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DispatchMetaGameplay

by The Community of Dispatch. . 49 reads.

Middle Earth Roleplay - Update 03

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:

Roleplay Region: Middle Earth Roleplay

THE MAP: Linkhttp://middle-earth.LTtstuff.com/roleplay/rp3/map.html

FAQ: Linkhttp://middle-earth.LTstuff.com/faq.html

Calculator: Linkhttp://middle-earth.LTstuff.com/calculator.html

List of all update dispatches:

More info:






List of all update dispatches... :

The webpage that contains all the maps (for all the updates) can be found LinkHERE.
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If you want specific details about a particular update (the dispatch) or just that update's map (in .jpeg):
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Update 00: page=dispatch/id=1389467
-- Map for Update 00: LinkHERE
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Update 01: page=dispatch/id=1391469
-- Map for Update 01: LinkHERE
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Update 02: page=dispatch/id=1393430
-- Map for Update 02: LinkHERE
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.Update 03: page=dispatch/id=1395224
-- Map for Update 03: LinkHERE
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Update 04: page=dispatch/id=1396791
-- Map for Update 04: LinkHERE
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Update 05: page=dispatch/id=1400183
-- Map for Update 05: LinkHERE
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Update 06: page=dispatch/id=1404302
-- Map for Update 06: LinkHERE
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Update 07: page=dispatch/id=1407673
-- Map for Update 07: LinkHERE
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Update 08: page=dispatch/id=1410965
-- Map for Update 08: LinkHERE
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Update 09: page=dispatch/id=1414955
-- Map for Update 09: LinkHERE
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Update 10: page=dispatch/id=1417947
-- Map for Update 10: LinkHERE
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Update 11: page=dispatch/id=1420880
-- Map for Update 11: LinkHERE
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Update 12: page=dispatch/id=1423832
-- Map for Update 12: LinkHERE
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Update 13: page=dispatch/id=1427221
-- Map for Update 13: LinkHERE
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Update 14: page=dispatch/id=1430459
-- Map for Update 14: LinkHERE
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Update 15: page=dispatch/id=1432718
-- Map for Update 15: LinkHERE
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Update 16: page=dispatch/id=1435901
-- Map for Update 16: LinkHERE
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Update 17: page=dispatch/id=1439158
-- Map for Update 17: LinkHERE
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Update 18: page=dispatch/id=1442299
-- Map for Update 18: LinkHERE
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Update 19: page=dispatch/id=1445631
-- Map for Update 19: LinkHERE
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Update 20: page=dispatch/id=1449390
-- Map for Update 20: LinkHERE
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Read dispatch

List of all update maps: Linkhttp://middle-earth.LTstuff.com/roleplay/rp3/







THE TALK FROM THE OLD UPDATE... :

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Druwaith Folk (message 1 of 2):
As the lands of Rohan and Anorien have been left unattended by the absent king of Rohan, the Dru folk of Anorien and Ithilien laid claims to the lands of Ithilien, the empty lands of Dagorlad and the forests of the Foothills.

Generations of suffering, hunt and persecution based on their savage looks, small stature and glowing red eyes made them secretive and suspicious, and so only a small number of contacts with their outside world were made throught the years; One could definitely say that all the Druwaith Folk want to do is to be hidden and to live in peace, in their own magical mysterious ways.

The recent incursions outside of their own world have one reason, and that reason has a name: Garahir, the ruler of the Dru Folk. For the moment their plans are unknown.

----


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Etyangoldi Alliance (message 1 of 2):
The decision to move the attack on Enedhwaith instead of Minhiriath, while having logistical reasons, proved to be a success. But, as always, a resounding victory is never enough for Curufinwe Fallenstar, as his next orders are to leave camp and attack Northern Cardolan next.

Shortly after giving the orders of attack, two Alliance soldiers came into the encampment with what appeared to be a couple of men with dim eyes.
"What is the meaning of this? Who are they?", Curufinwe asked the soldiers that stood still in front of him.
"King Curufinwe, as you well know, you sent the horsemen vanguard to pursue the rest of the rebels after Enedhwaith fell. On the border between Enedhwaith and the Pukel-Lands they noticed these men crossing over in an unmarked place. If it were not for our attack and the subsequent pursuit we might never have caught them. They have nothing on themselves and they refuse to talk."
King Curufinwe looked at the men brought in front of him. Analyzing their faces and apparel, Curufinwe addressed them:
"Welcome to the Etyangoldi Alliance. Who might you be? Perhaps desertors from the Empire of Coldvar? Or mercenaries, looking for greater glory?". Curufinwe grinned, like he knew a secret no one else does. "Tell me now, friends!"
----
Attack with all forces Northern Cardolan
Ask who are the men caught crossing the border from the Empire of Coldvar


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Gundabad Dwellers (message 1 of 2):
After the fall of Angmar to the trolls of Trollshaw Realm the orcs and hill-men fled the province and regrouped in the mountains of Gundabad. The orcish forces of the fortress of Gundabad, ruled by Cvog the Vicious, welcomed them and, there, with the other orcish forces of the realm, proclaimed the rise of a new faction, the Gundabad Dwellers, under the rule of Cvog.

The primary goal of the Gundabad Dwellers is to reclaim Angmar, and so Cvog sent a declaration of war to the Trollshaw Realms, followed by the words:
"Ya cursed troll, leave Angmar now or be killed, you and all of your nasty ugly stupid brothers"

----
Send declaration of war to Trollshaw Realms


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Kingdom of Arthedain (message 1 of 2):
A warlord has been working in secret to establish a new faction. He has organized the rebellion in Southern Arthedain and declared himself the new ruler of the Kingdom of Arthedain. Due to bad blood with the Etyangoldi Alliance, a number of other rebellions in progress have declared allegiance to his faction, and so the Kingdom of Arthedain has claimed the lands of Eastern and Southern Arthedain and of The Shire.

