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Dispatch → Factbook → Military
SA Chart
SA Chart
Scientific Advancement
How to use
Use your highest recorded SA, this can be found be clicking on the highest point in your SA graph To determine your tech level, use the graph below and match your SA to the TTL:
SA | TTL |
-∞-50 | T-1 |
51-90 | T-2 |
91-130 | T-3 |
131-170 | T-4 |
171-210 | T-5 |
211-250 | T-6 |
251-300 | T-7 |
301-350 | T-8 |
351-400 | T-9 |
401-450 | T-10 |
451-500 | T-11 |
501-550 | T-12 |
551-600 | T-13 |
601-650 | T-14 |
651-699 | T-15 |
700-∞ | T-16 |
T1
-
Munition weaponry, rifles, snipers, tactical shotguns, armalite rifles, handguns.
Nuclear warheads
Modern tanks, aircraft, navy, heavy artillery installations
First rockets, satellites
No space defenses
T2
-
Immobile space defenses
Hand-thrown military drones
Mine-resistant armored vehicles
T3
-
Advanced munition weaponry
ICBMs, heat seeking missiles
Remote-operated military drones
Manned rockets, mobile space defense systems
T4
-
Munition weaponry improvements: less recoil, more ammo, better accuracy
Composite laminate armor, carbon fiber
suborbital jets, orbital space stations. Early railguns on warships
Early space ships, capable of short distance travel to neighboring planets
T5
-
Experimental laser weaponry, railgun tanks and naval craft, advanced missile systems capable of heatless target locking
Optimized battle armor, carbon fiber nanotubes
Support robots (can not fight yet)
Iron curtains, nuke defense systems
Mach 2 nukes
Weaponized satellites
High impact tanks, high flying aircraft (can almost fly to orbit), bigger battleships
First space ships, capable of multi planet travel within solar system, armed with kinetic weaponry and early laser defense systems
T6
-
Personal mounted railguns
Early supportive exoskeletons
Advanced drones, early combat robots
Railgun tanks, advanced ballistics on naval craft
Starships can be built in space, can be outfitted with low level lasers, advanced ballistic systems, and long range missiles
T7
-
High voltage electric current weaponry, crude lasers
exoskeletons
Low quality battle robots (10% of army max)
Energy shields
Mach 5 nukes
Lethal electric current tanks, aircraft can go out of orbit (can't go far from earth), faster battleships
Space ships can have energy shields
T8
-
Lethal electric weaponry, personal lasers
Medium quality battle robots (30% of army max)
Nukes can go through orbit
AI can be used in battle
First laser tanks, air force and space force merge, entire navy submergible (needs to be above water to attack)
Some space battleships can go up to 700 meters/2000 ft
T9
-
Early Plasma weaponry, One Megawatt personal lasers
Improvements in combat robots, multiple types, can follow semi-complex human commands
Orbital weapon platforms, orbital shipyards
Early gravity manipulation structures
T10
-
Plasma weaponry
Further improvements of combat robots, specialized types, customizable
AI intelligence on the battlefield
Advanced starships, capable of interstellar travel, advanced plasma installments and heavy shielding.
T11
-
Crude fusion weaponry
Good quality battle robots (50% of army max)
Plasma bombardment on tanks and naval vessels
Starships outfitted with heavy plasma weapons
T12
-
Mounted ion weaponry, Fusion weaponry
Robots can be independently controlled by AI
Nukes can travel to the moon and vise-versa
ION tanks, first spaceships that can also serve as navy, ablative starship armor
Some space battle ship can go up to 1 km/3,200 ft
T13
-
Better ion weapons, more precise, better cooling methods
Combat robots take effective humanoid form
Starships fitted with long range orbit-to-surface weapon technologies
First deflector shields
T14
-
Personal ion weaponry, bigger rays, better accuracy
very good quality battle robots (entire military can be comprised of battle robot)
AI commanders
Creation of super lasers (same power as nuke)
Space force merges with land force and navy
Some space battle ships can go up to 2 km/6,500 ft
Nukes can go to other planets in a solar system
T15
-
Advanced ion weaponry, prototype disintegration weapons
Better super lasers, up to one petawatt
some battle ships can go up to 5 km/16,000 ft
Multi-parsec range warp capabilities, early glassing technology
T16
-
Ion canons, disintegration weapons, can disintegrate medium chunks of living matter (18 kilograms/40 pounds chunks maximum)
Advanced starship defense systems, deflector shields, heavy armor plating, larger ships can be outfitted with glassing weaponry
T1
-
Personal computers, acquirable to most of the nation
Healthcare can be supported by computers
Plastic surgery
Prosthetic limbs, internal imaging
Better blood transfusions
Kidney, liver, pancreas transplants
T2
-
Plastic surgery
Robot-assisted medical operations
Heart, lung, intestine transplants
T3
-
Supercomputers, computing networks, satellite communications
Eye transplant, nervous system repair
Semi-accurate weather prediction
T4
-
Low data robots, advanced manufactory robotics
Fiber optics, not wide spread
Full functioning prosthetics, metabolic medicines
Negative gene editing (removal of disorders)
T5
-
Nation wide networking and internet, all devices in nation easily connected
Shops can be removed, everything purchasable online
Most of the factories can be replaced with robots, only needing humans for supervisory tasks
Tiered farms
Robotic replacement body parts, artificial organs
T6
-
Hand computers, early holographic communications
High data robots, can be commanded by voice
Early cryogenics, metabolism slowed but hyper-sleep not yet achieved.
