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DispatchMetaGameplay

by The Community of Dispatch. . 61 reads.

(Old RP 1) Middle Earth Roleplay - Update 0

** REMEMBER! ON EACH THREE UPDATES YOU GET AN INFLUX OF UNITS **






More info:

Roleplay Region: Middle Earth Roleplay

FAQ: Linkhttp://middle-earth.ltstuff.com/faq.html

Calculator: Linkhttp://middle-earth.ltstuff.com/calculator.html

List of all update dispatches:

More info:






List of all update dispatches... :

Update 0: page=dispatch/id=440777 ; Map for Update 0: LinkHERE
Update 1: page=dispatch/id=447910 ; Map for Update 1: LinkHERE
Update 2: page=dispatch/id=450943 ; Map for Update 2: LinkHERE
Update 3: page=dispatch/id=459978 ; Map for Update 3: LinkHERE
Update 4: page=dispatch/id=467656 ; Map for Update 4: LinkHERE
Update 5: page=dispatch/id=471941 ; Map for Update 5: LinkHERE
Update 6: page=dispatch/id=474892 ; Map for Update 6: LinkHERE
Update 7: page=dispatch/id=483002 ; Map for Update 7: LinkHERE






Read dispatch

List of all update maps: Linkhttp://middle-earth.ltstuff.com/roleplay







FROM THE OLD UPDATE... :
Nothing to post from earlier updates as the roleplay just started!






What has been done until this update :
Nothing happened so far, the roleplay just started!







The Map of Middle Earth Roleplay - Update 0:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:



    • Kingdom's Name: Alliance of Haradrim and Ithilien Rangers (AHIR)

    • NS Player: Teya lone

    • Race: Humans

    • Leader: Faramir

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: Alliance of Haradrim and Ithilien Rangers (AHIR?)
      Race: Humans
      Provinces: 2
      If 2 Provinces: Ithilien and Harondor, Hero type D, Faramir
      The name of your ruler: Faramir
      Your desired color: 1
      Read dispatch

    • NS Stats: +10% effectiveness

    • God Favouritism: 50 (+ 0% effectiveness)

    • Regions under command: (2) : Ithilien, Harondor

    • Armies under command: 2000 Humans in Ithilien




    • Kingdom's Name: Angmar

    • NS Player: The olog-hai (Mordor)

    • Race: Orcs

    • Leader: The Witch King of Angmar

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: Angmar
      Race: Orcs
      Provinces: Angmar, Gundabad
      Hero: The Witch King of Angmar. Type: A
      The name of your ruler: The Witch King of Angmar
      Your desired color: 5
      Read dispatch

    • NS Stats: +15% effectiveness

    • God Favouritism: 50 (+ 0% effectiveness)

    • Regions under command: (2) : Angmar, Gundabad

    • Armies under command: 3000 Orcs in Angmar




    • Kingdom's Name: Kingdom of Lindon

    • NS Player: Eglamar

    • Race: Elves

    • Leader: Ecthelion of the Fountain

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      NationStates name: The Kingdom of Eglamar
      Name of Kingdom: The Kingdom of Lindon
      Race: Elves
      Provinces: 2
      If 1 Province: Northern Lindon and Southern Lindon, Hero type A, Ecthelion of the Fountain
      The name of your ruler: Ecthelion of the Fountain
      Your desired color: 14
      Read dispatch

    • NS Stats: +0% effectiveness

    • God Favouritism: 50 (+ 0% effectiveness)

    • Regions under command: (2) : Northern Lindon, Southern Lindon

    • Armies under command: 1000 Elves in Northern Lindon







    • Kingdom's Name: The Dominion of Glim Firebeard

    • NS Player: Dor caranthir

    • Race: Dwarves

    • Leader: Glim Firebeard

    • More info:

      MORE INFO: region=Middle_Earth_Roleplay
      Name of Kingdom: The Dominion of Glim Firebeard
      Race: Dwarf
      Provinces: 2
      If 2 Province: Withered Heath, Northern Rhovanion. Hero Type A: Glim Firebeard
      The name of your ruler: Glim Firebeard
      Your desired color: 7
      Read dispatch