In the small citadel west to the Baranduin river, Amlaith Minyatur, the self-proclaimed human king of Southern Arthedain, was studying some maps of the realm. A newly emerged faction can be easily swayed off if the ruler lacks the influence to keep hold of his realms. And even if his kingdom of Arthedain is new, his claim on the land should not have cause to be disputed as Amlaith Minyatur is a descendent of the House of Elros, the Half-elf.

To increase his influence, three matters now have to be resolved; the first is the annexation of Western Arthedain into the realms of the Kingdom of Arthedain, the second is the initiation of diplomatic talks with the nearby kingdoms, and the third is an official stance against the brutal treatment of barbarians and rebels by the Etyangoldi Alliance, as this was one of the main reasons the lands of The Shire and of the Eastern Arthedain joined the Kingdom of Arthedain.

"While my influence still lacks to stand against the Etyangoldi Alliance, I do have enough men to complete the lands. Prepare to attack Western Arthedain!", Amlaith Minyatur proclaimed to his men, while adding "... and give me fresh maps of the realms. I want to know the borders exactly between us and the Etyangoldi Alliance, as well as who else is nearby!"

----
Attack Western Arthedain with all soldiers.


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The Variag Order:
The capture of Khand was one more step towards a complete union of the lands south of Nurn. With what few people still follow Ulwarth, and the mercenaries he'll recruit from Khand, Ulwarth reckons that it's enough to capture the ports and the rest of the realm of Harondor. Access to the Mouths of Anduin and to the Great Sea could mean a relationship with the Corsairs and the pirates of the sea and could mean more mercenaries and an open world.

The Broken Tooth Tribe was still a cause for worry. By now, no reply from the sent emissaries most definitely means that something ire happened. Locked in this part of the world, Ruler Ulwarth has a decision to make; going north is a given, but going north past the mountains of Gorgoroth, through Ithilien and Dagorlad, or going north through Nurn?

Send another emissary to the Broken Tooth Tribe. Tell them that the Variag Order withdraws their Non Aggression offer.

----
Withdraws the non aggression offer that was sent to the Broken Tooth Tribe
Attack with all forces on Harondor


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The Woodland Enclave (message 1 of 2):
In the palisade fort quickly constructed by her dwarf-engineers after the capture of Anduin Vales, Queen Barazturg was left speechless. The emissaries from the Defender's Fjord and from Clan Frostbeard arrived back to the Woodland Enclave and have met with the Queen. And Queen Barazturg was speechless. The emissaries stood still in front of her, waiting for her to speak. But Queen Barazturg was still speechless. The emissaries grew nervous. "Some heads will roll today..." one emissary whispered to the other. "By Anumidium, it won't be me!", the other dwarf replied.

But Queen Barazturg was still silent. After even more moments of uncomfortable silence, the Queen looked dead in the eyes and peacefully said:
"Yes. Tell me."
The emissaries then proceeded to inform the Queen that the dwarves of the Defender's Fjord have not yet agreed to the alliance while the dwarves of Clan Frostbeard agreed to only a Friendship agreement. The dwarf Queen sighed and replied "This saddens me even more on this already dark day. Dwarf unity, for some, are just words in the wind. That matters not. Leave now."
With that being said the emissaries quickly left, leaving the Queen alone in the room with only her thoughts.
The news of the vanguard that she sent hit her more deeply than she would have liked. Deserted dwarf-garrisons in High Pass and one of her emissaries that she sent to Redhorn Gate found dead at the borders between Foothills and Anduin Vales. And upon checking via hidden passages the fortress of Khazad-dm, men bearing the stindards of the Trollshaw Realms only further confirmed the dark scene. "Certainly its the doing of the Trollfolk of Ettenmoors. Only they could muster such a resentment towards the dwarf-folk of the mountains. On this day, and from this day onwards, the trolls of Trollshaws are mortal enemies of the dwarves for their vicious attack on Redhorn Gate and, possibly, High Pass."

Her whole room filled with darker thoughts. Queen Barazturg needed some time away from these thoughts, needed to calm down. Needed to think straight.
"The orcs will suffer. But send them an official war declaration for now. We still need to get the lands of Southern Mirkwood and then we'll turn our attention towards them. And give notice of our dire and dark findings to the dwarves of the Defender's Fjorn", and, after a small pause, "and to those of Clan Frostbeard."

----
Send a declaration of war towards Trollshaw Realms
Attack with all forces Southern Mirkwood
Asks the dwarves of Defender's Fjord what is their official diplomatic stance


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Trollshaw Realm:
With the capture of Angmar, Torogok the troll felt slightly vindicated. The years of captivity still have a bitter taste, and being in Angmar is a strong reminder of that.
"Don't just stand there! Come on in!" Torogok said to the shivering human by the door. "Are the troops ready to move to engage the remaining enemy forces? They were routed to Gundabad, but that will fall just as easily".
"Commander ... " said the human
Torogok growled.
"Ccccc..omander ... they allied with the orcs of Gundabad who mustered enough forces at the borders to make any attack from us be ... a certain ...." and the human stopped.
Torogok came closer to the man, grabbed him, got him up and stared him into the eyes.
"A certain what?" Torogok asked.
And with one last sigh, the human added "A certain defeat", knowing well what comes next and making peace with it.
"I need time to think," Torogok the troll said to himself, dropping the crushed bones of the human.

