by Max Barry

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by The Machiavellian State of Gothic Vandelia. . 65 reads.

The Arms manufacturing system part 2

This is a continuations since there actually was a max limit on the size of a dispatch. Who knew?

Air-to-air missiles

Active radar homing (AR) (arms manufacturing 30 000, IT 10 000)
Active radar (AR)-guided missiles carry their own radar system to detect and track their target. However, the size of the radar antenna is limited by the small diameter of missiles, limiting its range which typically means such missiles are launched at a predicted future location of the target, often relying on separate guidance systems such as Global Positioning System, inertial guidance, or a mid-course update from either the launching aircraft or other system that can communicate with the missile to get the missile close to the target. At a predetermined point (frequently based on time since launch or arrival near the predicted target location) the missile's radar system is activated (the missile is said to "go active"), and the missile then homes in on the target.

If the range from the attacking aircraft to the target is within the range of the missile's radar system, the missile can "go active" immediately upon launch.

The great advantage of an active radar homing system is that it enables a "fire-and-forget" mode of attack, where the attacking aircraft is free to pursue other targets or escape the area after launching the missile.

Semi-active radar homing (SARH) (arms manufacturing 5000)
Semi-active radar homing (SARH) guided missiles are simpler and more common. They function by detecting radar energy reflected from the target. The radar energy is emitted from the launching aircraft's own radar system.

However, this means that the launch aircraft has to maintain a "lock" on the target (keep illuminating the target aircraft with its own radar) until the missile makes the interception. This limits the attacking aircraft's ability to maneuver, which may be necessary should threats to the attacking aircraft appear.

An advantage of SARH-guided missiles is that they are homing on the reflected radar signal, so accuracy actually increases as the missile gets closer because the reflection comes from a "point source": the target. Against this, if there are multiple targets, each will be reflecting the same radar signal and the missile may become confused as to which target is its intended victim. The missile may well be unable to pick a specific target and fly through a formation without passing within lethal range of any specific aircraft. Newer missiles have logic circuits in their guidance systems to help prevent this problem.

At the same time, jamming the missile lock-on is easier because the launching aircraft is further from the target than the missile, so the radar signal has to travel further and is greatly attenuated over the distance. This means that the missile may be jammed or "spoofed" by countermeasures whose signals grow stronger as the missile gets closer. One counter to this is a "home on jam" capability in the missile that allows it to home in on the jamming signal.

Infrared guidance (IR) (arms manufacturing 5000)
Modern infra-red guided missiles can detect the heat of an aircraft's skin, warmed by the friction of airflow, in addition to the fainter heat signature of the engine when the aircraft is seen from the side or head-on. This, combined with greater maneuverability, gives them an "all-aspect" capability, and an attacking aircraft no longer had to be behind its target to fire. Although launching from behind the target increases the probability of a hit, the launching aircraft usually has to be closer to the target in such a tail-chase engagement.

An aircraft can defend against infra-red missiles by dropping flares that are hotter than the aircraft, so the missile homes in on the brighter, hotter target. In turn, IR missiles may employ filters to enable it to ignore targets whose temperature is not within a specified range.

Towed decoys which closely mimic engine heat and infra-red jammers can also be used. Some large aircraft and many combat helicopters make use of so-called "hot brick" infra-red jammers, typically mounted near the engines. Current research is developing laser devices which can spoof or destroy the guidance systems of infra-red guided missiles. See Infrared countermeasure. The sidewinder is a classic IR guided missile.

Imaging infrared (ASRAAM) (arms manufacturing 65 000)
Ultra modern missiles such as the ASRAAM use an "imaging infrared" seeker which "sees" the target (much like a digital video camera), and can distinguish between an aircraft and a point heat source such as a flare. They also feature a very wide detection angle, so the attacking aircraft does not have to be pointing straight at the target for the missile to lock on. The pilot can use a helmet mounted sight (HMS) and target another aircraft by looking at it, and then firing. This is called "off-boresight" launch. For example, the Russian Su-27 is equipped with an infra-red search and track (IRST) system with laser rangefinder for its HMS-aimed missiles.

Electro-optical (arms manufacturing 50 000)
A recent advancement in missile guidance is electro-optical imaging. The Israeli Python-5 has an electro-optical seeker that scans designated area for targets via optical imaging. Once a target is acquired, the missile will lock-on to it for the kill. Electro-optical seekers can be programmed to target vital area of an aircraft, such as the cockpit. Since it does not depend on the target aircraft's heat signature, it can be used against low-heat targets such as UAVs and cruise missiles. However, clouds can get in the way of electro-optical sensors.

Passive Anti-radiation (ARM) (arms manufacturing 40 000)
Evolving missile guidance designs are converting the anti-radiation missile (ARM) design, pioneered during Vietnam and used to home in against emitting surface-to-air missile (SAM) sites, to an air intercept weapon. Current air-to-air passive anti-radiation missile development is thought to be a countermeasure to airborne early warning and control (AEW&C - also known as AEW or AWACS) aircraft which typically mount powerful search radars.

Due to their dependence on target aircraft radar emissions, when used against fighter aircraft passive anti-radiation missiles are primarily limited to forward-aspect intercept geometry.

Another aspect of passive anti-radiation homing is the "home on jam" mode which, when installed, allows a radar-guided missile to home in on the jammer of the target aircraft if the primary seeker is jammed by the electronic countermeasures of the target aircraft

PYTHON-5 (Arms manufacturing 75 000)
The Python-5 from Rafael Advanced Defence Systems is a fifth-generation AAM designed to engage very short range and near BVR targets.

The missile is equipped with a new dual waveband focal plane array (FPA) imaging seeker, inertial navigation system and advanced infrared counter-countermeasures (IRCCM).

The Python-5 can be launched from very short to beyond visual ranges in lock-on before launch (LOBL) and lock-on after launch (LOAL) modes with full sphere launch capability. The solid fuel rocket motor and warhead ensure a high probability of success

MICA (Arms manufacturing 85 000)
The system includes two variants, namely MICA (EM) RF featuring an active radio frequency seeker and MICA IR featuring a dual waveband imaging infrared seeker to defeat enemy countermeasures. A surface-launched version named VL MICA is also available for use by naval or ground-based air defence systems.

The MICA is fitted with a HE warhead focused on splinter fragments and compatible with any advanced fighter aircraft. Its lightweight and compact dimensions allow the integration of up to six missiles on medium to lightweight fighters.

IRIS-T (Infra Red Imaging System Tail/Thrust Vector-Controlled) (Arms manufacturing 100 000)
The IRIS-T (Infrared Imaging System – Tail/Thrust Vector Controlled) is a new generation short-range AAM produced by Diehl BGT Defence. The missile can engage aerial targets within a range of 25km. The IRIS-T can destroy a wide variety of targets with its high-explosive fragmented warhead fitted with a proximity fuse. It is equipped with imaging infrared (IIR) seeker for high accuracy and all-aspect capability in severe electronic countermeasure (ECM) environments. The solid-fueled motor with thrust vector control ensures the engagement of highly maneuverable targets.

Meteor BVRAAM (arms manufacturing 125 000)
The Meteor BVRAAM features a state-of-the-art active radar seeker, a two-way data link communication and a solid-fuelled Ramjet motor to engage a wide range of targets with pinpoint accuracy. It also carries a blast fragmentation warhead with proximity and impact fuses for optimum lethality. The missile has high countermeasure resistance and offers the biggest ‘no escape zone.

