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DispatchMetaGameplay

by The Community of Dispatch. . 21 reads.

Middle Earth Roleplay - Update 05

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:

Roleplay Region: Middle Earth Roleplay

THE MAP: Linkhttp://middle-earth.LTtstuff.com/roleplay/rp3/map.html

FAQ: Linkhttp://middle-earth.LTstuff.com/faq.html

Calculator: Linkhttp://middle-earth.LTstuff.com/calculator.html

List of all update dispatches:

More info:






List of all update dispatches... :

The webpage that contains all the maps (for all the updates) can be found LinkHERE.
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If you want specific details about a particular update (the dispatch) or just that update's map (in .jpeg):
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Update 09: page=dispatch/id=1414955
-- Map for Update 09: LinkHERE
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Update 08: page=dispatch/id=1410965
-- Map for Update 08: LinkHERE
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Update 07: page=dispatch/id=1407673
-- Map for Update 07: LinkHERE
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Update 06: page=dispatch/id=1404302
-- Map for Update 06: LinkHERE
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Update 05: page=dispatch/id=1400183
-- Map for Update 05: LinkHERE
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Update 04: page=dispatch/id=1396791
-- Map for Update 04: LinkHERE
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.Update 03: page=dispatch/id=1395224
-- Map for Update 03: LinkHERE
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Update 02: page=dispatch/id=1393430
-- Map for Update 02: LinkHERE
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Update 01: page=dispatch/id=1391469
-- Map for Update 01: LinkHERE
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Update 00: page=dispatch/id=1389467
-- Map for Update 00: LinkHERE
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Read dispatch

List of all update maps: Linkhttp://middle-earth.LTstuff.com/roleplay/rp3/







THE TALK FROM THE OLD UPDATE... :

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The Empire of Coldvar (message 1 of 2):

Emperor Nikolai sits in a chair, in the far corner of the Command tent. He is reading a book called, "Rođen od magije". An old book from a different age. The author is unknown.

He has been reading the book for weeks. Trying to learn as much as he could.

Nikolai hears a knock on the wooden pole out front. He quickly stands and walks toward his desk. He presses his hand on the book, and watches as it slowly fades. He opens a draw and drops it in.

"Who is it?"

"Elkins."

"Come in."

The General strides in. "Sir, you have a visitor."

"Who is it?"

"You might want to come look."

Emperor Nikolai's eyes narrow. He walks toward his armor and picks up his sword in it's sheath. He straps it around his back.

"Lead the way."

General Elkins leads Nikolai towards the outskirts of the camp. Where two soldiers stand with their arms crossed. Sitting on the ground next to them are two orcs.

Elkins addresses the Orcs. "This is the Emperor."

The Orcs scramble to stand. One of the orcs nods and reaches into his clothes. The two soldiers unsheathe their swords. The orc stops, looks at the soldiers, and then continues.

He produces a scroll, and slowly hands it to Nikolai. Nikolai reads the scroll. When he reaches the bottom of the message.

He pauses. In a flash, he grasps his sword and brings it in an arc at one of the orcs heads. He halts the blade about an inch from the orcs skull.

The orc flinches and stumbles to the ground. Emperor Nikolai stands over the fallen orc and presses his sword into it's throat.

The Emperor's head flicks up, "General, bring some chains and more soldiers. We have a prisoner."

"Yes, sir." General Elkins addresses the two men standing near. The two soldiers run to do as the Emperor requested.

They return and quickly take the orc to a holding cell outside the camp.

"General, we are being asked by the Broken Tooth Tribe for a Treaty of Friendship. An Orc asking for friendship? That's a new one."

"Emperor, we live in strange times. War has broken out all over Middle Earth. Allies are very hard to come by. Especially, because we are human. Well, "Human" or whatever we are."

"Are you saying that I should accept this treaty?"

"That is up to you. I'm just saying we have many Non-aggression pacts and no alliances. Would agreeing to this be that bad?"

"No. I suppose not. General fetch me something to write with and some paper."

"Right away sir."

Nikolai turns to the remaining Orc. Who is just standing there looking a bit confused. Emperor Nikolai looks the creature up and down.

"What do you think of your leader?"

The Orc just nods his head very enthusiastically. Nikolai rubs his hand through his short hair.
The General returns and hands the Emperor the materials.

"To the Broken Tooth Tribe,

The Empire of Coldvar accepts your treaty."

He rolls up the short message and hands it to the orc. The orc takes it and puts it in his clothes. The orc turns and wanders away from the camp.

"General, I feel like I will live to either regret this decision, or I will accept this decision. We have other matters to attend to."

General Elkins and Emperor Nikolai turn and walk back into the camp.

