You are to have a name that is realistic. You cannot, however, have the same name as a real life country on Earth or something extremely similar.
No puppets. You are not allowed to have more than one account on the map unless you have written permission from the Secretary of Role-Play and/or the President.
You must have at least one factbook about your nation that proves you are going to actively engage and develop your nation in-character.
You must post at least once anywhere on the NationStates forums. This means anywhere across the site where you are allowed to post. However, avoid posting in threads that TWI has made that are marked (IC). These are for those already on the map only.
Have been active. For example, if you send us the request on Monday, stop logging in after Tuesday, and we check the request on Saturday, we will not add you, because it appears you are no longer active.
The nation which you apply to join the map with should be a member of the World Assembly.
The map is key to developing relationships between our nations and engaging in role-play. As it has limited space, it is therefore reserved for nations who actively engage in RP and new nations (who have a fair probability of engaging in RP in the future). Please do not request a map spot unless you plan on being active for a long time.
For new nations in the region, you must do ALL of the following to receive a map spot:
1. Have a realistic nation name and use that name to role-play with. Do not use the name of a real-life country or something extremely similar to it.
2. Have at least one factbook about your nation that proves you are going to actively engage and develop your nation in-character.
3. Post at least once anywhere on the NationStates forums. This means anywhere across the site where you are allowed to post. However, avoid posting in threads that TWI has made that are marked (IC). These are for those already on the map only.
3. Have been active. For example, if you send us the request on Monday, stop logging in after Tuesday, and we check the request on Saturday, we will not add you, because it appears you are no longer active.
4. The nation which you apply to join the map with should be a member of the World Assembly.
5. Send Ainslie a telegram that answers the following questions:
Standard Application for Map Spot
How did you find the region/why did you choose The Western Isles:
How long have you been active on NationStates:
Is this nation a puppet or side project:
If you have ANY other accounts on nationstates.net other than this one, please list them here:
Do you plan on being active (participating in regional role-play)? Are there any particular interests you have?
Have you read and understood our introductory dispatch, "A Welcome and Introduction Dispatch for New Nations":
Have you read, understood, and agree to the map rules located in the regional rules dispatch:
Where exactly do you want to be on the map (describe the location in relation to other nations' locations):
If that spot becomes no longer available, what is your second choice for location:
In order to stay on the map, you must post on any regional in-character role-play thread at least once a month AND you must also do at least one of the following every ten days or less:
1. Publish or significantly and clearly add to a factbook or dispatch about your nation.
2. Post on any regional role-play thread (including but not limited to the news, tweets, citizens, or League threads).
If you're going to be on an extended vacation or unavoidable absence, telegram the current Secretary of Role-Play (Roendavar), Aizcona and Ainslie and they will likely hold your spot for you if you have shown in the past to be an active member.
No puppets. No nation on the map may serve in any capacity in any foreign region's government.
All players must use a single nation name for all of the region's affairs. Creating and using a new nation to RP as a territory or province is heavily discouraged.
See also additional rules for specific instances: page=dispatch/id=426501
1. Treat others how you want to be treated.
2. Be friendly, welcoming, and supportive of everyone, but more so to the new nations of the region.
3. Don't sabotage, harass, or annoy anyone, in the region or elsewhere.
4. Don't engage in one-sided role-playing, for example by invading a nation that does not want to be invaded.
5. Keep your military strength conservatively realistic.
6. Everyone is equal! Elitism isn't welcome here.
7. Alts/puppet accounts cannot vote. If caught voting, you face expulsion from the region.
8. Follow the NationStates rules.
The RMB is used for:
1. Communicating with the region as a whole, for announcements either on personal matters or about your nation.
2. Welcoming new nations.
3. General conversation about news or other non-controversial topics.
4. Advice on national issues.
5. Help on anything concerning NationStates itself.
6. Campaigning, once an election poll has gone up.
7. Advertising a regional news article or paper, only once per 12 hours.
The RMB is NOT used for:
1. One-on-one conversations. These should occur through telegram.
2. Role-playing events. These will occur in threads on the NationStates forums that will be linked to on the regional world factbook entry. This is so they do not get lost in a sea of other messages on the regional message board.
