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DispatchMetaGameplay

by The Community of Dispatch. . 53 reads.

(STARTED) Middle Earth Roleplay - List of all update dispatches

More info:

Roleplay Region: Middle Earth Roleplay

The map webpage: Linkhttps://middle-earth.LTstuff.com/roleplay/rp3/map.html

FAQ: Linkhttps://middle-earth.LTstuff.com/faq.html

Calculator: Linkhttps://middle-earth.LTstuff.com/calculator.html

List of all update dispatches:

More info:






List of all update dispatches... :

The webpage that contains all the maps (for all the updates) can be found LinkHERE.
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If you want specific details about a particular update (the dispatch) or just that update's map (in .jpeg):
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Update 16: page=dispatch/id=1435901
-- Map for Update 16: LinkHERE
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Update 15: page=dispatch/id=1432718
-- Map for Update 15: LinkHERE
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Update 14: page=dispatch/id=1430459
-- Map for Update 14: LinkHERE
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Update 13: page=dispatch/id=1427221
-- Map for Update 13: LinkHERE
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Update 12: page=dispatch/id=1423832
-- Map for Update 12: LinkHERE
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Update 11: page=dispatch/id=1420880
-- Map for Update 11: LinkHERE
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Update 10: page=dispatch/id=1417947
-- Map for Update 10: LinkHERE
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Update 09: page=dispatch/id=1414955
-- Map for Update 09: LinkHERE
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Update 08: page=dispatch/id=1410965
-- Map for Update 08: LinkHERE
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Update 07: page=dispatch/id=1407673
-- Map for Update 07: LinkHERE
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Update 06: page=dispatch/id=1404302
-- Map for Update 06: LinkHERE
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Update 05: page=dispatch/id=1400183
-- Map for Update 05: LinkHERE
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Update 04: page=dispatch/id=1396791
-- Map for Update 04: LinkHERE
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.Update 03: page=dispatch/id=1395224
-- Map for Update 03: LinkHERE
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Update 02: page=dispatch/id=1393430
-- Map for Update 02: LinkHERE
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Update 01: page=dispatch/id=1391469
-- Map for Update 01: LinkHERE
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Update 00: page=dispatch/id=1389467
-- Map for Update 00: LinkHERE
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Read dispatch

List of all update details: Linkhttps://middle-earth.LTstuff.com/roleplay/








List of all update dispatches... :

The webpage that contains all the maps (for all the updates) can be found LinkHERE.
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If you want specific details about a particular update (the dispatch) or just that update's map (in .jpeg):
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Update 16:
** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





SOME WINDS IN THE AIR ... :

You can fight for Favouritism points by creating an army and giving it a destination; to attack a particular province the other faction owns. Any such decision must be clearly made in your In-Character post, (to distinguish this from a regular army attack against neighbouring factions).

If you attack Broken Tooth Tribe's territories you get +50 more Favouritism points per province taken from them.
If you want to attack Broken Tooth Tribe's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Kingdom of Arthedain's territories you get +40 more Favouritism points per province taken from them.
If you want to attack Kingdom of Arthedain's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Clan Frostbeard's territories you get +20 more Favouritism points per province taken from them.

If you attack The Defender's Fjord's territories you get +10 more Favouritism points per province taken from them.

If you attack Empire of Coldvar's territories you get +5 more Favouritism points per province taken from them.

If you attack Corsairs of Umbar's territories you get +5 more Favouritism points per province taken from them.

Observations:

  • Any faction is able to take advantage of the above bonuses if they have less than the max number of provinces or if they attack other factions that have at least +2 more provinces than the number of provinces they currently own, irrelevant of the amount of provinces they have (so if you have 6 provinces you can attack only other factions that have 8+ provinces).

  • You will not be at war with the other faction if you do not share a border. Your army set to attack for Favouritism points must be clearly mentioned In-Character, as it will have a special army icon. You can only attack an enemy province at their borders, you can't attack their innermost province (and end up attacking any of their other provinces in the process).

  • You can move 1 or 2 ticks (provinces away) per update with this particular army, irrelevant of any other armies you have or army orders you give to your other armies. You can tranverse any faction borders instantly (without having to wait 1 turn on the other side of the border). However, you must ask permission from any faction your army will encounter in their march forward. If you do not get permission or your permission is denied then you will attack and fight for that province, it in turn turning neutral / barbarian afterwards.

  • If your army reaches the destination and it wins, then the remainder of your army returns to your capitol and the province will turn neutal and have as extra defenders half of your remainder army strength. If your army can not reach the destination, you can either disband it (and it'll return to your capitol just injured if its at most 4 provinces away from your faction's border or it'll return to your capitol injured and unable to move for 1 turn if its more than 4 provinces away from your faction's border) or send more troops as reinforcements to it (either as normal army movements if the army is close or as "another" favouritism army).

  • Other faction armies can merge with your army but they will get at maximum half of the bonuses you get (linearly depending on how many troops they send compared to your numbers) and they will fight with 50% forces. You must have either a Friendship or an Alliance with other factions for their armies to merge with your army. For merging, the friends armies must be in the same province as your attacking force.

  • Your army will lose 5% army strength numbers per turn for any turn it is not in your own provinces or your official allies provinces.

  • You do not lose any Favouritism points per update if you do not do anything else in the update (attack or be attacked).

  • If you've been the target of such an attack and at a later time you fight to take back the province (against the neutral army now residing there) and you win, you will get 7 more Favouritism points.







THE TALK FROM THE OLD UPDATE... :

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Clan Frostbeard - message 1 of 4

After only a short time in Forochel, the garrisons were well armed fell in with the remaining divisions, meant to move to the bordes if any imprudently action form the trolls fell upon dwarven soil.

The high commander Toremrouk, suggested to King Dralvik that the divitions be placed as soon a possible to supporter the border.

As Dralvik recived the replied message of Torogok, warchief of the Trollshaw Realm, that he will take care of the scolded trolls that rambled across the border and at the same time some reports of Baldur, were informing an increase of the trolls troops. Dralvik was appalled. He was walking in the throneroom trying to figure what to do about it, torn between Torogok's word and his cousin's.

In the end, he knew that blood was thicker than water. Be loyal to the his kin prevailed over the troll's word once again, and he approached the Commander's house, revealing his dilemma. Toremrouk listened to his tale and suggested to send some herd of tamed boars guarded by the garrisons to Ettenmoors and see what happen. He was sure that if the trolls saw the tribute with good eyes they will no became hostile towards the southerns regions;
Dralvik approved the old commander's plan.

The next day at Khazâd-gund, the folks cheered and wished good well to the parting soldiers headed by commander Toremrouk. The King saluted the troops as the marched, he was sorrowful as he watched the army fade in the distance.

Dralvik's face showed both concern and pain, since added to his concerns, the trolls, the Dru's response yet to come and the welfare if his people. He couldn't help but wince while waving at the departing troops, and touch his right side, the wound that he had received long ago in Angmar was bleeding once again.

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Sends a herd of tamed boars to Ettenmoors.
Moves 1240 soldiers from Forochel to Upper Rhudaur.
Still waits for a response from Garahir, of the Druwaith Folk


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Woodland Enclave - message 1 of 1

Taking control of the vineyards of Dorwinion, Tulin Ironflow spent many days in a drunken haze. He is mentioned to have said something along the lines of "where there's hard work to be done, there's a harder drink waiting at the end". After many kegs, and after hearing of the Broken Tribe orcs approach from Horse Plains and from Middle Rhovanion, Tulin was all but ready to ride to battle against overwhelming odds and his retainers had to strap him to a horse and lead him away.

The whole army in Dorwinion are moving back to the more secure plains of Iron Hills, while the army located in the forests of Western Mirkwood are to move to the Heart of Mirkwood.

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Army in Dorwinion moves to Iron Hills
Army in Western Mirkwood moves to Heart of Mirkwood


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Corsairs of Umbar - message 1 of 1

The Corsairs were careful enough not to forget taking their tributes from the Empire and from the Broken Tooth tribe. They needed them, as the Corsairs were planning to dethrone the king of Rohan.

After spies have returned to Angamaith with information about the layout of the land and the defending forces of the castle in Rohan, he soon determined that his force is sufficient for this mammoth of a task. Angamaith needed no additional help, he yet again goes against an other faction of the land to erradicate it; while other faction leaders keep exchanging pleasantries he goes with both hammer and anvil and solves the matter by force.

Commander Angamaith felt that it was the just way to conduct business, and was slightly displeased with the way his allies go about in the back-and-forth games with their preys. He sent forth a message to his two allies:

"Allies, the steward of Rohan was very unresponsive to my measly demands. Little did I know at that time, but I have since found out, that he is backed by an imposing standing army of roughly 6500 troops, give or take how many are defending the walls and posts of his castle.

Nonetheless, I am prepared to match his 6500 troops with my own hard-trained soldiers, and, incidentally, with some of your own that you so welcomly volunteered to offer to me to train!

Soon enough I will finish with the scare of Rohan and I can move to greener pastures. My question is, any of you have any need of me and my soldiers? Obviously that is going to cost you, but among friends we can definitely work something out ..."

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Attack Rohan with all from Anorien and 720 from Harondor
Send a message to the Empire of Coldvar and to the Broken Tooth Tribe, offering army assistance to their fights in return for some cost yet to be decided


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Trollshaw Realms - message 1 of 1

Torogok received the offer of a herd of tamed boards from the dwarves of Forochel with open arms. Obviously, arms as open as suspiciously possible, considering that Torogok's scouts reported a significant dwarf-army moving in the shadows behind the boar gift.

The troll was uneasy as much as he was divided. The hardships of his past come to haunt him yet again, while his grip of the Trollshaws diminishes and the menace of the North increases. Torogok calculated that the dwarves will soon have enough strength to mount an assault on the Ettenmoors, and that their most recent gifts are just to soften the trolls. With that in mind, a message is to be sent to the Clan Frostbeard.

"Thank you for your gifts in nature. We the trolls of Ettenmoors appreciate them and will use them, guaranteed. Making amends for past transgressions is a noble path for a dwarf of the icy mountains, although the trolls of Ettenmoors are uneasy after hearing the news that a huge dwarf army is amassing in Upper Rhudaur.

Do you know anything of this? Should we prepare ourselves for a future conflict, or, rather, simply return your boars if you have other ideas for the future relations among our lands?"

Torogok looked at the herd of tamed boars. "For food?" He questioned himself. "If they're tamed, they could as well be mounted.". And then an other idea came to his mind; something that involved boars, barrels, black powder, a fuse, and, obviously, the element of surprise.

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Send a message to the Clan Frostbeard, thanking for the gift and inquiring about the army amassing in Upper Rhudaur


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Kingdom of Arthedain - message 1 of 1

Conflict was brewing. Soon enough, the army of the Empire of Coldvar is to reach the lands of the Kingdom of Arthedain. After the last engagement between the two, King Minyatur recognized the prowess of the soldiers of Coldvar, and their impetuosity in battle.

The king was unsure if King Naves was personally in the battle in Nan Curunir, as the Empire's king is famous for his skill on the battlefield and few can hope to match him in single combat; if he was, then the army of Arthedain certainly stood no chance;

There was also the question of where the Empire plans to strike; And with the elves of Elvea-Falasse unresponsive for a significant amount of time, the only friendship King Minyatur has is the one with the dwarf up the mountains. Before confronting the Empire, the Kingdom of Arthedain was counting on what outside support they can get for the battle that is to come;

"King Dralvik of Clan Frostbeard,

My message to you comes today as the Men armies of the Empire of Coldvar are marching on my lands, after declaring war on me. King Naves of the Empire is pushing to increase his dominion, and he is rumored to be extremely dangerous; talk of his red eyes and violent stare is common among the people of Enedhwaith, around the times when we shared a border with them.

Could I count on your support in pushing back this imperialistic wannabe?"

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Send a message asking for support from Clan Frostbeard in the soon-to-be conflict with the Empire of Coldvar


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Druwaith Folk - message 1 of 1

Garahir of the Dru received a curious message, accompanied by gifts, from a king of dwarves. "Of Khazâd-gund? Where is this Khazâd-gund? In the distant North? Oh, in Forochel?"

Garahir took the gifts and further analyzed them. They were quite interesting and new to the Dru king. He then brought one to his nose, gently smelling it, then tasting it with the tip of his tongue. He then looked at it with suspicious eyes, as if there was something hidden inside the ore. Couldn't explain the taste ....

Garahir continued to read the letter from King Dralvik II. There was talk of an old matter, of a party of dwarves commisioned to do some work ... something they swore secrecy to. He was displeased; are dwarves not to be trusted any longer with oaths of silence? If he knew the dwarves couldn't keep their mouths shut then he could have terminated them on the spot! But no, the Druwaith keep and keep and keep on trusting others ... the Druwaith never learn.

Garahir wrote a message to be sent to the king of Clan Frostbeard.
"The Druwaith Folk than you for your message and for your most gracious gifts. The rest of your message, however, is shrouded in a darker tint and I'd rather address it right now.

It is most unfortunate that the dwarves you speak of have not kept their mouths shut, as they have been paid hefty for their silence regarding what they have seen. Now, as the deed is done, I hope that we can at least keep the matter among ourselves.

You may or may not know, but a recent series of disasters threaten the Dru with extinction. We were pushed back from our lands by an union of men and other races from beyond the seas and the orc scum that live around Gorgoroth, Nurn and the Horse Plains. In the course of searching for answers to our current dillema, as well as a safe refuge to our people, one of our scholars recalled the legend of Roon-buri-Run settlement.

It is an old legend of our folk, Roon-buri-Run being a female sorceress and a high scholar, one of the last ones that still knew how to interpret the primordial language of the Dru, since the years of the beginnings of our race. She was the queen of the Dru for many years, until an evil lord assumed control and pushed her away. She, and a few followers, ran and hid in caves away from the eyes of the remaining Dru; there, they built a mage workshop, a ceremonial center and many other wonderful and mysterious matters I'd rather not discuss about; the main point to take from the legend is that they spent the rest of their years in secluded isolation.

By chance, we stumbled upon old writings regarding the whereabouts of the ancient ceremonial center. The Dru assigned to dwelve into it and unlock its secrets arrived long before your dwarves, and, predictably, they accomplished very little up to that point.

Attempting to keep a low profile, our Dru folk slowly moved out of Ithilien and the lands beyond, and we made no push to reclaim our lost lands - as we were trying to establish a base around the new source of power towards the Misty Mountains; we paid the dwarves to mine the entrance of the cave. We are unsure of the back-history of that place, but we know that our folk need the halls as a sanctuary, and the treasures left by our exiled ancestors remain hallowed Dru property."

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The Druwaith Folk replied to Clan Frostbeard, saying that all treasures left behind are hallowed Dru property


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Clan Frostbeard - message 2 of 4

-- At the Ironbreakers settlement in Upper Rhudaur --

It seemed as if Upper Rhudaur had always housed the dwarves of the Blue Mountains, the legions of Iron-Breakers under the command of Baldur had made an incredible advance settleing up the place, the houses of course had the typical strong sharp patterns of the Western mountains, combined with the mixed colours of iron and red, typical colour of the soldiers from Forochel, and gold and blue, those colours typical of the Blue mountains. It was a beautiful surprise to the eyes of a veteran dwarf like Toremrouk, upon reaching his destination.

"King Dralvik and Thane Nrulvim will be stunnig to see this place Baldur!, you truly contribute to unite this folks", said Toremrouk closing the shutter behind him: "But before showing me around I got something for you... please, take a sit".

Baldur nooded, the High commander took out a map, and both dwarves discussed the matter on Durin's Axe for a while and discuss Dralvik's further plan.

At night-time, commander Baldur and his lieutenants were around a campfire talking about their respectibe adventures and travels.

"Aye... I used to be a miner, as was my father before me, a common laborer in the mines of Mount Dolmer..." said one of the dwarves while combing his bright red beard and hoisting a mug of ale : "...the work was honorable but paid poorly, I was still a lad back then, so I could apply for enlist myself in the Iron-Breakers... best job I ever had". The rest of the group nooded and agreed whit these last statment.

After a silent moment one of the youngest dwarf asked to Baldur: "Sorry for the daring Baldur, but what is the story of Dralvik? Why is he so withdrawn and you are so happy? Being both of the same blood. No intention of offending you of course"

The group made an alarm noise as if the question was offensive, but Baldur calmed them down and responded: "it's alright lads, its alright... hes from the Blue Mountains he does not know the tale...". Baldur settled into his seat and said: "In my first years, there was great rejoicing in Forochel - a lad - had been born to King Drolvuk Frozenhelm and the Ice Lady. A king, the folk sang, a king is born to us! For among the dwarves of Forochel, the birth of an heir is a sure sign of future prosperity.

When the time came round for the Dralvik's rite of hunting the Bronze-Scaled Whale. Father and son embarqued in a skiff, at the docks of the nearly new city of Khazâd-gund. I remeber that cause I rushed straight home and tell my oldlady ", Baldur made a paused and breathing deeply he continued: "it is said that the hunting went well for Dralvik and his father at first... but then only the a skiff and chunks of wood returned to the docks... father and son were missing.

Toremrouk's party scouted around the Ice bay looking for the corpses, but instead they found King Drolvuk's body and Dralvik surrounded by a large group of Wolf-hides. They said that Dralvik's eyes reflected a mind not enteraly of his own as his weapon crush every Wolf-hide standing near by...
the smile and his sensitivity that had been so characteristic in his childhood, was lost that day... the loss of his father marked him deeply. Dralvik always blamed himself for the loss of his father, he became more withdrawn and thoughtful... but don't let his appearance fool you, my cousin is still in an internal struggle with his feelings, between being and showing... between feeling and thinking... that's why he is a great leader in my eyes and a wise one."
, Baldur finished his drink.

The group fell silent, thinking about Dralvik's story, feeling empathy for the loss of a loved one, something they all shared.

Baldur felt some discomfort in the group, as each of the members thought of their loved ones.

"But cheer up lads!, here's something you might like", Baldur pulled out a map with the Khazâd-gund library stamp from his clothes: "This is a big one... I need volunteers to look for what appears to be the axe of Durin... Aye, aye I know, I know... It has been checked by the scholars. My cousin got the news a couple of days ago and he sent me the map where the relic was discovered. Currently the Dru have the axe, Dralvik has started diplomatic relations. But we need people inside in case diplomacy fails. The group will go undercover and without support or recognition from the Clan Frostbeard as a precaution. The designated path is from Rhudaur, through Redgorn Gate and reach Foothills. Once there we will wait for instructions. Anyones with me?... that what I though. Any questions?".

"Aye, I got one Baldur...", said the dwarf to Baldur's left while looking around: "Who's gonna take the lead of the Iron-Breakers?".

"High Commander Toremrouk will take the lead, he already gave me the orders so we must hastle... pack today as common miners and merchants we will part tommorow at dawn..."

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Send 11 hooded dwarves company undercover from Upper Rhudaur to Rhudaur


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Clan Frostbeard - message 3 of 4

The sun was rising and Dralvik was treating his wound in this chamber once again. The night did not help him fall asleep, as many thoughts haunted his mind. The King was still worried about his dream, a premonition maybe. The thought of the returned of King Curufinwe Fallenstar was a concern to Dralvik, but his elve-friend Cirdan did not respond to his message. Maybe his friend was struggling in the south against the remaining forces of the Etyangoldi Alliance, but yet again this was a mystery to Dralvik.

Some one knocked at the door and Frulvik entered the chamber and was thrusting forth a scroll. Dralvik thanked the steward, and opened it up. It was not signed but by the poor penmanship and overall unprofessional tone, it was manifestly evident who the writer was. Warchief Torogok, of the Trollshaw Realms. The king sent a proper response to that message.

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///// To Torogok of the Trollshaw Realms
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____________________________________________
Warchief,

Before jumpying to accusation or to increase further conflict . I must incist that I plan to amends for past transgressions.

Things have only just calm down, and there s a lot that needs to be rebuilt an to built in Upper Rhudaur.

Now we have got more business on the land and settlements. So, we have to ensure our labours, miners and woodcutters safety. I trust your word that you will take care of the scolded trolls that rambled across the borde of our two realms, but to show support to my folk I need somone with some clout, someone respected among the Frostbeards. That somone is High Commander Toremrouk, my friend and former tutor. To doing so He was deployed to Upper Rhudaur and guarded the herd of boars that was sent to you too.

Calm your mind and enjoy the boars as it pleases you and your kin. Further more if it help in any way I like to propose a non-aggression pact between Ettenmoors and Upper Rhudaur.

King Dralvik
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After finishing his tasks, the king went to the mines to check the works carried out there and help the gem cutters.

Another night passed, and the king could not sleep. It was almost a curse. His eyes showed lack of sleep, and his shoulders pulled forward, showed the burden that the king was carrying.

In frustration born of fatigue and exhaustion, he struck the war-table. A sudden cloud of gold and gems covered the chamber and make it appear as rain when the coins fell down, spreading to every nook. He stomped back to his desk and opened up the sealded scroll left there by Steward Frulvik. The responding message of the Dru folk, unsurprisingly was displeasing to the king. But he was counting on it, as Dralvik's plans to retrieve the relics were sure on the move.

Dralvik shattered the message, and fell faint from fatigue on the desk scorched by the darkness of the bedroom.

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Send the message above to Torgok, of the Trollshaw Realms.
The kingdom of Elves-Falasse status is changed from Official Ally to Friendship


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Broken Tooth Tribe - message 1 of 1

The combined force of the gathered horde descended on Middle Rhovanion and split the Dwarven forces, scattering them into separate provinces. The victorious orcs had begun looting the enemy camps and dispatching captured soldiers, but Snicklefritz had other plans. Assembling the necessary captains and bosses, the orc chieftain addressed them with the next battle plan.

We cannot afford to devolve into looting and squabbling. We are going to press our advantage. With the momentum of this victory, and the support of reinforcements from the capitol, our next step will be a pincer movement against the Woodland Enclave dwarves in Dorwinion. With that province recaptured, and the size of our horde swollen with troops from the capitol, we will rampage through the Dwarven lands. If we keep the horde intact and moving, the dwarves will be kept off-balance and disunited. We’ll have free rein of their territories. The battles will be endless and always in our favor!

A cry went up from the captains and surrounding orcs. Snicklfritz smiled a toothy smile, anticipating the future conquests.

A wolf rider was waiting patiently in the wings during this speech, and the chieftain called him over.

Message from the corsairs, chief.”

Snicklefritz snorted. “Eh, and I can guess its contents. Those thuggish pirates are prompt about their tribute. But, we cannot afford to upset them. They control our entire western flank, and the troops we lose to them in tribute would pale in number to those necessitated by its defense.”

Opening the letter and looking it over, the orc chieftain nodded with a lack of surprise. “Tell the corsairs that we are embroiled in northern wars with the dwarves. It is doubtful they can aid, much, as their provinces are far removed. However, their keeping occupied Rohan and Druwaith is help enough. Now, take this message along with the tribute forces we owe and escort them to the corsairs.

Snicklefritz saw the rider off, and turned his attention to his assembling forces. He could see the spewing smoke clouds from his engines of war, and the ground trembled with thousands of marching orc boots. Soon enough, these dwarves would be on their knees, begging us ‘low’ orcs for peace. Soon, they would be pleading for our war machines to cease throwing fire into their lines. Soon, they would recognize an orc as their superior.

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Send reply to the Corsairs, as well as the tribute of 1000 orcs from the capitol
Attack Dorwinion with all forces from Middle Rhovanion and Horse Plains


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Clan Frostbeard - message 4 of 4

Dralvik opened his eyes, his head ached from the uncomfortable sleeping position at his desk. He wiped the trickle of drool that attached his mouth to the tabletop as he scratched his beard. He looked around among the things on top of his desk and found a sealed scroll over a silver plate. Adjusting his eyes a bit, he saw his maid standing in a corner.

"I was worry about you, my lord. Are you feeling well?", said the maid with a genuinely caring voice and a hint of affection.

"Ah...", Dralvik cleared his throat: "Aye ... hmm, to much ale before bedtime I supouse... don't, don't worry... ". The maid nodded and headed for the door, The King raised a hand, the maid stopped and He said: "Thank you, Dovrulda...". Blushed Dovrulda responded: "my pleasure sir", and left the chamber.

The King turned his gaze to the message the sealed scroll and saw the seal, it was more than recognizable the seal of House of Elros, half-elven.

Dralvik quickly unseal the scroll, hopping to find some answers about his elf friend Cirdan but after a quick read he let himself fell in his seat. He was in deep thoughts, "was Snicklefritz right about the elves?", this and other thoughts cross his mind.

"Nonsense!", He said outloud trying to dissuade his thoughts: "Let's see if this would-be imperialist can push further with an axe embedded in his head..."

The king cleared his desk and wrote two messages to be sent as soon as possible:

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//////// To the ruler of the Empire of Coldvar
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__________________________________
Emperor of Coldvar,

I demand a call for the unconditional surrender of your force and an immediate cessation of all hostilities towards the Kingdom of Arthedain, if you ignore to do so. I will have no choice but to declare you enemy of Eriador, and to assume your evil porpose and treat the Empire of Coldvar as an enemy of the mighty Clan Frostbeard and his allies.

I warn you, any attempt to breach into the King Amlaith Minyatur's land will be met with an even greater level of agression. I will do anything to wipe you and your forces off the face of Middle Earth.

There will not be further communications between us.

Your actions will decide your faith,

King Dralvik II, son and heir of Drolvuk Frozenhelm, Bane of Cvog the Vicious, Crusher of Gundabad Dwellers, sovereign king of the Clan Frostbeard and ruler of Khazâd-gund and the lands of the North.
________________________________________
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//////// To King Minyatur, the Kingdom of Arthedain
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________________________________________

Dear King Amlaith Minyatur,

Blessings upon you and your house. I will be honor to answer your call to arms against the Empire of Coldvar.

We will assist you as soon as possible.

You got an ally on the North.

King Dralvik
___________________________________
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Send reply to the King Minyatur of the Kingdom of Athedain.
Send a Official Ally proposal to the Kingdom of Athedain.
Send the above message to Nikolai Nāves of the Empire of Coldvar.
Declaires the Empire of Coldvar as Enemy.
Moves 300 from Angmar to Upper Rhudaur


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The Empire of Coldvar - message 1 of 1

The Emperor sits on a stone near the front entrance to the camp. He slowly sharpens his sword, it's black metal gleaming in the sunlight. The Empire's soldiers are preparing for the march. The Empire is going to strike a blow against the Kingdom of Arthedain. Imperial soldiers will march into the King's land and claim it in the Name of Coldvar.

A messenger runs up to the Emperor. The boy holds a scroll out. Nikolai sets down his sword and takes the scroll. He sees it's from the Corsairs.

He reads it over, and shakes his head. He quickly stands and sheaths his sword. His black armor reflects the bright sunlight.

He steps into his tent, and grabs a writing utensil and paper. He quickly writes down a return message to the Corsairs.

To the Corsairs of Umbar:

To the leader of the Corsairs,
Good luck with your attack on the Kingdom of Rohan. As of right now the Empire does not need your assistance.

Emperor Nikolai

The Emperor rolls up the scroll, and calls for a messenger. Before he leaves he quickly writes a second message to the Capital. He is bringing Aldira to the front lines. The Emperor wanted to show, the Empire is not messing around.

He leaves his tent, and orders the camp to picked up. The Army will march at dawn.

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Move 5155 soldiers in Enedhwaith to Dunland.
Send a message to the Capital, and have Aldira fly to Dunland to meet the main army.
Send a message to the Corsairs, denying any assistance at this time


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The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Corsairs of Umbar - successfully conquered 1 province: Rohan.

  • Broken Tooth Tribe - successfully conquered 1 province: Dorwinion.

  • Empire of Coldvar - successfully conquered 1 province: Dunland.

DIPLOMACY:

  • Kingdom of Arthedain agreed to an ALLIANCE with Clan Frostbeard

  • Rohan has been ELIMINATED!








The Map of Middle Earth Roleplay - Update 16:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: +15% effectiveness

    • Favouritism: 55 (+0% effectiveness)

    • Regions under command: (12) : Dagorlad, Dorwinion, Eastern Rhovanion, Gorgoroth, Horse Plains (C), Khand, Middle Rhovanion, Near Harad, Nurn, Sutherland, Upper Nurn, Western Rhovanion

    • Armies under command: 12370 Orcs in Dorwinion




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +5% effectiveness (Changed since last update!)

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (7) : Angmar, Blue Mountain, Emyn Uial, Forochel (C), Gundabad, River Lhun, Upper Rhudaur

    • Armies under command: 4480 Dwarves in Upper Rhudaur, 65 Dwarves in Gundabad, 65 Dwarves in Emyn Uial, 65 Dwarves in River Lhun and 160 Dwarves in Blue Mountain




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (6) : Andrast (C), Anfalas, Dunland, Lamedon, Nan Curunir, Pukel-Land

    • Armies under command: 4900 Humans in Dunland, 3130 Humans in Andrast and the dragon Aldira in Dunland




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +15% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (6) : Grey Mountain, High Pass, Iron Hills, Northern Rhovanion, Upper Anduin, Withered Heath (C)

    • Armies under command: 2100 Dwarves in Northern Rhovanion, 800 Dwarves in Grey Mountain and 960 Dwarves in Withered Heath




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 3020 Elves in Northern Cardolan and 1380 Elves in Mithlond




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (5) : Anduin Vales, Brown Lands, Fangorn, Foothills (C), Southern Mirkwood

    • Armies under command: 8000 Humans in Foothills




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: -none-

    • Regions under command: (2) : Enedhwaith (C), Minhiriath

    • Armies under command: 1500 Elves in Enedhwaith




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (10) : Cardolan, Eastern Arthedain, Eryn Vorn, Hollin, Northern Cardolan, Numeriador, Redhorn Gate, Southern Arthedain, The Shire (C), Western Arthedain

    • Armies under command: 3120 Humans in The Shire, 2460 Humans in Southern Arthedain and 4235 Humans in Cardolan




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Tulin Ironflow

    • Regions under command: (3) : Hearth of Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 720 Dwarves in Heart of Mirkwood and and 510 (paralyzed) Dwarves in Western Mirkwood




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (2) : Ettenmoors (C), Rhudaur

    • Armies under command: 6900 Orcs in Ettenmoors




    • Kingdom's Name: (NPC) Corsairs of Umbar

    • Race: Humans

    • Leader: Angamaith

    • Regions under command: (6) : Anorien, Belfalas, Harondor, Ithilien, Lebennin, Rohan

    • Armies under command: 3660 Humans in Anorien and 1550 Humans in Harondor




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Corsairs of Umbar

      • Empire of Coldvar

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Druwaith Folk (they are the Defender and Druwaith Folk the attacker) - war will time out in 1 update

      • The Defender's Fjord (they are the Attacker and Broken Tooth Tribe the defender) - war will time out in 1 update

      • The Woodland Enclave (they are the Attacker and Broken Tooth Tribe the defender) - war will time out in 2 updates


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Kingdom of Arthedain

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Elvea-Falasse

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Clan Frostbeard

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Etyangoldi Alliance

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Broken Tooth Tribe

      • Corsairs of Umbar

    • Friendship (military assistance - NO, access on other's land - YES):

      • Etyangoldi Alliance

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Kingdom of Arthedain (they are the defender and Empire of Coldvar the attacker) - war will time out in 3 updates


  5. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • The Woodland Realm

    • Friendship (military assistance - NO, access on other's land - YES):

      • Druwaith Folk

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Broken Tooth Tribe (they are the Defender and The Defender's Fjord the attacker) - war will time out in 1 update


  6. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • The Defender's Fjord

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Broken Tooth Tribe (they are the Attacker and Druwaith Folk the defender) - war will time out in 1 update


  7. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Empire of Coldvar

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Elvea-Falasse

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  8. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Elvea-Falasse

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Empire of Coldvar (they are the Attacker and Kingdom of Arthedain the defender) - war will time out in 3 updates


  9. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Broken Tooth Tribe (they are the Defender and The Woodland Enclave the attacker) - war will time out in 2 updates


  10. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  11. (NPC) Corsairs of Umbar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Broken Tooth Tribe

      • Empire of Coldvar

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Rohan (they are the Defender and Corsairs of Umbar the attacker) - war will time out in 2 updates


  12. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  13. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  14. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-










Wars timeout status throughout the realm:

  • War between Empire of Coldvar (Aggressor) and Kingdom of Arthedain (Defender)
    - Empire of Coldvar attacked Dunland - in this update

  • War between Broken Tooth Tribe (Aggressor) and Druwaith Folk (Defender)
    - Broken Tooth Tribe attacked Dagorlad - 2 update ago, so in 1 update the hostilities will end

  • War between The Defender's Fjord (Aggressor) and Broken Tooth Tribe (Defender)
    - Broken Tooth Tribe attacked Middle Rhovanion - 1 update ago
    - The Defender's Fjord attacked Middle Rhovanion - 2 updates ago, so in 1 update the hostilities will end

  • War between The Woodland Enclave (Aggressor) and Broken Tooth Tribe (Defender)
    - Broken Tooth Tribe attacked Dorwinion - in this update
    - The Woodland Enclave attacked Dorwinion - 1 update ago, so in 2 updates the hostilities will end
    - The Woodland Enclave attacked Middle Rhovanion - 2 updates ago (start of war)

  • End of the War between Corsairs of Umbar (Aggressor) and Rohan (Defender)
    - Corsairs of Umbar attacked Rohan - in this update
    - Rohan has been defeated!








RANKING: Most Provinces Controlled:


- (1st): (Player) Broken Tooth Tribe (12 of 5) (!!!)x6
- (2nd): (NPC) Kingdom of Arthedain (10 of 5) (!!!)x6
- (3rd): (Player) Clan Frostbeard (7 of 5) (!!!)x2
- (Player) Empire of Coldvar (6 of 5) (!!!)x1
- (Player) The Defender's Fjord (6 of 5) (!!!)x1
- (NPC) Corsairs of Umbar (6 of 5) (!!!)x1
- (NPC) Druwaith Folk (5 of 5)
- (NPC) The Woodland Enclave (3 of 7)
- (Player) Elvea-Falasse (3 of 5)
- (NPC) Trollshaw Realm (2 of 7)
- (NPC) Etyangoldi Alliance (2 of 7)






Read dispatch


-- Map for Update 16: LinkHERE
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Update 15:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





SOME WINDS IN THE AIR ... :

You can fight for Favouritism points by creating an army and giving it a destination; to attack a particular province the other faction owns. Any such decision must be clearly made in your In-Character post, (to distinguish this from a regular army attack against neighbouring factions).

If you attack Broken Tooth Tribe's territories you get +45 more Favouritism points per province taken from them.
If you want to attack Broken Tooth Tribe's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Kingdom of Arthedain's territories you get +40 more Favouritism points per province taken from them.
If you want to attack Kingdom of Arthedain's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Clan Frostbeard's territories you get +15 more Favouritism points per province taken from them.

If you attack The Defender's Fjord's territories you get +5 more Favouritism points per province taken from them.

Observations:

  • Any faction is able to take advantage of the above bonuses if they have less than the max number of provinces or if they attack other factions that have at least +2 more provinces than the number of provinces they currently own, irrelevant of the amount of provinces they have (so if you have 6 provinces you can attack only other factions that have 8+ provinces).

  • You will not be at war with the other faction if you do not share a border. Your army set to attack for Favouritism points must be clearly mentioned In-Character, as it will have a special army icon. You can only attack an enemy province at their borders, you can't attack their innermost province (and end up attacking any of their other provinces in the process).

  • You can move 1 or 2 ticks (provinces away) per update with this particular army, irrelevant of any other armies you have or army orders you give to your other armies. You can tranverse any faction borders instantly (without having to wait 1 turn on the other side of the border). However, you must ask permission from any faction your army will encounter in their march forward. If you do not get permission or your permission is denied then you will attack and fight for that province, it in turn turning neutral / barbarian afterwards.

  • If your army reaches the destination and it wins, then the remainder of your army returns to your capitol and the province will turn neutal and have as extra defenders half of your remainder army strength. If your army can not reach the destination, you can either disband it (and it'll return to your capitol just injured if its at most 4 provinces away from your faction's border or it'll return to your capitol injured and unable to move for 1 turn if its more than 4 provinces away from your faction's border) or send more troops as reinforcements to it (either as normal army movements if the army is close or as "another" favouritism army).

  • Other faction armies can merge with your army but they will get at maximum half of the bonuses you get (linearly depending on how many troops they send compared to your numbers) and they will fight with 50% forces. You must have either a Friendship or an Alliance with other factions for their armies to merge with your army. For merging, the friends armies must be in the same province as your attacking force.

  • Your army will lose 5% army strength numbers per turn for any turn it is not in your own provinces or your official allies provinces.

  • You do not lose any Favouritism points per update if you do not do anything else in the update (attack or be attacked).

  • If you've been the target of such an attack and at a later time you fight to take back the province (against the neutral army now residing there) and you win, you will get 7 more Favouritism points.







THE TALK FROM THE OLD UPDATE... :

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Clan Frostbeard (message 1 of 4):

Dralvik couldn't believe his ears, Durin the Deathless. He was mute for a moment, while his eyes sparkled. The guest looked at Frulvik wondering was going on, Dralvik raised a finger and said: "Follow me".

The two confused dwarves had no idea why they were running through the halls, but they didn't care. They were trying to catch up with Dralvik. Suddenly the party reached the mighty gate of Khazâd-gund's Library. Dralvik passed the scholars that were greeting him, and the diferents artifacts, relics and large bones that were in display.

In a corner of the library the king reached an old tome, with the cover panels made out of darkstone and engraved with gold, a true masterpiece of old. Dralvik opened the tome with extreme caution and pass through the pages. He paused, and looked at Frulvik and Horudik.

"Is this what you saw young one?", said Dralvik while passing the tome to Horudik.

Horudik's eyes were glowing of joy when he lay his sight on the marvelous illustration. It had the same silver color and the inequivocant red and white pattern. He couldn't speak, he simply nooded.

The king's desire saturated his mind, there was nothing in the world except that axe. He looked at the tome again for landmarks, but to no avail.

Frulvik's eyes narrowed and smiling to himself said: "Such a potencial in this one, my lord. Imagine be the retriver of Durin's Axe... what an honor to your image and the fellow dwarves..."

Dralvik gazed at Frulvik, and said: "bite your tongue Frulvik!, I will handle this matter without your concern"

The king then looked at Horudik and said: "I will help you in this quest with every resource I can, within reasons.

As you might know, recently the Clan Frostbeard have ended a war that demand too must resources and time... and as a ruler I need to focus my mind in my people, and doing what its best for them... I can not accompany you in this quest, but I will help you nontheless... so please with the help of this scholars, draw a map of the valley east of the Misty Mountains, with all the details that you know of. It will help us come up with a plan...

In the mean time tell me the name of the Druwaith folk's leader cause I plan to open diplomatic relations with the Dru Folk. But firstly I will warn the trolls that their action won't go unseen and that they must stop hunting dwarves... Don't look at me like that, I'm just saying it outloud to remin it, young one. I will take care of those troll, don't worry.

So, when you are done with the map, I will send you with a party to Upper Rhudaur. My cousin Baldur will welcome you there. Wait until further instructions ... what you think? what do you need for this quest? "

----

King Dralvik waits for Horudik response


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Broken Tooth Tribe (message 1 of 1):

The Horde was all gathered together in a single province for the first time since the earliest days of this campaign – back in the days when the greatest worry for the orcs was a piddling little tribe of humans along their southern border. Now, a Dwarven Alliance was poised against them; the other great power in the realm was presently embarked on a crusade against them; dragons and pirates lay off to the west; and spies and scouts returning from beyond our newly-conquered province tell rumors of discovered treasures scrounged from deep within the earth.

But, with the assembled strength of the horde now massed so, the orc at its head felt flushed with its potential. He could drive onward, continuing the momentum of their recent conquest and pushing further into the lands of the Dru. Perhaps see about these rumors of treasure? However, just as enticing was the prospect of taking this now combined might and swinging north to counterattack the forces of the allied dwarves. How delicious it would be to strike back like a viper against the bumbling creature that has foolishly encroached upon its nest! They captured an unguarded frontier province; let’s see how they handle themselves against a true orc horde...

-----

Attack Middle Rhovanion from Dagorlad with all forces present


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The Defender's Fjord (message 1 of 2):

In his palace in Withered Heath, King Alexius is deciding his next move. Rumors have come that the Empire of Coldvar is allying with the Orcs at his border. He had successfully captured Middle Rhovanion, with his ally, Tulin. He was brooding on his throne when a dwarf ran in, panting heavily, and keeling over. “My...King...huge army. Orcs. Coming.” Then he fainted. The King knelt down and touched the dwarf. “I thank you for bringing this information to me with the utmost speed. The King carries him to the a richly appointed room in his palace and laid him down on a couch. He told the dwarf sentry in the room, “Watch him, and when he wakes up, let him leave.” The soldier nodded. The King went back to his throne, and wrote a brief message for his Eastern garrison telling the commander of the situation. Then he sends it on his way, and he looks at the paintings of his ancestors, tracing the line, from the first King, to his father. “May it be enough.” He says.
———
Move Hero and 500 dwarves to Middle Rhovanion.


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Kingdom of Arthedain (message 1 of 1):

The news of the engagement in Nan Curunir reached the ears of King Minyatur; what an unfortunate event! 'tis was the first time the armies of Arthedain were defeated in battle, and it showed that, no matter how strong the kingdom is, defeat in battle is still a possibility.

King Minyatur also did not quite understand the rationale behind the Empire of Coldvar's actions; they made it clear that the army was to be let to pass through their lands! Was it a betrayal or a simple misunderstanding? If it was just a misunderstanding it definitely was a seriously costly one.

The remaining army was not sufficient to proceed to Gorgoroth. The king has no choice but to disband the army and be the amusement of the other various faction leaders of the land. And the Empire is going to pay ...

The King consulted with his most trusty advisor, the Sage. No formal declaration of war is to be given at this time; they are going to play the naivity game. But, in order to keep their lands secure, both the King and the Sage reached the conclusion that the capitol has to move from Southern Arthedain to The Shire.

----
Favouritism army is disbanding
No decision as of yet regarding the Empire of Coldvar actions
Capitol is to relocate to The Shire


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-- the dwarves of Foothills, that escaped from Ettenmoors, and had reached Clan Frostbeard -- (message 1 of 3):

Horudik listened to King Dralvik with awe. During the king's speech, Horudik could not help to also gaze around at the marvels of the great fortress of Khazâd-gund. Crafted with great care to safeguard these desolate lands, the dwarvish trade, ventures and holdings of the North, it was now a central part to the kingdom of Clan Frostbeard.

Compared to the rest of the dwarves, Horudik was quite young and displeased the art of war. The small group of dwarves he was part of were all members of various houses, banded up due to the harsh times suffered by the dwarves of the land past the mountains, with the orcish advance and the pirate menance to the south. Horudik was quite shunned by the other dwarves of the company for his lack of interest in fighting, and was delegated to cookwork; a place where he had spent many of his hours.

Horudik was also quite inexperienced when it came to cartograph the land, so he scratched his head many a times when the king asked to draw for him a map. Nevertheless, he did not want to disappoint such a central figure in the kinship of dwarves so he laid out all that he knew to the dwarf scholars of Forochel;

"We were met by the Druwaith folk one day and were paid to do some mining work. We all were quite happy, as the coin was to secure food for a long time.

So we passed through a vast green wood and came to the lake, along the towering range of the mountains. The valley was a series of rocky landforms and rugged terrain extended into all directions and all around us were glacial peaks like you have in Forochel ... and I remember also heavy mists!

We walked deeper into this valley ... it was deep, with steep sides, as any great mountain valley is. Our Druwaith masters knew very well the road and had seen the scenery for many a times not to matter any more, but for us it was all new. Just past the point where the path turned narrow and could only walk with great care, we noticed a gentle slope rising away and a steep escarpment facing the woodlands of Lothlorien. There, you could see many streams on the cliffs below, emptying over the even-lower cliffs in waterfalls and converging into the distance to the river Kibilnala.

It was all bizzare! We descended due West into a valley and here we were, atop mountains facing East!

As we proceeded onward through the narrower path, we noticed that erosion was more advanced and fissures were numerous; The path turned narrow and narrow; at first we could walk ten dwarves side by side, then eight, then six, then four and, in the end, we could be no more than two dwarves side by side. By this time the mountains were blocking all the light and we had to light torches; the Druwaith folk were all prepared for this, and they had all that was needed for the trip.

We walked like this for a little more until, suddenly, the valley came to a halt and we had the rocky mountain right to our face; we could see gentle dents in the mountain rock, definitely made by lesser human pickaxes in their attempt to carve the rock and we knew then that there was the spot we were brought to.

There we began to mine, first in the mountain and then below; and soon enough, to our dismay, we saw that the rock gave in and unveiled a passageway below. How the Druwaith folk knew of this place I have no idea ..."


.
.

Clan Frostbeard (message 2 of 4):

As Horudik begain to describe his journey. Dralvik excuse himself and left him alone with the higher scholar, whom aproach Horuldik with a charcoal stick and some parchments. The map of wrinkles on his face told of the most incredible journeys trought the frostland of Forochel. His tired eyes, framed by thick white eyebrows, had lines told of laughter, of warm smiles and forlorn love. His forehead told of worries past and worries present.

The superior scholar did not take his gaze from Horudik, as his trembling hand grasped a piece of charcoal. Once he grabbed the writing piece, his pulse became steady and he began to sketch the map, following Horudik's description. The other scholars approached, to take notes for their reports.

Meanwhile in his chamber, Dralvik was also doing some writing. As he was concern with the trolls hunting down dwarves in the lands of Ettenmoors.

The king's face was showing the concern of this barbaric practice and the risky of pointing it out to the already humillated and angred trolls, but nontheless he continued to write it down. Since his thought about it was immovable, he thought that it was the best thing to do for his people.

////////////////////////////////////////
///// Enforce a cease hostilities towards Dwarves
____________________________________________________________
Enforce a cease hostilities towards Dwarves

Warchief,

It has come to my aware that in the lands near to Ettenmoors several trolls had hunted down fellow dwarves. I enforce you to abandon this practice at once.

This practices make it more difficult to us to negotiate a long term peace treaty that favors our boths factions.

If food is main the problem then I will gladly send some tamed boars that you can raise and feed from. But bear in mind that if this practice continues I will be force to take a more agressive aproach.

You have been warned,

King Dralvik
________________________________________________________
////////////////////////////////////////
////////////////////////////////////////

As he wrote down his name at the bottom, the King the looked over his desk towards his war-table. He was concern that the trolls will not take the boars offer and they will venture further east. He then send call out a goat rider and specify to deliver the message to an orc or slave at the border of Upper Rhudaur to not risk any dwarven life on the delivery. The goat rider nodded and went off.

Dralvik was still concern with the message, so he ordered the reserve of Forochel to marched and mustered the garrisons. High commander Toremrouk, spreaded the order across the land and made the necessary arrangements.

After king Dralvik ended his tasks, he went back to the Library just in time when Horudik finished his narration, and the high scholar was transcripting his sketch to and actual map.

"So... young one, I need you to answer me two things... ", said Dralvik to Horudik while looking at the sketch: "What you need for this quest to retriver the artifacts and how many voluntiers for the company? For your safety, the soldiers are heading to Upper Rhudaur. Your company will follow them after making the proper informs and preparation on the equipment... So tell me what its it that you need?"

----
King Dralvik waits for Horudik response.
Moves 1240 soldiers from Forochel to Upper Rhudaur.
Sends the above message "Enforce a cease hostilities towards Dwarves" to Torogok, of the Trollshaw Realm.


.
.

-- the dwarves of Foothills, that escaped from Ettenmoors, and had reached Clan Frostbeard -- (message 2 of 3):

Horudik felt a great burden of responsibility on his small dwarvish shoulders.

"King Dralvik, please do not misunderstand me; I am not interested in conflict and this grand scheme of things is way beyond my head; My father and uncle and those in our little group, they discovered the artifacts and they were evicted by the Druwaith Folk and decided to move to contact other dwarf families as their desire to recover the artifacts was grand.

After seeing all my family die in such a deplorable and disgraceful manner, I understand that the gruesome ways of war are not for me and I'd rather go on to work in a small cookwork here on top of the mountains. I came to you to honor my father's desire and as not to leave the history of these artifacts get lost through time yet again.

But I do not know what any dwarf can do to get these back; the Druwaith folk are a quite savage race of Men; somewhat reclusive and very dangerous; they have no formal residence and live in trees, in caves and in impromptu huts to avoid the rain while out in the open field. They have basic, crude weapons and little to no armor but every item they have is dipped in potent poison. Make no mistake, they appear weak on purpose ...

And they have these odd rituals ... their eyes turn red, and all they do is look for trinkets, artifacts or other magical items and they spend many hours seeping out their powers; in doing so, they become even more dangerous! That is what my father, Aulë may rest him in peace, believed would happen - if it hadn't happened yet - with the glorious items we excavated from that place outside of Redhorn Gate, and with any else that remain in that secret cave.

I can take you back there, but to what goal? The Axe of Durin is all but lost by now ... and this time, forever."


.
.

Trollshaw Realm (message 1 of 1):

Torogok received a message from the Dwarf-king of the North; the message was delivered by one of his soldiers. Torogok snickered; "the dwarf learned not to bring his spies around this time."

Torogok listened to the message sent by King Dralvik. The Trollshaw realms still needed some time to lick wounds and stabilize, but that required a careful answer as not to antagonise the dwarves.
"There are many animosities between trolls and dwarves as of the recent events. I try to keep hold of my trolls, but I can not guarantee safety for no secret expeditions that walk through our lands; if you want dwarves to cross Ettenmoors they are more than welcomed, we send a troll-guard to safeguard your troops and all is good. But if you plan to walk in secret, do not expect me to take heed of any and all troll in my lands as they have their own mind and their own desires for all that happens in their own swamps.

But I know of what troll you speak. Once started in a fight he will not stop until either he or his victim is dead. He has been scolded many times by his masters for bringing in dead victims, but his intellect is too dim to fully understand their instructions, and when he is earnestly engaged in a battle his feeble mind is so completely occupied that it is just useless to reason with him."

----
Send above message back to Clan Frostbeard


.
.

Woodland Enclave (message 1 of 2):

The crowd cheered Tulin the brave, Tulin the brave, Tulin the brave!, after the victory in Middle Rhovanion. The dwarvish alliance made the first dent to the orcish horde, and this may be the beginning of the end of the orcs supremacy in these lands.

Finally ...

With the orcs preoccupied in Dagorlad, Tulin sent a message to his ally; "Where to next, brother? Shall we split and conquer or join forces and advance together? Or you'd rather wait here for more reinforcements?"

----
Ask The Defender's Fjord how to proceed, to attack together, attack separately or to hold ground


.
.

Clan Frostbeard (message 3 of 4):

Dralvik looked at Horudik seriously with a mixture little disappointment in his eyes, after the young dwarf ended his phrase.

Dralvik putted a hand over Horudik shoulder and said: "The grand scheme of things is beyond everyones head... only Mahal and the Holy ones of Arda to comprehend. Your father would surely be happy to know that you have honored him, even if he is at the halls of Mahal now. I am fatherless as well, and I struggle between what he would do and what I want... this burden will stike along all your life young one belive me.", Dralvik took of his hand from Horudik's shoulder and took the map: "I don't want to force any dwarf to do something that they don't truly belive in or want to do... I just though that you would volunteer for this task... but I understand now that this artifacts are linked to yours family disgrace and I will not force your to remeber that tragedy... how remembering them is your own growth path.

The king looked at the map once again, and gave it to the high scholar.

"I will make you an other offer", Dralvik continued: "... one that will suit your desires, young one. But first I will like to know something regarding the Dru folks, cause I must honor the Seven Fathers's legacy, as I am a decendent of Thúlin's folk myself. So hear me out Horudik."

Dralvik frowned, searching for answers in Horudik's eyes and said: "I need to know what is the relations with the red eyes of the Dru folk and the trinkets... if you know it. And I also want to know if these people have any attachment to something in particular, these wild civilizations -as you describe them- and especially the narrow-minded ones always have somethings that they favor or worship. For example: here in Forochel, the Wolf-hide tribes tresured everything made out of silver, the dragons of old tresured the color and the texture of gold in every shape and size... So tell me Horudik, do the Dru folks have some weakeness regarding the red color, do they worship it? It may be the only thing that we need to know to retrive the ax, if its still with them."

----
King Dralvik waits for Horudik response.


.
.

The Defender's Fjord (message 2 of 2):

King Alexius knew what he had to do. He didn't want to do it, but he had to. For his men. For his people. For his nation. So as he walked into Tulin's tent, and Tulin saw the somberness etched on his face, he knew something was wrong. "Brother." He said. "What is our next move." King Alexius swallowed. "My scouts tell me that the Orcish Horde is done in Dagorlad is coming our way. Normally I would welcome such a choice, us leading our warriors into battle against the Orcish Horde. But their army is comprised of nearly 10000 Orcs. Even with every advantage we could muster, it would still not be enough. We must retreat north to Northern Rhovanion. To live to fight another day. We will meet our reinforcements there." King Alexius turned and left.
----
Move all forces from Middle Rhovanion to Northern Rhovanion
Move reinforcements from Withered Heath to Northern Rhovanion.
Tell Tulin to do the same.
Bring all forces


.
.

The Empire of Coldvar (message 1 of 1):

In the dark of night, 7000 soldiers sit and wait. Their orders were not too attack until the enemy was in grabbing distance. 7000 soldiers in midnight armor. Waiting to strike, their weapons at the ready.

An army marching without a care in the world is seen approaching them. A loud noise is heard, and those 7000 in waiting. Would wait no longer.

******************************************

Emperor Nikolai is seen walking amongst the dead, his pitch black armor glistened in the mid day sun. The blood making his armor appear almost like oil.

Imperial soldiers with their black armor were carry bodies away from the battlefield. Burying the dead. Soldiers from both sides were given a proper burial. Orders from the Emperor.

General Elkins approached the Emperor, he still wore his helmet.

"Sir, the dead have been accounted for."

"How many?"

"Around 2000 sir. But, we succeeding in what we came to do. We have routed the enemy."

The Emperor looked over the bloody carnage.

"But, what did we achieve. We protected an ally, who probably could care less if we survive this war."

The General nodded.

"We did make allies with pirates and orcs, sir. They are not the best of company, but they fight like us."

"That they may do. Now, I want us to follow those retreating forces."

Elkins was silent for a moment.

"Sir, is that the best option? Should we really follow them into their own territory?"

"We are not following them. We are starting this war. I want you to send an official declaration of war to the Kingdom of Arthedain."

The General nods, and leaves.

*****************************

A few hours later the Emperor has finished scrolls to the other nations.

To the Broken Tooth Tribe:

Dear Snicklefritz,
The army that was marching towards your province has been routed. They have broken apart and ran for their homes. We have sustained a good amount of casualties. But, your borders are safe for now.

Emperor Naves

To the Etyangoldi Alliance:

To whoever rules this nation,
Hello my neighbor. I have seen the trouble your nation has had, and seen what the Kingdom of Arthedain has done to your once grand country. I wish to travel through your nation with soldiers. I ask for safe travel through your lands. I have no ill will toward you or your people, so you are safe. But, the Kingdom of Arthedain has been unchallenged for too long. They destroyed your nation, and desecrated your lands.

Now you are a shadow of what you were.

Emperor Naves

To the Kingdom of Arthedain:

To the King of Arthedain,
My name is Emperor Nikolai Naves. This is the Empire of Coldvar.
And this is a formal declaration of war, against your nation.

Emperor Nikolai

The Emperor did not care for formalities, he just wanted to get his point across.

The messages were sent as fast as they could travel.

--------------------------------------------------

Send a message to the Broken Tooth Tribe.

Send a message to the Kingdom of Arthedain. Officially declaring war.

Send a message to the Etyangoldi Alliance. Asking for safe travel through their land. If agree, move all 5155 soldiers in Nan Curunir to Enedhwaith


.
.

Etyangoldi Alliance (message 1 of 1):

The commander-in-arms of what remains of the Etyangoldi received a message from the Empire of Coldvar; A large smile was on his face, as the message within his hands may be meaning a rebirth of the glory of his realm.

Quickly, he dispatched an envoy with a message back:
"Emperor of Coldvar, for far too long we have waited for a chance to strike back at the Kingdom of Arthedain. All their glory is meaningless as all they did was on the backbone of the Etyangoldi Alliance. Cunning and scheming with the elves of Elvea-Falasse, we have only bad blood with them both.

For that matter, we pledge help to you and to your cause; we agree to a friendship pact, so that you can move safely through our lands. When we get more soldiers we plan to also help, if you so need help."

----
Agree with a friendship pact to the Empire of Coldvar


.
.

-- the dwarves of Foothills, that escaped from Ettenmoors, and had reached Clan Frostbeard -- (message 3 of 3):

Horudik felt embarassed. He did not want to be that dwarf that turned tail in the other direction when faced with danger. But he also did not want to see the sight of dwarf blood ever again.

"My king, I don't know much of the Druwaith folk. All I seen with my own two eyes is that they appear to be weak, lightly armored and wielding poisonous weaponry. They do seem to possess some mysterious powers, some for healing purposes, as I remember a Dru folk quickly healed one of my fellow dwarves when a column collapsed one time when we were mining, but I am most certain that they use their powers for other nefarious purposes. It's all in their eyes ... yes, they have red, glowing eyes! They put shivers at the back of my spine whenever I glanced at them, and I quickly learned not to look at them.

I am uncertain if the color red is their weakness as I saw them quickly stripping the pathways we mined of all that glowed and all that was gem, and later on I saw a few gathered in a circle, chanting some unknown words, with the gems atop a boiling cauldron; and then they drank that bizarre beverage, and then fall into a long sleep; but some quickly wake up, turn edgy and then scream and stumble and run away into the deep dark night; those, I haven't seen ever again. But those that wake up in the morning have their big dark-red eyes as if they stare right into your soul, or so you feel if you have a soul.

So they may have a weakness for all that shines ... or, rather, I don't know my King ... rather, they ... they use them for some mysterious incantations and rituals!"


.
.

Woodland Enclave (message 2 of 2):

Tulin listened to his brother-in-arms, the King of the Dwarves of Withered Heath. His own warlike persona displeased the decision of his ally; why run away from the orcs? No, Tulin wanted a taste of danger.

"You do as you wish, but rather than running away, why not move and take more land from these orcs? You remember one time when the orcs claimed to take Dorwinion 'without any reason to attack'? Heh! The dwarves of the Lonely Mountain and of Iron Hills miss the wines of Dorwinion!

Since the orcs took claim of that land, its fertility plummeted and the vineyards got burned. Ohh I would punish those orcs until the edge of the world! You can retreat your troops but we march to Eastern Rhovanion or Dorwinion; The orcs can not catch us there, even if they are en route to fight for this land. And with any luck, we'll in striking distance of their capitol!"

----
The Woodland Enclave is not retreating; they plan to attack either Eastern Rhovanion or Dorwinion


.
.

Clan Frostbeard (message 4 of 4):

"Very well Horudik", said Dralvik a little discouraged: "... as I promised, I would like yo to stay in Forochel so I will offer you a position in the homesteads halls as a cook, you will be under the instructions of mess sergeant Rurik. It's up to you to decide, talk to my Steward Frulvik when you make up your mind on the matter."

The king greeted Horudik and the scholars, left the Library, and returned to the throne chamber. There, sitting in his stone chair, Dralvik kept moving a small sample of the ore mined in the Forochel mines as he watched the war-table.

His thought was interrupted by a knock on the door announcing the arrival of his lunch. A maid entered the room, bowed, and set down a beautiful granite tray filled with various food bowls. Dralvik smiled at the maid and thanked her for the food. Immediately Dralvik looked at the bowls preparing for lunch when something caught his attention.

"Pardon me, what are this", Dralvik asked to the maid while pointing to a group of red glowing stones.

The maid looked at the small bowl and smiled: "those are red rock sugar, my lord. It's a sweet made out of sugar mainly it does not melt or stick to the touch, but I understand your amazement it seems like a granate, does'n t it?"

"Aye, this are sweets then?", Dralvik said and took one little chunk, he was amaze by the looked of it looked like a topaz, a ruby, a rhodolite or even a fire opal. He was truly impress, and then and idea pop up in his mind. The king smiled and said "I will reserve this as dessert then, thank you". The maid nodded and left the chamber.

As he was having lunch, Dralvik wrote down a message to the leader of the Dru folk.

////////////////////////////////////////
/////////// To Garahir of the Druwaith folk
________________________________________________________________

Garahir of the Druwaith folk,

I, King Dralvik II, son and heir of Drolvuk Frozenhelm, Bane of Cvog the Vicious, Crusher of Gundabad Dwellers, sovereign king of the Clan Frostbeard and ruler of Khazâd-gund and the lands of the North greets you cordially.

Although we do not know each other, I understand that you established a relationship of friendship with your folk and my ally dwarven-kingdom ruled by my friend King Alexius Comnenus.

The matter of this message, is that it has come to my knoledge that recenly a group of dwarves were employed by your kin to work in a mine exploration near a holy site for all the dwarves across the land. Please do not misunderstand me; I do not want to challenge you or reproach you for digging in holy land.

But I know that your company gatherer some artifacts that are important to my kin, expecially an axe head. I would like that axe to be returned to the dwarves as it our right.

As we have a long tradition with trading, I would like to offer you some goods in return for the axe. This ores can be used in you folk rituals, as far as I know. In the sample bag you will find the ores, do with them as you pleased. But please let me know if we can reach to an agreement and I will send a lot more.

I would not like to have to take other action if I find out that the axe head has been damaged.
////////////////////////////////////////
////////////////////////////////////////

Dalvik finished the message and put the red rock sugar pieces in the sample bag, as the maid said they won't suffer any melt and will appear as normal ores to the Dru.

----
Sends the above message to Garahir of the Dru folk with the sample bag attached.


.
.






The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Broken Tooth Tribe - successfully conquered 1 province: Middle Rhovanion.

  • Woodland Enclave - successfully conquered 1 province: Dorwinion.

