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DispatchMetaGameplay

by The Greater Empire of Lower Nubia. . 331 reads.

Africa Roleplay


Roleplay of Africa



Rule (1)

You must be a citizen of Africa to be included in the map, to become a regional citizen please read here.

Rule (2)

If the land you want is already claimed, you can still apply for that land. If the nation who originally owns the land leaves the RP or CTE's, it will be provided to you - this may take time. If the land you want is owned on the map by another, it does not exclude you from RP.

Rule (3)

After first joining the RP, you must make a post in 3 days to remain on the map. If you are then inactive in RP for 30 days and do not state otherwise, your country will be removed from the map. If a nation who consents to war goes inactive, and is under attack, the attacking nations can continue their war (the inactive nation will act like an NPC and will be controlled by the Roleplay Team).

Rule (4)

This map is designed for countries active in RP, countries on the map which are not part of RP will be removed to allow other countries access.

Rule (5)

Any war (military, rebellious, or terrorist)/fight against another Nation's territory must have that Nations consent. This also includes RP into another nation, it must have that nations consent.

Rule (6)

Do not telegram Transvaall, and Bro Kinaba, or other admins, concerning this map for when "pins" require moving, military "pins" will be moved when RP of them moving is done through the Regional Message Board. The "pins" will then be moved according to your RP.

Rule (7)

For Territory that is not owned by any other nation, it is not open for colonisation/conquest, this includes islands. This is to stop nations from roleplaying the "settling of all North America" or marching their army into unowned land. The desired territory of your country is requested through the map application.

Rule (8)

Nations cannot buy, trade, give, receive, or sell land to another nation. The admin team can allow an exception.

Rule (9)

Nuclear weapons are allowed in the RP, and nations may develop them and utilise them in war. Nuclear weapons cannot be traded/sold/given/exchanged between nations.

The admin team may overrule and void a nuclear weapons use for the following reasons:

(a) Occurs with little-to-no escalation by both sides leading up to the strike.
(b) Would entirely knock one player out of the game with no means for retaliation.
(c) Brings the overarching narrative to an abrupt or unsatisfying halt.

Rule (10)

All RP posts must be written in English, or provide an English translation to accompany parts of an RMB message written in another language.

Rule (11)

Any post that involves economy information, as shown in the Roleplay Factbook (Non-aggression pacts, trade treaties, sanctions, etc), must include: Lower Nubia on the post to be counted as part of a nations economy information on the 1st of each month.


Minor Rules and Rule Notes


These are to provide official clarification for new nations who join the region on certain things like initial economy size and military information.

1) Regional Admins cannot be unmapped even if they don’t RP for more than 30 days, to provide RP consistency and reward for supporting the region.

2) China, Russia, USA applications are only accepted for experienced role players, with a vote held by the Roleplay Team on an application, with the right to reject any application.

3) Your starting military equipment is the same as the nations (or land) in your map claim (you’re free to buy, sell, gain new equipment as you RP), and if only part of a country is claimed then the equipment you start with will be proportional to the population of the claimed land against the total nations population. So if you only claim London, the population of London, 8 million, against the UK population of 67 million is 8/67 = 11%, so you would gain 11% of the UK's military equipment (rounded down).

4) Your starting economy is the same as the nations/land you claim in your map application. Nations can appeal to have their economy be different up to 30% under specific circumstances, please telegram the Roleplay Team (Mesothallania, Transvaall, Bro Kinaba) for more info.

5) Secret/classified RP should be done using the term Classified in bold in the post or spoiler tags. i.e. [ spoiler=classified]text here[ /spoiler]


If you have questions, please telegram Bro Kinaba AND Transvaall in nationstates or privately message them through discord.


Roleplay Example


Kingdom of Atarashii's troops attack the Kingdom of Furui - 01/01/2025

"Today his majesty has attacked the Kingdom of Furui, their old ways stand in the way of the new, and we shall not stand for it. Thus begins the great patriotic fervour to build the kingdom! We will send our finest warriors!" - the King's steward

Classified

[ spoiler=classified]20,000 soldiers, 250 tanks, 250 APCs and 250 IFVs, in 2 divisions, will support our glorious offensive against the city of Urusai.[/spoiler]



Roleplay Information


Nations (Mapped)

Rank

Nation

GDP ($ Nominal)

Population

GDP per Capita ($ Nominal)

GDP Growth (%)
(September)

Rule 5
(Can/cannot
be attacked)