----------------------------------------------------------------------

Send an acceptance message back to The Broken Tooth Tribe


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Clan Frostbeard (message 1 of 2):

The reopening of the mines in the Blue Mountains soon echoed and many of the wandering dwarves from the north joined Dralvik in their halls and signed up for mining and construction jobs. But not everything was cause for celebration as tunnels three and seven had collapsed, causing extensive damage and loss.

"Do you have any clues of what may have happened foreman?, we need to know what went wrong in order to communicate it to the families", Dralvik II said while looking at a list of names: "This was not supposed to happened..."

The foreman, while looking at the tunnels entrance, replied: "Well, you've had me working down here for days now my lord. It's not the time that's getting to me though, it's your workers… I've told them countless times to add extra supports to the weak sections of the tunnels but they just replied “that’s not the way we mine in Forochel”... well, this is not Forochel, and look at the result… One cannot rush this things my lord if only we had more of those beams with iron bottoms we might be able to dig deeper, quicker and safer”.

"You will have your beams, I don't want to lost any dwarven life, regardless they are from Forochel or the Blue Mouintains... please do teach them your ways of mining and if they have anything against it, please let the Lieutenant know about it..." Dralvik said as he pointed to an armed dwarf from head to toe clad in an iron armor with red garments and a crested helmet.

The foreman smiled, and said enthusiastically: "Will do!, thank you King Dralvik".

The dwarf king nodded, and signed the list. He left the foreman and the lieutenant in the mine entrance, in order to meet a group of nobles gathered in the main halls.

Addressed to the entire court as he walked in the main hall, Dralvik II said: "Greetings..."- the court responded to the salute- "Do we have any news from the East?”

A bright red hair dwarf took step forward and bow, then while adjusting his purple garment said: "I am afraid that we do not have any word from the East, my lord... just rumors. Some divisions located in Emyn Uial have reported an armed patrol of trolls escorting two dwarves near the border of Angmar... we do not know anything more about that matter for now, my lord".

"That worries me my lords... for the moment, there is no need to jump to conclusions but just in case, make the forges and the armories double their production…”, Dralvik made a pause while frowning: “Do we have a response of the Men of the south?".

"Yet again, I am afraid that we do not have any response to the message send to the Kingdom of Arthedain...", said the dwarf in purple garment.

"By my father's beard! A war is about to break out in these lands, I can feel it... And we haven't heard any news!", Dralvik cried out. Then the king looked at the excessive ration reflected in the eyes of the court: “My apologies my lords... I... today I have lost good dwarves in the tunnels, and it is not an easy task to bear the weight of the crown. I blame myself for it, for the loss of those miners and the acceleration of the excavations...”

“We know my king, that you seek the best for your people. If it's any consolation, or at least cheers you up ... the trading post on the docks is ready to start trading with the ports of Lindon. The boats will set sail this afternoon with some of the best crafts and minerals, surely the elves there will receive them with great expectation”, said the dwarf in purple garment.

“... That seems great to me, thanks Nrulvim”, Dralvik II said will taking his hand off his temple: “that trade route will benefit both the elves and us ... but, but I cannot get out of my head what news the hunters bring from Angmar... I will go to Khazâd-gund with my personal guard, I must go! Nrulvim you will remain in charge here, the rest of the soldiers will report to you. You must report to me and only to me, understood? ”

“Yes my lord Dralvik, it's an honor.”, Nrulvim respond an took a step backwards.

----

Still awaits some answer from the Kingdom of Arthedain.
Moves 130 soldiers from the Blue Mountains to Forochel


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Druwaith Folk (message 1 of 2):

In Fangorn, king Garahir felt a huge shock when his scouts reported that their path back into the Foothills was cut off by a dwarf army invading it from the North.
Isolated, his army was definitely not enough to push through with an attack and regroup in Dagorlad, and as the humans of Rohan offered no replies to his plea of friendship, moving his army through the lands of Rohan were even more perilous than attacking the dwarves that took the Foothills.

The only thing Garahir could do, for the moment, was to send emissaries towards the Etyangoldi Alliance and let them know of the Dru folk's impediment, and hope that it counts to something. In the message, king Garahir wrote about the sudden surprise attack on Foothills from the dwarves of the Woodland Enclave, the stranded army in Fangorn, and that the dwarves are not to be trusted for acting in such an unprovoked manner.

----
Send the above message to the elves of the Etyangoldi Alliance


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Gundabad Dwellers:
The orcs of Cvog suffered their first defeat. Absorbing what was left of the hill-folk and orcs of Angmar could prove to be more than was bargained for; An army in the thousands, having more soldiers than were ever mustered together in these times, got pushed back by the troll-defenders of Angmar in one bloody battle that left both sides nearly decimated, but his side taking the heaviest toll of casualties.

