by Max Barry

Latest Forum Topics




by The Galactic Republic of Krystar Founder. . 86 reads.

Ultimate Guide to Roleplay | Krystar


Ultimate Guide to Roleplay

Roleplay Council

The Roleplay Council consists of the following members:

Regent Queb
The Caravases
New Rhoyne
Mohan Land

  1. Fill out your RP application for the roleplay council to review. Stick to the limits and make sure all information that has been asked is available.

  2. Do not be obnoxious and disruptive.

  3. Follow the Rules of the Platform.

  4. We Focus on Worldbuilding and Interaction. Rather than having wars and fights.

  5. Do not godmod (please! or jutomi will get angry)

  6. The Decision of the Roleplay Council is final.

  7. Keep the Roleplay Realistic.

  8. OOC discussion on discord (or telegrams), IC posts and interactions on the RMB, IC lore in factbooks or IIWiki pages (or at least linked in factbooks)

  9. Stick to Post-Modern Tech while role-playing.

  10. A minimal touch of future tech is entertained but should pass the council's approval.

  11. Do not change the course of the story too randomly or have too many freak incidents (i.e. a billion chickens falling from the sky). In other words, keep things somewhat realistic (within the realms of post-modern tech anyway).

  12. The use of AI for roleplay is strictly prohibited.

  13. AI can be used to generate Images or Worldbuilding Ideas. But, the usage should be cited.

  14. Don't try to control the story yourself; RP is a collaborative story

  15. Major turning point events should be relatively infrequent. Lore-type changes may be allowed if RP partners can keep up with the changes.

  16. Try not to take too long posting an RP with someone else; don't want to keep them waiting forever, and if you need time off, say something! Conversely, be patient with your partner; don't expect them to reply every ten minutes.

  17. Don't use weapons of mass destruction. (Use of WMD is allowed if the other party gives consent for a collaborative RP)

  18. Waging Battles/Wars or Assassinations of a player or unfortunate events in general require the other party's consent.

  19. Space Programs: Participants can avail a space program if they have been part of the roleplay for at least 4 RL months.

  20. Roleplay within the IC Time, you could control the lore of your nation to an extent until the formation of the state.

  21. The council may alter the rules at any time.

You are here because you have a profound interest in Roleplay, and I am here to guide you through the process of filling out the RP Application correctly, increasing your chances of getting accepted. Let's get started!

  1. Begin by filling in the General Information section of your form. This should be straightforward and trouble-free.

  2. Let your imagination run wild as you specify your RP Nation Name and its details. Describe how your nation takes shape, the type of government, and the strength of its economy.

  3. Remember, no nation appears out of nowhere on previously unexplored land. Every nation on the map has a history, so be sure to sort yours out. Consider collaborating with your neighbors on a shared history—those collaborations are always fun and enriching.

  4. Now for the exciting part—allocating points to different factors. Keep in mind that you don't need to fill every category, nor should everything be maxed out at 100/100. Be realistic with your points. No nation excels in every aspect, so be reasonable. After all, the fun and world-building come from roleplaying a balanced and believable nation. Failure to maintain realism might lead to your application being rejected. Remember, these points will significantly influence your nation, the roleplay, the modifiers you might get, and the events for your nation.

  5. You have a total of 2900 points to distribute among Industries, Infrastructure, Public Services, and Military. Stick to post-modern technology for these categories. You can expand on these details in your factbooks and publish them if you like, such as detailing a unique high-speed transit system in your nation or outlining your military units and equipment. Anything you can think of can be included in your factbook.

  6. Finally, you get to the Map Claim. You can claim a maximum of 7 grids (refer to the grid map). Specify where your claim is located (be a little bit detailed, please!). If possible, upload your map claim file (highly recommended).

  7. Click Submit, and you have successfully submitted your application. You will be notified of the results within 14 days of receipt.

Good luck with your application, and happy roleplaying!

The economy of your nation is a fundamental aspect of its identity and plays a crucial role in shaping its development, challenges, and interactions within the roleplay. The economic points depend on the economic statistics of your nation which can be found here. Here’s a detailed look at how the economy works, based on the economic scale:

  1. Underdeveloped Economy:
    Points: 0 to 5
    GDP Range: $0 - $50 billion
    Characteristics: Minimal industrial base, heavy reliance on subsistence agriculture, very low economic activity.
    Impact: Nations with underdeveloped economies face significant challenges, such as high poverty rates, lack of infrastructure, and limited access to education and healthcare. These nations may struggle to participate in international trade and could rely heavily on foreign aid.