3. Controversial discussion. These should occur in public threads on the forums.
4. Spam, inside jokes, troll language, memes, etc. Each message should be at least a full sentence and be either helpful, informative, or evoke conversation.
5. Non-English conversation. Use English.
6. Incredibly long posts, particularly those copy-pasted from something else.
1. No regional telegrams can be sent out by non-officers, for any reason, including to campaign
2. Officers can only send out regional telegrams if absolutely necessary, such as in order to conduct their duties or conduct elections
3. Residents may, of course, still telegram any other resident privately for any reason, including to campaign
Breaking the Rules
Upon violating the rules, the following events are likely to happen:
1. Suppression of RMB posts
2. Telegram/post asking to stop
3. Kick from the region
4. Ban from the region
These events may occur in a different order depending on the severity of the offense(s). The telegram/post may come from any nation; if someone warns you that you are breaking the rules, that counts as a warning.
Central and South Mesder
Laeden, Havalland, Jeriga, Veleste, Republic of Nerzionia, Elania, The Rodaves
Vancouvia, Renet, Yursea, San Jimenez, Hyukai, Townside, Coldwoods
North and Central Argus
San Montagna, The United Partitions, Asaurcmi, Costavozka, Itielia, Syrvania
Wellsia, Martenyika, Veldhaven, Keomora
Ainslie, Roendavar, Balnik, Dormill and Stiura, Lesva, Thromsa, Suvurnia, Venatu, Karrin Isles, Deritivya, Aruia, Aizcona
Corindia, (Aprosia) New Aapelistan, Linaviar, Uprea, Razzgriz, Aeteros, Doravo, Hintuwan, The Kayevies, Ivolshok, Ploegua, Kuwarkiistan, Bursaray, Kaumpirko, Krapathia, Drakora
The Western Isles, like many regions, exists in its own separate reality or plane of existence in order for members to reconcile their own histories with each other. We are Earth-based humans with Earth weapons and Earth culture, although we do not exist on the map of Earth itself. Although Earth's countries exist in our reality, we do not typically interact with them nor do they interact with us; we almost exclusively interact with only the nations in our region.
The Western Isles is very roughly 7000 miles long and 4000 miles wide (10 km by 10 km per pixel). We exist in a northern hemisphere, with the nations at the north typically experiencing colder climates and the nations at the south typically experiencing equatorial climates. If it helps, you can picture our map as being the area between Japan, the western American coast, the Aleutian islands, and Hawaii, although we do not actually exist in that realm. Nations are given free reign to decide their inner geography, so long as it does not bend too deep into unrealistic territory. Similarly, nations may decide their own resources or lack thereof, so long as it is kept reasonable and realistic. We are modern time, specifically current time, meaning that the real-life calendar day is the same as our role-play day.
The central island is named Argus; the large island to the northeast of Argus is called Gael.
Bold territories (marked in bold on the regional map) are essentially NPCs, in the sense that they are used primarily as locations for role-plays that would be too difficult, awkward, or cumbersome to have in one of our nations, and they are not directly controlled by any nation. The idea behind these bold territories is that they perpetually serve to increase the overall degree and flavor of role-play in the region. Major themes with these territories include imperialism and depravity, since often we are reluctant to place our own nations in a disadvantaged position.
Although typically these territories are "run" by one person in the region (i.e. typically the person who comes up with the idea for them, creates factbooks, sets up role-plays, heavily participates in role-plays, and is the contact person for information on them), these territories should be thought of as essentially battlegrounds or loosely-held contestable territories. A major difference between a bold territory and one of our nations is the idea of OOC consent. If I wanted to invade another nation, I would have to ask permission from the other role-player to do so and they would have to agree. If I wanted to invade a bold territory, I would not have to receive permission, but I would face heavy IC resistance. It is in this way that we can raise the stakes and importance of IC alliances. Although no one can destroy your nation without your consent, others can still greatly help or hurt your goal of expanding your influence on the regional scale.