And if that was not enough, news of a surprise attack on Upper Anduin by dwarves! Having the lines of communication with the orcs of High Pass cut off also meant that there was little Cvog could do to help them if his enemies advance.

Right now, Cvog's remaining lands are between hammer and anvil, and Cvog has no answer. "At least they can't get Gundabad...", he said, while licking his wounds.


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The Variag Order (message 1 of 2):

When Ulwarth first proposed the plan of starting a war with the Broken Tooth Tribe by capturing Nurn, his inner circle of commanders were definitely against the idea. "Lots of bloodshed is to follow" was the general feeling.

But these thoughts changed after capturing Nurn. The action was definitely more easy than was thought of; may have been because of the ingenious attack plan, may have been due to having those paid scouts at the mountain pass into Nurn, spying on the army movements at the border .. whatever helped, the army of the Variag Order is now into Nurn.

And as new scouting information was scarce, more scouts were dispatched due north and east.

In the mean time, scouts of the North-West, from the lands of Ithilien, arrived to report to Ulwarth. Apparently there are some men that inhabit the lands there and near Rohan. Peaceful men, that, apparently, only care about tending to their lands. "We could use that sort of men at our borders ..." Ulwarth thought to himself.
"So let's try to get them to our side. I'm sure that you can be quite persuasive, Moroduk. Go and talk with them. Offer then a Non Aggression Pact, but inquire about a Friendship. We might need to pass through their lands ..."
----
Scouts are dispatched North into Gorgoroth and East into Upper Nurn
Emissary is sent to Druwaith Folk with a request for a Non Aggression Pact


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Trollshaw Realm (message 1 of 2):

Torogok was victorious today. A great battle was won against the orcs of Gundabad, although the heavy losses meant that the armies of Trollshaw are seriously lacking in manpower and are easily vulnerable. Even Torogok suffered injuries after that fight ... not life-threathening, but serious enough to having them tended for by a human physician. Troll-medicine isn't as good ... but the Man anatomy is very much different to a Troll one ... and Torogok's injuries do make him more irritable.

"Proper healing and rest for the moment" was the reply from the physician after patching-up one long sword cut on Torogok's left leg. But this also meant that his proposed attack on the orcs of High Pass was to be delayed, if it ever was planned to be. And with the troops from Ettenmoors soon arriving at Angmar, any proper rest implies losing tempo, and losing tempo in a state of war is very dangerous.

"We'll rest in Upper Rhudaur", Torogok said, then added "when our trollsfolk and slave-soldier of Ettenmoors arrive to Angmar those of us that still are here will move to the fortress of Upper Anduin. There we will rest for a bit ..."

----
Move all 1300 soldiers from Ettenmoors to Angmar
Move all 1665 soldiers from Angmar to Upper Rhudaur


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The Defender's Fjord (message 1 of 3):
-snip-
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Request Military Assistance from Woodland Enclave by moving army from Anduin Vales to Upper Anduin to help take Gundabad
Send Emissary to Snicklefritz demanding to know intentions of taking Dorwinion
If already 1000 dwarves in Iron Hills (garrison) still counts with field army, send 800 dwarves to Iron Hills, otherwise, send 900. Leave rest of army and hero in Upper Anduin[/quote]

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Broken Tooth Tribe

*Word arrived that an attack had come from their southern flank. Humans. Calling themselves 'The Variag'.*

Snicklefritz walloped the messenger over the head with his club. “I thought that tribe of humans was supposed to not be a threat? The exact words that were used were ‘cowardly’ and ‘lazy!

The messenger whined and cringed on the ground. “They was, boss. We saw ‘em with our own eyes, being all lazy and cowardly. Something must have changed down theres with them.”

Snicklefritz fingered the necklace of Dwarf teeth hanging round his neck. “Go get word to the army in the north, and get ‘em back down here, fast as they can move.”

The messenger reached up from the ground with another scroll and offered it to his chieftain, who snatched it up and hastily read the message from the Dwarfs of Defender’s Fjord, demanding an explanation for his most recent northern incursion.

Snicklefritz began to scratch a message on the back of the scroll: Just shoring up our northern flank. Here, in the south, the place is crawling with stinking humans. Can’t spit without hitting one in the eye. Required further resources to combat their swarming tendencies, and the only available were in the lands between our two domains. Rest assured that no further northern expansion will occur.

As the messenger skulked away with this scroll, smarting from the scolding and the wallop, another messenger stepped past him, grinning smugly with the assurance of one who knows they bring their master good news.

The humans of Coldvar accept your treaty of friendship, boss.”

