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by The 🐈 Kingdom of New Rogernomics. . 185 reads.

Lazarene Werewolf - NS Charity Fundraiser Edition

Lazarene Werewolf - NS Charity Fundraiser Edition

1. How to join the game

Express interest in this LinkLazarus forum sign-up thread. Sign ups begin 4 PM EST / 9 PM GMT.

Post your own thread in Dice Rolls with the dice roll set relevant to the round that the game is in, so if the game has not started yet this would be the WW Round 1 dice roll set, if it has then WW Open Roll should be rolled.

Once the game has begun, the only dice roll set that can WW Open Roll, until Round 1 is over, then all players are expected to roll the WW Round 2 dice roll set.

Where Lazarene Werewolf is different

The most generic type is one where everyone is one faction, but the second faction is the werewolves, the goal of the second faction is to turn or kill (remove from the game) as many as possible of the first faction. This game would use the Open HQ chat for the first faction, and the Wolves HQ chat for the second faction.

This Lazarus variant type has everyone in two factions, which are closed to one another, using Wolves HQ chat for the first faction, and the Workers HQ chat for the second faction. This game could reverse who is the initial leading faction, so in one game the Workers could have the types of roles the Wolfists have. Whatever faction wins the first round though, there is a counter-revolutionary second round where the tables can be turned or even a wild card play can cheat both factions to win.

This is Lazarus forum based, using the forum chat system and threads.


Real time chat channels for each faction on the Lazarus forum

Round 1

Roll the Dice Set WW Round 1

This is the first dice roll of the game that determines the following below.


Wolves - Another victory for the Khanate!

  • Leader Roll (Roll 95-100)

  • Big Bad: You are immune to being turned or banjection, and can select a nation to banject for 48 hours.

  • Position Roll (Roll 85-100)

  • Counter-Intelligence Officer: You can reveal the identity of a member of the resistance. The Counter-Intelligence Officer cannot be turned.

  • Faction Roll (Roll 1-10)

  • Member: Your goal is to vote for as many resistance members as you can.

  • Influence Roll (Roll 18-20)

  • High influence: You are a high influence nation and can only be banjected after 72 hours.


Workers - Let the people unite!

  • Leader Roll (Roll 95-100)

  • Recruiter: You can 'turn' a nation to your faction for 48 hours. The recruiter cannot be banjected or vote.

  • Position Roll (Roll 85-100)

  • Hero of the Resistance: You can reveal the identity of a true Wolfist and cannot be turned.

  • Faction Roll (Roll 11-20)

  • Member: Your goal is to vote for as many true Wolfists as you can.

  • Influence Roll (Roll 18-20)

  • High influence: You are a high influence nation and can only be banjected after 72 hours.


Round 2

Roll the Dice Set WW Round 2

  • Member (Roll 1-94): Your goal is someone in your faction to become Delegate and lead your previous faction to take/hold the region.

  • Wild Card (Roll 95-100): Your goal is to become Delegate, but you no longer hold allegiance to any faction in secret.

2. The General Rules

2. 1. Role Discussion

  • Don't talk about non-public roles, except that you may say what faction you are but not whether it is true or not. You should not believe a player that says their non-public role, as they could be telling the truth or lying.

  • High Influence is a characteristic, so you can talk about that.

2. 2. Public Roles

Due to the fact that they can't vote or be turned or ejected certain roles can be publicly known.

There are at least three public roles in a game:

  • Faction leader such as Big Bad for Wolves or Political Commissar for Workers,

  • Counter-Intelligence Officer (in case of Wolves for instance),

  • Recruiter (in case of Workers for instance).

2. 3. Voting

  • During the Day phase, you must place a player name in bold like this: Obvious Plant

2. 4. Activity

  • Post and vote at least a few times each Day phase.

  • If you go two entire day phases without any game-relevant posts, you may be replaced in your role by someone else.

  • If you return after being inactive you will be reassigned your previous faction but without any characteristic like 'high influence'.

  • There is no activity requirement for night.

2. 5. Tied votes

  • First past the post voting method, meaning whoever gets the most votes gets banjected.

  • If there is a tie, the first player to get to that total will be banjected.

Example Banjection:

  • Player 1 has 4 votes.

  • Player 2 has 3 votes.

  • Someone changes to Player 2, putting him at 4 votes.

  • If Player 1 is still at 4 votes, Player 1 is banjected.

2. 6. Counter-Revolution Roles

  • The Winning Faction will be headed by their leader such as the Political Commissar for the Workers, and Big Bad for the Wolves.

  • There will be a Wild Card Faction with no leader, and effectively they are the everyone for themselves faction.

2. 7. Re-Rolling Faction

  • If you don't want your current faction, you can request a faction re-roll from a game master in your dice roll thread.

2. 8. Anything else

  • Game moderators should not address questions asked publicly if asked during the game, as these can be addressed privately.

3. Lazarus Discord server Werewolf

This is a more basic version of werewolf run by a Discord bot. The day and night cycles are far shorter.

This is for those that aren't into the forum version.

Join a game - Type w.in

Leave a game - Type w.out

4. Questions

Contact New Rogernomics for further information.

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Brought you by the Lazarus region at LinkNSLazarus.com
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The 🐈 Kingdom of New Rogernomics

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