DIPLOMACY:

  • Empire of Coldvar agreed to a FRIENDSHIP with Etyangoldi Alliance








The Map of Middle Earth Roleplay - Update 15:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: +15% effectiveness

    • Favouritism: 52 (+0% effectiveness)

    • Regions under command: (11) : Dagorlad, Eastern Rhovanion, Gorgoroth, Horse Plains (C), Khand, Middle Rhovanion, Near Harad, Nurn, Sutherland, Upper Nurn, Western Rhovanion

    • Armies under command: 9680 Orcs in Middle Rhovanion and 4380 Orcs in Horse Plains




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +10% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (7) : Angmar, Blue Mountain, Emyn Uial, Forochel (C), Gundabad, River Lhun, Upper Rhudaur

    • Armies under command: 2940 Dwarves in Upper Rhudaur, 1240 Dwarves in Forochel, 300 Dwarves in Angmar, 65 Dwarves in Gundabad, 65 Dwarves in Emyn Uial, 65 Dwarves in River Lhun and 160 Dwarves in Blue Mountain




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 3020 Elves in Northern Cardolan and 1380 Elves in Mithlond




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (5) : Andrast (C), Anfalas, Lamedon, Nan Curunir, Pukel-Land

    • Armies under command: 5155 Humans in Enedhwaith, 3130 Humans in Andrast and the dragon Aldira in Andrast




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: -15% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (1) : Rohan (C)

    • Armies under command: 6560 Humans in Rohan




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +15% effectiveness

    • Favouritism: 3 (-15% effectiveness)

    • Regions under command: (6) : Grey Mountain, High Pass, Iron Hills, Northern Rhovanion, Upper Anduin, Withered Heath (C)

    • Armies under command: 2100 Dwarves in Northern Rhovanion, 800 Dwarves in Grey Mountain and 960 Dwarves in Withered Heath




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (5) : Anduin Vales, Brown Lands, Fangorn, Foothills (C), Southern Mirkwood

    • Armies under command: 8000 Humans in Foothills




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: -none-

    • Regions under command: (2) : Enedhwaith (C), Minhiriath

    • Armies under command: 1500 Elves in Enedhwaith




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (11) : Cardolan, Dunland, Eastern Arthedain, Eryn Vorn, Hollin, Northern Cardolan, Numeriador, Redhorn Gate, Southern Arthedain, The Shire (C), Western Arthedain

    • Armies under command: 3120 Humans in The Shire, 2460 (injured) Humans in Southern Arthedain and 4235 Humans in Cardolan




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Tulin Ironflow

    • Regions under command: (4) : Dorwinion, Hearth of Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 1970 Dwarves in Dorwinion and and 720 Dwarves in Western Mirkwood




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (2) : Ettenmoors (C), Rhudaur

    • Armies under command: 6900 Orcs in Ettenmoors




    • Kingdom's Name: (NPC) Corsairs of Umbar

    • Race: Humans

    • Leader: Angamaith

    • Regions under command: (5) : Anorien, Belfalas, Harondor, Ithilien, Lebennin

    • Armies under command: 6000 Humans in Anorien and 720 Humans in Harondor and 830 (paralyzed) Humans in Harondor




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Corsairs of Umbar

      • Empire of Coldvar

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Druwaith Folk (they are the Defender and Druwaith Folk the attacker) - war will time out in 2 updates

      • The Defender's Fjord (they are the Attacker and Broken Tooth Tribe the defender) - war will time out in 2 updates

      • The Woodland Enclave (they are the Attacker and Broken Tooth Tribe the defender) - war will time out in 3 updates


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

    • Friendship (military assistance - NO, access on other's land - YES):

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Etyangoldi Alliance

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Broken Tooth Tribe

      • Corsairs of Umbar

    • Friendship (military assistance - NO, access on other's land - YES):

      • Etyangoldi Alliance

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Corsairs of Umbar (they are the Attacker and Rohan the defender) - war will time out in 2 updates


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • The Woodland Realm

    • Friendship (military assistance - NO, access on other's land - YES):

      • Druwaith Folk

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Broken Tooth Tribe (they are the Defender and The Defender's Fjord the attacker) - war will time out in 2 updates


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • The Defender's Fjord

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Broken Tooth Tribe (they are the Attacker and Druwaith Folk the defender) - war will time out in 2 updates


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Empire of Coldvar

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Elvea-Falasse

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  9. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Elvea-Falasse

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  10. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Broken Tooth Tribe (they are the Defender and The Woodland Enclave the attacker) - war will time out in 3 updates


  11. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  12. (NPC) Corsairs of Umbar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Broken Tooth Tribe

      • Empire of Coldvar

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Rohan (they are the Defender and Corsairs of Umbar the attacker) - war will time out in 2 updates


  13. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  14. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-










Wars timeout status throughout the realm:

  • War between Corsairs of Umbar (Aggressor) and Rohan (Defender)
    - Corsairs of Umbar attacked Anorien - 1 update ago, so in 2 updates the hostilities will end

  • War between Broken Tooth Tribe (Aggressor) and Druwaith Folk (Defender)
    - Broken Tooth Tribe attacked Dagorlad - 1 update ago, so in 2 updates the hostilities will end

  • War between The Defender's Fjord (Aggressor) and Broken Tooth Tribe (Defender)
    - Broken Tooth Tribe attacked Middle Rhovanion - in this update
    - The Defender's Fjord attacked Middle Rhovanion - 1 update ago, so in 2 updates the hostilities will end

  • War between The Woodland Enclave (Aggressor) and Broken Tooth Tribe (Defender)
    - The Woodland Enclave attacked Dorwinion - in this update, so in 3 updates the hostilities will end
    - The Woodland Enclave attacked Middle Rhovanion - 1 update ago, so in 2 updates the hostilities will end (start of war)








RANKING: Most Provinces Controlled:


- (1st): (Player) Broken Tooth Tribe (11 of 5) (!!!)x6
- (2nd): (NPC) Kingdom of Arthedain (11 of 5) (!!!)x6
- (3rd): (Player) Clan Frostbeard (7 of 5) (!!!)x2
- (Player) The Defender's Fjord (6 of 5) (!!!)x1
- (NPC) Corsairs of Umbar (5 of 5)
- (Player) Empire of Coldvar (5 of 5)
- (NPC) Druwaith Folk (5 of 5)
- (NPC) The Woodland Enclave (4 of 7)
- (Player) Elvea-Falasse (3 of 5)
- (NPC) Trollshaw Realm (2 of 7)
- (NPC) Etyangoldi Alliance (2 of 7)
- (Player) Rohan (1 of 5)






Read dispatch


-- Map for Update 15: LinkHERE
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Update 14:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





SOME WINDS IN THE AIR ... :

You can fight for Favouritism points by creating an army and giving it a destination; to attack a particular province the other faction owns. Any such decision must be clearly made in your In-Character post, (to distinguish this from a regular army attack against neighbouring factions).

If you attack Broken Tooth Tribe's territories you get +40 more Favouritism points per province taken from them.
If you want to attack Broken Tooth Tribe's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Kingdom of Arthedain's territories you get +35 more Favouritism points per province taken from them.
If you want to attack Kingdom of Arthedain's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Clan Frostbeard's territories you get +10 more Favouritism points per province taken from them.

If you attack The Defender's Fjord's territories you get +10 more Favouritism points per province taken from them.

Observations:

  • Any faction is able to take advantage of the above bonuses if they have less than the max number of provinces or if they attack other factions that have at least +2 more provinces than the number of provinces they currently own, irrelevant of the amount of provinces they have (so if you have 6 provinces you can attack only other factions that have 8+ provinces).

  • You will not be at war with the other faction if you do not share a border. Your army set to attack for Favouritism points must be clearly mentioned In-Character, as it will have a special army icon. You can only attack an enemy province at their borders, you can't attack their innermost province (and end up attacking any of their other provinces in the process).

  • You can move 1 or 2 ticks (provinces away) per update with this particular army, irrelevant of any other armies you have or army orders you give to your other armies. You can tranverse any faction borders instantly (without having to wait 1 turn on the other side of the border). However, you must ask permission from any faction your army will encounter in their march forward. If you do not get permission or your permission is denied then you will attack and fight for that province, it in turn turning neutral / barbarian afterwards.

  • If your army reaches the destination and it wins, then the remainder of your army returns to your capitol and the province will turn neutal and have as extra defenders half of your remainder army strength. If your army can not reach the destination, you can either disband it (and it'll return to your capitol just injured if its at most 4 provinces away from your faction's border or it'll return to your capitol injured and unable to move for 1 turn if its more than 4 provinces away from your faction's border) or send more troops as reinforcements to it (either as normal army movements if the army is close or as "another" favouritism army).

  • Other faction armies can merge with your army but they will get at maximum half of the bonuses you get (linearly depending on how many troops they send compared to your numbers) and they will fight with 50% forces. You must have either a Friendship or an Alliance with other factions for their armies to merge with your army. For merging, the friends armies must be in the same province as your attacking force.

  • Your army will lose 5% army strength numbers per turn for any turn it is not in your own provinces or your official allies provinces.

  • You do not lose any Favouritism points per update if you do not do anything else in the update (attack or be attacked).

  • If you've been the target of such an attack and at a later time you fight to take back the province (against the neutral army now residing there) and you win, you will get 7 more Favouritism points.







THE TALK FROM THE OLD UPDATE... :

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Clan Frostbeard (message 1 of 2):

Dralvik nodded a farewell to Baldur. As the commander and the Iron Breakers marched to southwestern Angmar fading into the wind towards Upper Rhudaur.

Commander Toremrouk approached Dralvik while his beard was fighting against a geentle breeze that was wafting in from the open landscape. The king was studing the terrain carefully and giving orders from his sled.

"As heavily armored as they are...", said Toremrouk while shaking the snow off his boots: "...it will take them less than one day to get to Upper Rhudaur truely impressive... Are you sure you want to settle them in the south?".

"They are warmachines my friend, they are train like that in the Blue Mountians combined with the new tecnics that Auxitius taught us, may Mahal guide his soul", Dralvik paused as he recalled his fallen friend and sentenced: "... they will keep us safe protecting the borders".

Toremrouk looked at Dralvik, whom was looking far way into the landscape almost evading the old dwarf's sight that was at his side.

The old dwarf smiled gentlely and said: "You know what Dralvik, you don't have to be strong in front of your friends ... we know that you try to hide that most sensitive part of you but we know you well. Remember young friend, you are not your father, you are a better version of him... Moar your fallen and fight your enemies, not yourself...", he gave Dralvik a pat on the shoulder and went back to his sled.

Dralvik was in deep thought analyzing the words and smiling to himself, he turned around and said: "thank you old friend". Toremrouk responded with a wink and the turn to some soldier and start gaving orden to march foward.

The soldiers barely paid the old dwarf any attention, they were focused on packing their camp equipment but with the increse of Toremrouk voice they hastled and retook the march.

Dralvik looked around seen his army moving through the snowy landscape and when he looked over his shoulder he saw a rider following his army tracks. He frowned to see better and saw a large wolf crowned by and orc.

"He must be mad, or he is a messanger... for his good I hope is the last one", Dralvik said to himself while pointing at the lone rider.

There was a small commotion and a series of insults from the soldiers towards the lone rider, but he was escorted before the king to fulfill his task. The guards forced him to his knees and the orc looked at Dralvik and took out a scroll from among his garments and held it up to the dwarf king.

Dralvik took the scroll, and looked at the orc for a moment. It was different from the orcs of Gundabad but an orc non the less, the king then drive his sight to the message and read it.

"hmm...", Dralvik looked again to the orc and said: "wait here..."

The king was absent for a while, returning just in time to interrupt the exchange of glances from the soldiers to the messenger.

"Deliver this message and be gone", Dralvik said to the orc who got up with caution, went to his mount and fled, carrying with him a mixture of fear and feeling that the task was carried out successfully.

////////////////////////////////
///// To Snicklefritz the Orc
////////////////////////////////
To Snicklefritz the Orc,

I, Dralvik II son and heir of Drolvuk Frozenhelm, Bane of Cvog the Vicious, Crusher of Gundabad Dwellers, sovereign king of the Clan Frostbeard and ruler of Khazâd-gund and greets you cordially.

As for what you say, I am afraid to say that I do agree: we are after all a straightforward people, with that in mind I have to say to you that: we are not neighbours and I dont know you, but bear in mind that you do well to be cautious of the dwarven fury so do not ignite it. And by that i mean mind your own bussiness, our friendships and relations with the men and elves are our own issues.

If you really do want us to undestand you, as an act in good faith, please send an non agression pact to the dwarf nations of Defender's Ford and the Wooden Enclave. The actions speak for themselves.
////////////////////////////////

----

Sends the above message to Snicklefritz of Broken Tooth Tribe.


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Kingdom of Arthedain (message 1 of 2):

King Minyatur inquired about the status of his scouts that were sent to a few select nearby kingdoms with the mysterious armor and ore; no scout returned as of yet. "Perhaps we should give it a try ourselves. It may not be as good, but we have some great smiths in Arthedain! All we need is this damn ore, and to figure out how to properly mine it; perhaph Fëanáro has some suggestions ...", the king thought to himself.

--- a while later ---

His scouts from Enedhwaith returned to the king; the army arrived safely in Etyangoldi lands and awaited orders where to proceed next. The King called for an other scout;
"Send the following message to the Druwaith Folk and to the garrison of Rohan", he informed the scout.
"Humans of the realm, the Army of Arthedain is marching to reclaim Gorgoroth in the name of Men everywhere. Please allow our army to march through your lands in order to reach as soon as possible the lands of Gorgoroth and fight any foe that stands in our way."

----
Ask Druwaith Folk and Rohan for safe access into their realms; if agree, move to Nan Curunir and then either Rohan (unlikely) or Fangorn. If none agrees, then there will be an additional IC message, rerouting the army towards Pukel Land and Andrast.


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Druwaith Folk (message 1 of 3):

In Foothills, near a valley on the east side of the Misty Mountains and past the east-gate of Redhorn, lay a lake that fed the streams and rivers of the Foothill forests; there, the Dru folk discovered a weather-worn pillar, inscribed with letters and runes. The wording on the pillar was unclear, although the words Kheled-zâram and Sigin-tarâg stood out.

Near the old pillar the Dru folk discovered a cave formation and, upon investigation, also discovered the remainder of an intricate labyrinth of long hallways that may have spanned under the mountains; might it have been a secret passageway that led out from the mountain mines to the east?

After employing the service of some dwarves that still lived nearby, digging and exploration of the caves commenced. A few desolate chambers were found, although no direct passage to the mines of Redhorn Gate; perhaps the pathways have been blocked by stone collapsing due to the most recent battles fought in Redhorn Gate, or perhaps there was no pathway to begin with; either way, the deserted hallways were like a puzzle that spun in all directions but led nowhere. If there was a secret there, it most likely was well guarded by the passage of time.

Only two items worth mentioning were found there, in a chamber that looked like a tomb; a belt, made from a fine steel mesh set with seven plates of polished stones of great hardness; the clasp of the belt is a large diamond, apparently engraved with some runes, and a dusty war artifact shaped like an axe, with a silver color and some runic decorations; they caught the attention of the Dru folk because the axe had a red and white enchantment strip tied to it (and the Dru folk are all for this color) and the belt was a trinklet with gems and runes engraved (and the Dru are all about trinklets with enchantments). After this find, the digger-dwarves wanted to claim these artifacts for themselves, as payment for their service; the Dru folk looked at them with suspicious eyes, as for any pair of eyes they very much look like like a socketed gem belt and an ordinary, rather uninspired, iron axe, but, unexplicably, the dwarves sought them.

The Dru folk felt that something was amiss with the whole situation and quickly terminated the contract with the dwarves and expelled them from Foothills. Last seen, the dwarves were heading due north west and north east.

The Dru folk looked at the artifacts closely; are they emanating power? are they quite unique? Or the Dru just acted crazy, because of their distrust of any other race? Perhaps smelting the items would give more answers ... who needs old axes anyway? The Dru folk will ponder a bit on this decision.


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Broken Tooth Tribe (message 1 of 2):

The orc chieftain sat amidst the army's post-battle camp, drinking a celebratory tankard of draught, and reading the correspondence his messengers had arrived with.

If you really do want us to undestand you, as an act in good faith, please send an non agression pact to the dwarf nations of Defender's Ford and the Wooden Enclave.

///////////////////////////
//// QUOTE of past message from Clan Frostbeard
///////////////////////////

"I, Dralvik II son and heir of Drolvuk Frozenhelm, Bane of Cvog the Vicious, Crusher of Gundabad Dwellers, sovereign king of the Clan Frostbeard and ruler of Khazâd-gund and greets you cordially.

As for what you say, I am afraid to say that I do agree: we are after all a straightforward people, with that in mind I have to say to you that: we are not neighbours and I dont know you, but bear in mind that you do well to be cautious of the dwarven fury so do not ignite it. And by that i mean mind your own bussiness, our friendships and relations with the men and elves are our own issues.

If you really do want us to undestand you, as an act in good faith, please send an non agression pact to the dwarf nations of Defender's Ford and the Wooden Enclave. The actions speak for themselves."

////////////////////////////

Snicklefritz folded the letter to ponder those words while absently slopping about the contents of his vessel. A smile broke across his face and he waved the messenger back over.

"Get word to the Dwarven forces stationed north of us that Snicklefritz the Orc desires pacts of a non-aggression." And he begins scratching out the messages:

"Dwarven neighbors, I write to you out of fear that a misunderstanding is leading us to needless collision. Dispatches were sent off to both of you, as well as to those of Clan Frostbeard, seeking understanding between us. King Dralvik replied promptly, and with much wisdom, recommending that I send offers of non-aggression pacts to you both as signals of honest intent. And so, this I do. Join with me in a pledge of non-aggression. Allow me a chance to show you that I pose no threat to your lands. And let Dwarf and Orc find peace in one another's company."

Snicklefritz distributed the messages to his carriers, and sat down, absently fingering the necklace of teeth strung round his neck, and lost deep in thought.

Rising at last, he pulled in a passing captain. "Ready the troops. We may be pulling back from this province before long and heading back south. Depending on the word from the north."

-----

Send messages to The Defender's Fjord and The Woodland Enclave proposing non-aggression pacts


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Druwaith Folk (message 2 of 2):

Garahir of the Dru folk received the free passage request from the humans of Arthedain. He answered back that as long as the humans do not disturb the frail balance of the land, their armies can freely march through the Druwaith folk lands to any of their destinations.

----
Permit the passage of Kingdom of Arthedain army for Gorgoroth


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The Woodland Enclave (message 1 of 2):

The bulk of the Woodland armies await patiently in Northern Rhovanion for the signal of attack from their brethren dwarves of the Defender's Fjord. Their axes sharp and desire to crush some heads strong;

Amid all these preparations, a white-banner envoy arrived from Snicklefritz's orcs; the orcs ask for a non-aggression, apparently. "It may all be a ruse", Tulin thought to himself ... "these orcs, without a dwarvish force to stand in their way, are prone to stomp the rest of the known lands, as much as they did to the south and east. And the conquest of the whole of Rhovanion puts a serious dent on their so-called desire of non-aggression ... the lands of Rhovanion have been, for ages, populated by barbarian encampments, loyal to no-one, and a layer of security between our two races. Send this letter back to Snicklefritz:"

"Orc chieftain, your words are sweet but your actions are less so. You claim non-aggression yet your conquest of the whole of Rhovanion reeks of your true desire; of expansion. Our dwarvish lands are unsafe from your ever-growing warmongering cravings. If you hadn't claimed Rhovanion for yourself things might have been different between our two; but, now, your non-aggression truce is unbelievable and you are, thus, untrustworthy."

Tulin Ironflow also sent a dispatch towards king Alexius Comnenus:
"Brother, are you ready to strike?"

----
Send the above message to the orcs of Broken Tooth Tribe, denying the non-aggression request on the basis of their aggressive conquest of Rhovanion lands
Send the above message to the Defender's Fjord, asking about any plans of attack


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Kingdom of Arthedain (message 2 of 2):

After receiving word from the humans of Druwaith Folk, the army for Gorgoroth is set in motion yet again; they are to enter Nan Curunir pass and move into Fangorn forest.

King Minyatur called the old sage to him: "Fëanáro, I've yet to receive any word from my friends kingdoms. Would you mind taking it to yourself and march for King Cirdan of the Elvea-Falasse who is, most likely, right here close to us, in Northern Cardolan? His inactions in the recent past worry me a bit. Afterwards I task you to move due north to reach Dralvik II of the Frostbeards and then East, to the dwarves of King Alexius."

The old sage slowly waved his hand in a bizzare pattern in front of the king, and then replied: "My king, your words are honey to my ears and I am happy to hear of your trust towards me to bestow this quest. However, I must respectfully decline; I am too old for such long, perilous journeys, and I need my meditation. I would rather interact only with you, and no-one else; especially no elf for they could see right through my ... I mean, they would not understand the path I've undertook to reach who I am today and who I want to be tomorrow."

King Minyatur felt mesmerized by the sage's reply and subconsciously forgot about the request he just made to him.

"My sage, have you had any progress regarding understanding the works of that potentially new, and magical ore?"

The sage's reply was simply "I am still working on it, but I will report my progress soon."

----
Move the Favouritism army towards Nan Curunir and Fangorn


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Corsairs of Umbar (message 1 of 1):

"No reply from the steward of Rohan. I see. Well then ... why must it always be like that?", Commander Angamaith sighted.

"To the steward of Rohan,
The lack of answer from our previous message highly displeased us. We have decided that it is in our interest to have an easier access to your capitol, so that when you do decide to answer our call you will have it easier for your soldiers to hop into the lands of the Corsairs."

----
Send a declaration of war to Rohan
Attack Anorien with all forces


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Clan Frostbeard (message 2 of 2):

At last the Army reached Forochel,and despite the joyful welcome at Khazâd-gund the king had a concern face. Dralvik was looking beyond the cheerful crowd, his tired eyes were repairing in every little detail of the city entrance crowned be a dark clouds of the overheated forges, a result of the recent war. The King and his troops continued to enter into the dwarven capital, reciving anykind of aprubal and obtion; The folks rejoiced at the return of his troops.

Dralvik and Toremrouk entered the throne chamber and boths dwarves knelt before Drolvuk Frozenhelm' statue, the king's father. When they finished the reberence the Steward approached them.

"Mahal be praise! King Dralvik, your people had been waiting anxiosly for you", said Frulvik while bowing: "Congratulations on your campaing, my lord", added while greating Commander Toremrouk. Dralvik responded with silent and a gently nood, as he was steel a little dubious about Frulvik's joy.

Frulvik continued: "I have organized a banquet your grace, a marvelous one... you will see... with mead, beer and the most delicious food you can think of..."

Dralvik took out his beautiful reddish masked-helmet with a dragon-shaped crest decorated in gold and silver and put it in a chest, and his shoulders relaxed. It was a reflection of feeling tired after the long campaing. The king looked at his Steward and said: "I'm sure it will be a great banquet, but I'm to tired to attent... but please, go on with it, the troops and the folks of Forochel needs it... I will be in my chamber".

Frulvik's disappointment was evident in his face and Toremrouk face showed concern towards his king.

Dralvik lay down on his bed and welcomed the veil of dreams.

After some time passed and deep in sleep, Dralvik saw himself walking be the docks of the Ice bay at nigth time. The sea was calm and reflected the stars, Dralvik saw at his own reflection and upon this a blue star. Its light was fadding and Dralvik sencesed a piercing pain in his right side, getting out of balance and kneeling in the grown. His eyes were fix in his reflection.

The reflection began to draw a mountainous pattern similar to the mountains ones of the maps of Middle-Earth, that he had on his war table. The surface of the lake begain to move revealing the dimmed blue star and below this one, in the middle of Eriador fall, a fallen star, masked by an evil energy.

The fallen star turned red and its brightness increased, covering the surranding space, the fallen star was expanding across the map with great speed; Dralviks heart was beating faster.

At it's right, emerged a small star witch radiated an ace of light making the fallen star exploted.

The fallen star becoming a shooting star, and flew over the mountains. There, it turned dark and returned to its previous point, covering the sight of the smallest and brightest star with its darkness. It was stronger than before.

The blue star fadded in complete darknest.

Dralvik woke up and whispered to himself, almost like a question: "Curufinwe...", his heart was pumping fast he could sense his scar at his right side beating.
The king stood up and wrote his dream in his journal, then he wrote a message to King Cirdan describing his dream.

Someone knocked on the door and the unmistakable voice of Fulvik said, "My lord, sorry to interrupt, there are some Foothills dwarves here who want to talk to you..."

"Very well, I'll come out shortly...", Dralvik responded and sealed the scroll.

----

Send a scroll describing Dravik's dream to King Cirdan of Elvea-Falasseand, asking for his opinion on the matter.

Start a conversation with the dwarves that were working for the Dru folk.


.
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Broken Tooth Tribe (message 2 of 2):

After reading the reply from The Woodland Enclave, Snicklefritz tossed aside the message with disdain, and began composing a terse response.

"Do as you wish, Dwarf. But know the consequences will be on your own shoulders should you proceed on this course. We will be pulling our forces out from Rhovanion, so let these actions speak to the legitimacy of our offer."

From there, Snicklefritz went to locate his army captains to inform them of the upcoming battle plans.

"We have pushed as far north as I wish and deem reasonable. We turn our attention next to a thorn that has been sticking in the side of our realm for some time -- we turn our attention to the Dru, and specifically, the province of Dagorlad, which has long generated difficult defensive issues for us. Ready all available forces, from all available provinces. I want the full force of the horde mobilized for this action. I want a decisive victory. I want Dagorland."

-----

Send reply to The Woodland Enclave

Officially declare war on Druwaith Folk

Attack Dagorland with the full forces in Middle Rhovanion, Western Rhovanion, Horse Plains and Gorgoroth


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The Defender's Fjord (message 1 of 1):

King Alexius is in Northern Rhovanion. He has worked hard for this moment. So when the Orc Snicklefritz had the nerve to send him a non-aggression pact after killing his emissaries, after taking all of Rhovanion except the North, and after parking a huge army on his door, the King crumpled up the request and threw it in the fire. He had received word that the Woodland Enclave had done the same. Now, it is time to attack.
----
Declare war on the Broken Tooth Tribe
Attack Middle Rhovanion with all forces
Ask that the Woodland Enclave do the same
Inform Dralvik the attack has begun.


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Druwaith Folk (message 3 of 3):

The Dru folk received the war declaration from the Broken Tooth Tribe; Barahir was quite surprised. Unable to defend Dagorlad, the Druwaith retreated inward to the forests of Brown Lands, Fangorn and, the majority, retreated to Foothills;

----
Move all forces in Dagorlad to Foothills


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The Woodland Enclave (message 2 of 2):

Tulin receveid the message from King Alexius; "The call to arms is answered, my lads! Declare Broken Tooth Tribe as enemy and let us march with our brothers to reclaim the lands of Rhovanion!"

----
Declare Broken Tooth Tribe as enemy
Move all forces together with those of The Defender's Fjord, to Middle Rhovanion


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Trollshaw Realms (message 1 of 1):

For the past months since the troll retreat to their capitol lands, things were pretty quiet. During the day, the trolls worked hard on erecting spikes and other various traps throughout their lands, in the likely case that the dwarves of the north would restart their attacks; during the night, the trolls were roaming about in search of food and capture of anyone who might be of use.

One time at sunset, a batch of guard-trolls, following a fresh trail of broken branches, animal blood, discarded arrows and other clues, found a small dwarf encampment due east of Ettenmoors, nestled in the hillside. The guard-trolls moved quickly toward the hill, excited by the prospect of both killing and eating dwarves (their favorite pasttime was the human meat, but due to the dwarvish betrayel now their favorite food is the dwarf-meat).

Once on the hill, they felt and heard the sound of digging going on not too far below the surface. After a few minutes of searching they found the source of the digging - a place high on the east slope where the Dwarves were making a new shaft. They waited outside the entrance and then ambushed the Dwarves one by one as they climbed out of the hole.

Four of the Dwarves met a humiliating fate at the hands of the Trolls that night. One, however - the youngest - was busy in the cookhouse preparing food for the work party. When they failed to show up he went out looking for them. To his surprise, and utter dismay, he discovered them in the clutches of two Trolls, who were building a fire near the base of the hill, over which to cook their prey. He tried various strategems to get the Trolls away from the fallen Dwarves, but it was no use as they guarded their victims too jealously. He could soon tell that he was too late to save his companions anyway. So, he slipped away, and continued his move due West, soon reaching the lands of Upper Rhudaur and finding familiar faces in the form of the dwarves of Clan Frostbeard.

There he asked for asylum and asked for a meeting with their leader, as he carried some valuable information.


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-- the dwarves of Foothills, that escaped from Ettenmoors, and had reached Clan Frostbeard --

The escapee of Foothills and Ettenmoors had secured a meeting with Dralvik II of Clan Frostbeard; meeting him in his private quarters - a great honor, one that this young dwarf must certainly was not worthy of. The young dwarf had important news to give, thus he started speaking:

"King of dwarves of Forochel bays and the lands here and beyond, my name is Horudik and I and my family have crossed many lengths of land to reach an other familiar face. There were a few more of us but, unfortunately, they were captured on the way here on the wretched lands of Ettenmoors; I have escaped and I bring important news.

See, twelve of us were commissioned by the Druwaith folk in Foothills to some digging work. We traveled to the valley of Azanulbizar, you know, the broad and beautiful valley east of the Misty Mountains surrounding Kheled-zaram. There, in the bowels of the mountains of Barazinbar, Bundushathűr and Zirakzigil and slightly to the east we descended into a deep dale with steps carved in the rock. At the bottom we were tasked to dig, and soon enough we found an entrance hidden by the passage of time.

Inside we were met with a vast and intricate beyond the imagination labyrinth; past the steps at the entrance there were twists in the tunnel, many passages going off in all directions, and cracks and holes across the floor; natural supports of limestone, granite and alabaster were sculpted into marvelous colums, jewels and semi-precious stones accented reliefs and were inlaid into the rock of the passageways.

We soon arrived at a point where an arch opened into three eastward passages - one ascending, one descending, and one
level. We slowly inspected them all, but time was of essence; the Druwaith folk were checking on our progress on a daily basis. Thus, we naturally took the descending one, and, after having descended many flights of steps and having gone a fair distance, we reached a crypt; there, we found a sarcophagus set at the room's center, and chests around it were bare of wealth except for these; a book, an axe and a belt.

The book, you see, was of one dwarf named Brodin, and all of that intricate labyrinth was his House's work. The book had many scribbles and nonsense, but what was legible was the history of his folk and a treatise of our whole's dwarvish genealogy, up to the first Seven Dwarf Fathers and their folk. More than that, this individual Brodin and his House spent many years of his life trying to locate Durin I's artifacts.

Naturally, we easily recognized the axe in the tomb to be the axe of Durin, the one forged in the elder days, after the coming of Morgoth and the discovery of Dragons; you would have recognized it instantly as well! The belt, as well; the origins of the belt are unmistakingly ancient; it certainly must have been the belt of Durin the Deathless!

At that time we knew that the axe, the belt and their powers are indescipherable by the Druwaith folk, and we sought to remove them. But the Druwaith folk had expected us at the entrance! There, they asked about our findings and we had to claim that we found artifacts of no real value that we would have liked to claim for ourselves and forgo any other payment. But the Druwaith folk are suspicious beings, and they confiscated them and many other items from us and expelled us from their lands.

We had time to hide the book close by to the entrance, in Foothills, but the old and mighty items of Durin the I'st are now in Dru's possession. Part of our ancient history, now found! We must reclaim them! "


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Empire of Coldvar (message 1 of 1) (secret message):

-snip-

----
Move 7255 soldiers from Andrast to Nan Curunir. Have any armies going through that province attacked.


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The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Corsairs of Umbar - successfully conquered 1 province: Anorien.

  • Broken Tooth Tribe - successfully conquered 1 province: Dagorlad.

  • The Defender's Fjord - successfully conquered 1 province: Middle Rhovanion.

DIPLOMACY:

  • Corsairs of Umbar entered into WAR with Rohan

  • Broken Tooth Tribe entered into WAR with Druwaith Folk

  • The Defender's Fjord entered into WAR with Broken Tooth Tribe

  • The Woodland Enclave entered into WAR with Broken Tooth Tribe








The Map of Middle Earth Roleplay - Update 14:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: +15% effectiveness

    • Favouritism: 54 (+0% effectiveness)

    • Regions under command: (11) : Dagorlad, Eastern Rhovanion, Gorgoroth, Dorwinion, Horse Plains (C), Khand, Near Harad, Nurn, Sutherland, Upper Nurn, Western Rhovanion

    • Armies under command: 9875 Orcs in Dagorlad




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +10% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (7) : Angmar, Blue Mountain, Emyn Uial, Forochel (C), Gundabad, River Lhun, Upper Rhudaur

    • Armies under command: 1700 Dwarves in Upper Rhudaur, 300 Dwarves in Angmar, 65 Dwarves in Gundabad, 65 Dwarves in Emyn Uial, 65 Dwarves in River Lhun, 160 Dwarves in Blue Mountain and 1240 Dwarves in Forochel




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 3020 Elves in Northern Cardolan and 690 Elves in Mithlond




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (5) : Andrast (C), Anfalas, Lamedon, Nan Curunir, Pukel-Land

    • Armies under command: 5155 Humans in Nan Curunir, 1500 Humans in Andrast and the dragon Aldira in Andrast




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: -15% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (1) : Rohan (C)

    • Armies under command: 5840 Humans in Rohan




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +15% effectiveness

    • Favouritism: 8 (-15% effectiveness)

    • Regions under command: (7) : Grey Mountain, High Pass, Iron Hills, Middle Rhovanion, Northern Rhovanion, Upper Anduin, Withered Heath (C)

    • Armies under command: 2100 Dwarves in Middle Rhovanion and 800 Dwarves in High Pass




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (5) : Anduin Vales, Brown Lands, Fangorn, Foothills (C), Southern Mirkwood

    • Armies under command: 6385 Humans in Foothills




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: -none-

    • Regions under command: (2) : Enedhwaith (C), Minhiriath

    • Armies under command: 1020 Elves in Enedhwaith




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (11) : Cardolan, Dunland, Eastern Arthedain, Eryn Vorn, Hollin, Northern Cardolan, Numeriador, Redhorn Gate, Southern Arthedain (C), The Shire, Western Arthedain

    • Armies under command: 2460 (injured) Humans in Favouritism army (to Gorgoroth) in Enedhwaith and 4235 Humans in Cardolan




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Tulin Ironflow

    • Regions under command: (3) : Hearth of Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 2185 Dwarves in Middle Rhovanion




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (2) : Ettenmoors (C), Rhudaur

    • Armies under command: 5450 Orcs in Ettenmoors




    • Kingdom's Name: (NPC) Corsairs of Umbar

    • Race: Humans

    • Leader: Angamaith

    • Regions under command: (5) : Anorien, Belfalas, Harondor, Ithilien, Lebennin

    • Armies under command: 6000 Humans in Anorien




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Corsairs of Umbar

      • Empire of Coldvar

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Druwaith Folk (they are the Defender and Druwaith Folk the attacker) - war will time out in 3 updates

      • The Defender's Fjord (they are the Attacker and Broken Tooth Tribe the defender) - war will time out in 3 updates

      • The Woodland Enclave (they are the Attacker and Broken Tooth Tribe the defender) - war will time out in 3 updates


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

    • Friendship (military assistance - NO, access on other's land - YES):

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Etyangoldi Alliance

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Broken Tooth Tribe

      • Corsairs of Umbar

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Corsairs of Umbar (they are the Attacker and Rohan the defender) - war will time out in 3 updates


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • The Woodland Realm

    • Friendship (military assistance - NO, access on other's land - YES):

      • Druwaith Folk

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Broken Tooth Tribe (they are the Defender and The Defender's Fjord the attacker) - war will time out in 3 updates


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • The Defender's Fjord

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Broken Tooth Tribe (they are the Attacker and Druwaith Folk the defender) - war will time out in 3 updates


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Elvea-Falasse

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  9. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Elvea-Falasse

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  10. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Broken Tooth Tribe (they are the Defender and The Woodland Enclave the attacker) - war will time out in 3 updates


  11. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  12. (NPC) Corsairs of Umbar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Broken Tooth Tribe

      • Empire of Coldvar

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Rohan (they are the Defender and Corsairs of Umbar the attacker) - war will time out in 3 updates


  13. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  14. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-










Wars timeout status throughout the realm:

  • War between Corsairs of Umbar (Aggressor) and Rohan (Defender)
    - Corsairs of Umbar attacked Anorien - in this update, so in 3 updates the hostilities will end

  • War between Broken Tooth Tribe (Aggressor) and Druwaith Folk (Defender)
    - Broken Tooth Tribe attacked Dagorlad - in this update, so in 3 updates the hostilities will end

  • War between The Defender's Fjord (Aggressor) and Broken Tooth Tribe (Defender)
    - The Defender's Fjord attacked Middle Rhovanion - in this update, so in 3 updates the hostilities will end

  • War between The Woodland Enclave (Aggressor) and Broken Tooth Tribe (Defender)
    - The Woodland Enclave attacked Middle Rhovanion - in this update, so in 3 updates the hostilities will end








RANKING: Most Provinces Controlled:


- (1st): (Player) Broken Tooth Tribe (11 of 5) (!!!)x6
- (2nd): (NPC) Kingdom of Arthedain (11 of 5) (!!!)x6
- (3rd): (Player) The Defender's Fjord (7 of 5) (!!!)x2
- (Player) Clan Frostbeard (7 of 5) (!!!)x2
- (NPC) Corsairs of Umbar (5 of 5)
- (Player) Empire of Coldvar (5 of 5)
- (NPC) Druwaith Folk (5 of 5)
- (Player) Elvea-Falasse (3 of 5)
- (NPC) The Woodland Enclave (3 of 7)
- (NPC) Trollshaw Realm (2 of 7)
- (NPC) Etyangoldi Alliance (2 of 7)
- (Player) Rohan (1 of 5)






Read dispatch


-- Map for Update 14: LinkHERE
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Update 13:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





SOME WINDS IN THE AIR ... :

If you attack Broken Tooth Tribe's territories you get +45 more Favouritism points per province taken from them.
If you want to attack Broken Tooth Tribe's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Kingdom of Arthedain's territories you get +30 more Favouritism points per province taken from them.
If you want to attack Kingdom of Arthedain's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Clan Frostbeard's territories you get +15 more Favouritism points per province taken from them.

The factions of Druwaith Folk and The Defender's Fjord should stop future expansion.

Observations:

  • Any faction is able to take advantage of the above bonuses if they have less than the max number of provinces or if they attack other factions that have at least +2 more provinces than the number of provinces they currently own, irrelevant of the amount of provinces they have (so if you have 6 provinces you can attack only other factions that have 8+ provinces).

  • You will not be at war with the other faction if you do not share a border. Your army set to attack for Favouritism points must be clearly mentioned In-Character, as it will have a special army icon. You can only attack an enemy province at their borders, you can't attack their innermost province (and end up attacking any of their other provinces in the process).

  • You can move 1 or 2 ticks (provinces away) per update with this particular army, irrelevant of any other armies you have or army orders you give to your other armies. You can tranverse any faction borders instantly (without having to wait 1 turn on the other side of the border). However, you must ask permission from any faction your army will encounter in their march forward. If you do not get permission or your permission is denied then you will attack and fight for that province, it in turn turning neutral / barbarian afterwards.

  • If your army reaches the destination and it wins, then the remainder of your army returns to your capitol and the province will turn neutal and have as extra defenders half of your remainder army strength. If your army can not reach the destination, you can either disband it (and it'll return to your capitol just injured if its at most 4 provinces away from your faction's border or it'll return to your capitol injured and unable to move for 1 turn if its more than 4 provinces away from your faction's border) or send more troops as reinforcements to it (either as normal army movements if the army is close or as "another" favouritism army).

  • Other faction armies can merge with your army but they will get at maximum half of the bonuses you get (linearly depending on how many troops they send compared to your numbers) and they will fight with 50% forces. You must have either a Friendship or an Alliance with other factions for their armies to merge with your army. For merging, the friends armies must be in the same province as your attacking force.

  • Your army will lose 5% army strength numbers per turn for any turn it is not in your own provinces or your official allies provinces.

  • You do not lose any Favouritism points per update if you do not do anything else in the update (attack or be attacked).

  • If you've been the target of such an attack and at a later time you fight to take back the province (against the neutral army now residing there) and you win, you will get 7 more Favouritism points.







THE TALK FROM THE OLD UPDATE... :

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The Defender's Fjord (message 1 of 2):

-snip-

----
Move dwarves from Withered Heath to Northen Rhovanion.
Inform Kings Tulin and Dralvik that I am gathering forces in Northern Rhovanion, so I can attak the orcs, and I request they move their armies there.
Ask the Druwaith Folk to prepare to attack the flank of the Broken Tooth Tribe, so we can cut off their army, anvil and hammer, once I am done gathering troops.


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Broken Tooth Tribe (message 1 of 6):

The orc army was moving ahead at a clip that pleased Snicklefritz mightily. Another province had fallen to the tide of smoke and iron they rode, and already the war engines were beginning to grumble across the plains once again. The size of their domain was now such that none of the peoples around him could ignore the fact. The rulers of Middle Earth would be coming to terms that he, Snicklfritz the Orc, was one of the Big Bosses in the land. When Man and Elf and Dwarf all gathered round the big wooden table to smoke pipes and pour over maps and listen to one another’s thoughts, they would be forced to pull up a chair for an Orc, as well. And for once, ole Snicklefritz would have someone worth listening to his thoughts.

Such a state of affairs was becoming increasingly more clear to the orc chieftain, especially after listening to the reports from his returning scouts and agents. News was seeping from out the north that a Dwarven Alliance was moving south against him. Perhaps three factions, in total, having come to agree that Snicklefritz was now someone who required attention. One of the factions was already familiar to the chieftain, having encountered some messengers from them early in the campaigns, and he fingered the broken tooth hung round his neck with a grin.

Snicklefritz found three pieces of parchment and began composing his thoughts.

//////////////////////////////////
///// To the dwarven neighbor
//////////////////////////////////
"Dwarven neighbor,

I have word from advance scouts that you have chosen a course that would bring the two of us into conflict. I have word that you have allied yourselves with others of your kin against us orcs. It is right that you have allied with your kin, proper that you have carved out such a homeland for yourselves in the north. I have received news, even, that the lands of orcs and trolls in the west have been captured by you in this pursuit.

I do not begrudge this of you. But there must be a homeland for the orcs somewhere in Middle Earth, and this has been my purpose of late. I have created such a home here in the southeast, and here we shall be content. I ask only that you treat with us as equals, as a people deserving of life in their lands.

Dwarf and Orc have more in common with one another than they do with the other races. We thrive in harsh climes that Man and Elf would balk at the prospect of. We are oft more at home beneath the earth, carving out a livelihood for ourselves from the bare rock. We are both a gruff and straightforward people – our intentions able to be read right on our faces. Unlike the Men and the Elves, of whose intent one can never be sure, and whose word can never be trusted. They are adept at hiding behind their faces. And it is they who pose the gravest threat. You can know what to expect from an Orc, for good or ill; can the same be said of Men and Elves?

I do not seek friendship or alliance (such would surely be premature). I seek only an understanding.

- Snicklefritz the Orc"
//////////////////////////////////
//////////////////////////////////

He handed copies to his best wolf riders, instructing them to seek out the various Dwarven armies moving south against them and deliver them to their commanders, and to act with caution and restraint.

Another letter was composed to the Corsairs.

//////////////////////////////////
///// To the Corsairs
//////////////////////////////////

"I am thus far pleased with our arrangement, and pleased to support you in your endeavors. However, if you continue to insist on employing the troops we send you in tribute against our own allies, we will quickly tire of this arrangement. Turn your attention in more fruitful directions, I beg of you. If we can work in concert, instead of at cross-purpose, we will surely be able to achieve far more. Look to the north: to Rohan, who sits idly, and to the Druwaith, who have already proven themselves to be fatted calves for the taking. Should you agree to continue our partnership in this manner, we will agree to increase our tribute."
//////////////////////////////////
//////////////////////////////////

----
Send messages to The Defender's Fjord, The Woodland Enclave, and Clan Frostbeard, requesting Non-Aggression Pacts
Send message to the Corsairs asking for their aid to the north and a cessation of hostilities with the Empire of Coldvar


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The Woodland Realm (message 1 of 1):

"Tulin Ironflow, King of the Woodland Realm, is answering the call of King Alexius Comnenus of the Defender's Fjord", Tulin proclaimed after reading the letter from his brother-in-arms; "we will move all of our troops towards Northern Rhovanion, and meet with our kin's warriors. The orcs expansion must be stopped at the borders of Rhovanion and the forests of Mirkwood."

Tulin remembered of Queen Barazturg and the extent of their provinces at the start of her reign; now both Anduin Vales and Southern Mirkwood are under the Druwaith Folk's influence; Tulin did not appreciate that the Dru folk are friends with the Defender's Fjord dwarves and so the Woodland Realm plans for one of two outcomes: that the Dru folk will suffer some significant losses if they engage in war with the forces of the South and that these losses are enough for the Dru folk to cease the provinces once held by the dwarves of the Woodland; or that the Dru folk are content enough with their winnings in the war against the forces of the South, and are content enough with their newfound friendship with the dwarves of the Defender's Fjord so that they no longer will mind of ceasing these two provinces once owned by the Dwarves of Woodland Realm.

----
Answer the call of their allies and move all forces to Northern Rhovanion


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The Kingdom of Arthedain (message 1 of 2):

King Minyatur was playing with his ring; with the ring now in his hands, and safe from external pressures - or so his Sage claims - he felt extremely strong. Being the ruler over such a vast kingdom meant many responsibilities, to keep the wheels oiled for the welfare of its subjects and of its friends and allies. And feeling strong definitely helps matters.

Being a force to be reckoned with also meant that it is up to him, King Minyatur, to set an example for the rest of the factions of the realm. This day marks the innauguration of the Cooperation Pact, an initiative of the king under the guidance of the Sage Fëanáro, to flaunt his kingdom's prowess and determination in the face of danger and tyrants, and that, while his faction is also quite large, all the races therein Arthedain's Kingdom work together for a common goal, for the benefit of the realm and for the well-being of its king.

Thus, under the Cooperation Pact, an example is to be made of the Broken Tooth Tribe; many answered the call to fight for the glory of the realm and for the glory of the race of Men everywhere. Its the dawn of the orcs, and with the Troll tribes all but made irrelevant, the orcs of Broken Tooth Tribe are the last real danger that still stand in the front of King's Minyatur claim for the throne of Men in Middle Earth. Sure, there are still others that might prove to be a small nuisance ... but they're nothing more than a string of bedtime stories involving pirates, dragons or other mythical creatures.

"Send emissaries to all the factions we know of to announce of this;" the king spoke. "And send additional emissaries to the Elves of Elvea-Falasse asking if they would be willing to participate in our pact or if they have their own plans regarding the Trolls, to completely extinguish all traces of Orcs from these realms; Also, send emissaries to the Elves of Etyangoldi and the Humans of the Empire of Coldvar, asking for safe passage of our troops that have destination the province of Gorogoroth"

----
Answer the Favouritism call and attack Gorgoroth with an army of 5120 Humans from the capitol of Southern Arthedain (this is officially announced and the Broken Tooth Tribe are aware of this declaration but do not know about the destination province, but can find out if the Empire of Coldvar informs them of this)
Ask the Etyangoldi Alliance for safe passage into Minhiriath or Enedhwaith (depending on the route taken)
Ask the Empire of Coldvar for safe passage into Andrast or Nan Curunir (depending on the route taken)


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Corsairs of Umbar (message 1 of 2):

After taking many spoils of war from the inhabitants of Belfalas, the time came to move back. News have reached the ears of Commander Angamaith that the Empire positioned a vast number of troops at the borders of Belfalas, but the Commander was confident enough that the Empire of Coldvar learned its lesson not to make fun of a Corsair fair - and just - demand. Definitely, now, both the Emperor Nikolai Nāves and his subjects in Belfalas learned enough to last for a lifetime.

In all honesty, the Commander was a bit scared, but in the life of a Corsair of Umbar things are judged on a daily basis, and today you're here tomorrow you're gone, either by accident, war or chance; or, better yet, by mutiny. Angamaith remembered his days of being the quartermaster of the Warship Bedeth under his old captain and how, after careful machinations, he staged a coup and gained control of his ship, forced control of a few other smaller sailing ships and, later on, of a small harbour and founded his new resource base that later grew and made Angamaith who he is today. The Commander was a bit scared of failure, but had to put on a brave persona face, both to inspire his troops and to scare his potential enemies or vultures preying on his title. The Commander was also unsure and uncertain about the strength of the Empire, especially after hearing news by his border patrols of a giant flying creature on the plains of Anfalas.

The Corsairs want nothing to do with that, and now that Umbar had its fair share of loot and the troops are satisfied that the Empire hath paid, time was to turn their attention elsewhere. Rohan does seem enticing ...

The following is to be sent to the Empire of Coldvar:
"Your understanding has been appreciated, Emperor. We have taken Belafalas from your control but we have done so not in anger towards you, to which we sincerely hope to have good relations from now on. Hope also that next time you do not treat us in contempt and we have the beginning of a new friendship. We will move our troops away from these lands in pursuit of more glory."

The following is to be sent to the Orcs of Broken Tooth Tribe:
"King of orcs and other nefarious creatures, as we claimed in our latest message to you, we have nothing more against the Empire of Coldvar than to put all fears aside from my men and to show our strength and force; I remind you that we have a strict code of conduct and we hath asked them of tribute in the form of men and gold; why some want to pay and remain our allies and friends and some have other priorities we don't know and don't really care to know; we get something out of it either way, be it war or gold! Or both! We are moving away our troops and maybe will march North. We'll see. We don't like to get too far off from the shores ..."

----
Send a peace request to the Empire of Coldvar
Ask for 300 soldiers at each 3 turns (when reinforcements come) to enter into an Alliance / Friendship with the Empire of Coldvar


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The Defender's Fjord (message 2 of 2):

Now that Tulin has arrived in Northern Rhovanion, Alexius Comnenus is overjoyed. Before meeting with Tulin, Alexius find he has a few matters to attend to. He writes to Dralvik. "Friend, it has come to my attention that the forces of Middle Earth only allow two factions to attack another. Those two will be my own and Tulin’s, as we are closer. However, you should answer the Favouritism Call, and attack a border province of the Broken Tooth Tribe." He sends it. Then, he writes to the head of the Druwaith Folk. "Hail, King of the Druwaith! It has come to my attention that they are already to many potential aggressors to attack the Broken Tooth normally. This leaves you two options. You can answer the Favouritism call, or attack the Corsairs and take back Ithilien." He sends it.


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Druwaith Folk (message 1 of 1):

Garahir of the Druwaith Folk received the message from The Defender's Fjord and issued one of his own:
"King of the dwarves of the Defender's Fjord, I thank you for this letter. It has been well received. Alas, if the powers dictate the terms we must respect the terms; but worry not, as we fear that the orcs are not acting by themselves in these matters. We believe that the Corsairs of Umbar are easily tempted to join in cohort with the orcs; and we long suspected that the Empire of Coldvar has some similar interests at heart; We will soon see where loyalties lie."

Garahir pondered. The Dru folk are, by nature, masters of their own realms and seldom get outside to inflict pain to others that have not made the Dru to suffer. Definitely, they have a bone to pick with the Corsairs of Umbar, over Ithilien, but such a course of action must not be made with ease; only after all other nearby factions and realms' interests are accounted for will the Dru folk advance to war. And so far, the Druwaith are uncertain about Rohan and uncertain about the Empire of Coldvar.


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Kingdom of Arthedain (message 2 of 2):

A few hundred soldiers of those sent by the Etyangoldi Alliance as tribute to end the war between the two factions have a different set of armour on the troops and barding on the horses. It looked to be much stronger than what the human troops had, and their swords could melt the Arthedain's soldiers armour in one thrust.

King Minyatur inquired about this to the old Sage, and he confirmed the stories about the Redhorn Gate as the place of the mystery ore extraction, as many of his disciples that were captured and sent to work there are now free and have reported back to him, both on the hardships suffered and on the particularities of this ore and the armour and weapons it can be made into.

Unfortunately enough, even if Redhorn Gate is now under Arthedain's control, the art of crafting the swords and armour is lost with the demise of Curufinwe Fallenstar; the humans of Arthedain know not of such advanced craftsmanship and even if the Sage could attempt to decypher something of the now-lost art, perhaps asking other races can also be fruitful.

So the King sent the following message to the elves of Elvea-Falasse and to the dwarves of Clan Frostbeard and also to the dwarves of The Defender's Fjord:
"Friends of the Kingdom of Arthedain, upon the annexation of Redhorn Gate into our kingdom, we've gathered news of an intricate ore-extraction process. This ore was, apparently, smithed at the smiths of Hollin in the old Etyangoldi Alliance capitol (now under our claim). We have the ore, we have the smiths, but we lack the understanding how to craft it into workable armour and weapons; all our tries ended in failure as the ore appears to be extremely brittle, even if the end product is extremely strong. There may be some magic at play here.

Attached to this letter we send a piece of ore and a piece of an end product, be it either armour or weapon. Please know that we have the end-result pieces in short supply and that we can mine more ore if we put effort into re-opening the mines of Redhorn Gate. If you have any suggestions, success or interest in this new find, please reply."

---
Send the above to the elves of Elvea-Falasse and to the dwarves of Clan Frostbeard and The Defender's Fjord


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Trollshaw Realm (message 1 of 2):

-- in Kingdom of Arthedain, on the plains of Dunland --
Two small trolls were spotted by the border patrol guards of the Kingdom as they were trying to traverse the lands towards Enedhwaith. After a small skirmish one of the two trolls escaped, while the other was killed in battle; taking 12 of the men with him. The escapee troll reached Enedhwaith carrying a secret message.

----
Secret message successfully sent to the Etyangoldi Alliance


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Trollshaw Realm (message 2 of 2):

-- on the border of the Empire, at Pukel-land --
The troll that escaped capture in Dunland was also carrying in his pouch a message to the Emperor of Coldvar; the troll gave the message to one of the border guards that was patrolling the land, and returned via secret passages to Ettenmoors.

The message was as follows:
"Emperor of Coldvar, it is I, Torogok, the leader of the Trolls of Ettenmoors. This message to you is coming in a time when many powers of the realm have made deals for conquest and domination and we trolls and orcs have suffered the most; even so, our spirit is not yet defeated and we yearn to reclaim our lands. In the same time, I understand that you have not yet made any allegiance and, so, your position in this new-found-world is uncertain. The dwarf-forces are marching southwards I am most certain of it, and the human-elvish alliance has plans for either of our lands. If we fall, who you think is going to be next? Better to strike now together while you still have the upper hand and we still have human-slaves to bear the blunt of the attack.

I am uncertain about the Etyangoldi Alliance; they can still prove to be an asset worth keeping around, or at least as a buffer against future aggression to your lands. Either way, you most definitely have to make a stance and decide where your loyalties lie and if you come after others or they come after you."

----
Send above message to the Empire of Coldvar asking about interest in a future plan together


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The Empire of Coldvar (message 1 of 6):

Emperor Nikolai stares at the row of men standing before him. The men are all furious and looking for blood against the Corsairs. But the Emperor did not care.

He has received numerous messages from the nations of Middle Earth. He did not like any of them.

To the King of Arthedain:
"I will allow your troops to pass. But, if I receive any reports of looting or destruction. I will take harsh measures to amend it.

Emperor Nikolai"

To the Corsairs of Umbar:
"The Empire does not like pirates, but I'm the ruler so I get the final say. I will agree with your alliance. I hope for a brighter future with you.

Emperor Nikolai"

To the Trollshaw Realm:

"Why have the Dwarves turn their attention away from you? The Empire has no quarrel with any nation, so why should we make your problem ours? The kingdoms in the north have not bothered us, yet.

You ask what will we do. Well, you will soon find out.

General Elkins"

To the Broken Tooth Tribe:

"Snicklefritz, I wish to meet with you in person. To discuss delicate manners, that will only be between your nation and the Empire.

If you accept, where and when will we meet? It does not matter where. I shall be able to reach any location.

Emperor Nikolai"

--------------------------------------------------

Move all 6125 troops in Anfalas to Andrast.
Send a message to The Kingdom of Arthedain allowing their troops through.
Send a message to the Corsairs of Umbar. Accepting their deal for an alliance.
Send a message to the Trollshaw Realm. Responding to their questions.
Send a message to the Broken Tooth Tribe. Asking for a meeting between leaders.


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Clan Frostbeard (message 1 of 1):]

Much of the clan forces have been busy lifting equipment and weapons to prepare for the march back to their homeland, some of the soldiers were contemplating the new commercial possibilities of settling in Gundabad. On the other hand, the Iron Breakers who were reconditioning their equipment to march east, under the command of Baldur.

The commander was checking his troops together with his cousin the king, when a messenger interrupted them midway through.

"King Dralvik, sir!...", said the messanger: "a message from King Alexius", and he handle the scroll to Dralvik.

"Now what?", said Dralvik to himself while unsealing the scroll and reading through it. As he read its content, his face became more furrowed as if he was reading something completely unreadable: "what in the name of...", he sentenced.

"What is it cousin?, bad news?", asked Baldur.

"Well, hmm... I'm, I'm not entirely sure... here, have a read", Dralvik said and passed the scroll to Baldur, whom read it and made the same face of Dralvik.

"It... It seems that our dear friend King Alexius is more of a fan of mead and beer than we are... What in Mahal's name are the forces of Middle Earth? and whats a Favoritism Call?", Baldur said while trying to contain the laugh.

Dralvik was serious for a moment, then joined his cousin laughing as well: "I, I don't know... but we get the message, we get the message... he doesn't need us in the East no more..."

"Aye! but he could have said it though, plain and simple" Baldur said: "hes talking like a sorcerer".

"Yeah, if he prefers the support of the Oath-breaker so be it. We did our part and we should head home", Dralvik said with a serious voice.

"But Dralvik, what should I tell to my forces? Is not good for the moral to be dismissed be an ally king", said Baldur looking at Dralvik and then at his soldier who were muttering.

Dralvik nodded and looked at the ground as he thought: "I tell you what Baldur, you can take the Ironbreaker to Upper Rhudaur and keep training there, once i reach Forochel i will send settlers to prepare the land. Does it sound good?"

"Aye cousin...", Baldur responded.

The king got on his sleigh and gave the order to march, the ground shook with the return of the dwarves.

----

Move 1700 soldiers from Gundabad to Upper Rudaur.
Move 300 soldiers from Gundabad to Angmar.


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Broken Tooth Tribe (message 2 of 6):

With none of his messages having been returned by either of the Dwarven kingdoms, the orcs of the Broken Tooth Tribe were preparing to take defensive measures against the approaching armies. The surrounding peoples grew apprehensive about the growing orc domains, and it made the chieftain smile.

"Let them snipe at the fringes and marches. It matters not. In the long run, they will pose little threat, compared to the minor inconveniences they may cause at the borders. Ready the garrisons and organize scouting parties prepared for skirmishes".

When a message did, at last, arrive, it was from an unexpected source.

"The empire of Coldvar wishes a meeting, eh? And wishes it to be just between leaders. Well, fine by me. That’s how I prefer to conduct my affairs. Send a rider back to Emperor Nikolai. Tell him I agree to meet. Ask him to head to Gorgoroth, as it should the nearest province to him, and I shall ride south now to meet him. Our garrison there will be expecting his arrival".

-----

Send message back to Coldvar, agreeing to a meeting

Attack Middle Rhovanion with 5000 orcs from Horse Plains (subject to change depending on the meeting with Coldvar)


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The Empire of Coldvar (message 2 of 6):

A messenger riding a large wolf caught up with the marching army.

Nikolai read the message and dismissed the rider.

The Emperor waved Aldira down. She landed.

"Aldira, we have a flight to take."

"Where to?" she replied.

"The province of Gorgoroth. Do you know where it is?"

"Yes, on my longer scouting missions. I traveled that way. Is time of the essence?"

"Always."

--------------------------------------------

The Emperor and Aldira fly to Gorgoroth.


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Broken Tooth Tribe (message 3 of 6):

A small party of orcs ride out from the garrison at Gorgoroth. Snicklefritz and a retinue of guards trot out to the clearing ahead, silent but for the wolves snapping at one another in an endless contest for dominance. The orc chieftain had identified a shape on the horizon as the awaited sign, and now hold position until their ally's arrival.


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The Empire of Coldvar (message 3 of 6):

The Emperor saw a clearing with small shapes hanging on the edge of it. Nikolai pats Aldira, and they start a slow descent.

Soon they land in the large clearing. Emperor Nikolai dismounts from Aldira.

"Rest for a bit. We may be moving out as soon as this is over."

"Yes, Nikolai".

The Emperor with Aldira approach the group of orcs. Nikolai stares at the largest orc, and bows.

"Snicklefritz, a pleasure to meet you."


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Broken Tooth Tribe (message 4 of 6):

The wolves bristled and snarled as the massive winged reptile landed before them with surprising grace.

"Keep the wolves back. I'll go alone from here."

Snicklefritz dismounted and approached the armored human, eyes wide all the while in awe of the dragon.

"Emperor Nikolai Nāves, we meet at last. The pleasure is all mine. Never in my life have I seen such a creature. Truly magnificent."

The orc chieftain returned the bow, stiff and awkward.

"Whatever is on your mind, that brought you here to my realm in person, I await to hear with eager ears."


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The Empire of Coldvar (message 4 of 6):

The Emperor nods his head. Aldira stretches her head around Nikolai to get a better view of Snicklefritz.

"Hello Chieftain Snicklefritz, my name is Aldira. Thank you for the compliment."

She lays down behind the Emperor with her eyes on the meeting.

"I'm here to choose a side. I'm here to ask you for an alliance. The Empire at this time has foreign troops moving through our provinces heading to attack you."


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Broken Tooth Tribe (message 5 of 6):

Snicklefritz attempted to conceal his surprise when the dragon spoke.

"Aidra. A name sufficiently lovely for you."

He then turned, eyes narrowed, to the emperor.

"You say you have intelligence regarding troops moving on my lands? Whose troops would these be? For what purpose do they move on us?"

"As to the proposed alliance -- I would welcome it, truly. A Great Dwarven Alliance lies to the north, threatening the lands, and I believe that it requires a like alliance to practically counter its strength. And I believe our two peoples have the strength between us to achieve that, and similar-enough outlooks to make it work."

"And the kingdom of Arthedain sprawls far and wide, possessing perhaps a greater expansionist drive than even myself. Though I have hope that they will draw the ire of dwarven and elvish kingdoms in their vicinity, due to their overreach. And your own empire, fortunately, has a buffer state between yourselves and Arthedain."

"So let the haughty elf and the stubborn dwarf fight it out amongst themselves, I say. All the while, we can push north together. The lands of Rohan and the Dru are yours, should you so desire. I have my hands quite full with dwarves in the northeast, though I worry about the Dru on my flank. So make any moves you wish to those lying north of you, though I would recommend leaving the Etyangoldi Alliance where they be, as a suitable buffer."

"We also have the Corsairs allied with us. I do not trust them, but I think they may prove useful in the short term, able to open another front against the northern powers. But I recognize that they turned their armies against you, once already. Should they do so a second time, we of the Broken Tooth Tribe will not hesitate to turn and march on their lands, and we can then divide them up between ourselves."


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The Empire of Coldvar (message 5 of 6):

Aldira was staring at the wolves, she flicks her gaze upon the Chieftain. She smiles, showing off her large teeth.

"Thank you, Chieftain."

The Emperor pats Aldira's head.

"The Kingdom of Arthedain is moving troops through my provinces. Their target is Gorgoroth. I suspect a large force will be used against you. They move on you because of something called Favoritism, and also your growth threatens them. Just like the Dwarves. They fear you will grow too large."

"We both have the sea to our backs. It gives us and added protection. I will naturally protect your western provinces. We have a good natural protection from the other nations."

"My Empire will take those lands, but let us see what the other nations decide to do. Only you and I will know of this alliance. So we have the element of surprise on our side."

"The Empire has made an alliance with the Corsairs. We don't like them, and my soldiers want to tear their heads off. But, I can't have them pillaging my provinces. But, when everything is done, and our nations have pushed back to oncoming armies. The Empire will turn our attention onto the Corsairs."


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Broken Tooth Tribe (message 6 of 6):

Snicklefritz digested the information for a moment. Arthedain, the massive human empire he had just been discussing as a threat.

"This is a...worrying development, I must say. How fortunate I am, however, to have such friendly eyes to my west, keeping watch."

"I will move troops to defend against this threat. Do you have an estimate of the size of these forces? And are you planning to ambush them as they move through your provinces? I ask merely out of a desire to know how large an army I should send in response."

"Either way, this is invaluable information, emperor. I hope that, one day, I am able to repay you in kind. Until then, you have my gratitude. Is there anything I can do for the both of you? If nothing, I do not want to keep you from the matters of your own realm any longer, as you've already sacrificed considerable time and effort to bring me this news."

"And so, I would thank both you and the lady Aldira, once again, for the service you have provided. I look forward to the alliance between our two realms, and wish you both safe journey home."


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Etyangoldi Alliance (message 1 of 1):

-snip-

---
The Etyangoldi Alliance agree to let the army from Arthedain (with destination Gorgoroth) cross into their realm.


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Corsairs of Umbar (message 2 of 2):

Commander Angamaith of the Corsairs sent the following message to the steward of Rohan:
"Umbar greets Rohan! We would very much like to come and see the wonders of your realm and to honour the similarities between our lands, as many times we've heard of Rohan being a sea of grass, a place riddled with farms and small villages.

Perhaps you, steward of Rohan, are weary of all of these happenings and would like someone to bear the burden of securing your most beautiful realm from outside forces? The Corsairs of Umbar are very proficient soldiers and able to defend your provinces in need! We can even train some of your soldiers in our ways; say, send to our way 2000 of your troops and we will turn them into fine soldiers!"