Snicklefritz’s entire demeanor changed and, beaming, he clapped this new messenger on the back. “Good news for a change. You did well. This calls for a drink! Come, you can tell me all about these dark and scary humans over some draught.”

As they sauntered off, this messenger looked over to where the first still stood, watching dumbly, and pointedly stuck out his tongue at his less-fortunate companion, who could do nothing but trudge off to begin his journey north.

-----

Send emissary to King Alexius Comnenus

Move entire army from Dorwinion to Upper Nurn


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The Defender's Fjord (message 2 of 3):
King Alexius had recently arrived in Iron Hills to find an Orc awaiting him. The Orce handed him a scroll. The King read it, and his reaction was a mix of elation and anger. He said, "It is great to see the threat was nonexistent. You may go, Orc." The Orc trudged out. "I will tell the men we are turning around and heading back to Upper Anduin. Tell them the threat was nonexistent, and that tomorrow, we take Gundabad!" He says to himself. "Then he calls for his general, Erasmus. "Erasmus, send your fastest riders to recall and intercept the messenger sent to Queen Barazturg, we will pretend this whole incident never happened." The general bows and leaves. After addressing the army, the men are mad they had to march all this way for nothing, but are galvanized by the fact that they will soon meet the Orcs of Gundabad in battle. They set off on the long march back.
----
Intercepts emissary to Queen Barazturg before arrival
Moves all army back to Upper Anduin
Sends Orc back to Snicklefritz

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Clan Frostbeard (message 2 of 2):
"There was something unsettling about the corpse near Emyn Uial allright... but i'm affraid to tell ye that Commander Baldur's concerns were right, my lord...", the old dwarf-hunter said and continued after taking a deep breath: "As we expected there are trolls in Angmar, they are under a Warchief name Toroglok, Torogok... one of those troll names... anyway he attacked the humans and orcs of Gundabad, and they don't take prisoners, my lord... We saw the remains... they were literally torn apart, rent limb from limb. Yet they are not mere animals like bears my lord... oh no, they are not... they are coordinate, their leader was capable of planning an full-size attack on a fortress."

"Go on", Dralvik said.

While stroking his beard, the old dwarf-hunter said: "We've found out that they are planning an attack againts the Wooden Enclave, since Torogok recive a death threat from Queen Barazturg for the crime against our kin in Redhorn Gate, the trolls marked Mirkwood as one of their potencial objectives on their maps sir."

"What about their weapons? ", Frulvik asked.

the old hunter said while laughing: "Ha! their weapons were big allright... but We do know, that they don't mine their lands, the Warchief didn't even knew about the Black Iron mines in Angmar. But we couldn't get anything else, since the orcs of Gundabad were attacking back the fortress, a huge army sir... Huge! the land was shaking under our feet. An armored patrol escorted us to the border..."

"Thank you for your services, mister...?", Dralvik II said.

"Dolim, Dolim Thundertongue", replied the old dwarf while smiling.

The monarch dismissed the hunters with the payment agreed and approached his Steward, Frulvik.

"What do you thing Frulvik?, talk to me", Dralvik said while resting his arm on Frulik's shoulder.

"Well sir, it seems that your fears were true, we have an army of trolls at the entrance of our lands ... the gods alone know what these beasts are capable of, strangely the hunters brought this ", The Steward, he took out of his clothes the non-aggression agreement brought by the hunters and gave it to the king.

Dralvik read it.

Frulvik continued: "It seems that they are willing to negotiate with us, that is good, but on the other hand, my lord, you have to do your duty towards the other dwarf kingdoms..."

Dralvik looked at his Steward.

Frulvik said while looking at the window:"My lord, we have the machinery and the armies, we now have the support of the Blue Mountains. We don't know if these trolls will honor their treaty, as they surely betrayed the Angmar orcs, trolls and orcs are always together... furthermore Gundabad is under attack by our allied dwarven-kingdoms and these filthy trolls are meddling in a thriving border union between the dwarf kind. It may even be that the trolls' forces are wounded or that the remaining orcs are severely injured. ", the he paused and looked at Dralvik right in the eyes: "March my lord!, march for your people, march... Dralvik you are ready... Your soldiers support you, your subjects support you, they know that you do the best for your people! Sound the horns of war!"

Dralvik's eyes shone brightly, blinded by Frulvik's words. The king shook his head, went to his throne, and from a chest he took out a beautiful reddish masked-helmet with a dragon-shaped crest decorated in gold and silver. Dralvik admired the helmet for a moment and putting it on his head he said:
"Alert the dwarf-kingdoms, tell them about the trolls' plans, tell them that they are at war with the Gundabad orcs and that they are seeking the queen's head... But more importantly, let them know that The Clan Frostbeard is on the march!"

