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Dispatch → Meta → Gameplay
Africa Roleplay
Roleplay of Africa
Rule (1)
You must be a citizen of Africa to be included in the map, to become a regional citizen please read here.
Rule (2)
If the land you want is already claimed, you can still apply for that land. If the nation who originally owns the land leaves the RP or CTE's, it will be provided to you - this may take time. If the land you want is owned on the map by another, it does not exclude you from RP.
Rule (3)
After first joining the RP, you must make a post in 3 days to remain on the map. If you are then inactive in RP for 30 days and do not state otherwise, your country will be removed from the map. If a nation who consents to war goes inactive, and is under attack, the attacking nations can continue their war (the inactive nation will act like an NPC and will be controlled by the Roleplay Team).
Rule (4)
This map is designed for countries active in RP, countries on the map which are not part of RP will be removed to allow other countries access.
Rule (5)
Any war (military, rebellious, or terrorist)/fight against another Nation's territory must have that Nations consent. This also includes RP into another nation, it must have that nations consent.
Rule (6)
Do not telegram Transvaall, and Bro Kinaba, or other admins, concerning this map for when "pins" require moving, military "pins" will be moved when RP of them moving is done through the Regional Message Board. The "pins" will then be moved according to your RP.
Rule (7)
For Territory that is not owned by any other nation, it is not open for colonisation/conquest, this includes islands. This is to stop nations from roleplaying the "settling of all North America" or marching their army into unowned land. The desired territory of your country is requested through the map application.
Rule (8)
Nations cannot buy, trade, give, receive, or sell land to another nation. The admin team can allow an exception.
Rule (9)
Nuclear weapons are allowed in the RP, and nations may develop them and utilise them in war. Nuclear weapons cannot be traded/sold/given/exchanged between nations.
The admin team may overrule and void a nuclear weapons use for the following reasons:
(a) Occurs with little-to-no escalation by both sides leading up to the strike.
(b) Would entirely knock one player out of the game with no means for retaliation.
(c) Brings the overarching narrative to an abrupt or unsatisfying halt.
Rule (10)
All RP posts must be written in English, or provide an English translation to accompany parts of an RMB message written in another language.
Rule (11)
Any post that involves economy information, as shown in the Roleplay Factbook (Non-aggression pacts, trade treaties, sanctions, etc), must include: Lower Nubia on the post to be counted as part of a nations economy information on the 1st of each month.
2) China, Russia, USA applications are only accepted for experienced role players, with a vote held by the Roleplay Team on an application, with the right to reject any application.
3) Your starting military equipment is the same as the nations (or land) in your map claim (you’re free to buy, sell, gain new equipment as you RP), and if only part of a country is claimed then the equipment you start with will be proportional to the population of the claimed land against the total nations population. So if you only claim London, the population of London, 8 million, against the UK population of 67 million is 8/67 = 11%, so you would gain 11% of the UK's military equipment (rounded down).
4) Your starting economy is the same as the nations/land you claim in your map application. Nations can appeal to have their economy be different up to 30% under specific circumstances, please telegram the Roleplay Team (Mesothallania, Transvaall, Bro Kinaba) for more info.
5) Secret/classified RP should be done using the term Classified in bold in the post or spoiler tags. i.e. [ spoiler=classified]text here[ /spoiler]
If you have questions, please telegram Bro Kinaba AND Transvaall in nationstates or privately message them through discord.