Orbital settlements.
Limb regeneration
T7
-
People work mostly from home
Most practical jobs are replaced by robots and work time for humans can be shortened
Practical cryogenics, hyper-sleep achievable
Positive gene editing (addition of traits)
T8
-
Early synaptic processors
Real time multi-lingual translators
Nerve refusion
Computer implants
T9
-
Limb regeneration, growth quickening
Orbital cities
First Arcologies
Mind to machine data transfer, anti-virals, anti-toxins
T10
-
Citizens are only needed for jobs like scientists, work hours can be cut to 2 hours a day
Most houses have robot servants, cyborgs possible
Sickness is almost unknown
First immortals can be made (immortal as in not dying of old age)
T11
-
Self-aware AI, learns and develops like living matter
Advanced synaptic processors
Effective cloning, minor weather control
T12
-
Citizen based labour can be completely replaced by robots
AI can completely run a nation
Houses can be fully run by robot servants
Big parts of the nation can be immortal
Brains can be connected to the internet
VAT produced people (requires policy “vat produced infants”)
T13
-
Machine to mind data transfer,
Long duration schooling no longer necessary
AI can have personality, original thought, and the capacity to learn and adapt
Personality transfer, selective memory erasure
T14
-
Humans can live in a VR universe, but still need a body
The whole nation can be immortal
Brains can be at all time connected to the world
Sleep is no longer needed
T15
-
Non-cryogenic suspension, hyper-sleep and total metabolic suspension achievable without cryogenics
Memory transfer, advanced bio-engineering
Total rejuvenation
T16
-
Citizens can be stored in a database where they can live without the need of a body
T1
-
Petrochemicals and Electricity
T2
-
Geothermal energy
T3
-
Renewable energy (Solar, Hydro, Wind, etc...)
T4
-
Nuclear fission
T5
-
Early fuel cells
T6
-
Radiothermal energy
T7
-
MHD generators
Superconductors
T8
-
Early nuclear fusion
T9
-
Practical nuclear fusion
T10
-
Portable nuclear fusion
Practical fuel cells
T11
-
Early antimatter
Stellar satellites
T12
-
Stable antimatter
T13
-
Nationwide antimatter
T14
-
Dyson shells
T15
-
Dyson bubbles
T16
-
Penrose mechanisms
T1
-
FTL travel
Unmanned rockets
Limited satellites (>5)
Moon probes
T2
-
2x FTL
Manned, orbital-capable rockets
Improved satellite technology
Moderate satellite fleet (>10)
T3
-
3x FTL
Moon landings
Advanced satellite fleet (>20)
Probes capable of exiting Solar System
Spaceplanes
T4
-
5x FTL
Advanced Moon expeditions
Limited Earth orbital habitable satellites (1 max)
T5
-
10x FTL
Expanded Earth orbital habitable satellites (5 max)
Limited Lunar orbital habitable satellites (1 max)
T6
-
20x FTL
Limited moon colonies (8 inhabitants max)
Expeditions to other planets in the Solar System
Faster probe travel
Manned missions to neighboring planets
T7
-
50x FTL
Stable moon colonies
Minor colonies in neighboring planets (8 inhabitants max)
Orbital habitats
T8
-
100x FTL
Stable colonies in other planets of the Solar System
Unmanned missions to neighboring stellar systems
5km/16,000ft-wide orbital space stations
T9
-
300x FTL
Manned missions to neighboring stellar systems
Early terraforming
T10
-
500x FTL
Crude terraforming
Minor colonies on exoplanets (8 inhabitants max)
Expanded orbital habitats
50km/31mi wide orbital space stations (can access custom gravity)
T11
-
1000x FTL
Total terraforming
Early wormhole travel (up to 2 light years)
Stable colonies on exoplanets
T12
-
3000x FTL
Unrestricted interstellar travel
100km/62mi wide orbital space stations
T13
-
5000x FTL
Stable wormhole travel (up to 5 light years)
Mars-sized custom planets (Up to 6,000km/3,730mi diameter)
T14
-
8000x FTL
Early slipspace
Raw material teleportation
T15
-
10000x FTL
Earth-sized custom planets (Up to 12,000km/7,450mi diameter)
Inanimate teleportation
Mobile planets
T16
-
Slipspace
Sapient starships
Organic teleportation