With an evil smile Frulvik replied: "right away my Lord", an he threw the parchment it at the nearest bonfire.

----

Send emissary to King Alexius Comnenus of the Defender's Fjord, letting him know about the trolls' plans.
Send a message to Queen Barazturg of the Woodland Enclave, letting her know about the trolls' plans.
Denies the non-aggression agreement with the Trollshaw realm.
Surprise attack Angmar with the combined forces of Forochel and Emyn Uial (1100 soldiers).


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The Defender's Fjord (message 3 of 3):
After arriving back in Upper Anduin, and telling his troops to rest after their long march, the King, tired, yet alert, received the blue-clothed dwarf sent by Dralvik. "Speak." The King said. The dwarf replied, "I bring terrible news, O Great King, the trolls of Trollshaw have attacked Angmar and taken it from the Orcs of Gundabad. They intend to conquer Gundabad, then attack you and Queen Barazturg, hoping to gain Upper Anduin, and kill her for threatening them after they took Redhorn Gate. Dralvik wishes you to know that he is on the move to take Angmar." The King sat there and thought for a moment, unmoving. "Tell your King that we will stay here, and if the trolls do attack us, we will repel them with all our dwarven might!" The dwarf bows and leaves. The King calls for his best general, and tells him, "Erasmus, prepare defensive positions around our base here, and dig in. We are expecting a force of trolls to attack soon." "Trolls, my Lord?" Erasmus asks. "Yes. Trolls." The King replies.
----
Tells Clan Frostbeard of their plan
Digs in and prepares for a defense

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The Empire of Coldvar (message 2 of 2):
Emperor Nikolai sits at his desk reading reports from scouts in other provinces. He is writing reports for his ministers back at the capital.

"Hello, sir." General Elkins slips through the tent flaps.

"Hello, General. How are the men?"

The General sits in a chair in front of the Emperor's desk.
"They are well rested, but some of them are already restless for some battles."

The Emperor still sifting through papers, "Well, we have no reason to attack anyone at this moment, but we have reinforcements in the capital. I'll send some to the north. There is a lot of action on that border."

"That should keep them in good health. Speaking of which I noticed you really digging through the reports from the capital. Why is that?"

Emperor Nikolai freezes and looks the General dead in the eye's. "General, keep watch of that tongue of yours."

"I'm just saying. I wonder how Aldira is doing being cooped up in the capital? She must really want to escape."

"Aldira is probably fine. Also, she will not be going anyway. I told her to stay in the capital. She will listen."

General Elkins covers his mouth, "When did you start ordering her around? Last time I checked you are about 260 lbs and she is 4 tons."

"Well, she listens well enough for a dragon. I did raise her from when she was an egg. I have some authority on her."

"I'm sure. The only reason she stayed in the capital is because she injured her wing, but that was a while ago. She will be leaving the capital."

The Emperor stands and hand the General a scroll, "Find a messenger and give that to him. There orders for the reinforcements to move north."

"Yes, sir. Aldira is like you, sir. Stubborn as a horse."

"Your lucky General, that I promised your father I would not kill you. Dismissed Elkins."

"Yes, sir."

-------------------------------------------------

Move 1000 soldiers from Andrast to Pukel-Land


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Trollshaw Realm (message 2 of 2) (secret message):
Torogok's actual plan was to move his army from Angmar to the High Pass, now that the High Pass was cut off from Gundabad Dweller's reach. He know that there were still some spies around inquiring on his army movements so his movement from Angmar to Upper Rhudaun was a bait. The actual army is not to stop marching until the High Pass, where they'll attack and, eventually, win the pass from whatever orcs still reside there.

----
The 1665 orcs from Angmar move to High Pass not to Upper Rhudaun


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Etyangoldi Alliance (secret message):
The peace talks between the elves of Elvea-Falasse, the Etyangoldi Alliance and the humans of the Kingdom of Arthedain, and the trap for the human king had to wait as news from the eastern front, from the Dru humans arrived; apparently the dwarves of the Woodland Realm actually conquered Foothills and are most likely marching towards the Redhorn Gate.
"They're in for a big surprise", Curufinwe thought to himself. "Those dwarves are no match to the elite forces of the Etyangoldi Alliance! Our disciplined men can force march to the Redhorn Gate and reinforce the pass, long before those bearded fellow set foot in the province!"

----
Send all forces from Minhiriath towards Redhorn Gate


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Kingdom of Arthedain (secret message):
The Kingdom of Arthedain received news that the peace talks between the forces of Men and Elves, brokered by the elves of the Elvea-Falasse, are to be delayed as the elves of the Etyangoldi Alliance had some pressing matters to attend to.
"It's the perfect time to strike, while their forces are scattered elsewhere ...", Minyatur's counsel proposed, and Minyatur was very inclined to agree: "It's tempting, but we put our word on the line to the elves of the Elvea-Falasse. We stay as we are."