  2. Emerging Economy:
    Points: 5 to 30
    GDP Range: $50 billion - $300 billion
    Characteristics: Growing industrial base, increasing diversity in the economy, developing infrastructure.
    Impact: Emerging economies are often characterized by rapid growth and industrialization. These nations may face issues such as urbanization, income inequality, and environmental degradation. However, they also have opportunities for investment and trade, which can drive further development.

  3. Developing Economy:
    Points: 30 to 60
    GDP Range: $300 billion - $600 billion
    Characteristics: Moderate industrial growth, improving infrastructure, expanding service sector. Impact: Developing economies enjoy a mix of industrial and service sector growth. Challenges include managing sustainable development and reducing poverty. These nations can influence regional trade dynamics and have growing political clout.

  4. Transitional Economy:
    Points: 60 to 90
    GDP Range: $600 billion - $900 billion
    Characteristics: Significant industrialization, advanced infrastructure, and high technological capabilities.
    Impact: Transitional economies are in the process of moving from a developing to an advanced status. They may face challenges related to innovation, economic diversification, and maintaining social stability. These nations are key players in global trade and often attract foreign investment.

  5. Advanced Economy:
    Points: 90 to 98
    GDP Range: $900 billion - $3 trillion
    Characteristics: High economic output, advanced industrial and service sectors, strong innovation and research.
    Impact: Advanced economies have a high standard of living, robust infrastructure, and a significant influence on global economic policies. They face challenges such as maintaining competitive advantages, addressing social inequalities, and managing environmental sustainability.

  6. Leading Economy:
    Points: 98+
    GDP Range: $3 trillion and above
    Characteristics: Very high economic output, global economic leader, cutting-edge technology, very high standard of living.
    Impact: Leading economies are dominant forces in the global market, driving innovation and setting economic trends. They face challenges related to global leadership responsibilities, geopolitical tensions, and ensuring long-term economic sustainability.

In the roleplay, your nation’s economy will be a dynamic and integral aspect that shapes its identity, challenges, and interactions on the global stage. Thoughtfully allocating your points and understanding the implications of your economic status will enrich your roleplay experience, providing depth and realism to your nation’s story.

The statistics system is a fundamental aspect of nation-building in roleplay, helping to define the strengths and weaknesses of your nation across various sectors. Here’s a detailed look at how the stats system works, based on the points allocation scale for the main categories: Industries, Infrastructure, Public Services, and Military.

Industries (Total 1600 Points)

  • Underdeveloped Industry Sector: 0-300 Points
    Characteristics: Minimal industrial base, limited economic diversity, primary reliance on agriculture, and small-scale manufacturing.

  • Emerging Industry Sector: 300-600 Points
    Characteristics: Growing industrial base, increasing economic diversification, early stages of technological adoption.

  • Developing Industry Sector: 600-900 Points
    Characteristics: Moderate industrial growth, diverse economic activities, significant presence of manufacturing and services.

  • Transitional Industry Sector: 900-1200 Points
    Characteristics: Significant industrialization, high technological capabilities, robust infrastructure supporting diverse industries.

  • Advanced Industry Sector: 1200-1500 Points
    Characteristics: High economic output, advanced technological adoption, strong innovation and research.

  • Leading Industry Sector: 1500-1600 Points
    Characteristics: Highly developed industrial base, cutting-edge technology, global economic leader.

Infrastructure (Total 500 Points)

  • Basic Infrastructure: 0-100 Points
    Characteristics: Limited transportation, healthcare, education, communication, and utility services.

  • Developing Infrastructure: 100-200 Points
    Characteristics: Improving basic services, emerging healthcare and education systems, growing transportation and communication networks.

  • Moderate Infrastructure: 200-300 Points
    Characteristics: Well-developed services, robust healthcare and education systems, extensive transportation and communication networks.

  • Advanced Infrastructure: 300-400 Points
    Characteristics: Highly developed services, comprehensive healthcare and education systems, advanced transportation, and communication networks.

  • Leading Infrastructure: 400-500 Points
    Characteristics: Cutting-edge infrastructure, a global leader in services, healthcare, education, transportation, and communication.