----
Ask for 2000 troops as tribute from Rohan, for protection
Move all from Belfalas to Harondor


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The Empire of Coldvar (message 6 of 6):

"Sadly I do not. But, once they enter our provinces. I'll send the information right away. I have already sent scouts on the border. They will keep track of their movement and the armies size."

"As for an ambush. The Empire's soldiers are currently moving to the capital, but I'm sure I can have them change course. To meet the Arthedain soldiers in Nan Curunir. Our armies will take a blow. The main army has sat for too long, and some of the men are rusty in combat."

"There is nothing I ask of you. And thank you. I wish you well, Snicklefritz."

The Emperor bows once again, and boards Aldira.

"Goodbye, Chieftain. I wish you luck."

Aldira took off.


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The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Broken Tooth Tribe - successfully conquered 1 province: Middle Rhovanion.

DIPLOMACY:

  • Corsairs of Umbar brokered PEACE with Empire of Coldvar

  • Corsairs of Umbar entered into an ALLIANCE with Empire of Coldvar

  • Empire of Coldvar entered into an ALLIANCE with Broken Tooth Tribe








The Map of Middle Earth Roleplay - Update 13:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: +15% effectiveness

    • Favouritism: 51 (+0% effectiveness)

    • Regions under command: (11) : Eastern Rhovanion, Gorgoroth, Dorwinion, Horse Plains (C), Khand, Middle Rhovanion, Near Harad, Nurn, Sutherland, Upper Nurn, Western Rhovanion

    • Armies under command: 4550 Orcs in Middle Rhovanion, 2710 Orcs in Western Rhovanion, 2450 Orcs in Gorgoroth and 470 Orcs in Horse Plains




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +10% effectiveness **Changed since last update**

    • Favouritism: 7 (-15% effectiveness) **Changed since last update**

    • Regions under command: (7) : Angmar, Blue Mountain, Emyn Uial, Forochel (C), Gundabad, River Lhun, Upper Rhudaur

    • Armies under command: 1700 Dwarves in Upper Rhudaur, 300 Dwarves in Angmar, 65 Dwarves in Gundabad, 65 Dwarves in Emyn Uial, 65 Dwarves in River Lhun and 160 Dwarves in Blue Mountain




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 3020 Elves in Northern Cardolan and 690 Elves in Mithlond




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (5) : Andrast (C), Anfalas, Lamedon, Nan Curunir, Pukel-Land

    • Armies under command: 8755 Humans in Andrast and the dragon Aldira in Gorgoroth




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: -15% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (2) : Anorien, Rohan (C)

    • Armies under command: 5840 Humans in Rohan




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +15% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (6) : Grey Mountain, High Pass, Iron Hills, Northern Rhovanion, Upper Anduin, Withered Heath (C)

    • Armies under command: 2190 Dwarves in Northern Rhovanion and 800 Dwarves in High Pass




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (6) : Anduin Vales, Brown Lands, Dagorlad, Fangorn, Foothills (C), Southern Mirkwood

    • Armies under command: 2545 Humans in Dagorlad and 3840 Humans in Foothills




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: -none-

    • Regions under command: (2) : Enedhwaith (C), Minhiriath

    • Armies under command: 1020 Elves in Enedhwaith




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (11) : Cardolan, Dunland, Eastern Arthedain, Eryn Vorn, Hollin, Northern Cardolan, Numeriador, Redhorn Gate, Southern Arthedain (C), The Shire, Western Arthedain

    • Armies under command: 5120 Humans in Favouritism army (to Gorgoroth) in Enedhwaith and 3120 Humans in Southern Arthedain




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Tulin Ironflow

    • Regions under command: (3) : Hearth of Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 2260 Dwarves in Northern Rhovanion




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (2) : Ettenmoors (C), Rhudaur

    • Armies under command: 5450 Orcs in Ettenmoors




    • Kingdom's Name: (NPC) Corsairs of Umbar

    • Race: Humans

    • Leader: Angamaith

    • Regions under command: (4) : Belfalas, Harondor, Ithilien, Lebennin

    • Armies under command: 5570 Humans in Harondor and 620 Humans in Harondor (injured)




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Corsairs of Umbar

      • Empire of Coldvar

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

    • Friendship (military assistance - NO, access on other's land - YES):

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Etyangoldi Alliance

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Broken Tooth Tribe

      • Corsairs of Umbar

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • The Woodland Realm

    • Friendship (military assistance - NO, access on other's land - YES):

      • Druwaith Folk

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • The Defender's Fjord

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Elvea-Falasse

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  9. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Elvea-Falasse

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  10. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  11. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  12. (NPC) Corsairs of Umbar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Broken Tooth Tribe

      • Empire of Coldvar

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  13. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  14. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-










Wars timeout status throughout the realm:

  • End of the War between Corsairs of Umbar (Aggressor) and Empire of Coldvar (Defender)
    - Corsairs of Umbar and the Empire of Coldvar made PEACE - this update
    - Corsairs of Umbar attacked Belfalas - 1 update ago, so in 2 updates the hostilities will end (start of the war)








RANKING: Most Provinces Controlled:


- (1st): (Player) Broken Tooth Tribe (11 of 5) (!!!)x6
- (2nd): (NPC) Kingdom of Arthedain (11 of 5) (!!!)x6
- (3rd): (Player) Clan Frostbeard (7 of 5) (!!!)x2
- (Player) The Defender's Fjord (6 of 5) (!!!)x1
- (NPC) Druwaith Folk (6 of 5) (!!!)x1
- (Player) Empire of Coldvar (5 of 5)
- (NPC) Corsairs of Umbar (4 of 5)
- (Player) Elvea-Falasse (3 of 5)
- (NPC) The Woodland Enclave (3 of 7)
- (NPC) Trollshaw Realm (2 of 7)
- (NPC) Etyangoldi Alliance (2 of 7)
- (Player) Rohan (2 of 5)






Read dispatch


-- Map for Update 13: LinkHERE
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Update 12:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





SOME WINDS IN THE AIR ... :

If you attack Broken Tooth Tribe's territories you get +40 more Favouritism points per province taken from them.
If you want to attack Broken Tooth Tribe's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Kingdom of Arthedain's territories you get +35 more Favouritism points per province taken from them.
If you want to attack Kingdom of Arthedain's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Clan Frostbeard's territories you get +15 more Favouritism points per province taken from them.

The factions of Druwaith Folk and The Defender's Fjord should stop future expansion.

Observations:

  • Any faction is able to take advantage of the above bonuses if they have less than the max number of provinces or if they attack other factions that have at least +2 more provinces than the number of provinces they currently own, irrelevant of the amount of provinces they have (so if you have 6 provinces you can attack only other factions that have 8+ provinces).

  • You will not be at war with the other faction if you do not share a border. Your army set to attack for Favouritism points must be clearly mentioned In-Character, as it will have a special army icon. You can only attack an enemy province at their borders, you can't attack their innermost province (and end up attacking any of their other provinces in the process).

  • You can move 1 or 2 ticks (provinces away) per update with this particular army, irrelevant of any other armies you have or army orders you give to your other armies. You can tranverse any faction borders instantly (without having to wait 1 turn on the other side of the border). However, you must ask permission from any faction your army will encounter in their march forward. If you do not get permission or your permission is denied then you will attack and fight for that province, it in turn turning neutral / barbarian afterwards.

  • If your army reaches the destination and it wins, then the remainder of your army returns to your capitol and the province will turn neutal and have as extra defenders half of your remainder army strength.

  • Other faction armies can merge with your army but they will get at maximum half of the bonuses you get (linearly depending on how many troops they send compared to your numbers) and they will fight with 50% forces. You must have either a Friendship or an Alliance with other factions for their armies to merge with your army. For merging, the friends armies must be in the same province as your attacking force.

  • Your army will lose 5% army strength numbers per turn for any turn it is not in your own provinces or your official allies provinces.

  • If you've been the target of such an attack and at a later time you fight to take back the province (against the neutral army now residing there) and you win, you will get 7 more Favouritism points.







THE TALK FROM THE OLD UPDATE... :

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The Defender's Fjord (message 1 of 2):
King Alexius decreed that it was a time to rejoice! Gundabad had fallen, and the siege was over! His troops drank and partied all night. In the morning, a runner arrived. "Sir." He said, noticeably quivering. "The Broken Tooth Tribe has taken Eastern Rhovanion." Alexius started drawing up plans immediately. "We will move 800 soldiers back to High Pass, to protect against any potential attacks. The rest of us will march east, to Iron Hills, to prepare to confront the enemy." A messenger is summoned. "Inform King Tulin that the Broken Tooth Tribe threatens our borders, and I am going to meet them and that I request he come to with his army." The messenger nods. Alexius walks with guards to Gundabad to inform Dralvik of the situation personally. "Dralvik, my friend, finally we have taken Gundabad, and the siege is over, and, now we border each other! Now, we have two enemies. The Trolls of Trollshaw, who I hear are trying to surrender, and the Broken Tooth Tribe." He pauses, looking at Dralvik. "I know you may not be familiar with them, but they control most of Western Middle Earth, and have allies in the Corsairs, a faction of pirates and scum. They currently march toward me. I request that you send some soldiers to help me. I have 1600, Tulin has 1600 soldiers. The orcs ave about 4500, putting us at a 1300 top deficit, please spare what you can, or we may soon find ourselves in trouble." When Dralvik sits there in thought, he leaves.
-----
Awaits to hear Tulin and Dralvik's responses
Moves 800 soldiers to High Pass
Moves rest of armyand Hero to Iron Hills
Awaits response of the Druwaith Folk regarding friendship against common enemy in Broken Tooth.

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Clan Frostbeard (message 1 of 1):

The place was crowded with cheerfull dwarves of all the kingdoms. Dralvik was deep in thoughts, sitting next to his cousin Baldur and his high commander Toremrouk. He could verely remeber what King Alexius just said, as his mind was stuck in last siege of Gundabad.

The advanced of the Iron-Breakers towards the main gate, the rain fire from King Alexius's Machines, but his mind was stuck expecially in his own performance. When an orcish shield reflected his face, he was able to see his own eyes. Eyes burned coldly, sapphires reflecting a mind not entirely of his own. Rage, and wild eyes. When the battle finish he remember seeing in a reflection his eyes clear in a pit full of water and blood.

He was disgusted, his people have just exterminated an entire nation and it was not the first time. Where is his people going with this? Don't they have enogh soil to settle? What happen to move to greener pastures? What was best for his people, the extermination of another folk? All this questions begain to formulated in his head at once, while his eyes mach those projected in the tankad of beer looking for a sign.

The king lost in his thoughts came to himself when his cousin Baldur told him: "The orcs hit you hard on the head cousin? Remember that beer is to drink, appreciating it in the tank is fine... but not until you let the foam fade".

"Aye!, down the hatch it goes!", Said Toremrouk while drinking to tankards in a row: "Come on Dralvik, cheer up! We still have our head on our shoulders... but remeber no to over think with the head".

Dralvik looked at them boths, and smiled: "I'm starting to look like my old pa', am I?", and took a sip.

"It is normal lad, especially after a big battle like that... The Three Dwarven kingdoms in one battlefield. My... My young friend thats something for your journal if you ask me", Toremrouk said with a beard full of foam.

Dralvik smiled, punch the table and finished the tankard un one move: "You are right wrinkly!".

"I... I... I have my moments of inspiration... yeah", Toremrouk said while slipping off the bench.

Baldur who was the most sober of the trio said: "Cousin, what about about King Alexius? He need our help with the Drunken Tots Tribe... or whaterver they are call... the eastern orcs", and he stared to laugh.

"Aye! ...", Dralvik said and took Baldur by the cheeks to control his involuntary sway when he got up from the bench: "... Aye, King Alexius has honored our call to battle... and so we will. Isn't that right Toremrouk?", Dralvik looked at the old dwarf laying on the floor and the old dwarf responded with a thumb's up.

The standing pair laughed at the sight of the old dwarf in the floor and continued.

"I think we can handle some lousy orcs cousin..." said Baldur.

"Alright, Alright, I will reasume my duties at Forochel... I've had enough of this campaing...", Dralvik said while skiping Toremrouk and taking sit: "... you may go with King Alexius and honor our pact cousin..."

"Wonderfull!", Baldur said and then asked: "but what about the trolls?"

"I think they've got enough alright...", Dralvik said: "...We have no business with them. We shall have peace. Our Dwarven trade-route is secured now... I, I will send word to them... but for now I will take another one... cold and foamy this time".

----

Accepts helping King Alexius with the Broken Tooth Tribe menace on the East.
Accepts the peace request with the Trollshaw Realm. Informs King Alexius too.
Informs King Cirdan of Elvea-Fallase about the outcoming of the war of the North


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The Defender's Fjord (message 2 of 2):
Only good news for Alexius today! A dwarf of Dralvik comes, informing him of Dralvik's peace with the Trolls, and his agreement to help against the Broken Tooth Tribe. "This is excellent! Inform Dralvik that I request he sends as many troops as he can, to Iron Hills." The dwarf leaves. Next, he calls in two runners. He tells the first, "Inform King Tulin that we have accepted peace with the trolls and our focus is now directed toward the Broken Tooth Tribe." The runner nods and leaves. The second he tells to go to Ettenmoors. "Inform the King of Trollshaw that we know he has accepted peace with the Clan Frostbeard, so we in return would like to extend an offering of peace as well." The runner leaves. "Now," Alexius says to himself, "I must plan my defense..."

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Kingdom of Arthedain (message 1 of 1):

To the Elvea-Falasse:
"King Cirdan,

I've convinced the elves of Etyangoldi Alliance to break their armies up and send some as tribute to me. This leaves their defences significantly weakened. In return, I proposed peace to them. So now I can not attack them any longer, but you can do it by yourself easily, especially with 2000 of their troops now as mine. Or maybe we can leave the Empire of Coldvar take care of them, if they wish and we turn our attention towards the Trolls?

The Trollshaw Realm have been friends with the Etyangoldi and it seems fit for both of their factions to cease to exist.

Please inform us of your decision."


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Druwaith Folk (message 1 of 1):

The Dru folk analyzed the request from the Defender's Fjord for an extensive amount of time and, finally, a decision was made.

The realm now looks very dangerous; a dominion to the South (The Empire of Coldvar and the Broken Tooth Tribe tied together with a friendship pact and, maybe, the Corsairs of Umbar), a dominion to the West (The Elvea-Falasse and the Kingdom of Arthedain) and a dominion to the North (Clan Frostbeard, The Defender's Fjord and, maybe, The Woodland Realm).

Part of the reason why the Dru folk didn't take back their sought after land of Ithilien was not to entice things more and to make an enemy without more friends; with the Corsairs lust of territory from Druwaith extinguished, the Corsairs could be enticed to go and grab some from the Empire of Coldvar, breaking the flimsy truce between the Broken Tooth Tribe, the Coldvar humans and the Corsairs. But so far the Corsairs didnt advance into the Empire's realms and things are worrysome.

The Dru folk are going to accept the friendship request from the Defender's Fjord, part because the Dru feel that they're as much as a target for the dominion of the South as the Defender's Fjord are; and with the Coldvar's Empire troops at the Druwaith's western borders and the orcs of the Broken Tooth Tribe to the east ... friends are in need.

"King Alexius Comnenus, we accept your friendship request. However, please know that we might need more than a friendship if we are to join our forces against the expansion from the south. We'd like to ally you, or else we can't fight together. And come with haste with troops as our treescouts inform us of massive army movement at our borders. Leave all you have elsewhere as haste is of utmost importance; or, by the time you get here, part of our lands would be already gone."

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Accept Friendship request from Defender's Fjord.
Ask for Alliance with the Defender's Fjord since allies can fight together, not friends. However, the Defender's Fjord already has the maximum amount of allies (2), so if they agree, they must demote one to Friends (or to cease the alliance).


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Corsairs of Umbar (message 1 of 1):

The Corsairs had a break from fighting in these realms for the period of celebration and holiday in which most of their troops crossed the ocean in their boats, back to their homes. Once a year, the realm of Umbar celebrates the Annual Conquest Competition, where lords of all the factions of Umbar meet and present their spoils of war and only one is crowned winner of the competition.

Commander Angamaith of the Corsairs presented his winnings from Lebennin, Ithilien, Harondor and Sutherland and it was deemed more than the other Umbar commanders gains; thus he was crowned winner, and returned with new determination to the shores of Middle Earth.

"Ahh, 'tis nice to be back. I see the orcs of Broken Tooth hathn't sent any troops; And the Coldvar humans too arrogant. Send an emissary and ask for 1000 orcs from the Broken Tooth Tribe come next update. As for the Empire, let's take Belfalas from them. And give them a note, saying we'll attack it, but if they so much raise a finger, we'll take more."

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Ask for 1000 orcs as tribute from Broken Tooth Tribe
Send all forces to attack Belfalas. Send a note to the Empire of Coldvar announcing the attack, but with a warning that more will be taken if they interfere


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The Woodland Realm (message 1 of 1):

After the demise of the orcs of Gundabad and the rejuvenation of the dwarfish trade through the mountain passes of the north, the dwarves of the Woodland Realm rejoiced in unison with the rest of the dwarves of the other factions; most of them were located in Upper Anduin, and were close enough to meet with Clan Frostbeard's and The Defender's Fjord's brethren.

Now, however, after the other realms made peace with the trolls, the dwarves of the Woodland Realm lie unsure about their orders. Tulin sent a message to king Alexius:
"King Alexius, what are your new plans? Me and my army moved to Upper Anduin to assist you in conquering the orcs and trolls, but now I notice that you've conquered Gundabad and made peace with the trolls; You no longer need our assistance, so we'll return to our lands. "


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The Empire of Coldvar (message 1 of 1):

Emperor Nikolai stands on a hill over looking the plains of Belfalas. Right now the Imperial army sits on the borders of Anfalas and Belfalas.

The army will not cross the border. The Emperor received a message from the Corsairs. He knows where they are going to attack.

After the Emperor read the message he gave it to General Elkins. Who was furious with the deliberate taunt. Elkins wanted to rush the troops to the province of Belfalas.

But, the Emperor denied his orders. He said they were staying put, and they were to train more.

Nikolai was shaken out of his train of thought by the ground shaking. He turned to see Aldira making her way up the hill.

"Hello Aldira. How are the troops?"

Training. Elkins has not let them stop since you ordered it.

"Good, I want the soldiers to be top shape."

What are you planning Nikolai?

"Nothing extraordinary. We have a lot of soldiers, lets put them to use."

Why did you not advance to defend Belfalas? Our numbers may be smaller, but we have home field advantage.

"Except I have been too lax with the men. They have grown lazy. It's time I cracked the whip and try to get them into shape."

Are you going to call in the reinforcements?

"Yes."

--------------------------------------------------

Have all 1900 soldiers from Nan Curunir move to Anfalas.


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Broken Tooth Tribe (message 1 of 1):
-snip-

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Send 1000 orcs to the Corsairs as tribute (500 from the capitol, 500 from Eastern Rhovanion)

Attack Western Rhovanion with remaining forces from Eastern Rhovanion


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The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Broken Tooth Tribe - successfully conquered 1 province: Western Rhovanion.

  • Corsairs of Umbar - successfully conquered 1 province: Belfalas.

DIPLOMACY:

  • Corsairs of Umbar entered into WAR with Empire of Coldvar

  • The Defender's Fjord entered into a FRIENDSHIP with Druwaith Folk








The Map of Middle Earth Roleplay - Update 12:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: +15% effectiveness **Changed since last update**

    • Favouritism: 48 (+0% effectiveness)

    • Regions under command: (10) : Eastern Rhovanion, Gorgoroth, Dorwinion, Horse Plains (C), Khand, Near Harad, Nurn, Sutherland, Upper Nurn, Western Rhovanion

    • Armies under command: 2710 Orcs in Western Rhovanion, 2450 Orcs in Gorgoroth and 5470 Orcs in Horse Plains




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +5% effectiveness

    • Favouritism: 15 (-5% effectiveness)

    • Regions under command: (7) : Angmar, Blue Mountain, Emyn Uial, Forochel (C), Gundabad, River Lhun, Upper Rhudaur

    • Armies under command: 1240 Dwarves in Forochel, 2065 Dwarves in Gundabad, 65 Dwarves in Emyn Uial, 65 Dwarves in River Lhun and 160 Dwarves in Blue Mountain




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 3020 Elves in Northern Cardolan and 690 Elves in Mithlond




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (5) : Andrast (C), Anfalas, Lamedon, Nan Curunir, Pukel-Land

    • Armies under command: 2630 Humans in Andrast, 6125 Humans in Anfalas and the dragon Aldira in Anfalas




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: -15% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (2) : Anorien, Rohan (C)

    • Armies under command: 5840 Humans in Rohan




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +15% effectiveness

    • Favouritism: 6 (-15% effectiveness)

    • Regions under command: (6) : Grey Mountain, High Pass, Iron Hills, Northern Rhovanion, Upper Anduin, Withered Heath (C)

    • Armies under command: 1230 Dwarves in Northern Rhovanion, 800 Dwarves in High Pass and 960 Dwarves in Withered Heath




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (6) : Anduin Vales, Brown Lands, Dagorlad, Fangorn, Foothills (C), Southern Mirkwood

    • Armies under command: 2545 Humans in Dagorlad and 3840 Humans in Foothills




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: -none-

    • Regions under command: (2) : Enedhwaith (C), Minhiriath

    • Armies under command: 1020 Elves in Enedhwaith




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (11) : Cardolan, Dunland, Eastern Arthedain, Eryn Vorn, Hollin, Northern Cardolan, Numeriador, Redhorn Gate, Southern Arthedain (C), The Shire, Western Arthedain

    • Armies under command: 4235 Humans in Cardolan, 3120 Humans in Southern Arthedain and 2000 Humans in Southern Arthedain (injured)




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Tulin Ironflow

    • Regions under command: (3) : Hearth of Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 2260 Dwarves in Western Mirkwood




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (2) : Ettenmoors (C), Rhudaur

    • Armies under command: 5450 Orcs in Ettenmoors




    • Kingdom's Name: (NPC) Corsairs of Umbar

    • Race: Humans

    • Leader: Angamaith

    • Regions under command: (4) : Belfalas, Harondor, Ithilien, Lebennin

    • Armies under command: 4850 Humans in Belfalas, 720 Humans in Harondor and 620 Humans in Harondor (paralyzed)




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Corsairs of Umbar

    • Friendship (military assistance - NO, access on other's land - YES):

      • Empire of Coldvar

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

    • Friendship (military assistance - NO, access on other's land - YES):

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Etyangoldi Alliance

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Broken Tooth Tribe

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Corsairs of Umbar (they are the attackers, 3 more updates until the end of war)


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • The Woodland Realm

    • Friendship (military assistance - NO, access on other's land - YES):

      • Druwaith Folk

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • The Defender's Fjord

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Elvea-Falasse

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  9. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Elvea-Falasse

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  10. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  11. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  12. (NPC) Corsairs of Umbar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Broken Tooth Tribe

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Empire of Coldvar (they are the defender, 3 more updates until the end of war)


  13. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  14. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-










Wars timeout status throughout the realm:

  • War between Corsairs of Umbar (Aggressor) and Empire of Coldvar (Defender)
    - Corsairs of Umbar attacked Belfalas - this update, so in 3 updates the hostilities will end








RANKING: Most Provinces Controlled:


- (1st): (NPC) Kingdom of Arthedain (11 of 5) (!!!)x6
- (2nd): (Player) Broken Tooth Tribe (10 of 5) (!!!)x5
- (3rd): (Player) Clan Frostbeard (7 of 5) (!!!)x2
- (Player) The Defender's Fjord (6 of 5) (!!!)x1
- (NPC) Druwaith Folk (6 of 5) (!!!)x1
- (Player) Empire of Coldvar (5 of 5)
- (NPC) Corsairs of Umbar (4 of 5)
- (Player) Elvea-Falasse (3 of 5)
- (NPC) The Woodland Enclave (3 of 7)
- (NPC) Trollshaw Realm (2 of 7)
- (NPC) Etyangoldi Alliance (2 of 7)
- (Player) Rohan (2 of 5)






Read dispatch


-- Map for Update 12: LinkHERE
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Update 11:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





SOME WINDS IN THE AIR ... :

If you attack Broken Tooth Tribe's territories you get +35 more Favouritism points per province taken from them.
If you want to attack Broken Tooth Tribe's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Kingdom of Arthedain's territories you get +35 more Favouritism points per province taken from them.
If you want to attack Kingdom of Arthedain's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Clan Frostbeard's territories you get +15 more Favouritism points per province taken from them.

The factions of Druwaith Folk, Empire of Coldvar and The Defender's Fjord should stop future expansion.

Any faction (irrelevant of their number of owned provinces) is able to take advantage of the above bonuses only if they attack other factions that have at least +2 more provinces than the number of provinces they currently own (so if you have 6 provinces you can attack only other factions that have 8+ provinces).







THE TALK FROM THE OLD UPDATE... :

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Kingdom of Arthedain (message 1 of 2):

In Cardolan, the fair sage Fëanáro just left the tent of the King after a lengthy discussion about the future of the realm. As per the sage idea, King Minyatur sent an emissary to the capitol of the Etyangoldi Alliance, with the following message:

"Since your King has perished the Etyangoldi Alliance is left in shambles. Soon enough the entirety of your provinces are to be absorbed into the Elvea-Falasse and Kingdom of Arthedain friendship pact and your armies are to be most certainly destroyed in battle.

I propose to you to consider the following; we'll have peace with you if, and only if, you with relocate your capitol and swap your two remaining provinces to other provinces of our own; We offer to you the provinces of Minhiriath and Enedhwaith, on the shores of the Eriadoran coastline. Being so means that you are no longer able to provide assistance to the trolls of Trollshaw Realm since you are no longer bordering them, and will leave them to meet their own demise at the hands of the dwarves, and, perhaps, some assistance from the elves and humans."

The King smiled. The sage's idea was excellent; moving the Etyangoldi to these two lands meant less protection for the Trollshaw Realm and, mostly, meant a buffer against the Empire of Coldvar, if they ever wished to encroach due North into Middle Earth.

"You must answer with extra haste, since our armies are preparing to march onto Hollin, your capitol, where your soldiers will certainly meet their death. At stake is your lives and your faction's continuous existance.

If you do agree, then we'll swap in turn; First, we will swap your capitol with Enedhwaith. And in the next turn, we will swap the Redhorn Gate with Minhiriath. Obviously, to safeguard our own realm and ensure peace among our two factions, 2000 of your soldiers are to be given as tribute; the same number would anyway die in the engagement if we were to meet in battle in Hollin.

We await your answer."

The message was sent, and now all that remained was to wait. The sage also brought forth the matter of the ring, a past present from Curufinwe Fallenstar, the now-dead past ruler of the Etyangoldi; now that he is gone, Fëanáro the Sage ascertained that the ring can be made safe from any wrongs, and could be worn; especially if it said to have some magical enchantments.

Therefore, the sage agreed to look into the ring and see if its emanating power is now dangerous or if the dangers perished with the creator's demise. King Minyatur gave the ring to Fëanáro the Sage so he can further study it.

----
Send an offer of peace to the Etyangoldi Alliance if they agree to swap lands; Hollin (capitol) to Enedhwaith and Redhorn Gate to Minhiriath, as well as 2000 soldiers tribute.
If not, then an attack on Hollin is imminent.


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The Woodland Realm (message 1 of 1):

Tulin Ironflow received the parchment from the dwarves of King Alexius Comnenus; it did show that they had orders to come to assist the Woodland Realm in the time of need, but that they got engaged in another battle and missed the call. Tulin calmed himself and was sympathetic to the plight of the dwarves of the Defender's Fjord; he also understood that the Clan Frostbeard engaged with the Trolls because the Trolls had a target for the lands of Woodland Realm. However, he was less than satisfied with the way the Clan Frostbeard dwarves conducted themselves in the tri-dwarf alliance. Of them both, only the Clan Frostbeard turned to enemy and called it to their face.

All in all, old wounds are now mending; the Dwarves of Woodland Realm no longer consider the two dwarves as enemies of the Woodland. Moreover, an offer for friendship was set forth to the Defender's Fjord, so that they, together, can assault the Trolls or the orcs, leaving the Clan Frostbeard dwarves "high and dry".

----
Cease to consider Clan Frostbeard and The Defender's Fjord as enemies
Send an alliance request to the Defender's Fjord, with the goal of attacking either the trolls or the orcs.


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Druwaith Folk (message 1 of 1):

The Dru folk lamented losing the Druadan Forests in Ithilien, their place of meditation and gathering. Yes, they made a home of the Foothills, but in secret still sighted for the land of Ithilien, now captured by the Corsairs of Umbar. Secret whispers mentioned about the Corsairs leaving soon, but whispers not always get materialized.

Primitive or not, the Dru folk started to be contempt living in these strange new lands; other than the Foothills and the forests of Fangorn, the rest of the lands now currently in the Dru possesion are already inhabited by other races, and these races are not extremely content with their new rulers. The Druadain know that they are not easy to look at, maybe not as smart as others, but they're fierce enough so that if others make them mad they know how to retaliate. But the Druadain are not stupid, and they know not to retaliate against a 5000'force dominion ...

So the Dru started to see about their new lands. Their society was never one to work the land as they spent most of their times secluded from the world, in caves or cast away from the eyes of the outsiders, deep in forests. They know magic, so maybe that's a good starting point; Gather magic.


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Trollshaw Realm (message 1 of 1):

The Trollshaws are in check, if ever such an expression existed in these lands. The dwarves of Clan Frostbeard are masters at combat, piling enough dwarves at the borders so that the Trolls have no chance of winning, while keeping their other borders secure. And now as the other side is vulnerable to the attack from the Defender's Fjord, things are dire.

Torogok understood. He was defeated. Technically, not yet, but defeated he was. The last hopes were from the elves of Etyangoldi, but he received no news from them; is as if the Etyangoldi are transitioning into something else, the only moment when they replied was when the Etyangoldi asked for assistance.

Ohh how things fell. From a good dominion, from punishing the humans of the land that enslaved past trolls, from meeting with the dwarves in good omen, to being tricked by the dwarves and to playing this back and forth game of trench wars. And all because Torogok showed on a map the pinpoint of the faction that declared war on them!

If the Etyangoldi decide to help, its still time. But Torogok felt that the Etyangoldi are as dead as his faction soon is to be. If not for diplomacy. Even if he had a spiteful feeling in his throat regarding the dwarves, he would contact the dwarves of the Clan Frostbeard:
"Dwarves of Dralvik,

We yield. You've won. Lets cease our unfortunate hostilities and return to past relations. You've conquered most of our lands and destroyed our morale. We're nothing more than trolls lamenting for our past glory, locked in Ettenmoors. Let us have peace and turn unto others."

----
Send a peace request to the Clan Frostbeard
Still await an answer from Etyangoldi Alliance


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The Defender's Fjord (message 1 of 2):
Finally, a dwarf from Mirkwood arrived. “My King sees your evidence of help sent, and would like to rekindle the alliance we shared, against the trolls and the orcs.” Alexius sat for a few moments, deep in thought. “Very well. We agree.” The King paused. “Tell your King this is our plan. We will attack Ettenmoors with Dralvik when he is ready, thereby essentially eliminating the trolls. Then we turn north and eliminate the Orcs of Gundabad. Meanwhile a sizeable contingent of my forces will confront the Broken Tooth Tribe, who is advancing towards my territory. Also, so he is aware, we have an alliance with Dralvik, and we are not to attack the elves of Elvea-Falasse and the humans of Arthedain.” Alexius calls in a runner to relay the return of the Woodland Enclave to the fold, and the plan above to Dralvik. The King thinks, I need an advantage to help against the Orcs of Snickelfritz. Then he realizes the Druwaith were attacked by the Corsairs, who are allied with Snicklefritz. “I have an idea” he says to himself.
——-
Agree to alliance with the Woodland Enclave
Inform Clan Frostbeard of this development
Propose a friendship with the Druwaith Folk against their mutual enemy, the Broken Tooth Tribe
Sends message to Tulin Ironflow asking him to move troops to Upper Anduin

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Kingdom of Arthedain (message 2 of 2):

Fëanáro the Sage called the King to him; he has news regarding the ring that was offered once ago by Curufinwe Fallenstar.

"King Minyatur, upon a meticulous search of this artefact it does seem to possess some particular magical properties, however they lay dormant as if the source of power has been estinguished. It has been crafted and inbued with magic by techniques long forgotten, so I wouldn't even hazard to guess who else, other than the late King Curufinwe, still knows how to tap into these secrets.

The ring can be extremely powerful, if you find a way to activate it. As it is, the ring is as powerful as you make it; you can wear it and feel indestructible or you can wear it and feel nothing. It's all in your mind. I may be able to unlock its secrets if I study the place where the ring was crafted; there ought to be some clues left there."

To which the King replied:
"Thank you, my sage. I will keep the ring safely until we can unlock its full potential and strip it of any outside danger. And from all of the intelligence we have, I reckon that that place's the Redhorn Gate. Hopefully we can get that territory from the Etyangoldi without a fight as I've sent them an ultimatum, just as you proposed,"

And the sage replied:
"Excellent choice. Then let me keep the ring, as I'll conduct further experiments on it."

King Minyatur gave the ring to the sage and went back to his day.


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Etyangoldi Alliance (message 1 of 2):

After the chaos earlier and the most recent lack of leadership, the forces in the capitol province of Hollin appear to come to life again.

There's no heir to ascend to the throne, there's no central command, so, basically, no-one officially has assumed control of the faction. Yet, things are moving again, as if the armies are receiving their orders from somewhere.

There are black smoke clouds over Redhorn Gate.


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Etyangoldi Alliance (message 2 of 2):

A note was sent to the Kingdom of Arthedain; the Etyangoldi accept the peace deal and accept to relocate their capitol to Enedhwaith and in next turn, swap Redhorn Gate with Minhiriath. In return, the Kingdom of Arthedain has to guarantee the Etyangoldi Alliance's territory integrity for at least 5 updates. Also, 2000 soldiers are to be sent as tribute to the Kingdom of Arthedain.


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The Defender's Fjord (message 2 of 2):

When King Alexius received the news from Dralvik regarding the attack, he was elated. He summoned a trusted general, named Aigror. "General, Dralvik is attacking Gundabad with many troops. You will take all the soldiers from Upper Anduin and assist him in his attack". Then he summoned General Erasmus (OOC: the Hero). "general, I fear during our attack on Gundabad, the trolls may attack. You are to go and bolster our defenses in High Pass." Lastly, he called for a messenger, to deliver a message to King Tulin. The message reads, "King Tulin, the attack on Gundabad commences, if you wish to prove your loyalty to our alliance, you will help me and Dralvik take it."
----
Attack Gundabad with High Pass army
Move Hero to High Pass
Send message to Tulin requesting support on Gundabad attack.


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Clan Frostbeard (message 1 of 1):

"They allied Clan Frostbeard and Defender's Fjord forces now occupy the major passes and trade routes in the north of the Misty Mountains", Commander Toremrouk said while reading the message from the Kingdom of Defender's Fjord.

"Ha! I knew they could do it...", King Dalvik jumped from his chair and went towards the war table: "Odd, we are in a strange situation here... Toremrouk, What you think?".

The old commander appart himself from the fire pit, and took a look to the war table. There, his eyes moved fast, looking at every little metal token and settlement while combing his moustache said: "Its odd indeed, if the scouts are correct... and I'm sure they are cause I trust my boys, we reach a dead end. And by that I mean... If, we keep doing the same estrategy..."

Dralvik eyes opened wide, and then frowned looking for answers in the eyes of his commander to that statment.

"You'll see my liege...", Commander Toremrouk continued: "Long time ago, when I was under your father's command, we were fighthing the wolf-hides in deep territory up north. The armies forces were almost equal in numbers but our enemy had the high ground... we saw a dead end there too...", Toremrouk took a pipe out of his boot and field the bowl with herbs.

"And, and wht did you do?", Dralvik said with the eyes of a child looking at his grampa hooked by the story.

Toremrouk settled himself moving from side to side in the chair in a relaxed posture and took a puff on the pipe, held the smoke for a while and then said as the smoke escaped from his mouth: " It was winter, we made the headquarters at Sűri-kylä. The Wolf-hides dared King Drolvuk Frozenhelm's, to assault them in their mountain fastnesses.

When they learned that your father had mustered an army in the dead of winter and was marching to assault them, they were elated. The Wolf-hides settlement was impregnable, its city on high cliffs overlooking the landscape, nestled in a high mountain basin with steep, unscalable cliffs in their rear even for a dwarf.

The Frostbead army was small, poorly trained and outfitted, short on rations, and unprepared for winter campaigning... they were mostly militia. As our ragged units assembled in the lowlands of the mountian, the wolf-hides confidently assumed that their enemy had delivered himself into their trap.

We couldn't reach them, it was a hard job. The unscalable cliff in front of us and the poor aim of our enemy made your father think in a better strategy...",
the smoke that Toremrouk exhaled, drew the story as he spoke.

"What did you do then?", Dralvik asked leaning foward.

"We left...", Toremrouk smile as he saw Dralvik expression. He moved the token reprecenting the forces at Upper Rudhaur to Angmar and continued: "Accordingly, the Wolf-hides left the city, descending through lower passages to attack and overwhelm us. Haha!..They expected to defeat, and annihilate Drolvuk's army. Thus did your father lure the wolf-hides to their doom in the mountain's base. We didn't loose a single dwarf..."

Dralvik looked at the war table, letting a little smile reveal his excitement. He the look at an unattended open scroll, it was a message from the Trollshaw realm, a message of peace so they claim. A message of peace of a kind that committed crimes against Dralvik folks in the eyes of the king.

"So you propose we retreat The Iron-Breakers from Upper Rudhaur and let the trolls think we retreat?", Dralvik asked while scratching his beard.

"Precisely!", said Toremrouk moving his pipe to the corner of his lip:"...You see, moving our force here in Angmar will confuse the trolls... They already accept a defeat. So our concern is the Orcs in the North... We crush the orcs, we let our ally rest for a while knowing that his norther flank is secure then we take the trolls by surprise. Hammer and Anvil my young friend, hammer and anvil".

"You are a mad lad Toremrouk", said Dralvik with a smile in his face:"... a crazy genius!".

"I have my moments of inspiration yeah", the old commander mocked and the break into a laugh.

As he was laughing, Dralvik wrote down the orders to Baldur's forces and a report to King Alexius justifying the next military movements of the clan. Then the King called a goat rider in to the tent, and order to make hastle to deliver the message to King Alexius.

//////////////////////////////////
///// Report to King Alexius: Marching on Gundabad
______________________________________

Report to King Alexius,

Dear friend. Despite extensive intelligence-gathering, the Iron-Breaker are clearly unprepared for the situation in Ettenmoors. The unexpected reinforcements of the retreated trolls make the capture of the province a worthless bloodsheld.

Without the loss of a majority of the Forochel armies during the campaign, my army council suggest to attack the Orc forces at Gundabad. Doing so will cause a confusion in the trolls eyes and an unespected massive attack on the orc front.

The weather also forced us to make hastle this time so we are assiging all the mayor forces to this task.

The besieged of the frontiers of Gundabad ends now. We are marching into the province with full force.

I hope to see your forces on the battlefield.

May your hammer strikes true.

Your friend,

Dralvik
______________________________________________________
//////////////////////////////////
//////////////////////////////////

----

Sends the above message to King Alexius of Defender's Fjord.
Attacks Gundabad with the combined force of Angmar and Upper Rhudaur (2565 Soldiers).


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Broken Tooth Tribe (message 1 of 1):

The orc baggage train slowly plodded its way north. The air surrounding it was foul – not only in a literal sense, due to the belching steam and smoke from the many engines of war accompanying the train; but a foul mood, as well, hung in the air, engulfing the marching orcs.

The weather had turned on them, following the campaign against the Variag. What had begun in high spirits, as a sort of victory march across their realm, quickly soured with the coming of the rains and now more resembled a death march. Progress had slowed to a crawl, as dirt roads were transformed into meandering mud pits, rivers swelled until overflowing their banks, and every valley filled into a swamp. River crossings had become a logistical morass, each time necessitating construction of a new bridge. Forests were being felled at every step of the journey north, orc artificers converting them en masse into bridges over torrential riverways, and into temporary paving across washed out paths and sucking mud.

Twice, portions of the army had mutinied. Once, when a sort of affliction swept through the soldiers from having been too long partially-submerged in diseased waters. The bane claimed a significant number of orcs, but Snicklefritz ended up claiming far more in maintaining order in the ranks.

The second instance of mutiny was more serious. At the height of the storms, when orc and livestock alike were being swept away by churning waters and drowned in snaring mud, meat was being strictly rationed. One of the lesser orc commanders took it upon himself to organize a raiding party to break off a portion of the herds and go off on their own.

Snicklefritz smiled as he thought back on the attempted revolt. He had been rewarded for his foresight in the employing of spies and agents internally, among his own army, as well as externally against his foes. Trackers had followed these would-be rustlers every step of the way, that night. And agents among them kept close to the chief conspirator. And, when the time was right, the silent wolf riders stepped from the surrounding wood to encircle the breakaway group, while the spies amongst them closed on their leader and quickly dispatched him. One of every ten of the rebels were executed, and order rapidly restored.

“Sometimes,” Snicklefritz thought with a snarl of a grin, “a well-timed disorder among the ranks, properly put down, is the perfect morale boost needed to get an army marching correctly again.”

The air may yet be foul, but let the stinking air stink – who cares for it? His orcs can suck the fumes from his furnaces, for all he cared. At least the rains had ceased, at last, and the army was closing on the unclaimed territories of the north. Another victory, and his troops would be right-restored to their former, rousing selves. And who was there to keep this victory from them? Snicklefritz spat from his mount and eyed the horizon.

-----

Attack Eastern Rhovanion from Horse Plains with all forces available.
Move the forces in Khand into the capitol of Horse Plains


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The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Clan Frostbeard - successfully conquered 1 province: Gundabad.

  • Broken Tooth Tribe - successfully conquered 1 province: Eastern Rhovanion.

DIPLOMACY:

  • The Defender's Fjord entered into an ALLIANCE with The Woodland Realm

  • The Kingdom of Arthedain made PEACE with Etyangoldi Alliance

  • Gundabad Dwellers have been eliminated!








The Map of Middle Earth Roleplay - Update 11:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: +5% effectiveness **Changed since last update**

    • Favouritism: 45 (+0% effectiveness)

    • Regions under command: (9) : Eastern Rhovanion, Gorgoroth, Dorwinion, Horse Plains (C), Khand, Near Harad, Nurn, Sutherland, Upper Nurn

    • Armies under command: 3685 Orcs in Eastern Rhovanion, 2450 Orcs in Gorgoroth and 1000 Orcs in Horse Plains




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +5% effectiveness

    • Favouritism: 23 (-5% effectiveness)

    • Regions under command: (7) : Angmar, Blue Mountain, Emyn Uial, Forochel (C), Gundabad, River Lhun, Upper Rhudaur

    • Armies under command: 2065 Dwarves in Gundabad, 65 Dwarves in Emyn Uial, 65 Dwarves in River Lhun and 160 Dwarves in Blue Mountain




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 3020 Elves in Northern Cardolan




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 7 (-15% effectiveness)

    • Regions under command: (6) : Andrast (C), Anfalas, Belfalas, Lamedon, Nan Curunir, Pukel-Land

    • Armies under command: 700 Humans in Andrast, 1900 Humans in Nan Curunir, 4225 Humans in Anfalas and the dragon Aldira in Anfalas




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: -15% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (2) : Anorien, Rohan (C)

    • Armies under command: 4880 Humans in Rohan




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +15% effectiveness

    • Favouritism: 6 (-15% effectiveness)

    • Regions under command: (6) : Grey Mountain, High Pass, Iron Hills, Northern Rhovanion, Upper Anduin, Withered Heath (C)

    • Armies under command: 1620 Dwarves in Upper Anduin and 410 Dwarves in Gundabad




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (6) : Anduin Vales, Brown Lands, Dagorlad, Fangorn, Foothills, Southern Mirkwood

    • Armies under command: 2545 Humans in Dagorlad and 1920 Humans in Foothills




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: -none-

    • Regions under command: (2) : Enedhwaith (C), Redhorn Gate

    • Armies under command: 535 Elves in Enedhwaith




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (11) : Cardolan, Dunland, Eastern Arthedain, Eryn Vorn, Hollin, Minhiriath, Northern Cardolan, Numeriador, Southern Arthedain (C), The Shire, Western Arthedain

    • Armies under command: 2880 Humans in Cardolan, 1355 Humans in Dunland and 2000 Humans in Southern Arthedain (paralyzed)




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Tulin Ironflow

    • Regions under command: (3) : Hearth of Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 1665 Dwarves in Upper Anduin




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (2) : Ettenmoors (C), Rhudaur

    • Armies under command: 4000 Orcs in Ettenmoors




    • Kingdom's Name: (NPC) Corsairs of Umbar

    • Race: Humans

    • Leader: Angamaith

    • Regions under command: (3) : Harondor, Ithilien, Lebennin

    • Armies under command: 5070 Humans in Lebennin




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Corsairs of Umbar

    • Friendship (military assistance - NO, access on other's land - YES):

      • Empire of Coldvar

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

    • Friendship (military assistance - NO, access on other's land - YES):

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Etyangoldi Alliance

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Broken Tooth Tribe

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Corsairs of Umbar

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • The Woodland Realm

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Druwaith Folk (3 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • The Defender's Fjord (3 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Trollshaw Realm

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Elvea-Falasse

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  9. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Elvea-Falasse

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  10. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  11. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Gundabad Dwellers

    • Friendship (military assistance - NO, access on other's land - YES):

      • Etyangoldi Alliance

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  12. (NPC) Corsairs of Umbar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Broken Tooth Tribe

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Empire of Coldvar

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  13. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  14. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-










Wars timeout status throughout the realm:

  • End of the war between Clan Frostbeard (Aggressor) and Trollshaw Realm (Defender)
    - Clan Frostbeard attacked Upper Rhudaur - 3 updates ago, so hostilities ended
    - Clan Frostbeard attacked Angmar - 6 updates ago (start of the war)

  • End of the war between The Kingdom of Arthedain (Aggressor) and Etyangoldi Alliance (Defender)
    - The Kingdom of Arthedain made peacewith the Etyangoldi Alliance - in this update
    - The Kingdom of Arthedain attacked Dunland - 1 update ago, so in 2 updates the hostilities will end
    - The Kingdom of Arthedain attacked Cardolan - 3 updates ago (start of the war)

  • End of the war between Corsairs of Umbar (Aggressor) and Druwaith Folk (Defender)
    - Corsairs of Umbar attacked Ithilien - 3 updates ago, so hostilities ended








RANKING: Most Provinces Controlled:


- (1st): (NPC) Kingdom of Arthedain (11 of 5) (!!!)x6
- (2nd): (Player) Broken Tooth Tribe (9 of 5) (!!!)x4
- (3rd): (Player) Clan Frostbeard (7 of 5) (!!!)x2
- (Player) The Defender's Fjord (6 of 5) (!!!)x1
- (Player) Empire of Coldvar (6 of 5) (!!!)x1
- (NPC) Druwaith Folk (6 of 5) (!!!)x1
- (NPC) Corsairs of Umbar (3 of 5)
- (Player) Elvea-Falasse (3 of 5)
- (NPC) The Woodland Enclave (3 of 7)
- (NPC) Trollshaw Realm (2 of 7)
- (NPC) Etyangoldi Alliance (2 of 7)
- (Player) Rohan (2 of 5)






Read dispatch


-- Map for Update 11: LinkHERE
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Update 10:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





SOME WINDS IN THE AIR ... :

If you attack Broken Tooth Tribe's territories you get +30 more Favouritism points per province taken from them.
If you want to attack Broken Tooth Tribe's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Kingdom of Arthedain's territories you get +35 more Favouritism points per province taken from them.
If you want to attack Kingdom of Arthedain's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

The factions of Clan Frostbeard, Druwaith Folk, Empire of Coldvar and The Defender's Fjord do not get any of the above bonuses, and should stop future expansion.







THE TALK FROM THE OLD UPDATE... :

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Corsairs of Umbar (message 1 of 2):

To the Broken Tooth Tribe:
"We listened to you regarding the Empire of Coldvar, and we will only take one province from them, so as to honor our previous word. But if they attack us back then we fear that we'll have to put more resources into taking more provinces from them. And this, obviously, means having to take back more resources from them as payment for the costs we are to incur attacking them.

What news of the orcs you said that you'll give as tribute?"
----
Send the above message to the Broken Tooth Tribe


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The Defender's Fjord (message 1 of 1):
The last emissaries had returned, along with a messenger from the Clan Frostbeard. The King saw the look in the dwarf’s eye. “Inform Dralvik we have not yet attacked, but the trolls have been seen moving so we will soon.” The dwarf nodded and left. A few scouts walked in and each gave him a scroll. The first, from the West, informing of the downfall of Curufinwe and securing of the West. The next from Gundabad. A rejection of the King’s request. He slammed his fist on the table. The last, from the South. Sir, the Orcs of Snicklefritz are moving north. Another slam of the fist. And then, something unexpected happened. A green dwarf came in. He said, “You, King failed to protect us in our time of need. You are an enemy of Tulin Ironflow and the Woodland Enclave.” The King bellowed. “You speak lies. We sent 800 of our best warriors to help you. But they got stopped in Upper Anduin by an Orcish and Troll attack. Here take the order as proof to your King.” The King calmed down, and sent the dwarf off. A final slam of the fist. “So many enemies. You! Tell Dralvik I am being attacked on all sides, and I need him to beat the trolls and come to my aid quickly. I will attack High Pass.
——
Send the above messages
Attack High Pass with half of army in Upper Anduin. Leave rest of army and hero.
Move reinforcements from Withered Heath to Iron Hills

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Clan Frostbeard (message 1 of 1):

"You have expanded so much that you even lost the Favors of the Gods while we are down to just a capitol and a few provinces; Until the situation gets mended, you are our enemies.", Dralvik read and in his eyes went wild. He shatter the message and with a scream of the top of his lungs said: "You slothful moss-bearded paltry two-faced oath-breaker!"; the scream made echo all across the war camp.

The old Commander Toremrouk entered the tent and asked: "What's going on? What happened?", asked while graving his bead.

The king looked at the commander in the eye and said: "This happend!", while lifting the shattered pieces of the parchment and continued: "This son of a limestone just clamed that the Clan Frostbeard didn't help the Wooden Enclave, oh!... and better yet he call us his enemy, his enemies!", Dralvik lift a stool and thow it to the ground with great force.

"Enemies?", asked Commander Toremrouk: "But who said that?".

"The liege of the Wooden Enclave... this, this Tulin Ironflower... this Oath-breaker!", responded Dralvik while still kicking the stool: "I can not understand his actions?, after the message I sent, Did he even know how to read?..."

"The Wooden Enclave's liege said that?", said Commander Toremrouk while frowing and joining Dralvik into kicking the stool.

While cholerically both dwarves were kicking the stool, a lieutenant entered the tent: "mmm... my lords..."

Dralvik stopped kicking the stool and adjusted his garment and clear his throat: "Aye, what is it lieutenant?", and kicked the stool one more time.

The lieutenant said: "We, we have recived a message from Steward Frulvik, he has managed to muster more forces and thane Nrulvim send some Iron-breaker to Khazâd-gund too. Also Commander Baldur have send word, the terrain in Upper Rudhaur is ready, the defences were built and are ready to siege the trolls".

"Very well", Dralvik said and approached the war table and took a look. He moved some pieces and made a sign to Commander Toremrouk whom was still kicking the stool: "Commander, what you think?"

Toremrouk swiped out the sweat in his forehead and adjusted his garment: "Let me see", the old dwarf moved a couple of metal pieces and correct some of the moves made by Dralvik: "I think, with this maneuver we don't let the North so open".

"Aye, old friend I like your plan better", Dralvik said: "Lieutenant! please go find me a lumber axe, in the mean time I will write down the orders"

"Right away sir", the liutenant said.

"A lumber axe Dralvik? I think we already beat that stool pretty cool...", said Commander Toremrouk while laughing.

Dralvik laughed while he was writing: "No my friend, its a message you'll see...", and the king proceed to write down the orders.

The lieutenant came back with an old rusty lumber axe to the tent: "My lord this is the only one the carpenters were not using".

"Thats perfect!", said Dralvik and took it. He put the lumber axe on a table and with a knife carve in the handle "OATH-BREAKER" and gave the axe to the lieutenant: "There send this axe to Tulin Ironflop of the Wooden Enclave, make sure that a Wooden Enclave's dwarf give the axe to their liege add some coins to that deliver", said Dralvik.

"Right away, my lord", said the lieutenant.

Toremrouk gave the scrolls to the lieutenant and said: "And here are the messages, you have your orders lieutenant"

The lieutenant bowed and left the tent.

----

Sends an old and rusty lumber axe with the word "OATH-BREAKER" engrave of the handle to Tulin Ironflow of the Wooden Enclave. (Declares Tulin an enemy of the Clan Frostbeard and an oath-breaker)

Moves 720 soldiers from Forochel to Upper Rudhaur.
Moves 385 soldiers from Forochel to Angmar.


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The Empire of Coldvar (message 1 of 1):

The camp has been busy for a while now as the Emperor's soldiers prepare for war. The Emperor has been sending scouting parties to each of the Empires provinces. They are told to watch for foreign soldiers.

Emperor Nikolai stands watching the sea. He has sent messages to the reinforcements at the capital.

A young boy runs up to him holding a scroll. The Emperor grabs the scroll and begins to read. After he is finished he rolls it up and walks back to his tent.

The message received:
"Greetings from the Humans of Arthedain, from King Minyatur, the rightful heir to the throne of Arthedain! The forces of the North, the elves of Elvea-Falasse, the dwarves of Clan Frostbeard and the humans of Arthedain, all strike in force the provinces of the elves of Etyangoldi Alliance and of the trolls of Trollshaw Realm.

Soon, our two factions are to border one another. I have to ask you, are you a friend or a foe? Do you eye the human kingdom of Arthedain, to unite it with your own? Or do you think we can find peace and understanding among ourselves and direct our attention to the East of the realm?"

Nikolai sits at his desk to write a reply.

To the Kingdom of Arthedain:

Greetings King Minyatur, my name is Emperor Nikolai Naves. I'm the Emperor of Coldvar. I have no quarrel with you as of right now. The Empire is looking to expand, but it is not the time.

So, we are neither friend nor foe.

The Emperor rolls the scroll up and calls for the messenger.

General Elkins walks in.

"The troops are ready, sir."

"Good. I've called for more soldiers from the capital. We should have more soldiers if this war kicks off."

"Yes, sir."

The general leaves. Nikolai stands about to walk out, but stops. He turns and sits at his desk. He grabs another scroll and begins to write.....

------------------------------------------

2210 soldiers from Andrast march to Anfalas.

Send the messenger back, to the Kingdom of Arthedain, with the neutral message.


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Elvea-Falasse (message 1 of 1):

The rain did little to lift the sternness from the faces of the soldiers as they marched to Northern Cardolan. The leaders of Elvea-Falasse fretted much with the possible entrance of the Trolls of Ettenmoor and the treachery of the Dwarves in Mirkwood. The dispossession of Curufinwe's government and the establishment of, what they hoped, would be a descendant of the olden rulers of Eregion, a man or elf that was upright and worthy of the regency, along with the liberation of the Redhorn Gate was on the minds of all. Not to mention the situation to the north and northeast. Cirdan began to toy with the idea of him just walking into Hollin and seeing what would happen, perhaps he would die, perhaps his kin under the Etyangoldi yoke would rise up and finally be free. King Minyatur was kept informed on Elvea-Falasses part of trying to get in contact with the men south of the White Mountains.

To the Coldvar Empire
Dear Emperor,
Hello this is Cirdan of the elves of Lindon. Please excuse my continued petitions but both me and my friends in the Arthedain Kingdom would like to establish relations with. Elvea-Falasse and the Arthedain Kingdom seek the liberation of Hollin and the defeat of the dwarves in Mirkwood who betrayed their fellow dwarves and killed our delegation.
Respectfully yours,
Cirdan

Move the forces in The Shire and Mithlond and combine in Northern Cardolan


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Corsairs of Umbar (message 2 of 2):

The Corsairs of Umbar are preparing their troops for an invasion into the Empire of Coldvar. The humans insulted the Corsairs, and have to sign off at least a province of their lands into the acumen hands of the pirat..err, mighty corsairs of the waters.

Commander Angamaith is waiting for the orc reinforcements promised by the Broken Tooth Tribe, in Lebennin, where the bulk of the Corsair's forces are to gather and make plans for the diversion.

---
Move all forces to Lebennin
Wait an answer regarding soldier tributes from Broken Tooth Tribe


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Kingdom of Arthedain (message 1 of 1):

After conquering back the lands of Enedhwaith, the old sage from Lond Daer harbor that requested protection from King Minyatur was free again to go back to his secluded hut. But after the King saw the destruction of the sanctuary with his own eyes, King Minyatur proposed to the sage that he is more than welcomed to ride along with his troops, at least until they find a better and more suitable area to rebuild his sanctuary. In return, the King asked for council.

The sage agreed to be on the King's retainer if the King aids with the costs of rebuilding a sanctuary for him and his followers, if he has any or any want to join him in meditation; King Minyatur accepted. With this occasion the King asked what was the Sage's name, to which he replied that he does not have a name, but that others refer to him as Fëanáro the Sage, and that he, too, could call him as such.

King Minyatur asked the Sage what was his opinion on the current state of affairs of the land, to which the Sage replied the following:
"King Minyatur, you've conquered many lands and your kingdom is now grand. You've done all of this yourself, with the blood of many of your own troops. What assistance have the elves of Elvea-Falasse given to you? Other than words, when it suited them? Have you had any replies from the elves? Any decisions they wanted to do? Any push? Any combat?.

King, you have to know when to stop while you're ahead, and when to concentrate on mending things for those that are still alive; the rest of Etyangoldi poses no threat to you, I'm sure of it! So why prolongue this conflict? I am sure that they would be sympathetic to your plea and accept peace. You have a mighty kingdom, and they surely are willing to be part of it by absorbtion rather than by destruction.

I see two paths in front of you; you could push on and soon enough combat the Etyangoldi in battle, perhaps invade their capitol and eliminated the threat or perhaps stay in limbo like the dwarves and the orcs of Gundabad. Or, you could ask for peace, and if you fear a future threat or retribution from Etyangoldi, ask for peace and for a soldier tribute, so that they lack the soldiers to attack.

That, King Minyatur, is what I have to say to you."

----
Attack Dunland with the forces of Minhiriath and Enedhwaith
Move army from Southern Arthedain to Cardolan


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Broken Tooth Tribe (message 1 of 1):

Send a message to the Corsairs of Umbar informing them that the reinforcements have arrived in the capitol, and asking what they think a fair number of orc soldiers for the tribute would be.


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The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • The Defender's Fjord - successfully conquered 1 province: High Pass.

  • Kingdom of Arthedain - successfully conquered 1 province: Dunland.

DIPLOMACY:

  • -none-








The Map of Middle Earth Roleplay - Update 10:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: +10% effectiveness

    • Favouritism: 42 (+0% effectiveness)

    • Regions under command: (8) : Gorgoroth, Dorwinion, Horse Plains (C), Khand, Near Harad, Nurn, Sutherland, Upper Nurn

    • Armies under command: 4140 Orcs in Horse Plains, 2450 Orcs in Gorgoroth and 1000 Orcs in Khand




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +5% effectiveness

    • Favouritism: 20 (-5% effectiveness) **Changed since last update**

    • Regions under command: (6) : Angmar, Blue Mountain, Emyn Uial, Forochel (C), River Lhun, Upper Rhudaur

    • Armies under command: 1065 Dwarves in Angmar, 1500 Dwarves in Upper Rhudaur, 65 Dwarves in Emyn Uial, 65 Dwarves in River Lhun and 160 Dwarves in Blue Mountain




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 3020 Elves in Northern Cardolan




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 4 (-15% effectiveness)

    • Regions under command: (6) : Andrast (C), Anfalas, Belfalas, Lamedon, Nan Curunir, Pukel-Land

    • Armies under command: 700 Humans in Andrast, 1900 Humans in Nan Curunir, 4225 Humans in Anfalas and the dragon Aldira in Anfalas




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: -15% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (2) : Anorien, Rohan (C)

    • Armies under command: 4880 Humans in Rohan




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +15% effectiveness

    • Favouritism: 3 (-15% effectiveness)

    • Regions under command: (6) : Grey Mountain, High Pass, Iron Hills, Northern Rhovanion, Upper Anduin, Withered Heath (C)

    • Armies under command: 1620 Dwarves in Upper Anduin and 560 Dwarves in High Pass




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (6) : Anduin Vales, Brown Lands, Dagorlad, Fangorn, Foothills, Southern Mirkwood

    • Armies under command: 2545 Humans in Dagorlad and 1920 Humans in Foothills




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: Curufinwe Fallenstar

    • Regions under command: (2) : Hollin (C), Redhorn Gate

    • Armies under command: 2535 Elves in Hollin




    • Kingdom's Name: (NPC) Gundabad Dwellers

    • Race: Orcs

    • Leader: Cvog the Vicious

    • Regions under command: (1) : Gundabad (C)

    • Armies under command: 2800 Orcs in Gundabad




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (11) : Cardolan, Dunland, Eastern Arthedain, Enedhwaith, Eryn Vorn, Minhiriath, Northern Cardolan, Numeriador, Southern Arthedain (C), The Shire, Western Arthedain

    • Armies under command: 2880 Humans in Cardolan and 1355 Humans in Dunland




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Tulin Ironflow

    • Regions under command: (3) : Hearth of Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 1665 Dwarves in Western Mirkwood




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (2) : Ettenmoors (C), Rhudaur

    • Armies under command: 4000 Orcs in Ettenmoors




    • Kingdom's Name: (NPC) Corsairs of Umbar

    • Race: Humans

    • Leader: Angamaith

    • Regions under command: (3) : Harondor, Ithilien, Lebennin

    • Armies under command: 5070 Humans in Lebennin




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Corsairs of Umbar

    • Friendship (military assistance - NO, access on other's land - YES):

      • Empire of Coldvar

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Trollshaw Realm (they are the Defenders, 1 more update until hostilities automatically end)


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

    • Friendship (military assistance - NO, access on other's land - YES):

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Etyangoldi Alliance

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Broken Tooth Tribe

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Corsairs of Umbar

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Druwaith Folk (3 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • The Defender's Fjord (3 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Corsairs of Umbar (they are the Attacker, 1 more update until hostilities automatically end)


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Trollshaw Realm

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Elvea-Falasse

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Kingdom of Arthedain (they are the Attackers, 3 more updates until hostilities automatically end)


  9. (NPC) Gundabad Dwellers

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Trollshaw Realm

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  10. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Elvea-Falasse

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Etyangoldi Alliance (they are the Defenders, 3 more updates until hostilities automatically end)


  11. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Clan Frostbeard

      • The Defender's Fjord

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  12. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Gundabad Dwellers

    • Friendship (military assistance - NO, access on other's land - YES):

      • Etyangoldi Alliance

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Clan Frostbeard (they are the Attackers, 1 more update until hostilities automatically end)


  13. (NPC) Corsairs of Umbar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Broken Tooth Tribe

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Empire of Coldvar

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  14. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-










Wars timeout status throughout the realm:

  • War between Clan Frostbeard (Aggressor) and Trollshaw Realm (Defender)
    - Clan Frostbeard attacked Upper Rhudaur - 2 updates ago, so in 1 update the hostilities will end
    - Clan Frostbeard attacked Angmar - 5 updates ago (start of the war)

  • War between The Kingdom of Arthedain (Aggressor) and Etyangoldi Alliance (Defender)
    - The Kingdom of Arthedain attacked Dunland - in this update, so in 3 updates the hostilities will end
    - The Kingdom of Arthedain attacked Cardolan - 2 updates ago (start of the war)

  • War between Corsairs of Umbar (Aggressor) and Druwaith Folk (Defender)
    - Corsairs of Umbar attacked Ithilien - 2 updates ago, so in 1 update the hostilities will end

  • End of the war between Trollshaw Realm (Aggressor) and The Defender's Fjord (Defender)
    - The Defender's Fjord attacked High Pass - in this update
    - Trollshaw Realm attacked Upper Anduin - 3 updates ago, so hostilities ended








RANKING: Most Provinces Controlled:


- (1st): (NPC) Kingdom of Arthedain (11 of 5) (!!!)x6
- (2nd): (Player) Broken Tooth Tribe (8 of 5) (!!!)x3
- (3rd): (Player) The Defender's Fjord (6 of 5) (!!!)x1
- (Player) Empire of Coldvar (6 of 5) (!!!)x1
- (Player) Clan Frostbeard (6 of 5) (!!!)x1
- (NPC) Druwaith Folk (6 of 5) (!!!)x1
- (NPC) Corsairs of Umbar (3 of 5)
- (Player) Elvea-Falasse (3 of 5)
- (NPC) The Woodland Enclave (3 of 7)
- (NPC) Trollshaw Realm (2 of 7)
- (NPC) Etyangoldi Alliance (2 of 7)
- (Player) Rohan (2 of 5)
- (NPC) Gundabad Dwellers (1 of 5)






Read dispatch


-- Map for Update 10: LinkHERE
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Update 09:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





SOME WINDS IN THE AIR ... :

If you attack Broken Tooth Tribe's territories you get +25 more Favouritism points per province taken from them.
If you want to attack Broken Tooth Tribe's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Kingdom of Arthedain's territories you get +25 more Favouritism points per province taken from them.
If you want to attack Kingdom of Arthedain's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

The factions of Empire of Coldvar, Clan Frostbeard and Druwaith Folk do not get any of the above bonuses, and should stop future expansion.