Wrong place to be if an ARM missile is fired...

Air-to-surface missile

Anti-tank guided missile (ATGM)
An anti-tank guided missile (ATGM), anti-tank missile, anti-tank guided weapon (ATGW) or anti-armor guided weapon is a guided missile primarily designed to hit and destroy heavily armored military vehicles. It require that the firer are not moving too fast so it is most effective fired from an helicopter or a VTOL plane but ground attack planes often fire them as well. You can not fire them at supersonic speed so a ramjet plane can't carry them.

First-generation manually command guided MCLOS missiles (arms manufacturing 5000) require input from an operator using a joystick or similar device to steer the missile to the target. The disadvantage is that the operator must keep the sight's cross hairs on the target and then steer the missile into the cross hairs—i.e. the line-of-sight. To do this, the operator must be well trained (spending hundreds of hours on a simulator) and must remain stationary and in view of the target during the flight time of the missile. Because of this, the operator is vulnerable while guiding the missile.

Second-generation semi-automatically command guided SACLOS missiles (arms manufacture 20 000) require the operator to only keep the sights on the target until impact. Automatic guidance commands are sent to the missile through wires or radio, or the missile relies on laser marking or a TV camera view from the nose of the missile. Examples are the Russian 9M133 Kornet, Israeli LAHAT and the American Hellfire I missiles. The operator must remain stationary during the missile's flight.

Third-generation guidance systems rely on a laser, electro-optical imager (IIR) (arms manufacturing 35 000) seeker or a W band radar seeker in the nose of the missile. Once the target is identified, the missile needs no further guidance during flight; it is "fire-and-forget", and the missile operator is free to retreat. However, fire-and-forget missiles are more subject to electronic countermeasures than MCLOS and SACLOS missiles. Examples include the German PARS 3 LR and the Israeli Spike.

Air-launched cruise missiles

A cruise missile is a guided missile used against terrestrial targets that remains in the atmosphere and flies the major portion of its flight path at approximately constant speed. Cruise missiles are designed to deliver a large warhead over long distances with high precision. Modern cruise missiles are capable of traveling at supersonic or high subsonic speeds, are self-navigating, and are able to fly on a non-ballistic, extremely low-altitude trajectory. Cruise missiles can carry nuclear warheads and counts a tactical nukes if they do.

Hypersonic cruise missile (arms manufacturing 10 000)
A hypersonic speed cruise missile would travel at least five times the speed of sound (Mach 5). Range 300km.

Large Hypersonic cruise missile (arms manufacturing 50 000)
Range 3000 km.

Supersonic cruise missile
These missiles travel faster than the speed of sound, usually using ramjet engines. The range is typically 100–500 km, but can be greater. Guidance systems vary.

Ultra Long-range subsonic (arms manufacturing 25 000)
Range: 1000km

Long-range subsonic (arms manufacturing 10 000)
Range: 500km

Medium-range subsonic (arms manufacturing 5000)
Range: 250 km

Short-range subsonic (arms manufacturing 1000)
Range: 100km

Anti-ship missile

Anti-ship missiles are guided missiles that are designed for use against ships and large boats. Most anti-ship missiles are of the sea skimming variety, and many use a combination of inertial guidance and active radar homing. A good number of other anti-ship missiles use infrared homing to follow the heat that is emitted by a ship; it is also possible for anti-ship missiles to be guided by radio command all the way.

Anti ship missiles released from air

AGM-123 Skipper II (arms manufacturing 5000)
Range: 25km Speed: 1,100 km/h Guidance: laser-guided

Kh-55 (can carry a nuclear warhead) (arms manufacturing 20 000)
Range: 300 km Speed: 828 km/h Guidance: Inertial by Radar, TERCOM, Infrared

Sea Eagle (arms manufacturing 10 000)
Range: 110+ km Speed: 1000 km/h Guidance: active radar

LRASM (arms manufacturing 50 000)
Range: 560 km Speed: High Subsonic Guidance: Passive Radar and Infrared Homing

Harpoon (can also be fired from surface & sub) (arms manufacturing 25 000)
Range: 280 km Speed: 864 km/h Guidance: radar

Trilobate (Arms manufacturing 75 000, IT 50 000)
Range: 750 km, speed: Mach 1, Guidance: AI

Bodkin (arms manufacturing 100 000, IT 75 000)
Range: 1000 Km, Speed: mach 3, Guidance: AI

Harpax (Arms manufacturing 125 000, IT 100 000)
Range 1500 km, Speed: Mach 5, Guidance: AI

Tactical systems

These systems will not take down ICBMs but well regular missiles like cruise missiles and similar. In theory they could actually take down a ICBM but that would require both a lot of luck and timing, even sending lots of them would only give you a relative small chance. They do however have a high chance to take down cruise missiles and smaller missiles like Harpoons and Mavericks, something ABMs can't do. Anti missiles have 95% chance of taking out a missile if it have higher stat cost then the missile or the same. It have 50% if it's stat is 10 000 lower or less. 25% if below that. Consider them to have intercept 1 against a ballistic missile.

Patriot missile (arms manufacturing 20 000)

HQ-29 (arms manufacturing 30 000)

Aster 30 missile (arms manufacturing 35 000)

A–235 Nudol (arms manufacturing 50 000)

AEGIS (Not missiles but miniguns linked with a targeting computer, mainly used on ships) (arms manufacturing 30 000)

Anti-satellite weapon

Anti-satellite weapons (ASAT) are space weapons designed to incapacitate or destroy satellites for strategic military purposes. Several nations possess operational ASAT systems. Although no ASAT system has yet been utilised in warfare, a few nations have shot down their own satellites to demonstrate their ASAT capabilities in a show of force.

Naryad (arms manufacturing 30 000)

RIM-161 Standard Missile 3 (arms manufacturing 40 000)

SC-19 ASAT missile (arms manufacturing 50 000)

PL-19 Nudol (arms manufacturing 60 000)

Anti-submarine missile

Depth charges were the earliest weapons designed for use by ships against submerged submarines. These explosives were initially dropped as the ship moved over the presumed location of a submarine. Before World War II, shipboard sonar was unable to maintain contact with a submarine at close range.

Various mortar-type projectors, including Hedgehog and Squid, were devised during World War II to allow a ship to maintain sonar contact while lobbing explosive charges toward the submarine.[1]

During the Cold War, missiles were developed to provide greater range with reduced recoil. Some missiles and rockets, such as Hong Sang Eo carry homing torpedoes to provide terminal guidance for the warhead.[2]

The advantage of an anti-submarine missile is the attack stand-off range. The Swedish Bofors 375mm m/50 Anti-Submarine Warfare (ASW) rockets, in the past commonly used by Sweden, France, Japan and Germany for instance, can travel as far as 3600m depending on the rocket used.[3] The USSR developed its own anti-submarine rockets in the RBU series and these are still in use in Russia and in countries using Russian designed ships. Today anti-submarine rockets have been phased out in most western navies, replaced by the Homing ASW Torpedo.