----


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The Empire of Coldvar (message 1 of 2):

Emperor Nikolai is bent over a map on his desk. He is moving small wooden pieces back and forth. Looking at reports from scouts from other regions. He is keeping a close eye on the other nations.

"Sir."

The Emperor continues to move wooden pieces. Mumbling to himself.

*Cough* "Sir."

The Emperor still does not address the man.

"Sir!"

The Emperor slowly looks up. A dangerous look in his eyes.

"Do you have a death wish?"

"Sir?"

The Emperor slowly stands. His hand on his sword.

"Are you deaf man? Or are you just stupid. I asked do you have a death wish!"

"No, sir."

"Then shut up! Give your damn message and get the hell out!"

"Yes, sir." The man hands the Emperor a message. And then he quickly leaves.

"Hmm. The reinforcements are arriving at the capital soon. Good."

Soon after the Emperor stopped reading, General Elkins strode in.

"Good morning sir. How are you doing?"

"Shut up. What news do you have?"

"Yes, sir. How do I tell you reports, if you told me to shut up?"

"God, I hate you. Just get on with it man!"

"Right sir. Recent reports say that the northern Dwarf nations are making an alliance. Scouts report seeing troops near Punkel-Land."

"Who are they?"

"Unknown at this time."

"The closest Kingdom near our northern border is the Etyangoldi Alliance. It is probably them."

"Probably. Our soldiers are a bit worn sir. We have pushed them non-stop through three provinces."

"Their rest will come soon. After we go crush another. Are the men ready? That is all I care about."

"Yes, sir. They stand ready to march."

"Give the orders."

"Yes, sir"
The General exits the tent.

Emperor Nikolai stares at the map and wonders if he could strike an alliance with the Dwarves.

----
Attack with 1410 troops and Hero the province of Belfalas.


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The Empire of Coldvar (message 2 of 2) (SECRET POST):
The Emperor before he was interrupted by the messenger. Was drawing up quiet orders for the Black 18th.

The orders were to take their 210 men and split from the main group. They are ordered to travel and wait in Anfalas.
----
Send on the attack of Belfalas only 1200 soldiers and split 210 soldiers back from the main group and move to Anfalas


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The Defender's Fjord:
As King Alexius is checking the maps of his realm, an emissary he sent to the Frostbeard Clan returns, and says, "My King, the ruler of the Frostbeard Clan gives you this message." The dwarf hands over a scroll that is decorated with a runic seal.

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///////// MESSAGE /////////
Exalted King Alexius I Comnenus, sovereign king of Withered Heath and ruler of The Kingdom of the Defender's Fjord. I, Dralvik II son and heir of Drolvuk Frozenhelm, sovereign king of the Clan Frostbeard and ruler of Khazd-gund greets you cordially.

I do agree with your vision of united dwarves, seeking the best for our peolpe. So far, I knew only of your allie of The Woodland Enclave in the East.

The Clan Frostbeard would be glad to call you friend and ally. To unify our agreement between the three dwarven lands I propose to open a merchant trail within The Woodland Enclave and our realms, order to benefit ourselves. Please let Barazturg know of my intentions.

Furthermore I realize that your soldiers are very well trained in the art of war, something that I admire, so I took the liberty of hosting Axitius to tell me about the customs of the East, more in these moments when I need to decimate the wolf-hides of my lands; surely he will keep you informed of the situation in my kingdom, and it seems fair to me.

We should stick together and offer any kind of assistance to one another. So if you ever find yourself in times of need send me the rune seal attached to this scroll and we will came to aid you.

May your hammer strike true,

Dalvik //////////////////
///////////////////////////

"I was about to ask you where Auxitius was," says the King. "You are dismissed." The dwarf walks out. Then an emissary from the Woodland Enclave walks in. "Your Highness, my Queen Barazturg sends you this parchment for you to sign, in order to make the alliance between your realm and her's official." The dwarf hands the scroll to the King. "It would be an honor", the King says, signing it. "Now return this to your Queen with my entry into your alliance. And inform her that the Frostbeard Clan wishes to open a trade route between the three of us. I have already said yes." The dwarf replies, "Yes, Your Highness", and he walks out. Alexius turns back to his maps. He thinks, hard. His southern borders secure, as it is only inhabited by barbarians who want nothing to do with the outside world. To the north and east are the mountains that demarcate the end of all Middle Earth. To the west is his ally, the Woodland Enclave, and the Orcish kingdom of Gundabad Dwellers, ruled, as. far as he knows, by King Cvog. Last time he sent a non-aggression pact request to an Orc, it didn't go so well. And plus, they are not that big of a kingdom, he thinks. So he decides that he will await a response from Queen Barazturg, and he will stay where he is.


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Clan Frostbeard:

The doors opened wide, revealing a elderly dwarf carrying a scroll. The Steward look at Dralvik II, and said: "A report, my lord, from Commander Baldur stationed at Emyn Uial..."

"Hand it to me, Frulvik", Dralvik II said, reaching out his hand.

//////////////////////////////
//// Report from Emyn Uial borders
//////////////////////////////
____________________________________________________________________________________________________________________________
Dralvik,

The missing wolf-hides were found in the eastern border this morning. Dead, as expected. None of us bothered on digging a decent grave for those savages.

The bodies were found together, each suffering the same deformities; peeled and flesh plucked from the bone on the arms and face. There's little doubt that they were someone's or something's dinner.