1

Mesothallania

$27.526 trillion

368,720,859

$74,653

-1.2%

Cannot

2

Jiuzhou

$18.291 trillion

1,411,750,000

$12,957

+1.3%

Cannot

3

The Nebraska Republic

$10.439 trillion

232,953,000

$44,814

-0.9%

Cannot

4

Indiaxxx

$7.483 trillion

1,898,577,203

$3,942

+4.2%

Cannot

5

Lunar sand

$4.705 trillion

194,720,000

$24,164

+2.8%

Can

6

Diedeutschefreiheitbeendet

$4.189 trillion

105,756,000

$39,612

+2.1%

Can

7

Avrea Chersonesvs

$3.849 trillion

341,313,902

$11,278

+3.7%

Cannot

8

Russian Socialist Federations

$2.845 trillion

263,626,000

$10,625

+1.6%

Can

9

Akzvoria

$2,421 trillion

88,158,163

$27,469

+0.8%

Can

10

Nasorta

$2.341 trillion

72,676,089

$32,218

+3.8%

Can

11

Transvaall

$1.082 trillion

65,937,876

$16,416

+2.6%

Can

12

Indopersia

$985.960 billion

452,196,210

$2,180

-1.4%

Can

13

Awellian Islands

$663.452 billion

14,334,873

$46,282

+4.4%

Cannot

14

Kingdom of Saint Paul

$630.330 billion

46,004,000

$13,703

+1.7%

Can

15

Navoj Dazpoly

$573.435 billion

21,546,780

$26,613

+3.6%

Can

16

Vaspartama

$480.101 Billion

101,531,256

$4,729

+1.0%

Can

17

Cobra Sahara

$388.345 Billion

116,035,000

$3,347

+0.5%

Can

18

Grand Posidea

$243.444 Billion

10,000,000

$24,344

+1.5%

Cannot

19

Bro Kinaba

$238.719 Billion

37,780,000

$6,319

+1.3%

Can

20

Somicstan

$183.632 billion

82,900,000

$2,215

+2.5%

Cannot

21

Katti

$158.263 billion

197,070,000

$803

= +0.0%

Can

22

Borunsia

$107.276 billion

108,347,918

$990

-1.0%

Can

23

Mombombu

$56.691 billion

57,899,020

$979

-0.1%

Can

24

Absu

$53.222 billion

16,497,900

$3226

= +0.0%

Cannot

25

Lower Nubia

$29.288 billion

2,505,470

$11,690

-1.5%

Can

26

Akatsa-Iphuta

$20.767 billion

2,630,000

$7,896

+1.0%

Can

27

Svatland

$4.444 billion

5,000,000

$889

= +0.0%

Can

Superpowers

(Superpowers are countries with over $15 trillion GDP)

Rank

Nation

GDP ($ Nominal)

Population

GDP per Capita ($ Nominal)

GDP Growth (%)
(September)

Rule 5
(Can/cannot
be attacked)

1

Mesothallania

$27.526 trillion

368,720,859

$74,653

-1.2%

Cannot

2

Jiuzhou

$18.291 trillion

1,411,750,000

$12,957

+1.3%

Cannot

Economy

Effect

Description

Value Added to Growth

Good Internal Development

Multiple posts improving your country (per month).

+1.0

High Foreign Investment

Multiple posts from other nations spending in your country (per month).

+0.5

Building Infrastructure

Posts containing building projects for roads, rail, bridges, powerplants(per month).

+0.3

Trade Treaties with Neighbours

Posts trading or establishing trade treaties with nations you border (Treaties with super powers are twice as effective).

+0.4

Trade Treaties

Posts trading or establishing trade treaties with other nations (Treaties with super powers are twice as effective).

+0.2

Non-Aggression Pact

Non-aggression Pacts signed with other nations

+0.1

Bad Internal Development

No posts over the month, or bad posts.

-1.0

At war with neighbour (Or in a civil war)

Nation you border is at war with your nation (effect is doubled if that neighbour is a superpower).

-0.5

At war with non-bordering nation

Your country is at war (effect is doubled if that war is with a superpower).

-0.2

Terror Activity/Low Intensity War

If you suffer terrorist activity, or are fighting terrorists (within our outside your country), or are fighting in another nations civil war.

-0.2

Sanctioned by bordering nation

Nation you border sanctions your economy (effect is doubled if done by a superpower).

-0.2

Sanctioned by a non-bordering nation

Nation you do not border sanctions your economy (effect is doubled if done by a superpower).

