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DispatchMetaGameplay

by The Community of Dispatch. . 25 reads.

(Old RP 1) Middle Earth Roleplay - Update 1

** REMEMBER! ON EACH THREE UPDATES YOU GET AN INFLUX OF UNITS **






More info:

Roleplay Region: Middle Earth Roleplay

FAQ: Linkhttp://middle-earth.ltstuff.com/faq.html

Calculator: Linkhttp://middle-earth.ltstuff.com/calculator.html

List of all update dispatches:

More info:






List of all update dispatches... :

Update 0: page=dispatch/id=440777 ; Map for Update 0: LinkHERE
Update 1: page=dispatch/id=447910 ; Map for Update 1: LinkHERE
Update 2: page=dispatch/id=450943 ; Map for Update 2: LinkHERE
Update 3: page=dispatch/id=459978 ; Map for Update 3: LinkHERE
Update 4: page=dispatch/id=467656 ; Map for Update 4: LinkHERE
Update 5: page=dispatch/id=471941 ; Map for Update 5: LinkHERE
Update 6: page=dispatch/id=474892 ; Map for Update 6: LinkHERE
Update 7: page=dispatch/id=483002 ; Map for Update 7: LinkHERE






Read dispatch

List of all update maps: Linkhttp://middle-earth.ltstuff.com/roleplay








FROM THE OLD UPDATE... :

Dark Wood Orcs:
At the first darkness of day, Grumtash the Hollow marvelled at his ingenuity - his precarious alliance with the spiderling beasts in Mirkwood paid off - a win-win situation for which the arachnids reaped significant results and the orcs could devise other plans to expand; and they had where to expand ... the planes of Southern Mirkwood looked particularly intriguing, but so did any of the other adjacent realms.

Before turning his eyes to outside his current borders, Grumtash had one other hollow item on his agenda: a last sacrifice to the arachnids, in the form of a mass feast with the people of Woodmen-town, deep in Western Mirkwood...

----
No army movements


Doom'dr'thak:
Expanding in the southernmost barbaric realms proved to be extremely costing for Doom'dr'thak, a significant kingdom with roots at the bottom of the Mountains of Shadow.

Bru'tak Gumdum, son of late ruler and hero Mortok Gumdum (killed in an unsuccessful raid on a fortified position) gathered all the scattered orcs after that devastating blow and is now considered to be in a very good position, having already centralized and organized the main bulk of his armies. An astonishing feat to any accounts, considering that we're talking about Orcs ...

But he still needs some additional time. There are still things to be done before considering expanding again.

----
No army movements


East Rho-Drukars:
Glodurin of Eastern Rhovanion comes from a distant lineage of dwarfish rulers from the Iron Hills. Unfortunately, his once proud dominion of dwarves was cut short by incompetence, greed and inside and outside turmoils for a few generations, effectivelly cutting down his realm to what's now around Eastern Rhovanion.

But Glodurin is nothing like his fathers before him. As a matter of fact, the dwarves around Glodurin have high hopes that, during his reign they will get back what's ... rightfully theirs.

----
No army movements


Fangorn Dwarves:
Near the Gap of Isen, in the Fangorn forest, lied the realm of Bildur the Smither, a dwarf of unknown origins. But as the name suggests, he prides himself with his works, and there isn't a living soul that touched his works and hasn't declared in might that he's the greatest Master of Smithing of this Age.

Full of riches, he amassed great armies and none know if his thoughts darkened ... if perfect jewellery or deadly war machines will start to pour out of his Smithing fields of Fangorn ... at the foothill of the Misty Mountains.

----
No army movements


Free people of Lamedon:
Andorgor the Brave looked on his bed chamber window and saw vast, rich realms to the South, North and East. Lamedon was known to be a key region, fortuitous in its position and bestowed with a great gene pool of capable men. Capable to work the fields and capable to bear arms, in need.

Today, the men work the fields but ... who knows what tomorrow brings?

----
No army movements


Remnants of Old Religion:
In Andrast the fires burn brigth, day and night.

Gruumsh the Infernal, some sort of deity in the eyes of the living souls in Andrast, is worshipped by a province-wide cult of orcs, humans and other curiously shaped beasts. His words come out as fireballs and move the masses to a frenzy, making his armies merciless and fanatical. One wonders what his future plans are ...