In a perfect world, these bold territories would be permanent and active locations that would have strong, in-depth histories and uses. Ideally, these should not be used for just one role-play and then tossed aside and forgotten about. The goal when creating and using a bold territory is to involve many nations and increase the role-play opportunities with all of our nations. If a bold territory has sat for months with no real activity or is too directly tied to only one nation's role-play(s), it may need to either be shaken up and transformed into a better role-play environment or removed from the map.
Name is the common map name of the bold territory, linked to either a thread or dispatch that has the most information about the territory overall. Typically this will be a dispatch written by the creator of the territory that has updated information about it.
Description is a paragraph of information that should describe the past, present, and likely future of the territory and give a true, honest depiction of what the territory's purpose is.
De Facto Rule is a true answer to the question "Who is in charge?" If the territory is currently undergoing a war, this may be multiple nations or factions. Note that this may differ from the stated or legal rule (de jure). For example, although the International District is legally ruled by a Council, a constant and overwhelming foreign military presence makes the situation more murky than it appears.
Status is a description of what major events or themes are currently occurring in the territory.
Major Nations Involved is a list of nations most actively operating or emitting influence in the territory. The bolded name, listed first, is usually the person who "runs" (see above) the territory and who would be the best person to contact for getting involved with anything involving it.
Notable Links is a list of links to threads or dispatches in which the territory is mentioned or involved. All territories will have a link to "In the News," which will have a chronological list of all mentions of the territory in our regional news thread.
[align=center]List of Active Bold Territories
De Facto Rule
Major Nations Involved
A neutral, heavily forested chain of islands situated between Argus and Gael, the I.D. is ostensibly "neutral ground" used for regional HQs (including the League & CoFN), treaties, business ventures, recreation, and other gatherings in the centrally located "City." In late 2015, noting growing corruption and lawlessness, a multinational coalition led by Vancouvia occupied the I.D., restored order, and installed a Republican government and police force, the Island Guard. However, a Vancouvian military base remains in the southeastern corner of the island, growing larger with Noronica, Ainslie, Covonant, and other nations building permanent installations.
The I.D. Council, Supplemented / Influenced by Vancouvian Military Support
Occupied and Heavily Patrolled, Transitioning to Self-Sufficiency
Athara Magarat, Vancouvia, Dormill and Stiura, Ainslie
Ever since colonisation in the 16th Century, Keverai has been a place which has turned its eyes out to the Isles at large. It has had a turbulent past ever since it gained its independence in 1931 amidst a moratorium on colonisation and the invasion it soon was subject to in the Imperial War One. In the wake of the war, Keverai sharpened its focus on the Isles at large - significantly deregulating its economy and looking to become a nation deeply integrated in all aspects with the rest of the region. However, the dark side of its former government caused a short revolution which harmed its reputation. Now, the young pragmatic and democratic government is looking to forge a new identity for the nation - one that forces them to confront the deep challenges they face head on.
Politically stable, with minor civil and social unrest
Ainslie, New Aapelistan, Roendavar, Aizcona
A wild, jungle-covered land located south of Argus, the Sunset Isle was neglected by other countries for most of its history. It harbours an exuberant biodiversity and it's home to a tribe of viciously independent and isolationist natives. It is also extraordinarily rich in natural resources, although this was unknown until now. The island never received any type of occupation or colonisation initiative from either Martenyika or Laeden, the two nations that compete for its ownership.
Disputed by Laeden and Martenyika
The fires of the San Javier Conflict, which has raged since the 1970s, have finally faded. Under the stern rule of a military junta, San Javier has seen almost unprecedented peace for the first time in two whole generations. Faced with the prospect of a permanent peace with the cartels, the question on the mind of every Javierian is: What comes next?
Independent Military Junta
Stabilising under the military junta
Aizcona, Dormill and Stiura, Vancouvia
A nation built on the mashing of Gael and Raedlon, Arvan has struggled to find its place both as an Alteran protectorate and member of the Commonwealth, and as neighbour to Dormill and Stiura. Following a revolution to assert its independence, the Arvannan political system has struggled to find a compromise between its aristocratic heritage, Alteran meritocracy, and Doraltic republicanism which culminated in the ousting of its autocratic President by international forces. Now with a fully rehabilitated political system, Arvan now contends with finding its footing on the international stage.
