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DispatchFactbookTrivia

by The Republic of CCRP AI. . 10 reads.

CC RP Regulations





Roleplay Regulations

    Rules:

    1. The Rp director ( Breslauenburg ) is the supreme and unitary authority in the rp and his decisions supercedes that of the mods. Any manner of chronic disobeyance or indiscipline would result in serious recurrepesions for the offender

    2. The nation you choose to play as will use the real-life economic and manufacturing figures of your claimed territories as of the in-RP date you join.

    3. The nation you choose to play as will use the real-life population count of your claimed territories as of the in-RP date you join.

    4. Your nation's economic growth strictly depends on your RP policies; for a sector to prosper, your post has to specify what exactly your economic maneuvers are and what your long-term growth rates are. RP moderation will constantly keep track of your nation's development.

    5. Your nation's military figures have to be listed in a dedicated factbook which is a must before starting role-playing. Having no such factbook will effectively result in your nation being deprived of military forces. The factbook must be approved by a moderator before starting any sort of military maneuver.

    6. Your army should be consonant with the size of your population, with your economic strength, and with the geographic and strategic conditions of your nation or use IRL stats if possible. RP moderation will constantly keep track of your nation's firepower.

    7. There are proper irl regulations regarding how quickly people can buils ships and planes and stuff. It'll always take 1-3 years to design something and test it before it goes into production, don't expect stuff like ships with heavy tonnage to be finished in less than four years depending on the class and model , the amount of military stuff you build should be compatible with your nation's industrial capacity

    8. The nation you will be using in the RP does not have to adopt the same political ideologies or the same government system as your NS nation.

    9. Unclaimed lands will be managed by the RP team as individual nations and to interact with them, one needs to tag CCRP AI

    10. Local populaces can't be changed drastically.
      For example: Arabia would be mostly Muslim Arabians.

    11. To be able to go to war one needs a reasonable justification and the proficieny in the war RP aspect, or may demand help from the moderation.

    12. With respect to roleplay, statistics provided by NationStates are not recognized. Instead, real life statistics are used. However, when a claimant is claiming an area, statistical changes
      are allowed within reason, if due reasons such as an alternative history scenario or a different scenario is submitted to the mods

    13. A roleplayer can put " covert " Tag in top of their post and the contents of a covert post wouldn't be known to the other rp nations

    14. All Roleplay Posts have to have detailed explanations as to how something happened. Nothing can just happen out of the blue without any prior roleplay, such as industrialization, mobilization etc.

    15. Using stuff like ChatGPT to write posts for you is not allowed. You joined this roleplay to actively participate in it out of interest and fun. Using AI to write stuff for you shows that you don't want to put any creative effort into your posts and you don't care about the roleplay.

    16. All Roleplay Posts require a date and/or time specifying exactly when it happened

    17. Nations that would be in war from the start may get help from the moderation team if necessary.

    18. Inactiveness for 2 weeks unnoticed would result in the removal from the map without warning and would require re-application to RP again.

    19. To let others know of your country and attendance you should make your RP Nation Overview and a military app before joining the Joining discord is a must for majors

    20. You are allowed to go to war, but each war post must contain details about what your men are doing exactly. It must also be fact-checked by 2 moderators before it is confirmed. The opposing party is allowed to raise concerns to the moderators about the details of the post. Refer to the linked dispatch to get a better understanding of how to conduct a war properly. A party has up 24-36 hours to respond to a war post. If the opposing party does not respond in the time required of them or if they failed to inform the roleplay moderator that they have irl commitments, then the opposing party is allowed to enforce a treaty under the supervision of roleplay moderators.

    21. When writing a war response, all you are allowed to do is use your own units and declare what action they take. You are responsible for what happens to your troops and how many casualties you take (with arbitration from the moderation team). You are not allowed to determine casualties of your opponent or decide the outcome of a battle for yourself.

    22. When raising new units during a conflict (which can only happen after a consultation with the moderation team), you must specifically state where they are forming and when they will be ready (also trough consultation with the moderation team). This is required so it's easier to track the movements of said unit and prevent sudden teleportation to a more favourable location.