Public Services (Total 300 Points)

  • Basic Public Services: 0-60 Points
    Characteristics: Minimal law enforcement, fire and rescue, and social services.

  • Developing Public Services: 60-120 Points
    Characteristics: Growing law enforcement, fire and rescue capabilities, improving social services.

  • Moderate Public Services: 120-180 Points
    Characteristics: Well-developed public services, comprehensive law enforcement, fire and rescue, and social services.

  • Advanced Public Services: 180-240 Points
    Characteristics: Highly effective public services, advanced law enforcement, fire and rescue, and social services.

  • Leading Public Services: 240-300 Points
    Characteristics: Cutting-edge public services, global leader in law enforcement, fire and rescue, and social services.

Military (Total 500 Points)

  • Basic Military: 0-100 Points
    Characteristics: Minimal defense capabilities, limited resources, and technology.

  • Developing Military: 100-200 Points
    Characteristics: Growing defense capabilities, emerging technology, and resources.

  • Moderate Military: 200-300 Points
    Characteristics: Well-developed military capabilities, diverse resources, and advanced technology.

  • Advanced Military: 300-400 Points
    Characteristics: Highly effective military capabilities, significant resources, cutting-edge technology.

  • Leading Military: 400-500 Points
    Characteristics: World-class military capabilities, extensive resources, state-of-the-art technology.

The stats system is instrumental in defining various aspects of a nation, including:

  • Economic Strength: Your nation’s allocation in the Industries category will determine its economic output, technological capabilities, and industrial diversity. A strong industrial sector can drive economic growth, increase exports, and create jobs, but it also requires robust infrastructure and public services to support it.

  • Quality of Life: Points allocated to Infrastructure and Public Services directly impact the standard of living for your nation’s citizens. High scores in these categories mean better healthcare, education, transportation, and social services, leading to a more prosperous and stable society.

  • Security and Defense: The Military category reflects your nation’s defense capabilities. A well-funded military ensures national security and can project power internationally, but it also requires sustainable economic and industrial support.

Each allocation scale comes with its own set of challenges:

  • Underdeveloped Sectors: Nations with low points in any category may struggle with basic services, economic diversity, and defense capabilities. They might face issues like poverty, lack of infrastructure, and vulnerability to external threats.

  • Emerging and Developing Sectors: These nations are often in transition, experiencing rapid growth but also facing challenges like urbanization, income inequality, and environmental sustainability.

  • Advanced and Leading Sectors: High-scoring nations enjoy many benefits but must also manage complex issues such as maintaining competitive advantages, ensuring social equity, and leading global initiatives responsibly.

The statistics system provides a comprehensive framework for shaping your nation’s identity, challenges, and interactions within the roleplay. Thoughtfully allocating your points across Industries, Infrastructure, Public Services, and Military will enrich your roleplay experience, adding depth and realism to your nation’s story. By understanding and leveraging the statistics system, you can create a dynamic and engaging narrative for your nation in the roleplay.

To determine the population of your nation in the roleplay, we will start with a baseline population and adjust based on your economic scale and the population given by the council based on your map claim.

  1. Baseline Population
    Every nation starts with a baseline population of 20 million.

  2. Map Claim Population
    Add the population from your map claim as shown on the map that will be informed by the council.

  3. Economic Scale Modifier
    Adjust the population using a multiplier based on your nation’s economic scale:

    Underdeveloped Economy (0-5 points): Multiply by 0.7
    Emerging Economy (5-30 points): Multiply by 1.0
    Developing Economy (30-60 points): Multiply by 1.5
    Transitional Economy (60-90 points): Multiply by 2.0
    Advanced Economy (90-98 points): Multiply by 2.5
    Leading Economy (98+ points): Multiply by 3.0

Baseline Population + Map Population * Economic Scale Modifier
(go in the specified order)

Baseline Population - 20 million
Map Population - 400 thousand
Transitional Economy - *2

20 million + 400 thousand = 20.4 million * 2 = 40.8 million

Final Population - 40.8 million

This method ensures a realistic and balanced population based on your nation’s size and economic development. By starting with a baseline population and adjusting for map claim and economic scale, you can create a nation that fits well within the roleplay's diverse landscape.