-0.1

Alliances

Rank

Alliance

Nations

Economic Size

1

European Union (EU)

Lunar sand
Diedeutschefreiheitbeendet
Russian Socialist Federations
Nasorta
Navoj Dazpoly

$14.655 trillion

2

Co-Economic Defense Organisation (CEDO)

Lunar sand
Avrea Chersonesvs
Transvaall
Indopersia
Lower Nubia

$10.383 trillion

3

Union of Afro-Eurasian Alliances (UAA)

Akzvoria
Russian Socialist Federations
Bro Kinaba
Cobra Sahara
Mombombu

$5.951 trillion

4

United Arab Federation (UAF)

Akzvoria
Cobra Sahara

$2.810 trillion

Nuclear States

*All RP involving nuclear states must follow Rule 9. Nuclear attacks, nuclear development, and nuclear weapons sharing will be dealt with on a Case-by-case basis by Rule 9, so contact the RP moderators for info.

Rank

Nation

Total deployed nuclear systems

Sea based Nukes

Air based nukes (1 per bomber)

Land/silo based nukes

Range

1

Mesothallania

820

360

60

400

Fully intercontinental

2

Russian Socialist Federations

290

230

60

0

Fully intercontinental

3

The Nebraska Republic

265

265

0

0

Fully intercontinental

4

Jiuzhou

240

72

30

130

Mostly intercontinental

5

Avrea Chersonesvs

200

0

0

0

Regional

6

Bro Kinaba

45

0

35

10

Fully intercontinental

7

Indiaxxx

40

12

16

20

Mostly Regional

Carriers

Rank

Nation

Aircraft Carriers

Helicopter Carriers

Carriers

1

Akzvoria

12

0

Aircraft:

(1)(2)(3)(4)(5)(6)(7)(8)(9)(10)(11)(12)

2

Mesothallania

11

9

Aircraft:

(Link1)(Link2)(Link3)(Link4)(Link5)(Link6)(Link7)(Link8)(Link9)(Link10)(Link11)

Helicopter:

(Link1)(Link2)(Link3)(Link4)(Link5)(Link6)(Link7)(Link8)(Link9)

3

The Nebraska Republic

4

0

Aircraft:

(Link1)(Link2)(3)(4)

4

Jiuzhou

3

3

Aircraft:

(Link1)(Link2)(Link3)

Helicopter:

(Link1)(Link2)(Link3)

5

Avrea Chersonesvs

3

3

Aircraft:

(1)(2)(3)

Helicopter:

(Link1)(Link2)(Link3)

6

Indiaxxx

2

12

Aircraft:

(Link1)(Link2)

Helicopter:

(1)(2)(3)(4)(5)(6)(7)(8)(9)(10)(11)(12)

7

Russian Socialist Federations

1

0

Aircraft:

(Link1)

8

Animeland

0

4

Helicopter:

(Link1)(Link2)(Link3)(Link4)

Carriers Under Development

*Aircraft Carriers between 0 and 45,000 ton displacement take a minimum of In Real Time (IRT) 4 weeks to complete in RP, with Helicopter Carriers between 0 and 45,000 ton displacement taking a minimum of 3 IRL weeks to complete in RP. For every 5,000 tons on top of the 45,000 tons, 5 days is added to the completion time. A Carrier of 65,000 tons will take IRT 6 weeks and 6 days to complete. A carrier of 45,001 tons is rounded up to 50,000 tons, thus taking IRT 4 weeks and 5 days to complete.

Nation

Aircraft Carriers

Helicopter Carriers

Completion Time

Akzvoria

(1) - 110,000 ton displacement

None.

COMPLETED 28th May, 2024 (93 days)

The Nebraska Republic

(1)(2) - 65,000 ton displacement (each)

None.

COMPLETED, 10th June, 2024 (76 days)

Avrea Chersonesvs

None.

(Link1) - 11,000 ton displacement

COMPLETED 3rd July, 2024 (21 days)

Avrea Chersonesvs

(1)(2)(3) - 32,000 ton displacement (each)

None.

COMPLETED 4th July, 2024 (28 days)

Akzvoria

(1)(2)(3)(4)(5)(6)(7)(8)(9)(10)(11)(12) - 31,900 ton displacement (each)

None.

COMPLETED 4th July, 2024 (28 days)

Bro Kinaba

None.

(1) - 45,000 ton displacement

COMPLETED 4th July, 2024 (28 days)

Avrea Chersonesvs

None.

(1) - 11,000 ton displacement

COMPLETED 6th July, 2024 (21 days)

Indiaxxx

None.

(1)(2)(3)(4)(5)(6)(7)(8)(9)(10)(11)(12) - 42,000 ton displacement (each)

COMPLETED 10th July, 2024 (28 days)

Indiaxxx

(1)(2)(3)(4)(5)(6) - 100,000 ton displacement (each)

None.

COMPLETED 7th August, 2024 (83 days)

RawReport