Some of the trackers claim to see some trolls heading north days ago. I admit that I have seen none, and so I have no conclusive results to report at this time.

I can say with certainty that the attack on this woods seems to have been very fortuitous, and does not appear to correlate with what was initially thought of as an advance by trolls on dwarf lands.

While the hunters has yet to examine the findings, my inclination is to suggest that not only did the trolls did it, but that their assault was based on a specific directive and perhaps a leader's order.

I suggest sending a delegation of bear hunters, in their full-bodied spiked armor northeast to the Angmar Mountains, to verify if the rumor is true and if the trolls really are on the move.

My humble investigations shall continue as time permits.

Baldur
____________________________________________________________________________________________________________________________
//////////////////////////////
//////////////////////////////

Dralvik II's eyes moved from side to side, he looked thoughtful, waving a finger in the air, he said to Frulvik:"Do as he says, send the delegation to found out what is happening in those lands"

Dubiously, Frulvik said: "What if they really do run into trolls, my lord?"

"Then...", Dralvik II paused:"if they are hostile we will have to be ready to respond with all our weapons. My father did not sacrifice himself to see his people succumb to an external force... Alert the forges, tell the garrisons to prepare. A storm is coming..."

----
Sends emissaries to Angmar looking for trolls.
Ask the trolls of the Trollshaw Realm what their official diplomatic stance towards the Clan Frostbeard is.


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Etyangoldi Alliance (message 2 of 2):

As the men from the Empire of Coldvar gave no answer to Curufinwe's question, he decided to invite all but one of them to his special guest quarters that have bars, with the remaining exception, the man that was shortest in statue, to be sent back to the Empire.

In the same time, Curufinwe heard of the reports of the nearby provinces of The Shire and Eastern Arthedain rebelling up and forming a new faction, the Kingdom of Arthedain.
"We're marching towards them anyway ..." was his only reply.

----
Send back one captured man to The Empire of Coldvar, escorted by two male (one having a scar on his right cheek) Alliance soldiers


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Gundabad Dwellers (message 2 of 2):
Cvog suddenly realised that, besides the trolls of Trollshaws, his provinces were surrounded by dwarves. There's a long history of bitter fights between orcs and dwarves, especially in and around Gundabad as the province has historical significance for both races. Many a times in the past Gundabad traded hands between the two races, captured by the dwarves only to be later on swarmed by and recaptured by orcs.

Understandably there's a lot of bad blood between the two, and Cvog's aim is, for the time being, recapturing Angmar. So the best resolve is to ask for a non-aggression-pact to the dwarves; a fight on three fronts is impossible for his army.
"Send these messages to the dwarves of the Defender's Fjord and of the Woodland Enclave."
"Dwarf rulers nearby,
Lets put aside petty differences between orcs and dwarves for a few moments and agree to a non-aggression-pact. We want to turn our attention west, but our eastern borders are not yet secured.
We would not want to fight to reclaim our land of Angmar and turn around and see dwarves fighting to claim other parts of our land, namely Gundabad.
Let's agree to non-aggression for a while?"

----
Send a Non-Aggression-Pact request to the dwarves of The Defender's Fjord and to the Woodland Enclave


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The Woodland Enclave (message 2 of 2):

The Queen received, at last, a message confirming the alliance between the two dwarf families, exclaiming to herself "we're brethren and sistren under the stars, now!". She drafted a quick answer to King Alexius Comnenus, but, in the process of writing, news came from the West. "More orcs?" Barazturg felt surprised.

The orcs of Gundabad were long-time enemies of the Woodland Enclave, even from the days of the past, of the awakening, a time when dwarves dwelled in Gundabad. In the recent past, however, small but constant incursions from orcs and sustained defeses by the dwarves made the lands unsuitable and unprosperous for all parties, and was left to the Gods and to the rebels and barbarians. Now the orcs managed to capture Gundabad and a few nearby provinces, including the High Pass in the mountains, reigniting an old spark in the Queen's eyes.

Returning to her message to her brethren, Alexius Comnenus the King of the dwarves of the Defender's Fjord, Queen Barazturg mentioned the following:
"Have the news of the fall of Gundabad to the orcs under Cvog reached you yet? If not, let me be the messenger ... Orcs again at our borders! I remind you that orcs viciously killed our brothers and sisters in the mountains of Redhorn Gate. Their thirst for dwarf blood demand immediate retribution! After my forces take Southern Mirkwood I I am to move towards Redhorn Gate to punish the Orcs of Trollshaw. I'll contact Dralvik the II'nd, the leader of the Clan Frostbeard, to secure an attack on the Trolls on two fronts. Perhaps you're willing to contribute to the fight, as well, as my ally?"

After a formal ending on that message, the Queen quickly drafted another message, this time to the Clan Frostbeard.
"Dralvik II, leader of dwarves from the west,
I remind you again of the dire news we received from the south; our emissaries turned up dead at the doorsteps of Redhorn Gate, and our intelligence put the Trolls of Trollshaw as responsible as their slave men are now working in the mines beneath the mountains. Soon I will be marching towards Redhorn Gate and towards the Trollshaws. They must be punished for their merciless attack on our brethren. Will you march with me, attacking them, when the times comes for the axes of the Woodland Enclave to turn their sharp ends towards them?"