Independent Democratic Republic
Economic rebuilding and seeking new international partners
Dormill & Stiura, Alteran Republics
Split north and south, the former Charbagnian Federation has failed as a state following its unbidden involvement in the Second Imperial War. Faced with the prospect of further violence as the Federal Union of Charbagnia and the Charbagnian Federation attempt to assert their own sovereignty, the island is poised for further conflict that could redefine the security of the Southern Sea.
North Charbagnia: Moving to gain international recognition and military support. South Charbagnia: Attempting to reassert control over North Charbagnia and gain international recognition.
Dormill and Stiura, Aprosia, Vancouvia
An absolute monarchy run by a cluey, authoritarian and watchful Queen, who is well aware of the effects soft power may have on her reign over the nation. As one of the nations in the impoverished Wake Islands chain, Norregan experienced a major storm front in April of 2021 which affected the nationís infrastructure although not to the same extent Atolla and Sud did. Whilst the nation itself is largely operational, peopleís lives are still far from normal.
Ruled by Queen FaliniíOkilanoa Ilinakara
Potentially transitioning to a more democratic model, with hints of collective decision-making beginning to sprout in the nation.
Roendavar, Domanania, Ioudaia, Serpens Land
A young republic with a shaky foundation, the Commonwealth of Atolla gained its independence from Altera in 2016. As one of the nations within the Wake Islands, it beared the brunt of a major storm front in April of 2021 which decimated much of the nationís infrastructure and housing, alongside utilities. The nation, with a strong sense of can-do spirit and community, is struggling as it finds its feet again after the natural disaster it faced. It is also trying to find its way in the world and the partners who will shape and guide Atolla into the future.
Recovering from a major disaster, foreign influences likely to significantly determine dominant national ideology
Ainslie, Ioudaia, Solaryia, Alteran Republics
A confident democracy with a charismatic but politically-minded leader, Sud has long considered itself as the success story of the three Wake Island chains. Whilst it suffered to an extent from a stormfront which battered Atolla and Norregan, the disaster exposed the existing inequalities in Sudite society. Sud is the most open of the three nations, relying on international backing to maintain its confidence as an important middlepower within the Raedlon subregion. However, the reality for the Sudites is that the social issues which haunt them remain very prevalent and the same politcking that occurs in Norregan and Atolla is just as rife here.
Transitioning out of an immediate recovery phase into rebuilding its society better, refuses to address its social issues
A historically isolated island, Illa was peacefully invaded by Vancouvia in 2015, which thereafter implemented massive humanitarian initiatives while simultaneously constructing a military base on the outskirts of the island's largest city, Westilla. Shortly thereafter, it was absorbed into the Vancouvian state. Although Illa Islanders have, for the most part, tolerated or even appreciated the Vancouvian presence, major protests began in early 2018 following a Vancouvian refusal to agree to sign a region-wide declaration of indigenous rights. Many Illa Islanders consider themselves underrepresented in Congress, ostracized politically, religiously, and economically, and secondary citizens to mainland Vancouvians. It is in this wake that a growing contingent of Illa Islanders plan their revolution...
Underrepresented in the Vancouvian Congress
Growing dissatisfaction with Vancouvian rule
Consisting of a menagerie of islands, cays, and reefs, the Sawneeak Atoll is a major through-way between Gael, southern Razzgriz, and the southeastern portions of the Southern Sea. Politically tenuous at best, several governments have laid claim over the islands to secure its geopolitical position and natural resources while other groups attempt to save the Atoll from the pain of human greed..
Disputed by multiple governments
Dormill & Stiura, San Montagna, Vancouvia, Razzgriz, Athara Magarat
The Faronna Islands were two Islands that were shared between Balnik and Roendavar under the 1983 Faronna Islands agreement that set the islands to be used as a nature reserve. The treaty expired and was not renewed. In 2019 surveys reported that the islands had an abundance of fossil fuels and was rich in resources. In 2020, faced with an imminent energy crisis, Balnik annexed the islands and began exploiting the islands and its resources.
Under Balniki occupation
De Facto Rule