"My lord, the folk of the Shire are one inch away from open rebellion. If we don't do any active action now we will lose their support by the following days!", the counsel pressed on.

"Oh so this is how it is? Then take all the forces and lets move on Numeriador! The humans there definitely will align with our goals and ideals, and we'll please those of The Shire in the process..."

----
All soldiers to attack Numeriador


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The Woodland Enclave (secret message):
The dwarves were ready to attack the Redhorn Gate. The men working in the mines definitely wore Trollshaw clothings, although the guards appeared to be ... elves. Quite a curious turn of events, but the time was now to strike as their allies from the east, the Defender's Fjord, are marching west to unite with Clan Forochel dwarves and may need the Woodland Enclave's support.

"After capturing Redhorn Gate we'll turn our attention North and march our armies on Trollshaw realms, towards a meeting with our brothers of Clan Frostbeard."

----
Attack with all forces Redhorn Gate


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The Variag Order (message 2 of 2) (secret message):
The scouts sent due North and East arrived; many orcs in the North in Gorgoroth and none but the garrison due East, in Upper Nurn.
"Upper Nurn then, attack!"

----
Attack Upper Nurn with all forces


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Druwaith Folk (message 2 of 2) (secret message):
-snip-
----
Agree with the Non Aggression pact with the Variag Order
Move all forces from Ithilien towards Dagorlad

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Elvea Falasse:
-none-

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Rohan:
-none-

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The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • The Kingdom of Arthedain - successfully conquered 1 province: Numeriador.

  • Trollshaw Realm - successfully conquered 1 province: High Pass.

  • Clan Frostbeard - successfully conquered 1 province: Angmar.

  • The Woodland Enclave - failed to conquer Redhorn Gate.

  • The Variag Order - failed to conquer Upper Nurn.

DIPLOMACY:

  • Broken Tooth Tribe and Empire of Coldvar have agreed to a FRIENDSHIP.

  • The Variag Order and Druwaith Folk have agreed to a NON AGGRESSION PACT for 3 turns.

  • The Woodland Enclave and Etyangoldi Alliance have entered into WAR.

  • Clan Frostbeard and Trollshaw Realm have entered into WAR.








The Map of Middle Earth Roleplay - Update 05:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: +10% effectiveness ** Changed since last update! **

    • Favouritism: 44 (+0% effectiveness)

    • Regions under command: (4) : Gorgoroth, Dorwinion, Horse Plains (C), Upper Nurn

    • Armies under command: 1920 Orcs in Gorgoroth (with Hero) and 1260 Orcs in Upper Nurn




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +5% effectiveness

    • Favouritism: 49 (+0% effectiveness)

    • Regions under command: (5) : Angmar, Blue Mountain, Emyn Uial, Forochel (C), River Lhun

    • Armies under command: 680 Dwarves in Angmar (with Hero), 130 Dwarves in Forochel and 160 Dwarves in Blue Mountain




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 850 Elves in Southern Lindon (with Hero) and 690 Elves in Mithlond




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 43 (+0% effectiveness)

    • Regions under command: (5) : Andrast (C), Anfalas, Belfalas, Lamedon, Pukel-Land

    • Armies under command: 875 Humans in Belfalas (with Hero), 210 Humans in Anfalas, 1000 Humans in Pukel-Land, 930 Humans in Andrast and the dragon Aldira in Andrast




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 50 (+0% effectiveness)

    • Regions under command: (2) : Anorien, Rohan (C)

    • Armies under command: 2960 Humans in Rohan (with Hero)




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +15% effectiveness ** Changed since last update! **

    • Favouritism: 13 (-15% effectiveness) ** Changed since last update! **

    • Regions under command: (5) : Grey Mountain, Iron Hills, Northern Rhovanion, Upper Anduin, Withered Heath (C)

    • Armies under command: 1320 Dwarves in Upper Anduin (with Hero)




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (4) : Brown Lands, Dagorlad, Fangorn, Ithilien (C)

    • Armies under command: 910 Humans in Fangorn and 1440 Humans in Dagorlad




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: Curufinwe Fallenstar

    • Regions under command: (7) : Cardolan, Dunland, Enedhwaith, Hollin (C), Minhiriath, Northern Cardolan, Redhorn Gate

    • Armies under command: 375 Elves in Northern Cardolan and 480 Elves in Redhorn Gate




    • Kingdom's Name: (NPC) Gundabad Dwellers

    • Race: Orcs

    • Leader: Cvog the Vicious

    • Regions under command: (2) : High Pass, Gundabad (C)