THE TALK FROM THE OLD UPDATE... :

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Elvea-Falasse (message 1 of 4):

To the Empire of Coldvar
To the Lord of Men South of the White Mountains,
Hello, my name is Cirdan. I am the lord of those that call the lands of Lindon home. Please excuse the unfamiliarity of our realm with yours, much time has passed since we needed to contact your part of the continent. The reason for contacting you is that my elf kinsmen Curufinwe has led his people astray. We have looked into the matter thoroughly and it was shown that Curufinwe killed many orcs and dwarves in Moria and uses slaves to for mining. He used assassins to kill several people in the Blue Mountains in an attempt to sever ties between my people and the Frostbeards, he also has stamped out liberty and dissenters are said to vanish. Currently my nation and the men of Arthedain are at campaign with Etyangoldi. Despite everything Curufinwe and those knowledgeable about his doings are my brothers. I wish to see him defeated quickly and with as little casualties as possible. I am aware of the possibility of a prolonged war, though it pains me greatly. This is why I contacted you. I am aware the majority of his forces are along your north border and you possess the naval capacity to flank him at Minhiriath, however I don't know the strength of your forces. If you so choose would you like to establish relations between are nations? As well as helping to defeat Curufinwe in a swift and nondestructive fashion? When all is done I wish for the small kingdoms that once ruled the land Curufinwe conquered to be returned to them. And for a moral and upright king to rise in Hollin and guild my kinsmen back to the light. As for Curufinwe and his followers they are to be exiled to the West where Mandos can teacher them the error of their ways.,
Respectfully yours,
Cirdan

To King Alexius
Dear King Alexius,
Please excuse the delayed response to your message and request. We accept you invite of friendship. The Frostbeards are our close friends. With regards to your campaign against the orcs and trolls, realistically my nation will be unable to help at the moment. We are currently at arms with my kinsmen Curufinwe over matters of massacres, slavery, and the repression of liberty, and my men of arms council me on the need to concentrate on a single opponent. I apologise about this and would like your thoughts. Finally I'd council your nation and the Frostbeards to focus on a single enemy as well to prevent any unnessary time spent at arms.
Warmly and respectfully,
Cirdan

To King Dralvik II
Dear King Dralvik II,
Sorry to be a bother King Dralvik, but it wouldn't be right of me not to express my concerns over your battles against the the orcs and trolls. Realistically I don't believe Elvea-Falasse or Arthedain can be of assistance given our current woes. I worry that two nations against two nations will result in a stalemate. Please excuse me and I hope you find these thoughts useful.
Warmly and respectfully,
Cirdan

Along the East Road
When the charging horsemen where within sight but where far enough away where the riders could resume a full speed charge at Curufinwe's party the rider with the horn blew for them to halt. Looking at Curufinwe and sword still sheathed she said to Curufinwe;
"The time has come for you to know the full extent of matters. When the lands of Arthedain spoke against you Elvea-Falasse had the obligation to determine what the truth was. We did so impartially. Scouts where sent covertly into your realm to discover the truth. It was shown that you killed the dwarves and orcs of the Redhorn Gate, we saw the remains. We saw slaves in the strip mines and saw how people where frightful to be themselves or to move freely. Elvea-Falasse has been maneuvering for your capture and those knowledgeable to your wrongdoing so that you may be exiled to the West and learn the error of your ways, and a ruler privee to the morals of Eru could arise." With a stern but hopeful expression she continued; "I ask you now for you and those amongst your nation involved in these wrongdoings to lay down your weapons and come with us so you may go to Valinor. Battle is not in the nature of the people of Lindon. Many lives rest in your hands. What say you Curufinwe?"

To King Minyatur
Dear King Minyatur,
The final cast of the dice has been made of whether Curufinwe can be apprehended and sent to Mandos. I have made contact with the men south of the White Mountains for a possible friendship and aid for a hopefully quick and bloodless victory. While the Etyangoldi capital and the liberation of the Redhorn Gate are in reach, our army will not deviate from aiding in the defense along the frontier.
Respectfully yours,
Cirdan


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Clan Frostbeard (message 1 of 3):

"Shields up!", roared Baldur, and the shields raised in the middle of the formation, the trolls stared around looking for an opening into the dwarfs divisions.

The Iron-Breakers, clad from head to toe in steel plates and steel chain mails, advanced while enemies fall before their axes like winter wheat before the scythe and the dieding orcs blow strokes harmlessly off their nigh-impervious armour and the strokes of the trolls were caught and deflected by their sturdy shields fighting in tight formations.

The shock of the orcish arrows, coming from the trees surprised the left phalanx. Two dozen dwarves fell to the orcish arrows in the first volley.

When it became apparent that the Dwarves would not give ground, some orcs chose to descend and engage the advancing Iron-Breakers sword-to-axe.

The ground was shaking, and silence fell abruptly and completely as Baldur and the Troll commander looked at each other, and began, at the same moment, to circle each other.

"I don’t want anyone else to try to help me", the Troll Commander said loudly: "This one is mine..."

At the end of the day the Troll commander was blinded and bleeding, wrenching wildly in the ground. He was putting out of his misery by a final blow of Baldur' axe.

A Liutenant Iron-Breaker approached the Commander, and removing his face mask said: "Commander, a few of the archers were able to flee to the South, but most were killed. We have manage to spare the life of those men slave division, which claimed to come from the East... Arthedain they say"

"Very well", said Baldur: "send word to King Minyatur about our success in the troll land and that we are ready to repatriate some soldiers of his realm that we found in the Trollshaw Realm's slave-trade. But first informed King Dralvik, and our allies about our victory in the western border."

"Right away my Lord!", The lieutenant said and dismiss himself.

----

Sends a message to King Alexius and King Cirdan, informing about the Clan Frostbeard's victory in Upper Rhudaur.
Sends an emissary to the Kingdom of Arthedain, informing them of the discovery of their compatriots transformed into slaves by the trolls.


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Corsairs of Umbar (message 1 of 4):

"The Ruler of the Variag Order, where is he?", Angamaith asked one of his generals involved in the fight in Sutherland.
"Commander, he's dead. Killed in the fight."
"What? Who dared kill him? Was it the orcs of the Broken Tooth Tribe? I told them that we want him to pay for his crimes!"
The general looked dazed, unsure how to proceed.
"Yes, it was an orc", and after a small pause, "but no, my liege, it was one of ours. One of the orcs of the Southern division of your troops. But it was a fierce fight, he did not want to surrender and ... well, eventually, he died."

Angamaith calmed down.

"You see?", he added. "He knew better what expected him once he met me. I respect that. If it was not out of foul play but actually fought and died, then his deeds towards us are extinguished."

The general then added: "Yes, commander. And, what about the orcs of Broken Tooth, now? Shall we go and claim some o'that Favouritism? Easy pickings if you ask me ..."

"But I didn't ask you, Grimvrick", Angamaith replied to the general, calling him by his name. "Our word is our coin, have you already forgotten that? And, besides, what good that Favouritism will do us? It serves us no purpose, we couldn't care any less if we were the target instead of them orcs. No, as long as the orcs supply us with troops and coin from our mutual, hmm, let's say, 'expeditions', then they're more valuable to us. Now, how goes the process of extracting our righteful gold from the Sutherlands? We have to get what we can carry and move back. I think that the humans of the Dru are eyeing Ithilien again."

"The extraction of gold is proceeding on schedule. We are to move out in a few more days, coffers full. But, commander, what about the Empire of Coldvar? They have not replied to your deal, and I think we gave them enough time."

"That saddens me the most. You are correct, they have not taken us seriously. Even as we just took two capitols in one turn, some in this new world still see us with lack of respect. They have to be teached respect, in layers. Right now let's move our troops from Sutherland back towards our own realm, back towards Ithilien. But we might give them other orders a bit later. Important thing right now is to get those coffers back to our ships, as we can use the coin to purchase more manpower come next update. "

----
Move all from Sutherland towards Ithilien, but this decision might change later on


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Etyangoldi Alliance (message 1 of 3):

On the road

"You treacherous elf!", Curufinwe replied. "I sensed something was wrong, but I just could not put my fingers on it. I had thought that the humans double crossed us and blocked our path towards Hollin, but no, it was the elves all along! And we called you allies!", while spitting on the ground in front of the elf from Elvea-Falasse.

"Cirdan is a cunning one ... using subterfuges and proxies, using others he was not even allied to .. to, what? Dethrone me? Ha! Sparing even the least drop of blood from them elves, Cirdan turns to others to do his bidding. He ain't that far away in character to me, don't you think? I use others, he uses others. In the end, both of our goals are noble ... but, you see? Him sparing your precious elf blood for all this time means that you are weak, brother. While we are strong. I reckon that me and these 20 of my guards could win in battle against you, your troops and 100 more.

While you were singing and partying in the Gray Havens, we were up to our elbows deep mining and extracting precious ore, turning it to armor and weapons using recipes long forgotten. We call it mithril, and its stronger than your best steel and its inbued with magical properties; it glimmers when in danger and to blind our foes. And you, today, are our foes.

We have ended our conversation and our ties with the treacherous elves of Elvea-Falasse. You better leave us go on our way towards Hollin, or certainly die at the hands of our blades. And knowing your kin, you'd rejoice at the thought of meeting your makers.", while Curufinwe and his guards unsheated their mithril weapons and dropped down their tunics that hid their blueish armor for the first time in Middle Earth.

----
The Etyangoldi Alliance cease the Alliance with the Elvea-Falasse and declare them as Enemies (no war, just the declaration).
If the party from Elvea-Falasse do not instantly let the King Curufinwe and his 20 highly armored guards be on their way, they will engage in fight. They are not surrendering.


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Kingdom of Arthedain (message 1 of 3):

The encirclement at the Shire was a success. The Kingdom of Arthedain now owned both Cardolan provinces, and the troops were stationed at all road forks, near the forests and in all towns. With King Curufinwe's retreat cut off, King Minyatur sent word to King Cirdan, informing him of securing the provinces.
"Esteemed King Cirdan, we secured Cardolan and Northern Cardolan. The population is now free from the tyranny of the Etyangoldi, and are certainly rejoicing as we speak. We stationed many of our troops along the lands, but so far we have not met with Curufinwe's party. We hope that you already captured him at The Shire and that he is facing judgement even as we speak. I'm sure that all of The Shire will rejoice at the sight of him in chains, judged for all of his crimes.
Please send us news, any that you have! And tell us what should be our next step. I fear that we might have lost some momentum as direct attack on Hollin, right now, spells defeat. Our scouts inform us that more troops are mustering in Hollin and are to be ready come next update, which coincides with the time I finish the training of my own troops, in the capitol. I fear that even our two combined forces stand no match against their capitol. And their armies are still unaccounted for. We are holding the front lines, and I hope you finish with the King so that the rest of the army lies their arms peacefully once the tyrant is down. Tell us what we should do or tell us if you have news of their armies, from your previous scouting."

A while later, King Minyatur was informed that scouts from other lands have reached his camp in Cardolan.
"Excuse the delay, emissaries. Being at the forefront of battle and involving oneself directly in the webs of war leaves little time for diplomacy and discussion. But now I have time to talk."

There was an emissary from The Defender's Fjord of Withered Heath and an emissary from the Clan Frostbeard of Forochel.
To the Defender's Fjord:
" King Alexius Comnenus, I've heard of your plight against the wretched trolls to our east. They enslaved many of the humans of the realm, before I ascended to the throne. Many that right now fight against you are, I fear, men from our realm. Take this not against us, as those men certainly have suffered many hardships before submitting themselves as peons in the troll's army. Best for them is to be killed in battle, I fear, for their souls will be once more again free.

The West is in a fight against the tyrant King Curufinwe Fallenstar, ruler of the Etyangoldi Alliance. We have engaged him so that he does not have time to send reinforcements for what I assume to be his ally. Yes, the elves of the Etyangoldi have as ally the trolls you are fighting! The times we live in ...

Alas, we are fighting the elves. The fight is hard, and I fear the worst is yet to come. But rest assured that our dedication, our kin and the kin of elves under Cirdan, of the Elvea-Falasse, are keeping the tyrant elf occupied and you have the power to finish the Troll. Because, without help from his powerful ally, the Trolls will fall.

Glory for the races that unite Middle Earth! "

and to the Clan Frostbeard:
" What a joyous occasion, Dralvik the II'nd! Humans, reuniting with their families. Long lost brothers and sisters laying down their arms and escaping slavery! We have only you and your kin to thank for, dwarf.

We have a Non Aggression Pact between our two realms, but I extend to you my friendship. The elves of Elvea-Falasse are my friends, and I hope to also count the Dwarves of Clan Frostbeard of Forochel as my friends.

As for the news of Trolls, there is an emissary from the Defender's Fjord talking about similar matters. You might know one another, and certainly you are free to meet him if you so desire. We knew that the Trolls have engaged with humans many a times in the past, but all our reports pointed to local skirmishes around their swamps of Ettenmoors. Apparently we were wrong, and many from Arthedain also fell to their sway. But I guarantee to you, all of these most unfortunate matters happened long before I ascended as king of Arthedain.

And since then, the main goal of my kingdom was to punish the Elves of Etyangoldi Alliance. But only now I understand that there was a double machination at work, the elves and the trolls working together."

----
Send a reply to the Defender's Fjord that Elvea-Falasse and the Kingdom of Arthedain have engaged with the elves of Etyangoldi Alliance, so that the allies of the trolls will not help them out.
Send gratitude to the Clan Frostbeard for the men out of slavery and also send a friendship request to the Clan Frostbeard


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Corsairs of Umbar (message 2 of 4):

"Send this to the orcs of Broken Tooth Tribe;
'Our two armies fought decently together. You might have noticed that we sent a significantly lower force, but it was still larger than necessary for us to have the bulk of the fight. We were also eying the province of Ithilien, from the Druwaith Folk; and we just had to snatch it. Hope they were not your friends; they had it coming, anyway.

What about now? What are your next plans, ally? We were thinking at surprising the Empire of Coldvar, but something tells me that they're more your friends than the humans of Druwaith Folk. They don't want to pay up, so they will end up paying up with their blood. Want to add anything there? If you're aiming at someone anew to make your enemy, let us know; we might help."

----
Send the above message to the orcs of Broken Tooth Tribe, asking what is their next plan and suggesting that the Corsair's next plan is to attack the Empire of Coldvar, the friends of Broken Tooth Tribe


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Elvea-Falasse (message 2 of 4):

The horses of Lindon pawed and whinnied. Reality set in as riders sat ready to loose weapons and spur their horses forward. Gwilwilether said;
"I give you one last chance for you and your armed men to obstain from battle, and for a moral ruler to arise once more in Hollin"


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Clan Frostbeard (message 2 of 3):

The news of the Baldur's victory on Upper Rhudaur reached the camp in Angmar, King Dralvik was leaning on a beautifully crafted war table, moving metal pieces back and forward. He was speaking to his war council.

"Sir, recent victory must be celebrated. But as your elder commander and commander of your father's forces, may Mahal guide his soul, I have to express my concern towards this campaign", said the commander while leaning on his war-pick: "We have to take into account that the food resource from the Blue Mountains will take some time to replenish from the suffered attack, and our bronze-scaled whale fat are cut out because of the hard blizzards storming the Ice Bay... so maybe it's time to trade with our neighbor kingdoms for some supplies or even better send word to the Wooden Enclave. After all, the dwarves have to stand together".

"Commander Toremrouk is right my lord, we need to focus in our food supplies, that’s important, but I also suggest given the recent new arrived from our elves alleys we also have to make some kind of presence against this Curufinwe lad, maybe Nrulvim can send some troops to aid and reinforce our allies in the southern part of Lindon, with the premises of King Cirdan of course", said another commander while pointing Lindon in the war table.

"Aye! I agree with you two", said Dralvik while moving some pieces and crowning them with some little flags: "... but first I will send word to Alphrovon, asking to inform us about their current situation. Give me a parchments".

One dwarf rushed to the chests area and gave the King the parchments. As Dralvik was writing he continued: "The dwarves of Wooden Enclave will surely will give us some hard time trying to regaining their trust, but it was not our actions but their leaders that made them fall... we will help them with what we can if they are open to trade with us"

"Aye, we can't gave away our resources in our current situation. We need a compromise from their part", said Toremrouk.

"Aye, we oath to defend our kin, i hope they are honorable too", said one lord.

"I hope that too my lord, I hope that too…", said Dralvik: "Please deliver these scrolls to the goat riders, make sure they head to their respective destination before dawn".

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///////// To the liege of the honorable warriors of the Wooden Enclave
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To the liege of the honorable warriors of the Wooden Enclave,

To be a noble of house is more than being a great warrior or a king. One must follow the triune virtues of duty, gravity, and piety but I am afraid that my fallen ally the Queen Barazturg, had more ambition on his mind that actually looking for the best for the realm.

A dwarf's duty is first to their kin, second to the house, and third to one's family and clan. In the so-called "Slaughter of Redhorn" at the mountains feet, dwarves died and murdered. By defending their House against evil-hearted elves under the orders and the lies of untrustworthy King Curufinwe Fallenstar.

True dwarves noble shows duty to the Wooden Enclave realm by extending their hand and crushing the enemy forces. Following the dwarf noble's guidelines of mercy and generosity show duty to one's kin, family and clan.

A dwarf noble must know the virtue of gravity. It is not the dwarf way to break oath at serious matters like these, for it shows disrespect towards his kin. It is not the dwarf way to cut all relations with their only allies, for they have been defeated in battle.

The Clan Frostbeard praises all the skills of war. Not because we believe war is good or honorable in its own right, but because this knowledge is necessary to perform one's duty.

Our duty still is to your realm, and our fallen kin in Redhorn Gate.

Please accept our hand as a token of friendship towards our realms and join our forces.

May your hammer strike true,

King Dralvik II, son and heir of Drolvuk Frozenhelm, sovereign king of the Clan Frostbeard and ruler of Khazâd-gund
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/////// To Alphrovon the Navegator of Elvea-Falasseand
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Dear Alphrovon,

I would like to inform you, as I understan that King Cirdan is out of his court, that the trolls of Upper Rhudaur have been defeted and the men slaves have been freed and repatriated to the kingdom of Arthedain.

So I would like to know what the current situation on the west? and if you manage to aprehend the Fallen Elve-King

Furthermore if King Cirdan is on the need of reinforcement, send word to the thane Nrulvim of the Blue Mountains; he will help you gladly and surely will send some hardened Iron-Breakers to your aid.

May Mahal smile upon you,

King Dralvik
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////// To King Alexius of Defender's Fjord
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Dear King Alexius,

My cousin forces have defeted those of the trolls in Upper Ruhadaur, we will wait a little more before pushing further on Trallshaw realm. We currently in need of supplies to keep our siege on Gundabad and tho keep the moral of the legions.

As you already know our main food supply in the Blue Mountians was recently cut out. if you can deliver some supplies to us that would be great.

I would also like to know your current situation in High Pass.

You Friend,

Dralvik
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----

Send the above message to the Wooden Enclave.
Send the above message to Alphrovon of Elvea-Falasseand.
Send the above message to King Alexius of Defender's Fjord.


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Etyangoldi Alliance (message 2 of 3):

On the road
"So be it!", was the reply from Curufinwe, before issuing the command to charge back and attack.
The 20 soldiers that were with the king all attacked in unison, while shouting "For the king!" fanatically. Many elves of Elvea-Falasse perished in the engagement, and so did a few of the guards of Curufinwe.

The fight was fierce and the guards were holding their ground; although outnumbered they were definitely not outmatched nor outskilled. But more and more elves of Elvea-Falasse swarmed in, and all the commotion attracted some of the locals as well, which brought their pitchforks and went into the grinder, trying to help. As that much was the desire from the folk of The Shire to get rid of the Etyangoldi.

After a while longer, and many more deaths, Curufinwe remained with only two of his guards. Around them was a pile of dead bodies, of elf and hobbit and human alike. And after the last of the guards fell, Curufinwe remained lone, fighting with a prowess never seen before in this Age. He, alone, killed at least fifty to a hundred, and, bizarrely, felt more rejuvenated with each life that was taken.

Sensing that it was just a matter of time until the elves and the humans and hobbits of the land would overwhelm, disarm and capture him, he paused the fight and shouted "Enough!" so loudly that all nearby him fell at least 10 paces away and remained paralyzed for a few seconds, and many stumbled down from the pile of dead bodies Curufinwe climbed onto and fought from.
"I can fight you here until the end of ages, but I see that there is no escape for me from your trap. But you shall not capture me, and my soul's not passing through the Grey Havens to meet the Valar, as my soul is bound by magic to remain here.
You may have won this battle, king Cirdan, but you've sealed your fate and you and all of your kin are doomed."

Then king Curufinwe spoke a few words in an old language and the bodies of his bodyguards started to catch fire and burned powerfully so that nothing would remain and then Curufinwe engulfed himself in such a bright fire that a few most close to him got blinded and many others temporarily lost their sight. It was as powerful as the light of a star crashing next to your eyes and afterwards his body perished as if he never was there before. Those that regained their sight could see a dark colored shape in the place his body once stood and they could watch it disperse itself in the sky and fly due east, past the Shire, past Cardolan, past Hollin and into the Misty Mountains.

In the place of fight there remained a pile of dead bodies, of elves, humans and hobbits alike, all from the Elvea-Falasse and from The Shire. There were some charred bodies that were nearby the bodyguard bodies that burned, but most of the dead fell by the blades of Etyangoldi. Other than the horses the Etyangoldi Alliance troops were mounted on, nothing else remained from the Etyangoldi; not the men, not the armor and not the weapons. All was engulfed and eaten by the mystical fire Curufinwe conjured, before his own demise.

And that was the last of King Curufinwe Fallenstar, rightful ruler of Etyangoldi Alliance. As for the shape that stood where his body once stood, things are less certain.

----
Etyangoldi Alliance engaged the Elves of Elvea-Falasse in the trap. Many died.
Sensing imminent capture, king Curufinwe immolated himself and his body burned completely.
In his place a dark shape was present, and it flew towards somewhere into the Misty Mountains.
King Curufinwe Fallenstar is dead but the Etyangoldi Alliance is still present and the faction can still add future replies (or command the armies)


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Elvea-Falasse (message 3 of 4):

Along the road a solemn memorial was held for all who had fallen. The bodies that remained where buried, and the remaining ashes where gathered and spread in the nearby meadow.
Gwilwilether sent word to Cirdan;
"Dear Cirdan,
Curufinwe and his royal soldiers are dead, Curufinwe cast a spell burning the bodies of him and his men. More are now dead than alive. The remains of all where given a proper burial. Upon his death Curufinwe's fëa, if it was a fëa, dissipated into sorcerous and malicious mist and went of to the Misty Mountains. Twice we gave him opportunity to surrender but he made the first move preventing any surgical cavalry attack. Inform our allies of the news and that battle with Etyangoldi still remains. Who is to take his place, or if any remain in the realm that are upright is yet to be determined.
Gwilwilether."

To Kings Dralvik II and Alexius
Dear Kings of the Dwarves,
A violent battle was given by Curufinwe rather than be sent westwards to Mandos. The majority of those involved died. He killed himself along with his royal men. His spirit being an elf, refused Mando's summon and instead now dwells in the Misty Mountains. To Dralvik regarding your offered reinforcements your offer is kind and appreciated. Arthedain and Elvea Falasse at present are in good standing against Etyangoldi, and I advise for you to defeat in detail either the trolls or the orcs before involving yourselves elsewhere. Your hospitality and brotherliness show towards us is beyond valuable and worth towards us.
Respectfully and Warmly,
Cirdan

To King Minyatur
Dear King Minyatur,
A violent battle was given by Curufinwe rather than be sent westwards to Mandos. The majority of those involved died. He killed himself along with his royal men. His spirit being an elf, refused Mando's summon and instead now dwells in the Misty Mountains. Despite this Etyangoldi still stands as a fighting realm. I still await word from the human king in the lands to our southeast, who's border Etyangoldi's entire army is along whether they wish to join us to expedite the victory. I have a meeting with my men at arms to review maps and troop placements. After this I will depart to you posthaste so we may discuss our next move. The matters of where your forces should entrench and what Elvea Falasse should do remains. Whether it be it be to commit to your defensive line, await for Eytangoldi to move first, attack Hollin in force, or a joint movement of attacking Hollin and defence. I will see your shortly.
Warmly and respectfully,
Cirdan


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The Woodland Realm (message 1 of 1):

After much deliberation as to what has to happen from now on with the realm, and how to get back the lost glory of what was the Woodland in the past, King Tulin Ironflow made the decision; the other dwarf kingdoms are no longer to be trusted, as it was because of them the lands of the Woodland Realm have been chipped off. The dwarves were full of envy and anger and resentment over the other factions.

Full of ambition but with limited means (as their army were decimated in the past two engagements), Tulin Ironflow concocted a plan to punish those he considered responsible for his faction's fall; he would send emissaries to the orcs of Gundabad and the Trolls of the Trollshaw, to form an alliance against the dwarves of the Defender's Fjord and of the Clan Frostbeard.

Moreover, the captured elves of Elvea-Falasse are to be executed, as they conspired with the deposed Queen.

An emissary from Clan Frostbeard, that just arrived bearing a message of peace and understandin, was on the verge of being lynched if not for sending back a message; it was that the Clan Frostbeard is now an Enemy of the Woodland Realm.
"You have expanded so much that you even lost the Favors of the Gods while we are down to just a capitol and a few provinces; Until the situation gets mended, you are our enemies."

----
Send an alliance request to the Gundabad Dwellers and to the Trollshaw Realms, with the intention to strike the other dwarf kingdoms and only for that
Send a declaration of war to the Defender's Fjord and to Clan Frostbeard (not attack, just to know that they are now seen as enemies of the Woodland Realm)


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Clan Frostbeard (message 3 of 3):

King Dralvik received the message of the Fall of King Curufinwe.

"A strange way to go down, what a coward... but it doesn't surprise me at all": said the king while combing his beard. And procced to write a response while looking at the war table and taking out some pieces.
___________________________________________________________
Dear Cirdan,

I'm glad that Curunfiwe is no more, he choose the cowards way to go... and that action speaks for himself. He was a fallen and lost soul.

I will take into account your advise, wise friend, and i will try to focus on Clan Frostbeard current battles before involving myself and my people in other events. Regarding that I wrote to the liege of Wooden Enclave, in other to honor the oath of the dwarf; I'm sure it will go well and we will finally have peace at the north and honor our fallen kin in Redhorn Gate.

Regarding the King Minyatur, I hope that our friendship grows. I will accept his friendship request of our realm with the Kingdom of Arthedain.

We are still waiting for King Alexius words regarding the East, in orther to know if he can assit my forces in Upper Rhudaur.

I will try to update you on the matter, as soon as i have any news.

Your Friend,

Dralvik

----
Send the above message to King Cirdan of The Kingdom of Elvea-Falasse.
Accept the friendship request of the King Minyatur.
Still waits for a response of King Alexius of Defender's Fjord.


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Trollshaw Realm (message 1 of 1):

In the Trollshaw Realm, Torogok the troll had dark days like never before. His conquests, hard earned and hard fought, the human encampments, castles and fortifications of Angmar and now of Upper Rhudaur fell to the sway of the dwarves of the ices of Forochel.

Those dwarves had a taste of the pastures of the south and now they're greedy for more. What was assumed to be a conquest for lost land now turned into a conquest in its right, with the target the trolls. Same trolls that did nothing wrong, 'xcept some human enslavement. But all of those earned it in full, as they had fought against the trolls at some point in the past.

Now Torogok was thinking only on how to punish the dwarves. An alliance with the orcs of Gundabad, once enemies but now allies in need, didn't prove to be as fruitful as believed. Only chance was to call in aid the elves of Etyangoldi. The trolls assisted the elves in their time of need, at Redhorn Gate, so the elves had to pay with the same coin.

A message was sent to the elves, unbeknownst of their own troubles with the elves and humans of the west. The message asks for assistance and support against the dwarves, as the dwarves are knocking on the capitol's door. If the elves accept, they should move their armies to the trolls southern province of Rhudaur, to secure it. And that would require a formal alliance, instead of the friendship they now share.

----
Move all troops to the capitol
Send alliance request to the Etyangoldi Alliance, and ask them to move troops to Rhudaur


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Broken Tooth Tribe (message 1 of 1):

Snicklefritz surveyed the scene of the conquered capital with a certain satisfaction. He told his army that he wanted every evidence of the Variag torn down, stone by stone.

“If their hands put it up, ours will rip it back down.”

And everywhere he turned his head, his eye fell upon a scene of pleasure. A maelstrom of activity and noise gripped the region.

Corsair teams were still carting away gold and other treasures back to the coast, while around them groups of orcs swarmed in every direction. Demolition crews were crawling over the human structures which still stood upright, tearing them down with rope and hammer and blasting fire, gleefully ripping away the base stone and wood and metal for re-purpose. Long, slinking trains of wagons stretched off to the nearby quarry and mine, the orcs within pulling raw minerals from the earth with a skill that would stun even a crew of dwarf miners. Full armies had been sent off attacking the surrounding forests with ax and fire, transforming them utterly into timber and charcoal, and leaving behind blasted wastes. Herds of livestock were being rounded up from the surrounding countryside, a portion destined for the butcher knife this very evening, while the rest would accompany the armies’ baggage train to supply future war-making.

Great black industrial furnaces had been constructed outside the captured city, and teams of orcs fed their eternal hunger for fuel. The air was hot and oppressive with the belching flames spitting from their mouths. Sparks and embers swirled overhead, falling from a sky which once had known cleansing rains. The winds themselves now carried smoke and gusts of fire.

The malleable entrails of the earth were being torn from her bowels and molded by orcish hands into novel shape and form, nature herself being conscripted into the furtherance of this war. Black-wrought engines rolled across weary soil, lines of orcs pulling in tandem to deliver yet another machine of carnage to the front. Devilish implements spewed forth from the furnaces in rising mounds with dizzying speed. Devices pregnant with internal flame clacked and rattled and whirred with baffling intent.

A rider arrived with word from the corsairs, and Snicklefritz looked it over. “Ithilien?” he asked the rider.

It’s true. They captured the Dru capital at Ithilien.”

Interesting. Formidable. And they eye Coldvar, besides… We’ll see if we can’t direct their ire in more productive directions.”

The orc chieftain wrote back:

//////////////////////////////////////////
////// To the Corsairs of Umbar:
//////////////////////////////////////////
Our people fought well together, you are correct, and I hope they so fight in the near future. And think not of the Dru Folk, they were certainly no friend and most-likely next on the chopping block. As for those men of Coldvar: your hunch was correct, as we have an alliance with them. Fight them if you must, but we would prefer it not. On top of that, rumors abound of a dragon in their employ.

Regarding next moves and attacks: our forces are presently positioned poorly for another battle to be fought in as quick of succession as this. We gather forces, resupply, prepare the next strike. I will reposition our armies north in opposition to the Dru, reinforcing the garrisons at Gorgoroth and Horse Plains, in preparation of future attack and in case of retributive actions from the Dru. Further north, still, lies unclaimed territories which we may share between us.
//////////////////////////////////////////
//////////////////////////////////////////

-----

Send reply to the Corsairs: no attack next turn from the Broken Tooth Tribe, prefer that they not attack Coldvar.

Move the full army in Sutherland to Gorgoroth.

Move the full army in Near Harad as close to Horse Plains as they can reach (which I believe to be only one province, taking them to Khand)


.
.

Elvea-Falasse (message 4 of 4):

In South Arthedain
Before the council of Elvea Falasses' men at arms departed to meet with King Minyatur directly Cirdan sighed to himself and thought privately;
"After Nienna has no more sorrow, and after Oromë no longer finds joy in the chase through lands and the loosing of arrow. After the seas of the world grow static and lifeless and after the stars of Varda and Earendil himself grow dim. When the guard of the Door lets down his guard and the world is made anew. Only then will the life of Eä finally know contentment. Until that most distant of time are we destined to fight unending war?"

Cirdan, Gannoriel, Magolhir, Gwilwilether, and all the captains of the Lindon realm went to meet with King Minyatur to state to him their recommended plan of action. They had burned much candlewax studying maps and running calculations. The word of the execution of the elves imprisoned in Mirkwood was upsetting, but Gwilwilether was possessed by a unique hatred. For soldiers she faught alongside regularly to be killed in such a fashion instilled rage that would make balrog flame look dim. Elvea Falasse hoped to reinstall the line of Queen Barazturg, but that was a matter of future consern.

Cirdan dicussed with King Minyatur and asked for his thoughts;
"Elvea-Falasse would like to storm Hollin with all its forces to minimize casualties via overwhelming force. However doing so would leave Arthedain's defence along the frontier vulnerable to a concentrated Etyangoldi attack. If Elvea Falasse is to take Hollin it would be my advise for your to withdrawn all your soldiers to your capital. There we can mount an unassailable defense and prevent Etyangoldi from defeating one of your detachments in detail. Etyangoldi cannot attack North Cardolan this update to sever the link to Hollin and after update 8 we can reorganize our troops for our next move. Also attacking Hollin would give us momentum in campaign and might open up the possibility and establishing an upright sovereign from the kings that once ruled Eregion. What are your thoughts?


.
.

Corsairs of Umbar (message 3 of 4):

After receiving the message from the orcs of the Broken Tooth Tribe, the Commander of the Corsairs pondered for a bit. It was their allies and their allies words does weight a bit, but the Corsairs also gave their word to the Coldvar a priori, that it was peace for tribute or war without tribute.

The Corsairs decided that it was only fair to give an ultimatum to the Coldvar Empire. And so, the following was written:
"To the Empire of Coldvar,

Time it is now to turn our attention to your Empire. We have mutual friends in the orcs of Broken Tooth Tribe, but we have also some lack of understanding between ourselves. We have asked you for coin and troops to spare in what was assumed to be a fair trade to keep peace along the shores. You've so far refused our offer, and we must now inform you, with terrible sadness, that we will take the coin and fair manpower from the people of your kingdom.

This emissary here has to reach you and come back to us in good health, with your answer. You still have time to pay, hmm, what was it? 4 coffers of coin and 1000 of your troops, to guarantee peace between you, us, and the orcs. And then we can move together to other, less exotic destinations.

If the emissary here comes without these, then you are informed that you are considered as enemy of the Corsairs of Umbar starting from the moment you read this. Thank you for your time, Emperor.

Hope to see you on the battlefield soon, whichever side you choose to be on! I've heard many a tale of your skills and ability to interact with creatures, and that I want to see."

----
Send the above message to the Empire of Coldvar, asking for 4 coffers of coin and 1000 humans, but if Coldvar haggles then the Corsairs would also accept 3 coffers of coin and 800 humans. If the Empire of Coldvar refuses, then they are declared as enemies to the Corsairs of Umbar (not in war, just declared as enemies).


.
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Kingdom of Arthedain (message 2 of 3):

in South Arthedain
"King Cirdan,

We've also thought much about this. We have to assume that the forces of the Etyangoldi are converging to their capitol, wherever they are on the land. After losing their king, I don't think that they have a central command so soon, so the instinct is to retreat and to regroup.

So if we are to march towards Hollin, are you not fearing that we'll clash with them all? For all their might in battle, I fear that they would best our troops and yours, together. My tacticians did the calculations, and we're losing. If only you and your faction had more favors, maybe we could turn the tide of battle to our side ... but right now, as we stand, if we attack Hollin and they regroup at Hollin, we're stepping into a trap.

Fair elf, do you know more about of the Etyangoldi plans? If you know that they're attacking somewhere else, then we should definitely strike hard at Hollin. But if they come back home, I fear we should do something else. But this makes us wonder something else ... the humans of the South. Do you know anything of them? I also fear that if we claim more of the Etyangoldi provinces, and end up bordering the Humans, they could attack us directly.

Do you have any deals with the humans of the Coldvar? Are they danger? Are they in league with the elves? Fair elf, you may have had more contact to the outside world. We, in Arthedain, just start to taste how it feels to be alive ..."

---
Ask Elvea-Falasse if they know of the Etyangoldi plans. If they move their armies to Hollin then an attack of Hollin would mean defeat.
Ask Elvea-Falasse if they know the intentions of the Empire of Coldvar.


.
.

The Empire of Coldvar (message 1 of 2):

The Emperor touches down in the grassy field. He slips down from Aldira's back. And almost immediately a messenger was standing nearby, afraid to approach the dragon.

Emperor Nikolai pats Aldira, and walks toward the messenger. He takes the message, and reads it.

"Boy, get me General Elkins now." The messenger bows and runs away.

What is it Nikolai?

"We are going to war."

The Corsairs?

"Yes. They said they sent a second message to us. What message? I get every message that comes into camp."

A few minutes later General Elkins came running over.

"Yes, Emperor?"

"Rouse the soldiers. We are preparing for war."

"Sir? With the Corsairs?"

"Yes, now you have your orders."

"Yes, sir." General Elkins leaves and starts to gather soldiers. Soon the whole camp was buzzing with activity.

Nikolai, what about the reinforcements in the north? They could be useful.

"They already have a mission."

To the Corsairs:

The Empire has no patients for pirates. You speak of code and honor, but all I see are a bunch of thieves. And you will die just like one.

You have made an enemy of the Empire. I'll see you on the battlefield, as I plunge my blade through your chest.

-------------------------------------------------------------------------

Send a message back to the Corsairs. Deny any offer, and deem them as enemies.


.
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The Empire of Coldvar (message 2 of 2) (secret message):

An old order got lost in the mountains it was found and sent to the forces in Pukel-Land.

All forces attack Nan Curunir.

------------------------------------

2230 soldiers from Pukel-Land attack the province of Nan Curunir.


.
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Corsairs of Umbar (message 4 of 4):

- Army orders -

----
Move 370 soldiers from Sutherland to Ithilien
Move 3000 soldiers from Sutherland to Lebennin


.
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Etyangoldi Alliance (message 3 of 3):

- Army orders -

----
Move all troops back to the capitol, Hollin


.
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Kingdom of Arthedain (message 3 of 3):

"The dwarves of Clan Frostbeard signed the friendship proclamation with our faction!" was all the news of today. And it was excellent news.

The world of Middle Earth is now relatively shaped; In the North-West, the tri-party of elf-dwarf-human forces dominate the realm, in the North and North-East we have the dwarf dominions, in the South-East we have the orc expansion, deep in the South there's the realm of the divided Humans, and whatever else that still remains is of little significance; the elves of Etyangoldi, the orcs of Gundabad, the trolls of Trollshaws and the humans of Rohan. They could pose a real problem if the King of Rohan wakes up from his slumber .... but what are the chances of that happening, anyway?

"Any news from the Elvea-Falasse?"

"Not yet."

"The clock is ticking. What worries us the most are the humans of the Empire of Coldvar. We're still unsure if King Cirdan brokered a deal with them or if they invite aggression while we strive to finish the Etyangoldi. Because our best bet is to cut off the supplies of Etyangoldi so that come next update the reinforcements will be cut in half; but if attacking Minhiriath and Enedhwaith means that we're open for an attack by Coldvar then we'd rather concentrate all of our soldiers on Hollin. We'll wait and see, hopefully news from Elvea-Falasse don't fail to arrive in time."

"In the mean time, let us send a personal messenger to the Coldvar Empire; Make the wording as such:
To the Empire of Coldvar,

Greetings from the Humans of Arthedain, from King Minyatur, the rightful heir to the throne of Arthedain! The forces of the North, the elves of Elvea-Falasse, the dwarves of Clan Frostbeard and the humans of Arthedain, all strike in force the provinces of the elves of Etyangoldi Alliance and of the trolls of Trollshaw Realm.

Soon, our two factions are to border one another. I have to ask you, are you a friend or a foe? Do you eye the human kingdom of Arthedain, to unite it with your own? Or do you think we can find peace and understanding among ourselves and direct our attention to the East of the realm?"

King Minyatur felt exhalted. It was for the first time in a long time that the people of the Shire, of Numeriador and of Western and Eastern Arthedain did not complain, rebel or otherwise aim for civil war. Even if the bulk of the army lied on the Southern borders, the populations in the North were relatively calm and content. Certainly this was because of the recent happenings and not of anything else.

These time coincided with the arrival at the court of Arthedain of an old, wrinkled and fair sage. He claims to have lived in isolation for the past hundred years near the harbor of Lond Daer in Enedhwaith, but the troops of the Etyangoldi Alliance had stationed there recently and did much destruction to the realm, and persecution of the local population. A group of elves from Etyangoldi were after the sage, after word escaped mouths that he had the power of vision. The sage asked for safe haven from the Etyangoldi, and King Minyatur offered it.

----
Ask the Elvea-Falasse if the Empire of Coldvar are friends or not, and also ask if they decided what to do; King Minyatur proposes to strike the shore provinces to cut the reinforcements to the capitol, but only if the Empire of Coldvar are not enemies.

Send the above message to the Empire of Coldvar, asking what are their plans and if they are friends or foes


.
.

The Defender's Fjord:
-none-

.
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Rohan:
-none-

.
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The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Empire of Coldvar - successfully conquered 1 province: Nan Curunir.

  • Kingdom of Arthedain - successfully conquered 2 provinces: Enedhwaith and Minhiriath.

DIPLOMACY:

  • The Kingdom of Arthedain and Clan Frostbeard have agreed to an FRIENDSHIP.

  • Etyangoldi Alliance have declared Elvea-Falasse as ENEMIES.

  • The Woodland Realm have declared Clan Frostbeard as ENEMIES.

  • The Woodland Realm have declared The Defender's Fjord as ENEMIES.

  • Corsairs of Umbar have declared Empire of Coldvar as ENEMIES.

  • Empire of Coldvar have declared Corsairs of Umbar as ENEMIES.








The Map of Middle Earth Roleplay - Update 09:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: +10% effectiveness ** changed since last update! **

    • Favouritism: 50 (+0% effectiveness)

    • Regions under command: (8) : Gorgoroth, Dorwinion, Horse Plains (C), Khand, Near Harad, Nurn, Sutherland, Upper Nurn

    • Armies under command: 4140 Orcs in Horse Plains, 2450 Orcs in Gorgoroth and 1000 Orcs in Khand




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +5% effectiveness

    • Favouritism: 28 (+0% effectiveness)

    • Regions under command: (6) : Angmar, Blue Mountain, Emyn Uial, Forochel (C), River Lhun, Upper Rhudaur

    • Armies under command: 1105 Dwarves in Forochel, 680 Dwarves in Angmar, 780 Dwarves in Upper Rhudaur, 65 Dwarves in Emyn Uial, 65 Dwarves in River Lhun and 160 Dwarves in Blue Mountain




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 2330 Elves in The Shire and 690 Elves in Mithlond




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 12 (-15% effectiveness) **Changed since last update**

    • Regions under command: (6) : Andrast (C), Anfalas, Belfalas, Lamedon, Nan Curunir, Pukel-Land

    • Armies under command: 2910 Humans in Andrast, 1900 Humans in Nan Curunir, 2015 Humans in Anfalas and the dragon Aldira in Anfalas




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: -15% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (2) : Anorien, Rohan (C)

    • Armies under command: 4880 Humans in Rohan




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +15% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (5) : Grey Mountain, Iron Hills, Northern Rhovanion, Upper Anduin, Withered Heath (C)

    • Armies under command: 1555 Dwarves in Upper Anduin and 840 Dwarves in Withered Heath




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (6) : Anduin Vales, Brown Lands, Dagorlad, Fangorn, Foothills, Southern Mirkwood

    • Armies under command: 2545 Humans in Dagorlad and 1920 Humans in Foothills




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: Curufinwe Fallenstar

    • Regions under command: (3) : Dunland, Hollin (C), Redhorn Gate

    • Armies under command: 2535 Elves in Hollin




    • Kingdom's Name: (NPC) Gundabad Dwellers

    • Race: Orcs

    • Leader: Cvog the Vicious

    • Regions under command: (1) : Gundabad (C)

    • Armies under command: 2800 Orcs in Gundabad




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (10) : Cardolan, Eastern Arthedain, Enedhwaith, Eryn Vorn, Minhiriath, Northern Cardolan, Numeriador, Southern Arthedain (C), The Shire, Western Arthedain

    • Armies under command: 2880 Humans in Southern Arthedain, 865 Humans in Minhiriath and 850 Humans in Enedhwaith




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Tulin Ironflow

    • Regions under command: (3) : Hearth of Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 1665 Dwarves in Western Mirkwood




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (3) : Ettenmoors (C), High Pass, Rhudaur

    • Armies under command: 4000 Orcs in Ettenmoors




    • Kingdom's Name: (NPC) Corsairs of Umbar

    • Race: Humans

    • Leader: Angamaith

    • Regions under command: (3) : Harondor, Ithilien, Lebennin

    • Armies under command: 3500 Humans in Harondor and 1570 Humans in Ithilien




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Corsairs of Umbar

    • Friendship (military assistance - NO, access on other's land - YES):

      • Empire of Coldvar

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Trollshaw Realm (they are the Defenders, 2 more updates until hostilities automatically end)


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

    • Friendship (military assistance - NO, access on other's land - YES):

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Etyangoldi Alliance

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Broken Tooth Tribe

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Corsairs of Umbar

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Druwaith Folk (4 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • The Defender's Fjord (4 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Corsairs of Umbar (they are the Attacker, 2 more updates until hostilities automatically end)


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Trollshaw Realm

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Elvea-Falasse

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Kingdom of Arthedain (they are the Attackers, 3 more updates until hostilities automatically end)


  9. (NPC) Gundabad Dwellers

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Trollshaw Realm

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  10. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Elvea-Falasse

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Etyangoldi Alliance (they are the Defenders, 3 more updates until hostilities automatically end)


  11. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Clan Frostbeard

      • The Defender's Fjord

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  12. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Gundabad Dwellers

    • Friendship (military assistance - NO, access on other's land - YES):

      • Etyangoldi Alliance

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Clan Frostbeard (they are the Attackers, 2 more updates until hostilities automatically end)

      • The Defender's Fjord (they are the Defenders, 1 more update until hostilities automatically end)


  13. (NPC) Corsairs of Umbar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Broken Tooth Tribe

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Empire of Coldvar

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  14. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-










Wars timeout status throughout the realm:

  • War between Trollshaw Realm (Aggressor) and The Defender's Fjord (Defender)
    - Trollshaw Realm attacked Upper Anduin - 2 updates ago, so in 1 update the hostilities will end

  • War between Clan Frostbeard (Aggressor) and Trollshaw Realm (Defender)
    - Clan Frostbeard attacked Upper Rhudaur - 1 update ago, so in 2 updates the hostilities will end
    - Clan Frostbeard attacked Angmar - 4 updates ago (start of the war)

  • War between The Kingdom of Arthedain (Aggressor) and Etyangoldi Alliance (Defender)
    - The Kingdom of Arthedain attacked Enedhwaith - in this update, so in 3 updates the hostilities will end
    - The Kingdom of Arthedain attacked Minhiriath - in this update
    - The Kingdom of Arthedain attacked Cardolan - 1 update ago (start of the war)

  • War between Corsairs of Umbar (Aggressor) and Druwaith Folk (Defender)
    - Corsairs of Umbar attacked Ithilien - 1 update ago, so in 2 updates the hostilities will end








RANKING: Most Provinces Controlled:


- (1st): (NPC) Kingdom of Arthedain (10 of 5) (!!!)x5
- (2nd): (Player) Broken Tooth Tribe (8 of 5) (!!!)x3
- (3rd): Player) Empire of Coldvar (6 of 5) (!!!)x1
- (Player) Clan Frostbeard (6 of 5) (!!!)x1
- (NPC) Druwaith Folk (6 of 5) (!!!)x1
- (Player) The Defender's Fjord (5 of 5)
- (NPC) Corsairs of Umbar (3 of 5)
- (Player) Elvea-Falasse (3 of 5)
- (NPC) The Woodland Enclave (3 of 7)
- (NPC) Trollshaw Realm (3 of 7)
- (NPC) Etyangoldi Alliance (3 of 7)
- (Player) Rohan (2 of 5)
- (NPC) Gundabad Dwellers (1 of 5)







NPC talk and decisions of this update:
.

Druwaith Folk:

----
Nothing for the moment


.

Etyangoldi Alliance:

----
Nothing for the moment


.

Gundabad Dwellers:

----
Nothing for the moment


.

Kingdom of Arthedain:

----
Nothing for the moment


.

The Woodland Enclave:

----
Nothing for the moment


.

Trollshaw Realm:

----
Nothing for the moment


.

Corsairs of Umbar:

----
Nothing for the moment


.





Read dispatch


-- Map for Update 09: LinkHERE
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.
Update 08:

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SOME WINDS IN THE AIR ... :

In the South East of the realm, the orcs of the Broken Tooth Tribe have expanded so much that they've endangered the frail balance of the world. If left unattended to, they surely would be an unstoppable force.

They should be stopped. When you think at stopping their future expansion and curbing their influence on the world, you feel Favors bestowed upon you; you are fairly certain that for each province you take away from the Broken Tooth Tribe you will get +25 more Favouritism points. You feel revigorated while thinking at this.

In the West, the humans of the Kingdom of Arthedain have expanded so much that they've also endagered the frail balance of the world. While not as dangerous as the Orcs of Nurn, Gundabad and the Horse Plains, still you feel that they should be stopped; if you curb their expansion, you certainly feel Favors worth +15 Favouritism points bestowed upon you, for each province you take away from them.

Winds blow harshly on the realms of Druwaith Folk and Clan Frostbeard. Certainly they will not benefit from any Favouritism others might get in these harsh times; and if they don't stop with their future expansions they might incur the wrath of the realm as well.







THE TALK FROM THE OLD UPDATE... :

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Elvea-Falasse (message 1 of 5):

Angbor recieved the message from the courier and delivered it to the dwarf official.
To the Frostbeard Clan
"Dear King Dralvik,
I wanted to update you on the matters south of you. There is much activity and battle is looking certain. Elvea-Falasse rangers have returned from the lands of King Curufinwe. Towards the border with Arthedain life is quite and content, however the rule from Hollin is absolute. Further towards the Redhorn gate and its mines slaves could be scene in strip mines, and the areas within the mountains where inpenetrably guarded. People where frightful and it is said those who speak against Curufinwe aren't seen again. Worst of all is the mass graves from the battle of Moria and its dwarfs and orcs, and it's unburied overflow. I have men in Mirkwood awaiting the word of the Queen if Arthedain can martial it's full forces. The plan is to keep Curufinwe at Michel Delving where Arthedain, Etyangoldi, and Elvea-Falasse are negotiating. I may need to pretend to break relations with your Kingdom to keep Curufinwe at Michel Delving, as myself and Minyatur have a chance to encircle and apprehend him. When the battle is over I wish to either send him to the West to face judgement of send him into exile in the Blue Mountains to repent and learn friendship with the dwarves, if you are okay with the second thought. Also Curufinwe presented a ring to Minyatur claiming it would grant great powers. Whether he spoke literal of figuratively I dont know for certain. However dark powers emminate from it, and while cautious Minyatur is unaware of the extent of it's possible evils. When happy times return perhaps you can tell him the tale of Lord Azaghal slaying the fire drake, as King Minyatur joked of there nonexistence.
Yours,
Cirdan"


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The Woodland Realm

Due to the most recent events happening in the provinces of the Woodland Realm, the house of Dwarves from the East, ruled by Tulin Ironflow, gathered enough support to uncrown Queen Barazturg. Dwarves are known to be greedy, warlike and very quick to anger, so the ongoing string of defeat and the lack of allies coming to her aid definitely sealed the fate for the Queen.

Obviously, the transition of power was not smooth, the Queen and those that still remained loyal to her fought valiantly, fiercely and the death toil was monumental. In the end, the Queen fell, struck in battle by one of the generals loyal to Tulin Ironflow. From this moment onward, Tulin has taken command of the Woodland Realm.

The orders were as follow;
- Execute all remaining loyalists to the Queen.
- Cease all friendships and alliances with other dwarf factions, as they proved to be unloyal.
- Imprison the elf delegation from Elvea-Falasse, with no access to the outside world.
- Close all borders

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The new ruler of the Woodland Realm is Tulin Ironflow, of the house of dwarves from the East
Cease friendship with Clan Frostbeard
Cease alliance with The Defender's Fjord
Imprison the elf delegation from Elvea-Falasse


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Kingdom of Arthedain (message 1 of 3):

Discussion with emissary of Cirdan
"I agree with you. I moved all of my army back to the capital, as to be close at reach to strike. Do you truly believe that we can do it, fair king of elves? Do you think that we can capture the wretched king, without suspecting anything? What about your troops? How are you able to reach his lands? You either have to claim Eryn Vorn or to move on my lands, both actions certainly arising some level of suspicion ... "

Back at the meeting
"King Curufinwe, thank you for your precious gift. I shall wear it as a sign of recognition of our new-found friendship. Now, let us talk about your worries, as you have quenched mine. I know that I now have a friend in you. "


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Trollshaw Realm:

"Damn! Our cunning plan failed, and it backfired. Trusting the orcs of Gundabad for an alliance against mutual foes, striking deep and routing a big part of their armies ... all gone! Gone! And my troops, my armies, gone! The alliance with the Gundabad Dwellers serves no purpose now, they are too weak. But I'll keep them as allies, maybe they still have one more fight left in them ... "


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Etyangoldi Alliance (message 1 of 5):

King Curufinwe noticed curious army movements at his southern borders for quite some time; the Empire of Coldvar seems to be busy. As a preventive measure, the King ordered the bulk of his army to move at the bordering region near the Empire of Coldvar. Spies were sent at the border to measure up the Coldvar's forces and notice, hopefully, any changes. The ending of the Non Aggression Pact meant that some level of conflict is to ensue. The Coldvar folk are quite untrustworthy anyway ...

In Blue Mountain

The secret party sent by King Curufinwe successfully infiltrated the province of Blue Mountain and has started disruptive actions towards the dwarf-trade areas. The elves increased the friction between the local elves and the dwarf population by accusing the dwarves of wrongdoings, of beatings, of greed, of items confiscation. Two elves from the party were keen speakers, and they talked in taverns and nearby markets to the elves of the provinces, reminding them that the Elvea-Falasse are allied with the only other elf faction in the region, the Etyangoldi Alliance, and that they are fighting the dwarves, so the Elvea-Falasse should also actively try to help their brothers and sisters. Being disguised as elves from Elvea-Falasse, the party fit right into the scenery with all of the above.

They also started to sabotage the markets and even to kill some proeminent dwarf figures of the region, in retalation to the so-called persecutions carried on by the dwarves and to the warm words for elf unity.

Covertly, they killed two proeminent elf figures from the Elvea-Falasse and left a trail of clues as to suspect that the dwarves did it.


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Corsairs of Umbar (message 1 of 4):

"Hmm, hmm, hmm. What do we have for today? Ah, yes, yes. No answer from the Variag Order. Yes, yes. Mates, we go to pay them a visit! And we'll take every one we got. The more, the merrier, the better!

And no answer yet from the Druwaith Folk. We'll still give them a moment of respite. Same for the Empire of Coldvar.

Tell the Orcs of the Broken Tooth Tribe that the Corsairs are attacking the capitol of the Humans. They can take the other province, to terminate the Variag, or they can assist us in capturing the capitol. We have no fear, we melt capitols and get back their worth in gold!"

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Ask the Broken Tooth Tribe what they plan to attack. The Corsairs are willing to attack the Capitol in Sutherland alone, or with help.
Still await reply from Druwaith Folk and from the Empire of Coldvar regarding the deals that were proposed.


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Elvea-Falasse (message 2 of 5):
For all Curufinwe's skill and prowess, he had no moral compass, and he had forgotten what awaits every ensouled being in Arda. That evening as Cirdan slept in the hospitable home of the Hobbits, two spirits appeared before him, the fëar of the two slain mail couriers whom the Etyangoldi soldiers had slain.
"Cirdan, mae govannen! We where part of the messenger system that kept communication with the Frostbeards. The anger of our own hearts and the blessings of the Doomsman will this meeting. Before we depart, you must know; Curufinwe send spies into the Blue Mountains to break the bond between Elvea-Falasse and the Frostbeard Clan. They spread lies that we are enemies, they play upon the tension between Etyangoldi and the dwarves. They killed us as well as several lords of the Frostbeard. Make haste, and wrong what is right!"

A lone ship set sail out of the Grey Havens destined for the Bay of Forochel, crewed by men with Alphrovon the Navigator as its lone elf. When they made landfall Alphrovon spoke;
"I am keeper of the Western Passage and a sailor of Elvea-Falasse and I urgently need to speak with your king! We carry no arms aboard our vessel, nor magics. Give this message to King Dralvik II please! Oh so very much rests upon this endeavor!

"Dear King Dralvik
Curufinwe has sent agents into the Blue Mountains, word of this reached me by the fëar of the elves killed by Curufinwe's men in an attempt to cause us to blame you. Any upheaval is by Curufinwe's hand. I cannot spare any men to aid in their capture as battle is on the horizon as described in my last correspondence with you. Elvea-Falasse and the Arthedain Kingdom will soon move for Curufinwe's capture and the liberation of his land. If you choose to take up arms against my people, know that we shall offer no resistance. However again it was by Curufinwe's hand that evil is afoot in the Blue Mountains. Also word has come that Queen Barazturg has fallen and some of my men imprisoned. If you have more information or the Fjord's Defenders of the Iron Hills brings any please let us know.
I eagerly await your reply,
Respectfully,
Cirdan"

Later Cirdan and Gannoriel met with King Minyatur and Cirdan said;
"To answer your question King, elves can be extremely stealthy when need be. However Curufinwe's men are also elves and will be on an even footing with our stealthiness. Also Magolhir and the armed men of Lindon camp at the White Downs, not far from Michel Delving, which isn't ideal. However Elvea-Falasse can either encircle the entirety of Michel Delving and capture Curufinwe, or a mix between dividing the army between attacking North Cardolan and encircling Michel Delving for the capture, however we'd risk not having enough troops to execute the encirclement and the defense of North Cardolan. Either way Magolhir will attack in the middle of the night where moonlight is absent or obscured, and the forces west of the city will feint the presence of Elvea-Falasse's entire force. I will inform you of the final plan once it is determined. Lastly word has it that the Etyangoldi Army has been redeployed along their southern border which is to our benefit. Are you ready, King?"


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Clan Frostbeard (message 1 of 4):

Wooden chunks passed under the trading post dock’s as the merchant dwarves landed in long-boats upon the rocky shores of The Blue Mountians coming back on their journey from Lindon. Boats littered the docks, but the merchant dwarf captain did not count his son among the welcome party waiting for them on the shore.

The captain frowned has he saw part of the houses had burned and damage, product of an already dead fire. The boat approached shore.
A dwarf approached towards the captain: "Captain Dwuram, at last we have..."

"Get out of my way!", Dwuram said as his eyes scanned the crowded dock: "Where is my son?...Where is my wife?". The crowded dwarves on the dock did not made a sound and the captain's eyes filled with tears and cried out in pain.

The seas thrashed and churned, and a wrathful storm appeared. One dwarf took up a woolen hood and gave it to the captain: "Some elves attacked us..."

In his terrible grief, Dwuram ran bearing his axe towards a group of passing elves and tried to slew them. But it was stopped by the dwarves-guards.
"I will cut them open! Let me go!", Dwuram cried as he was struggling with the guards.

"Come down lad! Put down yer axe…", a guard said: "…we have been attacked by other mad elves! Now put down yer weapon an honor of the fallen, this elves have suffer too...". Gradually the situation on the docks calmed down but the thirst for revenge was still on the dwarves hearts.

That night, Nrulvim, Thane of the Blue Mountains, hosted the funeral barrow-hill was dug in the Forochel tradition for the fallen northern dwarves, and Elves and Blue Mountaineers were laid to rest with rites and honors among his clansmen far below the rocky face of the southern chain of the Mountain in the newer halls.

Nrulvim knew that this conflict was far from over. He knew the dwarves of The Blue Mountains would become hostile towards the elves in the area as they were blamed to have been causing troubles in the market place.

“Roll ye eyes if you must, but I'm sayin' it anyway... Pointy ears! Go back the way you came ye tree lover!”, a dwarf shouted to an elf in the funeral.
Nrulvim adjusted his purple garment, combed his bright red beard and said to the crowed while raising his arms: "If you want to topple a wall, start with the foundation. It's an old Dwarf saying… If they take out the Frostbeard leadership in the Blue Mountains, the whole thing tumbles. My dear folks we have been sabotage, but do bear in mind that the elves that walks in our halls and shear our food and beer are not out enemy! This was a planned attack from elsewhere, and believe me when I say that we will find out! And those evil-hearted beings with meet my hammer upon their head!”

The crowded cheered and Nrulvim called to silence. Then he continued:

"Blessed are the Valar, for they serve without self in spirit forever.
Blessed are the Dwarves, for they blend in the glory of our forebears the halls.
Blessed are the Elves, for they bridge the past and span the future.
May Mahal's voice guide our beloved to the halls and bless our fallen"

After the ceremony, Nrulvim approached his adviser and said: "Send the news of this disgrace to our King Dralvik at Angmar, to the Steward Frulvik at Forochel, to our western brother the King Alexius, to Queen Barazturg and finally to our friend the King Cirdan, let him know that no harm will fall in any elvish life in the Blue Mountains we are his allies and more important his friends"

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Send a message about the attack in the Blue Mountains to: King Cirdan, King Alexius and Queen Barazturg.


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The Defender's Fjord (message 1 of 3):
A dwarf from Dralvik had previously arrived, informing the King of Curufinwe's cowardly attack. "This is terrible! Barazturg has been coupled, and her replacement ceased contact with us! General! Call in three runners!", the King ranted. "Yes, sir", Erasmus responded. The three runners ran in. "I have a message for each of you", the King said. "You, Aritius, inform Clan Frostbeard of the development with the Woodland Enclave, and ask what they would like to do, and tell them my heart aches for them, and I support them in any ordeal against the Etyangoldi Alliance." The dwarf nodded and ran out. The King looked at the next runner. "You, Nulvirk, ask the Druwaith Folk for a non-aggression pact, as we have performed no transgression against them." The dwarf nodded and left. The King looked at the next dwarf. "You, Berwark, inform the Kings of Arthedain and Elvea-Falasse that we would like a friendship, as we support their ordeal with King Dralvik against the Etyangoldi, and we are also allies of Dralvik." He nodded and left.
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Send above requests to nations listed above.