Her plans to attack Redhorn Gate right after conquering Southern Mirkwood were cut a bit short by the rise of a new faction, the humans of Druwaith Folk. They laid claim to Foothills, the land between her provinces and Redhorn Gate. One last message was to be sent towards them:
"Send also a message to the Druwaith Folk, asking them to allow us to cross the border of Foothills with our armies, as we march towards Redhorn Gate, to reclaim it in the name of all dwarves."
----
Send a message to the Defender's Fjord letting them know of her future plans, no action required, but asked if they will follow along
Send a message to the Clan Frostbeard letting them know of her future plans, no action required, but asked if they will follow along
Send a message to the Druwaith Folk, asking for permission (a friendship) to cross into Foothills with the destination Redhorn Gate
Do not reply yet to the message from the Gundabad Dwellers


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Kingdom of Arthedain (message 2 of 2):

Amlaith Minyatur received his maps, describing the most recent movements around his lands. To the north the dwarves of Clan Frostbeard, to the west the elves of Elvea-Falasse and to the South the humans of the Empire of Coldvar. Obviously, to the east, the elves of the Etyangoldi Alliance.

Moreover, reports of elves mustering at the borders of Cardolan, towards the eastern part of Southern Arthedain, made Amlaith Minyatur to panic a bit. Sure, he had an army to defend his Capitol, but the army was already on the way towards Western Arthedain.
The king of Arthedain had a fear that the elves of the Etyangoldi Alliance were to attack Southern Arthedain, so he recalled a part of his armies attacking Western Arthedain, specifically 400 soldiers.

Not declaring anything against the elves of Etyangoldi Alliance made the population of The Shire and of Eastern Arthedain restless, the public order in these lands being frail at best. Time was still needed. And some friends.
"King Cirdan of the Starlight Coast,
My name is Amlaith Minyatur and the origin of my bloodline can be traced back to the House of Elros. Even if we are not an elves, my people had, generally, good relations with them; especially the elves of the west. Now my heart is cloudy as I fear that we will soon have to cross swords with the elves of the Etyangoldi Alliance.

As you well know, they are far off the values and morals of elves and they live for war. I extend my good will to you and ask you to do the same towards me and do not turn against me if I turn against them."

----
Move 400 soldiers back to Southern Arthedain, remaining 1200 soldiers attacking Western Arthedain
Send an emissary to the elves of Elvea-Falasse, asking for non-interferrence in a possible fight against the Etyangoldi Alliance, their allies. If they agree, maybe also a Non-Aggression Pact or a Friendship.


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Druwaith Folk (message 2 of 2):

Garahir, the leader of the Dru Folk, received word from the dwarves of the Woodland Enclave, asking for permission to cross the Foothills in order to attack Rhudaur Gate. His answer was to be negative, as the Dru humans do not trust any foreigners. There were many Dru refugees that were dwelling in the Foodhills, and seeing an army marching through their lands will definitely stir up bad memories.

"The answer is No. They are not to march their armies in the Foothills.", Garahir told his emissary to send as a reply back to Barazturg, the dwarf queen. And then he turned around towards another emissary and said "You will go towards the Redhorn Gate. Let them know of the plans of the dwarves."

"In the mean time, we'll unite the Dru folk of Brown Lands with the rest of our kind."

---
Send a message back to the Woodland Enclave, NO to passing through their lands.
Send a message to the owners of Redhorn Gate announcing of the Woodland Enclave intentions
Attack on Brown Lands with all forces.


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Elvea-Falasse (message 1 of 2):
To Minyatur of the Arthedain Kingdom
The King of your latent foe, Curufinwe; had requested an alliance between his Kingdom and Elvea-Falasse, which we had accepted. However my people where unaware of any sort of evils that you say are committed by King Curufinwe. We have found it wise to heed every warning and investigate every claim. Being of the honored Dunedain of Men, and having dominion over a peaceful land home to your Halfling kin, we believe your words more so. I will send envoys to both you and the Etyangoldi Alliance to better learn of your situation. In the meantime please please elaborate on the condition between your kingdom and the eastern elves.

----
Sends attachment to both the Arthedain Kingdom and Etyangoldi Alliance


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Elvea-Falasse (message 2 of 2) (SECRET POST):

----
Sends all elves with the hero to Southern Lindon, to help the local population and teach them


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Broken Tooth Tribe:
-none-

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Rohan:
-none-

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The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Druwaith Folk - successfully conquered 1 province: Brown Lands.

  • Etyangoldi Alliance - successfully conquered 1 province: Northern Cardolan.

  • Kingdom of Arthedain - successfully conquered 1 province: Western Arthedain.

  • The Variag Order - successfully conquered 1 province: Harondor.

  • The Woodland Enclave - successfully conquered 1 province: Southern Mirkwood.

  • Elvea-Falasse - successfully conquered 1 province: Southern Lindon.

  • The Empire of Coldvar - successfully conquered 1 province: Belfalas.

DIPLOMACY:

  • The Defender's Fjord and The Woodland Enclave have entered into an ALLIANCE.








The Map of Middle Earth Roleplay - Update 03:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: -5% effectiveness

    • Favouritism: 48 (+0% effectiveness)

    • Regions under command: (4) : Gorgoroth, Horse Plains (C), Nurn, Upper Nurn

    • Armies under command: 1920 Orcs in Gorgoroth (with Hero) and 2485 Orcs in Horse Plains




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +5% effectiveness

    • Favouritism: 48 (+0% effectiveness)

    • Regions under command: (3) : Emyn Uial, Forochel (C), River Lhun

    • Armies under command: 870 Dwarves in Emyn Uial (with Hero) and 690 Dwarves in Forochel




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 17 (-5% effectiveness) ** Changed since last update! **

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 850 Elves in Southern Lindon (with Hero) and 690 Elves in Mithlond




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness ** Changed since last update! **

    • Favouritism: 59 (+0% effectiveness)