Bofors 375mm m/50 Anti-Submarine Warfare (ASW) rockets (Arms manufacturing 15 000)

Ikara missile (arms manufacturing 10 000)

Type 07 Vertical Launch Anti-submarine rocket (arms manufacturing 20 000)

UUM-44 SUBROC (arms manufacturing 8000)

Land-attack missile

A land-attack missile(LAM) is a naval surface-to-surface missile that is capable of effectively attacking targets ashore, unlike specialized anti-ship missiles, which are optimized for striking other ships. Some dual-role missiles are suitable for both missions.

Like long-range anti-ship missiles, land-attack missiles are usually turbojet or turbofan powered cruise missiles. To prevent early detection and counter-measures, they usually fly near the ground at very low altitude, employing terrain-following techniques, either with terrain-following radar or with precise navigation system, like GPS, combined with a stored map of obstacles and ground elevation data (TERCOM).

Land-attack missiles are usually programmed before launch to follow a set of waypoints up to the target. Terminal guidance can be done with active radar homing, passive radar or Electronic warfare support measures, infrared homing or optical guidance, or the (fixed) target was predesignated with as final waypoint.

Some missiles allow mid-course updates after launch and some may even send information back to the launch platform or other units.

3M-54 Kalibr (arms manufacturing 50 000)
Range: 2500km

BGM-109 Tomahawk (TLAM) (arms manufacturing 30 000)
Range: 1300km

RBS15 (arms manufacturing 10 000)

Man-portable air-defense system

Man-portable air-defense systems (MANPADS or MPADS) are shoulder-launched surface-to-air missiles (SLSAMs). They are typically guided weapons and are a threat to low-flying aircraft, especially helicopters.

Unguided (arms manufacturing 1000)
Borrowing from the concept of the simple and effective anti-tank Panzerfaust, the Fliegerfaust, an unguided multibarreled 20mm rocket launcher, was developed by Nazi Germany in 1944. The weapon never reached mass production due to the end of World War II.

Following World War II, Soviet designers also experimented with unguided multibarreled rocket launchers[8] but this design concept was abandoned in favor of guided missiles equipped with an infrared sensor.

Infrared shoulder-fired missiles are designed to home-in on a heat source on an aircraft, typically the engine exhaust plume, and detonate a warhead in or near the heat source to disable the aircraft. These missiles use passive guidance, meaning that they do not emit signals to detect a heat source, which makes them difficult to detect by targeted aircraft employing countermeasure systems.

First generation (arms manufacturing 5000)
The first missiles deployed in the 1960s were infrared missiles. First generation shoulder-fired SAMs, such as the U.S. Redeye, early versions of the Soviet 9K32 Strela-2, and the Chinese HN-5 (copy of Soviet Strela-2), are considered "tail-chase weapons" as their seekers can only acquire and engage a high performance aircraft after it has passed the missile's firing position. In this flight profile, the aircraft's engines are fully exposed to the missile's seeker and provide a sufficient thermal signature for engagement. First generation IR missiles are also highly susceptible to interfering thermal signatures from background sources, including the sun, which many experts feel makes them somewhat unreliable

Second generation (arms manufacturing 15 000)
Second generation infrared missiles, such as early versions of the U.S. Stinger, the Soviet SA-14, and the Chinese FN-6, use improved coolants to cool the seeker head, which enables the seeker to filter out most interfering background IR sources as well as permitting head-on and side engagement profiles. These missiles may also employ technologies to counter decoy flares that might be deployed by targeted aircraft and also have backup target detection modes such as the ultraviolet (UV) mode found on the Stinger missile.

Third generation (arms manufacturing 30 000)
Third generation infrared shoulder-fired SAMs, such as the French Mistral, the Soviet 9K38 Igla, and the U.S. Stinger B, use single or multiple detectors to produce a quasi-image of the target and also have the ability to recognize and reject flares dispensed from aircraft.

Fourth generation (arms manufacturing 50 000)
Fourth generation missiles, such as the cancelled American FIM-92 Stinger Block 2, Russian SA-25, and missiles believed to be under development in Japan, France, and Israel could incorporate focal plane array guidance systems and other advanced sensor systems, which will permit engagement at greater ranges.

Russian 9K333 Verba is a finished fourth-generation MANPADS with three-channel optical guidance (ultraviolet, near-infrared, mid-infrared).

Command line-of-sight (early: arms manufacturing 5000, modern: arms manufacturing 30 000)
Command guidance (CLOS) missiles do not home in on a particular aspect (heat source or radio or radar transmissions) of the targeted aircraft. Instead, the missile operator or gunner visually acquires the target using a magnified optical sight and then uses radio controls to "fly" the missile into the aircraft. One of the benefits of such a missile is that it is virtually immune to flares and other basic countermeasure systems that are designed primarily to defeat IR missiles. The major drawback of CLOS missiles is that they require highly trained and skilled operators. Numerous reports from the Soviet–Afghan War in the 1980s cite Afghan mujahedin as being disappointed with the British-supplied Blowpipe CLOS missile because it was too difficult to learn to use and highly inaccurate, particularly when employed against fast moving jet aircraft. Given these considerations, many experts believe that CLOS missiles are not as ideally suited for untrained personnel use as are IR missiles, which sometimes are referred to as "fire and forget" missiles.

Later versions of CLOS missiles, such as the British Javelin, use a solid state television camera in lieu of the optical tracker to make the gunner's task easier. The Javelin's manufacturer, Thales Air Defence, claims that their missile is virtually impervious to countermeasures. Even more advanced CLOS versions, such as the British Starburst, use a laser data link in lieu of earlier radio guidance links to fly the missile to the target

Laser guided (arms manufacturing 40 000)

Laser guided shoulder-fired SAMs use lasers to guide the missiles to the target. The missile homes in on the reflection of the laser beam from the aircraft and strikes the aircraft where the missile operator or gunner aims the laser. Missiles such as Sweden's RBS-70 and Britain's Starstreak can engage aircraft from all angles and only require the operator to continuously track the target using a joystick to keep the laser aim point on the target. Because there are no data links from the ground to the missile, the missile cannot be effectively jammed after it is launched. This technique is known as beam riding. Even though laser guided missiles require relatively extensive training and skill to operate, many experts consider these missiles particularly menacing due to the missiles' resistance to most conventional countermeasures in use today. However, laser guidance only works under good weather conditions, as opposed to radar/satellite guidance for example.

Surface-to-air missile

A surface-to-air missile (SAM), or ground-to-air missile (GTAM /dʒɪˈtæm/), is a missile designed to be launched from the ground to destroy aircraft or other missiles. It is one type of antiaircraft system; in modern armed forces, missiles have replaced most other forms of dedicated antiaircraft weapons, with anti-aircraft guns pushed into specialized roles.

The first serious attempts at SAM development took place during World War II, although no operational systems were introduced. Further development in the 1940s and 1950s led to the first operational systems being introduced by most major forces during the second half of the 1950s. Smaller systems, suitable for close-range work, evolved through the 1960s and 1970s, to modern systems that are man-portable. Shipborne systems followed the evolution of land-based models, starting with long-range weapons and steadily evolving toward smaller designs to provide a layered defence that have pushed gun-based systems into the shortest-range roles.