----
No army movements


Rhudaur Folk:
King Arundar of Rhudaur had no time for pleasantries. Swearing allegiance to the Witch King of Angmar is one of his priorities.
"Send a raven with the following message to the Witch King of Angmar", he said to one of his commanders. The letter states:

"Mighty Witch King of Angmar,

I, Arundar the 1st, King of Rhudaur, pledge loyalty to your might and am ready to heed your calls in times of need.
Know that you have my undying support, and, until such time arrives, we will task ourselves with expanding.
All in the name of the Mighty Kingdom of Angmar.

Signed,
Arundar the 1st,
King of Rhudaur"

At this point in time, King Arundar's words were sincere ...

----
No army movements


The Dominion of Glim Firebeard
Glim's eyes scanned across the assembled warbands of Dwarves. It has been many long years since the last warhost of this size was assembled, and he was keenly admiring his kinsmen. After finishing his inspection, he raises his waraxe to silence the Dwarves..

'My kinsmen!' he shouted. 'Fer too long we 'ave watched tha world change aroond us, nae caring aboot anything aside from what concerned us. Those days are over! Today we set out ta build a Kingdom worthy of our people. Today we march ta war!'

As one the Dwarves roared their approval at their leader. The roaring echoed in the narrow mountain valley that led to the Dwarf Hold, until it sounded like the mountains themselves were roaring.
-----
The offensive had been in the works for a while now. Favours were called in from distant relatives, alliances formed with the various local clans, until sufficient forces could be mustered. This initial campaign would ultimately determine whether Glim would lead his people to greatness or obscurity in the annals of history. The first objective was to march south through Northern Rhovanion and claim Middle Rhovanion. Scouts had sent reports of a minor Dwarven realm in Eastern Rhovanion, led by a similarly ambitious leader, and already Glim was concerned about conflicting objectives. As such, messengers had been dispatched to Glodurin of Eastern Rhovanion, bringing a greeting from Glim:

Tae Master Glodurin of Eastern Rhovanion!

Greetings ta ye. As yer read this message, ah expect ta be feasting in the newly conquered land of Middle Rhovanion. My scouts have heard tales of the greatness of yer people, and ah hereby extend ta ye, an invitation ta discuss tha future of our two realms. If ye were to join me in Middle Rhovanion, perhaps we might settle on a mutually beneficial course of action - or at the very least share ale and the stories of our ancestors!

Ah expect ta see ya soon,

- Glim Firebeard

The only other point of concern for the Dwarf King was the rumours of Orcs stirring in Mirkwood. Naturally concerned about the forest on its own, the last thing he needed right now would be an Orcish warband showing up on his doorstep while he was busy carving out an empire. As such, the best runners and scouts available were sent into Mirkwood in the hopes of learning the whereabouts of the Orcs, and perhaps gauging their intentions.

----
1000 Dwarves led by Glim Firebeard marching through Northern Rhovanion and attacking Middle Rhovanion.
Ambassador sent to Glodurin of Eastern Rhovanion (NPC), inviting him to discuss matters of state with Glim Firebeard in the (hopefully) newly conquered province.
Scouts sent into Mirkwood to search for the Dark Wood Orcs (NPC), and perhaps learn a thing or two about their plans.


Maedhros:
Concerned about the size of his realm, Maedhros' main goal was to expand. So it was decided that his initial move would be to move over Southern Arthedain with 1000 soldiers.

----
Attack Southern Arthedain with 1000 soldiers


Angmar:
The Witch King of Angmar hisses at one of his servants. "Send a message to this so called King of Rhuadar. Tell him his oath of allegiance is accepted. And get as much information on him as possible. This type of greed is prone to cause him to betray us."

Letter to King Arundar of Rhudaur
Man King of Rhudar, King Arundar the first,
Your oath of allegiance has been noted. We will hold you true to your word. Your priorities are to attack any elves on sight. Otherwise, you may mostly do as you wish, though do not interfere with the matters of my master.
Signed,
Gothmog of Gundabad, lieutenant of Angmar.

----
3000 Orcs led by the Witch King of Angmar to Forochel.


Alliance of Haradrim and Ithilien Rangers:
Eowyn picked at her nails nervously, waiting for her husband to come back. Something was wrong with Faramir, and she didn't know what to do about it.