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Clan Frostbeard (message 2 of 4):

In Angmar, Dalvik received news from Elves-False regarding the truth behind the atrocities committed by the elves of King Curufinwe, towards his dwarves-friends of The Woodland Realm.

"By my father's beard! Who is this King Curunfinwe? Damn bastard... What have the dwarves done to him so that he hates my people so much?", Dralvik exclaimed while hitting the table with his fist: "... and... and to think that I blamed the trolls for that... what a fool of me to fall into that thought... What has corrupted the heart of this misguided elf? and why?", Dralvik looked around looking for answers in the air, while the pieces of the puzzle were forming in his mind: "Damn you Curunfiwe!", Dralvik kicked a little stool.

"No just that sir", the lieutenant said: "Commander Baldur has sent this message from Forochel, The Blue Mountains have suffer an attacked from the forces of this very same elf, my lord. An emissary of King Cirdan, name Alphrovon the Navigator brought the message to the Ice Bay... here you got sir, it has the seal of Cirdan", the lieutenant gave the scroll to Dralvik.

"This can't be... Do we have any words of Frulvik?", asked Dralvik.

"Yes sir, Commander Baldur have point that many of the informs of Forochel were hide from your eyes my lord, by the Steward Frulvik", said the Liutenant proudly: "But more than that I can't say according to Commander Baldur. You understand, secrets of state and all that. He order me to tell you, that he will give you an update on the matter when you arrive to Khazâd-gund, my liege".

"I see...", Dralvik responded while reading the scroll again.

"The wind from the West has came to me. It've come from the war and I was just waiting here in this frozen land when my people is suferring in the very heart of my kingdom...", Dralvik said to himself. Then the king look at the liutenant and continued: "I don't know the full story. But apparently, Cirdan and the Men king are in negotiations with this King Curunfiwe. We are here supporting a fallen Queen, in order to create a safety Dwarf-Road and invest and help our dwarven friends kingdoms, and here we are half way throw... But now the only way we can really help our people is be safe guard them"

A soldier entered the tent and said, "Excuse me my Lord but a messenger has arrived from King Alexius."

"Bring him in", Dralvik said as he gestured.

Greeting! I am Aritius, of Defender's Fjord, at your service! I bring a message for your majesty, Aritius said while performing a salute and the continued: "My lord, the exalted King Alexius I Comnenus, sovereign king of Withered Heath and ruler of The Kingdom of the Defender's Fjord wishes to inform you King Dralvik, that the reign of Queen Barazturg has ended and My lord wants to extend his more deeply condolences for the sabotage of the western lands..."

"So, I´m the last one to fined out then?", Dralvik interruted: "Very well tell your king that, as he know I have to organise the things back home. As ordered, I have called off the attack on Gundabad because of your king said so... We are steel waiting to confirm an action, wether or not to send the orcs to their doom... Here the morale is going low, and the ongoing chaos in The Blue Mountians has left our supply lines dangerously vulnerable, but we can fight we always do. The Forochel Pass is all but closed due to avalanches in the mountains... To attack the orc we need more support from your king, or our legions will not withstand another raid. So there you have it, here we are with anger in our veins, with a deep feeling to get back home but we do keep our word... We always keep our word... so just tell us what do your king want and we will attack Gundabad or returned home."

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Dralvik waits for a response from King Alexius.


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Broken Tooth Tribe (message 1 of 3):

A wolf rider traipses into the camp, bringing with him a message from the Corsairs. The orc chieftain reads through it with a broad, toothy smile.

Those pirates are gettin’ ready to attack the Variag capital. And they invite us to join in on the fun! Well, now, who am I to refuse us a bit of fun?

The orcs within earshot give a few agreeable howls and rattle some swords.

Take a message back to them. Tell them we will join them in an alliance to take the fight to the Variag capital. Tell them they can count on our army massed in Nurn to move on the capital whenever they make their move. And that our army stationed in Khand will likewise move into their rear province in hope of striking a final blow to them.

But most of all, make it clear that these men from Umbar will have the privilege at first looting the city. So long as, in the long run, the territory winds up within our domain, the corsairs are welcome to extract what wealth from it they can find.”

The orcs which had previously been cheering, now quieted and gave perplexing looks to one another, even giving a few half-hearted protests. Even the wolf scout had to question this.

Are you sure about that, boss? They’re pirates, like you say. They’ll have that place stripped bare."

You’re right,” responded Snicklefritz. “They’re pirates. Which means they’ll be off to sea again, soon enough. They can’t help it. The land has no draw for them. The sea will be whispering rumors of foreign lands with even more riches than these. But while they’re here, we’ll ally-up with them and together take far more land than we could have on our own. And you boys will end up with hoards of gold so big that folks will think you’re a dragon!

Now the orcs were back to cheering and brandishing swords in menacing fashion. Orcs are an easily-persuadable bunch, ripe for anyone with a smooth tongue and a promise of coin. Snicklefritz’ toothy grin widened to reveal unsettling teeth. He began to write out his response to the corsairs, including what he’d discussed but with the addition of a silent offer of a contingent of orcs to serve on board their ships, once this was all over.

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Send reply to the Corsairs of an offer of alliance and a description of the battle plan to attack both Sutherland and Near Harad


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Kingdom of Arthedain (message 2 of 3):

Talking with Cirdan
"So be it. You come with your troops and capture the elf king Curufinwe at The Shire, while I issue an order to cut off his retreat, in chance he tries to escape, by simultaneously attacking Cardoland and Northern Cardolan. Obviously, these attacks will be a surprise, so I won't declare war on him. After the attack and hopefully after we successfully capture him, you have to issue your renounciation of your alliance with him, or else things will become complicated."

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Surprise attack Cardolan and Northern Cardolan with 1825 soldiers each


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Kingdom of Arthedain (secret message) (message 3 of 3):

-snip-

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Surprise attack Cardolan and Northern Cardolan with 1225 soldiers each and Eryn Vorn with 1200 soldiers
Enter a Friendship with Elvea-Falasse, so that they can walk through their land (The Shire)


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Etyangoldi Alliance (message 2 of 5):

At the meeting
King Curufinwe of the Etyangoldi has misjudged the situation in The Shire. He noticed that neither of his two counterparts had any interest in hearing him or interacting with him. They came together, he tried to break the ice and mend things with the human king, all in good faith. In return, there was silence to his realm's problems.

King Curufinwe became infuriated by the lack of respect other faction leaders showed to him and decided to leave the meeting without even bothering to announce his intentions.

In Blue Mountains
Things in Blue Mountains backfired. What had to be a covert-op was quickly exposed, unfortunately for the elves of the Etyangoldi. They had to leave the province and disperse, each of the 25 taking a different route back towards Hollin. Most of them crossed the border into Numeriador, but a few took the route of Northern Lindon towards Mithlond and The Shire and one or two went towards River Lhun, to cross into Western Arthedain.


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Corsairs of Umbar (message 2 of 4):

Harondor was filled with soldiers of all races; humans, orcs, elves and dwarves, all fighting side to side as soldiers of the Corsairs. The bulk of the army was composed of humans, of corsairs of the sea or other humans taken as tribute, and most of the other races were as tributes as well. The morale was not exceptional (seeing as fighters of all shapes and sizes were packed together), but there was good pay for their troubles. And, obviously, the pain of punishment for insults or brawls between those that do not share the same ideology.

Amid the preparations for the attack on Sutherland, an orc message arrived for the Corsair Commander.
"Ah, yes my lad. Come, come here, you have no reason to fear. We're all friends. All, good friends!". The orc showed the message to the Commander, and his reply was:
" An alliance will be struck immediately, if you wish. We, even as we speak, are preparing to attack Sutherland. If you want to join in the fun, certainly are welcomed! But an alliance is not something flimsical. You see, lad, we are more than prepared to take all the gold our ships can carry and all the men our ships can carry. From anyone. We're very good like that! So an Alliance, you have to offer something back, something of more value that we would get in return for our investment in an Alliance.
If you want an Alliance just to attack Sutherland, don't bother. Look around, you see? We can attack it just fine!
So what have you got to offer in return for an Alliance? Let's see, gold we have. Soldiers we are always in lack of. We would be inclined to agree to an Alliance with you come one of the two things; there is a tribute of troops every time you get reinforcements, and there is an alliance for help and support and expansion and conquest for more than 10 updates worth. You know, the kind in which you attack what I attack, and I support what you attack.

Whichever feels more fine for you and for your leader; no alliance, or yes alliance with some soldier tributes or yes alliance like good pals. If you do decide on an alliance, here, take this to your leader for him to sign. If this paper comes back signed, along with his decision, then your orcs can join in the fun in Sutherland. And, know what? You can even have Sutherland. After we take some gold away. What don't I do for my allies.

Oh, and the ruler of the Variag Order is mine."

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Send the above message to the Broken Tooth Tribe. Ask what they want to do, if they want an alliance then Sutherland is them after the fight but they have to either accept soldier tributes every 3 updates or a real alliance for at least 10 updates


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Druwaith Folk

As the quench for revenge was satisfied, the Dru folk eyes turned less evil, turned less red. They desired no more conflict, reverting to their previous state of peaceful dwellers of their own realms. Only now that their own realms have slightly extended over the borders of their old realms.

To the Defender's Fjord:
" King Alexius, you have done to us nothing wrong. We only ask to live in peace and harmony with the land, and I hope that you shall respect our decision. We extend to you a Non Aggression Pact of 5 turns, that, if you wish to accept, will certainly improve the relation between our two realms. "

A message similar to that was also sent to the Trollshaw Realm and to the Woodland Realm.

Now there was the topic of what to do with the Corsairs. They said that they want Ithilien. But Ithilien won't fall without a fight!
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Move all soldiers to Dagorlad
Send a Non Aggression Pact of 5 turns to the Defender's Fjord, Trollshaw Realm and Woodland Realm.


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Clan Frostbeard (message 3 of 4):
At Angmar in his tent, Dralvik read once more the messages from King Cirdan, and smile draw on his face when he reach the part of King Minyatur joking about the nonexistence of the fire drake: "This Minyatur lad seems to be quite proud, yet naive for not trust the olds tales...", Dralvik raised his head and look at his helmet that was laying on his side of the table, brought to this frozen lands, a beautiful reddish masked-helmet with a dragon-shaped crest decorated in gold and silver.

The dwarf-king then proceded to write a response to Cirdan:

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////////// To the esteemed King Cirdan //////////////
_____________________________________________________
To the esteemed King Cirdan,

My dear Friend. First, please allow me to offer my most sincere condolences. I understand that your people, like mine, have lost many families and you have my deepest sympathies. This great attack that has devastated The Blue Mountains was unexpected, I assure you.

I also understand that Nrulvim of the Blue Mountains, has send his condolences. He is a good lad, and my friend. If you need help while you are pretending to break our alliance, if you need it to, Nrulvim can send some reinforcements to you.

You can certainly appreciate the shock of the enemy while the dwarves arriving to shore at the right time to hammer their heads. You know as well as any the Iron-Breakers reputation of The Blue Mountains. If I could, I would crush Curufinwe myself but if you think that apprehend him underground is better then so be it; just let me know.

As for the recent events on the East, and the desire to comprehend what has happened, I must tell you that the those whisper words were confirmed to be true Queen Barazturg has fallen... The Woodland Realm has cease all friendships with my realm and that of King Alexius Comnenus of the Defender's Fjord, yet we are still at war with the Orcs of Gundabard and Trolls of Ettenmoors here in the North.

My army do not know yet what King Alexius movements will be but I strongly urge him to consider our full situation, of either attack Gundabad or go home. We gave our word and is up to him to decide. It has long been a dwarf-king of pride and wisdom on the East, a unique fixture in Withered Heath acording to his soldiers. So surely he will aid us in any way possible, I am quite grateful of call him ally, hopefully I will see him face to face because his soldiers speak great of him.

So summing up dear Cirdan if The Clan Frostbeard can contribute to Minyatur in any way, we will do it gladly.

Your friend,

King Dralvik ////////////////////////////////////////
_____________________________________________________
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The message was send to the Elf-King.


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Broken Tooth Tribe (message 2 of 3):

Snicklefritz reads the message from the Corsairs.

They want tribute. What do you think, can we spare any orcs?” the chieftain indicated to the messenger beside his wolf mount.

The messenger chuckled. “Of course, boss. More riches for the rest of us, eh?

Indeed, indeed. Take this reply back to the Corsairs. We will be joining them in their upcoming battle."

You question whether we would be interested in attacking further targets with you? We are orcs – there is no need to question this. You inquire whether tribute is acceptable terms? Again, we are orcs – there are always more orcs, and what do I care about their fate? You will have your tribute, when we receive reinforcements from the capital. I look forward to working with you and your crews in future raids and battles. May this arrangement see both of us prosper.

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Send reply back to the Corsairs agreeing to an Alliance on the terms of tribute every three updates


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Corsairs of Umbar (message 3 of 4):

"Excellent. Come, join in the fun!"

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Accept alliance with the Broken Tooth Tribe
Attack Sutherland with all forces. If win, cease the province to the Broken Tooth Tribe.


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Corsairs of Umbar (secret message) (message 4 of 4):

"The plans have changed. We'll send the bulk of our forces to the Variag Order, but we'd better also go punish the DruwaithFolk and get some extra coin on the side."
----
Attack Ithilien with 2000 soldiers and Sutherland with 2600.


.
.

Elvea-Falasse (message 3 of 5):
Cirdan wondered sometimes whether he was to cautious. But now was no time for concerns such as this. He met with Gannoriel and sent her alone under the cover of darkness to the encampments on the White Downs. King Minyatur had sent word of his two pronged attack on the regions of Cardloan, daring indeed. The encirclement of Michel Delving began with redoubled efforts. In the hills the men continued to move as though a force perhaps tenfold was still there, and no fire was to wain under their watch. When the clouds obscured the moon the army split and advanced to the north and south of the city advancing outwards from Michel Delving and coming back into view of its outskirts when the linked up at the East Road. Cavalry was kept in reserve back at the original camp, for deception and as their hooves would have made to much noise. The speed and stealth of the elves would win the day. When the lines of elf soldiers stood unbroken around the city, Cirdan went with the royal custodians and a detachment of the the Gray Haven's finest warriors. These arresting forces hoped to outnumber Curufinwe's entourage threefold. Gwilwilether was given the cavalry to attack Etyangoldi breakouts and reinforcements as necessary. He hadn't informed the local Hobbits, he hoped they would be safe. They came upon Curufinwes lodgings enforce and Cirdan spoke to the Etyangoli elves present;
"I am Cirdan the Shipwright. I come to arrest your lord Curufinwe for his actions of massacre and slavery at the Redhorn Gate and Moria, for assassination and the breaking of fellowship in the Blue Mountains, and for suppressing the hearts of his subjects and leading their morality astray. Judgement from Mandos in the west or exile to the Blue Mountains is what awaits him. The full forces of Elvea-Falasse surround Michel Delving. I await word from Curufinwe. You have 5 minutes or my men and I will arrest him by force."

To the Frostbeard Clan
Dear King Dralvik,
Hello! I am the sailor from earlier, Alphrovon. Cirdan is in the Shire at the moment. Thank you for your correspondence and friendship. Much are the happenings of late. We appreciate the information from the Iron Hills as well as their kindness and we will inform you of the battles outcome, as well as updating you and the east dwarf king on the displacement of forces.
Happy fishing,
Alphrovon.

To King Minyatur with the utmost speed
Dear King Minyatur,
Well met my Lord, I am Alphrovon the Navigator of Elvea-Falasse, Cirdan is away in the Shire. The encirclement or Michel Delving is underway. I will keep you updated and our communications tight. The armies of Magolhir stand in reserve in the Shire against Curufinwe.
Tulkas give us power over evil,
Alphrovon

------------------
Move entire army to the Shire and act out roleplay.


.
.

Etyangoldi Alliance (message 3 of 5):

At the tents there was only a small force left behind, packing the remaining tools. The soldiers of Etyangoli looked at King Cirdan with a perplexed stare, not understanding what's this about. One of them said:
"My lord, if you're looking for our King Curufinwe Fallenstar, you've just missed him. He left earlier and he is en route to Hollin, with the bulk of his guard force. We're here just to pack these things", while pointing to a large pile of tables, chairs, utensils, plates and some chests filled with clothes.

----
The King Curufinwe is no longer at his tent in The Shire, the remaining soldiers pointed to the road towards Hollin


.
.

Elvea-Falasse (message 4 of 5):
Cirdan lowered us armerment as said the the elf;
"Excuse my belligerence my kin. King Curufinwe has done wrong to many. As I announced he killed and enslaved at the Redhorn Gate and Moria, he sent men to assassinate dwarf, man, and elf. Our investigations in this matter have been through, we wouldn't act so brazenly without reason. Your party and its supplies will be searched thoroughly and in a fair and orderly fashion to ensure Curufinwe isn't amongst your number. Afterwards you are free to go and return to your lands, but I'd encourage you to resettle in Elvea-Falasse."
"In fact, send word swiftly to the mayor of the city of what is occuring, and ask them to help search the city if Curufinwe still remains. The city is to be searched in its entirety by Elvea-Falasse until the main host breaks formation and departs. Give the Hobbits are apology for the intrusiveness. We shall deliver a moderate amount of precious metals and other supplies for free as reparation for the Hobbit's woe of being caught in the middle of this."
To Gwilwilether and the cavalry
Depart with haste captain! May you go with the speed of Nessa! Your task is to find and apprehend King Curufinwe. Focus your efforts along the East Road going towards Hollin but send troops acrossed the Shire and countryside.
To King Minyatur
An update King Minyatur. The elves of Etyangoldi the yet remain in Michel Delving say that Curufinwe and his host have departed and are homeward on the East Road. The city is surrounded and will be searched in a manner to both ensure its completeness and not upset the Hobbits. Whom we have informed of the situation and offer apologies both in word and what goods we can offer. For Curufinwe to make it back to his realm still requires him to pass through your forces, as well as our cavalry patrols. Be vigilant, brave, and just my King.
Cirdan


.
.

Broken Tooth Tribe (message 3 of 3):

-snip-

----------
Attack Sutherland from Nurn, and Near Harad from Khand, with all available forces.


.
.

Etyangoldi Alliance (message 4 of 5)::

Some of the troops sent by Elvea-Falasse in advance on the main roads, led by Gwilwilether, actually managed to get a glimpse of a small party marching onward. Upon a closer inspection it was actually the party of the King. At this moment the Etyangoldi Alliance does not know any other details of what happened in the mean time with the troops of Elvea-Falasse, but at one point at least two of them, along with Gwilwilether, approached the king to make him pause his travel. Unsuspecting of anything wrong, King Curufinwe paused and addressed the troops from Elvea-Falasse:
"Greetings, soldiers from the Elvea-Falasse. I recognize you, Gwilwilether. What do you want? Tell king Cirdan that I want nothing more of the 'discussions' in there. A mockery it was!"

----
The King Curufinwe is caught up by forces loyal to Elvea-Falasse, while en route to Hollin. You can now RP any messages you want directed to him. Just note that there is the King and an amount of soldiers that make up his royal guard, so if you want to capture him you may have to engage the guards as well. Right now you just caught up to him with a small advancing force, so you may want to keep him talking until you send word to the bulk of your expeditionary force to join, or you may engage him directly.


.
.

The Defender's Fjord (message 2 of 3):
King Alexius was waiting in Upper Anduin when his first messenger arrived back. "The Druwaith have accepted our request," he said. "Very good. Rest up now." The dwarf bowed and walked out. "Sir! A messenger from the Clan Frostbeard! Dralvik wishes to know the status of the attack on Gundabad." The King had an updated map brought to his throne. "Dralvik is allied with Elvea-Falasse and with Arthedain, to an extent, so his southern border is secure. Gundabad, while damaged, is well fortified and garrisoned. West Trollshaw, is neither. Ask Dralvik to prepare an attack on the Western border of Trollshaw, and to attack if I can get Gundabad to agree to a non-aggression pact, and tell him I will attack High Pass. If we can get Trollshaw out of the way, we can then take Gundabad. Ask him if he is fine with this."
----
Sends messenger to Clan Frostbeard
Accepts non-aggression pact with the Druwaith

.
.

Clan Frostbeard (message 4 of 4):
Having arrived the messages from King Alexius to the camp, Dralvik started to deliberate with his war council.

"Well, this war started with the so-called "Slaughter of Redhorn Gate". We were minding our own business fighting the Wolf-hides... now the wolf-hides have gone to the abyss, and now we can walk free in the land. I don't know why we engage with this matter in the East in the first place…", said the commander clad in steel chain mail and bearing a war-pick he scratched his white beard.

"The Wooden Enclave claimed that the evil-heart elves invaded the land without provocation", said the commander with the forged mask helmet while uncovering his face: "…and the trolls slaved over a thousand citizens before being driven off of Angmar".

"Aye! We kick the trolls out of Angmar because of the reports of Emyn Uial, if I remember correctly Commander Baldur proposed to send the bear-hunter party", exclaimed one of the lords.

"Indeed… and he was right…", said the commander whit white beard: "and we find out that the troll warchief was planning to attack Mirkwood. We gave our word to the Queen Barazturg, may Mahal keep her glory, to avenge this fallen dwarves... the Queen in gone but we oath to defend the our kin. We gave the first strike, but now the Wooden Enclave has cut all relations with us. We need them back to our pact... this well the dwarves will prosper, we should send word to them, maybe send Frulvik".

"I don't think he is up to the task, a shadow fellow that one", said one lord.

"We will discuse diplomacy later, we need to plan our next move my lords", King Dralvik said: "Apparently, our friend King Alexius is deflecting all the orcs and trolls forces towards the east. That give us and advantage".

"The moment to prepare your offense is the moment the enemy becomes vulnerable to attack", said the commander with the forged mask helmet.

"Indeed, I suggest we send a division to the southeast. The Iron-Breakers will do just find. Although we might split their forces into smaller groups. That way we will gain ground more quickly", proudly said a commander clad in white and blue chain mail and plate armor.

"When the Iron-Breakers arrive to Upper Rhuduar and prepare the ground, we should still reinforce our borders... I speak for myself but I don't like surprises. We no need another sabotage in our lands", a lord said.

"Aye, you are right my lord, We will split the Emyn Uial division... and reinforce the west...", Dralvik said: "After that we will push towards the High pass and meet King Alexius, all agree?"

"Aye!": the lords and commanders responded making echo in the tent.

Dralvik continued: "Send word to King Alexius, tell him that we will push from the western border until we meet on the battlefield in Ettenmoors to give the final strike."

The lords and the commanders left the tent, and Dralvik took out his journal and wrote:

I have dwelt among the snow,
My city carved from ice and stone.
I yearn to see you one more time,
And warm the soul which makes my home.

----

Sends message to King Alexius, agreeing to his proposal of attacking the western border of the troll's realm.
Attacks Upper Rudhaur with the force of Forochel (965 Soldiers).
Sends 65 soldiers from Emyn Uial to reinforce River Lhun.


.
.

Elvea-Falasse (message 5 of 5):
The scouts had preplanned for a situation like this, Gwilwilether responded;
"Exaulted King Curufinwe, please excuse are disrespectfulness. The reason for our behavior at Michel Delving was that we needed to ensure secrecy as we have renounced are alliance with the Frostbeards and redeployed some troops along the border. The idea being that if King Dralvik II retaliated his men would be unprepared for our forces and they could be defeated. Also we needed to ensure the loyalty of Arthedain in this matter. When Cirdan discovered you had departed he sent scouts to find you and inform and apologize on our nation's behave. If it pleases you could you come with us back to the Shire? Cirdan and Minyatur would like to discus with you what are next course of action is to be"
Motioning to the rider on the left with the horn she said to Curufinwe;
"We where to sound horns to inform the other scouts they may stop their search. Please excuse the noise."
**Lound Horn Nosies**

Back in Michel Delving Cirdan, Gannoriel, and Magolhir heard the alarm of Curufinwe's location. By the rhythm of the horn blasts it could be discerned that currently Curufinwe was unaware of the true situation and uncaptured. Thus the majority of the army departed with a few remaining to see that the remaining Etyangoldi elves stayed put until they could depart without risk to the task at hand. A location was found along the road east of the city where the woods could conceal the men at arms, Cirdan, Gannoriel, and the unarmed delegation where unhidden. As for the other cavalrymen sent out they went to join up with Gwilwilether and Curufinwe.

-------------
Await reaction of Curufinwe


.
.

The Defender's Fjord (message 3 of 3):
King Alexius was getting frustrated. No response from Arthedain or Elvea-Falasse! Perhaps his emissary hadn't arrived or had been killed? No, he must have faith, he thought. Behind him, a scribe walked in, "My Lord," he said. The message to King Cvog is ready." The King replied, "Good, have a runner deliver it." The scribe nodded and left.

////////////////////////////////////////////////
///////////// Non-Aggression Pact with Gundabad
////////////////////////////////////////////////

King Cvog, this fighting helps no one. You are to well defended in Gundabad, and I am too well-entrenched in Upper Anduin, this has become a stalemate. I propose a non-aggression pact, so we can heal, and maybe become allies if all is forgiven?
-King Alexius I Comnenus, King of the Defender's Fjörd, Lord of Withered Heath
////////////////////////////////////////////////
////////////////////////////////////////////////


.
.

The Empire of Coldvar:
"Sir, we have been sitting for months now."

"Yes, we have."

"We could attack the Elves or the Corsairs."

"We could."

"Hell, we could align ourselves with the Elves, and then destroy the Orcs."

"We could."

"Sir are you listening to me?"

"No."

*Nikolai is standing at the back of his tent reading a book. He looks up at the Lieutenant addressing him. Nikolai places the book on his desk and walks toward the the officer.

"It seems someone has not been properly trained."

*The Emperor grabs his sword and draws it out of the sheath. The black blade gleams in the candle light. A loud growling can be heard from outside of the tent. Nikolai stops and slips his sword back into his sheath.

"Go."

"Yes, sir."

*The officer leaves. After a few seconds a large head parts the tents flaps.

Nikolai.

"Aldira, how are you?"

Good, but it seems you were about to part that soldiers head.

"Another officer who thinks he matters to the Empire. But, I showed him his fate."

You did do that. Anyway, how are the plans coming?

"They are stopped. Until I find out what the corsairs are doing."

What about the army in the north?

"They are stopped at the Elves border. Recent reports of a large Elvish Army sitting opposite of our province."

Do you think they will invade?

"Probably not, but Elves are very unpredictable. Maybe they have spotted our forces. They probably think we are going to invade."

What an odd situation. What are your plans?

"Not to mess with the Elves. We shall go around them."

What do you mean?

"You shall see."

-----------------------------------------------------
The Empire does not respond to the Corsairs, the message never arrived.


.
.

Etyangoldi Alliance (message 5 of 5):

On the road
"Fairly well", King Curufinwe replied. "If there are plans made in secret, that I was not aware of, but that ultimately benefit our alliance, then I am eager to hear them", he added.

King Curufinwe and his party of royal bodyguards turned their horses around and began a slow march back towards the meeting place. One could notice that with each passing moment the king's and his bodyguards' clothes were starting to radiate ever so slightly more of a blueish aura, intensifying as they marched towards the meeting place. Upon a closer observation, the armor that they hid underneath their garments was the one that was shining in blue, a reminder of the skill of elvensmiths of the First Age but assumed lost throughout time.

After a while, on the road
The King was starting to get restless, as his armor started to radiate even more so in blue.
"Gwilwilether, are you sure that these roads are safe? Something's wrong. I can feel it. You should better remain here, while me and my guards investigate." In the distance you could hear horse trampling, as more of Cirdan cavalry converged with Gwilwilether and his small party.


.
.

Gundabad Dwellers:

The orcs captured a dwarf that carried a message for Cvog. The dwarf was escorted to see Cvog, and upon receiving the message and reading it, Cvog replied:
" Ahh, yes. Your King's smart. I remind to him that we were minding our own business on our territories of Gundabad, High Pass and Upper Anduin, before dwarves came knocking things around. Now High Pass is lost, Upper Anduin is lost, and Gundabad is under siege for so many days now. But the fortress of Gundabad is there so heavily fortified for a reason, and it won't fall very soon.

So now you ask for a Non Aggression Pact with us. You, that still have Upper Anduin, come to us and say ... what? That you're not good enough to kill us and steal Gundabad from us, so let's be friends until you get enough soldiers in your pockets to attack Gundabad? There's no guarantee of your offer for me here, it looks like you're just stalling time. If that's so, I'd rather die fighting than hiding like a dog until you double-cross your word, as you did once more not long ago.

If you king is true to his word, then let him show his word's worth to us. Not with these empty promises of lets be friends, when both me and him know that he's after Gundabad. And if not, then we'll meet on the battlegrounds. And know that you are free to walk back to him with your life and with your head still on your shoulders, because I'm not as petty as your king."

----
Send above message to the Defender's Fjord, refusing the above offer of a Non Aggression Pact on the grounds that its not serious


.
.

Rohan:
-none-

.
.






The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Broken Tooth Tribe - successfully conquered 1 province: Near Harad.

  • Broken Tooth Tribe - successfully conquered 1 capitol: Sutherland.

  • Corsairs of Umbar - successfully conquered 1 capitol: Ithilien.

  • Clan Frostbeard - successfully conquered 1 province: Upper Rhudaur.

  • Kingdom of Arthedain - successfully conquered 3 provinces: Cardolan, Northern Cardolan and Eryn Vorn.

DIPLOMACY:

  • The Variag Order has been eliminated.

  • End of the war between The Woodland Enclave and Etyangoldi Alliance.

  • The Kingdom of Arthedain and Etyangoldi Alliance have entered into WAR.

  • Corsairs of Umbar and Broken Tooth Tribe have agreed to an ALLIANCE.

  • The Kingdom of Arthedain and Elvea-Falasse have agreed to an FRIENDSHIP.

  • The Defender's Fjord and Druwaith Folk have agreed to a NON AGGRESSION PACT.

  • The Woodland Realm and The Defender's Fjord have ceased their ALLIANCE.

  • The Woodland Realm and Clan Frostbeard have ceased their FRIENDSHIP.








The Map of Middle Earth Roleplay - Update 08:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: +15% effectiveness

    • Favouritism: 58 (+0% effectiveness)

    • Regions under command: (8) : Gorgoroth, Dorwinion, Horse Plains (C), Khand, Near Harad, Nurn, Sutherland, Upper Nurn

    • Armies under command: 2450 Orcs in Sutherland and 1000 Orcs in Near Harad




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +5% effectiveness

    • Favouritism: 36 (+0% effectiveness)

    • Regions under command: (6) : Angmar, Blue Mountain, Emyn Uial, Forochel (C), River Lhun, Upper Rhudaur

    • Armies under command: 680 Dwarves in Angmar, 780 Dwarves in Upper Rhudaur, 65 Dwarves in Emyn Uial, 65 Dwarves in River Lhun and 160 Dwarves in Blue Mountain




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 2330 Elves in The Shire




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 19 (-5% effectiveness) **Changed since last update**

    • Regions under command: (5) : Andrast (C), Anfalas, Belfalas, Lamedon, Pukel-Land

    • Armies under command: 2230 Humans in Pukel-Land, 700 Humans in Andrast, 2015 Humans in Anfalas and the dragon Aldira in Anfalas




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (2) : Anorien, Rohan (C)

    • Armies under command: 3920 Humans in Rohan




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +15% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (5) : Grey Mountain, Iron Hills, Northern Rhovanion, Upper Anduin, Withered Heath (C)

    • Armies under command: 1555 Dwarves in Upper Anduin




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (6) : Anduin Vales, Brown Lands, Dagorlad, Fangorn, Foothills, Southern Mirkwood

    • Armies under command: 2545 Humans in Dagorlad




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: Curufinwe Fallenstar

    • Regions under command: (5) : Dunland, Enedhwaith, Hollin (C), Minhiriath, Redhorn Gate

    • Armies under command: 1935 Elves in Enedhwaith




    • Kingdom's Name: (NPC) Gundabad Dwellers

    • Race: Orcs

    • Leader: Cvog the Vicious

    • Regions under command: (1) : Gundabad (C)

    • Armies under command: 1715 Orcs in Gundabad




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (8) : Cardolan, Eastern Arthedain, Eryn Vorn, Northern Cardolan, Numeriador, Southern Arthedain (C), The Shire, Western Arthedain

    • Armies under command: 830 Humans in Eryn Vorn, 810 Humans in Cardolan and 810 Humans in Northern Cardolan




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Tulin Ironflow

    • Regions under command: (3) : Hearth of Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 1065 Dwarves in Western Mirkwood




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (3) : Ettenmoors (C), High Pass, Rhudaur

    • Armies under command: 2200 Orcs in High Pass




    • Kingdom's Name: (NPC) Corsairs of Umbar

    • Race: Humans

    • Leader: Angamaith

    • Regions under command: (3) : Harondor, Ithilien, Lebennin

    • Armies under command: 3370 Humans in Sutherland and 1200 Humans in Ithilien




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Corsairs of Umbar

    • Friendship (military assistance - NO, access on other's land - YES):

      • Empire of Coldvar

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Kingdom of Arthedain (1 turn remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Trollshaw Realm (they are the Defenders, 3 more updates until hostilities automatically end)


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • Etyangoldi Alliance

    • Friendship (military assistance - NO, access on other's land - YES):

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Broken Tooth Tribe

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Druwaith Folk (5 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • The Defender's Fjord (5 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

    • Friendship (military assistance - NO, access on other's land - YES):

      • Trollshaw Realm

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Kingdom of Arthedain (they are the Attackers, 3 more updates until hostilities automatically end)


  9. (NPC) Gundabad Dwellers

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Trollshaw Realm

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  10. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Elvea-Falasse

    • Non Aggression Pacts (access on other's land - NO):

      • Clan Frostbeard (1 turn remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  11. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  12. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Gundabad Dwellers

    • Friendship (military assistance - NO, access on other's land - YES):

      • Etyangoldi Alliance

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Clan Frostbeard (they are the Attackers, 3 more updates until hostilities automatically end)

      • The Defender's Fjord (they are the Defenders, 2 more updates until hostilities automatically end)


  13. (NPC) Corsairs of Umbar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Broken Tooth Tribe

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  14. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-










Wars timeout status throughout the realm:

  • War between Trollshaw Realm (Aggressor) and The Defender's Fjord (Defender)
    - Trollshaw Realm attacked Upper Anduin - 1 update ago, so in 2 updates the hostilities will end

  • War between Clan Frostbeard (Aggressor) and Trollshaw Realm (Defender)
    - Clan Frostbeard attacked Upper Rhudaur - in this update, so in 3 updates the hostilities will end
    - Clan Frostbeard attacked Angmar - 3 updates ago (start of the war)

  • War between The Kingdom of Arthedain (Aggressor) and Etyangoldi Alliance (Defender)
    - The Kingdom of Arthedain attacked Cardolan - in this update, so in 3 updates the hostilities will end
    - The Kingdom of Arthedain attacked Northern Cardolan - in this update

  • War between Corsairs of Umbar (Aggressor) and Druwaith Folk (Defender)
    - Corsairs of Umbar attacked Ithilien - in this update, so in 3 updates the hostilities will end

  • End of the War between Corsairs of Umbar (Aggressor) and The Variag Order (Defender)
    - The Variag Order has been eliminated - this update

  • End of the War between Broken Tooth Tribe (Aggressor) and The Variag Order (Defender)
    - The Variag Order has been eliminated - this update

  • End of the War between The Woodland Enclave (Aggressor) and Etyangoldi Alliance (Defender)
    - The Woodland Enclave attacked Redhorn Gate - 3 updates ago, so hostilities have ended








RANKING: Most Provinces Controlled:


- (1st): (Player) Broken Tooth Tribe (8 of 5) (!!!)(!!!)(!!!)
- (2nd): (NPC) Kingdom of Arthedain (8 of 5) (!!!)(!!!)(!!!)
- (3rd): (Player) Clan Frostbeard (6 of 5) (!!!)
- (NPC) Druwaith Folk (6 of 5) (!!!)
- (Player) The Defender's Fjord (5 of 5)
- (Player) Empire of Coldvar (5 of 5)
- (NPC) Etyangoldi Alliance (5 of 7)
- (NPC) Corsairs of Umbar (3 of 5)
- (Player) Elvea-Falasse (3 of 5)
- (NPC) The Woodland Enclave (3 of 7)
- (NPC) Trollshaw Realm (3 of 7)
- (Player) Rohan (2 of 5)
- (NPC) Gundabad Dwellers (1 of 5)







NPC talk and decisions of this update:
.

Druwaith Folk:

----
Nothing for the moment


.

Etyangoldi Alliance:

----
Nothing for the moment


.

Gundabad Dwellers:

----
Nothing for the moment


.

Kingdom of Arthedain:

----
Nothing for the moment


.

The Woodland Enclave:

----
Nothing for the moment


.

Trollshaw Realm:

----
Nothing for the moment


.

Corsairs of Umbar:

----
Nothing for the moment


.





Read dispatch


-- Map for Update 08: LinkHERE
.
.
Update 07:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





THE TALK FROM THE OLD UPDATE... :

.


Etyangoldi Alliance (message 1 of 2):

Curufinwe Fallenstar reached The Shire, and the meeting can start.

Curufinwe first greeted the Human King and after then greeted his elvish counterpart, Cirdan.

One could see it in the air that Curufinwe was more warm towards the Human King of Arthedain, as if something was not quite right.

In another part of the realm, the mysterious party that departed from Redhorn Gate was marching in secret through Western Arthedain. Its destination is still unclear, and their operation covert.


.

Elvea-Falasse (message 1 of 4):
Cavalry recon into the Etyangoldi Alliance
The southern and northern parties had long since departed acrossed the Brandywine into the lands King Curufinwe. For the southern party the lands of Eryn Vorn where unoccupied by any nation and was quite uneventful. They had to be discreet and selective when gathering information so as not to alert the King's forces. In the lands of Minhiriath and Cardolan word was that fighting had been fierce, the humans spoke of a prideful rulership and wished to be independent again, and the few elves the rangers dared to interview had a mixed reactions of both haughty superiority and unspoken discontent with the militant ways of the Alliance, though the superiority mentality was more common. Enedhwaith proved to be more passive and accepting towards Curufinwes lordship due to better treatment and a less aggressive annexation. While the elves and men of Elvea-Falasse disliked warfare and conquest, friends both current and past had engaged in martial prowess of the same sort, and behavior of the kind was not beyond the elves of Lindon in the past. What now of the present? Though more aggressive and militant were the Etyangoldi, the elves of the expedition where annoyed at the ambivalence of the situation. This sort of limbo continued on until the parties split apart and the northern part under the expeditions leader Gwilwilether reached the foothills of the Grey Mountains. Rumor had it of a great massacre at the Redhorn Gate, where the armies of Curufinwe had slaughtered the local dwarf and orc populations alike for the acquisition of those territories, along with the usage of slaves provided by the trolls of Ettenmoor. This Gwilwilether and the lieutenants of the north party found this was the origin of the hostility between the Etyangoldi Alliance of the dwarves of the Woodland Realm, of it was said a few of the casualties where emissaries of this nation, plus a common reason for all dwarves to united for vengeance. Finally the rangers executed the final part of the plan with an unexpected turn. The southern party was ordered to ride hard to the court of the dwarf queen in Mirkwood to get in communication, while Gwilwilether and several other elves went into the minor cities of Hollin disguised as local to get word of their elven kin in the heart of Curufinwe's realm. There Gwilwilether needed information, and on the outskirts of Ost-in-Edhil she met with her local kin to hear the tale of the battle.
----
Await response from the local elves willing to talk with Gwilwilether
Seek an audience with the queen of the Woodland Realm

.

The Empire of Coldvar:

Emperor Nikolai throws scrolls off his desk. He slams his fist into one of the large poles holding the command tent up. The pole cracks and with a groan it buckles, causing the tent to collapse. It falls on top of him.

Soldiers start running towards the tent. But before they reach it, a large dragon picks up the cloth and tosses it aside.

Nikolai sits on the ground. He looks up at Aldira and the soldiers that are standing around him.

General Elkins comes to a sudden stop.
"Sir, are you alright?" Elkins covers his mouth.

"Fine, I just thought a little sunlight would do me some good."

Some of the soldiers started to chuckle. The Emperor's furious gaze silences all of them.

"Go." All the soldiers run back to what they were doing. General Elkins and Aldira remain.

"Sir, do you want a hand up?"

"Shut up General." Nikolai stands and brushes himself off. "These reports about mercenaries coming to our shores. I don't like it. I have been planning our attacks, and now we must wait."

Why must we wait?

"Because their forces are larger than ours. We must wait."

"For what?"

"For their first move. When they make it. I will close the walls around them."

Shouldn't we find out if they could be allies?

"No, nothing will stand in the way of the Empire's conquest."

Then befriend them. Make them our allies. Then they won't stand in your way.

"I want all of the southern part of Middle Earth. The Empire will be large and strong."

"What about the Orcs? The reports say they are marching south. They are attacking the Variag Order."

"Whatever land they take. They can keep. I would rather not piss off to many people."

Smart, but I still say to befriend these foreigners.

"We shall wait for now. I want to know what they will do. Lets move some troops around in the mean time. General how many soldiers arrived in the capital?"

"Around 1900 sir."

"Let's move a good chunk of them."

Where will they go?

"To the province of Pukel-Land."

--------------------------------------------------------------------

Move 1230 soldiers from Andrast to the province of Pukel-Land


.

Broken Tooth Tribe (message 1 of 2):

Snicklefritz surveyed the retaken province of Nurn with a sense of frustration. He kicked a helmet, looking over the same blasted earth he had already trod on a previous offensive. “Already did this once before...” he muttered under his breath.

Being required to recapture this land was a waste of time. Many orcs lay dead on the battlefield, though the orc chieftain thought little of this. There were always more orcs to be had. But the wasted effort, the reallocation of resources, the changing of plans – these things were costly, and just to think on them raised the temperature in his veins. Snicklefritz did not like having his hand forced.

You there!” Snicklefritz grabbed the tunic of a passing orc. “Get a message to the capital.”

The unfortunate orc twisted his head round to look on his chief with wide eyes, gulping audibly. “Me, boss?”

The pointlessness of this question was answered with a cuff before the instructions continued. “Tell the army there to come down in force and attack Khand, while we’re keeping their main army busy here on their western border. Tell them to do so immediately. We’ll hit ‘em in the rear, and crush the humans between our two armies. I want these Variag to feel the error they’ve made. They are an irritating fly buzzing round my head, and I will clap my two hands together and end this irritation.”

-----

Send 2000 of the reinforcements in Horse Plains to attack Khand

Send the remaining 900 reinforcements to fortify the army in Nurn


.

Druwaith Folk

After retaking the Foothills, Garahir recognized the fact that, for better or for worse, the Dru people are always set aside by the other factors in the world. No-one likes the Druwaith, be it because of their appearance or be it because of their lack of interest in other's affairs. At times, this was a good thing for the Dru folk; they did not trouble anyone and so were left alone. But when bad times come, when aid is required, no-one answers the call.

But that's of little importance. The Dru have their own warriors and the Dru folk can defend their realms. Moreover, the Dru folk are not easy to forget a grudge or a wrongdoing, and the Woodland Realm dwarves were caught on wrong footing. Garahir called his scout and tasked him with sending the following:

"To Barazturg,
For your people's transgressions in our realms of the Foodhills, for blood that was shed on the plains of battle, for all of our brothers and sisters that were lost defending or reclaiming our lands, we demand as tribute the Anduin Vales from you.

We will march our troops and claim the province in our name. You have one update's worth to clear the province and start the transition towards the Dru occupation. And let this be a lesson for you never to mess with the Druwaith again!"

----
Send the following to the Woodland Realm
Move all from Ithilien to Dagorlad


.

Corsairs of Umbar (message 1 of 2):

The Corsairs, under Commander Angamaith, docked along the shores of Middle Earth, at Lebennin and Harondor. While initially being called on by the Variag Order to fight as mercenaries in return for gold and other riches, the lack of leadership in Khand, Sutherland and Harondor meant that their tribute payment in gold was not settled and had to take what was owed from the easy pickings along the coastline by plundering and doing other no-good-doer deeds.

What little regard they have for others life, they in turn value their Corsairs code of conduct. One line of their code of conduct states that they do no harm without prior provocation or prior notification, and one other line in their code of conduct states that payment is received then conflict is avoided, but payment can be claimed again to continue the stay-of-hand order.

So the Corsairs sent the following messages.

To the Empire of Coldvar:
"We, the Corsairs of Umbar, humbly ask for your coin and soldiers as we have many mouths to feed back home in Umbar, and men force is scarce as well. Say, no more than two regular-sized coffers of gold coin and 600 of your finest soldiers are more than enough to estinguish the hunger in our bellies and to work the lands back home."

To the Druwaith Folk:
"We, the Corsairs of Umbar, ask from you safe travels through your lands. And safest is if we can say that your lands are ours. We believe that Ithilien is enough to secure the borders of our new-found realm in Middle Earth, and as such we ask your help and understanding. The plight of your people will not remain unanswered and we are prepared to cease future conflict, in case ever such a thing could be possible, after having our borders safe with Ithilien which, from our understanding, is yours right now."

To the Variag Oorder:
"The Corsairs of Umbar still await your payment. We have deducted from your payment the cost for Harondor but added to your payment the cost for our losses in battle. All in all, the sum that you owe to us remains the same. We urge you to pay as soon as possible, lest nefarious things could start to happen."

To the Broken Tooth Tribe:
"The Corsairs of Umbar send you this message as we believe that mutual interests have intersected our current paths. We have a liquidity problem with the Humans of the Variag Order, and we fear that they are unwilling to acquit their fair share of the burden of requesting our presence in Middle Earth. We've requested from them a sign of goodwill, if you wish, but if things go amiss, we ask of you to consider our proposal to aid in terminating the presence of the Variag Order and to execute their leader for crimes against common sense and decency."

----
Send the following messages to the Empire of Coldvar, to the Druwaith Folk, to the Variag Order and to the Broken Tooth Tribe


.

Etyangoldi Alliance (message 2 of 2):

In the realm

The towns along the coastline, in Minhiriath and Enedhwaith, look very rich and prosperous. The fields and orchards are humming with activity, with freshly dug irrigation ditches suggesting that the farmers have enough spare time and energy to expand the area under cultivation. Outside laborers appear to be flocking here to help with the work and join in the general prosperity. The annexation by the Etyangoldi Alliance either did not disrupt the trade and the general state of well-being, or it actively improved it.

The towns and villages in the inland provinces of the Etyangoldi Alliance seem unremarkable. The fields and orchards are busy, with villagers engaged in the tasks of the seasons. Humans, elves and animals alike look relatively healthy and well-fed. However, a small number of the outermost fields are left unsewn, and some walls are in ill repair, suggesting that there are still not quite enough hands to do all the work which needs to be done, and that most of the interest of the Etyangoldi Alliance turned to the other provinces or to the borders.

In the province of Dunland, the towns and villages appear to be somewhat poor and struggling. In the past, the region was famous for being fertile and prosperious, but nowadays, either due to the lack of interest from the Etyangoldi Alliance or due to migration out from the region, it is now sparsely inhabited. There are dark rumors that say that a large portion of the population was forcefully relocated to the mines of Redhorn Gate, as workers, but no-one is willing to talk about this.

In Hollin, the towns and villages are opulent and crowded with well-to-do people. The walls, streets and homes are well-maintained. The markets are thronged with migrants from the nearby regions drawn here by the availability of both goods and work. The rhythm of hammers and looms peak to the business of the artisans' workshops.

In Redhorn Gate, the area is highly guarded and the roads to cross to the other side of the mountain are closed. There was a big battle here in the recent past, where the dwarves of the Woodland Realm engaged with the soldiers of the Etyangoldi, and precautionary measures are now put in place. Movement in and out of the province is barred or restricted, at best. From a distance one could see human slaves toiling in the mines in anguish and extremely harsh conditions, and one could also see batches of bright material being shipped off to the workshops of Hollin.

The general feeling from the people under the rule of the Etyangoldi Alliance is of content and satisfaction in their ruler's leadership. Except those in Dunland, many have seen improvements in the quality of life but there's a dreaded feeling that some that were vocal against the changes have either disappeared or had to reallocate to other realms, not to be heard from again. The population is not acceptive of strangers, and generally avoids direct eye contact for fear of being tipped off and incurring retribution from the Etyangoldi Guards that are fast to answer any distress call.

At the meeting in The Shire
Curufinwe started to discuss about the matters of the realm with his two equals.

The issues for Curufinwe are simple; the Dwarves of Woodland Realm attacked the Redhorn Gate, a territory they never had claim of prior to the annexation by the Etyangoldi, and their allies attacked the Trollshaw Realm, instigating a war on two fronts against Etyangoldi Alliance and their friends.

Curufinwe expects that his ally, the elf-king of Lindon, renounces the alliance with the dwarves. In return, Curufinwe stopped the aggression against the humans of the Kingdom of Arthedain.

"King Amlaith Minyatur, I call you my friend. Here, with King Cirdan present, I must tell you that I understand your frustration with all the demands of the people of your realm. We in the Etyangoldi Alliance suffered the same for many years, discontent and disparity in culture between the different places of our vast realm.

But I have a gift for you. You may or may not know that I am more than a great warrior, a great leader and a great friend. I have also an exquisite taste for crafts and am an excellent smith. To cement our new relation into everlasting, I present to you my finest creation, from the mines of the Redhorn Gate and shaped by my own two hands ... this ring is for you, if you so accept it", while presenting a shiny golden ring with glimmering striations on the sides. "Wear it, and I guarantee to you that your lust for understanding and peace among the cultures in your land will be as everlasting as our friendship. Or, at least, your hand will be as swift as mine and you shall cow even the most rebellious factions, and they will fear you and will fear the power you will begin to have."

Deep in the Kingdom of Arthedain's territory
The covert party that the Etyangoldi Alliance sent a while ago has successfully traversed the province of Western Arthedain and is now in Numeriador. They are marching to what appears to be a crossing into the Blue Mountains, but in a very careful and thought manner. They appear to have procured clothing that is similar to that used by the fair elves in Northern Lindon, under which they hide their armor and weapons. They now look and act like merchants from the Elvea-Falasse, and the dwarves of the Clan Frostbeard are certainly no wiser to detect otherwise when crossing from Numeriador into the Blue Mountains.

----
The populations of the provinces of the Etyangoldi Alliance are reticent to talk with the elves of the Elvea-Falasse, and certainly those so close to the capitol are even less willing to talk. There is a fear for persecution. No-one wants to have to pay a visit to Redhorn Gate, a place from where none comes back.

At the meeting, King Curufinwe offers a ring set to increase the wielder's powers to the king of the Kingdom of Arthedain.

At the meeting, King Curufinwe awaits answers from other parties, regarding the Etyangoldi Alliance problems with the dwarves.


.

The Woodland Realm

The dwarves of the Woodland Realm appear not to catch a break any more. After defeat and defeat, the voice of queen Barazturg dimmed and that of other factions have increased. There's a general feeling of tension in the air, and Barazturg is resorting to acts of violence against some nobles that are eyeing her throne, framing the generals with low loyalty towards her with treason.

A civil war in the realms of Mirwood is almost guaranteed to erupt, if Barazturg doesn't keep in check those with envy towards the throne.

In these times, the messenger from the Druwaith Folk couldn't have picked a worse moment to arrive. The piling of discontent in the courtroom adds to the injury and shame that the dwarves that've returned from the lost battle at Foothills, and the request for Anduin Vales as tribute is certainly going to seal the fate of the Queen, no matter how many more she frames or disposes of.

The queen was also unsure as to how her allies stand. She sent a messenger to the Defender's Fjord:
"King Alexius Comnenus, I've received no news from you regarding the conquest of Gundabad. Have you been successful? If yes, know that we need your assistance in securing Anduin Vales, as the humans of the Druwaith Folk want to march towards it. This might mean you entering a new conflict if you agree to help your brothers and sisters of Mirkwood, so that is why I hope you've finalized your dealings in Gundabad successfully."

And, finally, Elves have reached the halls of Queen Barazturg. Elves not from the Etyangoldi Alliance but from an even more distant realm. They call themselves part of the Elvea-Falasse, and the queen recognized them as the allies of her dwarf-friends of the Clan Frostbeard.

The queen invited them to a private meeting, safe from the prying eyes of disbelievers or other envious characters from the court.
"What can the Woodland Realm do for you, emissary? You've traveled quite a long way, and must have a good story to tell."

----
Send the above message to the Defender's Fjord, asking for help against Druwaith Folk
Send the above message to the Elvea-Falasse, asking what is the reason for the visit


.

Elvea-Falasse (message 2 of 4):

In the residence of Queen Barazturg
Your hospitality is beyond refreshing! And oh yes my Queen, we have tales to tell, that doesn't even begin to describe how dense the things we have to tell you are. I would like to introduce myself and my men, my name is Belegroch, and I'm a lieutenant in the cavalry of Elvea-Falasse, and we are elements from the southern detachment that was sent to investigate the Etyangoldi Alliance, which we understand you are at war with over the massacre at the Redhorn Gate, which your kin and some citizenry were killed in. We are good friends of your northwesterly kin, and we have been for many moons now. Elvea-Falasse and the Etyangoldi Alliance are seemly the only elven nations in this part of Middle Earth, so when King Curufinwe extended his hand in friendship, my nation accepted. We where unaware of his evildoings please keep in mind. However soon a human king named Minyatur arose in Eriador, he may perhaps be descended from the kings of Gondor and Arnor. He gathered the Edain and the hobbits in oppostion to King Curufinwe declaring the elf's evil. My nation tries to be peaceful, and we didn't have all the facts. Thus my lord Cirdan, Minyatur and Curufinwe arranged a congress to negotiate peace, and Elvea-Falasse rangers were sent into Curufinwe's realm to get all the facts. My captain Gwilwilether and her party went to the foothills around the Redhorn Gate, and my party went to the Isen River. In this time however we confirmed Curufinwe's evil, and out of necessity my company rode to your realm, and my captain returned to Elvea-Falasse to warn Cirdan. In Curufinwe's realm lips where tight, but my captains men saw from afar the slaves toil in the strip mines, and the mass graves and unburied dwarfs and orcs. The fact that Curufinwe drags away desenters to never be scene again. He has commited great evils, and perverts the minds of my elven kin.

I understand your kingdom is in upheaval, we must prevent this. I know not of your nations workings, nor are we familiar with you allies in the Iron Hills, only my Lord Dralvik II. I can smell the machinations of Curufinwe from afar and me must act quickly, unfortunately the need for sound war strategy cannot be understood with the rebellious of your court. Take my advice if you will, your are the sovereign, I understand you are at arms with the Etyangoldi Alliance and Druwaith's folk and Druwaiths folk denied you access to Curufinwe and thus you attacked, now they demand Anduin as retribution. If I where you I'd ask for peace, I'll help afficiate if you'd like, and if need be give the lands the demand to them, my assessment as a man of arms thinks you could defend against them, however campaign awaits in the west. This would allow you to breakthrough at Durin's mountain and join up with Elvea-Falasse and the Frostbeard Clan. This would also give you a buffer between you and the trolls of Ettenmoor, of whom are allies of Curufinwe.

As for the upheaval in your realm, tell your people of the threat in the west and the need for domestic unity. If people yet rebel against your rule, I'd banish them to the livable north slopes of the Grey Mountains within the Forodwaith and provide them with the necessary shelter and provisions, execution is wrong and not a moral thing. Myself and all of my company will swear an oath of custodianship for your protection whatever action you choose. Eru and all the Valar bring wrath against us if we be unloyal.

My last advice will be the most shocking to you, I'd advise a temperary end of hostilities between you and the Etyangoldi Alliance. It prevents the full marshaling of King Minyaturs forces against King Curufinwe, which will probably be the main theatre. When the battle is won the ancestral dwarf realms of Moria will be returned to dwarf hands. However if King Curufinwe is taken alive which is what I can assure you will be the hope in Lindon, we'd like to see him either sent to Valinor to be judged by the Valar, amongst them will be you representatives Aule and Yavanna, who are aware of the evils he commited against your kin, or to be exiled to the northern Blue Mountains controlled by the Frostbeard Clan, there he will repent and learn the value of life and the meaning of friendship.

I await your decision my queen, the minions of Curufinwe must be afoot and are a crafty *long string of Sindarin curses* bunch. Picking up his helmet he says "I'll prepare my men for the oath." Long live the dwarf queen in Mirkwood!


.

Elvea-Falasse (message 3 of 4):

Congress in Michel Delving
King Curufinwe flashed his ring to King Minyatur, immediately Cirdan had to suppress the reflex of a raised eyebrow. Gannoriel on the other hand, while not nearly as old as Cirdan, was much more in tune with the arcane and what some called 'magic', and she could feel the darkness eminating from the ring, and could hear its tempting and scornful whispers. Actively suppressing the desire to spit at Curufinwe, she nudged Cirdan. They had been friends for several millennia, and certainly a time such as this was no place for miscommunication. King Minyatur was King of the Dunedain and Hobbits, and was a son of Elros, surely he must know of the times when Sauron crafted the Rings of Power and turned the nine kings of men into disembodied willless wraiths of darkness. However Elvea-Falasse's party could take no chance, so Cirdan ordered the chief attendent, who was keen to the guise of the ring, to have a Arthedain soldier seek Minyatur's attention. Thus an Arthedain soldier came in to inform him he was needed outside momentarily. It was then that he was warned by the attendant of the dangerous of the ring presented by Curufinwe. The three parties continued to discuss until one of Cirdan's attendents alerted Cirdan of news back home in Lindon, and thus Cirdan excused himself.


.

Broken Tooth Tribe (message 2 of 2):

Not long after the messenger to the north had departed, calling on the reinforcements in the capitol to drive south and open a second front in this campaign against the Variag, another messenger arrives to the main tent where the chieftain was locked in discussion with some of his scouts.

A messenger from the west, boss. Human. Says he’s word for you. We’ve got him waiting outside the camp.”

From the Variag?” asked Snicklefritz.

No, boss.” responds the orc messenger.

From Coldvar, then?”

“’fraid not, boss. Says he’s a corsair. Says there’s a new power in Harondor and further west.”

Snicklefritz cocked an eyebrow to his scout, questioningly.

Well, I just come from there. And it was just more humans. More ships off the coast than usual, but it was more of the same. Humans is humans.” The scout gnawed on a bone, as if disdainful of this line of questioning.

Snicklefritz took the message and read it over. “They call themselves ‘corsairs’. That’s just a fancy word for ‘pirate’. And ‘pirate’ is just a fancy word for a bandit that happens to work the seas. They make pretense to honor, but they follow the smell of gold like all bandits. Follow it like dogs.”

The scout grunted an appreciative laugh, before taking the message to look over himself.

But this is welcome news,” continued Snicklefritz. “The Variag now have a hostile force on the other side of their capitol. And here we stand on this side, while the army from the north moves on their rear flank.”

Umbar,” remarked the scout, handing the message back. “Mannish. Far to the south. Far.” He gave a shrug before going back to gnawing on his bone.

Snicklefritz turned the message over and began to scrawl a message on the back:

"The Variag are like vermin. They will bite as soon as you turn your back on them, and will take any opportunity to betray. Make no mistake – we move on them as these words are being scratched to parchment. And I have every intention of executing their foolish leader. But I would welcome your involvement in this campaign to punish the Variag. And you and your fellow corsairs would be welcome to whatever spoils you can carry back to your ships. I am only interested in their blood."

-----

Send message back to the Corsairs agreeing to their proposal to cooperate


.

Kingdom of Arthedain:

Outside the tent, at the meeting
King Minyatur listened to the message covertly sent by Cirdan. A slight worry came on his face, from listening the news that was relayed to him.
"Talk of magic is just something that is said to scare the kids into an early bedtime. All of these are just stories and fairytales of the past. I remember my grandparents talking about the mighty story of the ring, but that was a great and evil sorcerer that lived for many centuries next to Morgoth himself.

King Curufinwe's evil, but not evil at that scale. From where would he find the powers to fabricate such a ring? No, it must be that king Cirdan is just jealous on me and on my gift, as he received nothing from the elf. Next he'll tell me that Curufinwe's actually Sauron reincarnated or other nonsense like that dragons do exist.

So tell king Cirdan this; I thank him for his warning, we will be careful. However, it would be rude not to accept this gift at this time, or the elf will think that something's wrong. But talk of magic is perhaps out of place. We sense nothing wrong in the ring. Actually, to be fair, we did sense that you're jealous on the ring. Maybe you want it for yourself, from me. Do you want it for yourself, king Cirdan?"

----
Send the above message to the Elvea-Falasse


.

Elvea-Falasse (message 4 of 4):

On the outskirts of Michel Delving Gwilwilether stood exhausted from riding and wiery from the time spend in Etyangoldi lands. The attendant alerted Cirdan that he was needed momentarily for matters in Lindon. There Gwiliwilether told them the findings of the rangers in Etyangoldi. She spoke of the even handed If absolute rule of Curufinwe in the countryside, of the mysterious damage or lack of use of infrastructure. More pressing was spotting of slaves in the strip mines, the restriction of travel within the realm, the disappearance of those that spoke against Curufinwe, and most all the mass graves and unburied remains of orcs and dwarfs. Cirdan's heart grew sad, and for the first time in a long while he felt anger.

Later that evening he sent word to Minyatur and spoke with him on the findings of the rangers,
"King Minyatur, I know that these times have been difficult for you. I well know that indignation in your heart. The scouts bring reports of slavery and mass slaughter in the east, and restriction of travel and repression of though throughout the realm. I apologize for Elvea-Falasse's caution, but we couldn't campaign against anyone without cause or reason. We have an opportunity to encircle Curufinwe here at Michel Delving and apprehend him with an attack against North Cardolan. However we still await word from the dwarf queen of Mirkwood, on whether she will allow the full martialling of your forces against Curufinwe. With your capital in reach if Curufinwe, the encirclement at North Cardolan, and the need of our combined strength to take Hollin, there is much we need to discuss. However this is what I propose: to stall with Curufinwe in the Shire until word reaches us if we can martial your full force. If Curufinwe departs from your lands before we have word from the dwarf queen, it may be necessary to apprehend Curufinwe with an attack on North Cardolan and hold defensive positions. My heart is heavy, and my soul burdened. As for the matter of the ring I apologize, the times where jewels of sorcery and dark magic speead are very much true. I once possessed one of the three elven rings made by Celebrimbor, thus free of Sauron's corruption, and I can personally attest to the existance of dark powers beyond the comprehension of our time. Rings in general are quite a sour thing amongst my people for that reason. I have no desire for Curufinwes ring, but be warned: the powers Curufinwe says are granted by the ring are a testament to the existance of otherworld forces, and even if he wasn't a prospective enemy, gifts granted so easily often exact a heavy price. Dont loose your wits. What do think my King?"

Await reply from King Mintatur


.

Trollshaw Realms (message 1 of 2) (fake message):

----
Send all troops from Ettenmoors (also the injured) to defend Upper Rhudaur.


.

The Defender's Fjord

King Alexius was pacing anxiously outside his tent when the rider returned. "What did Dralvik say?" The King asked. "He called off the attack", the rider replied. "That's a relief. Dismissed." The rider jumped off his horse, led it to the stables, and sauntered off. "We will attack once Dralvik informs us he is ready." The King says to himself. "Meanwhile, we will bring our reinforcements here, and then-", the King was cut off mid-sentence, by a dwarf covered in brown and green. "My Lord-" the dwarf started, but the King interjected, "Have you no manners? I am the King of this realm, and for you to interrupt my thoughts is downright insulting!" The dwarf was at a loss for words for a few moments, then he piped up, "My sincerest apologies, my Lord, I had no intention to anger you. I come with a message from Queen Barazturg. The Druwaith are marching on Anduin Vales in retaliation for her attack on them. She is requesting you send her reinforcements to help her quell this threat." The dwarf finished and stood there, waiting for a response. "General?" The King called, "How many reinforcements have we received?" The general replied, "840, sir." "Very well", The King replied. "Dwarf, tell your Queen we are sending her 840 dwarves her way." The dwarf bowed and headed out.
------------
Send 840 dwarves to Queen Barazturg.


.