The American Nike Ajax was the first operational guided missile SAM system, and the Soviet Union's S-75 Dvina was the most-produced SAM. Widely used modern examples include the Patriot and S-300 wide-area systems, SM-6 naval missiles, and short-range man-portable systems like the Stinger and Strela-3.

Command guidance (arms manufacturing 5000)
These early SAM systems generally used tracking radars and fed guidance information to the missile using radio control concepts, referred to in the field as command guidance.

Semi active Radar homing (arms manufacturing 20 000)
Semi-active radar homing (SARH) concept became much more common. In SARH, the reflections of the tracking radar's broadcasts are picked up by a receiver in the missile, which homes in on this signal. SARH has the advantage of leaving most of the equipment on the ground, while also eliminating the need for the ground station to communicate with the missile after launch.

Laser illuminating system (arms manufacturing 50 000)
Some newer short-range systems use a variation of the SARH technique, but based on laser illumination instead of radar. These have the advantage of being small and very fast acting, as well as highly accurate.

Surface-to-surface missile

A surface-to-surface missile (SSM) or ground-to-ground missile (GGM) is a missile designed to be launched from the ground or the sea and strike targets on land or at sea. They may be fired from hand-held or vehicle mounted devices, from fixed installations, or from a ship. They are often powered by a rocket engine or sometimes fired by an explosive charge, since the launching platform is typically stationary or moving slowly. They usually have fins and/or wings for lift and stability, although hyper-velocity or short-ranged missiles may use body lift or fly a ballistic trajectory. The V-1 flying bomb was the first operational surface-to-surface missile.

Contemporary surface-to-surface missiles are usually guided. An unguided surface-to-surface missile is usually referred to as a rocket (for example, an RPG-7 or M72 LAW (arms manufacturing 5000) is an anti-tank rocket whereas a BGM-71 TOW or AT-2 Swatter is an anti-tank guided missile (arms manufacturing 10 000)).

Examples of surface-to-surface missile include the MGM-140 ATACMS, the Ground-Launched Small Diameter Bomb and the Long Range Precision Fires (LRPF).

Wire-guided missile (arms manufacturing 2500)
A wire-guided missile is a missile that is guided by signals sent to it via thin wires connected between the missile and its guidance mechanism, which is located somewhere near the launch site. As the missile flies, the wires are reeled out behind it (command guidance). This guidance system is most commonly used in anti-tank missiles, where its ability to be used in areas of limited line-of-sight make it useful, while the range limit imposed by the length of the wire is not a serious concern.

The longest range wire-guided missiles in current use are limited to about 4 km (2.5 mi)

Ground Launched Cruise Missile (GLCM) (arms manufacturing 30 000)
A conventionally configured cruise missile, the GLCM is essentially a small, pilotless flying machine, powered by a turbofan engine. Unlike ballistic missiles, whose aimpoint is usually determined by gravitic trajectories, a cruise missile is capable of complicated aerial manoeuvres, and can fly a range of predetermined flight plans. Also, it flies at much lower altitudes than a ballistic missile, typically with a terrain-hugging flight plan. The trade-off for this low-observability flight is strike time; cruise missiles travel far more slowly than a ballistic weapon, and the GLCM is typical in this regard

Submarine-launched cruise missile (arms manufacturing 30 000)
A submarine-launched cruise missile (SLCM) is a cruise missile that is launched from a submarine (especially a SSG or SSGN). Current versions are typically standoff weapons known as land-attack cruise missiles (LACMs), which are used to attack predetermined land targets with conventional or nuclear payloads. Anti-ship cruise missiles (ASCMs) are also used, and some submarine-launched cruise missiles have variants for both functions.

Ballistic missile

A ballistic missile follows a ballistic trajectory to deliver one or more warheads on a predetermined target. These weapons are only guided during relatively brief periods of flight—most of their trajectory is unpowered, being governed by gravity and air resistance if in the atmosphere. Shorter range ballistic missiles stay within the Earth's atmosphere, while longer-ranged intercontinental ballistic missiles (ICBMs), are launched on a sub-orbital flight trajectory and spend most of their flight out of the atmosphere.

These weapons are in a distinct category from cruise missiles, which are aerodynamically guided in powered flight.

You can also make a ballistic missile specifically to take out ships like the Triton missile, it will require 5000 more in arms manufacturing for that.

Tactical ballistic missile (TBM) (arms manufacturing 10 000)
A tactical ballistic missile (TBM) (or battlefield range ballistic missile (BRBM)) is a ballistic missile designed for short-range battlefield use. Typically, range is less than 300 kilometres (190 mi).[according to whom?] Tactical ballistic missiles are usually mobile to ensure survivability and quick deployment, as well as carrying a variety of warheads to target enemy facilities, assembly areas, artillery, and other targets behind the front lines. Warheads can include conventional high explosive, chemical, biological, or nuclear warheads. Typically tactical nuclear weapons are limited in their total yield compared to strategic rockets.

Short-range ballistic missile
A short-range ballistic missile (SRBM) is a ballistic missile with a range of about 1,000 kilometres (620 mi) or less. They are usually capable of carrying nuclear weapons. In potential regional conflicts, these missiles would be used because of the short distances between some countries and their relative low cost and ease of configuration. In modern terminology, SRBMs are part of the wider grouping of theatre ballistic missiles, which includes any ballistic missile with a range of less than 3,500 km.

V-2 missile 320 kilometres (200 mi), has a primitive targeting system. (arms manufacturing 5000)

TR-1 Temp 900 kilometres (560 mi) (arms manufacturing 10 000)

MGM-31 Pershing 740 kilometres (460 mi) (arms manufacturing 15 000)

Medium-range ballistic missile (arms manufacturing 20 000)
A medium-range ballistic missile (MRBM) is a type of ballistic missile with medium range, this last classification depending on the standards of certain organizations. Within the U.S. Department of Defense, a medium-range missile is defined by having a maximum range of between 1,000 and 3,000 km. In modern terminology, MRBMs are part of the wider grouping of theatre ballistic missiles, which includes any ballistic missile with a range of less than 3,500 km.

Intermediate-range ballistic missile (arms manufacturing 30 000)
An intermediate-range ballistic missile (IRBM) is a ballistic missile with a range of 3,000–5,500 km (1,864–3,418 miles), between a medium-range ballistic missile (MRBM) and an intercontinental ballistic missile (ICBM). Classifying ballistic missiles by range is done mostly for convenience; in principle there is very little difference between a low-performance ICBM and a high-performance IRBM, because decreasing payload mass can increase range over ICBM threshold. The range definition used here is used within the U.S. Missile Defense Agency. Some other sources include an additional category, the long-range ballistic missile (LRBM), to describe missiles with a range between IRBMs and true ICBMs. The more modern term theater ballistic missile encompasses MRBMs and SRBMs, including any ballistic missile with a range under 3,500 km (2,175 mi).

Intercontinental ballistic missile (arms manufacturing 40 000)
An intercontinental ballistic missile (ICBM) is a guided ballistic missile with a minimum range of 5,500 kilometres (3,400 mi) primarily designed for nuclear weapons delivery (delivering one or more thermonuclear warheads). Similarly, conventional, chemical, and biological weapons can also be delivered with varying effectiveness, but have never been deployed on ICBMs. Most modern designs support multiple independently targetable reentry vehicles (MIRVs), allowing a single missile to carry several warheads, each of which can strike a different target.