    • Armies under command: 1930 Orcs in Gundabad




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (5) : Eastern Arthedain, Numeriador, Southern Arthedain (C), The Shire, Western Arthedain

    • Armies under command: 1970 Humans in Numeriador




    • Kingdom's Name: (NPC) The Variag Order

    • Race: Humans

    • Leader: Ulwarth the First

    • Regions under command: (5) : Khand, Harondor, Near Harad, Nurn, Sutherland (C)

    • Armies under command: 1035 Humans in Nurn (injured)




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Barazturg (female)

    • Regions under command: (6) : Anduin Vales, Foothills, Hearth of Mirkwood, Southern Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 535 Dwarves in Foothills (injured)




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (4) : Ettenmoors (C), High Pass, Rhudaur, Upper Rhudaur

    • Armies under command: 1080 Orcs in High Pass and 610 Orcs in Ettenmoors (paralyzed)




    • Kingdom's Name: N/A












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Empire of Coldvar

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Variag Order (they are the Attackers, 3 more updates until hostilities automatically end)


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • The Woodland Enclave

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Trollshaw Realm (they are the Defenders, 3 more updates until hostilities automatically end)


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • Etyangoldi Alliance

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Broken Tooth Tribe

    • Non Aggression Pacts (access on other's land - NO):

      • Druwaith Folk (2 turns remaining)

      • Etyangoldi Alliance (2 turns remaining)

      • The Variag Order (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • The Woodland Enclave

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Gundabad Dwellers (they are the Defenders, 2 more updates until hostilities automatically end)


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Empire of Coldvar (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Woodland Enclave (they are the Attackers, 2 more updates until hostilities automatically end)


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

    • Friendship (military assistance - NO, access on other's land - YES):

      • Trollshaw Realm

    • Non Aggression Pacts (access on other's land - NO):

      • Empire of Coldvar (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Woodland Enclave (they are the Attackers, 3 more updates until hostilities automatically end)


  9. (NPC) Gundabad Dwellers

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Defender's Fjord (they are the Attackers, 2 more updates until hostilities automatically end)

      • Trollshaw Realm (they are the Defenders, 2 more updates until hostilities automatically end)


  10. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  11. (NPC) The Variag Order

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Empire of Coldvar (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Broken Tooth Tribe (they are the Defenders, 3 more updates until hostilities automatically end)


  12. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Trollshaw Realm

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Druwaith Folk (they are the Defenders, 2 more updates until hostilities automatically end)

      • Etyangoldi Alliance (they are the Defenders, 3 more updates until hostilities automatically end)


  13. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Etyangoldi Alliance

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Gundabad Dwellers (they are the Attackers, 3 more updates until hostilities automatically end)

      • Clan Frostbeard (they are the Attackers, 3 more updates until hostilities automatically end)


  14. (Unfilled Slot)

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-










Wars timeout status throughout the realm:

  • War between Clan Frostbeard (Aggressor) and Trollshaw Realm (Defender)
    - Clan Frostbeard attacked Angmar - in this update, so in 3 updates the hostilities will end

  • War between The Woodland Enclave (Aggressor) and Etyangoldi Alliance (Defender)
    - The Woodland Enclave attacked Redhorn Gate - in this update, so in 3 updates the hostilities will end

  • War between Gundabad Dwellers (Aggressor) and Trollshaw Realm (Defender)
    - Gundabad Dwellers attacked Angmar - 1 update ago, so in 2 updates the hostilities will end
    - Trollshaw Realm attacked High Pass - in this update

  • War between The Variag Order (Aggressor) and Broken Tooth Tribe (Defender)
    - The Variag Order attacked Upper Nurn - in this update, so in 3 updates the hostilities will end
    - The Variag Order attacked Nurn - 1 update ago (the start of the war)

  • War between The Defender's Fjord (Aggressor) and Gundabad Dwellers (Defender)
    - The Defender's Fjord attacked Upper Anduin - 1 update ago, so in 2 updates the hostilities will end

  • War between The Woodland Enclave (Aggressor) and Druwaith Folk (Defender)
    - The Woodland Enclave attacked Foothills - 1 update ago, so in 2 updates the hostilities will end








RANKING: Most Provinces Controlled:


- (1st): (NPC) Etyangoldi Alliance (7 of 7)
- (2nd): (NPC) The Woodland Enclave (6 of 7)
- (3rd): (Player) Clan Frostbeard (5 of 5)
- (Player) The Defender's Fjord (5 of 5)
- (Player) Empire of Coldvar (5 of 5)
- (NPC) Kingdom of Arthedain (5 of 5)
- (NPC) The Variag Order (5 of 5)
- (NPC) Trollshaw Realm (4 of 7)
- (Player) Broken Tooth Tribe (4 of 5)
- (NPC) Druwaith Folk (4 of 5)
- (Player) Elvea-Falasse (3 of 5)
- (Player) Rohan (2 of 5)
- (NPC) Gundabad Dwellers (1 of 5)
- (Unfilled Slot)







NPC talk and decisions of this update:
.

