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Dispatch → Meta → Gameplay
The Great North Theatre Act 3
Each nation starts with a development level of 5 with starting the game which gives them five building slots.
All nations will have a starting pop of 50,000, 1000 gold and a naval/army cap of 10.
To use your turn you will need to post the in discord in the "building-up-your-land" channel or post it on the RMB and using [nation]Black Spear[/nation] in your message to alert him, so your states are updated
Develop state: Increases national development adding an extra 3 building slot. Costs 2 turns.
Build Goldmine: Grants 100 gold (currency) per day. Costs 1 turn and building slot.
Build port: Grants 5 food. This also gives access to water-based trade and naval construction. Costs 2 turns and building slot. (Tiles must be manually selected)
Build Farmland: Grants 10 food. Costs 1 turn and building slot.
Build Town: Increases pop by 5000 and adds 2 building slots. Costs 2 turns. (1 per area of land you control)
1 food = 1% increase in population
Military
Build Army: Adds 1 point to land forces score. Costs 1 turn and 250 gold.
Build Navy: Adds 1 point to naval forces score. Costs 1 turn and 250 gold.
Build Workshop: Grants 500 army equipment. (increases army cap by 5 points). Costs 1 turn and building slot.
Build Dockyard: Grants 500 naval equipment. (increases navy cap by 5 points.) Costs 1 turn and building slot.
Build Fort: Adds a plus 1 to defensive combat dice roles. Costs 1 turn, a building slot and 500 gold. (Tiles must be manually selected)
Develop Technology: Adds a plus 0.25 to offensive combat dice roles. Costs 2 turns and 300 gold.
100 army equipment = +1 army capacity
100 naval equipment = +1 naval capacity
Expansion
Colonize Land: Claim extra land. Costs 3 turns and 700 gold.