    • Regions under command: (5) : Andrast (C), Anfalas, Belfalas, Lamedon, Pukel-Land

    • Armies under command: 875 Humans in Belfalas (with Hero), 210 Humans in Anfalas and 1930 Humans in Andrast




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 50 (+0% effectiveness)

    • Regions under command: (2) : Anorien, Rohan (C)

    • Armies under command: 2960 Humans in Rohan (with Hero)




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -wille-harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +5% effectiveness

    • Favouritism: 28 (+0% effectiveness)

    • Regions under command: (4) : Grey Mountain, Iron Hills, Northern Rhovanion, Withered Heath (C)

    • Armies under command: 730 Dwarves in Grey Mountain (with Hero) and 720 Dwarves in Withered Heath




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (4) : Brown Lands, Dagorlad, Ithilien (C), Foothills

    • Armies under command: 1280 Humans in Brown Lands and 1440 Humans in Ithilien




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: Curufinwe Fallenstar

    • Regions under command: (6) : Cardolan, Dunland, Enedhwaith, Hollin (C), Northern Cardolan, Redhorn Gate

    • Armies under command: 350 Elves in Northern Cardolan and 960 Elves in Hollin




    • Kingdom's Name: (NPC) Gundabad Dwellers

    • Race: Orcs

    • Leader: Cvog the Vicious

    • Regions under command: (3) : High Pass, Gundabad (C), Upper Anduin

    • Armies under command: 4200 Orcs in Gundabad




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (4) : Eastern Arthedain, Southern Arthedain (C), The Shire, Western Arthedain

    • Armies under command: 830 Humans in Western Arthedain and 1440 Humans in Southern Arthedain




    • Kingdom's Name: (NPC) The Variag Order

    • Race: Humans

    • Leader: Ulwarth the First

    • Regions under command: (4) : Khand, Harondor, Near Harad, Sutherland (C)

    • Armies under command: 910 Humans in Harondor and 1440 Humans in Sutherland




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Barazturg (female)

    • Regions under command: (5) : Anduin Vales, Hearth of Mirkwood, Southern Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 500 Dwarves in Southern Mirkwood and 840 Dwarves in Western Mirkwood




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (4) : Angmar, Ettenmoors (C), Rhudaur, Upper Rhudaur

    • Armies under command: 1870 Orcs in Angmar and 2160 Orcs in Ettenmoors




    • Kingdom's Name: N/A












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • The Woodland Enclave

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • Etyangoldi Alliance

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • The Variag Order (1 turn remaining)

      • Etyangoldi Alliance (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • The Woodland Enclave

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Trollshaw Realm (1 turn remaining)

      • Empire of Coldvar (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  9. (NPC) Gundabad Dwellers

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Trollshaw Realm

    • Official Enemies (in war with, maximum 2):

      • -none-


  10. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  11. (NPC) The Variag Order

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Empire of Coldvar (1 turn remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  12. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Trollshaw Realm

    • Official Enemies (in war with, maximum 2):

      • -none-


  13. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Etyangoldi Alliance (1 turn remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  14. (Unfilled Slot)

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-










Wars timeout status throughout the realm:

  • No wars right now !
    (just wait ...)








RANKING: Most Provinces Controlled:


- (1st): (NPC) Etyangoldi Alliance (6 of 7)
- (2nd): (Player) Empire of Coldvar (5 of 5)
- (3rd): (NPC) The Woodland Enclave (5 of 7)
- (NPC) The Variag Order (4 of 5)
- (NPC) Druwaith Folk (4 of 5)
- (NPC) Kingdom of Arthedain (4 of 5)
- (Player) Broken Tooth Tribe (4 of 5)
- (Player) The Defender's Fjord (4 of 5)
- (NPC) Trollshaw Realm (4 of 7)
- (Player) Elvea-Falasse (3 of 5)
- (Player) Clan Frostbeard (3 of 5)
- (NPC) Gundabad Dwellers (3 of 5)
- (Player) Rohan (2 of 5)
- (Unfilled Slot)







NPC talk and decisions of this update:
.

Druwaith Folk:

The Dru folk somewhat resemble dwarves in stature, with their short thick legs, fat arms, fat bellies and heavy buttocks. The main difference between the Dru folk and the dwarves was their long, wide and expresionless face, flat noses, curly hair and big black eyes that glowed red when angered or threathened.

So when the stumpy and fat Dru folk of the Noman-lands heard about a dwarf army at the border between the Mirkwood Forest and the edge of the Brown Lands, their eyes immediately turned red and many went in hiding. The few that were brave enough went on towards Garahir's army that was nearby, as Garahir just recently arrived with his tribesmen and secured the Brown Lands. After informing Garahir, a stand-still between the Dru folk and the dwarves of The Woodland Enclave ensued.

There was visible tension in the air, after the refusal from the Druwaith Folk to let the dwarves cross into the Foothills on their quest towards Redhorn Gate.
Afraid for his realm, Garahir turned around and inquired about other factions that can guarantee his realm's safety. Thus, he sent a message to the humans of Rohan, of the Coldvar Empire and of the Variag Order, as well as to the orcs of the Broken Tooth Tribe.

To the humans of Rohan:
"King Theoden, due to your benevolent nature the Dru folk have risen and are now strong. However, we fear for our lands and we ask of assistance. Please reply."

To the humans of the Empire of Coldvar:
"Humans of Anfalas, know that the marshes of Ithilien, the Foothills and the devastated regions of Dagorlad and the Brown Lands are all inhabited by the Dru folk. We do not want anything to do with the outside realm, as we like to live in our own world. We will protect your western borders as long as you protect our eastern ones. Please reply."

