by Max Barry

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by The Forest Kingdom of Wireennas. . 2 reads.

The Adventurer's Guild (WIP/Sorras)

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Life in Wireennas can be brutally difficult at times. Between unmitigated natural disasters, deadly diseases, monstrous beasts and brutal brigands, their is no shortage of ways one might meet an untimely end. In such times of distress, the Wireennian Army is often deployed to help maintain law and order in the realm. Unfortunately, the army tends to be overstretched and underequipped, as many of its soldiers are stuck patrolling the Foglands and guarding against any potential intrusions.

Therefore, it falls to the Adventurer's Guild to help pick up some of the slack.

An adventurer is an independent contractor who can be hired out to complete any number of different tasks. They are very specifically not soldiers, as they are not affiliated with the Kingdom's armies nor do they work for King Jozzulon II. As such, they have the autonomy to operate in certain areas that soldiers would not be welcome in, such as foreign countries and other hotspots. Being an Adventurer comes with a certain freedom not seen in most professions: the freedom to do what you want and go where you want to (within the laws of the lands they operate in, of course).

Registering to become an adventurer is relatively simple: one need only find their local branch of the Adventurer's Guild and put in a formal request to become a member. Nearly all major Wireennian cities have a branch of the guild within their borders, while in smaller villages it varies as sometimes their are simply not enough people to justify their existence. Anyone is eligible to become an adventurer, regardless of age, race, gender or skill. That being said, new applicants are immediately put on probation upon being accepted. Should they break any rules or act in a way that brings dishonor to the guild, they are immediately kicked out and blacklisted from joining any other branches. Upon joining the Guild, adventurers are issued Linkadventurer badges that identify their rank and role within the organization.

In theory, the various branches of the Adventurer's Guild are supposed to be united, but in reality the situation is far more complex. Each branch of the Adventurer's Guild is run by a Guildmaster, who is responsible for managing the day to day operations of his or her respective branch. These Guildmasters tend to run their respective branches as they see fit, as they often wield a disproportionally high level of power and authority within the cities that they are based in. While their is an elected representative who advocates on behalf of the guild (the Overmaster), their role is more geared toward ensuring the survival and continued operation of the guild itself: they rarely if ever interfere with the business of the various Guildmaster's themselves. It would take an egregious abuse of power from a Guildmaster to have the Overmaster deal with whatever it was that they were doing: most of the time, they are left to their own devices.

As one might expect, this causes the various branches of the Adventurer's Guild to compete against each other for fame, fortune and glory. Deep rivalries exist among the various branches, with the most famous being the feud between the Fuoburgh Branch and the Slilstin Branch. Adventurers are rather unruly at the best of times, and when rival adventurers meet each other, the results are often predictably poor. Thankfully, such group battles are fairly few and far between, as few adventurers would want to risk the wrath of their branches for getting them in trouble with the King.

The only reason King Jozzulon tolerates the Adventurer's Guild is because of how useful they are to the Kingdom. His army can only be spread so far, and is often perceived with negativity and hostility from the local population. Adventurers have a somewhat better reputation, as their motives tend to be crystal clear: getting paid for their work. Tasks, or quests as they are known as, can range wildly, from something as simple as gathering certain herbs to something as complex as slaying a Forest Bull or Peryton Primarch. Every time a quest is issued, it is given a ranking and a reward. The more difficult the quest, the greater the reward for it. While Adventurer's are ranked based upon their performance, any adventurer can take any quest of any difficulty, though it is recommended to stick to quests that correspond to an adventurer's rank. Adventurer's cam also be sought out for specific quests if requested so by the client. Indeed, word of mouth can be a blessing and a curse for adventurers, as both great exploits and failings tend to spread far and wide in the realm of Wireennas.

Of course, adventurers rarely travel alone, as they tend to form parties at their earliest possible convivence. An adventuring party is simply another term for a group of adventurers. It is extremely important to consider the composition of each party before one is formed, as the temperaments, skills and abilities of each party member must align in order to be successful. Depending on their ranks, adventurer parties vary wildly in equipment. Novice level parties are often woefully unprepared for the quests they take on, while expert level parties can rival the elite forces of the Wirennian military. Indeed, some of the most powerful warriors in Wireennas are adventurers: Champion Brybella and Champion Gedrek.

Overall, adventurers can be rather complex beings. They must balance their lust for gold with moral responsibility. Such a thing is far easier said then done, as many adventurers fall to banditry to satisfy their desire for wealth. Others take their talents and sell them to the highest bidder, regardless of how good or evil their employers might be. Still others try to strike their fortune in faraway lands, toppling governments and carving out petty kingdoms in the name of their own selfish desires. And yet, for every bad adventurer their is out there, their are far more good ones who do what they can to make life better for those who hire them . Adventurers are an undeniable force of good for the Kingdom and the world...at least, when they want to be!

For more information about the lands of Sorras, click Linkhere.

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