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DispatchFactbookMilitary

by The Archive of Official Dispatches. . 3,346 reads.

SA Chart



SA Chart


Scientific Advancement


How to use

    Use your highest recorded SA, this can be found be clicking on the highest point in your SA graph

    To determine your tech level, use the graph below and match your SA to the TTL:


SA

TTL

-∞-50

T-1

51-90

T-2

91-130

T-3

131-170

T-4

171-210

T-5

211-250

T-6

251-300

T-7

301-350

T-8

351-400

T-9

401-450

T-10

451-500

T-11

501-550

T-12

551-600

T-13

601-650

T-14

651-699

T-15

700-∞

T-16



Weaponry


    T1

      Munition weaponry, rifles, snipers, tactical shotguns, armalite rifles, handguns.
      Nuclear warheads
      Modern tanks, aircraft, navy, heavy artillery installations
      First rockets, satellites
      No space defenses

    T2

      Immobile space defenses
      Hand-thrown military drones
      Mine-resistant armored vehicles

    T3

      Advanced munition weaponry
      ICBMs, heat seeking missiles
      Remote-operated military drones
      Manned rockets, mobile space defense systems

    T4

      Munition weaponry improvements: less recoil, more ammo, better accuracy
      Composite laminate armor, carbon fiber
      suborbital jets, orbital space stations. Early railguns on warships
      Early space ships, capable of short distance travel to neighboring planets

    T5

      Experimental laser weaponry, railgun tanks and naval craft, advanced missile systems capable of heatless target locking
      Optimized battle armor, carbon fiber nanotubes
      Support robots (can not fight yet)
      Iron curtains, nuke defense systems
      Mach 2 nukes
      Weaponized satellites
      High impact tanks, high flying aircraft (can almost fly to orbit), bigger battleships
      First space ships, capable of multi planet travel within solar system, armed with kinetic weaponry and early laser defense systems

    T6

      Personal mounted railguns
      Early supportive exoskeletons
      Advanced drones, early combat robots
      Railgun tanks, advanced ballistics on naval craft
      Starships can be built in space, can be outfitted with low level lasers, advanced ballistic systems, and long range missiles

    T7

      High voltage electric current weaponry, crude lasers
      exoskeletons
      Low quality battle robots (10% of army max)
      Energy shields
      Mach 5 nukes
      Lethal electric current tanks, aircraft can go out of orbit (can't go far from earth), faster battleships
      Space ships can have energy shields

    T8

      Lethal electric weaponry, personal lasers
      Medium quality battle robots (30% of army max)
      Nukes can go through orbit
      AI can be used in battle
      First laser tanks, air force and space force merge, entire navy submergible (needs to be above water to attack)
      Some space battleships can go up to 700 meters/2000 ft

    T9

      Early Plasma weaponry, One Megawatt personal lasers
      Improvements in combat robots, multiple types, can follow semi-complex human commands
      Orbital weapon platforms, orbital shipyards
      Early gravity manipulation structures

    T10

      Plasma weaponry
      Further improvements of combat robots, specialized types, customizable
      AI intelligence on the battlefield
      Advanced starships, capable of interstellar travel, advanced plasma installments and heavy shielding.

    T11

      Crude fusion weaponry
      Good quality battle robots (50% of army max)
      Plasma bombardment on tanks and naval vessels
      Starships outfitted with heavy plasma weapons

    T12

      Mounted ion weaponry, Fusion weaponry
      Robots can be independently controlled by AI
      Nukes can travel to the moon and vise-versa
      ION tanks, first spaceships that can also serve as navy, ablative starship armor
      Some space battle ship can go up to 1 km/3,200 ft

    T13

      Better ion weapons, more precise, better cooling methods
      Combat robots take effective humanoid form
      Starships fitted with long range orbit-to-surface weapon technologies
      First deflector shields

    T14

      Personal ion weaponry, bigger rays, better accuracy
      very good quality battle robots (entire military can be comprised of battle robot)
      AI commanders
      Creation of super lasers (same power as nuke)
      Space force merges with land force and navy
      Some space battle ships can go up to 2 km/6,500 ft
      Nukes can go to other planets in a solar system

    T15

      Advanced ion weaponry, prototype disintegration weapons
      Better super lasers, up to one petawatt
      some battle ships can go up to 5 km/16,000 ft
      Multi-parsec range warp capabilities, early glassing technology

    T16

      Ion canons, disintegration weapons, can disintegrate medium chunks of living matter (18 kilograms/40 pounds chunks maximum)
      Advanced starship defense systems, deflector shields, heavy armor plating, larger ships can be outfitted with glassing weaponry


Life


    T1

      Personal computers, acquirable to most of the nation
      Healthcare can be supported by computers
      Plastic surgery
      Prosthetic limbs, internal imaging
      Better blood transfusions
      Kidney, liver, pancreas transplants

    T2

      Plastic surgery
      Robot-assisted medical operations
      Heart, lung, intestine transplants

    T3

      Supercomputers, computing networks, satellite communications
      Eye transplant, nervous system repair
      Semi-accurate weather prediction

