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DispatchBulletinPolicy

by The Free Lands of Vancouvia. . 2,013 reads.

Additional Map Rules


I'm never going to hand out land to puppet accounts. If you wish to govern a piece of land as a puppet, you may do so, but to avoid confusion every spot on the map will be labeled with the main nation that the player runs.


As for colonies/territories/additional areas that your nation plans to take over, these lands are meant to be fairly temporary and risky to hold. These lands are not handed out by request, rather you must RP for them over a series of posts (regional news thread is a good venue for these) and a significant length of time. You need to have an adequate casus belli to take these lands, and then have to spend weeks of real life time guarding the area or fighting for the area. Diplomatic agreements over the sake of the lands can also happen, but the outcome must be in agreement of everyone in the immediate area. Again, these lands are risky to hold, and are meant to be shifted around if you are not adequately defending them or a larger military alliance moves in to take the area.

Always message me if you plan on trying to take one of these lands, because some are meant for new nations and others would make reasonable targets. Generally, if it is a very small island or small peninsula then it is an acceptable target for your imperialism.

These lands will be labeled with a name (suggested by you or a majority of other interested parties), so that everyone will know what area is being talked about.

These lands should generally be assumed to be unpopulated, unless agreed otherwise by a reasonable majority of players.

After you have claimed these lands for a significant period of time, they will be marked with your national initials in parenthesis (Vancouvia would be VC, for example).

Anti-imperialistic nations can and should denounce imperialist nations that wish to take over these lands, perhaps by banding together in a military alliance that resists these takeovers.

Generally, you should stick to your initial claim. If this imperialism gets out of hand, then it may slow down to a halt, as the primary purpose of the map is to allow new nations the chance to make an initial claim, not old nations to expand their influence. My discretion will be used on this issue if necessary.

Main rules:

1. The lands should be very small, and not able to be used for new nations
2. You need to communicate with me before making any moves to take the lands
3. My discretion will be used to determine what is reasonable and what is not
4. You need to write up a detailed factbook about the lands
5. This should not be the one of the first RPs you try
6. The RP needs to be able to be participated in by many nations; it needs to increase the degree of RP in the region
7. The RP should be a novel idea, i.e. something that has not happened before in the region


If a nation is defeated in a war, and all parties agree, then I am willing to adjust claims to reflect new ground taken by the winning nation. I am also willing to reflect purchases of land between close nations, as long as it is reasonable (no buying land from nations on the other side of the map).


Under only two conditions may a nation move their map spot, and it is highly discouraged:

1. New nations, as they may not quite grasp how role-playing works and will not know their neighboring nations, may move their spot during their first week in the region.
2. Nations who have been in the region for at least three months and have during that time displayed an active and productive history may petition for a new spot on the map, provided that the move will not drastically impact the role-play histories of other nations in the region, and there is substantial merit for the move to take place.


The Free Lands of Vancouvia

Edited:

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