The Empire of Coldvar:

The Emperor watches as his soldiers train. Thousands of swords crash and the ring of metal floats through the air.

"They are doing well, sir."

"Good, we need to be ready for anything. The dwarves in the north are striking alliances together. They are fighting together. We must be at peak shape."

"What shall we do about the Corsairs?"

"They will need to make the fist move. I want to ----"

A messenger runs up to Nikolai, he bows and holds out a scroll. The Emperor takes it and dismisses the man.

General Elkins stands next to Nikolai.

"It seems the Corsairs are looking for a bargain. They want coin and soldiers."

"Soldiers? I can understand the coin, but why do they want soldiers. If they came to fight with the order. They should have soldiers."

"I'll write a message back to them. Inquiring about why they want 600 soldiers."

A large shadow covers the field where the soldiers are fighting. The ground shudders as a dragon lands.

Nikolai, I flew to the border of the Umbar. They have a large amount of soldiers.

"We just received a message from them. They want coins and soldiers. I'm about to send a message back."

I thought you did not want them as allies.

"They would not be allies. They would work for me. I'll pay them to crush people for me. Then when they stretched their forces too far. I will crush them."

"Seems a bit adventurous, sir. We could work with them."

"We will work with them. Only to a certain point. Now, I must write a message."

The Emperor walked back to the command tent, with Aldira in tow.

To the Corsairs of Umbar:
"I'm intrigued with your bargain. Why do you want soldiers from us? You have plenty of your own. How about I make a deal with you. The Empire shall supply you with 10 regular-sized coffers of gold. For you will work for us."

---------------------------------------------------------------

Send a message to the Corsairs of Umbar


.

Corsairs of Umbar (message 2 of 2):

The Commander Angamaith of the Corsairs received the messages from the Broken Tooth Tribe and from the Empire of Coldvar.

Prior to answering and confirming the deal with the Broken Tooth Tribe, Angamaith had to wait for an answer from the Variag Order. There was still time on the clock for the ultimatum.

As to the answer to the Empire of Coldvar, things were simpler.
"Emperor Nikolai, thank you for your words. They are most encouraging. Knowing that you have so much gold to spare. As for soldiers, I ask you how do you think we have amassed such large armies? We politely asked for manpower from those that have manpower to spare. You know how things are, in war more men die, things get messy, then there are war reparation costs, and all of that is avoided so easily when two rulers agree from the pen for some soldiers to switch sides. You can imagine, a mess avoided just by the stroke of the pen?

Now I would never dare to assume that you're all for conflict with the Corsairs, as you very well put it that you want to hire us to work for you. Now that sounds like a good deal to talk about, as we're more than eager to work for you! Yes, yes, we know that the Empire of Coldvar is quite rich in coin. So we can't wait for you to tell us who upsets you, we collect the coin, and then we have a nice discussion with the target.

But we already have proposed a deal and I fear that I can't modify the terms of that deal. You see, we have something here in our 'rulebook', a set of rules we Corsairs follow. And it says right here, on page ... ah, yes, on page 4, that all deals the Corsairs propose are non-negociable. So, know what? After we finalize our first deal we can discuss again for the second. You will tell us your terms, your targets, and we tell you our cost.

We await for the confirmation of our first agreement. The bellies need filling and the trainers are eager to train your soldiers in the Umbar arts of war"

----
Send the above message to the Empire of Coldvar. The second deal can be proposed at a later time, after the first deal is accepted.


.

Clan Frostbeard:

In Angmar the wind whipped tents on the sleds with great fury, it was almost as if it were the work of a spell.

“Baldur, do we have any news from the reinforcements? Where are the King Auxitius’s messengers? Do they’ve got their reinforcements?”, the voice of Dralvik fadded in the wind.

"No cousin, we do not have any word for Defender's Fjord. Weird is'n t it? Although they might have some truble getting pass the orcs and bring any news...", Baldur said while pointing to the great open valley in front of them: "We do not know if they got attack either and we are settle here and we'll just froze to dead..."

Dralvik frowned and said: "Well if they don't take the lead I will... Send a goat-rider towards them and see what is happening, I will not let my people dead frozen for a misguided order".

"Right away!", Baldur said and point a dwarf and then signend a goat ready to mount, the dwarf noddled mounted on the goat and rided towards the Defender's Fjord camp.

"What about Nrulvim? Did he musterd the Iron-Breakers in Forochel?", Dralvik asked.

"Aye! we have word from the Blue Mountains Nrulvim have sent the Iron-Breakers in Forochel ready to march", Baldur responded.

Dralvik took his journal out and said: "Well at least Nrulvim fulfills his word...", as he passed on the pages he stoped on a note in Emyn Uial: "Baldur, do we know anyting about the trolls forces? Beacuse if my notes are correct we need to reinforce our borders, The Forochel Division is at Emyn Uial, but they are just a garrison not elite troops. They can't defend agaisnt the trolls heavy troops that we witness in Angmar... It all depends that that messanger make it to the camp and see what King Auxitius's situation is in order to move our forces...Baldur go to Forochel you will command the Iron-Breakers, await for my orther, we might have to split the forces and do send word to the scouts in Emyn Uial to do their work and send any news."

"Will do!", Baldur said and then continued: "How are your wounds?".

"They are healing, i will fight from a sled if I have to defend my peolple!", Dralvik responded: "That remains me send another goat-rider to Barazturg, let's see how the South is doing?"

Baldur smiled and said: "I'm glad your spirit is not wounded, cousin".

----

Send a messenger to King Auxitius asking about whether his forces are ready or not to attack Gundabad.
Send a messenger to Queen Barazturg asking what is the current situation on the Woodland Enclave.


.

Trollshaw Realms (message 2 of 2) (secret message):
-snip-
Above message is fake, these are the real orders:

Enter an Alliance with the Gundabad Orcs, and attack with combined forces Upper Anduin
----
Request Alliance with Gundabad Dwellers
Attack Upper Anduin with all forces and with the help of the Gundabad Orcs


.

Gundabad Dwellers (secret message):
-snip-
----
Accept alliance with Trollshaw Realms
Attack Upper Anduin with all forces as help for the Trollshaw Realms

.

Rohan:
-none-

.






The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Druwaith Folk - successfully conquered 1 province: Anduin Vales.

  • Druwaith Folk - successfully conquered 1 province: Southern Mirkwood.

  • Broken Tooth Tribe - successfully conquered 1 province: Khand.

  • Trollshaw Realms - failed to conquer 1 province: Upper Anduin.

DIPLOMACY:

  • End of the war between The Woodland Enclave and Druwaith Folk.

  • End of the war between The Defender's Fjord and Gundabad Dwellers.

  • Trollshaw Realms and Gundabad Dwellers have agreed to PEACE (end of the war)

  • Trollshaw Realms and Gundabad Dwellers have agreed to an ALLIANCE.

  • Trollshaw Realms and The Defender's Fjord have entered into WAR.








The Map of Middle Earth Roleplay - Update 07:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: +15% effectiveness

    • Favouritism: 50 (+0% effectiveness)

    • Regions under command: (6) : Gorgoroth, Dorwinion, Horse Plains (C), Khand, Nurn, Upper Nurn

    • Armies under command: 3100 Orcs in Nurn and 1540 Orcs in Khand




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +5% effectiveness

    • Favouritism: 33 (+0% effectiveness)

    • Regions under command: (5) : Angmar, Blue Mountain, Emyn Uial, Forochel (C), River Lhun

    • Armies under command: 680 Dwarves in Angmar, 965 Dwarves in Forochel, 130 Dwarves in Emyn Uial and 160 Dwarves in Blue Mountain




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 2330 Elves in Southern Lindon




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 27 (+0% effectiveness)

    • Regions under command: (5) : Andrast (C), Anfalas, Belfalas, Lamedon, Pukel-Land

    • Armies under command: 2230 Humans in Pukel-Land, 700 Humans in Andrast, 2015 Humans in Anfalas and the dragon Aldira in Anfalas




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (2) : Anorien, Rohan (C)

    • Armies under command: 3920 Humans in Rohan




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +15% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (5) : Grey Mountain, Iron Hills, Northern Rhovanion, Upper Anduin, Withered Heath (C)

    • Armies under command: 1555 Dwarves in Upper Anduin




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (7) : Anduin Vales, Brown Lands, Dagorlad, Fangorn, Foothills, Ithilien (C), Southern Mirkwood

    • Armies under command: 1330 Humans in Southern Mirkwood and 1215 Humans in Anduin Vales




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: Curufinwe Fallenstar

    • Regions under command: (7) : Cardolan, Dunland, Enedhwaith, Hollin (C), Minhiriath, Northern Cardolan, Redhorn Gate

    • Armies under command: 1935 Elves in Enedhwaith




    • Kingdom's Name: (NPC) Gundabad Dwellers

    • Race: Orcs

    • Leader: Cvog the Vicious

    • Regions under command: (1) : Gundabad (C)

    • Armies under command: 1715 Orcs in Gundabad (injured)




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (5) : Eastern Arthedain, Numeriador, Southern Arthedain (C), The Shire, Western Arthedain

    • Armies under command: 3650 Humans in Southern Arthedain




    • Kingdom's Name: (NPC) The Variag Order

    • Race: Humans

    • Leader: Ulwarth the First

    • Regions under command: (2) : Near Harad, Sutherland (C)

    • Armies under command: 1200 Humans in Sutherland and 450 Humans in Sutherland (injured)




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Barazturg (female)

    • Regions under command: (3) : Hearth of Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 840 Dwarves in Western Mirkwood and 225 Dwarves in Western Mirkwood (injured)




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (4) : Ettenmoors (C), High Pass, Rhudaur, Upper Rhudaur

    • Armies under command: 2200 Orcs in High Pass (injured)




    • Kingdom's Name: (NPC) Corsairs of Umbar

    • Race: Humans

    • Leader: Angamaith

    • Regions under command: (2) : Lebennin, Harondor (C)

    • Armies under command: 2720 Humans in Lebennin and 2880 Humans in Harondor












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Empire of Coldvar

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Variag Order (they are the Attackers, 1 more updates until hostilities automatically end)


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • The Woodland Enclave

    • Non Aggression Pacts (access on other's land - NO):

      • Kingdom of Arthedain (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Trollshaw Realm (they are the Defenders, 2 more updates until hostilities automatically end)


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • Etyangoldi Alliance

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Broken Tooth Tribe

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • The Woodland Enclave

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Gundabad Dwellers (they are the Defenders, 1 more update until hostilities automatically end)


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

    • Friendship (military assistance - NO, access on other's land - YES):

      • Trollshaw Realm

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Woodland Enclave (they are the Attackers, 2 more updates until hostilities automatically end)


  9. (NPC) Gundabad Dwellers

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Trollshaw Realm

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Defender's Fjord (they are the Attackers, 1 more update until hostilities automatically end)


  10. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Clan Frostbeard (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  11. (NPC) The Variag Order

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Broken Tooth Tribe (they are the Defenders, 1 more updates until hostilities automatically end)

      • Corsairs of Umbar (they are the Attackers, 2 more updates until hostilities automatically end)


  12. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Trollshaw Realm

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Etyangoldi Alliance (they are the Defenders, 1 more updates until hostilities automatically end)


  13. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Gundabad Dwellers

    • Friendship (military assistance - NO, access on other's land - YES):

      • Etyangoldi Alliance

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Clan Frostbeard (they are the Attackers, 1 more updates until hostilities automatically end)

      • The Defender's Fjord (they are the Defenders, 3 more updates until hostilities automatically end)


  14. (NPC) Corsairs of Umbar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Variag Order (they are the Defenders, 2 more updates until hostilities automatically end)










Wars timeout status throughout the realm:

  • War between Trollshaw Realm (Aggressor) and The Defender's Fjord (Defender)
    - Trollshaw Realm attacked Upper Anduin - in this update, so in 3 updates the hostilities will end

  • War between Corsairs of Umbar (Aggressor) and The Variag Order (Defender)
    - Corsairs of Umbard attacked Harondor - 1 update ago, so in 2 updates the hostilities will end

  • War between The Variag Order (Aggressor) and Broken Tooth Tribe (Defender)
    - The Variag Order attacked Upper Nurn - 2 updates ago, so in 1 update the hostilities will end
    - The Variag Order attacked Nurn - 3 updates ago (the start of the war)
    - Broken Tooth Tribe attacked Nurn - 1 update ago
    - Broken Tooth Tribe attacked Khand - in this update

  • War between Clan Frostbeard (Aggressor) and Trollshaw Realm (Defender)
    - Clan Frostbeard attacked Angmar - 2 updates ago, so in 1 update the hostilities will end

  • War between The Woodland Enclave (Aggressor) and Etyangoldi Alliance (Defender)
    - The Woodland Enclave attacked Redhorn Gate - 1 update ago, so in 1 update the hostilities will end

  • End of the War between Gundabad Dwellers (Aggressor) and Trollshaw Realm (Defender)
    - Gundabad Dwellers attacked Angmar - 3 updates ago, the hostilities have ended
    - Trollshaw Realm attacked High Pass - 2 updates ago
    - Trollshaw Realm and Gundabad Dwellers have agreed to PEACE - this update

  • End of the War between The Defender's Fjord (Aggressor) and Gundabad Dwellers (Defender)
    - The Defender's Fjord attacked Upper Anduin - 3 updates ago, the hostilities ended
    - Gundabad Dwellers attacked Upper Anduin - this update

  • End of the War between The Woodland Enclave (Aggressor) and Druwaith Folk (Defender)
    - The Woodland Enclave attacked Foothills - 3 updates ago, so the hostilities have ended
    - Druwaith Folk attacked Foothills - 1 update ago
    - Druwaith Folk attacked Anduin Vales - this update
    - Druwaith Folk attacked Southern Mirkwood - this update








RANKING: Most Provinces Controlled:


- (1st): (NPC) Druwaith Folk (7 of 5) (!!!)
- (2nd): (NPC) Etyangoldi Alliance (7 of 7)
- (3rd): (Player) Broken Tooth Tribe (6 of 5) (!!!)
- (Player) Clan Frostbeard (5 of 5)
- (Player) The Defender's Fjord (5 of 5)
- (Player) Empire of Coldvar (5 of 5)
- (NPC) Kingdom of Arthedain (5 of 5)
- (NPC) Trollshaw Realm (4 of 7)
- (Player) Elvea-Falasse (3 of 5)
- (NPC) The Woodland Enclave (3 of 7)
- (NPC) Corsairs of Umbar (2 of 5)
- (Player) Rohan (2 of 5)
- (NPC) The Variag Order (2 of 5)
- (NPC) Gundabad Dwellers (1 of 5)







NPC talk and decisions of this update:
.

Druwaith Folk:

----
Nothing for the moment


.

Etyangoldi Alliance:

----
Nothing for the moment


.

Gundabad Dwellers:

----
Nothing for the moment


.

Kingdom of Arthedain:

----
Nothing for the moment


.

The Variag Order:

----
Nothing for the moment


.

The Woodland Enclave:

----
Nothing for the moment


.

Trollshaw Realm:

----
Nothing for the moment


.

Corsairs of Umbar:

----
Nothing for the moment


.





Read dispatch


-- Map for Update 07: LinkHERE
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.
Update 06:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





THE TALK FROM THE OLD UPDATE... :

.


Druwaith Folk (message 1 of 2) (secret message):
After the capture of Foothills by the dwarves of the Woodland Enclave, Garahir and his forces were still isolated in the forests of Fangorn. They did manage to send news to the Dru camped at Ithilien to march onwards and camp near the Woodland Enclave borders, in Dagorlad. Their combined armies would be enough to recapture Foothills from the dwarves, especially if the elves of the Etyangoldi Alliance come to their aid in the ensuing battle.
For the moment, before making any concrete battle plans, an alliance request was to be sent to the elves of Etyangoldi Alliance; after all, they were tipped off on the Dwarf attacks ...
----
Send an alliance request to the Etyangoldi Alliance as to double attack on Foothills

.

Druwaith Folk (message 2 of 2) (secret message):
-snip-
----
Attack Foothills with all troops

.

Etyangoldi Alliance (message 1 of 2):
The valiant defense at Redhorn Gate, against the dwarves of Woodland Enclave, further fueled Curufinwe's rhetoric against the puny dwarves and their weak forces. With what is continuously mined in the mountains, in a short span of time most of Etyangoldi's forces will be equipped with top tier weapons and armor. The province is of strategic importance ...

The winds of change sweep Middle Earth ... dwarves fight against humans and elves, while orcs and trolls are allies of humans and elves ...

"Send a message to our allies, the elves of Elvea-Falasse;

King Cirdan of Lindon,

We still await to hear of your preparations for the triple meeting, between us, you and the humans of Arthedain. We ceased all hostilities with them, as to your request.

But dark news come from the north and from the east ... My fears are coming to materialize, friend.

The dwarves of after the mountains, of the woods of Mirkwood, attacked the Redhorn Gate, a part of our realm. Many brave soldiers fought defending the province against the invaders, and we successfully did so.

In the same time, the dwarves of the North attacked our friends province of Angmar, of the trolls of Trollshaw Realm.

You, my friend, are allied with these dwarves; their allies and friends attacked my provinces and they attacked my allies and friends!

Where do your loyalties lie in these dark times? With us, that respected your word and agreed to sheath our swords in front of the Kingdom of Arthedain? Or with your dwarf friends that try to chip off my lands and my friends lands?

Honestly I tell to you that I would come to your aid without hesitation if you ask that of us. But now we ask of you, will you help curb the pain and suffering of our people? And of our friends?"

----
Send the above message to the elves of Elvea-Falasse, to renounce their alliance with the Dwarves of Clan Frostbeard and declare them as enemies until relations get normalized again


.

Kingdom of Arthedain (message 1 of 2):
Messengers from the dwarf factions of the icy plateaus of Forochel finally met with the King. Apparently they were on the march trying to find the king, while the king was moving from province to province, either to calm the populations of The Shire, to attack Western Arthedain and even now, to attack Numeriador.

Meeting with the dwarf emissaries and listening to their requests, the King of Arthedain, Amlaith Minyatur, replied the following:
"The times are troublesome. We had some differences with the Elves of Etyangoldi Alliance that we nearly acted upon. Now, with the help of the Elves of Elvea-Falasse, which I understand that are your allies, we're forced to put these differences aside; like we're the troublemakers in the bunch.

We do not like that. We do not like being treated as a second hand commodity, just because we're not of the same 'noble' race of elves. Instead of accepting our plea and helping us, your elf allies continue to let the Etyangoldi Alliance commit atrocities upon atrocities. We will accept the idea of a non aggression pact with you and your folk, as we still do not know what the future has in store for the kingdom of Arthedain. We suspect that in the next forseeable future things will be more clear."
----
Accept the non aggression proposal from the Clan Frostbeard


.

The Variag Order (message 1 of 2):
The Variag Order defeat in Upper Nurn was terrible for the forces of Ulwarth; the first defeat in a campaign with numerous conquers and wins. So resounding was the defeat that it scattered many of the mercenaries that applied for glory and riches under the banners of the Variag Order.

With the army left in disarray, the ruler Ulwarth had but one thing to do; to retreat from Nurn and organize the troops back to the capitol.

"Send an emissary of peace to the Broken Tooth Tribe. Tell them that we'd like to cease these unfortunate hostilities between our two realms."

----
Send a peace request to the orcs of Broken Tooth Tribe
The army in Nurn is to retreat to the capitol


.

Clan Frostbeard (message 1 of 3):

/////////////////////////////////
//// The battle of Angmar
/////////////////////////////////

The wind blew over the snowy plain, jostling the few trees. A man in rags and dust approached the dwarven army and gave his chieftain's terms for a final warning to Commander Baldur. He was refused and sent back to the trolls. It was to be battle, the battle of Angmar.

So the Dralvik had decreed his open defiance and his soldiers were at war with the trolls. The army was ready, Dralvik aproache to his army while mounting a full armored goat. He ridded across the front of the dwarven army, running his axe along all their spears.

At that moment, the fireballs have started to rained down from Angmar's fortress shaking the ground.

Dralvik looked down to the battlefield as it lights up in fire: “Many times the trolls have moved into territory that was not theirs to occupy! And many times the diplomatic approach had failed because, the trolls cannot be trust!. It had come to this, we cannot let them get away with the unpunished crime against our kin in Redhorn Gate, can't we?!"

The dwarf phalanx bashed their shields.

Dralvik rise his axe and continued: "Arise soldiers of Forochel! Fear not, because Mahal is wathcing us, and his hammer will fall upon the enemy!" -The dwarves roared and cheer -, "The abysm will have many souls by nightfall! They are keen, eager and foolish. We need only let them die before our axes! They have a slight advantage in numbers, but no dwarven-lives can be thrwon away today. We cannot afford such profligacy!..."

Baldur then said: "Soldiers of Emyn Uial! Sons of the Clan Forstbeard! My kin! Hear me out now! The enemy is well trained and dangerous our brave cavalry must wait to do their work until a breach is been open in the enemy defenses. I fought trolls before and now I thirst for revenge. Today we shall slake our thirst. Today is victory day!”, Baldur raised his war hammer in the air and said encouraging: “Let the hammer falls! Let the hammer falls!..."

The dwarves followed the chanting while starting to march toward the fortress.

“When the hammer falls! Back our enemy crawls!
When the hammer quakes! Trollish coward’s bones will break!
When the hammer cracks! And it beats their armies back!
When the hammer’s boom! Send the monsters to their doom!”

The two armies poured like dual streams through the snow, the dwarves lower their spears in readiness, the orcs and trolls lower their pikes in defense. When the armies met a clamor rang out, echoing into the hills. Blood, danced like powder. The high and low battle cries of the rival foes met in harmony as the armies dug into one another's flesh.

Between sunrise and sundown, the battle raged. A foe with an axe rained a series of strokes against Dralvik shield, but every one was deflected until at last the dwarf-king could best the orc warrior. A troll nearly pierced the shield with his first strike, but Dralvik knew how to give with the blow, throwing the troll off balance and leaving his open for Baldur's counterstrike. Finally, the Dwarves reached the fortress. Orc-archers prepared themselves and released their arrows and some goat-riders fall but continue to gallop on. For a long time they battled.

As they fought, circling the remaining troll forces, matching block for blow and blow for block, it became more a game, almost a dance, than a battle of blood. It dawned on Baldur that here at last he was fighting on the throne room.

It was not until the remaining troll missed his own step, striking too soon, throwing himself off balance and was strike down by the dwarves.
/////////////////////////////////
/////////////////////////////////

"Look sir, the maps!", Baldur said to Dralvik while pointing to the ground. The two rushed to picked them up.

"Finally! attach this orcish sword to the map an deliver it to King Cirdan, let him know that the trolls of Angmar were defeted, and the map is a proof of that the trolls were planning to harm Queen Barazturg and her kin", Dralvik said while heavely breathing. He cleared his throat and continued: "Do the same with this one, send it to Queen Barazturg, let her know that the Clan Frostbeard is at Angmar". Dralvik look down at his right side, he felt a warmish yet uncofortable sense, he was bleeding.

Baldur then asked: "Cousin! Are you alright?"

Dralvik removed his helmet to answer. As he did so, Dralvik saw through the slits of his helmet his own reflection. It was his own close-set eyes, white and blue hair. For a moment he saw his father, he heard someone call a name, similar to his father before he felt the cold stone.

Dralvik fell to the ground. Baldur took him, and gave an order to his soldier to attend the king.

As they took Dralvik out of the throne room, Baldur walked up to Dralvik's helmet and clean the mask, his eyes were glowing in tears.
He said to himself: "You may triumph in the field of battle for a day, but today there is no victory..."

Baldur then looked at a soldier in a grief look and said: "Liutenant, send word to King Alexius, do not mention King Dralvik's state... just let him know that the Frostbeards are in Angmar and we have taken the Fortress... and we will wait further orders in orther to move the armies. Take that troll's spear head and give it to the menssanger, order him to give it to the King... that would be all... I'll talk to the troops in a moment"

"Right away, my lord", the Liutenant responded while noddeing.

----
Send an orcish sword attach to a map to King Cirdan of Elvea-Falasseand, as proof of the trolls plans against Queen Barazturg.
Send an orcish sword attach to a map to Queen Barazturg of the Woodland Enclave, as proof of the trolls plans against her.
Send a troll's spear head to King Alexius Comnenus of the Defender's Fjord, letting him know that the Clan Frostbeard is in Angmar and waits for orders.


.

The Empire of Coldvar (message 1 of 2):
"Sir, we must move the soldiers to the north. If we want to claim more land."

Emperor Nikolai sits at his desk as four of his lieutenants surround him and argue about where he should send his troops.

"No, he should send them to the Capital and launch an attack on Minhiriath."

"Are you stupid we should launch an attack on Lebinin. We should not anger any nation. Better to stay safe."

Nikolai has been sitting through their arguments for 2 hours now.

"Silence, all of you. I already have a plan for my soldiers."

"You do sir. Can we hear it?"

Nikolai looks at the daring lieutenant. The lieutenant flinches under the Emperor's gaze.

"Leave. Back to your soldiers."

"Yes, sir." They all bowed and left.

"Fools all of them."

Nikolai begins to look back over reports. A strong breeze shakes the tent. He hears shouting. Nikolai looks up and dismisses it.

Then a soldier runs in. "Sir, there is a....a....."

"Spit it out man! What is there?" General Elkins walks in and pushes the soldier out of the way.

"Sir, Aldira is here."

Emperor Nikolai jumps to his feet, "I'm going to rip off her wings I swear this."

Nikolai exits the tent. General Elkins leads the Emperor towards the outside of the camp. The group walks to an open field where dozens of soldiers stare at the unusual site.

A large Dragon is standing in the middle of the field. It is flexing its wings. Making small gusts of winds in the process. The Dragon is Blue and Purple in color. It has very large wings, and many veins coursing through them.

General Elkins, and the soldier stop as the Emperor continues to walk toward the beast. He stops about a foot from it's chest, and waits.

The beast stop stretching it's wings and stares down at the Emperor. The dragon blows hot air at Nikolai.

That is the only hello you will get from me, Nikolai.

"Aldira, I told you to stay put in the Capital."

Only because my wing was injured. Now it is perfectly fine. See.
Aldira looks at her wing, and starts to flap it.

"I can see that, but I ordered you to stay. Never, did I call you out here."

She turns her head and lower it to bump Nikolai in the chest with her snout.

I only listen to you, when I want too. I received no new about your health, so I came to find out.

Emperor Nikolai looks at General Elkins, "Clear the area."

"Yes, sir."

The Emperor waits until the General, and soldiers are out of the area.

"You need to start listening to someone. You do whatever you want, and it usually gets you into trouble."

I resent that. I listen to you, sometimes. I care not for other people's orders. You are the only one I care about.

Nikolai rubs his head, "If you cared about my dang feelings you would start listening."

How is you practice coming along?

The Emperor freezes, he looks around.

"Let's go someplace else."

The Emperor leads Aldira towards the forests, he sits. Aldira slowly surrounds him with her body to block any outsiders view.

Nikolai opens up his hand. He whispers, and fire appears. It dances on his fingers as he rotates it.

You have improved. What else have you worked on?

He closes his fist, and the fire disappears. He looks at a small stone near Aldira's tail. He reaches for it. The stone starts to shake. It lifts about a foot off the ground, and zips straight into Nikolai's hand.

"Works well when I need a new writing utensil. I also have worked on making things invisible." Nikolai looks at the sun, "We must be getting back."

The Emperor stands and slowly makes his way back to the camp with Aldira in tow.

What are your next moves?

"Hmm? What do you mean?"

Before I left the Capital. I looked at the map, and where the troops were located. Interesting placement.

The Emperor stops, "How do you feel about going to war?"

Aldira shows her many teeth.

Ecstatic.


.

The Empire of Coldvar (message 2 of 2) (secret message):
Emperor Nikolai spoke with General Elkins for sometime.

They both agreed that moving the Soldiers from Belfalas, and Andrast to Anfalas would benefit them greatly.

Secret Orders were sent down the line.

------------------------------------

875 soldiers and Hero, Aldira from Belfalas move to Anfalas.
930 soldiers from Andrast move to Anfalas.


.

Broken Tooth Tribe:
Scouts and messengers continued to arrive and depart from the main camp, either on their wolf mounts or on foot as runners, respectively. Snicklefritz had come to realize the importance of good information and remaining informed about the goings-on of those around him. And he had tripled the number of scouts in his service, sending word back to the mountains requesting more wolf-riders.

The humans of the Variag had grown self-assured, having mistaken inaction for weakness. Their ignorance gave them confidence, as so often was the case. The humans of the Druwaith were divided, yet stubborn in their strength. The humans of Rohan were led by a king who appeared to have fallen asleep at the reins, and were ripe for the plucking. But the news coming in from the humans of Coldvar was curious and contradictory.

“It would seem our new friends in Coldvar have many secrets...many secrets, indeed.” Snicklefritz idly scritched the wolf while weighing the details of the information he had received.

“The rumors were heard in multiple towns, boss,” said the waiting scout.

“If true, imagine what this could mean...I haven’t heard of a dragon being seen in these lands in a long, long time.” Snicklefritz pondered this for a beat. “Well, it would appear that our efforts to reach out to this particular human empire were fortuitous. See if you can’t verify these rumors, one way or the other.”

“Yes boss.” Snicklefritz watched the scout remount the wolf and ride out of the camp. He enjoyed dealing with these scouts, who were usually among the more intelligent of the orcs – required, as they were, to work in tandem with another creature, as well as operate on their own for long stretches of time in foreign lands without direct oversight.

“Now,” Snicklefritz turned and addressed the leader of the army who had returned from the northern reaches. “Ready your army. We will be attacking Nurn together, as one – myself leading from Gorgoroth, and you from Upper Nurn. These Variag men will be sent fleeing from these lands.”

-----

Attack Nurn from both Gorgoroth and Upper Nurn


.

The Woodland Enclave:
The news of the defeat of the dwarves of Mirkwood, the Woodland Enclave, are already old by now. Chance had it that the mines of under the Redhorn Gate were heavily defended, with a significantly bigger force than what described by the scouts sent by Queen Barazturg. The reason for such a gross underestimate of the enemy forces was clear; treason in her army ranks.

At least the other dwarves in the dwarf alliance are fairing quite well, as news from Lord Dralvik of Clan Frostbeard reached the Queen. The capture of Angmar is just one step closer from reuniting the clans of the west and of the east of the mountains, and the orcs of Gundabad can hold for so long before capitulating.

The emissaries from Clan Frostbeard also brought some worrisome news, describing plans from the Trollshaw Realm trolls to attack the heart of Woodland Realm from the High Pass. The Queen believed the emissaries and gave thanks and appreciation to the bearers of news that certainly had to traverse many perilous realms in order to reach her, in Foothills.

Leaving the Foothills was not a decision to be made lightly, even if the Anduin Vales are in danger to be exposed to the trolls. But by remaining in the Foothills, in the case of an attack by the trolls then the Queen would be isolated from her kingdom's capitol; so it was decided to cease the hostilities at the Redhorn Gate, for the moment, and relocate all the forces to Anduin Vales and to set up defenses there.

Queen Barazturg also sent a message to the Clan Frostbeard:
"Brother in arms,
the dwarves of the Woodland Realm had suffered a defeat at the hands of what appears to be a troll-elf alliance. I know, it is hard to believe, but we fought them at the Redhorn Gate and were shamefully defeated. By all that I hold dear, I tell you that the warriors there are nothing I've ever seen! The trolls were easy pickings, but the elves ... I tell you, it's something dangerous with them!

If the trolls really concocted an alliance with Elves, then I fear that something bigger is brewing in Middle Earth ...

Alas, we are moving our forces towards Anduin Vales in order to secure our borders from any troll incursions. Thank you for your notice, and I hope tha' you are beating those trolls right back to their capitol. We will try to join you, although right now I believe that the dwarves of the Defender's Fjord can assist you better. Have you tried contacting them for a joint attack on Gundabad?"

A message was also sent to the Defender's Fjord
" King Alexius Comnenus of the Defender's Fjord,
The North is almost ours! Our allies and friends from the Clan Frostbeard just recently captured Angmar and, with their help, you should attack and capture Gundabad.

If they do not want to help you, I pledge my assistance to you. We will take Gundabad from the orcs and reunite our lands.

King Commenus, I want to ask you of something else as well. A fair number of time ago I've dispatched scouts to the East, and of them, a few returned. After the empty lands of Rhovanion lie an orc faction ruled by .. hmm, I am not completely sure, my scouts said 'Snicrefruz'? Either way, what are your thoughts about them? Will they prove to be a problem? Are they of interest, after we unite the North?"

----
Send the above message to the Clan Frostbeard
Send the above message to the Defender's Fjord
Move all army to Anduin Vales


.

Trollshaw Realm:
"Drats!", Torogok exclaimed. "I knew that this would happen! But trust in dwarves I said. Trust in dwarves I needed! Heh! Serves me right. Trusting others, time and time again, is proving to be unsuitable for the survival of Trolls", Torogok lamented.

The loss of Angmar to a surprise attack from the dwarves hit the morale of Torogok harder than what he liked to acknowledge. At least he, personally, evaded the attack. The attack was claimed to be extremely vicious and unforgiving for those that partook in the fight, as the personal accounts of those that retreated to Ettenmoors can attest to.

Nevertheless, the plans of the Trolls are in disarray, at least for a moment. The little that Torogok can do, until the reinforcements that are trained in Ettenmoors can be deployed in the fields, is to protect the border from future dwarf aggression.
"The time for retribution soon will come ... " Torogok hissed.

----
Move the soldiers from High Pass to Upper Rhudaur


.

Etyangoldi Alliance: (message 2 of 2):
The Etyangoldi Alliance received no news yet from their allies of the Elvea-Falasse. But no news are still good news among friends. With things normalizing at the border with the humans of Arthedain (at least, on the surface ... ) and a valiant defense of Redhorn Gate in front of the disgusting dwarves of the forest, the point is now what to do with the armies. Moving further east is perilous, especially since the relationship with the elves of Lindon is still uncertain and the borders with the Kingdom of Arthedain are unsecure at best.

So a reply to the humans of Druwaith Folk was a given, considering the fact that they announced of the dwarves intentions. But a positive reply was, under current circumstances, impossible. The armies of the Etyangoldi Alliance are needed elsewhere. Not to mention that the friends of Ettenmoors might need some assistance soon enough ...

----
Move the forces from Redhorn Gate to Cardolan
Reply to Druwaith Folk that a joint attack on Foothills is not possible


.

Elvea-Falasse (message 1 of 2):
Angbor greatly appriciated the hospitality of the dwarves. Even greater was the privilege of seeing the magnificent architecture of Dralvik's halls. Indeed the cold and snow was a world apart from the wetlands and coastal plains of his home, but the mountains reminded him of the Blue Mountain foothills, the dwarves made great company, and the Bay of Forochel had great fishing. He had heard of the battles against the trolls of Ettenmoor, of which Elvea-Falasse was unaware of, along with the great alliance of dwarves out of the Iron Hills and Mirkwood. This information he gave to the relay men who delivered the message to Mithlond. Thus was the response.
To The Frostbeard Clan
Hello and well met again! Please excuse the delay in provision of the merchant fleet to the northern Blue Mountains. Aside from this please let us know if we may provide further assistance. Myself nor my councilors where aware of the presence of a troll realm in Ettenmoor. May I ask what the situation is there? As for the situation regarding Arthedain and our elven kin we are moving to hold a congress at the Etyangoldi capital with King Minyatur. As for there advance towards Numeriador I was informed that this was to incorporate people in this area that have expressed grieviances towards King Curufinwe under a common banner. I can't imagine them being a threat to you, both out of morals and character, or militarily. Though do inform us if you have further concerns regarding them. As for your alliance of dwarves I congratulate you on this. I will now depart for Hollin and the congress, and as our scouts continue to investigate the claims of wrongdoing by King Curufinwe I will share those results with you.
Respectfully yours,
Cirdan

To King Curufinwe
I have send an invitation to King Minyatur. I will write you again when we depart into your realm. I wanted to inform you that an envoy will be camping in the White Downs near the Shire and will be aiding King Minyatur in helping to ease the worries of the Hobbits. I await our meeting in Hollin so we may resolve this prediciment and come to the greatest friendship between our three nations.
Until we meet my kinsman,
Cirdan

To King Minytur and his people
My king I wish to invite you to the congress in Hollin with King Curufinwe and his people so we may resolve are differences. Though he did specify that he would only see you personally as the representative of Arthedain. Thus if you find that this endeavor is a risk to you safety know that you may select any elf from amongst our people as your representative, or if you want an armed guard you may choose any warrior you want, and as many as you deem fit for your safety up to anything that may seem like an army. You'll have to excuse that my kin seems brash and I don't want him thinking where on campaign. Also I will be sending rangers discreetly into his realm to gather any information King Curufinwe may withhold from me. We may rendezvous in your realm at a place of your choosing. Lastly, Magolhir will be encamping west of the Shire at the the White Downs to encourage the Hobbits. They seem to be the most panicked but if reassurance from an Elvea-Falasse delgation is needed else where do let me know. Also the Frostbeard Clan our allies of us and mean you no harm. Though your uniting of those that dislike King Curufinwe has startled them. I'd suggest opening up relations with them as soon as possible.
I await our fellowship to Hollin if you so choose,
Cirdan

"Gwilwilether, Captain of the Rangers you already know how sensitive and risky this mission is. However given the credibility of the accusations against our kinsman Curufinwe we need to be sure we have all the information. However we do not want to startle or enrage King Curufinwe."
"Indeed Cirdan."
Thus a plan was divised for several parties each of a handful of riders. One was to ride southeast along the coast and survey the locals for word on the lorship of Curufinwe, they where to stop at the Fords of Isen, another would go through the forested regions of central Eriador and also survey locals. They where to go to where the Swanfleet River forks and go into the foothills of the Grey Mountains to ascertain the validity of Arthedain claims of slavery and cruelty towards dwellers in the Mountain passes. Gwilwilether herself was part of this band, and she and several others where to go into the minor cities of King Curufinwe disguised as locals and get word of their elven kin.

----
Move the 850 troops in South Lindon and join up with the troops in Mithlond.


.

Kingdom of Arthedain (message 2 of 2):
"King of the elves,

Thank you for your news. We actually opened up relations with the dwarves of Clan Frostbeard, we will see where those lead us to. I agree that the general feedback was that the dwarves mean us no harm, but we still will be careful. We agreed to a Non Aggression pact, for now, but perhaps more can be done to further the relations between the two races.

As for the Etyangoldi Alliance,

Interesting that they requested me, personally. We had no direct contact with them, and we only know of King's Curufinwe traits from gossip; but where there is many gossip then there should be some truth as well. Do you fear that it will not be safe for me to attend this meeting? If so, then we would definitely appreciate an other pair of sharp eyes as guards. We have our own, but we both know that a human's eye is no match to an elvish one.

My delegation, with myself, are to march to meet with you, hopefully before we reach Hollin. I feel that joining the meeting together rather than separated would bear more weight."

----
Send the above message to Elvea-Falasse


.

The Variag Order (message 2 of 2):
The first answers from beyond the sea started to arrive at the Mouths of Anduin, as a few corsair ships docked in Harondor. They would bring mercenaries able to fight, and that's exactly what Ulwarth needed in these times. "So the retreat from Nurn does have a reason, now, and shouldn't be seen as weakness; we move to meet the Corsairs, in Harondor!"

" And while we're at it, let us contact again the Dru folk. Tell them that the orcs of Gorgoroth are planning to march on them, and say that you have certain sources as we just left Nurn because they amassed some serious forces there. Let us see how the wretched orcs fight on two fronts!"
----
Move the army to Harondor
Send the above message to the Druwaith Folk


.

The Defender's Fjord (message 1 of 2):
The King had been waiting for a long time for news of the progress of the other dwarfish Kingdoms. Finally, two dwarves sauntered in, handed him each a message, and stood back. The first was from Queen Barazturg: -snip message-

"Tell Barazturg that we will be in touch with Dralvik to coordinate, and if he refuses, I will send a messenger to her. And tell her my opinion on this Orcish faction, the Broken Tooth Tribe, ruled by Snicklefritz, is the following: They do not seem interested in us, almost scared of us, but the are hostile to all attempts at relations. They could be a problem if they garner enough allies, so they may be of interest." The King finishes, and the green dwarf steps out. The other dwarf is holding something else, a sword with an orcish head on it. The message read that Dralvik had taken Angmar, so that makes sense. "Tell Dralvik that we wish to coordinate with him for an attack on Gundabad, if possible. We will meet him on the field of battle, and the land can be his." Now go. The dwarf steps out.


.

Elvea-Falasse (message 2 of 2):
To King Minyatur
We shall go together. I will depart with my company to Michel Delving in the lands of the Hobbits and await you there, perhaps the direct presence of our elder elves will be of further happiness to the Hobbits. You shall be counted amongst Elvea-Falasse's party in the Alliance's lands; thus our elves shall be your loyal custodians as they are to all along the Lindon Coast. Though I'd do the same for King Curufinwe or both parties if we held the congress in Arthedain or Mithlond.
Let us hope friendship blossoms,
Respectfully,
Cirdan

To King Curufinwe
Well met! I wanted to update you on the goings of my party and King Minyatur. We are to rendezvous together in the land of the Hobbits and move together towards Hollin. I apologize for Elvea-Falasse and Arthedain comming to the congress together. While this was my original intend from the beginning King Minyatur was quite keen to the idea for symbolic reasons. I to am happy with this, however my quest for unity is with all three parties, not exclusively Arthedain. I apologize if you find this the be a slight. Another factor in this decision was as King Minyatur is without his usual councilors, we'd accompany him on the trip. I hope this also is alright, no ruler should go into another nation unaccompanied.
Warmly and respectfully yours,
Cirdan


.

Clan Frostbeard (message 2 of 3):
Dralvik lay in his bed of fur, dreaming. Not until the moon light glow through an opening did he open her eyes. It was quiet and serene, a stunning reverse of the flavor of his dreams, so full of blood. For a few moments, he simply stared at the ceiling, trying to sort through his visions.

"How are you feeling?", a voice echoed in the tent like a whisper. Dralvik looked around, there was nothing but darkness.

"How are you?", the voice increased. Dralvik fixed his eyes in a shadow, that was aprouching thowards him. Suddenly, open his ice blue eyes looked at him an turning the head a little to the left.

"WHO ARE YOU?!", the shadow pounced on the dwarf.

Dralvik woke up in his bed of fur. The sun lighted up all the tent. He looked around and saw all the bowls with water and blood soaking bandages in salt. He touched his right side and winced.

"I am an emissary from The Woodland Enclave, faithful servant of Queen Barazturg", Dralvik over heard from outside the tent: "Dismiss..."

The door fabrics moved, and from among them appeared Frulvik, the Steward.

"How are you feeling?", Frulvik said to Dralvik.

Dalvik looked at him oddly, didn't say a word, and nodded to show he was okay.

"The soldier and your cousin Baldur were worry about you, my lord...", Frulvik said while turning this head a little to the left and gave a scroll to Dralvik.

The king looked at Frulvik in the eyes and said: "And what about you Frulvik?, Were you worried?"

Frulvik quickly looked away and looked at the bowls and said:"... of course, it's my job", he bowed and left the tent.

As Dralvik read the message, Baldur entered the tent.

"Baldur", Dralvik said, and he raised his head in a smile.

"After all this years... I don't think anyone can imagine you endding with the stroke of an orcish sword, that not very kingly if you ask me…", said Baldur with a smile. Both dwarves laughed.

"And orcish sword onto a dwarf is one thing, but according to this we have to hammer blow the orcs now", Dralvik said while showing the scroll to Baldur.

"Should I send word to King Alexius?", Baldur asked and said: "There is a dwarf of Defender's Fjord outside the tent saying that King Alexius will meet us in the field of battle..."

Dralvik frowned and moved his eyes as he was visualizing the map in his mind.

"Aye!, Do give word to Alexius and Barazturg, if he is ready we are also ready...prepare the soldiers to march to Gundabad", Dralvik touched his right side and winced. He paused for a moment and said: "And do give word to Nrulvim in the Blue Mountains to musterd the Iron-Breakers in Forochel, and order the garrison of Forochel to move to Emyn Uial”.

"Right away...", Baldur replied and face for the entrance, he retraced his steps and said: "I'll leave your journal here..." and left the tent.

----

Send emissary to King Alexius Comnenus of the Defender's Fjord, letting him know that the Clan Frostbeard will assist them in the attack on Gundabad.
Send emissary to Queen Barazturg of the Woodland Enclave, letting her know that the Clan Frostbeard will combined forces with King Alexius in the attack of Gundabad.
Attacks Gundabad with the forces of Angmar (680 soldiers), unless told otherwise by King Alexius.
Moves 130 soldiers from Forochel to Emyn Uial.


.

The Defender's Fjord (message 2 of 2):

The King received word from scouts near Gundabad that the orcs are receiving tons of reinforcements. "This is terrible news", the King says. "We will halt the attack until we get our reinforcements, and quick! You, messenger, give this message to Dralvik!"
"Dralvik, we have seen massive reinforcements coming into Gundabad! Hold off your attack until we receive reinforcements."

The messenger nods, then sprints out.


.

Clan Frostbeard (message 3 of 3):
As the army was marching through the icy landscape of Angmar to the East. The wind started to blow to the West, making the advance very hard course.

"We need a couple more laborers, getting through the snow is proving difficult", a scout shouted while shoveling the snow.

"I agree", said Baldur while graving a shovel and joining the rest of the shovel-teams: "Come on now! We need more laborers here, our ally is counting on us or do you wanna miss all the fun, lads?".

"Sir, a rider is approaching!", a dwarf shouted.

"Friend or foe?", Baldur asked.

"It's hard to know, the wind is not helping", the dwarf replied.

"Allright then, defensive positions!", Baldur order.

The dwarves shoveling prepared themselves in order to defend the snow trenchs.

Baldur looked across the landscape with his eyes narrowed by the wind: "Eastern brother, what you see?", Baldur asked to the dwarf next to him.

"Lay down your weapons, that's a Defender's Fjord's rider!", Auxitius yelled. Baldur gave the order to lay down the weapons.

The rider aproached the Commander and gave him a scroll, Baldur read it: "Well that is unexpected, follow me... and you there order the
labourers to continue shovling don't let the snow pill up".

The rider, Baldur and Auxitius entered Dralvik's tent mounted in a sled, like the other tents.

"Dralvik, we have news form King Alexius and the front", Baldur said and gave Dralvik the message, whom read it.

"Very well, we will wait for the Iron-Breakers then... please approach to the fire and warm up, have stew and then go back to your King", Dralvik said to the rider.

----

Call off the attack on Gundabad.


.

Gundabad Dwellers
-none-

.

Rohan:
-none-

.






The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • The Corsairs of Umbar - successfully conquered 1 province: Harondor.

  • The Corsairs of Umbar - successfully conquered 1 province: Lebennin.

  • Druwaith Folk - successfully conquered 1 province: Foothills.

  • Broken Tooth Tribe - successfully conquered 1 province: Nurn.

DIPLOMACY:

  • Clan Frostbeard and Kingdom of Arthedain have agreed to a NON AGGRESSION PACT for 3 updates.

  • Corsairs of Umbar and The Variag Order have entered into WAR.








The Map of Middle Earth Roleplay - Update 06:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: +15% effectiveness ** Changed since last update! **

    • Favouritism: 47 (+0% effectiveness)

    • Regions under command: (5) : Gorgoroth, Dorwinion, Horse Plains (C), Nurn, Upper Nurn

    • Armies under command: 2200 Orcs in Nurn and 2900 Orcs in Horse Plains




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +5% effectiveness

    • Favouritism: 41 (+0% effectiveness)

    • Regions under command: (5) : Angmar, Blue Mountain, Emyn Uial, Forochel (C), River Lhun

    • Armies under command: 680 Dwarves in Angmar, 965 Dwarves in Forochel, 130 Dwarves in Emyn Uial and 160 Dwarves in Blue Mountain




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 2330 Elves in Southern Lindon




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 35 (+0% effectiveness)

    • Regions under command: (5) : Andrast (C), Anfalas, Belfalas, Lamedon, Pukel-Land

    • Armies under command: 1000 Humans in Pukel-Land, 1930 Humans in Andrast, 2015 Humans in Anfalas and the dragon Aldira in Anfalas




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (2) : Anorien, Rohan (C)

    • Armies under command: 3920 Humans in Rohan




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +15% effectiveness

    • Favouritism: 5 (-15% effectiveness)

    • Regions under command: (5) : Grey Mountain, Iron Hills, Northern Rhovanion, Upper Anduin, Withered Heath (C)

    • Armies under command: 1320 Dwarves in Upper Anduin and 840 Dwarves in Withered Heath




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (5) : Brown Lands, Dagorlad, Fangorn, Foothills, Ithilien (C)

    • Armies under command: 1575 Humans in Foothills and 1680 Humans in Ithilien




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: Curufinwe Fallenstar

    • Regions under command: (7) : Cardolan, Dunland, Enedhwaith, Hollin (C), Minhiriath, Northern Cardolan, Redhorn Gate

    • Armies under command: 375 Elves in Northern Cardolan, 480 Elves in Cardolan and 1080 Elves in Hollin




    • Kingdom's Name: (NPC) Gundabad Dwellers

    • Race: Orcs

    • Leader: Cvog the Vicious

    • Regions under command: (1) : Gundabad (C)

    • Armies under command: 3010 Orcs in Gundabad




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (5) : Eastern Arthedain, Numeriador, Southern Arthedain (C), The Shire, Western Arthedain

    • Armies under command: 1970 Humans in Numeriador and 1680 Humans in Southern Arthedain




    • Kingdom's Name: (NPC) The Variag Order

    • Race: Humans

    • Leader: Ulwarth the First

    • Regions under command: (3) : Khand, Near Harad, Sutherland (C)

    • Armies under command: 1200 Humans in Sutherland and 450 Humans in Sutherland (paralyzed)




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Barazturg (female)

    • Regions under command: (5) : Anduin Vales, Hearth of Mirkwood, Southern Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 840 Dwarves in Western Mirkwood and 225 Dwarves in Western Mirkwood (paralyzed)




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (4) : Ettenmoors (C), High Pass, Rhudaur, Upper Rhudaur

    • Armies under command: 1080 Orcs in Upper Rhudaur, 2160 Orcs in Ettenmoors and 610 Orcs in Ettenmoors (injured)




    • Kingdom's Name: (NPC) Corsairs of Umbar

    • Race: Humans

    • Leader: Angamaith

    • Regions under command: (2) : Lebennin, Harondor (C)

    • Armies under command: 2720 Humans in Lebennin and 2880 Humans in Harondor












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Empire of Coldvar

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Variag Order (they are the Attackers, 2 more updates until hostilities automatically end)


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • The Woodland Enclave

    • Non Aggression Pacts (access on other's land - NO):

      • Kingdom of Arthedain (3 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Trollshaw Realm (they are the Defenders, 2 more updates until hostilities automatically end)


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • Etyangoldi Alliance

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Broken Tooth Tribe

    • Non Aggression Pacts (access on other's land - NO):

      • Druwaith Folk (1 turn remaining)

      • Etyangoldi Alliance (1 turn remaining)

      • The Variag Order (1 turn remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • The Woodland Enclave

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Gundabad Dwellers (they are the Defenders, 1 more update until hostilities automatically end)


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Empire of Coldvar (1 turn remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Woodland Enclave (they are the Attackers, 1 more update until hostilities automatically end)


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

    • Friendship (military assistance - NO, access on other's land - YES):

      • Trollshaw Realm

    • Non Aggression Pacts (access on other's land - NO):

      • Empire of Coldvar (1 turn remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Woodland Enclave (they are the Attackers, 2 more updates until hostilities automatically end)


  9. (NPC) Gundabad Dwellers

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Defender's Fjord (they are the Attackers, 1 more update until hostilities automatically end)

      • Trollshaw Realm (they are the Defenders, 1 more update until hostilities automatically end)


  10. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Clan Frostbeard (3 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  11. (NPC) The Variag Order

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Empire of Coldvar (1 turn remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Broken Tooth Tribe (they are the Defenders, 2 more updates until hostilities automatically end)

      • Corsairs of Umbar (they are the Attackers, 3 more updates until hostilities automatically end)


  12. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Trollshaw Realm

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Druwaith Folk (they are the Defenders, 1 more update until hostilities automatically end)

      • Etyangoldi Alliance (they are the Defenders, 2 more updates until hostilities automatically end)


  13. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Etyangoldi Alliance

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Gundabad Dwellers (they are the Attackers, 2 more updates until hostilities automatically end)

      • Clan Frostbeard (they are the Attackers, 2 more updates until hostilities automatically end)


  14. (NPC) Corsairs of Umbar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Variag Order (they are the Defenders, 3 more updates until hostilities automatically end)










Wars timeout status throughout the realm:

  • War between Corsairs of Umbar (Aggressor) and The Variag Order (Defender)
    - Corsairs of Umbard attacked Harondor - in this update, so in 3 updates the hostilities will end

  • War between The Variag Order (Aggressor) and Broken Tooth Tribe (Defender)
    - The Variag Order attacked Upper Nurn - 1 update ago, so in 2 updates the hostilities will end
    - The Variag Order attacked Nurn - 2 updates ago (the start of the war)
    - Broken Tooth Tribe attacked Nurn - in this update

  • War between Clan Frostbeard (Aggressor) and Trollshaw Realm (Defender)
    - Clan Frostbeard attacked Angmar - in this update, so in 2 updates the hostilities will end

  • War between The Woodland Enclave (Aggressor) and Etyangoldi Alliance (Defender)
    - The Woodland Enclave attacked Redhorn Gate - in this update, so in 2 updates the hostilities will end

  • War between Gundabad Dwellers (Aggressor) and Trollshaw Realm (Defender)
    - Gundabad Dwellers attacked Angmar - 2 updates ago, so in 1 update the hostilities will end
    - Trollshaw Realm attacked High Pass - 1 update ago

  • War between The Defender's Fjord (Aggressor) and Gundabad Dwellers (Defender)
    - The Defender's Fjord attacked Upper Anduin - 2 updates ago, so in 1 update the hostilities will end

  • War between The Woodland Enclave (Aggressor) and Druwaith Folk (Defender)
    - The Woodland Enclave attacked Foothills - 2 updates ago, so in 1 update the hostilities will end
    - Druwaith Folk attacked Foothills - in this update








RANKING: Most Provinces Controlled:


- (1st): (NPC) Etyangoldi Alliance (7 of 7)
- (2nd): (Player) Broken Tooth Tribe (5 of 5)
- (3rd): (NPC) Druwaith Folk (5 of 5)
- (Player) Clan Frostbeard (5 of 5)
- (Player) The Defender's Fjord (5 of 5)
- (Player) Empire of Coldvar (5 of 5)
- (NPC) Kingdom of Arthedain (5 of 5)
- (NPC) The Woodland Enclave (5 of 7)
- (NPC) Trollshaw Realm (4 of 7)
- (Player) Elvea-Falasse (3 of 5)
- (NPC) The Variag Order (3 of 5)
- (NPC) Corsairs of Umbar (2 of 5)
- (Player) Rohan (2 of 5)
- (NPC) Gundabad Dwellers (1 of 5)







NPC talk and decisions of this update:
.

Druwaith Folk:

----
Nothing for the moment


.

Etyangoldi Alliance:

Curufinwe Fallenstar reached The Shire, and the meeting can start.

Curufinwe first greeted the Human King and after then greeted his elvish counterpart, Cirdan.

One could see it in the air that Curufinwe was more warm towards the Human King of Arthedain, as if something was not quite right.

In another part of the realm, the mysterious party that departed from Redhorn Gate was marching in secret through Western Arthedain. Its destination is still unclear, and their operation covert.
----
Nothing for the moment
Other participants in the summit can write their IC posts if they so desire, I'll add Curufinwe's message at a later time


.

Gundabad Dwellers:

----
Nothing for the moment


.

Kingdom of Arthedain:

----
Nothing for the moment


.

The Variag Order:

----
Nothing for the moment


.

The Woodland Enclave:

----
Nothing for the moment


.

Trollshaw Realm:

----
Nothing for the moment


.

Corsairs of Umbar:

----
Nothing for the moment


.





Read dispatch


-- Map for Update 06: LinkHERE
.
.
Update 05:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





THE TALK FROM THE OLD UPDATE... :

.


The Empire of Coldvar (message 1 of 2):

Emperor Nikolai sits in a chair, in the far corner of the Command tent. He is reading a book called, "Rođen od magije". An old book from a different age. The author is unknown.

He has been reading the book for weeks. Trying to learn as much as he could.

Nikolai hears a knock on the wooden pole out front. He quickly stands and walks toward his desk. He presses his hand on the book, and watches as it slowly fades. He opens a draw and drops it in.

"Who is it?"

"Elkins."

"Come in."

The General strides in. "Sir, you have a visitor."

"Who is it?"

"You might want to come look."

Emperor Nikolai's eyes narrow. He walks toward his armor and picks up his sword in it's sheath. He straps it around his back.

"Lead the way."

General Elkins leads Nikolai towards the outskirts of the camp. Where two soldiers stand with their arms crossed. Sitting on the ground next to them are two orcs.

Elkins addresses the Orcs. "This is the Emperor."

The Orcs scramble to stand. One of the orcs nods and reaches into his clothes. The two soldiers unsheathe their swords. The orc stops, looks at the soldiers, and then continues.

He produces a scroll, and slowly hands it to Nikolai. Nikolai reads the scroll. When he reaches the bottom of the message.

He pauses. In a flash, he grasps his sword and brings it in an arc at one of the orcs heads. He halts the blade about an inch from the orcs skull.

The orc flinches and stumbles to the ground. Emperor Nikolai stands over the fallen orc and presses his sword into it's throat.

The Emperor's head flicks up, "General, bring some chains and more soldiers. We have a prisoner."

"Yes, sir." General Elkins addresses the two men standing near. The two soldiers run to do as the Emperor requested.

They return and quickly take the orc to a holding cell outside the camp.

"General, we are being asked by the Broken Tooth Tribe for a Treaty of Friendship. An Orc asking for friendship? That's a new one."

"Emperor, we live in strange times. War has broken out all over Middle Earth. Allies are very hard to come by. Especially, because we are human. Well, "Human" or whatever we are."

"Are you saying that I should accept this treaty?"

"That is up to you. I'm just saying we have many Non-aggression pacts and no alliances. Would agreeing to this be that bad?"

"No. I suppose not. General fetch me something to write with and some paper."

"Right away sir."

Nikolai turns to the remaining Orc. Who is just standing there looking a bit confused. Emperor Nikolai looks the creature up and down.

"What do you think of your leader?"

The Orc just nods his head very enthusiastically. Nikolai rubs his hand through his short hair.
The General returns and hands the Emperor the materials.

"To the Broken Tooth Tribe,

The Empire of Coldvar accepts your treaty."

He rolls up the short message and hands it to the orc. The orc takes it and puts it in his clothes. The orc turns and wanders away from the camp.

"General, I feel like I will live to either regret this decision, or I will accept this decision. We have other matters to attend to."

General Elkins and Emperor Nikolai turn and walk back into the camp.

----------------------------------------------------------------------

Send an acceptance message back to The Broken Tooth Tribe


.

Clan Frostbeard (message 1 of 2):

The reopening of the mines in the Blue Mountains soon echoed and many of the wandering dwarves from the north joined Dralvik in their halls and signed up for mining and construction jobs. But not everything was cause for celebration as tunnels three and seven had collapsed, causing extensive damage and loss.

"Do you have any clues of what may have happened foreman?, we need to know what went wrong in order to communicate it to the families", Dralvik II said while looking at a list of names: "This was not supposed to happened..."

The foreman, while looking at the tunnels entrance, replied: "Well, you've had me working down here for days now my lord. It's not the time that's getting to me though, it's your workers… I've told them countless times to add extra supports to the weak sections of the tunnels but they just replied “that’s not the way we mine in Forochel”... well, this is not Forochel, and look at the result… One cannot rush this things my lord if only we had more of those beams with iron bottoms we might be able to dig deeper, quicker and safer”.

"You will have your beams, I don't want to lost any dwarven life, regardless they are from Forochel or the Blue Mouintains... please do teach them your ways of mining and if they have anything against it, please let the Lieutenant know about it..." Dralvik said as he pointed to an armed dwarf from head to toe clad in an iron armor with red garments and a crested helmet.

The foreman smiled, and said enthusiastically: "Will do!, thank you King Dralvik".

The dwarf king nodded, and signed the list. He left the foreman and the lieutenant in the mine entrance, in order to meet a group of nobles gathered in the main halls.

Addressed to the entire court as he walked in the main hall, Dralvik II said: "Greetings..."- the court responded to the salute- "Do we have any news from the East?”

A bright red hair dwarf took step forward and bow, then while adjusting his purple garment said: "I am afraid that we do not have any word from the East, my lord... just rumors. Some divisions located in Emyn Uial have reported an armed patrol of trolls escorting two dwarves near the border of Angmar... we do not know anything more about that matter for now, my lord".

"That worries me my lords... for the moment, there is no need to jump to conclusions but just in case, make the forges and the armories double their production…”, Dralvik made a pause while frowning: “Do we have a response of the Men of the south?".

"Yet again, I am afraid that we do not have any response to the message send to the Kingdom of Arthedain...", said the dwarf in purple garment.

"By my father's beard! A war is about to break out in these lands, I can feel it... And we haven't heard any news!", Dralvik cried out. Then the king looked at the excessive ration reflected in the eyes of the court: “My apologies my lords... I... today I have lost good dwarves in the tunnels, and it is not an easy task to bear the weight of the crown. I blame myself for it, for the loss of those miners and the acceleration of the excavations...”

“We know my king, that you seek the best for your people. If it's any consolation, or at least cheers you up ... the trading post on the docks is ready to start trading with the ports of Lindon. The boats will set sail this afternoon with some of the best crafts and minerals, surely the elves there will receive them with great expectation”, said the dwarf in purple garment.

“... That seems great to me, thanks Nrulvim”, Dralvik II said will taking his hand off his temple: “that trade route will benefit both the elves and us ... but, but I cannot get out of my head what news the hunters bring from Angmar... I will go to Khazâd-gund with my personal guard, I must go! Nrulvim you will remain in charge here, the rest of the soldiers will report to you. You must report to me and only to me, understood? ”

“Yes my lord Dralvik, it's an honor.”, Nrulvim respond an took a step backwards.

----

Still awaits some answer from the Kingdom of Arthedain.
Moves 130 soldiers from the Blue Mountains to Forochel


.

Druwaith Folk (message 1 of 2):

In Fangorn, king Garahir felt a huge shock when his scouts reported that their path back into the Foothills was cut off by a dwarf army invading it from the North.
Isolated, his army was definitely not enough to push through with an attack and regroup in Dagorlad, and as the humans of Rohan offered no replies to his plea of friendship, moving his army through the lands of Rohan were even more perilous than attacking the dwarves that took the Foothills.

The only thing Garahir could do, for the moment, was to send emissaries towards the Etyangoldi Alliance and let them know of the Dru folk's impediment, and hope that it counts to something. In the message, king Garahir wrote about the sudden surprise attack on Foothills from the dwarves of the Woodland Enclave, the stranded army in Fangorn, and that the dwarves are not to be trusted for acting in such an unprovoked manner.

----
Send the above message to the elves of the Etyangoldi Alliance


.

Gundabad Dwellers:
The orcs of Cvog suffered their first defeat. Absorbing what was left of the hill-folk and orcs of Angmar could prove to be more than was bargained for; An army in the thousands, having more soldiers than were ever mustered together in these times, got pushed back by the troll-defenders of Angmar in one bloody battle that left both sides nearly decimated, but his side taking the heaviest toll of casualties.

And if that was not enough, news of a surprise attack on Upper Anduin by dwarves! Having the lines of communication with the orcs of High Pass cut off also meant that there was little Cvog could do to help them if his enemies advance.

Right now, Cvog's remaining lands are between hammer and anvil, and Cvog has no answer. "At least they can't get Gundabad...", he said, while licking his wounds.


.