Early ICBMs had limited precision, which made them suitable for use only against the largest targets, such as cities. They were seen as a "safe" basing option, one that would keep the deterrent force close to home where it would be difficult to attack. Attacks against military targets (especially hardened ones) still demanded the use of a more precise, manned bomber. Second- and third-generation designs (such as the LGM-118 Peacekeeper) dramatically improved accuracy to the point where even the smallest point targets can be successfully attacked.

ICBMs are differentiated by having greater range and speed than other ballistic missiles: intermediate-range ballistic missiles (IRBMs), medium-range ballistic missiles (MRBMs), short-range ballistic missiles (SRBMs) and tactical ballistic missiles (TBMs). Short and medium-range ballistic missiles are known collectively as theatre ballistic missiles.

Warheads (for any ballistic missile)

Conventional: arms manufacturing 1000

Chemical: arms manufacturing 5000

Biological: arms manufacturing 10 000

Nuclear, small: arms manufacturing 5000

Nuclear normal: arms manufacturing 15 000

Nuclear, large: arms manufacturing 25 000, science 250

Petrucite: arms manufacturing 40 000, science 550

Antimatter: arms manufacturing 65 000, science 650

Quantum: arms manufacturing 100 000, Science 1000

Manufacturing cost of missiles

Air to air missiles
AR: 800 000
SARH: 200 000
IR: 300 000 (Ooc: An actual sidewinder cost the US military 600K to buy)
ASRAAM: 1 million
Electro optical: 800 000
ARM: 500 000
PYTHON-5: 1.2 millions
MICA: 1.3 millions
IRIS-T: 1.4 millions
Meteor BVRAAM: 1.5 millions

Air-to-surface missiles
1st generation ATGM: 250 000
2nd generation ATGM:500 000
3rd generation ATGM: 1 million

Air-launched cruise missiles
Hypersonic cruise missile: 1 million
Large Hypersonic cruise missile: 2 million
Ultra Long-range subsonic: 1 million
Long-range subsonic: 500 000
Medium-range subsonic: 200 000
Short-range subsonic: 50 000

Anti-ship missile
AGM-123 Skipper II: 700 000
Kh-55: 1 million
Sea Eagle: 800 000
LRASM: 2 millions
Harpoon: 1.25 millions

Anti-ballistic missile (price per missile, and yes, they are this expensive IRL)
A-135 anti-ballistic missile system: 150 millions
Ground-Based Midcourse Defense System: 250 millions
Arrow 3 system: 300 millions
Hawk 2 missile: 500 millions

Other anti ballistic defense system
Plasma Canon anti missile system: 500 millions
Chemical laser: Included in aircraft price, 500 000 if manufactured for upgrading an existing plane
Laser system: 500 billions for a station and 25 mirrors. Extra mirrors is another 10 millions each.

Tactical systems
Patriot missile: 3 millions
HQ-29: 5 millions
Aster 30 missile: 7 millions
A–235 Nudol: 10 millions

Anti-submarine missile
Bofors 375mm m/50 Anti-Submarine Warfare (ASW) rockets: 350 000
Ikara missile: 250 000
Type 07 Vertical Launch Anti-submarine rocket: 500 000
UUM-44 SUBROC: 200 000

Land-attack missile
3M-54 Kalibr: 1 million
BGM-109 Tomahawk: 700 000
RBS15: 250 000

Surface-to-air missile
Command guidance: 250 000
Semi active Radar homing: 500 000
Laser illuminating system: 1 million

Ground Launched Cruise Missile: 750 000

Submarine-launched cruise missile: 1 million

Ballistic missiles
Tactical ballistic missile (TBM): 25 millions
V-2 missile: 10 millions
TR-1 Temp: 50 millions
MGM-31 Pershing : 100 millions
Medium-range ballistic missile: 200 millions
Intermediate-range ballistic missile: 250 millions
Intercontinental ballistic missile: 400 millions
(all warheads included in price)

The speed of supersonic missile (ballistic and cruise missiles not included)

There have been some questions how quick the different missiles are and the answer is that it depends on the arms manufacturing of the nation that built them. And yes, you can make a sidewinder missile that travels at mach 10 (instead of mach 2.7 as the real US made model from the early 70s) but remember that it will still have a very primitive targeting system and being that fast does not help it target better.

Arms manufacturing 5 000: Speed Mach 2.7
Arms manufacturing 10 000: Speed Mach 3
Arms manufacturing 15 000: Speed Mach 3.5
Arms manufacturing 20 000: Speed Mach 4
Arms manufacturing 25 000: Speed Mach 5
Arms manufacturing 50 000: Speed Mach 7
Arms manufacturing 75 000: Speed Mach 8
Arms manufacturing 100 000: Speed Mach 10

Anti-ballistic missile Systems

An anti-ballistic missile (ABM) is a surface-to-air missile designed to counter ballistic missiles (see missile defense). Ballistic missiles are used to deliver nuclear, chemical, biological, or conventional warheads in a ballistic flight trajectory. The term "anti-ballistic missile" is a generic term conveying a system designed to intercept and destroy any type of ballistic threat, however it is commonly used for systems specifically designed to counter intercontinental ballistic missiles (ICBMs).

A-135 anti-ballistic missile system (arms manufacturing 30 000)
Intercept: 3

Ground-Based Midcourse Defense System (GMD) (arms manufacturing 50 000)
Intercept: 5

Arrow 3 system (also can shoot down satellites) (arms manufacturing 60 000)
Intercept: 6

Hawk 2 Defense missile system (Arms manufacturing 100 000)
Intercept: 10

Other anti missile systems
Plasma Canon anti missile system (Arms manufacturing 40 000)
This system consists of several plasma canons that fires a burst and trying to hit the missile. Ships with plasma cannons can likewise use this option.
Intercept: 2

Chemical laser (arms manufacturing 60 000)
This "weapon" is made to destroy missiles and ICBMs but also work on drones. It is not meant to shoot down planes but to protect ships and ground targets. It is linked with an advanced targeting computer, it is not foolproof but have a decent chance of taking out a missile. It is mounted on a fighter jet. It have a short range but since planes are easy to move they give a good extra cover.
Intercept: 2

Laser system (Arms manufacturing 70 000)
This system consist of a building with a huge laser and a mirror placed under a transport airplane or bomber (the planes can not carry any bombs or cargo when the mirror is mounted). The laser reflects from the mirror towards the missile. The advantage of the system is that it have far more range then any of the other systems who needs to be close to the intended target. Each mirror can handle up to 4 reflections, it will reflect the 5 shot as well but then the plane will be destroyed. Nothing stops you from having several planes circling the laser and switching. Since this system is very expensive, your taxes only covers 3 laser stations.
Intercept: 3

The Artemis system (arms manufacturing 100 000)
This is the top secret Krimerian and Gothian anti missile/anti satellite system. It needs to have several stations pretty close to the target to work.
Intercept: 5

Using more then one system
You can use 1 anti missile and 1 other system (or 2 none missile systems) to protect against missiles, any more and the systems will interfere with eachother. When you do, add the intercept values together. Note that all system except the laser have a short range, enough to protect a large city but not much more. The laser system can basically reach a third of the planet, centered on the lasers location.