Kingdom of Atarashii's troops attack the Kingdom of Furui - 01/01/2025
"Today his majesty has attacked the Kingdom of Furui, their old ways stand in the way of the new, and we shall not stand for it. Thus begins the great patriotic fervour to build the kingdom! We will send our finest warriors!" - the King's steward
Classified
[ spoiler=classified]20,000 soldiers, 250 tanks, 250 APCs and 250 IFVs, in 2 divisions, will support our glorious offensive against the city of Urusai.[/spoiler]
Rank |
Nation |
GDP ($ Nominal) |
Population |
GDP per Capita ($ Nominal) |
GDP Growth (%) |
Rule 5 |
1 |
$27.526 trillion |
368,720,859 |
$74,653 |
▼-1.2% |
Cannot |
|
2 |
$18.291 trillion |
1,411,750,000 |
$12,957 |
▲+1.3% |
Cannot |
|
3 |
$10.439 trillion |
232,953,000 |
$44,814 |
▼-0.9% |
Cannot |
|
4 |
$7.483 trillion |
1,898,577,203 |
$3,942 |
▲+4.2% |
Cannot |
|
5 |
$4.705 trillion |
194,720,000 |
$24,164 |
▲+2.8% |
Can |
|
6 |
$4.189 trillion |
105,756,000 |
$39,612 |
▲+2.1% |
Can |
|
7 |
$3.849 trillion |
341,313,902 |
$11,278 |
▲+3.7% |
Cannot |
|
8 |
$2.845 trillion |
263,626,000 |
$10,625 |
▲+1.6% |
Can |
|
9 |
$2,421 trillion |
88,158,163 |
$27,469 |
▲+0.8% |
Can |
|
10 |
$2.341 trillion |
72,676,089 |
$32,218 |
▲+3.8% |
Can |
|
11 |
$1.082 trillion |
65,937,876 |
$16,416 |
▲+2.6% |
Can |
|
12 |
$985.960 billion |
452,196,210 |
$2,180 |
▼-1.4% |
Can |
|
13 |
$663.452 billion |
14,334,873 |
$46,282 |
▲+4.4% |
Cannot |
|
14 |
$630.330 billion |
46,004,000 |
$13,703 |
▲+1.7% |
Can |
|
15 |
$573.435 billion |
21,546,780 |
$26,613 |
▲+3.6% |
Can |
|
16 |
$480.101 Billion |
101,531,256 |
$4,729 |
▲+1.0% |
Can |
|
17 |
$388.345 Billion |
116,035,000 |
$3,347 |
▲+0.5% |
Can |
|
18 |
$243.444 Billion |
10,000,000 |
$24,344 |
▲+1.5% |
Cannot |
|
19 |
$238.719 Billion |
37,780,000 |
$6,319 |
▲+1.3% |
Can |
|
20 |
$183.632 billion |
82,900,000 |
$2,215 |
▲+2.5% |
Cannot |
|
21 |
$158.263 billion |
197,070,000 |
$803 |
= +0.0% |
Can |
|
22 |
$107.276 billion |
108,347,918 |
$990 |
▼-1.0% |
Can |
|
23 |
$56.691 billion |
57,899,020 |
$979 |
▼-0.1% |
Can |
|
24 |
$53.222 billion |
16,497,900 |
$3226 |
= +0.0% |
Cannot |
|
25 |
$29.288 billion |
2,505,470 |
$11,690 |
▼-1.5% |
Can |
|
26 |
$20.767 billion |
2,630,000 |
$7,896 |
▲+1.0% |
Can |
|
27 |
$4.444 billion |
5,000,000 |
$889 |
= +0.0% |
Can |
(Superpowers are countries with over $15 trillion GDP)
Rank |
Nation |
GDP ($ Nominal) |
Population |
GDP per Capita ($ Nominal) |
GDP Growth (%) |
Rule 5 |
1 |
$27.526 trillion |
368,720,859 |
$74,653 |
▼-1.2% |
Cannot |
|
2 |
$18.291 trillion |
1,411,750,000 |
$12,957 |
▲+1.3% |
Cannot |
Effect |
Description |
Value Added to Growth |
Good Internal Development |
Multiple posts improving your country (per month). |
▲ +1.0 |
High Foreign Investment |
Multiple posts from other nations spending in your country (per month). |
▲ +0.5 |
Building Infrastructure |
Posts containing building projects for roads, rail, bridges, powerplants(per month). |
▲ +0.3 |
Trade Treaties with Neighbours |
Posts trading or establishing trade treaties with nations you border (Treaties with super powers are twice as effective). |
▲ +0.4 |
Trade Treaties |
Posts trading or establishing trade treaties with other nations (Treaties with super powers are twice as effective). |
▲ +0.2 |
Non-Aggression Pact |
Non-aggression Pacts signed with other nations |
▲ +0.1 |
Bad Internal Development |
No posts over the month, or bad posts. |
▼ -1.0 |
At war with neighbour (Or in a civil war) |
Nation you border is at war with your nation (effect is doubled if that neighbour is a superpower). |
▼ -0.5 |
At war with non-bordering nation |
Your country is at war (effect is doubled if that war is with a superpower). |
▼ -0.2 |
Terror Activity/Low Intensity War |
If you suffer terrorist activity, or are fighting terrorists (within our outside your country), or are fighting in another nations civil war. |
▼ -0.2 |
Sanctioned by bordering nation |
Nation you border sanctions your economy (effect is doubled if done by a superpower). |
▼ -0.2 |
Sanctioned by a non-bordering nation |
Nation you do not border sanctions your economy (effect is doubled if done by a superpower). |
▼ -0.1 |
Rank |
Alliance |
Nations |
Economic Size |
1 |
European Union (EU) |
Lunar sand |
$14.655 trillion |
2 |
Co-Economic Defense Organisation (CEDO) |
$10.383 trillion |
|
3 |
Union of Afro-Eurasian Alliances (UAA) |
Akzvoria |
$5.951 trillion |
4 |
United Arab Federation (UAF) |
$2.810 trillion |
*All RP involving nuclear states must follow Rule 9. Nuclear attacks, nuclear development, and nuclear weapons sharing will be dealt with on a Case-by-case basis by Rule 9, so contact the RP moderators for info.