Time is one of the most important factors in roleplay. The Krystar Roleplay has a special calendar that is used to decide the timeframe of an event happening. This Calendar is known to be the “Stellaré Calendar”. The Stellaré Calendar also uses a system similar to the Gregorian Calendar with the counting of years and days. Even though there exist various terms for the Days and Months in a year, we will be using the Gregorian Nomenclature.

When 24 hours pass in the real world, approximately “6 days and 4 hours” pass in Krystar. It takes 72 days and 12 hours in the real world to reach a new year in Krystar.

One can see the IC Time by visiting the link below. They could also use the tool to find out what time it would be in the DD/MM/YY of their choice.

To learn more about the Stellaré Calendar, read the below article:

The Krystar Roleplay focuses on Worldbuilding and gives a joyful experience to every individual who roleplays. We do not entertain wars and users who are killmongers. But, Wars and Battles do add some flavor to the roleplay. So this article talks about how one could roleplay a war or a battle. We will be using the term conflict to address wars/battles/revolts etc.

  • Conflict Between Nations
    To initiate a war between two or more nations, all the players involved have to give their consent. If you do not have the consent of any of the other parties then the war cannot involve them. This is to avoid unnecessary barbaric Roleplays. But at the same time, two nations could have a collaborative storyline for wars and destruction.

  • Internal Conflicts
    Nations can initiate conflicts inside their territory without external involvement. These conflicts have to be realistic or they would be voided by the council. No nation can create conflicts inside another nation's territory or decide its storyline.

  • Random Events
    The council shall conduct events for certain nations in the roleplay. These events shall be happening at random times and shall be based on the recent happenings in the world. The results for such events shall be decided using RNGs or Random Spinners.

The Planet Krystar contains five continents that are open for claiming. One nation can claim a maximum of seven grids in the attached map. The Maps below give you an idea of the planet's terrain, temperature, and basic natural setting.

LinkMap Drive File

The Roleplay allows the user to decide the lore of their role-playing nation after the roleplay year “AD 1600”. The Roleplay currently has a fixed lore about how humans existed, how the first migration occurred, how the first civilizations started, and more. The Roleplay council will decide on the lore till the year 1600 as the roleplay proceeds. The Current Lore is as follows:

  • 2800 BCE - The earliest Hominids appear on the planet Krystar.

  • 2100 BCE - The Current Species of Humans appears on the planet, in the continent of Alagesia.

  • 2080 BCE - The First proper Human Settlement is established in the Alagesian continent, around 60 km from the known origin of the species.

  • 2046 BCE - The Second Human Settlement was discovered in the Valorian continent. This particular settlement does not have any roots with those in the Alagesian continent.

  • 2030 BCE - The Discovery of Fire in First Settlement.

  • 2021 BCE - The Year marks the beginning of Migration.

  • 2009 BCE - The Third Human Settlement is established in Alagesia.

  • 2002 BCE - Migration reaches near the Orrasian Strait (The narrow strait between Orrasia and Alagesia)

  • 1990 BCE - Copper Tools were invented in the Third Settlement.

  • 1960 BCE - The Discovery of Wheel in First Settlement.

  • 1942 BCE - Humans cross the Orassian Strait and reach Orrasia.

  • 1918 BCE - The Fourth Human Settlement is established in Orrasia.

  • 1865 BCE - The Fifth Human Settlement is established in Valoria. This Settlement relied on fishing for day-to-day survival and trade.

  • 1831 BCE - Humans cross the sea to land in Occeia.

  • 1825 BCE - The Sixth Human Settlement is established in Occeia.

  • 1790 BCE - The First Iron Tools were invented in the Sixth Human Settlement.

  • 1765 BCE - Iron Tools reach the Orrasian continent and are used by the fourth human settlement.

  • 1742 BCE - Upward Migration from the fourth settlement began.

  • 1711 BCE - The Oldest Human Fossils from Diasparsia is dated back to this year.

  • 1686 BCE - The First Civilization gets established in the North of Orrasia on the banks of the river Athana (Greek: athanasía/immortality). This was the largest civilization to exist on the planet.

  • 1660 BCE - The Second Civilization is established in the West of Alagesia on the banks of the river Anaptyx (Greek:anaptýsso/evolving).

  • 1630 BCE - The Second Civilization builds the first ever large boats and starts expeditions across the world.