Chances of intercepting a missile
The target value is the arms manufacturing of the country that made the ballistic missile divided by 10 000. So if you have 50 000 arms manufacturing it's target value is 5.

When the intercept value is 5 over the target value or more, it have 95% of intercepting.

When the intercept value is 1-4 over the target value, it have 90% of intercepting.

When the intercept and target value is equal, it has 80% of intercepting.

Each intercept point below target value drops the chance of intercepting with 10%. So if you are 3 points below you take 80% and subtract 30% = 50%.

Example: Country A (Arms manufacturing 55 000) tries to nuke country Bs (arms manufacturing 30 000) capital with 10 nuclear ICBMs.
If country B just have their own missiles that would give us the following numbers: Target: 5, Intercept 3. 80% - 20% = 60% 4 ICBMs hit the target.

However, if country B have bought an airplane armed with chemical lasers we instead get this:
Target: 5, Intercept 3 + 2 = 5. That gives 80% protection, meaning only 2 missiles hit.

Exact number of hits will be determined by the ministry of war.


A reconnaissance satellite or intelligence satellite (commonly, although unofficially, referred to as a spy satellite) is an Earth observation satellite or communications satellite deployed for military or intelligence applications.


Missile early warning (Science 500)
Provides warning of an attack by detecting ballistic missile launches. Earliest known are Missile Defense Alarm System.

Nuclear explosion detection (science 600)
Identifies and characterizes nuclear explosions in space. Vela (satellite) is the earliest known.

Photo surveillance (Science 300)
Provides imaging of earth from space. Images can be a survey or close-look telephoto. Corona (satellite) is the earliest known. Spectral imaging is commonplace.

Electronic reconnaissance (IT 30 000)
Signals intelligence, intercepts stray radio waves. Samos-F is the earliest known.

Level 1 (IT 5000) Detection 3
Level 2 (IT 25 000) Detection 6
Level 3 (IT 50 000) Detection 9
Level 4 (IT 75 000) Detection 12

Radar imaging (arms manufacturing 50 000)
Most space-based radars use synthetic aperture radar. Can be used at night or through cloud cover. Earliest known are the Soviet US-A series.

Level 1 (arms manufacturing 5000) Detection 3
Level 2 (arms manufacturing 25 000) Detection 6
Level 3 (arms manufacturing 50 000) Detection 9
Level 4 (arms manufacturing 75 000) Detection 12

Tungsten rod Launcher satellite (KRD) (arms manufacturing 45 000)
This technology was invented by Paplem. Each tiny satellite have 12 tungsten rods with fins on and a limited targeting system, the satellite is also equipped with boosters to move it into a new position. When it fires the rods on a position the rods will streak down at an insane speed and 10 kilometers up it will deploy the fins and optical aiming system, trying to hit ships, military structures or large vehicles with it's insane speed. It is too fast to be stopped by traditional AEGIS or anti missile systems but it will be stopped by a shield or if a particle canon fires at it. The easiest way to stop it however is to foll it's tracking system with a hologram on a drone while using advanced stealth on what you try to stop it from hitting. The easiest way to protect against this however is to take out the satellite before it launches it's payload.


Conversion to S (carrier capacity measurement): 1S = 2 Huge = 10 large = 50 Medium = 200 small = 10 000 tiny. All drones are subsonic. Drones can be set to follow automatic paths to minimize detection and to attack possible targets, sending order to a drone can be detected. They can also be directly controlled from a far away location. If you want a larger air drone, convert a fighter jet. Note that it is possible to get some stealth without stealth tech, that is because small drones are hard to detect and often can look like a bird or fish.

1. Size

Tiny (bee sized) (science 500, Arms manufacturing 10 000)
Speed 1, Hard points 1, Stealth 3

Small (size of an average bird) (Science 250, Arms manufacturing 10 000)
Speed 2, Hard points 3, Stealth 1

Medium (dog sized) (arms manufacturing 10 000)
Speed 3, Hard points 5

Large (size of a human) (arms manufacturing 10 000)
Speed 4, Hard points 8

Huge (size of a horse) (arms manufacturing 10 000)
Speed 5, Hard points 12
2. Type

Speed +3


Underwater (arms manufacturing 25 000)
Speed -3 (min 1)

3. Stealth

Basic stealth (arms manufacturing 25 000)
Stealth 5, Cost 4 Hard points

Advanced stealth (arms manufacturing 50 000)
Stealth 7, Cost 4 Hard points

4. Armament and features


Stinger (1 Hard point)
This stinger can be laced with poison and is slightly more powerful then a wasps stinger. It will not penetrate armor

Laser marker (2 Hard points)
This marker paints the target for cruise missiles and ballistic missiles

Pistol caliber shot, 9mm ( 2 Hard points)
Does not work underwater, have 15 bullets

Rifle caliber shot, 5.56 (3 Hard points)
Does not work underwater, have 30 bullets

Improved camera (1 Hard point) (Science 350)
Offers a lot of different optical options including range meter, IR and UV sight and a wider angle


Air to surface missile (4 Hard points) (arms manufacturing 15 000)

Heat generator (2 Hard points) (Science 500)
Makes the drone to release extremely hot air to attract heat seeking missiles

Radar wave generator (2 Hard points) (Science 500)
Makes the drone emit strong radar waves to attract ARM missiles as well as making it hard for SARH missiles to track a target

Spydrone (3 Hard points) (Arms manufacturing 30 000, IT 30 000)
Gives ground units access to live feed from it. This is priceless

Kamikaze (4 points)
Put a cruise missile warhead on the drone

Autocannon (4 points)

Passanger seat (5 points)
This allow the drone to extract a passenger, a good way to extract Special forces from behind enemy line without risking a helicopter


All terrain (1 point)

Armor (1-4 Hard points)
Can not be put on tiny drones

76mm Cannon (9 Hard points) (arms manufacturing 15 000)
Puts a tank cannon on the drone

Mine layer (9 points)
Allows the drone to lay land 12 mines

Mine detector (5 points) (IT 30 000)
Allows the drone to find mines and mark them out

Mine destroyer (5 points)
Allows the drone to destroy up to 15 detected mines with explosives

Grenade launcher (4 points)
Allows the drone to launch up to 50 40 mm grenades

Scorpion stinger (7 points) (Arms manufacturing 40 000)
This powerful stinger can penetrate APVs and power armor up to tank armor 3. It is a Cybran invention


Torpedo (8 points)

Mimic submarine (8 points) (IT 30 000)
Makes the drone look like a large submarine to instruments

Cruise missile (10 points) (arms manufacturing 25 000)
Allows the drone to launch a cruise missile

Magnetic mine (10 points)
Turns the drone into a magnetic mine against ships

5. Bonuses (stacks)
Arms manufacturing 25 000: Speed +1
Arms manufacturing 50 000: Stealth +1
Arms manufacturing 75 000: Speed +1
Arms manufacturing 100 000: Stealth +1

Pistols and Submachineguns

1. Frame

Revolver (arms manufacturing 500)
Range 100 yards, Recoil +2, 1 hard point, accuracy 4, 6 rounds

Pistol (arms manufacturing 1000)
Range 100 yards, 1 hard point, accuracy 4, 15 rounds

Small SMG (arms manufacturing 2000)
Range 100 yards, 1 hard point, accuracy 2, 20 rounds