To the humans of the Variag Order:
"Humans of the South, we've heard of your long history in the deserted lands south of the mountains of Nurn and Gorgoroth. We have a similar story as many of our folk migrated to these lands from Khand and Harondor in the distant past. We're now inhabiting the deserted lands of Brown Lands and Dagorlad and we strive to survive in this land where we can be hidden and have peace. But to have peace we need secure borders. Will you reply?"

One more message, to the orcs of the Broken Tooth Tribe. The eyes of Garahir suddenly turned red. The Dru folk had distrust for all outside races and a deep hatred of orcs. Yes, the Dru folk were both feared and loathed by other Men of the region and they were considered little better than Orcs, and there was much enmity between those peoples. But the history between the Dru folk and Orcs was far darker than the persecutions from Men throughout the years.

Garahir hoped to change the general state of affairs between the Dru folk and the Men races with his recent messages, but a normalization of affairs between the Dru and the Orcs was, maybe, also in order. Selecting one of his guards to send the message to the orcs, Garahid wrote the following:
"To the Broken Tooth Tribe, we know that to the east of our Dagorlad lie your capitol and that to the south of the mountains of Gorgoroth lie your fortresses. And we also know that your armies border our provinces. From all the races, the Orcs are the ones we trust the least. But we want peace with all of the outside world, so we bring a peace offer and non aggression until the end of times."

----
Send a message to Rohan, asking for non-aggression
Send a message to The Empire of Coldvar, asking for non-aggression
Send a message to The Variag Order, asking for non-aggression
Send a message to the Broken Tooth Tribe, asking for non-aggression


.

Etyangoldi Alliance:
King Curufinwe received a message from the odd humans of the Druwaith Folk, announcing that the dwarves of The Woodland Enclave were planning to attack the Redhorn Gate. "What an ugly race of creatures, these Dru folk are. At first I thought that they were dwarves as their definitely resemble somes. Was just about to execute them ... " Curufinwe mentioned.

This changed his plans. Knowing that a dwarf retribution might come towards his lands is not very timely, especially now that his Non Aggression Pact with the Empire of Coldvar is to cease and that the Kingdom of Arthedain is still a nuisance. But none of these are urgent. An ally to the west of the Kingdom of Arthedain will definitely deter any incursions into his lands from the humans of Arthedain and the dwarves of the Woodland Enclave were still far away from Redhorn Gate, so the humans of the Empire of Coldvar were, now, the biggest threat. Especially since there were reports of curious movements at the borders between the two factions, some of them concluded with men of the Empire locked up in the Etyangoldi Alliance's cells.

"Why make someone an enemy when you can keep them closer and fight on other fronts?" Curufinwe thought to himself, adding "Send a message to the Empire of Coldvar" to one of most trusted vanguard elves.
"To Nikolai Naves of the Empire of Coldvar,
The Non Aggression Pact between our two realms is to end soon enough. We definitely can say that we both profited from it, and that it proved that we can live in mutal respect of our borders and desires. Personally, I share your expansionism ideals and I propose a union beween us in the form of a confederation of the South, of Etyangoldi Alliance and the Empire of Coldvar. Together we definitely can conquer the East, the West and the North. And, obviously, we will divide equally the spoils of the land."

King Curufinwe's attention turned towards the Trollfolk of Ettenmoors. They proved to be loyal enough. And if an attack from the dwarves is imminent, then a buffer between him and the dwarves is going to be really helpful. Surely, the trolls lack the understanding of these subtle nuances of things, so there's no need to let them know of the full scale of the problem. The following message was for the trolls:
"Torogok of the Trolls,
Your fealty towards the Etyangoldi Alliance in the recent past has not been unnoticed. The Non Aggression-Pact between our two races is soon going to expire, so I am going to extend to you an offer of an official Friendship. It's the best I can do seeing as I already have as ally one elf and, possibly, the humans of the South. We send you this offer as we've had contacts from the east announcing us that dwarves set their axes towards you, so we want to help as you've helped us in the past."

That should have been enough of official enactments if it wasnt for the envoy from Elvea-Falasse asking for updates between, what can it be, between the Kingdom of Arthedain and the Etyangoldi Alliance. As a reply was expected, the following was noted:
"Ally from the west, race of my race and friend,

You've asked about Arthedain. Know that the Kingdom of Arthedain is nothing more than a kingdom in passing in our lifespan. We've seen so many of them that we lost count. Do you not remember, since the old days up to now? Indeed, the ambitions of Men pale when put to the time scale that the Valar bestowed Elves with. Little guilds beneath a chieftain and little chieftains beneath a ruler? Please ... we will deal with them and absorb their lands back into our Alliance. After all, the Valar offered to us the guidance for all other races, under one banner to rule Middle Earth. Thus, the Men of the realm will be better protected against the outside forces if they are part of our Alliance. Our fair, honest Alliance of Men, Elves, even of Orcs! Can you imagine? An alliance of all races? Well.. except the dark shadows coming from the East ... but do not worry of that, as we will keep your borders secure from any threats coming from the East.

Certainly you agree that Arthedain must remain a part of our Alliance."

----
Send a proposal of an Alliance to the Empire of Coldvar under the form of a Confederacy
Send a proposal of a friendship to the Trollshaw Realms
Send a message back to the Elvea-Falasse explaining about the Kingdom of Arthedain situation


.