The Variag Order (message 1 of 2):

When Ulwarth first proposed the plan of starting a war with the Broken Tooth Tribe by capturing Nurn, his inner circle of commanders were definitely against the idea. "Lots of bloodshed is to follow" was the general feeling.

But these thoughts changed after capturing Nurn. The action was definitely more easy than was thought of; may have been because of the ingenious attack plan, may have been due to having those paid scouts at the mountain pass into Nurn, spying on the army movements at the border .. whatever helped, the army of the Variag Order is now into Nurn.

And as new scouting information was scarce, more scouts were dispatched due north and east.

In the mean time, scouts of the North-West, from the lands of Ithilien, arrived to report to Ulwarth. Apparently there are some men that inhabit the lands there and near Rohan. Peaceful men, that, apparently, only care about tending to their lands. "We could use that sort of men at our borders ..." Ulwarth thought to himself.
"So let's try to get them to our side. I'm sure that you can be quite persuasive, Moroduk. Go and talk with them. Offer then a Non Aggression Pact, but inquire about a Friendship. We might need to pass through their lands ..."
----
Scouts are dispatched North into Gorgoroth and East into Upper Nurn
Emissary is sent to Druwaith Folk with a request for a Non Aggression Pact


.

Trollshaw Realm (message 1 of 2):

Torogok was victorious today. A great battle was won against the orcs of Gundabad, although the heavy losses meant that the armies of Trollshaw are seriously lacking in manpower and are easily vulnerable. Even Torogok suffered injuries after that fight ... not life-threathening, but serious enough to having them tended for by a human physician. Troll-medicine isn't as good ... but the Man anatomy is very much different to a Troll one ... and Torogok's injuries do make him more irritable.

"Proper healing and rest for the moment" was the reply from the physician after patching-up one long sword cut on Torogok's left leg. But this also meant that his proposed attack on the orcs of High Pass was to be delayed, if it ever was planned to be. And with the troops from Ettenmoors soon arriving at Angmar, any proper rest implies losing tempo, and losing tempo in a state of war is very dangerous.

"We'll rest in Upper Rhudaur", Torogok said, then added "when our trollsfolk and slave-soldier of Ettenmoors arrive to Angmar those of us that still are here will move to the fortress of Upper Anduin. There we will rest for a bit ..."

----
Move all 1300 soldiers from Ettenmoors to Angmar
Move all 1665 soldiers from Angmar to Upper Rhudaur


.

The Defender's Fjord (message 1 of 3):
-snip-
----
Request Military Assistance from Woodland Enclave by moving army from Anduin Vales to Upper Anduin to help take Gundabad
Send Emissary to Snicklefritz demanding to know intentions of taking Dorwinion
If already 1000 dwarves in Iron Hills (garrison) still counts with field army, send 800 dwarves to Iron Hills, otherwise, send 900. Leave rest of army and hero in Upper Anduin[/quote]

.

Broken Tooth Tribe

*Word arrived that an attack had come from their southern flank. Humans. Calling themselves 'The Variag'.*

Snicklefritz walloped the messenger over the head with his club. “I thought that tribe of humans was supposed to not be a threat? The exact words that were used were ‘cowardly’ and ‘lazy!

The messenger whined and cringed on the ground. “They was, boss. We saw ‘em with our own eyes, being all lazy and cowardly. Something must have changed down theres with them.”

Snicklefritz fingered the necklace of Dwarf teeth hanging round his neck. “Go get word to the army in the north, and get ‘em back down here, fast as they can move.”

The messenger reached up from the ground with another scroll and offered it to his chieftain, who snatched it up and hastily read the message from the Dwarfs of Defender’s Fjord, demanding an explanation for his most recent northern incursion.

Snicklefritz began to scratch a message on the back of the scroll: Just shoring up our northern flank. Here, in the south, the place is crawling with stinking humans. Can’t spit without hitting one in the eye. Required further resources to combat their swarming tendencies, and the only available were in the lands between our two domains. Rest assured that no further northern expansion will occur.

As the messenger skulked away with this scroll, smarting from the scolding and the wallop, another messenger stepped past him, grinning smugly with the assurance of one who knows they bring their master good news.

The humans of Coldvar accept your treaty of friendship, boss.”

Snicklefritz’s entire demeanor changed and, beaming, he clapped this new messenger on the back. “Good news for a change. You did well. This calls for a drink! Come, you can tell me all about these dark and scary humans over some draught.”

As they sauntered off, this messenger looked over to where the first still stood, watching dumbly, and pointedly stuck out his tongue at his less-fortunate companion, who could do nothing but trudge off to begin his journey north.

-----

Send emissary to King Alexius Comnenus

Move entire army from Dorwinion to Upper Nurn


.

The Defender's Fjord (message 2 of 3):
King Alexius had recently arrived in Iron Hills to find an Orc awaiting him. The Orce handed him a scroll. The King read it, and his reaction was a mix of elation and anger. He said, "It is great to see the threat was nonexistent. You may go, Orc." The Orc trudged out. "I will tell the men we are turning around and heading back to Upper Anduin. Tell them the threat was nonexistent, and that tomorrow, we take Gundabad!" He says to himself. "Then he calls for his general, Erasmus. "Erasmus, send your fastest riders to recall and intercept the messenger sent to Queen Barazturg, we will pretend this whole incident never happened." The general bows and leaves. After addressing the army, the men are mad they had to march all this way for nothing, but are galvanized by the fact that they will soon meet the Orcs of Gundabad in battle. They set off on the long march back.
----
Intercepts emissary to Queen Barazturg before arrival
Moves all army back to Upper Anduin
Sends Orc back to Snicklefritz

.

Clan Frostbeard (message 2 of 2):
"There was something unsettling about the corpse near Emyn Uial allright... but i'm affraid to tell ye that Commander Baldur's concerns were right, my lord...", the old dwarf-hunter said and continued after taking a deep breath: "As we expected there are trolls in Angmar, they are under a Warchief name Toroglok, Torogok... one of those troll names... anyway he attacked the humans and orcs of Gundabad, and they don't take prisoners, my lord... We saw the remains... they were literally torn apart, rent limb from limb. Yet they are not mere animals like bears my lord... oh no, they are not... they are coordinate, their leader was capable of planning an full-size attack on a fortress."

"Go on", Dralvik said.

While stroking his beard, the old dwarf-hunter said: "We've found out that they are planning an attack againts the Wooden Enclave, since Torogok recive a death threat from Queen Barazturg for the crime against our kin in Redhorn Gate, the trolls marked Mirkwood as one of their potencial objectives on their maps sir."

"What about their weapons? ", Frulvik asked.

the old hunter said while laughing: "Ha! their weapons were big allright... but We do know, that they don't mine their lands, the Warchief didn't even knew about the Black Iron mines in Angmar. But we couldn't get anything else, since the orcs of Gundabad were attacking back the fortress, a huge army sir... Huge! the land was shaking under our feet. An armored patrol escorted us to the border..."

"Thank you for your services, mister...?", Dralvik II said.

"Dolim, Dolim Thundertongue", replied the old dwarf while smiling.

The monarch dismissed the hunters with the payment agreed and approached his Steward, Frulvik.

"What do you thing Frulvik?, talk to me", Dralvik said while resting his arm on Frulik's shoulder.

"Well sir, it seems that your fears were true, we have an army of trolls at the entrance of our lands ... the gods alone know what these beasts are capable of, strangely the hunters brought this ", The Steward, he took out of his clothes the non-aggression agreement brought by the hunters and gave it to the king.

Dralvik read it.

Frulvik continued: "It seems that they are willing to negotiate with us, that is good, but on the other hand, my lord, you have to do your duty towards the other dwarf kingdoms..."

Dralvik looked at his Steward.

Frulvik said while looking at the window:"My lord, we have the machinery and the armies, we now have the support of the Blue Mountains. We don't know if these trolls will honor their treaty, as they surely betrayed the Angmar orcs, trolls and orcs are always together... furthermore Gundabad is under attack by our allied dwarven-kingdoms and these filthy trolls are meddling in a thriving border union between the dwarf kind. It may even be that the trolls' forces are wounded or that the remaining orcs are severely injured. ", the he paused and looked at Dralvik right in the eyes: "March my lord!, march for your people, march... Dralvik you are ready... Your soldiers support you, your subjects support you, they know that you do the best for your people! Sound the horns of war!"

Dralvik's eyes shone brightly, blinded by Frulvik's words. The king shook his head, went to his throne, and from a chest he took out a beautiful reddish masked-helmet with a dragon-shaped crest decorated in gold and silver. Dralvik admired the helmet for a moment and putting it on his head he said:
"Alert the dwarf-kingdoms, tell them about the trolls' plans, tell them that they are at war with the Gundabad orcs and that they are seeking the queen's head... But more importantly, let them know that The Clan Frostbeard is on the march!"

With an evil smile Frulvik replied: "right away my Lord", an he threw the parchment it at the nearest bonfire.

----

Send emissary to King Alexius Comnenus of the Defender's Fjord, letting him know about the trolls' plans.
Send a message to Queen Barazturg of the Woodland Enclave, letting her know about the trolls' plans.
Denies the non-aggression agreement with the Trollshaw realm.
Surprise attack Angmar with the combined forces of Forochel and Emyn Uial (1100 soldiers).


.

The Defender's Fjord (message 3 of 3):
After arriving back in Upper Anduin, and telling his troops to rest after their long march, the King, tired, yet alert, received the blue-clothed dwarf sent by Dralvik. "Speak." The King said. The dwarf replied, "I bring terrible news, O Great King, the trolls of Trollshaw have attacked Angmar and taken it from the Orcs of Gundabad. They intend to conquer Gundabad, then attack you and Queen Barazturg, hoping to gain Upper Anduin, and kill her for threatening them after they took Redhorn Gate. Dralvik wishes you to know that he is on the move to take Angmar." The King sat there and thought for a moment, unmoving. "Tell your King that we will stay here, and if the trolls do attack us, we will repel them with all our dwarven might!" The dwarf bows and leaves. The King calls for his best general, and tells him, "Erasmus, prepare defensive positions around our base here, and dig in. We are expecting a force of trolls to attack soon." "Trolls, my Lord?" Erasmus asks. "Yes. Trolls." The King replies.
----
Tells Clan Frostbeard of their plan
Digs in and prepares for a defense

.

The Empire of Coldvar (message 2 of 2):
Emperor Nikolai sits at his desk reading reports from scouts in other provinces. He is writing reports for his ministers back at the capital.

"Hello, sir." General Elkins slips through the tent flaps.

"Hello, General. How are the men?"

The General sits in a chair in front of the Emperor's desk.
"They are well rested, but some of them are already restless for some battles."

The Emperor still sifting through papers, "Well, we have no reason to attack anyone at this moment, but we have reinforcements in the capital. I'll send some to the north. There is a lot of action on that border."

"That should keep them in good health. Speaking of which I noticed you really digging through the reports from the capital. Why is that?"

Emperor Nikolai freezes and looks the General dead in the eye's. "General, keep watch of that tongue of yours."

"I'm just saying. I wonder how Aldira is doing being cooped up in the capital? She must really want to escape."

"Aldira is probably fine. Also, she will not be going anyway. I told her to stay in the capital. She will listen."

General Elkins covers his mouth, "When did you start ordering her around? Last time I checked you are about 260 lbs and she is 4 tons."

"Well, she listens well enough for a dragon. I did raise her from when she was an egg. I have some authority on her."

"I'm sure. The only reason she stayed in the capital is because she injured her wing, but that was a while ago. She will be leaving the capital."

The Emperor stands and hand the General a scroll, "Find a messenger and give that to him. There orders for the reinforcements to move north."

"Yes, sir. Aldira is like you, sir. Stubborn as a horse."

"Your lucky General, that I promised your father I would not kill you. Dismissed Elkins."

"Yes, sir."

-------------------------------------------------

Move 1000 soldiers from Andrast to Pukel-Land


.

Trollshaw Realm (message 2 of 2) (secret message):
Torogok's actual plan was to move his army from Angmar to the High Pass, now that the High Pass was cut off from Gundabad Dweller's reach. He know that there were still some spies around inquiring on his army movements so his movement from Angmar to Upper Rhudaun was a bait. The actual army is not to stop marching until the High Pass, where they'll attack and, eventually, win the pass from whatever orcs still reside there.

----
The 1665 orcs from Angmar move to High Pass not to Upper Rhudaun


.

Etyangoldi Alliance (secret message):
The peace talks between the elves of Elvea-Falasse, the Etyangoldi Alliance and the humans of the Kingdom of Arthedain, and the trap for the human king had to wait as news from the eastern front, from the Dru humans arrived; apparently the dwarves of the Woodland Realm actually conquered Foothills and are most likely marching towards the Redhorn Gate.
"They're in for a big surprise", Curufinwe thought to himself. "Those dwarves are no match to the elite forces of the Etyangoldi Alliance! Our disciplined men can force march to the Redhorn Gate and reinforce the pass, long before those bearded fellow set foot in the province!"

----
Send all forces from Minhiriath towards Redhorn Gate


.

Kingdom of Arthedain (secret message):
The Kingdom of Arthedain received news that the peace talks between the forces of Men and Elves, brokered by the elves of the Elvea-Falasse, are to be delayed as the elves of the Etyangoldi Alliance had some pressing matters to attend to.
"It's the perfect time to strike, while their forces are scattered elsewhere ...", Minyatur's counsel proposed, and Minyatur was very inclined to agree: "It's tempting, but we put our word on the line to the elves of the Elvea-Falasse. We stay as we are."

"My lord, the folk of the Shire are one inch away from open rebellion. If we don't do any active action now we will lose their support by the following days!", the counsel pressed on.

"Oh so this is how it is? Then take all the forces and lets move on Numeriador! The humans there definitely will align with our goals and ideals, and we'll please those of The Shire in the process..."

----
All soldiers to attack Numeriador


.

The Woodland Enclave (secret message):
The dwarves were ready to attack the Redhorn Gate. The men working in the mines definitely wore Trollshaw clothings, although the guards appeared to be ... elves. Quite a curious turn of events, but the time was now to strike as their allies from the east, the Defender's Fjord, are marching west to unite with Clan Forochel dwarves and may need the Woodland Enclave's support.

"After capturing Redhorn Gate we'll turn our attention North and march our armies on Trollshaw realms, towards a meeting with our brothers of Clan Frostbeard."

----
Attack with all forces Redhorn Gate


.

The Variag Order (message 2 of 2) (secret message):
The scouts sent due North and East arrived; many orcs in the North in Gorgoroth and none but the garrison due East, in Upper Nurn.
"Upper Nurn then, attack!"

----
Attack Upper Nurn with all forces


.

Druwaith Folk (message 2 of 2) (secret message):
-snip-
----
Agree with the Non Aggression pact with the Variag Order
Move all forces from Ithilien towards Dagorlad

.
Elvea Falasse:
-none-

.

Rohan:
-none-

.






The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • The Kingdom of Arthedain - successfully conquered 1 province: Numeriador.

  • Trollshaw Realm - successfully conquered 1 province: High Pass.

  • Clan Frostbeard - successfully conquered 1 province: Angmar.

  • The Woodland Enclave - failed to conquer Redhorn Gate.

  • The Variag Order - failed to conquer Upper Nurn.

DIPLOMACY:

  • Broken Tooth Tribe and Empire of Coldvar have agreed to a FRIENDSHIP.

  • The Variag Order and Druwaith Folk have agreed to a NON AGGRESSION PACT for 3 turns.

  • The Woodland Enclave and Etyangoldi Alliance have entered into WAR.

  • Clan Frostbeard and Trollshaw Realm have entered into WAR.








The Map of Middle Earth Roleplay - Update 05:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: +10% effectiveness ** Changed since last update! **

    • Favouritism: 44 (+0% effectiveness)

    • Regions under command: (4) : Gorgoroth, Dorwinion, Horse Plains (C), Upper Nurn

    • Armies under command: 1920 Orcs in Gorgoroth (with Hero) and 1260 Orcs in Upper Nurn




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +5% effectiveness

    • Favouritism: 49 (+0% effectiveness)

    • Regions under command: (5) : Angmar, Blue Mountain, Emyn Uial, Forochel (C), River Lhun

    • Armies under command: 680 Dwarves in Angmar (with Hero), 130 Dwarves in Forochel and 160 Dwarves in Blue Mountain




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 850 Elves in Southern Lindon (with Hero) and 690 Elves in Mithlond




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 43 (+0% effectiveness)

    • Regions under command: (5) : Andrast (C), Anfalas, Belfalas, Lamedon, Pukel-Land

    • Armies under command: 875 Humans in Belfalas (with Hero), 210 Humans in Anfalas, 1000 Humans in Pukel-Land, 930 Humans in Andrast and the dragon Aldira in Andrast




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 50 (+0% effectiveness)

    • Regions under command: (2) : Anorien, Rohan (C)

    • Armies under command: 2960 Humans in Rohan (with Hero)




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +15% effectiveness ** Changed since last update! **

    • Favouritism: 13 (-15% effectiveness) ** Changed since last update! **

    • Regions under command: (5) : Grey Mountain, Iron Hills, Northern Rhovanion, Upper Anduin, Withered Heath (C)

    • Armies under command: 1320 Dwarves in Upper Anduin (with Hero)




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (4) : Brown Lands, Dagorlad, Fangorn, Ithilien (C)

    • Armies under command: 910 Humans in Fangorn and 1440 Humans in Dagorlad




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: Curufinwe Fallenstar

    • Regions under command: (7) : Cardolan, Dunland, Enedhwaith, Hollin (C), Minhiriath, Northern Cardolan, Redhorn Gate

    • Armies under command: 375 Elves in Northern Cardolan and 480 Elves in Redhorn Gate




    • Kingdom's Name: (NPC) Gundabad Dwellers

    • Race: Orcs

    • Leader: Cvog the Vicious

    • Regions under command: (2) : High Pass, Gundabad (C)

    • Armies under command: 1930 Orcs in Gundabad




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (5) : Eastern Arthedain, Numeriador, Southern Arthedain (C), The Shire, Western Arthedain

    • Armies under command: 1970 Humans in Numeriador




    • Kingdom's Name: (NPC) The Variag Order

    • Race: Humans

    • Leader: Ulwarth the First

    • Regions under command: (5) : Khand, Harondor, Near Harad, Nurn, Sutherland (C)

    • Armies under command: 1035 Humans in Nurn (injured)




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Barazturg (female)

    • Regions under command: (6) : Anduin Vales, Foothills, Hearth of Mirkwood, Southern Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 535 Dwarves in Foothills (injured)




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (4) : Ettenmoors (C), High Pass, Rhudaur, Upper Rhudaur

    • Armies under command: 1080 Orcs in High Pass and 610 Orcs in Ettenmoors (paralyzed)




    • Kingdom's Name: N/A












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Empire of Coldvar

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Variag Order (they are the Attackers, 3 more updates until hostilities automatically end)


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • The Woodland Enclave

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Trollshaw Realm (they are the Defenders, 3 more updates until hostilities automatically end)


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • Etyangoldi Alliance

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Broken Tooth Tribe

    • Non Aggression Pacts (access on other's land - NO):

      • Druwaith Folk (2 turns remaining)

      • Etyangoldi Alliance (2 turns remaining)

      • The Variag Order (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • The Woodland Enclave

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Gundabad Dwellers (they are the Defenders, 2 more updates until hostilities automatically end)


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Empire of Coldvar (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Woodland Enclave (they are the Attackers, 2 more updates until hostilities automatically end)


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

    • Friendship (military assistance - NO, access on other's land - YES):

      • Trollshaw Realm

    • Non Aggression Pacts (access on other's land - NO):

      • Empire of Coldvar (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Woodland Enclave (they are the Attackers, 3 more updates until hostilities automatically end)


  9. (NPC) Gundabad Dwellers

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Defender's Fjord (they are the Attackers, 2 more updates until hostilities automatically end)

      • Trollshaw Realm (they are the Defenders, 2 more updates until hostilities automatically end)


  10. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  11. (NPC) The Variag Order

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Empire of Coldvar (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Broken Tooth Tribe (they are the Defenders, 3 more updates until hostilities automatically end)


  12. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Trollshaw Realm

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Druwaith Folk (they are the Defenders, 2 more updates until hostilities automatically end)

      • Etyangoldi Alliance (they are the Defenders, 3 more updates until hostilities automatically end)


  13. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Etyangoldi Alliance

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Gundabad Dwellers (they are the Attackers, 3 more updates until hostilities automatically end)

      • Clan Frostbeard (they are the Attackers, 3 more updates until hostilities automatically end)


  14. (Unfilled Slot)

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-










Wars timeout status throughout the realm:

  • War between Clan Frostbeard (Aggressor) and Trollshaw Realm (Defender)
    - Clan Frostbeard attacked Angmar - in this update, so in 3 updates the hostilities will end

  • War between The Woodland Enclave (Aggressor) and Etyangoldi Alliance (Defender)
    - The Woodland Enclave attacked Redhorn Gate - in this update, so in 3 updates the hostilities will end

  • War between Gundabad Dwellers (Aggressor) and Trollshaw Realm (Defender)
    - Gundabad Dwellers attacked Angmar - 1 update ago, so in 2 updates the hostilities will end
    - Trollshaw Realm attacked High Pass - in this update

  • War between The Variag Order (Aggressor) and Broken Tooth Tribe (Defender)
    - The Variag Order attacked Upper Nurn - in this update, so in 3 updates the hostilities will end
    - The Variag Order attacked Nurn - 1 update ago (the start of the war)

  • War between The Defender's Fjord (Aggressor) and Gundabad Dwellers (Defender)
    - The Defender's Fjord attacked Upper Anduin - 1 update ago, so in 2 updates the hostilities will end

  • War between The Woodland Enclave (Aggressor) and Druwaith Folk (Defender)
    - The Woodland Enclave attacked Foothills - 1 update ago, so in 2 updates the hostilities will end








RANKING: Most Provinces Controlled:


- (1st): (NPC) Etyangoldi Alliance (7 of 7)
- (2nd): (NPC) The Woodland Enclave (6 of 7)
- (3rd): (Player) Clan Frostbeard (5 of 5)
- (Player) The Defender's Fjord (5 of 5)
- (Player) Empire of Coldvar (5 of 5)
- (NPC) Kingdom of Arthedain (5 of 5)
- (NPC) The Variag Order (5 of 5)
- (NPC) Trollshaw Realm (4 of 7)
- (Player) Broken Tooth Tribe (4 of 5)
- (NPC) Druwaith Folk (4 of 5)
- (Player) Elvea-Falasse (3 of 5)
- (Player) Rohan (2 of 5)
- (NPC) Gundabad Dwellers (1 of 5)
- (Unfilled Slot)







NPC talk and decisions of this update:
.

Druwaith Folk:
After the capture of Foothills by the dwarves of the Woodland Enclave, Garahir and his forces were still isolated in the forests of Fangorn. They did manage to send news to the Dru camped at Ithilien to march onwards and camp near the Woodland Enclave borders, in Dagorlad. Their combined armies would be enough to recapture Foothills from the dwarves, especially if the elves of the Etyangoldi Alliance come to their aid in the ensuing battle.

For the moment, before making any concrete battle plans, an alliance request was to be sent to the elves of Etyangoldi Alliance; after all, they were tipped off on the Dwarf attacks ...
----
Send an alliance request to the Etyangoldi Alliance as to double attack on Foothills


.

Etyangoldi Alliance:
The valiant defense at Redhorn Gate, against the dwarves of Woodland Enclave, further fueled Curufinwe's rhetoric against the puny dwarves and their weak forces. With what is continuously mined in the mountains, in a short span of time most of Etyangoldi's forces will be equipped with top tier weapons and armor. The province is of strategic importance ...

The winds of change sweep Middle Earth ... dwarves fight against humans and elves, while orcs and trolls are allies of humans and elves ...

"Send a message to our allies, the elves of Elvea-Falasse;

King Cirdan of Lindon,

We still await to hear of your preparations for the triple meeting, between us, you and the humans of Arthedain. We ceased all hostilities with them, as to your request.

But dark news come from the north and from the east ... My fears are coming to materialize, friend.

The dwarves of after the mountains, of the woods of Mirkwood, attacked the Redhorn Gate, a part of our realm. Many brave soldiers fought defending the province against the invaders, and we successfully did so.

In the same time, the dwarves of the North attacked our friends province of Angmar, of the trolls of Trollshaw Realm.

You, my friend, are allied with these dwarves; their allies and friends attacked my provinces and they attacked my allies and friends!

Where do your loyalties lie in these dark times? With us, that respected your word and agreed to sheath our swords in front of the Kingdom of Arthedain? Or with your dwarf friends that try to chip off my lands and my friends lands?

Honestly I tell to you that I would come to your aid without hesitation if you ask that of us. But now we ask of you, will you help curb the pain and suffering of our people? And of our friends?"

----
Send the above message to the elves of Elvea-Falasse, to renounce their alliance with the Dwarves of Clan Frostbeard and declare them as enemies until relations get normalized again


.

Gundabad Dwellers:

----
Nothing for the moment


.

Kingdom of Arthedain:
Messengers from the dwarf factions of the icy plateaus of Forochel finally met with the King. Apparently they were on the march trying to find the king, while the king was moving from province to province, either to calm the populations of The Shire, to attack Western Arthedain and even now, to attack Numeriador.

Meeting with the dwarf emissaries and listening to their requests, the King of Arthedain, Amlaith Minyatur, replied the following:
"The times are troublesome. We had some differences with the Elves of Etyangoldi Alliance that we nearly acted upon. Now, with the help of the Elves of Elvea-Falasse, which I understand that are your allies, we're forced to put these differences aside; like we're the troublemakers in the bunch.

We do not like that. We do not like being treated as a second hand commodity, just because we're not of the same 'noble' race of elves. Instead of accepting our plea and helping us, your elf allies continue to let the Etyangoldi Alliance commit atrocities upon atrocities. We will accept the idea of a non aggression pact with you and your folk, as we still do not know what the future has in store for the kingdom of Arthedain. We suspect that in the next forseeable future things will be more clear."
----
Accept the non aggression proposal from the Clan Frostbeard


.

The Variag Order:
The Variag Order defeat in Upper Nurn was terrible for the forces of Ulwarth; the first defeat in a campaign with numerous conquers and wins. So resounding was the defeat that it scattered many of the mercenaries that applied for glory and riches under the banners of the Variag Order.

With the army left in disarray, the ruler Ulwarth had but one thing to do; to retreat from Nurn and organize the troops back to the capitol.

"Send an emissary of peace to the Broken Tooth Tribe. Tell them that we'd like to cease these unfortunate hostilities between our two realms."

----
Send a peace request to the orcs of Broken Tooth Tribe
The army in Nurn is to retreat to the capitol


.

The Woodland Enclave:

----
Nothing for the moment


.

Trollshaw Realm:

----
Nothing for the moment


.





Read dispatch


-- Map for Update 05: LinkHERE
.
.
Update 04:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





THE TALK FROM THE OLD UPDATE... :

.


Druwaith Folk (message 1 of 2):

The Dru folk somewhat resemble dwarves in stature, with their short thick legs, fat arms, fat bellies and heavy buttocks. The main difference between the Dru folk and the dwarves was their long, wide and expresionless face, flat noses, curly hair and big black eyes that glowed red when angered or threathened.

So when the stumpy and fat Dru folk of the Noman-lands heard about a dwarf army at the border between the Mirkwood Forest and the edge of the Brown Lands, their eyes immediately turned red and many went in hiding. The few that were brave enough went on towards Garahir's army that was nearby, as Garahir just recently arrived with his tribesmen and secured the Brown Lands. After informing Garahir, a stand-still between the Dru folk and the dwarves of The Woodland Enclave ensued.

There was visible tension in the air, after the refusal from the Druwaith Folk to let the dwarves cross into the Foothills on their quest towards Redhorn Gate.
Afraid for his realm, Garahir turned around and inquired about other factions that can guarantee his realm's safety. Thus, he sent a message to the humans of Rohan, of the Coldvar Empire and of the Variag Order, as well as to the orcs of the Broken Tooth Tribe.

To the humans of Rohan:
"King Theoden, due to your benevolent nature the Dru folk have risen and are now strong. However, we fear for our lands and we ask of assistance. Please reply."

To the humans of the Empire of Coldvar:
"Humans of Anfalas, know that the marshes of Ithilien, the Foothills and the devastated regions of Dagorlad and the Brown Lands are all inhabited by the Dru folk. We do not want anything to do with the outside realm, as we like to live in our own world. We will protect your western borders as long as you protect our eastern ones. Please reply."

To the humans of the Variag Order:
"Humans of the South, we've heard of your long history in the deserted lands south of the mountains of Nurn and Gorgoroth. We have a similar story as many of our folk migrated to these lands from Khand and Harondor in the distant past. We're now inhabiting the deserted lands of Brown Lands and Dagorlad and we strive to survive in this land where we can be hidden and have peace. But to have peace we need secure borders. Will you reply?"

One more message, to the orcs of the Broken Tooth Tribe. The eyes of Garahir suddenly turned red. The Dru folk had distrust for all outside races and a deep hatred of orcs. Yes, the Dru folk were both feared and loathed by other Men of the region and they were considered little better than Orcs, and there was much enmity between those peoples. But the history between the Dru folk and Orcs was far darker than the persecutions from Men throughout the years.

Garahir hoped to change the general state of affairs between the Dru folk and the Men races with his recent messages, but a normalization of affairs between the Dru and the Orcs was, maybe, also in order. Selecting one of his guards to send the message to the orcs, Garahid wrote the following:
"To the Broken Tooth Tribe, we know that to the east of our Dagorlad lie your capitol and that to the south of the mountains of Gorgoroth lie your fortresses. And we also know that your armies border our provinces. From all the races, the Orcs are the ones we trust the least. But we want peace with all of the outside world, so we bring a peace offer and non aggression until the end of times."

----
Send a message to Rohan, asking for non-aggression
Send a message to The Empire of Coldvar, asking for non-aggression
Send a message to The Variag Order, asking for non-aggression
Send a message to the Broken Tooth Tribe, asking for non-aggression


.

Etyangoldi Alliance (message 1 of 2):
King Curufinwe received a message from the odd humans of the Druwaith Folk, announcing that the dwarves of The Woodland Enclave were planning to attack the Redhorn Gate. "What an ugly race of creatures, these Dru folk are. At first I thought that they were dwarves as their definitely resemble somes. Was just about to execute them ... " Curufinwe mentioned.

This changed his plans. Knowing that a dwarf retribution might come towards his lands is not very timely, especially now that his Non Aggression Pact with the Empire of Coldvar is to cease and that the Kingdom of Arthedain is still a nuisance. But none of these are urgent. An ally to the west of the Kingdom of Arthedain will definitely deter any incursions into his lands from the humans of Arthedain and the dwarves of the Woodland Enclave were still far away from Redhorn Gate, so the humans of the Empire of Coldvar were, now, the biggest threat. Especially since there were reports of curious movements at the borders between the two factions, some of them concluded with men of the Empire locked up in the Etyangoldi Alliance's cells.

"Why make someone an enemy when you can keep them closer and fight on other fronts?" Curufinwe thought to himself, adding "Send a message to the Empire of Coldvar" to one of most trusted vanguard elves.
"To Nikolai Naves of the Empire of Coldvar,
The Non Aggression Pact between our two realms is to end soon enough. We definitely can say that we both profited from it, and that it proved that we can live in mutal respect of our borders and desires. Personally, I share your expansionism ideals and I propose a union beween us in the form of a confederation of the South, of Etyangoldi Alliance and the Empire of Coldvar. Together we definitely can conquer the East, the West and the North. And, obviously, we will divide equally the spoils of the land."

King Curufinwe's attention turned towards the Trollfolk of Ettenmoors. They proved to be loyal enough. And if an attack from the dwarves is imminent, then a buffer between him and the dwarves is going to be really helpful. Surely, the trolls lack the understanding of these subtle nuances of things, so there's no need to let them know of the full scale of the problem. The following message was for the trolls:
"Torogok of the Trolls,
Your fealty towards the Etyangoldi Alliance in the recent past has not been unnoticed. The Non Aggression-Pact between our two races is soon going to expire, so I am going to extend to you an offer of an official Friendship. It's the best I can do seeing as I already have as ally one elf and, possibly, the humans of the South. We send you this offer as we've had contacts from the east announcing us that dwarves set their axes towards you, so we want to help as you've helped us in the past."

That should have been enough of official enactments if it wasnt for the envoy from Elvea-Falasse asking for updates between, what can it be, between the Kingdom of Arthedain and the Etyangoldi Alliance. As a reply was expected, the following was noted:
"Ally from the west, race of my race and friend,

You've asked about Arthedain. Know that the Kingdom of Arthedain is nothing more than a kingdom in passing in our lifespan. We've seen so many of them that we lost count. Do you not remember, since the old days up to now? Indeed, the ambitions of Men pale when put to the time scale that the Valar bestowed Elves with. Little guilds beneath a chieftain and little chieftains beneath a ruler? Please ... we will deal with them and absorb their lands back into our Alliance. After all, the Valar offered to us the guidance for all other races, under one banner to rule Middle Earth. Thus, the Men of the realm will be better protected against the outside forces if they are part of our Alliance. Our fair, honest Alliance of Men, Elves, even of Orcs! Can you imagine? An alliance of all races? Well.. except the dark shadows coming from the East ... but do not worry of that, as we will keep your borders secure from any threats coming from the East.

Certainly you agree that Arthedain must remain a part of our Alliance."

----
Send a proposal of an Alliance to the Empire of Coldvar under the form of a Confederacy
Send a proposal of a friendship to the Trollshaw Realms
Send a message back to the Elvea-Falasse explaining about the Kingdom of Arthedain situation


.

Gundabad Dwellers:
The orcs of Gundabad spent the last period of time gathering even more orcs. And even more orcs. An attack of Angmar was imminent, but were these orcs even enough?
Cvog ran the numbers in his head ... the numbers seemed correct. His spies informed of an 1870 troll-army in Angmar, and with the garrison ... they could win.

----
Attack with all 4200 orcs the province of Angmar


.

Kingdom of Arthedain (message 1 of 2):
Amlaith Minyatur received the emissary from the Elvea-Falasse and drafted a reply.
"King Cirdan of the Mithlond and of the Lindon Elves,
Your most recent message put hopes in our souls and hearts. The elves of the Alliance are ruthless conquerors, they act very much so like a crumbling empire ... draining all the resources of the land and conscripting all the souls that could muster weapons into their so-called "Alliance". We have first-hand experiences from the folk of The Shire, for example, that broke-off from the hold of the Etyangoldi and joined our Kingdom.

If not contained, we are unsure what will happen to us ... and, I fear, to the rest of the world. Thus, we will declare war on them, but we have to make sure that you understand our intentions and agree to our plea."

----
Send an emissary back to the Elvea-Falasse, explaining about the Etyangoldi Alliance situation


.

The Variag Order:
Ulwarth plans for uniting the nomads of Khand, Sutherland and Harondor are complete. Now its time for expansion. But before any of this, there was the matter of the non aggression pact with the Empire of Coldvar. It's soon expiring. Ulwarth liked how things were in the past in his relationship with the Empire, and so things can continue.

"Send a new Non-Aggression pact request to the Empire of Coldvar. Tell them that we respect their desires, and we will turn our attention to things in our part of the world, they to things in their part of the world, and that our borders are safe."

"Now, as that matter is taken care of, try and contact the Corsairs of the Great Sea. Tell them that there's enough riches in Middle Earth and that, if they'd like, they can dock in Harondor and dig up some of the treasures awaiting them. Also that we are in search for more able men as we're attacking the fortresses of Mordor at the plateau of Gorgoroth and in the plains Nurn. The lands are inhabited by a cunning race of orcs, but nothing the corsairs have not encountered on the seas."

The last was a notification to the Broken Tooth Tribe orcs of the new status quo between the two factions; does not matter if this emissary gets lost in the orc's lands, like the ones that were sent before; the thought has to count.
With that in mind, the preparations for the armies are put in motion. They'll attack Nurn with all the mercenaries Ulwarth has mustered in such a short time. The small detachment still present on the mountain gap at the entrance to Nurn was to report of any enemy movements.

----
Request a continuation of the Non Aggression-Pact to the Empire of Coldvar
Declare the Broken Tooth Tribe as enemies
Attack on Nurn with all forces, 2350 soldiers


.

The Woodland Enclave (message 1 of 2):
Queen Barazturg did not like, at all, the message from the Druwaith Folk. Redhorn Gate was to be reclaimed. With so much passion, she personally and her army in Southern Mirkwod will clear the way for the attack. The Dru folk might mind, but it is for the greater dwarf glory. The dwarves of Middle Earth are neither weak nor to be toyed with.

----
Attack with 500 soldiers from Southern Mirkwood the province of Foothills, without declaring the Druwaith Folk as enemies
Move the 840 soldiers from Western Mirkwood to Anduin Vales


.

Trollshaw Realm (message 1 of 5):

While stationed in Angmar, Torogok received the message from the King Curufinwe of the Etyangoldi Alliance and leered over it. "Fealty?", Torogok put emphasis on this word. "Heh, the trolls of Trollshaw have no fealty for the Etyangoldi Alliance, they're merely a convenience. Especially now that we're in bad terms with the Orcs of Gundabad and with the dwarves of the Woodland Enclave. So we'll agree with their friendship request, even if we do not agree with their terms. For now it's more important to keep our borders to the South secured.".
Torogok called one emissary from the newer batch of human emissaries. You could tell that they represent the function by the fact that they do not have weaponsn but still have all their limbs attached.
"So tell them that we agree. And you better come back again with their answer. Don't you dare run away ..." Torogok said to the emissary.

In the mean time, news of dwarf-hunters from the West, from the dwarf lands of Forochel, reached the ear of Torogok. They were definitely trying to spy on their forces camped in Angmar. Knowing well of the war declaration of the dwarves of the Woodland Enclave, Torogok expected that this war party was sent exactly to check the state of affairs and strength of his armies. Nonetheless, this was the first interaction between Clan Frostbeard and the Trollshaws, and Torogok was big but not that stupid. There was no official stance from Clan Frostbeard, so he'll not assume that they are enemies just because they're dwarves. Although its tempting, there's enough trouble on the eastern borders ... and to create trouble on the west is ... careless, at best. Torogok did not advance so much just to be crushed by his ego.

Thus, an attack party was to be send to try to capture and not to kill the dwarf-hunters encroaching into his lands. Torogok stressed on this. The dwarves are to be captured, not killed. If the dwarves surrender they will be interrogated and asked about their leader whereabouts and plans. If they refuse to surrender then they will be treated accordingly. And if they have anything interesting to say, they'll be escorted directly to Torogok.

And, finally, in order to secure all the border provinces against the Orcs of Gundabad, a redistribution of forces was necessary. It was decided to bring in 860 slave-soldiers freshly trained in Ettenmoors towards the fortress of Angmar and to station them there.
----
Send 860 soldiers from Ettenmoors towards Angmar
Send an armed party to meet the dwarf-hunter party that was sent by the Clan Frostbeard. The Clan Frostbeard decides if the dwarves surrender and talk with Torogok (if they surrender they will meet Torogok in person) or if they do not surrender and either die or flee in the fight


.
Clan Frostbeard (message 1 of 5):

As they reached their destination and made a fire, the hunters could hear a clanking sound behind them.

"If ye think those are trolls, remain calm and slowly back away", said the old hunter.

"What do you mean? Its goin down?", asked the other one while grabbing his axe.

"I don't know, lad... just be on guard, aye? If ye're brave enough, or foolish enough, to fight a troll without usin' a shield, then ye'd better be an expert fighter...", replied the old dwarf.

They didn't have to turn around to see if the trolls were coming. The sound of galloping stomping and the crash of trees giving way was very clear over the whistling wind.

With an explosive cracking sound of the nearby trees, They were suddenly surrounded by trolls clad in dark armor, vambraces, helmets, and wielding hughs swords and maces.

"Lay down yer axe lad", said the old dwarf. The axe wielder stopped swinging his feet and laid down his weapon.

Directing his voice to the nearest troll and raising his arms, the old dwaf said: "We are Dwarves from the Clan Frostbeard, we do not come to harm ye. By order of Dralvik II son and heir of Drolvuk Frozenhelm, sovereign king of the Clan Frostbeard and ruler of Khazâd-gund... we would like to speak with yer Warchief."

The trolls stood silence looking at the hunters. Nothing but silence, they just opened their formation and whom it seem to be the leader said: "Follow along..."

----
The hunters are escorted to Torogok's lair.


.
The Woodland Enclave (message 2 of 2):

The following message was to be sent to the Defender's Fjord.
"King Alexius Comnenus,

We're marching West to meet with our brothers of the Clan Frostbeard. Me and my party are to take back the lands of the Redhorn Gate from the orcs, and I ask you to march West as well; perhaps claiming back the High Pass? You have my full support, and, definitely, the Clan Frostbeard's support as well."

----
Message to the Defender's Fjord, asking to attack the orcs of the High Pass and reunite the lands with Clan Frostbeard


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Trollshaw Realms (message 2 of 5):
In Angmar, the troll-detachment sent by Torogok to capture the dwarves just returned to the warchief with them. No harm done, as instructed. It was a bit difficult to convince the dwarves that the hoods over their heads were placed as not to leak any information en route, but no notable incident happened along the way. The dwarves have been quite obedient.

Care was still given at the meeting, as the dwarves could be cunning assassins, disguising as mere footsoldiers just wanting a meeting with their leader. A thoroughout body search ensued, as well as a temporary confiscation of any lethal instruments found in the dwarves possession.

After all was done, the meeting could proceed. The place was the throne room of the newly conquered fortress of Angmar. Torogok laid down, quite amusingly, on the too-small-for-a-troll throne ... or what was left of it, after it got hit and bashed into the ground; the remaining stone foundation proved to be a more suitable throne for the warchief. After a brief moment, when both parties analyzed the other, Torogok initiated the talks:

"Salutations, dwarves of the Clan Frostbeard, and welcome to the Trollshaw Realm.
I know that your treks into our realms were not unfruitful and that your expedition's goal is to learn more about us. This, I think, is a good occasion for you to get more info and for me to suit up and measure your race's worth."

Torogok continued, "I admit, when I was younger I had some dealings with dwarves. Not my days of glory as I was mere a slave of a warlord, as I am now the warlord for other slaves. Even if I killed many a dwarf of the East, now my hands ask for the blood of those that crossed me. So, even since my escape and rout towards the Ettenmoors I brew plans to rise up against these Kings and give them as good as I received. I think that I did decent ..."

Torogok paused for a bit.

"You see, we trolls don't actually care for war. We stay in our swamps, content with our simple life. We eat some flesh here and there, but only of animals or of those that cross our realms; we don't go hunting past our borders. And, then, we have orcs. Trolls and orcs fought alongside many a time, but only if having been coerced by the situation, by a warlord or by slavery itself. I have as much enmity for the orcs as I do for the human warlords of Angmar that took us trolls from the Ettenmoors for all those times of the past. I don't have any hostility towards the dwarves ... but that might change soon enough."

Torogok then threw some maps on the ground in front of the dwarves. They were maps of the realm east and south-east of Angmar. On the maps, clearly, there was a section circled with red, somewhere past the realms of Anduin, in the forests of Mirkwood.

----
Torogok waits for an answer from the dwarf delegation of Clan Frostbeard, to continue the talks.


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Clan Frostbeard (message 2 of 5):

The old hunter draw the maps near to his nose and frowned as he looked over it.

"... but that might change soon enough..." he quoted. He spoke softly to himself as he looked at the red circle, suddenly his eyes flew open.

Clearing his throat, The old hunter continued: "Warchief, may I ask with all due respect?... Ye know control the mines of Angmar, known for their rich black iron ... What is it that ye seek west of the Lonely Mountain?"

----

The hunters waits for an answer from Torogok


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Elvea Falasse (message 1 of 2):

To The People of South Lindon
We will send you a delegation of healers, loremasters, and educators along with the first shipments of medicine and food. Future arrangements over goods that can be traded for cultural and economic benefits can be made at your convenience.
May providence and good fortune find you,
Cirdan

To The Frostbeard Clan
Greetings King Dralvik! I'd like to apologize for the lack of communication from Elvea-Falasse since we last met in your lands. We have been busy dealing with are easterly neighbors. Are fellow elves in the Etyangoldi Alliance have been accused of slavery and warmongering by a human nation of the Dunedain and Hobbits of central Eriador. So far these claims have carried weight but haven't be confirmed yet. I look forward to the day when The Black Enemy is destroyed and all will dwell together in Arda Unmarred. I wanted to thanks you again for
Bizârul, it's craftsmanship is a testament to the skill of your people. I also wanted to ask if you'd receive our representative Angbor, an upright man from Harlindon, on the coastal regions west of the Brandywine. Hopefully this will allow us to better stay in touch.
Respectfully yours,
Cirdan


.
The Empire of Coldvar:

Emperor Nikolai looks out over the Bay of Belfalas. He is in deep thought about the growing tensions in Middle Earth.

He turns as a messenger runs to him.
"Sir, a message."

The Emperor takes the scroll and dismisses the man. He reads through it. The Emperor walks back to his command tent. In the tent sits General Elkins.

"General, I just recently received a message from the Etyangoldi Alliance. They ask us to form a Confederation with them. What do you think?"

"The final decision is up to you. But, lets just say that we do form this Confederacy. We gain an ally, but we may anger many more. You want to expand the Empire, but if we anger everyone in Middle Earth, before we have the ability to defend ourselves."

"Very true. If we wait we may get another chance at an alliance, but now is not the right time."

Emperor Nikolai sits at his desk and begins to write a message back to the Etyangoldi Alliance.
"To the Etyangoldi Alliance,
The Empire of Coldvar will not join in this Confederacy. Yes, we both did profit off of the initial non-aggression pact. That is why I propose another pact.

Emperor Nikolai"

He rolls up the scroll just as another messenger walks in. The young boy puts the message on the desk and then runs out of the tent.

"You should be more kind Nikolai."

"Shut up General."

The Emperor reads the message.
"Hmm, another non-aggression pact."

He quickly writes another message to the Druwaith Folk.

He sends his guards to fetch a messenger. A messenger runs in and he carries a message from The Variag Order.

"They want to refresh our non-aggression pact."

Emperor Nikolai writes another agreement letter.

----
Send a proposal of an Non-aggression Pact to the Etyangoldi Alliance.
Send an agreement to the Non-aggression Pact with the Druwaith Folk.
Send an agreement to the Non-aggression Pact with the Variag Order.


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Elvea Falasse (message 2 of 2):

They say that the elves age through their eyes; in the eyes of Cirdan could be seen the memories that both poisoned the past and taught of the future. But what ought we must do in the present? For this was the question acrossed all of Elvea-Falasse. The messengers rode hard and fast to bring news of the east, and a council was called in the Grey Havens to plan how to play the Lindon elves' hand. Representatives and esteemed men and elves from everywhere gathered, amongst their number was Magolhir the Captain of the Armed Host, Alphrovon the Navigator, Gwilwilether Captain of the Rangers, and the Lady Gannoriel. Before the devising of their plan Cirdan did beseech and call upon the Valar and Maiar, and even to Eru Iluvatar Himself. Hear now the prayer of Cirdan...

"In times when the Deceiver yet walked amongst Arda, the Firstborn did commit great evils unto themselves. From the east coast of Aman, to the Havens of Sirion. Also haughty at times were we, to treat fellow Children of Iluvatar as game to hunt or mortals to stroke our own arrogance. But hear now my plea if it pleases you, oh Lords of the West, and Almighty One. For we look to the stars of Varda for a sign, and to Her ears will do call. To the seas our ships do entreat an audience with Ulmo. And on every watchtower we look to Manwe and the Holy Mountain for his word and his eagles. And to Eru what can we do? What action is great enough to seek out Him. I humbly ask, what shall we do?"

To King Minyatur, the Hobbits, and Dunedain
I have prayed to Eru and the Western Lords, I await their reply. In the meantime know that we will not attack either you or our elf kin at this moment, and I ask of you to postpone you attack until we have gathered further information and have a reply from the West. I also ask if our rangers may pass through your territory into the Etyangoldi Alliance to gather information on the doing of King Curufinwe and his land discreetly. Also Magolhir, the Captain of the Armed Host, stands ready to defend your territory from a potential attack from King Curufinwe, if so may he advance into your realm to defend at a place of your need. Myself and a fellow elf named Gannoriel will be seeking an audience with King Curufinwe, we may end up inviting you as well.
I again implore you to postpone your attack until we hear from the West and have all the information we need,
Respectfully yours,
Cirdan

To King Curufinwe and his Alliance
Your reply my King, to be frank, is troubling. You well know that Middle Earth belongs to no race, and that to invade sovereign peoples under a just rule is wrong. If the free peoples of Middle Earth cannot unite to stand against evil, then what perhaps is the point of fighting against evil? All are gathered in Mando's Halls. I ask that you recieve myself personally, the wise Gannoriel, and several others from Elvea-Falasse in a your capital to negotiate and discuss all that is occuring. If proper I'd like to invite King Minyatur. In the meantime please cease any sort of arms against the innocent.
Hopefully we will see each other soon,
Respectfully yours,
Cirdan

----
Send messages to the Arthedain Kingdom and Etyangoldi Alliance asking for what is entailed in the messages
Magolhir and Gwilwilether begin preparing for possible movement
The prayer is given to Eru and the Valar, Alphrovon and the sailors begin scouting for Ulmo, and Elvea-Falasse looks for a response from the West.


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Trollshaw Realms (message 3 of 5):

"West of Angmar?" Torogok replied, visibly surprised by the question.

"You see that circle? On the map?" Torogok rose his hand and pointed with his huge fingers in the air in front of him, towards the map. "We received death threats from there. The dwarves of Mirkwood, my scouts inform me. And I know very well that where there's a dwarf, there's many a dwarves. You dwarves stand united like orcs grow like shrooms. So if there's a dwarf wanting my head, there's at least one other dwarf nearby, also wanting my head."

Torogok's tone increased.

"And what's this talk of mines? Of iron? Of what's under the land? Do you look at us and think that we're miners, now? Look around, lad. There's no pickaxe here. For us, the only way of going underground is once we're dead and buried. I care the least of mines, of iron or of other precious resources of under the ground. We attacked the Rhudaur folk to conquer their castles; We attacked Angmar's fortress. We plan to attack Gundabad as well. The fortress, not some mines under the ground!"

Torogok was visibly frustrated.

----
Torogok waits for a reply from the hunters.


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The Kingdom of Arthedain (message 2 of 2):

"King of the elves of the west,

You honor us with your replies and proposal of help. You truly rise to the name of your race; Please use any pathways through our realms, your elves are free to roam as they see fit. And do make haste, as I can barely contain the unhappy populations of Hobbitland and South Arthedain. Perhaps your presence, or your close aids presence can help cow the population and listen to words of logic and reason?"

----
Agree to pause declaring the Etyangoldi Alliance as enemy
Send the above message to the Elvea-Falasse


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Etyangoldi Alliance (message 2 of 2):

Things have not unfolded as to Curufinwe's plans for quite some while. Troublesome. Suddenly, the Southern borders were not as secure. There was a dwarf threat from the East and, in the West, his elf-ally wasn't acting like an ally. At least the trolls agree to a Friendship ... And as for the Empire of Coldvar, Curufinwe agreed to an extension of the non-aggression.

Not all was black, however; Curufinwe's quest to the Redhorn Gate reaps success, as a small elite force of elves salute him. They are carrying some sort of swords that glow in a dark blue shade, and not just only in sunlight; the light appears to shine outwards from within in a curious, bizzare, play on lights. Their armor looks to be different, as well; it is lighter than steel but definitely more times stronger.

Curufinwe sent them towards the Northern Cardolan, with a plan only he, and those he confided in, appear to know of.

The rest of his army camped in Hollin is to march on to Minhiriath. He once had plans to mark and delimitate the lands between the two elf-lands ... oh, how those plans flew by. But Minhiriath was still to be his. "And we'll see afterwards..." Curufinwe thought to himself.

Coerced by the situation, Curufinwe also agreed to meet a delegation from Elvea-Falasse. The king thought to himself that, under the guise of a party and sweet words, some other interesting things could happen, elsewhere. And when its all too late, Curufinwe thought to himself that others will see things his way. His glorious way.
"King of Elvea-Falasse,

We will agree to those terms, to honor you and to honor our friendship. Right now we are busy in Minhiriath - I won't bore you of the details, sic - but after we can make room and plans to meet your delegation in Cardolan. The humans of Arthedain are, usually, not welcomed, but we will make an exception this time for you. Thus, also invite the Human King. Let it be known that I will discuss only with him and with no-one else from his lands."

"Two birds, one stone ... " Curufinwe thought to himself, and sent the message.

---
Agree to the non-aggression with the Empire of Coldvar
Send 25 elite soldiers from Hollin to Northern Cardolan, dressed in curious new armor and possessing shiny dark-blue weapons, orders unknown
Attack Minhiriath with 935 soldiers from Hollin


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Clan Frostbeard (message 3 of 5):

Winds and snow from the blizzard had been lashing the entire Ice bay for several days.The docks were not only washed out but buried in snow and debris.

Dralvik II was looking at the wind through a window of is hall built in the glacier mountain surrounded by his Steward and Auxitius.

"By my Father's Beard! Damn blizzard!, now our supplies of bronze-scaled whale fat are cut out...", Dralvik continued: “I wouldn't send my worst enemy to sail in this storm… I still cannot bear to know what happened to the hunters we sent to Angmar. Any news Frulvik? Who did you send?"

Frulvik replied: “An old acquaintance of your father, Dolim and his nephew... but I'm afraid that we did received word yet, my lord”. The Steward raised a finger and said: “but we have received several messages from our friends and allies, my lord. Let me see…”, Frulvik pulled out a bunch of scrolls from a metal box and handled them to Dralvik.

Dralvik read the scrolls one by one.

Frulvik continued: “There were also several reports of Men scouting the southern borders of our kingdom. We don't know their intentions, but we know that they have something to do with Etyangoldi Alliance as King Cirdan express in the message”.

Dralvik took his eyes off his reading for a moment, and said: "We don't know if they also want to expand to the West and take the forges of the Blue Mountains, do we?... I will not allow them to enslave any dwarf for their purposes! Send a message to their leader tell him that we do mean no harm to the people, just stay away from our business.”

“Will do, my lord”, Frulvik replied and then proceed: “What about our friend, Queen Barazturg and her plans to attack Redhorn Gate?”

“Let her know that she have our full support, and we currently have delegates on troll ground. Hopefully they won't suffer the same fate as hers at Redhorn gate. Tell her we will keep her update, as the north is uneasy at he moment and we must prepare the infrastructure for a possible war. We will aid the forges and mines of the Blue Mountain, and then we will provide her with as much equipment and machinery as we can for her goal”

“Very well, My Lord. Anything else”, Frulvik said.

Dralvik: “Yes send this message to Lord Cirdan, and send word to Baldur to double the defenses that would be all… thank you.”

/////////////////////////////////////////////////////
//////// To King Cirdan Shipwright of Elvea-Falasse
/////////////////////////////////////////////////////

Honorable King Cirdan,

I like to hear that Bizârul is to your liking. Take good care of it since it is treasured by my kin.

But the reason for this message is covered by a gray veil. I have received reports from the East, informing that the trolls of Trollshaw realm have been responsible for the death of a delegation of dwarves of my friendly realm The Woodland Enclave, in the Redhorn Gate.

I am afraid that the trolls are also scouting the eastern borders of my realm, so we are preparing for a possible war. The men who occupy Western Arthedain also bring me no rest to my mind, since I do not know what their intentions are, but I will not allow them to take the dwarves of the Blue Mountains by force and seize their forges and resources; if they decide to continue expanding through these lands.

So I would like to let you know that I will assist the citizens of the Blue Mountains in any way, and against any threat they may have there, in exchange for mutual aid. We will prepare the mines -a risky task for anyone- and build a trading post from their docks. The dwarves in that area already know me and trade with my people.

Honoring our friendship and alliance agreement, I inform you that I will not march on any elven soil as we agreed in "The Treaty of Emyn Uial", your fellow citizens can be safe and calm because the north welcomes them with open arms. This action and the build of a trading company in the shores of the Blue Mountains will refine trade routes between our kingdoms.

I hope that, when the time comes, and if my readings are correct, we can help each other against the looming threats.

As for your representative Angbor and his family, if any, they can stay in Khazâd-gund. I will make the necessary arrangements for a suitable stay in this frozen land, I will order the construction of a winter garden so that he does not miss his land.

May the winds from the west bring you to good judgment and unite our people,

Dralvik II

////////////////////////////////
////////////////////////////////

----
Send 460 soldiers from Forochel to the Blue Mountains.
Send a proposal of an Non-aggression Pact to the Kingdom of Arthedain.
Send a message to Queen Barazturg of The Woodland Enclave, letting her know that she has the Clan Frostbeard support.
Send the above message to Cirdan of The Elvea-Falasse.


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Clan Frostbeard (message 4 of 5):

-In Angmar, at Torogok's throne room-

"I mean west of the Lonely Mountain, Warchief, as ye said exactly the Mirkwood forest. We dwarves guide ourselves accordin' to the mountains and the stars, I admit it can be a bit confusin' ... I apologize for that", the old hunter replied, surprised by the mistake of Torogok.

The old dwarf continued: "But sometimes our tongues cheat on our true thoughts and reveal them. For example, as a veteran dwarf I like to think about the value of the land, that's why I mentioned the black iron mines or that your people really want to crush the dwarves of Mirkwood, I do not respond for those dwarves and their actions we are not the same kin... But you mentioned the West of Angmar my lord, there lies my home... Forochel, What are your intentionts there? "

----
The hunters waits for Torogok's reply.


.
Trollshaw Realms (message 4 of 5):

-in Angmar, at the throne room-

After hearing what the hunters had to say, Torogok replied:
"Ah, yes, the Lonely Mountain. Brothers, you remember about the Lonely Mountain, right? You know, they educated us on this when we had those high cultured lessons, you know, there, in the swamps of Ettenmoors", and then Torogok, and the rest of the nearby trolls, started laughting at the absurdity of what was just said.
"Aye, you're good lads. You make me laugh.", Torogok continued. "Look, outside of the places we've already been, and that we have memories of, we think not of the outside world. Obviously, now as I'm the leader of this pack of trolls, I took an interest in those that border us. But more than that? This (pointing to his head) may be big, but I'm not witted like you. You could say that I am battle smart, not books smart. Heck, we only heard of those dwarves of Mirkwood because they sent us this nice message claiming that we're their mortal enemies. And we only heard of you and your kin to the West after we captured Angmar from the humans and orcs."

" I am sure that if we expand our lands we will meet many more, like you, like others. But my goal is to punish those that wronged me and my folk in the past; I have no wrongdoers in Forochel. We claim the lands of those that need to be punished, we help our allies if we have any, and we protect our lands if we're attacked. We have no interest in Forochel, unless Forochel has an interest in us. And if that happens, they're going to be some wrongdoers in Forochel for us to come and punish."

"And we come round to you. What exactly were you doing, spying on Angmar? While we were talking your kin are preparing their axes? Is this a diversion? You better tell me now ... "

----
Torogok replies to the dwarves of Clan Frostbeard


.
Broken Tooth Tribe

*Skirmishes on the border with the Druwaith Folk resulted in the capture of a scout*

From out the interrogation tent emerge Snicklefritz and two smaller orcs – both of whom are wiping hands on trousers.

Alright boys, the bit that interested me the most from all that was when he talked about the humans that lie somewheres to their west. ‘Coldvar,’ I think he called them."

The other two orcs nodded dumbly at this, just as they would have done to anything their chieftain had said.

That scout claimed there was ‘darkness’ in them, and were ‘frightening’ during dealings. Well, if they’re someone to be wary of, they’re someone I want on our side. These humans might just be the right sorts of humans, ya understand?

Both orcs continued to nod in agreement.

Good. Now go and find these humans. Go and find this ‘Coldvar.’ Be sneaky ‘bout it, ‘cause you’re passing through these others’ lands. And when you find ‘em, you tell ‘em what I told you. Are you both clear?

Both orcs – already still nodding from before – continue to do so but with more vigor. Snicklefritz watched one of their earrings fly off with the enthusiasm being put into his rattling head nods. He sighed, and pulled out some parchment and began scrawling a hasty message. At the end, it is made clear that only one orc messenger is expected back, and that the humans are welcome to do with the other as they find fit.

-----

Sends a proposal to the Empire of Coldvar proffering a treaty of friendship.

Attacks Dorwinion from Horse Plains with full forces present there


.
The Defender's Fjord

King Alexius Comnenus receives a messenger from the Woodland Enclave, with a message requesting him to attack King Cvog and the Gundabad Dwellers. As he is thinking, a messenger arrives. He says, "My Lord, the reinforcements from the Withered Heath have arrived." The King says out loud, "Good. With this increased force will acquiesce to Queen Barazturg's request. Messenger! Inform her of this development." The messenger nods and leaves. His general, Erasmus, walks in and says, "My King is the attack to occur?" The King replies, "Yes. Go. Lead my men." The general nods and leaves. The King though, is secretly worried. If this attack is successful, he would not dare take another province for himself. But then what would his allies think of him? But then a small voice pops into his head and says, "That is a debate for another time. Focus on this first." He shakes his head, and the voice disappears.

----

Attacks Upper Anduin with all 1450 dwarves and Hero

Informs Queen Barazturg of their help


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Clan Frostbeard (message 5 of 5):

-In Angmar, at Torogok's throne room-

"Not at all, Warchief...", the old hunter replied clearing his throat : "We were send here in orther to know about those trolls scouting our eastern borders... recently my folk has been battling against the wolf-hides, ye see... We were worry that those savages were yer allies or that ye support them... We now know that is not like that for the good of each realms... Ye have yer own business, we have ours ... but they do not intersect in any way, that is clear."

"Thats why my Lord Dralvik, send us here...", the old dwarf continued: "his council was worried, and he is a resonable king and wants what is best for his people. So with that said I think the best thing is that we turn on our heels and go back on our way, after all this was just a misunderstanding, I have nothin' against ye and ye have nothin' against me..."

The old dwarf raised his hands with his palms facing the war chief, shrugging his shoulders: "What do ye say Warchief? What should I tell my Lord Dralvik?..."

The room was silent, for an instant, and then the voices of the trolls surrounding Torogok began to echo.

----
The hunters waits for Torogok's reply.


.
Trollshaw Realms (message 5 of 5):

- In Angmar, at Torogok's throne room -

The voices of the trolls surrounding Torogok began to echo. And then the ground began to tremble. At first, slowly, and then harder and harder. In a short while you could hear some commotion outside, while the trembling intensified. And then the doors violently snapped open, showing an exhausted huge troll, collapsing from the run.

Torogok paused the conversation with the dwarf-hunters and turned his attention towards the troll by the door.
"We'll continue immediately. Stay here.", Torogok informed the dwarf-hunters, and stood up from his impromptu throne and approached the troll by the door. He rose him up and both walked to another section of the fortress, leaving the rest of the trolls with the dwarf-hunters in the throne room.

- Torogok, in another section of the fortress -

"What?! The Orcs of Gundabad are marching a huge army on Angmar? So big that the whole land turned to black, on their crossing? It's all because you let those peons escape from Angmar!". Torogok slapped the troll in front of him, effectivelly slamming him into the ground. The earth viciously trembled again.

"Now its too late to bicker about it. And its too late to give orders to the other trolls of Ettenmoors to come to our aid. Drats, and we canth even do a surprise attack on their encampments on the High Pass because we don't have enough slave-soldiers after we sent 860 of them towards us, to guard Angmar."

Torogok thought about what to do.
"Prepare spike traps. Put the rest of the soldiers in two trenches. Prepare the fires. Let's fight for Angmar. If we win this, then we're going to swap the armies of Ettenmoors with those of Angmar; we'll bring them here and we move to the High Pass. And we'll crush those orcs on two sides. But only if we win this ... Go, make the preparations. "

The other troll was still on the ground, after the earlier slap. After Torogok spoke the last phrase, the other troll rose up and said "It shall be done", while still visibly shaken by the experience.

He didn't even move three steps away when Torogok stopped him.