SMG (arms manufacturing 5000)
Range: 200 yards, 2 hard points, accuracy 5, 30 rounds

2. Caliber

.25 ACP
Damage 1, range -50%

.380 ACP
Damage 2, range -25%

Damage 3

FN 5.7×28mm
Damage 3, Range +25%

.40 S&W
Damage 3

.38 Special
Damage 2

.357 Magnum (arms manufacturing 5000)
Damage 4, recoil +1

.44 Magnum (arms manufacturing 7500)
Damage 5, recoil +2

.45 ACP
Damage 4, recoil +1

10mm (arms manufacturing 5000 for regular, 30 000 for case less)
Damage 4, recoil +1, (ammo +10 for submachineguns using caseless ammunition)

.50 Magnum (arms manufacturing 20 000)
Damage 6, recoil +4

Stock (SMG and small SMG only)

No stock
Recoil +4

Folding stock
Recoil +2

Full stock
No modifiers

Firing mode

Single shot (SS) (only mode for revolvers)
No modifiers

Semi automatic single shot (SA)
No modifiers. Cost 1 hard point for small SMGs

3 shot burst (SB) (arms manufacturing 5000)
Damage +2, cost 1 hard point, recoil +2 when firing in this mode

Full automatic (FA) (arms manufacturing 2000)
Damage +5, cost 1 hard point (free for small SMGs), +5 recoil when firing in this mode


Rails (arms manufacturing 15 000)
The rail adds additional places to put more equipment to the weapon.
+2 hard points

Laser sight (arms manufacturing 10 000)
+1 accuracy, -1 hard point

Red dot sight (arms manufacturing 8000)
+1 accuracy, -1 hard point

Scope (arms manufacturing 5000)
+25% range, -1 hard point

Recoil dampening system (not for revolvers) (arms manufacturing 30 000)
-2 recoil, -2 hard points

Grenade launcher kit (only SMG) (arms manufacturing 10 000)
-3 hard points

High capacity magazine (arms manufacturing 15 000)
+3 shots for revolvers, +10 shots for pistols and small SMGs, +20 shots for SMG. -1 hard point

Smart link (IT 50 000, require AR glasses, cyber eyes or a high tech helmet)
+2 accuracy, -1 hard point

Silencer (arms manufacturing 5000)
A silencer only works on single fire pistols and custom built revolvers (but not regular revolvers). It dampens the sound rather much but not as much as in the movies. It will only last for 10 or so shots, after that you need to replace the padding inside it. I can not fire burst or it will break.
-1 Hard point, -2 damage (minimum 1)

Sound suppressor (arms manufacturing 10 000)
A sound suppressor dampens the sound of the gun, it is not as effective as a silencer. It will however work even in full automatic mode. Any gun except regular revolvers can have it (as well as custom built revolvers).
-1 Hard point, -1 damage (minimum 1)


1. Frame

Hunting rifle (arms manufacturing 500)
Range 400 yards, 2 hard point, accuracy 6, 10 rounds

Carbine (arms manufacturing 2000)
Range 200 yards, Recoil +2, accuracy 4, 1 hard point, 30 rounds

Assault rifle (arms manufacturing 5000)
Range 300 yards, 2 hard point, accuracy 5, 15 rounds

Bolt action sniper rifle (arms manufacturing 2000)
Range 700 yards, Recoil +1, 1 hard point, accuracy 8, 6 rounds

Semi automatic sniper rifle (arms manufacturing 5000)
Range: 500 yards, 2 hard points, accuracy 6, 10 rounds

2. Caliber

.22 LR
Damage 1

.30 Carbine
Damage 2, recoil 1

.300 BLK
Damage 4, recoil 2

Damage 5, recoil 2, range -33%

5.56x45mm or .223
Damage 4, recoil 3, Range +25%

Damage 6, recoil +5, range +33%

Damage 7, recoil +6, range +50%

Damage 8, recoil +8, range +50%

10mm Caseless (arms manufacturing 30 000)
Damage 4, recoil +3, Ammo +10

.50 BMG
Damage 9, recoil +9, range +100%

.338 Lapua Magnum
Damage 7, Recoil 7, Range 150%


No stock (Carbine only)
Recoil +4

Folding stock
Recoil +2

Full stock
No modifiers

Firing mode
Assault rifles and Carbines get SA and either SB or FA for free. Having all 3 modes cost a hard point.

Single shot (SS) (only mode for bolt action rifles)
No modifiers

Semi automatic single shot (SA) (only mode for hunting and semi automatic sniper rifles)
No modifiers.

3 shot burst (SB) (arms manufacturing 5000)
Damage +2, +2 when firing in this mode

Full automatic (FA) (arms manufacturing 2000)
Damage +5, cost 1 hard point (free for small SMGs), +5 recoil when firing in this mode


Rails (arms manufacturing 15 000)
+2 hard points (yes, having a rail increases your hard points unlike all other accessories that decreases them)

This means the magazine is behind the trigger, giving you a longer barrel. Famous bulpumps are the Styer AUG and the Enfield L85.
Accuracy +1, -1 hard point

Laser sight (arms manufacturing 10 000)
+1 accuracy, -1 hard point

Red dot sight (arm manufacturing 8000)
+1 accuracy, -1 hard point

Scope (arms manufacturing 5000)
+50% range, -1 hard point

Recoil dampening system (not for bolt action rifles) (arms manufacturing 30 000)
-2 recoil, -2 hard points

Grenade launcher kit (only carbine and assault rifle) (arms manufacturing 10 000)
-3 hard points

High capacity magazine (arms manufacturing 15 000)
Bolt action rifle get 12 shots, hunting rifles and semi automatic sniper get 30. Carbines and Assault rifles get a 50 shot drum. -1 hard point

Smart link (IT 50 000, require AR glasses, cyber eyes or a high tech helmet)
+2 accuracy, -1 hard point

Sound suppressor (arms manufacturing 10 000)
A sound suppressor dampens the sound of the gun, it is not as effective as a silencer. It will however work even in full automatic mode. Any gun except regular revolvers can have it (as well as custom built revolvers).
-1 Hard point, -1 damage (minimum 1)


Pistols and SMGs

Base price
Revolver: 50 mark
Pistol: 100 mark
Small SMG: 150 mark
SMG: 250 mark

Caliber modification
.25 ACP: -50%
.308 ACP, .38 special: -25%
.44 Magnum, .45 ACP, 10mm regular: +100%
.50 Magnum: +200%
10mm Caseless: +500%
(Anything not mentioned is 100%)

Folding stock: +50 mark
Full stock: +75 mark

Rails: +250 mark
Laser sight: +100 mark
Red dot sight: +75 mark
Scope: +200 mark
Recoil dampening system: +500 mark
Grenade launcher kit: +500 mark
High capacity magazine: +50 mark
Smart link: +1000 mark
Silencer: +150 mark
Sound suppressor: +200 mark


1. Material

Wood (manufacturing 500, Wood)
Armor: 1

Stone (Manufacturing 2000)
Armor: 3

Concrete (manufacturing 5000)
Armor: 4

Re-enforced concrete (manufacturing 20 000, iron)
Armor: 6

Steel (Manufacturing 25 000, iron)
Armor: 8

Transparent alumina (Manufacturing 50 000, science 860, aluminum)
Armor 10

Nano manipulated B2 alloyed steel (Manufacturing 100 000, Science 900, iron)
Armor: 12

