2. What is NationStates?
3. What are Issues?
4. What are Ratings?
5. What are Government Types?
6. What are Telegrams?
7. What are Dossiers?
8. What is the Settings page?
9. What is the Overview page?
10. What are Dispatches?
11. What is People, Government and Economy?
12. What is Analysis?
13. What is the World Assembly?
a. What are Councils?
b. What are Delegates?
c. What are Endorsements?
d. What is Resolution Voting?
e. How to pass a Resolution?
14. What is Influence?
a. What are the Influence Levels?
15. What is Population Growth?
a. What is a Population Growth Table?
18. Anymore Additional Links?
The object of the game is to lead a country in the way the player finds best. At the start of the game, the player chooses a few basic characteristics including country name, flag, motto, currency, national animal and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic and political rights. The nation's population starts at five million and increases every day automatically with play.
You can decide how often issues come to you by clicking on 'settings' in the side-bar on the NS game.
- Factbook: Descriptions relating to your nation, or anything you choose.
Bulletin: For all things relating to gameplay.
Account: Articles or stories about your nation.
Meta: Matters relating to gameplay which stem from a real-life perspective.
- People: A pie-chart illustrating the leading causes of death throughout your nation.
Government: An illustration showing the distribution of your budget.
Economy: An illustration of the division of the public and private sectors.
Even though you are allowed to create more than one nation, you are permitted to have only one nation in the WA at a time. This is important. Violating this rule could get you ejected from the WA permanently or, even worse, deleted permanently.
The General Assembly focuses on international law that applies to all nations if passed. These normally concern shipping laws, military safety and other similar topics.
The Security Council focuses on one nation at a time. More often than not, these involve praising individual players and 'liberating' nations, allowing free entry. Whilst there is no battle system set in place by Max Barry, the Security Council's resolutions often relate to keeping the peace.
Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, you need endorsements (a minimum of two) from the majority of members in your region. Whilst a region composed of you and your friends can guarantee you a spot, bigger regions with a vast collection of players are often much more challenging. Not only must you convince people to support your cause (and potentially get the old delegate demoted), you need to hold this position by respecting the demands of the region.
Patience is a god send. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.
Get friendly with some of the other nations, people who you can count on to support your ascent to power.
If they have one, find out about the current delegate. Is he well liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...
NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.
When you decide to pass your own resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.
Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...
If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.
Tips on Passing a Resolution:
- Gather up support within your region. If it was proposed by someone, all the better!
Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.
Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.
Although being boast-worthy in its own right, Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often he uses his influence, the more difficult it is for him to wield those powers in the future.
When a nation moves to a region, it has no influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Being a member of the WA has no effect unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.
The regional influence is equal to the sum of the national influence of all its members (updated each WA update), and is displayed as a ranking on a scale ranging from ‘Backwater’ to ‘Extremely High’.
The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.
The population of a newly-created nation increases by 1 million per day.
The population of a nation is related to the descriptor of it's size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains a number of new custom nation traits, including the capitol city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).
The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.
The population size descriptor changes to 'tiny'.
The population growth rate increases to 2 million per day.
The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.
The population growth rate increases to 4 million per day.
The population growth rate increases to 5 million per day.
The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.
The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.
The population size descriptor changes to 'very large'.
The population size descriptor changes to 'huge'.
The nation can receive the issue to create a custom-named national capitol.
The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.
The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.
The population size descriptor changes to 'colossal'.
The population size descriptor changes to 'gargantuan'.
- Thread: The overall topic/conversation/story.
Opening Post (OP): The first post of a thread. Usually, the person who posts first is known as the Opening Poster (OP). They are usually the person who runs the thread unless stated otherwise.
Co-Opening Poster (CO-OP): A person who is employed by the Opening Poster.
Post: An individual reply made by one person to a thread.
Character: When you make your first post in a RP thread that is where you will name your character.
Out-of-character (OOC): Out of Character posts are often posted in the Drafting Plane in the respective Out of Character thread. Post of this sort is used to convey messages unrelated to the roleplay, such as informing your fellow players that you will be out of town for a week and therefore will not be online in NationStates.
Private Message (PM): This is a method where you send a particular person a message.
Coloured Post: The use of colors, bold, and italics is also applied in many threads. When used correctly, this makes seeing the speech and thought of each PC (player character) much easier to tell apart from the rest of the post. It is suggested that colors be used as a last resort.
Non-Player Character: A character that is only used for a minor detail or for a small bit of dialogue. These characters are generally flat and will only be involved in a Role Play for a short amount of time.
Time Skip: A moment where the story will advance upon an agreed amount of time. This is used for when intimate moments start approaching too explicit or when there is no way to advance the plot anymore unless time passes quickly.
Godmod: Godmodding is in essence when someone’s character has the ability to do practically anything without limits or boundaries. And example is when they simply cannot be harmed by any and all means other RP-ers try.
- Sinker Region: One of the 4 major regions in NationStates, featuring (at times) thousands of nations and has no founder.
Warzones: Completely open regions that cannot be password-locked. Bans are temporary and last 24 hours.
Regional Message Board (RMB): The blurb on the front page of our region where you can talk to anyone here.
Puppets: Non-WA nations that are often used for the purposes of diplomacy, filling, and pure deception.
Telegrams (TG): A private messaging system that acts as emails for NS. Players often say "PM" or "TG me".
World Assembly (WA): The political body that passes laws on NS. Very nasty and very beginner-unfriendly.
World Assembly Member: Gives you the right to vote on WA laws. Click
Word Assembly Delegate: The one member of the region that has the most number of WA Endorsements.
Rejected Realms (RR): The one place you go after being banned. You're safe in the RR (except from Admins).
Founder: The Nation that founds a region. Has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and deconstruct embassies, and change the WFE.
Founderless Region: A region where the Founder has CTE'd, handing all administrative controls to the WA Delegate by default.
WFE - World Factbook Entry: An area that describes you region, etc. At the top of any region screen.
Eject: The Act of ejecting a nation from another region. Can be done for free by a Founder, or at the cost of Influence for a delegate. Ejected nations arrive in the Rejected Relams immediately.
Ban: Prohibits a nation from entering a given region. Costs a WAD more influence than just ejection.
Banject: Ejecting and Banning someone at the same time, Costs the most influence.
Cease-to-exist (CTE): The deletion of a nation after a period of inactivity lasting 28 days. A nation can be 'refounded' by the owner by login in again.
New to Roleplay?: A comprehensive forum thread created by P2TM details the fundamentals of the roleplay community in NationStates as well as providing launchpad to furthering one's knowledge of roleplay through various links.
"I would sincerely appreciate it if you could up-vote this dispatch if you found it informative ^_^"