Swirling clouds of dust rose high into the evening air as dozens of calloused, gnarled, leathery feet pounded the ground. The Mumakil were going to war. Faramir contemplated the scene from a rocky outlook. It was strange--you would never guess that these humongous, lumbering animals received all their ferocious energy from such a small and simple thing; the lowly peanut.

This last troop of Mumakil completed the forces that Ithilien had already mobilized. Thanks to their pact with several tribes of Haradrim, Faramir's forces were ready to conquer the world. Or at least die trying.
The first step was to conquer some of the lands to the north. We need more peanut growing fields! reasoned Faramir, which made his wife worry all the more.

----
1000 humans attack Anorien and another 1000 attack Dagorlad.


The Noldorin Kingdom of Eregion:
Lord Glorfindel, ruler of the renewed Noldorin Kingdom, sat in thought, in the fortified camp that the elves had made near the ruins of Ost-in-Edhil. That great city where elves and dwarves had come together, ruled by Celebrimbor, the forger of the Rings of Power, had been destroyed by the forces of evil. They would rebuild it, in time, but first there was the matter of war. The Witch-King of Angmar, whom Glorfindel himself had prophesied that no man would fell him, had returned, and he would draw the forces of men and orcs to the north to his banners. There was no doubt that they would dwell in piece for long.

Glorfindel looked up, at the ever-waving banners of the elves, gold, silver and blue, radiant stars in the sky of blue. He only had 1,000 Elves under his command, and while the elves were mighty, their strength had waned much after the First Age. But here, in Eregion, and in other elven strongholds, remnants, glimpses of that ancient fury and might still remained. In order for evil to be defeated, good must assemble, and for that, he needed allies.

And so, an emissary was sent out, to the kingdom of Maedhros in Eryn Vorn and Cardolan, to seek out their leader and propose an alliance.
The emissary, after a few hour's ride, arrived at the court of Maedhros the Tall. Gaining admittance, he bowed before the elven ruler and said, "My lord Maedhros, I bring word and greeting from Lord Glorfindel of Eregion."

----
No army movements






What has been done until this update :
  • The Dominion of Glim Firebeard - successfully conquered 1 province: Middle Rhovanion

  • Maedhros - successfully conquered 1 province: Southern Arthedain

  • Angmar - successfully conquered 1 province: Forochel

  • Alliance of Haradrim and Ithilien Rangers - successfully conquered two provinces: Anorien and Dagorlad.








The Map of Middle Earth Roleplay - Update 1:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:



    • Kingdom's Name: Alliance of Haradrim and Ithilien Rangers (AHIR)

    • NS Player: Teya lone

    • Race: Humans

    • Leader: Faramir

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: Alliance of Haradrim and Ithilien Rangers (AHIR?)
      Race: Humans
      Provinces: 2
      If 2 Provinces: Ithilien and Harondor, Hero type D, Faramir
      The name of your ruler: Faramir
      Your desired color: 1
      Read dispatch

    • NS Stats: +15% effectiveness

    • God Favouritism: 68 (+ 0% effectiveness)

    • Regions under command: (4) : Anorien, Dagorlad, Ithilien, Harondor

    • Armies under command: 640 Humans in Anorien and 640 Humans in Dagorlad




    • Kingdom's Name: Angmar

    • NS Player: The olog-hai (Mordor)

    • Race: Orcs

    • Leader: The Witch King of Angmar

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: Angmar
      Race: Orcs
      Provinces: Angmar, Gundabad
      Hero: The Witch King of Angmar. Type: A
      The name of your ruler: The Witch King of Angmar
      Your desired color: 5
      Read dispatch

    • NS Stats: +15% effectiveness

    • God Favouritism: 55 (+ 0% effectiveness)

    • Regions under command: (3) : Angmar, Forochel, Gundabad

    • Armies under command: 2580 Orcs in Forochel




    • Kingdom's Name: Kingdom of Lindon

    • NS Player: Eglamar

    • Race: Elves

    • Leader: Ecthelion of the Fountain

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      NationStates name: The Kingdom of Eglamar
      Name of Kingdom: The Kingdom of Lindon
      Race: Elves
      Provinces: 2
      If 1 Province: Northern Lindon and Southern Lindon, Hero type A, Ecthelion of the Fountain
      The name of your ruler: Ecthelion of the Fountain
      Your desired color: 14
      Read dispatch