2. Type

Hard points: 1, CCP (Command center points): 2, Armor +1

Underground fortress/tunnel complex
Hard points: 4, CCP: 4, Armor +2

Hard points: 6, CCP: 4

Fortified military base
Hard points: 5, CCP: 5

Fortified town
Hard points: 2, CCP: 2

Fortified city
Hard points: 4, CCP: 4

Long fortified wall (10 km)
Hard points: 2, CCP: 1

3. Command center (CC)
A command center will control fortifications. It will connect to parameter sensors, drones, Battlefield reconnaissance planes and give order to artillery bases, fortification defenses like guns, claymores and so on. And it can link as many CCP as the center have in control points of nearby fortifications. A CC with 10 command points could connect to 100 clicks of wall for instance or a fortress and 60 clicks of wall. The command center is deep under ground and can take anything besides a direct hit from a large nuke or antimatter bomb. The command center can detect friendly soldiers IFFs and put them as green while enemies and unknown will be seen as red, making it easier to command troops, artillery and air strikes.

Small command center (Arms manufacturing 10 000)
Control points: 5

Medium Command center (Arms manufacturing 25 000)
Control points: 10

Large command center (Arms manufacturing 50 000)
Control points: 20

4. Features and weapons

Surveillance, basic (IT 10 000)
Motion detection (can't handle fog, smoke or stealth suits), range 500 m from fortification. Price: 1 Hard point

Surveillance, Standard (IT: 25 000)
Motion detection, sound detection. Range: 3 km from fortification. Price 1 Hard point

Surveillance, advanced (IT 50 000)
Motion detection, sound detection, heat detection. Range: 5 km from fortification. Price: 1 Hard point

Surveillance, ultra advanced (IT 75 000)
Motion detection, sound detection, heat detection, metal detection. Range: 10 km from fortification. Price: 1 hard point

Mines, Basic (Arms manufacturing 5000)
This is just a regular minefield.
Cost: 1 Hard point

Mines, standard (Arms manufacturing 15 000)
A mix of regular anti personal mines and vehicle mines.
Cost: 1 Hard point

Mines, advanced (Arms manufacturing 30 000)
These mines can be activated from a command center or set to go of by themselves. Anti personal and anti vehicle.
Cost: 1 Hard point

Mines, ultra advanced (Arms manufacturing 50 000)
These mines are controlled by an AI for maximum effectiveness as well as to avoid friendlies. A variety of different kinds of mines including bouncing Betty's, splinter mines and many others. Requires Surveillance.
Cost: 1 Hard point

Cannon turrets, light (arms manufacturing 5000)
This will give you 5 x 82 mm cannon turrets that might be lowered into your structure in 30 seconds.
Cost: 1 Hard point

Cannon turrets, Medium (Arms manufacturing 15 000)
This will give you 3 x 105 mm Canon turrets that might be lowered into your structure in 30 seconds.
Cost: 1 Hard point

Cannon turrets, Heavy (Arms manufacturing 30 000)
This will give you 2 x 150 mm Smoothbore cannons that might be lowered into your structure in 1 minute.
Cost 1 Hard point

Canon turret, Ultra heavy (Arms manufacturing 50 000)
This will give you a pick between a 200 mm Smoothbore canon, a Railgun, a Gauss gun or a plasma canon that might be lowered into your structure in 3 minutes.
Cost: 1 Hard point

Cruise missile launcher (Arms manufacturing 15 000)
Cost: 1 Hard point

Ballistic Missile Silo (Arms manufacturing 30 000)
Cost: 3 Hard points

Electro magnetic Shield (Arms manufacturing 65 000, Science 650)
This will raise a forcefield over the fortification. The forcefield can run for 10 minutes, after that it needs at least 6 hours to cool down.
Cost: 6 Hard points

Bomb shelter (Manufacturing 5000)
This is a large bomb shelter that can host many people unlike the command center.
Cost: 1 Hard point

Underground submarine dock (Manufacturing 10 000, must be next to the sea, a river or a great lake)
This allows submarines to secretly dock so they can leave supplies, personell and other things as well as refuel and rearm themselves.
Cost: 1 Hard point.

5. Bonuses (Stacks)
Manufacturing 25 000: +1 Hard pont
Manufacturing 50 000: + 2 Control points to Command center
Manufacturing 75 000: +50% range on sensors
Manufacturing 100 000: Twice the amount of turrets for each hard point, +1 Hard point
Manufacturing 125 000: +5 Control points
Manufacturing 150 000: +50% range of sensors


1. Engine
Battery powered electrical engine (Arms manufacturing 10 000)
Operative time 20 minutes.

Nuclear powered (Arms manufacturing 25 000)

Fusion powered (medium+)
Speed +1

Anti matter powered (Large+)
Speed +2

Quantum powered (Medium+)
Speed +3

2. Size
3 Hard points, armor 1, crew 1, Speed 10

7 Hard points, armor 3, crew 1-2, speed 7

12 Hard points, armor 5, crew 3, speed 5

15 Hard points, Armor 7, crew 10, speed 3

20 Hard points, armor 10, crew 20+, speed 1

3. Configuration
Armor +2, large or smaller only, speed -1 (min 1)

Armor +1, large or smaller only, speed -1 (min 1)

Huge or smaller

Armor -2 (min 0)

Armor -3 (min 0), speed +1

4. Armaments, features and armor
Arms (1 Hard point for none bipods, bipods receive them for free)
Sword (require arms) (1 Hard point)
Sniper railgun (require arms) (1 Hard point)
Armor (1 point for each point in armor)
Ejection mechanics of cockpit (large or smaller) (2 Hard points) (Arms manufacturing 15 000)
Escape pod (Large+) (3 Hard points) (Arms manufacturing 20 000)
Vindicator minigun, 20mm (2 Hard points)
Vindicator minigun, 30mm (medium+ or tripod+) (3 Hard points)
Tank cannon, light (4 Hard points)
Tank cannon, medium (tripod+) (5 Hard points) (Arms manufacturing 15 000 - 20 000 depending on model)
Tank cannon, heavy (tetrapod+, medium+) (6 Hard points) (Arms manufacturing up to 45 000 depending on cannon)
Laser cannon (nuclear powered+) (6 Hard points) (Arms manufacturing 30 000, sapphires or rubies)
Flechette launcher (3 Hard points) (Arms manufacturing 75 000)
Jetpack (small only) (2 Hard points) (Arms manufacturing 30 000)
Jet engine for flight (small & medium) (3 Hard points) (Arms manufacturing 50 000)
Mini missile launcher, 8 small missiles (4 Hard points) (arms manufacturing 30 000)
Hellfire missile launcher, 4 missiles (tripod+) (4 Hard points)

5. Bonuses (Stacks)
Arm manufacturing 25 000: +1 Hard point
Arms manufacturing 50 000: +1 Hard point, +1 Armor
Arms manufacturing 75 000: +1 Speed
Arms manufacturing 100 000: +1 Hard point, +1 Armor, +1 Speed
Arma manufacturing 125 000: +1 Armor
Arma manufacturing 150 000: +1 Hard points, +1 speed

Resources (check the forum for more information)