Druwaith Folk:
After the capture of Foothills by the dwarves of the Woodland Enclave, Garahir and his forces were still isolated in the forests of Fangorn. They did manage to send news to the Dru camped at Ithilien to march onwards and camp near the Woodland Enclave borders, in Dagorlad. Their combined armies would be enough to recapture Foothills from the dwarves, especially if the elves of the Etyangoldi Alliance come to their aid in the ensuing battle.

For the moment, before making any concrete battle plans, an alliance request was to be sent to the elves of Etyangoldi Alliance; after all, they were tipped off on the Dwarf attacks ...
----
Send an alliance request to the Etyangoldi Alliance as to double attack on Foothills


.

Etyangoldi Alliance:
The valiant defense at Redhorn Gate, against the dwarves of Woodland Enclave, further fueled Curufinwe's rhetoric against the puny dwarves and their weak forces. With what is continuously mined in the mountains, in a short span of time most of Etyangoldi's forces will be equipped with top tier weapons and armor. The province is of strategic importance ...

The winds of change sweep Middle Earth ... dwarves fight against humans and elves, while orcs and trolls are allies of humans and elves ...

"Send a message to our allies, the elves of Elvea-Falasse;

King Cirdan of Lindon,

We still await to hear of your preparations for the triple meeting, between us, you and the humans of Arthedain. We ceased all hostilities with them, as to your request.

But dark news come from the north and from the east ... My fears are coming to materialize, friend.

The dwarves of after the mountains, of the woods of Mirkwood, attacked the Redhorn Gate, a part of our realm. Many brave soldiers fought defending the province against the invaders, and we successfully did so.

In the same time, the dwarves of the North attacked our friends province of Angmar, of the trolls of Trollshaw Realm.

You, my friend, are allied with these dwarves; their allies and friends attacked my provinces and they attacked my allies and friends!

Where do your loyalties lie in these dark times? With us, that respected your word and agreed to sheath our swords in front of the Kingdom of Arthedain? Or with your dwarf friends that try to chip off my lands and my friends lands?

Honestly I tell to you that I would come to your aid without hesitation if you ask that of us. But now we ask of you, will you help curb the pain and suffering of our people? And of our friends?"

----
Send the above message to the elves of Elvea-Falasse, to renounce their alliance with the Dwarves of Clan Frostbeard and declare them as enemies until relations get normalized again


.

Gundabad Dwellers:

----
Nothing for the moment


.

Kingdom of Arthedain:
Messengers from the dwarf factions of the icy plateaus of Forochel finally met with the King. Apparently they were on the march trying to find the king, while the king was moving from province to province, either to calm the populations of The Shire, to attack Western Arthedain and even now, to attack Numeriador.

Meeting with the dwarf emissaries and listening to their requests, the King of Arthedain, Amlaith Minyatur, replied the following:
"The times are troublesome. We had some differences with the Elves of Etyangoldi Alliance that we nearly acted upon. Now, with the help of the Elves of Elvea-Falasse, which I understand that are your allies, we're forced to put these differences aside; like we're the troublemakers in the bunch.

We do not like that. We do not like being treated as a second hand commodity, just because we're not of the same 'noble' race of elves. Instead of accepting our plea and helping us, your elf allies continue to let the Etyangoldi Alliance commit atrocities upon atrocities. We will accept the idea of a non aggression pact with you and your folk, as we still do not know what the future has in store for the kingdom of Arthedain. We suspect that in the next forseeable future things will be more clear."
----
Accept the non aggression proposal from the Clan Frostbeard


.

The Variag Order:
The Variag Order defeat in Upper Nurn was terrible for the forces of Ulwarth; the first defeat in a campaign with numerous conquers and wins. So resounding was the defeat that it scattered many of the mercenaries that applied for glory and riches under the banners of the Variag Order.

With the army left in disarray, the ruler Ulwarth had but one thing to do; to retreat from Nurn and organize the troops back to the capitol.

"Send an emissary of peace to the Broken Tooth Tribe. Tell them that we'd like to cease these unfortunate hostilities between our two realms."

----
Send a peace request to the orcs of Broken Tooth Tribe
The army in Nurn is to retreat to the capitol


.

The Woodland Enclave:

----
Nothing for the moment


.

Trollshaw Realm:

----
Nothing for the moment


.





The Community of Dispatch

Edited:

RawReport