  • 1610 BCE - The Wreck of Thanatos. A ship carrying 120 sailors sinks in the ocean killing everyone in the ship. The Second civilization halts all expeditions until 1580 BCE.

  • 1580 BCE - The Second Civilization resumes its Naval Expeditions.

  • 1560 BCE - The Great Fire. Humans migrating played with fire causing a forest fire near the lake in Orrasia. This resulted in the migration ending abruptly and the humans settled in a scattered manner everywhere around the lake.

  • 1533 BCE - The Second Civilization established settlements all around Alagesia.

  • 1525 BCE - The Third Civilization is established by the scattered humans from The Great Fire in Orrasia. The Civilization is located on the banks of the river Phlegethon (Greek:phlégō/to burn).

  • 1510 BCE - The Second Civilization’s Naval Expedition reaches North of Orrasia.

  • 1500 BCE - Trade is established between the First and Second Civilizations.

  • 1485 BCE - The Fourth Civilization was established 600 km north of the Third Civilization.

  • 1440 BCE - The Second Civilization dies abruptly. The Reason for the end is not known.

  • 1410 BCE - People from the First Civilization established a large city near the mouth of the River Athana.

  • 1390 BCE - The Third and Fourth Civilizations decide to come together and establish a common settlement between both civilizations. This City was located at the meeting of the River Phlegethon and the River Erena (Greek:eiríni/peace).

  • 1370 BCE - The First Empire is established in Orrasia with the “City of 1410 BCE” as the capital.

  • 1332 BCE - The First Empire establishes the largest port in the whole world in the north of the mouth of River Athana. Home to the world's largest trade and military activity.

  • 1325 BCE - The Second Empire is established in Occeia with the “City of 1390 BCE '' as the capital.

  • 1281 BCE - The Second Empire establishes the largest port in their empire in the north of the continent. All trade, military expansion and sea related activities of the empire commenced from this port.

  • 1265 BCE - Trade was established between The First Empire and The Second Empire.

  • 1224 BCE - Tensions arise between both empires disrupting trade and cooperation.

  • 1197 BCE - The First Empire sends a naval expedition from their port to Diasparsia.

  • 1188 BCE - The Second Empire sends a naval expedition from their port to Diasparsia.

  • 1187 BCE - The First Empire Fleet reaches Diasparsia after multiple attempts.

  • 1180 BCE - The Second Empire Fleet reaches Diasparsia.

  • 1165 BCE - The First Islands War: The Fleet from the second empire landed on the western island and moved inwards. They then met the locals residing near the lake and tried to capture their village. The Locals defeated the fleet from the second empire and captured all its members. one-fourth of the members were killed but the rest were left to live between the locals. The survivors later settled with the locals and married women from the villages, setting up a new clan in the Western Island. The Battle that happened is known as the First Islands War.

  • 1154 BCE - The Second Islands War: The fleet from the First Empire landed on the Eastern Island and advanced inland. Upon encountering the locals living along the northern coast, they attempted to seize their village. The locals fiercely resisted, destroying the invading ships. In retaliation, the fleet plundered their granaries. Eventually, peace was brokered through discussions with the fleet's chief. The locals and the fleet's members agreed to cohabit, leading to intermarriages and the formation of a new clan on the Eastern Island. The battle that happened in the island is known as the Second Islands War.

  • 1110 BCE - Both the fleets leave for the Central Landmass in Diasparsia.

  • 1086 BCE - The First Empire Fleet lands on the Diasparsian Heartland.

  • 1075 BCE - The Second Empire Fleet lands on the Diasparsian Heartland.

  • 1043 BCE - The Great Islands War: The Third Islands War, also known as the Great Islands War, marked the conclusion of the Island War Series. The Eastern and Western Island Clans migrated to the central island, clashing with the local inhabitants. After defeating the local forces, the clans encountered each other by the lake. Neither chief would surrender, leading to a brutal two-month war. Despite heavy losses, the clans persisted in their conflict. In the meantime, the local forces regrouped and launched a surprise attack on the embattled clans, forcing them to retreat and resulting in the death of both clan chiefs. Subsequently, new chiefs rose to power within the clans and agreed to a peace treaty, bringing the war to an end. The locals continued to dominate the central island, with the remaining clan members interspersed among them.

    More to be Added.