Gundabad Dwellers:
The orcs of Gundabad spent the last period of time gathering even more orcs. And even more orcs. An attack of Angmar was imminent, but were these orcs even enough?
Cvog ran the numbers in his head ... the numbers seemed correct. His spies informed of an 1870 troll-army in Angmar, and with the garrison ... they could win.

----
Attack with all 4200 orcs the province of Angmar


.

Kingdom of Arthedain:
Amlaith Minyatur received the emissary from the Elvea-Falasse and drafted a reply.
"King Cirdan of the Mithlond and of the Lindon Elves,
Your most recent message put hopes in our souls and hearts. The elves of the Alliance are ruthless conquerors, they act very much so like a crumbling empire ... draining all the resources of the land and conscripting all the souls that could muster weapons into their so-called "Alliance". We have first-hand experiences from the folk of The Shire, for example, that broke-off from the hold of the Etyangoldi and joined our Kingdom.

If not contained, we are unsure what will happen to us ... and, I fear, to the rest of the world. Thus, we will declare war on them, but we have to make sure that you understand our intentions and agree to our plea."

----
Send an emissary back to the Elvea-Falasse, explaining about the Etyangoldi Alliance situation


.

The Variag Order:
Ulwarth plans for uniting the nomads of Khand, Sutherland and Harondor are complete. Now its time for expansion. But before any of this, there was the matter of the non aggression pact with the Empire of Coldvar. It's soon expiring. Ulwarth liked how things were in the past in his relationship with the Empire, and so things can continue.

"Send a new Non-Aggression pact request to the Empire of Coldvar. Tell them that we respect their desires, and we will turn our attention to things in our part of the world, they to things in their part of the world, and that our borders are safe."

"Now, as that matter is taken care of, try and contact the Corsairs of the Great Sea. Tell them that there's enough riches in Middle Earth and that, if they'd like, they can dock in Harondor and dig up some of the treasures awaiting them. Also that we are in search for more able men as we're attacking the fortresses of Mordor at the plateau of Gorgoroth and in the plains Nurn. The lands are inhabited by a cunning race of orcs, but nothing the corsairs have not encountered on the seas."

The last was a notification to the Broken Tooth Tribe orcs of the new status quo between the two factions; does not matter if this emissary gets lost in the orc's lands, like the ones that were sent before; the thought has to count.
With that in mind, the preparations for the armies are put in motion. They'll attack Nurn with all the mercenaries Ulwarth has mustered in such a short time. The small detachment still present on the mountain gap at the entrance to Nurn was to report of any enemy movements.

----
Request a continuation of the Non Aggression-Pact to the Empire of Coldvar
Declare the Broken Tooth Tribe as enemies
Attack on Nurn with all forces, 2350 soldiers


.

The Woodland Enclave:
Queen Barazturg did not like, at all, the message from the Druwaith Folk. Redhorn Gate was to be reclaimed. With so much passion, she personally and her army in Southern Mirkwod will clear the way for the attack. The Dru folk might mind, but it is for the greater dwarf glory. The dwarves of Middle Earth are neither weak nor to be toyed with.

----
Attack with 500 soldiers from Southern Mirkwood the province of Foothills, without declaring the Druwaith Folk as enemies
Move the 840 soldiers from Western Mirkwood to Anduin Vales


.

Trollshaw Realm:

While stationed in Angmar, Torogok received the message from the King Curufinwe of the Etyangoldi Alliance and leered over it. "Fealty?", Torogok put emphasis on this word. "Heh, the trolls of Trollshaw have no fealty for the Etyangoldi Alliance, they're merely a convenience. Especially now that we're in bad terms with the Orcs of Gundabad and with the dwarves of the Woodland Enclave. So we'll agree with their friendship request, even if we do not agree with their terms. For now it's more important to keep our borders to the South secured.".
Torogok called one emissary from the newer batch of human emissaries. You could tell that they represent the function by the fact that they do not have weaponsn but still have all their limbs attached.
"So tell them that we agree. And you better come back again with their answer. Don't you dare run away ..." Torogok said to the emissary.

In the mean time, news of dwarf-hunters from the West, from the dwarf lands of Forochel, reached the ear of Torogok. They were definitely trying to spy on their forces camped in Angmar. Knowing well of the war declaration of the dwarves of the Woodland Enclave, Torogok expected that this war party was sent exactly to check the state of affairs and strength of his armies. Nonetheless, this was the first interaction between Clan Frostbeard and the Trollshaws, and Torogok was big but not that stupid. There was no official stance from Clan Frostbeard, so he'll not assume that they are enemies just because they're dwarves. Although its tempting, there's enough trouble on the eastern borders ... and to create trouble on the west is ... careless, at best. Torogok did not advance so much just to be crushed by his ego.

Thus, an attack party was to be send to try to capture and not to kill the dwarf-hunters encroaching into his lands. Torogok stressed on this. The dwarves are to be captured, not killed. If the dwarves surrender they will be interrogated and asked about their leader whereabouts and plans. If they refuse to surrender then they will be treated accordingly. And if they have anything interesting to say, they'll be escorted directly to Torogok.

And, finally, in order to secure all the border provinces against the Orcs of Gundabad, a redistribution of forces was necessary. It was decided to bring in 860 slave-soldiers freshly trained in Ettenmoors towards the fortress of Angmar and to station them there.
----
Send 860 soldiers from Ettenmoors towards Angmar
Send an armed party to meet the dwarf-hunter party that was sent by the Clan Frostbeard. The Clan Frostbeard decides if the dwarves surrender and talk with Torogok (if they surrender they will meet Torogok in person) or if they do not surrender and either die or flee in the fight


.





The Community of Dispatch

Edited:

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