    • NS Stats: +0% effectiveness

    • God Favouritism: 50 (+ 0% effectiveness)

    • Regions under command: (2) : Northern Lindon, Southern Lindon

    • Armies under command: 1000 Elves in Northern Lindon




    • Kingdom's Name: Maedhros

    • NS Player: March of Maedhros

    • Race: Elves

    • Leader: Maedhros the Tall

    • More info:

      Name of Kingdom: March of Maedhros
      In-game name: Maedhros
      Race: Elves
      Provinces: 1
      If 1 province: Eyrn Vorn and Cardolan, Hero type C, Nelyafinwë
      Ruler: Maedhros the Tall
      Colour: 11
      Read dispatch

    • NS Stats: +10% effectiveness

    • God Favouritism: 55 (+ 0% effectiveness)

    • Regions under command: (3) : Cardolan, Eyrn Vorn, Southern Arthedain

    • Armies under command: 860 Elves in Southern Arthedain




    • Kingdom's Name: The Dominion of Glim Firebeard

    • NS Player: Dor caranthir

    • Race: Dwarves

    • Leader: Glim Firebeard

    • More info:

      MORE INFO: region=Middle_Earth_Roleplay
      Name of Kingdom: The Dominion of Glim Firebeard
      Race: Dwarf
      Provinces: 2
      If 2 Province: Withered Heath, Northern Rhovanion. Hero Type A: Glim Firebeard
      The name of your ruler: Glim Firebeard
      Your desired color: 7
      Read dispatch

    • NS Stats: +5% effectiveness

    • God Favouritism: 55 (+ 0% effectiveness)

    • Regions under command: (3) : Middle Rhovanion, Northern Rhovanion, Withered Heath

    • Armies under command: 880 Dwarves in Middle Rhovanion




    • Kingdom's Name: The Noldorin Kingdom of Eregion

    • NS Player: The starlight

    • Race: Elves

    • Leader: Lord Glorfindel

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: --- The Noldorin Kingdom of Eregion
      Race: --- Elves
      Provinces: 2
      If 2 Province: --- (Hollin and Dunland, TYPE A, Saerondr Tarembor)
      The name of your ruler: --- Lord Glorfindel
      Your desired color: 2
      Read dispatch

    • NS Stats: +10% effectiveness

    • God Favouritism: 50 (+ 0% effectiveness)

    • Regions under command: (2) : Dunland, Hollin

    • Armies under command: 1000 Elves in Hollin




    • Kingdom's Name: (NPC) Dark Wood Orcs

    • Race: Orcs

    • Leader: Grumtash the Hollow

    • Regions under command: (1) : Western Mirkwood

    • Armies under command: 2250 Orcs in Southern Mirkwood




    • Kingdom's Name: (NPC) Doom'dr'thak

    • Race: Orcs

    • Leader: Bru'tak Gumdum

    • Regions under command: (1) : Khand

    • Armies under command: 2250 Orcs in Upper Nurn




    • Kingdom's Name: (NPC) East Rho-Drukars

    • Race: Dwarves

    • Leader: Glodurin

    • Regions under command: (1) : Eastern Rhovanion

    • Armies under command: 750 Dwarves in Eastern Rhovanion




    • Kingdom's Name: (NPC) Fangorn Dwarves

    • Race: Dwarves

    • Leader: Bildur the Smither

    • Regions under command: (1) : Fangorn

    • Armies under command: 750 Dwarves in Fangorn




    • Kingdom's Name: (NPC) Free people of Lamedon

    • Race: Humans

    • Leader: Andorgor the Brave

    • Regions under command: (1) : Lamedon

    • Armies under command: 1500 Humans in Lamedon




    • Kingdom's Name: (NPC) Remnants of Old Religion

    • Race: Orcs

    • Leader: Gruumsh the Infernal

    • Regions under command: (1) : Andrast

    • Armies under command: 2250 Orcs in Andrast




    • Kingdom's Name: (NPC) Rhudaur Folk

    • Race: Humans

    • Leader: King Arundar

    • Regions under command: (1) : Rhudaur

    • Armies under command: 1500 Humans in Rhudaur




    • Kingdom's Name: N/A












DIPLOMATIC STATUS THROUGHOUT THE REALM:
  • Alliance of Haradrim and Ithilien Rangers