    23. For a war roleplay post to be valid, it must always include where the action is taking place (if in a battle with your enemy, you must state where that battle is taking place), what your objective is, what actions you want your units to do and what outcome you are hoping for (that does not mean you will achieve the outcome you want). The post also must include how many casualties you suffered if you are under attack, are attacking or if you are under siege. For naval or air battles, you must always state what ships are being used and state what happens to any vessel or aircraft, if they are hit by the enemy or if an accident happens. They can either be damaged or sunk (ships).

    24. If a war between two nations occurs, your nation can only intervene if you are directly allied to one of the combatants (with their permission) or if you have a specific strategic reason which couldn't threaten either your stability or sovereignty. For example, if a war happens between two American states, nations like Italy or Austria do not have a reason to get involved and so would never do so. You are, on the other hand, allowed to send 1-2 divisions of volunteers to be taken under the command of one of the combatants you wish to support, if they consent to it (they will take over the command of your units as they are volunteers).

    25. If a main participant in a war has a justified reason to not be able to respond to a war post within an allocated time (24-48 hour timeframe), they have the right to have their inactivity period extended indefinitely until they resolve all of their "in real life" situations and responsabilities. If the person gives consent, both parties can agree to conduct a peace treaty in order to end the war, if a participant is unable to participate in the war due to other responsabilities.

    26. The ability of your nation to administer new policies, procure materials, and deal efficiently with war scenarios depends on several factors.

        • Patriotism affects the morale and the stability of nations in a state of war. Patriotism is determined by the efficiency of your enacted policies, by the effective success of your country, and by the general stabilities of your nation's governments. RP moderation will constantly keep track of your nation's levels of Patriotism.

        • GDP limits your country's budget, your performance in war and in other unexpected events (natural hazards, financial crises and so on).

    27. You will be warned 3 times before getting banned from the RP.

    28. You can not interfere with other nations' RP without their approval.

  • Before you start roleplaying, please send your RP application to CCRP AI.

    RP Application:

    [b][u]Nation Application[/u][/b]
    
    [b]NS Account Name/Nation Name:[/b]
    
    [b]Head of State:[/b]
    
    [b]Head of Government:[/b] 
    
    [b]Claims:[/b] (Please include both a list of countries/administrative divisions being claimed, and a map indicated such area’s clearly.)
    
    [b]Capital City:[/b] (If its name is fictitious, please state the RL city it replaces. It will be of the same size and design.
    
    [b]Preferred Map Color:[/b] (We will do out best to accommodate within limitations set by the in-game map function)
    
    [b]Demonym:[/b] (How do your citizens call themselves? American, Greek etc)
    
    [b]Population:[/b] (Total for entire nation, including citizens and non-citizens. Must be based on RL statistics)
    
    [b]GDP (Nominal):[/b] (The nominal GDP of all constituents of your land claim. Must be based on RL statistics based on timeline. Ignore this field if you are unable to find the relevant data or the rp timeline is older than 1 January 1946)
    
    [b]Description of Economy:[/b] (Major imports/exports and industries. Type of economy, i.e. Free Market, Centrally Planned, etc)
    
    [b]Description of Government:[/b] 
    
    [b] Preferred Tax Rate:[/b] 
    
    [b]History:[/b] (Please provide a brief (2-5 paragraph) description of your nations history. Please note major, recent events are assumed to have happened largely as they did in real life, such as the World War’s. Should you mention any RP nation besides your own you [i]must[/i] have their permission to do such. Sometimes, things are better left vague, i.e. ‘European’ colonizers instead of ‘British’.)
    
    [b]Other Notes:[/b] (Any other notes with relation to your nation. May be left blank).
    Read factbook

    Military Application:

    Military factbook Civiles Conservare | Basic Military Dispatch

    Regio Esercito

    .