Rank |
Nation |
Total deployed nuclear systems |
Sea based Nukes |
Air based nukes (1 per bomber) |
Land/silo based nukes |
Range |
1 |
820 |
360 |
60 |
400 |
Fully intercontinental |
|
2 |
290 |
230 |
60 |
0 |
Fully intercontinental |
|
3 |
265 |
265 |
0 |
0 |
Fully intercontinental |
|
4 |
240 |
72 |
30 |
130 |
Mostly intercontinental |
|
5 |
200 |
0 |
0 |
0 |
Regional |
|
6 |
45 |
0 |
35 |
10 |
Fully intercontinental |
|
7 |
40 |
12 |
16 |
20 |
Mostly Regional |
Rank |
Nation |
Aircraft Carriers |
Helicopter Carriers |
Carriers |
1 |
12 |
0 |
Aircraft: |
|
2 |
11 |
9 |
Aircraft: (1)(2)(3)(4)(5)(6)(7)(8)(9)(10)(11) Helicopter: |
|
3 |
4 |
0 |
Aircraft: |
|
4 |
3 |
3 |
Aircraft: Helicopter: |
|
5 |
3 |
3 |
Aircraft: Helicopter: |
|
6 |
2 |
12 |
Aircraft: Helicopter: |
|
7 |
1 |
0 |
Aircraft: (1) |
|
8 |
0 |
4 |
Helicopter: |
*Aircraft Carriers between 0 and 45,000 ton displacement take a minimum of In Real Time (IRT) 4 weeks to complete in RP, with Helicopter Carriers between 0 and 45,000 ton displacement taking a minimum of 3 IRL weeks to complete in RP. For every 5,000 tons on top of the 45,000 tons, 5 days is added to the completion time. A Carrier of 65,000 tons will take IRT 6 weeks and 6 days to complete. A carrier of 45,001 tons is rounded up to 50,000 tons, thus taking IRT 4 weeks and 5 days to complete.
Nation |
Aircraft Carriers |
Helicopter Carriers |
Completion Time |
(1) - 110,000 ton displacement |
None. |
COMPLETED 28th May, 2024 (93 days) |
|
None. |
COMPLETED, 10th June, 2024 (76 days) |
||
None. |
(1) - 11,000 ton displacement |
COMPLETED 3rd July, 2024 (21 days) |
|
None. |
COMPLETED 4th July, 2024 (28 days) |
||
(1)(2)(3)(4)(5)(6)(7)(8)(9)(10)(11)(12) - 31,900 ton displacement (each) |
None. |
COMPLETED 4th July, 2024 (28 days) |
|
None. |
(1) - 45,000 ton displacement |
COMPLETED 4th July, 2024 (28 days) |
|
None. |
(1) - 11,000 ton displacement |
COMPLETED 6th July, 2024 (21 days) |
|
None. |
(1)(2)(3)(4)(5)(6)(7)(8)(9)(10)(11)(12) - 42,000 ton displacement (each) |
COMPLETED 10th July, 2024 (28 days) |
|
None. |
COMPLETED 7th August, 2024 (83 days) |