    • NS Stats: +15% effectiveness

    • God Favouritism: 50 (+ 0% effectiveness)

    • Regions under command: (2) : Northern Rhovanion, Withered Heath

    • Armies under command: 1000 Dwarves in Withered Heath




    • Kingdom's Name: The Noldorin Kingdom of Eregion

    • NS Player: The starlight

    • Race: Elves

    • Leader: Lord Glorfindel

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: --- The Noldorin Kingdom of Eregion
      Race: --- Elves
      Provinces: 2
      If 2 Province: --- (Hollin and Dunland, TYPE A, Saerondr Tarembor)
      The name of your ruler: --- Lord Glorfindel
      Your desired color: 2
      Read dispatch

    • NS Stats: +10% effectiveness

    • God Favouritism: 50 (+ 0% effectiveness)

    • Regions under command: (2) : Dunland, Hollin

    • Armies under command: 1000 Elves in Hollin




    • Kingdom's Name: (NPC) Dark Wood Orcs

    • Race: Orcs

    • Leader: Grumtash the Hollow

    • Regions under command: (1) : Western Mirkwood

    • Armies under command: 2250 Orcs in Western Mirkwood




    • Kingdom's Name: (NPC) Doom'dr'thak

    • Race: Orcs

    • Leader: Bru'tak Gumdum

    • Regions under command: (1) : Khand

    • Armies under command: 2250 Orcs in Khand




    • Kingdom's Name: (NPC) East Rho-Drukars

    • Race: Dwarves

    • Leader: Glodurin

    • Regions under command: (1) : Eastern Rhovanion

    • Armies under command: 750 Dwarves in Eastern Rhovanion




    • Kingdom's Name: (NPC) Fangorn Dwarves

    • Race: Dwarves

    • Leader: Bildur the Smither

    • Regions under command: (1) : Fangorn

    • Armies under command: 750 Dwarves in Fangorn




    • Kingdom's Name: (NPC) Free people of Lamedon

    • Race: Humans

    • Leader: Andorgor the Brave

    • Regions under command: (1) : Lamedon

    • Armies under command: 1500 Humans in Lamedon




    • Kingdom's Name: (NPC) Remnants of Old Religion

    • Race: Orcs

    • Leader: Gruumsh the Infernal

    • Regions under command: (1) : Andrast

    • Armies under command: 2250 Orcs in Andrast




    • Kingdom's Name: (NPC) Rhudaur Folk

    • Race: Humans

    • Leader: King Arundar

    • Regions under command: (1) : Rhudaur

    • Armies under command: 1500 Humans in Rhudaur




    • Kingdom's Name: N/A












DIPLOMATIC STATUS THROUGHOUT THE REALM:
  • Alliance of Haradrim and Ithilien Rangers

    • Allies: -none-

    • Enemies: -none-

  • Angmar

    • Allies: -none-

    • Enemies: -none-

  • Kingdom of Lindon

    • Allies: -none-

    • Enemies: -none-

  • Maedhros

    • Allies: -none-

    • Enemies: -none-

  • The Dominion of Glim Firebeard

    • Allies: -none-

    • Enemies: -none-

  • The Noldorin Kingdom of Eregion

    • Allies: -none-

    • Enemies: -none-

  • Dark Wood Orcs

    • Allies: -none-

    • Enemies: -none-

  • Doom'dr'thak

    • Allies: -none-

    • Enemies: -none-

  • East Rho-Drukars

    • Allies: -none-

    • Enemies: -none-

  • Fangorn Dwarves

    • Allies: -none-

    • Enemies: -none-

  • Free people of Lamedon

    • Allies: -none-

    • Enemies: -none-

  • Remnants of Old Religion

    • Allies: -none-

    • Enemies: -none-

  • Rhudaur Folk

    • Allies: -none-

    • Enemies: -none-








Wars status throughout the realm:
  • Nothing happened so far !
    (The Roleplay just started ..)