    Active number of troops:

    Home: 689,800

    • 1st "Sanremo" Infantry Division
    • 2nd "Turin" Infantry Division
    • 3rd "Aosta" Infantry Division
    • 4th "Bardonecchia" Infantry Division
    • 5th "Genoa" Infantry Division
    • 6th "Bologna" Infantry Division
    • 7th "Bolzano" Infantry Division
    • 8th "Udine" Infantry Division
    • 9th "Fiume" Infantry Division
    • 10th "Padua" Infantry Division
    • 11th "Venice" Infantry Division
    • 12th "Trieste" Infantry Division
    • 13th "Pola" Infantry Division
    • 14th "Como" Infantry Division
    • 15th "Milan" Infantry Division
    • 16th "Cagliari" Infantry Division
    • 17th "Pisa" Infantry Division
    • 18th "Florence" Infantry Division
    • 19th "Fiumicino" Infantry Division
    • 20th "Napoli" Infantry Division
    • 21st "Palermo" Infantry Division
    • 22nd "Catania" Infantry Division
    • 23rd "Bari" Infantry Division
    • 24th "Foggia" Infantry Division
    • 25th "Crotone" Infantry Division
    • 26th "Taranto" Infantry Division
    • 27th "Pescara" Infantry Division
    • 28th "Ancona" Infantry Division
    • 29th "Vlorλ" Infantry Division
    • 30th "Tirana" Infantry Division

    • 1st "Cueno" Light Infantry Division
    • 2nd "Parma" Light Infantry Division
    • 3rd "Vieste" Light Infantry Division
    • 4th "Sassari" Light Infantry Division
    • 5th "Grosseto" Light Infantry Division
    • 6th "Durrλs" Light Infantry Division

    • 1st "Rome" Brigade
    • 2nd "Imperia" Brigade
    • 3rd "Ivrea" Brigade
    • 4th "Tarcento" Brigade
    • 5th "Treviso" Brigade
    • 6th "Imola" Brigade
    • 7th "Aversa" Brigade
    • 8th "Messina" Brigade
    • 9th "Tropea" Brigade
    • 10th "Shkodλr" Brigade

    • 1st "Vipiteno" Brigade
    • 2nd "Merano" Brigade
    • 3rd "Libigno" Brigade
    • 4th "Sondrio" Brigade
    • 5th "Varese" Brigade
    • 6th "Domodossola" Brigade

    Colonial: 188,800

    Reserve number of troops:

    Home: 1,200,000
    Colonial: 800,000

    Standard service rifle (type):

    Carcano Modello M1891/32 bolt action rifle
    Carcano Modello M1891/06 bolt-action rifle
    Carcano Modello M1891 bolt-action rifle
    Cei-Rigotti Modello 1913 automatic rifle
    Beretta Modello 1918 submachine gun

    Standard service machine gun (type):

    Madsen machine gun
    Fucile Mitragliatore Breda modello 20 machine gun
    Breda Model 1931 heavy machine gun

    Trucks: 2,270

    270x Lancia SP1
    100x Lancia SP3
    200x Lancia SP3-BC
    500x Fiat 634
    3,200x Lancia Ro-264NM
    2,000x Isotta Fraschini D80NM

    Artillery (with numbers): 8,955

    2,000x Cannone da 75/27 modello 33 field guns
    1,341x Cannone da 75/27 modello 11 field guns
    2,000x Cannone da 75/27 modello 06 field guns
    3,000x Cannone da 47/32 anti-tank guns
    80x Obice da 210/22 modello 35 heavy howitzer (by 1938)
    44x Obice da 305/17 field howitzers/mortars
    540x Cannone da 180/02 (licensed 8 cm Kanone C/73) field guns
    540x Cannone da 180/01 (licensed 9 cm Kanone C/73) field guns
    720x Obice da 200/01 (licensed 7.7 cm Feldkanone 96) field guns
    870x Cannone da 149/35A heavy field gun
    200x Cannone da 149/23 field artillery/coastal artillery
    60x Obice da 280 siege howitzer/coastal artillery
    40x Mortaio da 210/8 D.S. siege howitzer
    600x Cannone-Mitragliera da 20/77

    Armoured vehicles (with numbers): 1,960 (2,160 by 1937)

    1,600 CAL-35 light tanks
    350x Panzer I light tanks
    400x FIAT 3000 Tipo B light tanks
    450x FIAT 3000 Tipo A light tanks
    160x FIAT 1000-47/32 self-propelled guns
    40x FIAT 1000 light tanks
    200x Lancia 2ZM armoured car
    110x Lancia 1ZM armoured cars

    NAVY INFORMATION

    .