    • Allies: -none-

    • Enemies: -none-

  • Angmar

    • Allies: (NPC) Rhudaur Folk

    • Enemies: -none-

  • Kingdom of Lindon

    • Allies: -none-

    • Enemies: -none-

  • Maedhros

    • Allies: -none-

    • Enemies: -none-

  • The Dominion of Glim Firebeard

    • Allies: -none-

    • Enemies: -none-

  • The Noldorin Kingdom of Eregion

    • Allies: -none-

    • Enemies: -none-

  • Dark Wood Orcs

    • Allies: -none-

    • Enemies: -none-

  • Doom'dr'thak

    • Allies: -none-

    • Enemies: -none-

  • East Rho-Drukars

    • Allies: -none-

    • Enemies: -none-

  • Fangorn Dwarves

    • Allies: -none-

    • Enemies: -none-

  • Free people of Lamedon

    • Allies: -none-

    • Enemies: -none-

  • Remnants of Old Religion

    • Allies: -none-

    • Enemies: -none-

  • Rhudaur Folk

    • Allies: Angmar

    • Enemies: -none-








Wars status throughout the realm:
  • No wars happened so far !
    (But peace is fragile..)








RANKING: Most Provinces Controlled:

- (1st): (Player) Alliance of Haradrim and Ithilien Rangers (4)
- (2nd): (Player) Angmar (3)
- (3rd): (Player) Maedhros (3)
- (Player) The Dominion of Glim Firebeard (3)
- (Player) Kingdom of Lindon (2)
- (Player) The Noldorin Kingdom of Eregion (2)
- (NPC) Dark Wood Orcs (1)
- (NPC) Doom'dr'thak (1)
- (NPC) East Rho-Drukars (1)
- (NPC) Fangorn Dwarves (1)
- (NPC) Free people of Lamedon (1)
- (NPC) Remnants of Old Religion (1)
- (NPC) Rhudaur Folk (1)







NPC talk and decisions for next update:

Dark Wood Orcs:
After a full week of dark feasts and human sacrifices there was nothing left of Woodmen Town, the small village that hosted the famous annual fair; the trees were cut down, the huts burned and the poor souls from there suffered in agony while being forced to serve both as entertainment and as training targets for the soldiers in Grumtash's army. Until they got devoured by the spiderlings.

This set of actions steamed Grumtash into deciding it was time to ramp up the "game" - another woodmen settlement located not far away, Rhosgobel City, would be the next logical target. Conquering that would bring the whole Southern Mirkwood realm under Grumtash direct control. And from there ...

----
Send all forces to attack Southern Mirkwood


Doom'dr'thak:
Bru'tak Gumdum was a pretty good judge of character, and able to delegate command to those worthy. He was also an excellent strategist and had a good plan for expansion; moreever, his plan was not to make the same mistakes of his father and thus to respect the southernmost lands. Orcs are simply not comfortable enough fighting in those conditions.

Not expanding in the south would mean his eyes have to turn in the other directions; with West and North seeming to be the most logical directions.

In the East, before reaching the delta also known as Ethir Anduin, lie the fields of Near Harad, Sutherland and Harondor. And part of those realms are already claimed, his intelligence informs him.

In North, on the other side of the mountain, the realms of Nurn and Upper Nurn can provide sustainable defenses, if Bru'tak Gumdum would be able to conquer them. And what better time to test his newly shaped armies than now? If his intelligence reports are correct, before being able to claim Upper Nurn his armies would clash with a small garrison of humans right after crossing the Southern Pass.

Between West and North, North seems to pique more the interest the ruler of the Doom'dr'thaks, Gumdum. To be able to secure an expansion to the North, the West needed to be free of turmoils. With that in mind, and with the armies set to march towards Upper Nurn, Gumdum wanted to reach the human ruler of Harondor and propose a non agression pact, an action that he deemed to be beneficial to both parties.

Send an envoy bearing gifts to the one called Faramir of the Allied States, and add the following scroll:

"Ruler of the Allied States,

Word of your achievements, courage and great strength has reached my ears and delighted me. I would need such an ally on my side, one with whom I could share the spoils of victory as our unstoppable forces conquer land after land and extend our empires to vast proportions.