    T4

      Low data robots, advanced manufactory robotics
      Fiber optics, not wide spread
      Full functioning prosthetics, metabolic medicines
      Negative gene editing (removal of disorders)

    T5

      Nation wide networking and internet, all devices in nation easily connected
      Shops can be removed, everything purchasable online
      Most of the factories can be replaced with robots, only needing humans for supervisory tasks
      Tiered farms
      Robotic replacement body parts, artificial organs

    T6

      Hand computers, early holographic communications
      High data robots, can be commanded by voice
      Early cryogenics, metabolism slowed but hyper-sleep not yet achieved.
      Orbital settlements.
      Limb regeneration

    T7

      People work mostly from home
      Most practical jobs are replaced by robots and work time for humans can be shortened
      Practical cryogenics, hyper-sleep achievable
      Positive gene editing (addition of traits)

    T8

      Early synaptic processors
      Real time multi-lingual translators
      Nerve refusion
      Computer implants

    T9

      Limb regeneration, growth quickening
      Orbital cities
      First Arcologies
      Mind to machine data transfer, anti-virals, anti-toxins

    T10

      Citizens are only needed for jobs like scientists, work hours can be cut to 2 hours a day
      Most houses have robot servants, cyborgs possible
      Sickness is almost unknown
      First immortals can be made (immortal as in not dying of old age)

    T11

      Self-aware AI, learns and develops like living matter
      Advanced synaptic processors
      Effective cloning, minor weather control

    T12

      Citizen based labour can be completely replaced by robots
      AI can completely run a nation
      Houses can be fully run by robot servants
      Big parts of the nation can be immortal
      Brains can be connected to the internet
      VAT produced people (requires policy “vat produced infants”)

    T13

      Machine to mind data transfer,
      Long duration schooling no longer necessary
      AI can have personality, original thought, and the capacity to learn and adapt
      Personality transfer, selective memory erasure

    T14

      Humans can live in a VR universe, but still need a body
      The whole nation can be immortal
      Brains can be at all time connected to the world
      Sleep is no longer needed

    T15

      Non-cryogenic suspension, hyper-sleep and total metabolic suspension achievable without cryogenics
      Memory transfer, advanced bio-engineering
      Total rejuvenation

    T16

      Citizens can be stored in a database where they can live without the need of a body


Energy


    T1

      Petrochemicals and Electricity

    T2

      Geothermal energy

    T3

      Renewable energy (Solar, Hydro, Wind, etc...)

    T4

      Nuclear fission

    T5

      Early fuel cells

    T6

      Radiothermal energy

    T7

      MHD generators
      Superconductors

    T8

      Early nuclear fusion

    T9

      Practical nuclear fusion

    T10

      Portable nuclear fusion
      Practical fuel cells

    T11

      Early antimatter
      Stellar satellites

    T12

      Stable antimatter

    T13

      Nationwide antimatter

    T14

      Dyson shells

    T15

      Dyson bubbles

    T16

      Penrose mechanisms


Space


    T1

      FTL travel
      Unmanned rockets
      Limited satellites (>5)
      Moon probes

    T2

      2x FTL
      Manned, orbital-capable rockets
      Improved satellite technology
      Moderate satellite fleet (>10)

    T3

      3x FTL
      Moon landings
      Advanced satellite fleet (>20)
      Probes capable of exiting Solar System
      Spaceplanes

    T4

      5x FTL
      Advanced Moon expeditions
      Limited Earth orbital habitable satellites (1 max)

    T5

      10x FTL
      Expanded Earth orbital habitable satellites (5 max)
      Limited Lunar orbital habitable satellites (1 max)

    T6

      20x FTL
      Limited moon colonies (8 inhabitants max)
      Expeditions to other planets in the Solar System
      Faster probe travel
      Manned missions to neighboring planets

    T7

      50x FTL
      Stable moon colonies
      Minor colonies in neighboring planets (8 inhabitants max)
      Orbital habitats

    T8

      100x FTL
      Stable colonies in other planets of the Solar System
      Unmanned missions to neighboring stellar systems
      5km/16,000ft-wide orbital space stations

    T9

      300x FTL
      Manned missions to neighboring stellar systems
      Early terraforming

    T10

      500x FTL
      Crude terraforming
      Minor colonies on exoplanets (8 inhabitants max)
      Expanded orbital habitats
      50km/31mi wide orbital space stations (can access custom gravity)

    T11

      1000x FTL
      Total terraforming
      Early wormhole travel (up to 2 light years)
      Stable colonies on exoplanets

    T12

      3000x FTL
      Unrestricted interstellar travel
      100km/62mi wide orbital space stations

    T13

      5000x FTL
      Stable wormhole travel (up to 5 light years)
      Mars-sized custom planets (Up to 6,000km/3,730mi diameter)

    T14

      8000x FTL
      Early slipspace
      Raw material teleportation

    T15

      10000x FTL
      Earth-sized custom planets (Up to 12,000km/7,450mi diameter)
      Inanimate teleportation
      Mobile planets

    T16

      Slipspace
      Sapient starships
      Organic teleportation

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