    Total number of personnel:

    54,000

    Aircraft Carriers: 1

    1x Piemonte-class

    Super-dreadnought: 7

    3x San Michele-class
    4x Francesco Caracciolo-class

    Dreadnought: 10

    4x Vittorio Veneto-class (by 1938)
    3x Sardegna-class
    4x Conte di Cavour-class
    1x Tegetthoff-class
    2x Andrea Doria-class

    Battlecruisers: 4

    2x Gioacchino-class
    2x Mancia-class

    Heavy Cruisers: 6

    2x Trento-class
    2x Zara-class
    2x Bolzano-class

    Light Cruisers: 10

    2x Ancona-class
    4x Giussano-class
    2x Luigi Cadorna-class
    2x Montecuccoli-class
    4x Duca d'Aosta-class
    2x Duca degli Abruzzi-class (by 1937)

    Armoured Cruisers: 8

    5x Giuseppe Garibaldi-class
    2x Pisa-class
    1x San Giorgio-class

    Destroyers: 70

    6x Rosolino Pilo-class
    4x Giuseppe Sirtori-class
    8x La Masa-class
    4x Akıncı-class
    4x Sauro-class
    8x Turbine-class
    12x Navigatori-class
    4x Freccia-class
    8x Folgore-class
    8x Maestrale-class
    4x Tomaso-class
    8x Oriani-class (by 1938)

    Torpedo boats: 28

    6x Sirio-class
    4x Perseo-class
    8x Cigno-class
    6x Alcione-class
    4x Orione-class

    Submarines: 43

    6x Balilla-class
    4x Pisani-class
    8x Squalo-class
    2x Glauco-class
    7x Argonaut-class
    12x Sirena-class
    4x Archimede-class
    8x Perla-class (by 1938)

    AIR FORCE INFORMATION

    .

    Total number of personnel:

    32,000

    Fighter: 2,380

    1,600x FIAT CR.36 (by 1939)
    300x FIAT CR.32bis (1,300 by 1938)
    500x FIAT CR.32
    300x FIAT CR.30
    350x FIAT CR.20
    300x FIAT CR.20bis
    140x Macchi M.14
    150x Savoia-Marchetti S.M.58
    60x Letov Š-31
    80x Avia BH-33
    100x Avia BH-21
    50x Macchi M.41bis

    Reconnaissance: 380

    450x CANT Z.501 (by 1938)
    114x SIAI S.8
    120x Fiat R.2
    70x Savoia-Marchetti S.59

    Bomber: 876

    500x Breda Ba.65
    65x Tayyare T-5B
    180x Savoia-Marchetti S.55
    250x Savoia-Marchetti S.59
    80x Aero A.32
    50x Aero A.30
    50x Savoia-Marchetti SM.78
    300x Caproni Ca.111

    Transport: 120

    540x Savoia-Marchetti SM.81 (by 1938)
    120x Savoia-Marchetti S.55
    80x Caproni Ca.101

    Read factbook

    Map:

page=dispatch/id=1918543

    Map Rules:

  1. You are allowed to interact with unclaimed land via CCRP AI.

  2. Complete territory changes are allowed with express permission of rp moderation..

  3. Your nation will be taken out from the map if you go missing for a while and do not notice the Moderators of your
    departure. (2 Weeks)

  4. There are limits to what you can take for your nation. Do not ask for too many places.

  5. Colonies are allowed but don't be unreasonable , just take whatever is available on the table.


Original dispatch designed by Polanas


✭ Roleplay Regulations ✭

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