We can rule apart but together we can accomplish much, much more. To show my commitment, I have brought some gifts and this Non-Aggression pact that already bears my signature. It is a standard act of commitment to a cause, and a first step towards a conciliation between our two cultures.

I would ask you to sign it. "

And with that, the march towards Upper Nurn began.

----
Send all forces to attack Upper Nurn
Send an envoy with a Non-Aggression-Pact request to the Alliance of Haradrim and Ithilien Rangers


East Rho-Drukars:
Glodurin received word from this Dwarf of Withered Heath, now right at the doorstep of his empire. Worrisome news, when a messanger arrives bearing good tidings yet behind him lies an army.

Glodurin did not trust anyone else, be him elf, be him orc, be him human and especially be him dwarf. Redressing his dominion was hard enough before, but now with another ruler knocking on his doorstep he has to thread lightly.

" By me beard, first order is show everyone else dat tha Rho-Drukars mean business by conquerin' Dorwinion. Second order ta show common curtosy by joining dis king in Middle Rhovanion. Ken be ally and nae enemy. Third Order ta prepare the army dat wou be in Dorwinion ta come and aid me in case of things goin hell. "

----
Send all forces to attack Dorwinion
Go and meet Glim Firebeard in Middle Rhovanion


Fangorn Dwarves:
There was a great celebration in Fangorn, as the armies of Bildur the Smither marched towards the Gap of Isen. The plans for expansion have already begun, and the mountain before the Gap has a lot of potential when it comes to unexplored resources. A settlement can be built here, and can be transformed into a marvel of ingenuousity and industrialization.

Bildur knew that his actions would not be left unquestioned, so he made sure to appease those around him by sending personally hand-crafted jewlery to the rulers of the Noldorin Kingdom of Eregion, the Rhudaur Folk, the orcs of Mirkwood and those of the Old Religion and to the humans of the Alliance of Haradrim and Ithilien Rangers.

A rich hand can secure allies, he thought.

----
Send all forces to attack Gap of Isen
Send gifts to the Noldorin Kingdom of Eregion, the Alliance of Haradrim and Ithilien Rangers, the Rhudaur Folk, the Dark Wood Orcs and to the Remnants of Old Religion


Free people of Lamedon:
Andorgor the Brave received word that in Belfalas a small dispatch of orcs, probably from Andrast, roamed the countryside and destroy the villages in their way.

"A mighty ruler has to step in, and rescue the realm", Andorgor thought. "Let us march forward towards Belfalas, and thus set up a perimeter of defense from one side of the mountain to the sea".

"Send word to the Remnants of the Old Religion, advising them not to cross boundaries and attack unprovoked unless they themselves want to be dragged into a war. As we are the protectors of these realms, our duties lie towards these realms and to the well being of those inhabiting them, be them humans, be them orcs or be them animals of the nature, as long as we all live in peace", Andorgor also said.

----
Send all forces to attack Belfalas
Send a dispatch to the Remnants of Old Religion, advising to stop the uncalled attacks


Remnants of Old Religion:

There is not known what Gruumsh the Infernal, the deity worshipped by the people of Andrast, plans to do in the next days, although a large contingent of forces were amassed at The Stones, a landmark in the North of the realm.

----
All forces are sent at the North of the province, for a possible attack of a nearby province.


Rhudaur Folk:
King Arundar of Rhudaur received the letter from the Witch King of Angmar, confirming the Alliance. What demands have been made will be respected. The elvish settlements on the west are easy pickings for his mighty army of 1500 well-trained humans, and Eastern Arthedain is to be their first target.

This also means a vigilent watch on the Southern boundaries, where the Noldorin Elves of Eregion have established their Kingdom. And more than that, to better secure the South a letter has to be written and sent to Lord Glorfindel. The letter stated the following:


"
Lord Glorfindel,

Enemies are easy to make in today's world, and friends come as a rarity. Let us not cross paths and let the borders between our two nations remain in peace and harmony. I have no quarrels with no Elf, and my soldiers want no high-born blood on their hands. Let us raise a cup together towards peace and understanding!

King Arundar the First,
Ruler of Rhudaur
"

----
Send all forces to attack Eastern Arthedain
Send a peace-bearing envoy towards the Noldorin Kingdom of Eregion

The Community of Dispatch

Edited:

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