RANKING: Most Provinces Controlled:

- (Player) Alliance of Haradrim and Ithilien Rangers (2)
- (Player) Angmar (2)
- (Player) Kingdom of Lindon (2)
- (Player) Maedhros (2)
- (Player) The Dominion of Glim Firebeard (2)
- (Player) The Noldorin Kingdom of Eregion (2)
- (NPC) Dark Wood Orcs (1)
- (NPC) Doom'dr'thak (1)
- (NPC) East Rho-Drukars (1)
- (NPC) Fangorn Dwarves (1)
- (NPC) Free people of Lamedon (1)
- (NPC) Remnants of Old Religion (1)
- (NPC) Rhudaur Folk (1)







NPC talk and decisions for next update:

Dark Wood Orcs:
At the first darkness of day, Grumtash the Hollow marvelled at his ingenuity - his precarious alliance with the spiderling beasts in Mirkwood paid off - a win-win situation for which the arachnids reaped significant results and the orcs could devise other plans to expand; and they had where to expand ... the planes of Southern Mirkwood looked particularly intriguing, but so did any of the other adjacent realms.

Before turning his eyes to outside his current borders, Grumtash had one other hollow item on his agenda: a last sacrifice to the arachnids, in the form of a mass feast with the people of Woodmen-town, deep in Western Mirkwood...

----
No army movements


Doom'dr'thak:
Expanding in the southernmost barbaric realms proved to be extremely costing for Doom'dr'thak, a significant kingdom with roots at the bottom of the Mountains of Shadow.

Bru'tak Gumdum, son of late ruler and hero Mortok Gumdum (killed in an unsuccessful raid on a fortified position) gathered all the scattered orcs after that devastating blow and is now considered to be in a very good position, having already centralized and organized the main bulk of his armies. An astonishing feat to any accounts, considering that we're talking about Orcs ...

But he still needs some additional time. There are still things to be done before considering expanding again.

----
No army movements


East Rho-Drukars:
Glodurin of Eastern Rhovanion comes from a distant lineage of dwarfish rulers from the Iron Hills. Unfortunately, his once proud dominion of dwarves was cut short by incompetence, greed and inside and outside turmoils for a few generations, effectivelly cutting down his realm to what's now around Eastern Rhovanion.

But Glodurin is nothing like his fathers before him. As a matter of fact, the dwarves around Glodurin have high hopes that, during his reign they will get back what's ... rightfully theirs.

----
No army movements


Fangorn Dwarves:
Near the Gap of Isen, in the Fangorn forest, lied the realm of Bildur the Smither, a dwarf of unknown origins. But as the name suggests, he prides himself with his works, and there isn't a living soul that touched his works and hasn't declared in might that he's the greatest Master of Smithing of this Age.

Full of riches, he amassed great armies and none know if his thoughts darkened ... if perfect jewellery or deadly war machines will start to pour out of his Smithing fields of Fangorn ... at the foothill of the Misty Mountains.

----
No army movements


Free people of Lamedon:
Andorgor the Brave looked on his bed chamber window and saw vast, rich realms to the South, North and East. Lamedon was known to be a key region, fortuitous in its position and bestowed with a great gene pool of capable men. Capable to work the fields and capable to bear arms, in need.

Today, the men work the fields but ... who knows what tomorrow brings?

----
No army movements


Remnants of Old Religion:
In Andrast the fires burn brigth, day and night.

Gruumsh the Infernal, some sort of deity in the eyes of the living souls in Andrast, is worshipped by a province-wide cult of orcs, humans and other curiously shaped beasts. His words come out as fireballs and move the masses to a frenzy, making his armies merciless and fanatical. One wonders what his future plans are ...

----
No army movements


Rhudaur Folk:
King Arundar of Rhudaur had no time for pleasantries. Swearing allegiance to the Witch King of Angmar is one of his priorities.
"Send a raven with the following message to the Witch King of Angmar", he said to one of his commanders. The letter states:

"Mighty Witch King of Angmar,

I, Arundar the 1st, King of Rhudaur, pledge loyalty to your might and am ready to heed your calls in times of need.
Know that you have my undying support, and, until such time arrives, we will task ourselves with expanding.
All in the name of the Mighty Kingdom of Angmar.

Signed,
Arundar the 1st,
King of Rhudaur"

At this point in time, King Arundar's words were sincere ...

----
No army movements







The Community of Dispatch

Edited:

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