"Wait."

A few more moments passed by.

"Not right now. We still have dwarf-guests ... they've spied enough. I'll quickly dispatch them off, and then we'll make the due preparations.".

Torogok turned around and started to slowly move towards the throne room, where the dwaves expected him to be back.

- in Angmar, back in the throne room -

Torogok: "I'm back. Affairs of the realm that needed to be taken care of.

Ah, yes. Returning to what you said. You do you, we do us. Pretty much sums up what I also believe in. I have nothing against you. And, apparently, you have nothing against me. You know what, I'll believe you.

in so much that I'm going to personally give you one of my best armed guards to escort you towards the border of Angmar, so that you arrive safely back to your king."

"Tell him that, to show our commitment, we propose a non aggression pact of five clicks, more than the norm. It's the least we can do. We wouldn't expect anything less from your king, either. And maybe this is the beginning of something anew between us. I am not against it."

Torogok then called his armed guards to escort the dwarves towards the border, as proposed.

---
Send back safely the delegation from Clan Frostbeard, with an escort until the border of Angmar
Propose a non aggression pact of 5 turns with Clan Frostbeard


.

Druwaith Folk (message 2 of 2) (SECRET POST):
Garahir sent his troops in the Brown Lands to claim the forests of Fangorn and unite the dru folk of the forests with the others of their kin.

---
1280 soldiers from Brown Lands to attack Fangorn


.

Rohan:
-none-

.






The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Druwaith Folk - successfully conquered 1 province: Fangorn.

  • Etyangoldi Alliance - successfully conquered 1 province: Minhiriath.

  • The Variag Order - successfully conquered 1 province: Nurn.

  • The Woodland Enclave - successfully conquered 1 province: Foothills.

  • Broken Tooth Tribe - successfully conquered 1 province: Dorwinion.

  • Clan Frostbeard - successfully conquered 1 province: Blue Mountain.

  • The Defender's Fjord - successfully conquered 1 province: Upper Anduin.

DIPLOMACY:

  • Etyangoldi Alliance and Trollshaw Realm have agreed to a FRIENDSHIP.

  • The Empire of Coldvar and Druwaith Folk have agreed to a NON AGGRESSION PACT for 3 turns.

  • The Empire of Coldvar and The Etyangoldi Alliance have agreed to a NON AGGRESSION PACT for 3 turns.

  • The Empire of Coldvar and The Variag Order have agreed to a NON AGGRESSION PACT for 3 turns.

  • Gundabad Dwellers and Trollshaw Realm have entered into WAR.

  • The Variag Order and Broken Tooth Tribe have entered into WAR.

  • The Defender's Fjord and Gundabad Dwellers have entered into WAR.

  • The Woodland Enclave and Druwaith Folk have entered into WAR.








The Map of Middle Earth Roleplay - Update 04:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: +5% effectiveness ** Changed since last update! **

    • Favouritism: 41 (+0% effectiveness)

    • Regions under command: (5) : Gorgoroth, Dorwinion, Horse Plains (C), Nurn, Upper Nurn

    • Armies under command: 1920 Orcs in Gorgoroth (with Hero) and 1940 Orcs in Dorwinion




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +5% effectiveness

    • Favouritism: 51 (+0% effectiveness)

    • Regions under command: (4) : Blue Mountain, Emyn Uial, Forochel (C), River Lhun

    • Armies under command: 870 Dwarves in Emyn Uial (with Hero), 230 Dwarves in Forochel and 290 Dwarves in Blue Mountain




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 0 (-15% effectiveness) ** Changed since last update! **

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 850 Elves in Southern Lindon (with Hero) and 690 Elves in Mithlond




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 51 (+0% effectiveness)

    • Regions under command: (5) : Andrast (C), Anfalas, Belfalas, Lamedon, Pukel-Land

    • Armies under command: 875 Humans in Belfalas (with Hero), 210 Humans in Anfalas and 1930 Humans in Andrast




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 50 (+0% effectiveness)

    • Regions under command: (2) : Anorien, Rohan (C)

    • Armies under command: 2960 Humans in Rohan (with Hero)




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +5% effectiveness

    • Favouritism: 21 (-5% effectiveness) ** Changed since last update! **

    • Regions under command: (5) : Grey Mountain, Iron Hills, Northern Rhovanion, Upper Anduin, Withered Heath (C)

    • Armies under command: 1320 Dwarves in Upper Anduin (with Hero)




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (4) : Brown Lands, Dagorlad, Fangorn, Ithilien (C)

    • Armies under command: 910 Humans in Fangorn and 1440 Humans in Ithilien




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: Curufinwe Fallenstar

    • Regions under command: (7) : Cardolan, Dunland, Enedhwaith, Hollin (C), Minhiriath, Northern Cardolan, Redhorn Gate

    • Armies under command: 375 Elves in Northern Cardolan and 785 Elves in Minhiriath




    • Kingdom's Name: (NPC) Gundabad Dwellers

    • Race: Orcs

    • Leader: Cvog the Vicious

    • Regions under command: (2) : High Pass, Gundabad (C)

    • Armies under command: 1930 Orcs in Gundabad (injured)




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (4) : Eastern Arthedain, Southern Arthedain (C), The Shire, Western Arthedain

    • Armies under command: 830 Humans in Western Arthedain and 1440 Humans in Southern Arthedain




    • Kingdom's Name: (NPC) The Variag Order

    • Race: Humans

    • Leader: Ulwarth the First

    • Regions under command: (5) : Khand, Harondor, Near Harad, Nurn, Sutherland (C)

    • Armies under command: 2070 Humans in Nurn




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Barazturg (female)

    • Regions under command: (6) : Anduin Vales, Foothills, Hearth of Mirkwood, Southern Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 325 Dwarves in Foothills and 840 Dwarves in Anduin Vales




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (4) : Angmar, Ettenmoors (C), Rhudaur, Upper Rhudaur

    • Armies under command: 1665 Orcs in Angmar and 1300 Orcs in Ettenmoors




    • Kingdom's Name: N/A












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • The Variag Order (3 more updates until hostilities automatically end)


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • The Woodland Enclave

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • Etyangoldi Alliance

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Druwaith Folk (3 turns remaining)

      • Etyangoldi Alliance (3 turns remaining)

      • The Variag Order (3 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • The Woodland Enclave

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • Gundabad Dwellers (3 more updates until hostilities automatically end)


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Empire of Coldvar (3 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • The Woodland Enclave (3 more updates until hostilities automatically end)


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

    • Friendship (military assistance - NO, access on other's land - YES):

      • Trollshaw Realm

    • Non Aggression Pacts (access on other's land - NO):

      • Empire of Coldvar (3 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  9. (NPC) Gundabad Dwellers

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • The Defender's Fjord (3 more updates until hostilities automatically end)

      • Trollshaw Realm (3 more updates until hostilities automatically end)


  10. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  11. (NPC) The Variag Order

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Empire of Coldvar (3 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • Broken Tooth Tribe (3 more updates until hostilities automatically end)


  12. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Trollshaw Realm

    • Official Enemies (in war with, maximum 2):

      • Druwaith Folk (3 more updates until hostilities automatically end)


  13. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Etyangoldi Alliance

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • Gundabad Dwellers (3 more updates until hostilities automatically end)


  14. (Unfilled Slot)

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-










Wars timeout status throughout the realm:

  • War between Gundabad Dwellers (Aggressor) and Trollshaw Realm (Defender)
    - Gundabad Dwellers attacked Angmar - in this update, so in 3 updates the hostilities will end

  • War between The Variag Order (Aggressor) and Broken Tooth Tribe (Defender)
    - The Variag Order attacked Nurn - in this update, so in 3 updates the hostilities will end

  • War between The Defender's Fjord (Aggressor) and Gundabad Dwellers (Defender)
    - The Defender's Fjord attacked Upper Anduin - in this update, so in 3 updates the hostilities will end

  • War between The Woodland Enclave (Aggressor) and Druwaith Folk (Defender)
    - The Woodland Enclave attacked Foothills - in this update, so in 3 updates the hostilities will end








RANKING: Most Provinces Controlled:


- (1st): (NPC) Etyangoldi Alliance (7 of 7)
- (2nd): (NPC) The Woodland Enclave (6 of 7)
- (3rd): (NPC) The Variag Order (5 of 5)
- (Player) The Defender's Fjord (5 of 5)
- (Player) Empire of Coldvar (5 of 5)
- (Player) Broken Tooth Tribe (4 of 5)
- (NPC) Druwaith Folk (4 of 5)
- (NPC) Trollshaw Realm (4 of 7)
- (NPC) Kingdom of Arthedain (4 of 5)
- (Player) Elvea-Falasse (3 of 5)
- (Player) Clan Frostbeard (3 of 5)
- (Player) Rohan (2 of 5)
- (NPC) Gundabad Dwellers (2 of 5)
- (Unfilled Slot)







NPC talk and decisions of this update:
.

Druwaith Folk:

----
Nothing for the moment, will message later


.

Etyangoldi Alliance:

----
Nothing for the moment, will message later


.

Gundabad Dwellers:

----
Nothing for the moment, will message later


.

Kingdom of Arthedain:

----
Nothing for the moment, will message later


.

The Variag Order:

----
Nothing for the moment, will message later


.

The Woodland Enclave:

----
Nothing for the moment, will message later


.

Trollshaw Realm:

----
Nothing for the moment, will message later


.





Read dispatch


-- Map for Update 04: LinkHERE
.
.
.Update 03:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





THE TALK FROM THE OLD UPDATE... :

.


Druwaith Folk (message 1 of 2):
As the lands of Rohan and Anorien have been left unattended by the absent king of Rohan, the Dru folk of Anorien and Ithilien laid claims to the lands of Ithilien, the empty lands of Dagorlad and the forests of the Foothills.

Generations of suffering, hunt and persecution based on their savage looks, small stature and glowing red eyes made them secretive and suspicious, and so only a small number of contacts with their outside world were made throught the years; One could definitely say that all the Druwaith Folk want to do is to be hidden and to live in peace, in their own magical mysterious ways.

The recent incursions outside of their own world have one reason, and that reason has a name: Garahir, the ruler of the Dru Folk. For the moment their plans are unknown.

----


.

Etyangoldi Alliance (message 1 of 2):
The decision to move the attack on Enedhwaith instead of Minhiriath, while having logistical reasons, proved to be a success. But, as always, a resounding victory is never enough for Curufinwe Fallenstar, as his next orders are to leave camp and attack Northern Cardolan next.

Shortly after giving the orders of attack, two Alliance soldiers came into the encampment with what appeared to be a couple of men with dim eyes.
"What is the meaning of this? Who are they?", Curufinwe asked the soldiers that stood still in front of him.
"King Curufinwe, as you well know, you sent the horsemen vanguard to pursue the rest of the rebels after Enedhwaith fell. On the border between Enedhwaith and the Pukel-Lands they noticed these men crossing over in an unmarked place. If it were not for our attack and the subsequent pursuit we might never have caught them. They have nothing on themselves and they refuse to talk."
King Curufinwe looked at the men brought in front of him. Analyzing their faces and apparel, Curufinwe addressed them:
"Welcome to the Etyangoldi Alliance. Who might you be? Perhaps desertors from the Empire of Coldvar? Or mercenaries, looking for greater glory?". Curufinwe grinned, like he knew a secret no one else does. "Tell me now, friends!"
----
Attack with all forces Northern Cardolan
Ask who are the men caught crossing the border from the Empire of Coldvar


.

Gundabad Dwellers (message 1 of 2):
After the fall of Angmar to the trolls of Trollshaw Realm the orcs and hill-men fled the province and regrouped in the mountains of Gundabad. The orcish forces of the fortress of Gundabad, ruled by Cvog the Vicious, welcomed them and, there, with the other orcish forces of the realm, proclaimed the rise of a new faction, the Gundabad Dwellers, under the rule of Cvog.

The primary goal of the Gundabad Dwellers is to reclaim Angmar, and so Cvog sent a declaration of war to the Trollshaw Realms, followed by the words:
"Ya cursed troll, leave Angmar now or be killed, you and all of your nasty ugly stupid brothers"

----
Send declaration of war to Trollshaw Realms


.

Kingdom of Arthedain (message 1 of 2):
A warlord has been working in secret to establish a new faction. He has organized the rebellion in Southern Arthedain and declared himself the new ruler of the Kingdom of Arthedain. Due to bad blood with the Etyangoldi Alliance, a number of other rebellions in progress have declared allegiance to his faction, and so the Kingdom of Arthedain has claimed the lands of Eastern and Southern Arthedain and of The Shire.

In the small citadel west to the Baranduin river, Amlaith Minyatur, the self-proclaimed human king of Southern Arthedain, was studying some maps of the realm. A newly emerged faction can be easily swayed off if the ruler lacks the influence to keep hold of his realms. And even if his kingdom of Arthedain is new, his claim on the land should not have cause to be disputed as Amlaith Minyatur is a descendent of the House of Elros, the Half-elf.

To increase his influence, three matters now have to be resolved; the first is the annexation of Western Arthedain into the realms of the Kingdom of Arthedain, the second is the initiation of diplomatic talks with the nearby kingdoms, and the third is an official stance against the brutal treatment of barbarians and rebels by the Etyangoldi Alliance, as this was one of the main reasons the lands of The Shire and of the Eastern Arthedain joined the Kingdom of Arthedain.

"While my influence still lacks to stand against the Etyangoldi Alliance, I do have enough men to complete the lands. Prepare to attack Western Arthedain!", Amlaith Minyatur proclaimed to his men, while adding "... and give me fresh maps of the realms. I want to know the borders exactly between us and the Etyangoldi Alliance, as well as who else is nearby!"

----
Attack Western Arthedain with all soldiers.


.

The Variag Order:
The capture of Khand was one more step towards a complete union of the lands south of Nurn. With what few people still follow Ulwarth, and the mercenaries he'll recruit from Khand, Ulwarth reckons that it's enough to capture the ports and the rest of the realm of Harondor. Access to the Mouths of Anduin and to the Great Sea could mean a relationship with the Corsairs and the pirates of the sea and could mean more mercenaries and an open world.

The Broken Tooth Tribe was still a cause for worry. By now, no reply from the sent emissaries most definitely means that something ire happened. Locked in this part of the world, Ruler Ulwarth has a decision to make; going north is a given, but going north past the mountains of Gorgoroth, through Ithilien and Dagorlad, or going north through Nurn?

Send another emissary to the Broken Tooth Tribe. Tell them that the Variag Order withdraws their Non Aggression offer.

----
Withdraws the non aggression offer that was sent to the Broken Tooth Tribe
Attack with all forces on Harondor


.

The Woodland Enclave (message 1 of 2):
In the palisade fort quickly constructed by her dwarf-engineers after the capture of Anduin Vales, Queen Barazturg was left speechless. The emissaries from the Defender's Fjord and from Clan Frostbeard arrived back to the Woodland Enclave and have met with the Queen. And Queen Barazturg was speechless. The emissaries stood still in front of her, waiting for her to speak. But Queen Barazturg was still speechless. The emissaries grew nervous. "Some heads will roll today..." one emissary whispered to the other. "By Anumidium, it won't be me!", the other dwarf replied.

But Queen Barazturg was still silent. After even more moments of uncomfortable silence, the Queen looked dead in the eyes and peacefully said:
"Yes. Tell me."
The emissaries then proceeded to inform the Queen that the dwarves of the Defender's Fjord have not yet agreed to the alliance while the dwarves of Clan Frostbeard agreed to only a Friendship agreement. The dwarf Queen sighed and replied "This saddens me even more on this already dark day. Dwarf unity, for some, are just words in the wind. That matters not. Leave now."
With that being said the emissaries quickly left, leaving the Queen alone in the room with only her thoughts.
The news of the vanguard that she sent hit her more deeply than she would have liked. Deserted dwarf-garrisons in High Pass and one of her emissaries that she sent to Redhorn Gate found dead at the borders between Foothills and Anduin Vales. And upon checking via hidden passages the fortress of Khazad-dűm, men bearing the stindards of the Trollshaw Realms only further confirmed the dark scene. "Certainly its the doing of the Trollfolk of Ettenmoors. Only they could muster such a resentment towards the dwarf-folk of the mountains. On this day, and from this day onwards, the trolls of Trollshaws are mortal enemies of the dwarves for their vicious attack on Redhorn Gate and, possibly, High Pass."

Her whole room filled with darker thoughts. Queen Barazturg needed some time away from these thoughts, needed to calm down. Needed to think straight.
"The orcs will suffer. But send them an official war declaration for now. We still need to get the lands of Southern Mirkwood and then we'll turn our attention towards them. And give notice of our dire and dark findings to the dwarves of the Defender's Fjorn", and, after a small pause, "and to those of Clan Frostbeard."

----
Send a declaration of war towards Trollshaw Realms
Attack with all forces Southern Mirkwood
Asks the dwarves of Defender's Fjord what is their official diplomatic stance


.

Trollshaw Realm:
With the capture of Angmar, Torogok the troll felt slightly vindicated. The years of captivity still have a bitter taste, and being in Angmar is a strong reminder of that.
"Don't just stand there! Come on in!" Torogok said to the shivering human by the door. "Are the troops ready to move to engage the remaining enemy forces? They were routed to Gundabad, but that will fall just as easily".
"Commander ... " said the human
Torogok growled.
"Ccccc..omander ... they allied with the orcs of Gundabad who mustered enough forces at the borders to make any attack from us be ... a certain ...." and the human stopped.
Torogok came closer to the man, grabbed him, got him up and stared him into the eyes.
"A certain what?" Torogok asked.
And with one last sigh, the human added "A certain defeat", knowing well what comes next and making peace with it.
"I need time to think," Torogok the troll said to himself, dropping the crushed bones of the human.

----


.

The Empire of Coldvar (message 1 of 2):

Emperor Nikolai is bent over a map on his desk. He is moving small wooden pieces back and forth. Looking at reports from scouts from other regions. He is keeping a close eye on the other nations.

"Sir."

The Emperor continues to move wooden pieces. Mumbling to himself.

*Cough* "Sir."

The Emperor still does not address the man.

"Sir!"

The Emperor slowly looks up. A dangerous look in his eyes.

"Do you have a death wish?"

"Sir?"

The Emperor slowly stands. His hand on his sword.

"Are you deaf man? Or are you just stupid. I asked do you have a death wish!"

"No, sir."

"Then shut up! Give your damn message and get the hell out!"

"Yes, sir." The man hands the Emperor a message. And then he quickly leaves.

"Hmm. The reinforcements are arriving at the capital soon. Good."

Soon after the Emperor stopped reading, General Elkins strode in.

"Good morning sir. How are you doing?"

"Shut up. What news do you have?"

"Yes, sir. How do I tell you reports, if you told me to shut up?"

"God, I hate you. Just get on with it man!"

"Right sir. Recent reports say that the northern Dwarf nations are making an alliance. Scouts report seeing troops near Punkel-Land."

"Who are they?"

"Unknown at this time."

"The closest Kingdom near our northern border is the Etyangoldi Alliance. It is probably them."

"Probably. Our soldiers are a bit worn sir. We have pushed them non-stop through three provinces."

"Their rest will come soon. After we go crush another. Are the men ready? That is all I care about."

"Yes, sir. They stand ready to march."

"Give the orders."

"Yes, sir"
The General exits the tent.

Emperor Nikolai stares at the map and wonders if he could strike an alliance with the Dwarves.

----
Attack with 1410 troops and Hero the province of Belfalas.


.

The Empire of Coldvar (message 2 of 2) (SECRET POST):
The Emperor before he was interrupted by the messenger. Was drawing up quiet orders for the Black 18th.

The orders were to take their 210 men and split from the main group. They are ordered to travel and wait in Anfalas.
----
Send on the attack of Belfalas only 1200 soldiers and split 210 soldiers back from the main group and move to Anfalas


.

The Defender's Fjord:
As King Alexius is checking the maps of his realm, an emissary he sent to the Frostbeard Clan returns, and says, "My King, the ruler of the Frostbeard Clan gives you this message." The dwarf hands over a scroll that is decorated with a runic seal.

///////////////////////////
///////// MESSAGE /////////
Exalted King Alexius I Comnenus, sovereign king of Withered Heath and ruler of The Kingdom of the Defender's Fjord. I, Dralvik II son and heir of Drolvuk Frozenhelm, sovereign king of the Clan Frostbeard and ruler of Khazâd-gund greets you cordially.

I do agree with your vision of united dwarves, seeking the best for our peolpe. So far, I knew only of your allie of The Woodland Enclave in the East.

The Clan Frostbeard would be glad to call you friend and ally. To unify our agreement between the three dwarven lands I propose to open a merchant trail within The Woodland Enclave and our realms, order to benefit ourselves. Please let Barazturg know of my intentions.

Furthermore I realize that your soldiers are very well trained in the art of war, something that I admire, so I took the liberty of hosting Axitius to tell me about the customs of the East, more in these moments when I need to decimate the wolf-hides of my lands; surely he will keep you informed of the situation in my kingdom, and it seems fair to me.

We should stick together and offer any kind of assistance to one another. So if you ever find yourself in times of need send me the rune seal attached to this scroll and we will came to aid you.

May your hammer strike true,

Dalvik //////////////////
///////////////////////////

"I was about to ask you where Auxitius was," says the King. "You are dismissed." The dwarf walks out. Then an emissary from the Woodland Enclave walks in. "Your Highness, my Queen Barazturg sends you this parchment for you to sign, in order to make the alliance between your realm and her's official." The dwarf hands the scroll to the King. "It would be an honor", the King says, signing it. "Now return this to your Queen with my entry into your alliance. And inform her that the Frostbeard Clan wishes to open a trade route between the three of us. I have already said yes." The dwarf replies, "Yes, Your Highness", and he walks out. Alexius turns back to his maps. He thinks, hard. His southern borders secure, as it is only inhabited by barbarians who want nothing to do with the outside world. To the north and east are the mountains that demarcate the end of all Middle Earth. To the west is his ally, the Woodland Enclave, and the Orcish kingdom of Gundabad Dwellers, ruled, as. far as he knows, by King Cvog. Last time he sent a non-aggression pact request to an Orc, it didn't go so well. And plus, they are not that big of a kingdom, he thinks. So he decides that he will await a response from Queen Barazturg, and he will stay where he is.


.

Clan Frostbeard:

The doors opened wide, revealing a elderly dwarf carrying a scroll. The Steward look at Dralvik II, and said: "A report, my lord, from Commander Baldur stationed at Emyn Uial..."

"Hand it to me, Frulvik", Dralvik II said, reaching out his hand.

//////////////////////////////
//// Report from Emyn Uial borders
//////////////////////////////
____________________________________________________________________________________________________________________________
Dralvik,

The missing wolf-hides were found in the eastern border this morning. Dead, as expected. None of us bothered on digging a decent grave for those savages.

The bodies were found together, each suffering the same deformities; peeled and flesh plucked from the bone on the arms and face. There's little doubt that they were someone's or something's dinner.

Some of the trackers claim to see some trolls heading north days ago. I admit that I have seen none, and so I have no conclusive results to report at this time.

I can say with certainty that the attack on this woods seems to have been very fortuitous, and does not appear to correlate with what was initially thought of as an advance by trolls on dwarf lands.

While the hunters has yet to examine the findings, my inclination is to suggest that not only did the trolls did it, but that their assault was based on a specific directive and perhaps a leader's order.

I suggest sending a delegation of bear hunters, in their full-bodied spiked armor northeast to the Angmar Mountains, to verify if the rumor is true and if the trolls really are on the move.

My humble investigations shall continue as time permits.

Baldur
____________________________________________________________________________________________________________________________
//////////////////////////////
//////////////////////////////

Dralvik II's eyes moved from side to side, he looked thoughtful, waving a finger in the air, he said to Frulvik:"Do as he says, send the delegation to found out what is happening in those lands"

Dubiously, Frulvik said: "What if they really do run into trolls, my lord?"

"Then...", Dralvik II paused:"if they are hostile we will have to be ready to respond with all our weapons. My father did not sacrifice himself to see his people succumb to an external force... Alert the forges, tell the garrisons to prepare. A storm is coming..."

----
Sends emissaries to Angmar looking for trolls.
Ask the trolls of the Trollshaw Realm what their official diplomatic stance towards the Clan Frostbeard is.


.

Etyangoldi Alliance (message 2 of 2):

As the men from the Empire of Coldvar gave no answer to Curufinwe's question, he decided to invite all but one of them to his special guest quarters that have bars, with the remaining exception, the man that was shortest in statue, to be sent back to the Empire.

In the same time, Curufinwe heard of the reports of the nearby provinces of The Shire and Eastern Arthedain rebelling up and forming a new faction, the Kingdom of Arthedain.
"We're marching towards them anyway ..." was his only reply.

----
Send back one captured man to The Empire of Coldvar, escorted by two male (one having a scar on his right cheek) Alliance soldiers


.

Gundabad Dwellers (message 2 of 2):
Cvog suddenly realised that, besides the trolls of Trollshaws, his provinces were surrounded by dwarves. There's a long history of bitter fights between orcs and dwarves, especially in and around Gundabad as the province has historical significance for both races. Many a times in the past Gundabad traded hands between the two races, captured by the dwarves only to be later on swarmed by and recaptured by orcs.

Understandably there's a lot of bad blood between the two, and Cvog's aim is, for the time being, recapturing Angmar. So the best resolve is to ask for a non-aggression-pact to the dwarves; a fight on three fronts is impossible for his army.
"Send these messages to the dwarves of the Defender's Fjord and of the Woodland Enclave."
"Dwarf rulers nearby,
Lets put aside petty differences between orcs and dwarves for a few moments and agree to a non-aggression-pact. We want to turn our attention west, but our eastern borders are not yet secured.
We would not want to fight to reclaim our land of Angmar and turn around and see dwarves fighting to claim other parts of our land, namely Gundabad.
Let's agree to non-aggression for a while?"

----
Send a Non-Aggression-Pact request to the dwarves of The Defender's Fjord and to the Woodland Enclave


.

The Woodland Enclave (message 2 of 2):

The Queen received, at last, a message confirming the alliance between the two dwarf families, exclaiming to herself "we're brethren and sistren under the stars, now!". She drafted a quick answer to King Alexius Comnenus, but, in the process of writing, news came from the West. "More orcs?" Barazturg felt surprised.

The orcs of Gundabad were long-time enemies of the Woodland Enclave, even from the days of the past, of the awakening, a time when dwarves dwelled in Gundabad. In the recent past, however, small but constant incursions from orcs and sustained defeses by the dwarves made the lands unsuitable and unprosperous for all parties, and was left to the Gods and to the rebels and barbarians. Now the orcs managed to capture Gundabad and a few nearby provinces, including the High Pass in the mountains, reigniting an old spark in the Queen's eyes.

Returning to her message to her brethren, Alexius Comnenus the King of the dwarves of the Defender's Fjord, Queen Barazturg mentioned the following:
"Have the news of the fall of Gundabad to the orcs under Cvog reached you yet? If not, let me be the messenger ... Orcs again at our borders! I remind you that orcs viciously killed our brothers and sisters in the mountains of Redhorn Gate. Their thirst for dwarf blood demand immediate retribution! After my forces take Southern Mirkwood I I am to move towards Redhorn Gate to punish the Orcs of Trollshaw. I'll contact Dralvik the II'nd, the leader of the Clan Frostbeard, to secure an attack on the Trolls on two fronts. Perhaps you're willing to contribute to the fight, as well, as my ally?"

After a formal ending on that message, the Queen quickly drafted another message, this time to the Clan Frostbeard.
"Dralvik II, leader of dwarves from the west,
I remind you again of the dire news we received from the south; our emissaries turned up dead at the doorsteps of Redhorn Gate, and our intelligence put the Trolls of Trollshaw as responsible as their slave men are now working in the mines beneath the mountains. Soon I will be marching towards Redhorn Gate and towards the Trollshaws. They must be punished for their merciless attack on our brethren. Will you march with me, attacking them, when the times comes for the axes of the Woodland Enclave to turn their sharp ends towards them?"

Her plans to attack Redhorn Gate right after conquering Southern Mirkwood were cut a bit short by the rise of a new faction, the humans of Druwaith Folk. They laid claim to Foothills, the land between her provinces and Redhorn Gate. One last message was to be sent towards them:
"Send also a message to the Druwaith Folk, asking them to allow us to cross the border of Foothills with our armies, as we march towards Redhorn Gate, to reclaim it in the name of all dwarves."
----
Send a message to the Defender's Fjord letting them know of her future plans, no action required, but asked if they will follow along
Send a message to the Clan Frostbeard letting them know of her future plans, no action required, but asked if they will follow along
Send a message to the Druwaith Folk, asking for permission (a friendship) to cross into Foothills with the destination Redhorn Gate
Do not reply yet to the message from the Gundabad Dwellers


.

Kingdom of Arthedain (message 2 of 2):

Amlaith Minyatur received his maps, describing the most recent movements around his lands. To the north the dwarves of Clan Frostbeard, to the west the elves of Elvea-Falasse and to the South the humans of the Empire of Coldvar. Obviously, to the east, the elves of the Etyangoldi Alliance.

Moreover, reports of elves mustering at the borders of Cardolan, towards the eastern part of Southern Arthedain, made Amlaith Minyatur to panic a bit. Sure, he had an army to defend his Capitol, but the army was already on the way towards Western Arthedain.
The king of Arthedain had a fear that the elves of the Etyangoldi Alliance were to attack Southern Arthedain, so he recalled a part of his armies attacking Western Arthedain, specifically 400 soldiers.

Not declaring anything against the elves of Etyangoldi Alliance made the population of The Shire and of Eastern Arthedain restless, the public order in these lands being frail at best. Time was still needed. And some friends.
"King Cirdan of the Starlight Coast,
My name is Amlaith Minyatur and the origin of my bloodline can be traced back to the House of Elros. Even if we are not an elves, my people had, generally, good relations with them; especially the elves of the west. Now my heart is cloudy as I fear that we will soon have to cross swords with the elves of the Etyangoldi Alliance.

As you well know, they are far off the values and morals of elves and they live for war. I extend my good will to you and ask you to do the same towards me and do not turn against me if I turn against them."

----
Move 400 soldiers back to Southern Arthedain, remaining 1200 soldiers attacking Western Arthedain
Send an emissary to the elves of Elvea-Falasse, asking for non-interferrence in a possible fight against the Etyangoldi Alliance, their allies. If they agree, maybe also a Non-Aggression Pact or a Friendship.


.

Druwaith Folk (message 2 of 2):

Garahir, the leader of the Dru Folk, received word from the dwarves of the Woodland Enclave, asking for permission to cross the Foothills in order to attack Rhudaur Gate. His answer was to be negative, as the Dru humans do not trust any foreigners. There were many Dru refugees that were dwelling in the Foodhills, and seeing an army marching through their lands will definitely stir up bad memories.

"The answer is No. They are not to march their armies in the Foothills.", Garahir told his emissary to send as a reply back to Barazturg, the dwarf queen. And then he turned around towards another emissary and said "You will go towards the Redhorn Gate. Let them know of the plans of the dwarves."

"In the mean time, we'll unite the Dru folk of Brown Lands with the rest of our kind."

---
Send a message back to the Woodland Enclave, NO to passing through their lands.
Send a message to the owners of Redhorn Gate announcing of the Woodland Enclave intentions
Attack on Brown Lands with all forces.


.

Elvea-Falasse (message 1 of 2):
To Minyatur of the Arthedain Kingdom
The King of your latent foe, Curufinwe; had requested an alliance between his Kingdom and Elvea-Falasse, which we had accepted. However my people where unaware of any sort of evils that you say are committed by King Curufinwe. We have found it wise to heed every warning and investigate every claim. Being of the honored Dunedain of Men, and having dominion over a peaceful land home to your Halfling kin, we believe your words more so. I will send envoys to both you and the Etyangoldi Alliance to better learn of your situation. In the meantime please please elaborate on the condition between your kingdom and the eastern elves.

----
Sends attachment to both the Arthedain Kingdom and Etyangoldi Alliance


.

Elvea-Falasse (message 2 of 2) (SECRET POST):

----
Sends all elves with the hero to Southern Lindon, to help the local population and teach them


.

Broken Tooth Tribe:
-none-

.

Rohan:
-none-

.






The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Druwaith Folk - successfully conquered 1 province: Brown Lands.

  • Etyangoldi Alliance - successfully conquered 1 province: Northern Cardolan.

  • Kingdom of Arthedain - successfully conquered 1 province: Western Arthedain.

  • The Variag Order - successfully conquered 1 province: Harondor.

  • The Woodland Enclave - successfully conquered 1 province: Southern Mirkwood.

  • Elvea-Falasse - successfully conquered 1 province: Southern Lindon.

  • The Empire of Coldvar - successfully conquered 1 province: Belfalas.

DIPLOMACY:

  • The Defender's Fjord and The Woodland Enclave have entered into an ALLIANCE.








The Map of Middle Earth Roleplay - Update 03:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: -5% effectiveness

    • Favouritism: 48 (+0% effectiveness)

    • Regions under command: (4) : Gorgoroth, Horse Plains (C), Nurn, Upper Nurn

    • Armies under command: 1920 Orcs in Gorgoroth (with Hero) and 2485 Orcs in Horse Plains




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +5% effectiveness

    • Favouritism: 48 (+0% effectiveness)

    • Regions under command: (3) : Emyn Uial, Forochel (C), River Lhun

    • Armies under command: 870 Dwarves in Emyn Uial (with Hero) and 690 Dwarves in Forochel




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 17 (-5% effectiveness) ** Changed since last update! **

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 850 Elves in Southern Lindon (with Hero) and 690 Elves in Mithlond




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness ** Changed since last update! **

    • Favouritism: 59 (+0% effectiveness)

    • Regions under command: (5) : Andrast (C), Anfalas, Belfalas, Lamedon, Pukel-Land

    • Armies under command: 875 Humans in Belfalas (with Hero), 210 Humans in Anfalas and 1930 Humans in Andrast




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 50 (+0% effectiveness)

    • Regions under command: (2) : Anorien, Rohan (C)

    • Armies under command: 2960 Humans in Rohan (with Hero)




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +5% effectiveness

    • Favouritism: 28 (+0% effectiveness)

    • Regions under command: (4) : Grey Mountain, Iron Hills, Northern Rhovanion, Withered Heath (C)

    • Armies under command: 730 Dwarves in Grey Mountain (with Hero) and 720 Dwarves in Withered Heath




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (4) : Brown Lands, Dagorlad, Ithilien (C), Foothills

    • Armies under command: 1280 Humans in Brown Lands and 1440 Humans in Ithilien




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: Curufinwe Fallenstar

    • Regions under command: (6) : Cardolan, Dunland, Enedhwaith, Hollin (C), Northern Cardolan, Redhorn Gate

    • Armies under command: 350 Elves in Northern Cardolan and 960 Elves in Hollin




    • Kingdom's Name: (NPC) Gundabad Dwellers

    • Race: Orcs

    • Leader: Cvog the Vicious

    • Regions under command: (3) : High Pass, Gundabad (C), Upper Anduin

    • Armies under command: 4200 Orcs in Gundabad




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (4) : Eastern Arthedain, Southern Arthedain (C), The Shire, Western Arthedain

    • Armies under command: 830 Humans in Western Arthedain and 1440 Humans in Southern Arthedain




    • Kingdom's Name: (NPC) The Variag Order

    • Race: Humans

    • Leader: Ulwarth the First

    • Regions under command: (4) : Khand, Harondor, Near Harad, Sutherland (C)

    • Armies under command: 910 Humans in Harondor and 1440 Humans in Sutherland




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Barazturg (female)

    • Regions under command: (5) : Anduin Vales, Hearth of Mirkwood, Southern Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 500 Dwarves in Southern Mirkwood and 840 Dwarves in Western Mirkwood




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (4) : Angmar, Ettenmoors (C), Rhudaur, Upper Rhudaur

    • Armies under command: 1870 Orcs in Angmar and 2160 Orcs in Ettenmoors




    • Kingdom's Name: N/A












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • The Woodland Enclave

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • Etyangoldi Alliance

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • The Variag Order (1 turn remaining)

      • Etyangoldi Alliance (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • The Woodland Enclave

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Trollshaw Realm (1 turn remaining)

      • Empire of Coldvar (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  9. (NPC) Gundabad Dwellers

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Trollshaw Realm

    • Official Enemies (in war with, maximum 2):

      • -none-


  10. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  11. (NPC) The Variag Order

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Empire of Coldvar (1 turn remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  12. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Trollshaw Realm

    • Official Enemies (in war with, maximum 2):

      • -none-


  13. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Etyangoldi Alliance (1 turn remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  14. (Unfilled Slot)

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-










Wars timeout status throughout the realm:

  • No wars right now !
    (just wait ...)








RANKING: Most Provinces Controlled:


- (1st): (NPC) Etyangoldi Alliance (6 of 7)
- (2nd): (Player) Empire of Coldvar (5 of 5)
- (3rd): (NPC) The Woodland Enclave (5 of 7)
- (NPC) The Variag Order (4 of 5)
- (NPC) Druwaith Folk (4 of 5)
- (NPC) Kingdom of Arthedain (4 of 5)
- (Player) Broken Tooth Tribe (4 of 5)
- (Player) The Defender's Fjord (4 of 5)
- (NPC) Trollshaw Realm (4 of 7)
- (Player) Elvea-Falasse (3 of 5)
- (Player) Clan Frostbeard (3 of 5)
- (NPC) Gundabad Dwellers (3 of 5)
- (Player) Rohan (2 of 5)
- (Unfilled Slot)







NPC talk and decisions of this update:
.

Druwaith Folk:

The Dru folk somewhat resemble dwarves in stature, with their short thick legs, fat arms, fat bellies and heavy buttocks. The main difference between the Dru folk and the dwarves was their long, wide and expresionless face, flat noses, curly hair and big black eyes that glowed red when angered or threathened.

So when the stumpy and fat Dru folk of the Noman-lands heard about a dwarf army at the border between the Mirkwood Forest and the edge of the Brown Lands, their eyes immediately turned red and many went in hiding. The few that were brave enough went on towards Garahir's army that was nearby, as Garahir just recently arrived with his tribesmen and secured the Brown Lands. After informing Garahir, a stand-still between the Dru folk and the dwarves of The Woodland Enclave ensued.

There was visible tension in the air, after the refusal from the Druwaith Folk to let the dwarves cross into the Foothills on their quest towards Redhorn Gate.
Afraid for his realm, Garahir turned around and inquired about other factions that can guarantee his realm's safety. Thus, he sent a message to the humans of Rohan, of the Coldvar Empire and of the Variag Order, as well as to the orcs of the Broken Tooth Tribe.

To the humans of Rohan:
"King Theoden, due to your benevolent nature the Dru folk have risen and are now strong. However, we fear for our lands and we ask of assistance. Please reply."

To the humans of the Empire of Coldvar:
"Humans of Anfalas, know that the marshes of Ithilien, the Foothills and the devastated regions of Dagorlad and the Brown Lands are all inhabited by the Dru folk. We do not want anything to do with the outside realm, as we like to live in our own world. We will protect your western borders as long as you protect our eastern ones. Please reply."

To the humans of the Variag Order:
"Humans of the South, we've heard of your long history in the deserted lands south of the mountains of Nurn and Gorgoroth. We have a similar story as many of our folk migrated to these lands from Khand and Harondor in the distant past. We're now inhabiting the deserted lands of Brown Lands and Dagorlad and we strive to survive in this land where we can be hidden and have peace. But to have peace we need secure borders. Will you reply?"

One more message, to the orcs of the Broken Tooth Tribe. The eyes of Garahir suddenly turned red. The Dru folk had distrust for all outside races and a deep hatred of orcs. Yes, the Dru folk were both feared and loathed by other Men of the region and they were considered little better than Orcs, and there was much enmity between those peoples. But the history between the Dru folk and Orcs was far darker than the persecutions from Men throughout the years.

Garahir hoped to change the general state of affairs between the Dru folk and the Men races with his recent messages, but a normalization of affairs between the Dru and the Orcs was, maybe, also in order. Selecting one of his guards to send the message to the orcs, Garahid wrote the following:
"To the Broken Tooth Tribe, we know that to the east of our Dagorlad lie your capitol and that to the south of the mountains of Gorgoroth lie your fortresses. And we also know that your armies border our provinces. From all the races, the Orcs are the ones we trust the least. But we want peace with all of the outside world, so we bring a peace offer and non aggression until the end of times."

----
Send a message to Rohan, asking for non-aggression
Send a message to The Empire of Coldvar, asking for non-aggression
Send a message to The Variag Order, asking for non-aggression
Send a message to the Broken Tooth Tribe, asking for non-aggression


.

Etyangoldi Alliance:
King Curufinwe received a message from the odd humans of the Druwaith Folk, announcing that the dwarves of The Woodland Enclave were planning to attack the Redhorn Gate. "What an ugly race of creatures, these Dru folk are. At first I thought that they were dwarves as their definitely resemble somes. Was just about to execute them ... " Curufinwe mentioned.

This changed his plans. Knowing that a dwarf retribution might come towards his lands is not very timely, especially now that his Non Aggression Pact with the Empire of Coldvar is to cease and that the Kingdom of Arthedain is still a nuisance. But none of these are urgent. An ally to the west of the Kingdom of Arthedain will definitely deter any incursions into his lands from the humans of Arthedain and the dwarves of the Woodland Enclave were still far away from Redhorn Gate, so the humans of the Empire of Coldvar were, now, the biggest threat. Especially since there were reports of curious movements at the borders between the two factions, some of them concluded with men of the Empire locked up in the Etyangoldi Alliance's cells.

"Why make someone an enemy when you can keep them closer and fight on other fronts?" Curufinwe thought to himself, adding "Send a message to the Empire of Coldvar" to one of most trusted vanguard elves.
"To Nikolai Naves of the Empire of Coldvar,
The Non Aggression Pact between our two realms is to end soon enough. We definitely can say that we both profited from it, and that it proved that we can live in mutal respect of our borders and desires. Personally, I share your expansionism ideals and I propose a union beween us in the form of a confederation of the South, of Etyangoldi Alliance and the Empire of Coldvar. Together we definitely can conquer the East, the West and the North. And, obviously, we will divide equally the spoils of the land."

King Curufinwe's attention turned towards the Trollfolk of Ettenmoors. They proved to be loyal enough. And if an attack from the dwarves is imminent, then a buffer between him and the dwarves is going to be really helpful. Surely, the trolls lack the understanding of these subtle nuances of things, so there's no need to let them know of the full scale of the problem. The following message was for the trolls:
"Torogok of the Trolls,
Your fealty towards the Etyangoldi Alliance in the recent past has not been unnoticed. The Non Aggression-Pact between our two races is soon going to expire, so I am going to extend to you an offer of an official Friendship. It's the best I can do seeing as I already have as ally one elf and, possibly, the humans of the South. We send you this offer as we've had contacts from the east announcing us that dwarves set their axes towards you, so we want to help as you've helped us in the past."

That should have been enough of official enactments if it wasnt for the envoy from Elvea-Falasse asking for updates between, what can it be, between the Kingdom of Arthedain and the Etyangoldi Alliance. As a reply was expected, the following was noted:
"Ally from the west, race of my race and friend,

You've asked about Arthedain. Know that the Kingdom of Arthedain is nothing more than a kingdom in passing in our lifespan. We've seen so many of them that we lost count. Do you not remember, since the old days up to now? Indeed, the ambitions of Men pale when put to the time scale that the Valar bestowed Elves with. Little guilds beneath a chieftain and little chieftains beneath a ruler? Please ... we will deal with them and absorb their lands back into our Alliance. After all, the Valar offered to us the guidance for all other races, under one banner to rule Middle Earth. Thus, the Men of the realm will be better protected against the outside forces if they are part of our Alliance. Our fair, honest Alliance of Men, Elves, even of Orcs! Can you imagine? An alliance of all races? Well.. except the dark shadows coming from the East ... but do not worry of that, as we will keep your borders secure from any threats coming from the East.

Certainly you agree that Arthedain must remain a part of our Alliance."

----
Send a proposal of an Alliance to the Empire of Coldvar under the form of a Confederacy
Send a proposal of a friendship to the Trollshaw Realms
Send a message back to the Elvea-Falasse explaining about the Kingdom of Arthedain situation


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Gundabad Dwellers:
The orcs of Gundabad spent the last period of time gathering even more orcs. And even more orcs. An attack of Angmar was imminent, but were these orcs even enough?
Cvog ran the numbers in his head ... the numbers seemed correct. His spies informed of an 1870 troll-army in Angmar, and with the garrison ... they could win.

----
Attack with all 4200 orcs the province of Angmar


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Kingdom of Arthedain:
Amlaith Minyatur received the emissary from the Elvea-Falasse and drafted a reply.
"King Cirdan of the Mithlond and of the Lindon Elves,
Your most recent message put hopes in our souls and hearts. The elves of the Alliance are ruthless conquerors, they act very much so like a crumbling empire ... draining all the resources of the land and conscripting all the souls that could muster weapons into their so-called "Alliance". We have first-hand experiences from the folk of The Shire, for example, that broke-off from the hold of the Etyangoldi and joined our Kingdom.

If not contained, we are unsure what will happen to us ... and, I fear, to the rest of the world. Thus, we will declare war on them, but we have to make sure that you understand our intentions and agree to our plea."

----
Send an emissary back to the Elvea-Falasse, explaining about the Etyangoldi Alliance situation


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The Variag Order:
Ulwarth plans for uniting the nomads of Khand, Sutherland and Harondor are complete. Now its time for expansion. But before any of this, there was the matter of the non aggression pact with the Empire of Coldvar. It's soon expiring. Ulwarth liked how things were in the past in his relationship with the Empire, and so things can continue.

"Send a new Non-Aggression pact request to the Empire of Coldvar. Tell them that we respect their desires, and we will turn our attention to things in our part of the world, they to things in their part of the world, and that our borders are safe."

"Now, as that matter is taken care of, try and contact the Corsairs of the Great Sea. Tell them that there's enough riches in Middle Earth and that, if they'd like, they can dock in Harondor and dig up some of the treasures awaiting them. Also that we are in search for more able men as we're attacking the fortresses of Mordor at the plateau of Gorgoroth and in the plains Nurn. The lands are inhabited by a cunning race of orcs, but nothing the corsairs have not encountered on the seas."

The last was a notification to the Broken Tooth Tribe orcs of the new status quo between the two factions; does not matter if this emissary gets lost in the orc's lands, like the ones that were sent before; the thought has to count.
With that in mind, the preparations for the armies are put in motion. They'll attack Nurn with all the mercenaries Ulwarth has mustered in such a short time. The small detachment still present on the mountain gap at the entrance to Nurn was to report of any enemy movements.

----
Request a continuation of the Non Aggression-Pact to the Empire of Coldvar
Declare the Broken Tooth Tribe as enemies
Attack on Nurn with all forces, 2350 soldiers


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The Woodland Enclave:
Queen Barazturg did not like, at all, the message from the Druwaith Folk. Redhorn Gate was to be reclaimed. With so much passion, she personally and her army in Southern Mirkwod will clear the way for the attack. The Dru folk might mind, but it is for the greater dwarf glory. The dwarves of Middle Earth are neither weak nor to be toyed with.

----
Attack with 500 soldiers from Southern Mirkwood the province of Foothills, without declaring the Druwaith Folk as enemies
Move the 840 soldiers from Western Mirkwood to Anduin Vales


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Trollshaw Realm:

While stationed in Angmar, Torogok received the message from the King Curufinwe of the Etyangoldi Alliance and leered over it. "Fealty?", Torogok put emphasis on this word. "Heh, the trolls of Trollshaw have no fealty for the Etyangoldi Alliance, they're merely a convenience. Especially now that we're in bad terms with the Orcs of Gundabad and with the dwarves of the Woodland Enclave. So we'll agree with their friendship request, even if we do not agree with their terms. For now it's more important to keep our borders to the South secured.".
Torogok called one emissary from the newer batch of human emissaries. You could tell that they represent the function by the fact that they do not have weaponsn but still have all their limbs attached.
"So tell them that we agree. And you better come back again with their answer. Don't you dare run away ..." Torogok said to the emissary.

In the mean time, news of dwarf-hunters from the West, from the dwarf lands of Forochel, reached the ear of Torogok. They were definitely trying to spy on their forces camped in Angmar. Knowing well of the war declaration of the dwarves of the Woodland Enclave, Torogok expected that this war party was sent exactly to check the state of affairs and strength of his armies. Nonetheless, this was the first interaction between Clan Frostbeard and the Trollshaws, and Torogok was big but not that stupid. There was no official stance from Clan Frostbeard, so he'll not assume that they are enemies just because they're dwarves. Although its tempting, there's enough trouble on the eastern borders ... and to create trouble on the west is ... careless, at best. Torogok did not advance so much just to be crushed by his ego.

Thus, an attack party was to be send to try to capture and not to kill the dwarf-hunters encroaching into his lands. Torogok stressed on this. The dwarves are to be captured, not killed. If the dwarves surrender they will be interrogated and asked about their leader whereabouts and plans. If they refuse to surrender then they will be treated accordingly. And if they have anything interesting to say, they'll be escorted directly to Torogok.

And, finally, in order to secure all the border provinces against the Orcs of Gundabad, a redistribution of forces was necessary. It was decided to bring in 860 slave-soldiers freshly trained in Ettenmoors towards the fortress of Angmar and to station them there.
----
Send 860 soldiers from Ettenmoors towards Angmar
Send an armed party to meet the dwarf-hunter party that was sent by the Clan Frostbeard. The Clan Frostbeard decides if the dwarves surrender and talk with Torogok (if they surrender they will meet Torogok in person) or if they do not surrender and either die or flee in the fight


.





Read dispatch


-- Map for Update 03: LinkHERE
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Update 02:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





THE TALK FROM THE OLD UPDATE... :

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The barbarians of Southern Lindon (message 1 of 2):
The humans of Southern Lindon are suspicious enough of the elves of Northern Lindon. Those arrogant high-elves with their ships, their weapons and their medicine. When the blight came to Southern Lindon where were the elves? They sailed back to Mithlond and to Northern Lindon, leaving the small communities of men to suffer from the pestilence of the land. Many have perished from sickness and from malnutrition, and the small groups here and there unite against one banner and one goal; not to trust elves ever again.
----
Provocation of the elves of Elvea-Falasse

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Etyangoldi Alliance (message 1 of 2):
With a swift move the sword of Curufinwe Fallenstar killed the last dwarf of the fortress beneath the mountains of Moria. Blood spilled from the throat of the dwarf on the walls of the small ready room of the fortress, adding only to the mosaic of the other blood splatters of elf and dwarf alike that were decorating now the innards of the mountain. Some rest was now needed, especially after the perilous march up the mountains, the search for mithril, the climb on Caradhras peak, the fighting at the entrance of the fortress beneath Caradhras, the fighting on the corridors and culminating with the bloodbath on the halls of Khazad-dűm.

Interesting was also the fact that, beneath all the rubble of the fight and the dead, there was a party of dwarves with different clothes, distinct from the rest, more reddish and pompous in nature. Definitely did not belong in this wretchy harsh climate of the mountains. What that represents or who they are is a mystery right now, seeing as there's none left alive to tell the story. But ... wait ... there's a small blood trail leaving from the premises ... going through the halls ... and leaving, from where it appears to be the other side of the mountain. "I suppose that we're going to hear from them later on, if they survive ... " Curufinwe said.

"We rest today but tomorrow we're starting those machineries. You, emissary, go to the Trollshaws and tell them that we need some of their slaves to mine under these mountains. Tell them that part of the non aggression they expect from us has to be rewarded with small gestures like these. Add that trolls are not excluded from entering the Etyangoldi Alliance and watch how his eyes react to that", Curufinwe added.

In the mean time, from the riders Curufinwe sent to the four cardinal directions three have already arrived. The one to the North reported a dwarf settlement inhabiting Forochel, past the Trollshaws, the one to the west reported elves inhabiting parts of Lindon and the one to the South reported humans in Andrast and advancing in the old Pukel-Lands, uncomfortably close to the borders of the Etyangoldi Alliance.

"It seems we're surrounded on all sides by folks of every race. If I know how to take these orcs of Ettenmoors, I'm less certain of the Dwarves of Forochel and the Humans of Andrast. With the elves of Lindon I'm fairly certain that a bond exists, that transcends these petty sentiments and quarrels of who owns what in Middle Earth. Nonetheless, send an emissary to the elves of Lindon:
--- Exalted king Cirdan of the Elvea-Falasse, the elves of the Etyangoldi Alliance greet you warmly. I'm fairly sure that you have already noticed, but there's a shortage of elves living in the Middle Earth. So far, I know only of your folk and those of my alliance of elves and humans. The scarcity of our brethren means that we should stick together and offer any kind of assistance to one another. My scouts report that you even have a glorious shipyard in Mithlond with what I assume to be magnificent ships. You should consider entering the Etyangoldi Alliance and I can use your ships to sail my armies to other parts of Middle Earth, only to assume a better hold of the elvish land.

To show my benevolence, I propose that we split the lands of Eryn Vorn and Minhiriath among ourselves, and let those, and Cardolan, be the border that separates our two lands. Obviously, if you're not interested then my plan is to secure the shores and so to get both provinces for my alliance.---

Now, bring here another emissary!", and after a few moments, "Good. You will be sent to the humans of the Empire of Coldvar, with the following:
--- King Nikolai Nāves, congratulations on conquering the Pukel-Lands from the barbarian clans that resided there. Good call. The Etyangoldi Alliance has an eye on you for great potential, so we will be watching closely your next moves. A strong ally on our southern borders will mean that we can direct our attention elsewhere, as you also might have noticed, there are some really easy pickings to the east, past the White Mountains. There's also, what appears to be, a dwarf infestation. We just successfully cleared one of their outsposts deep in the mountains above the Redhorn gate. They must be stopped, they twist the fabrics of life by creating and using magical enchantments on armor, weapons, even doorways and gates. I'm sure that they even instill life in horrendous machineries, but that is still inconclusive from what we gathered so far.---"
, Curufinwe added, and smiled afterwards.

The scout did report that the Empire of Coldvar appears to be anti magic, so why not use this information to shape a mind? Who cares if Curufinwe himself uses enchanted armor or that he plans to use the mithril ore under the Misty Mountains to create weapons and armor imbued with magical properties? Not even his trusted advisors know the full extent of Curufinwe plans so an enemy king surely will not mind something he does not have knowledge of.

"Let's see. Slaves for the mines, alliance with the Elvea-Falasse, non-aggression pact for the time being with the humans of Coldvar ... ah, yes. And an attack on Minhiriath. Let's see what's the answer from King Cirdan on that Eryn Vorn realm ...

----
All army attacks Minhiriath
Sends an alliance proposal to the Elvea-Falasse
Sends a non aggression pact to the Empire of Coldvar


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The Variag Order:
Looking through the scrolls and parchments on his inpromptu desk, ruler Ulwarth the First noticed no reply from the king of Rohan and from the Broken Tooth Tribe. Moreover, recent reports mentioned the Broken Tooth Tribe to have even advanced into Nurn. "It's not yet a declaration of war", Ulwarth muttered, "but it's quite close. We're going to wait for just a while longer and then we decide what to do with these two actors. Recruit some mercenaries from the Southron Oasis to guard the gap between Sutherland and Nurn while the bulk of the army is to go and unite the lands of Khand to the rest of the realm. Let's finish uniting these inhabitable lands so we can migrate north to greener pastures."

There were still some good news. The Empire of Coldvar agreed to a non aggression pact, even if there may be no common heritage between the two factions. But just to be sure, Ulwarth is going to send another message to king Nikolai Nāves:
" King Nikolai, let us use this non aggression plan as a stepping stone for our future cooperation. Perhaps we have no common ancestor, although we're both men of respect and rulers in our own right. In my previous message to you I hinted at the troubles we had in the past that brew past the Mountains of Shadow, in Gorgoroth, the magic in Mount Doom, the raids by the black forces and, obviously, the corruption, enslavement and sacrifices. I know that many of those dark chapters in our past forced good men to flee north towards Ithilien and west towards the elven shores."

----
Attack with all forces the province of Khand.
Still awaits some answer from Rohan and from the Broken Tooth Tribe.


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The Woodland Enclave:
Some of the emissaries she dispatched a while ago to the west and to the east on the dwarf-road of Mirkwood have returned to the Woodland Enclave. They were waiting for the arrival of Barazturg in a long hall, ornated with ceremonious trinklets and decorated in red, definitely a leitmotif for the Woodland Enclave. Still waiting for the arrival of Barazturg from a hunt party, they were discussing and exchanging opinions regarding to what they saw in those distant realms, from the prosperous lands of the Iron Hills to the icy tundra and the icebays of Forochel. As Barazturg was announced to have arrived, silence fell. Its a well known fact in the Woodland Enclave that Barazturg has the first word, and one should never interrupt nor talk before her.

After formal greetings and minute talks regarding their experiences, the main idea was that both the dwarves of Forochel and the dwarves of the Iron Hills agree to working together and form an alliance. There's nothing known yet about the dwarves of Khazad-dűm and the dwarves of Blue Mountains, or if there still are any dwarves residing in those realms. Even so, the answers to the first call of unity are positive enough to warrant drafting an official alliance between the dwarf houses of the Woodland Enclave, of the Frostbeard Clan and of the Defender's Fjord.

After a few more days the final version of the draft was ready. Reading it minutiously, Barazturg took her pen and striked some words, changed some other here and there and finally exclamed "There we go. It's suitable. Send these parchments to be ratified by Leader Dralvik II of the Frostbeard Clan and by King Alexius Comnenus of the Defender's Fjord, so we enter into a formal alliance of mutual benefits, including military aid and exchanging of information."

Now Barazturg fell on darker thoughts. "The Blue Mountains are quite distant, so no news are still good news. But no reply from the High Pass and from the Redhorn Gate? Our emissaries made it back successfully from the harsh lands of Forochel ... I know, I know, there were reports of orcs and trolls roaming the lands, so maybe some ill-fate happened to the emissaries.".

After a few more moments of pondering, Barazturg added to her generals. "Let's rally our troops and move towards Anduin Vales. We'll send a party in the vanguard to investigate things before our main army arrives."

----
All army is to attack Anduin Vales
Send a parchment with the alliance to be ratified by the Frostbeard Clan and by the Kingdom of the Defender's Fjord.


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Trollshaw Realm:
Reading the news from the elves of Etyangoldi Alliance and the dwarves of the Frostbeard Clan, Torogok felt a bit trapped between hammer and anvil. Not a good feeling for a ruler, but one that further cemented his motivation. Trolls were for far too long hunted, in some places even close to extintion. So the troll legacy of Ettenmoors has to live on, and has to live on through Torogok.
"Agree, and send to Curufinwe Fallenstar a fresh batch of slaves. We need to secure at least one border," Torogok told to his loyal squire. "Our wait has served its purpose. After the destruction of the last human bastion in Rhudaur we now leave the marshes of Ettenmoors to be the breeding grounds for future generations of trolls. Our attention is now towards the lands of Angmar, for a long overdue, but well deserved, punishment for them. We'll attack tomorrow.".

Torogok was remembering some memories from his distant past. He, too, has been hunted down, captured, and tormented by the evil race of hill-men of the Iron Home. In the chaos of the fights of Mount Gundabad between the hill-men, the orcs and dwarves, Torogok fled through a hidden pass in the mountains and reached Ettenmoors yet again. He swore never to trust men and to punish them on every occasion.
"Now bring me some of that tasty two-legged food, I'm hungry!", Torogok shouted.

----
Attack with all army the province of Angmar
Sends a batch of human slaves to Etyangoldi Alliance


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Elvea-Falasse:

To the leadership of the people of South Lindon

In times past we where selfish and uncaring. It was wrong of us to deprive you of the abilities of produce and good health. On behalf of all the people of Starlight Coast, I'm sorry. At the present however I'd like to think we are wiser and have developed compassion and goodwill, it is with apologies that I offer you the normalization of relations and the beginning of trade and cultural exchange.
However reports have stated that your people are calling for revenge against us. It is my hope that you do not act upon this. Nevertheless if you do Elvea-Falasse stand ready to defend with honor and respect.
Respectfully yours,
Cirdan

To King Curufinwe and all of his Realm
Greeting and well met my fellow firstborn! Indeed in this age are kind are few and far spread. We accept your offer of an alliance. As for the territorial offerings and naval support, our people are not of the sort to engage in arms. Only when attacked or free people are threatened by Morgoth's Shadow will we rise to war. Of this I an sorry. If you wish to move into the lands mentioned, it is my hope and admonishment for you to do so for the benefit of both Elf and Man. And that you respect the sovereignty of those outside of your dominion who wish to be independent. Best wishes to you from the west.


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Defender's Fjord:
Upon receiving the two Orcish messengers and reading Snicklefritz's message, King Alexius asked in a voice as cold as ice, "Where. Is. The. Dwarf. Emissary?" The two Orcs looked at each other in fear, and finally, the one on the right says, "Dead...Your Highness. Killed on the orders of our Chieftain Snicklefritz." The King stands up and says in a loud whisper, "Snicklefritz did what? Guards! Take this one away," he indicates to the one on the right. "imprison, him but treat him well. You.", he points to the other Orc. "Tell this to Snicklefritz.", he gets right in the Orc's face. "Tell him that if he doesn't want an alliance, so be it. But tell him to watch his back, he wouldn't want to be killed on my orders, now would he?" He then sends the Orc off on his way and turns to two dwarfs waiting uneasily outside. The King gestures them inside. "Deliver this scroll to Clan Frostbeard. Make haste, and do not be seen. "Do you understand? Can you do this?", he asks. The two dwarves nod and say, "Yes, my King." The King replies, "Then go, and may you be blessed with a safe journey, for the journey is long, perilous, and lined with wolf-hides." Before handing it to the dwarves, he reads it over one last time. It reads:
Dralvik II, King of the Frostbeard Clan, I hope you are well and that this message finds you well. We propose an alliance of dwarves between ourselves, you, and the Woodland Enclave, whom we are already allies with. Together we dwarves can unite and no one will be able to stop us.
He then seals the scroll and gives it to the messengers, and they leave. He then addresses the assembled men, "Dwarves, today we continue the reconquest of our native lands! For Dwarfkind!"

---
Sends emissaries to Frostbeard Clan requesting an alliance.
Attacks Grey Mountains with all army plus Hero.
Sends Orc back to Broken Tooth Clan


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Clan Frostbeard (message 1 of 2):

The icy shore to Forochel looked an eternity away from him, when Baldur felt and heard the first volley of arrows. He risk a glance to the north and removed his shield from the shield wall formation and yelled: "Baruk Khazâd!” The dwarven divisions moved as one to the enemy hill. They continued to run, as the first rain of arrows was quickly followed by a second and a third. There was a cry out in terror for just an instant, and then silent. The wolf-hides's warchief met his doom with the rest of his soldiers.

"Thank Mahal", Dralvik II gasped: "… if it wasn't for our shields, they'd have pierced us through and through" Baldur nodded. Dralvik II and his commander stepped onto the top of the hill. The army settled tents, and the soldiers remembered their fallen with laughter and anecdotes with the evening meal.

In his tent, Dralvik II silently offered a prayer of thanks to his fallen kin, brought out a small journal from his belongings, and wrote a poem.
///////////////////////
////// The poem ///////
///////////////////////
Thundering footsteps
Heralded your pack.
Man and beast blazing trail together.

One in nature, each relying upon the other,
More than just man and beast,
One fallen antagonist,
Who lays defeat

Hail Mahal, Hail Frostbeard
Raise them in your songs
Who fought mad-wolf-hides
And claimed Emyn Uial for all

Hail the Dwarves! Our fallen
Glorious in battle
Axes that don't fail
These days ended in pain

Send Them to the halls!
Send Them!
Sure spirits
In the care of Mahal

Scale the night,
Towards the ride bright.

///////////////////////
///////////////////////

Dralvik II’s mind was lost in deep thought, and his babble was interrupted by the entrance of a soldier into the tent accompanied by the faint sound of horns.

"Pardon me, my lord. We have recibe a message of Cirdan the Shipwright, Elven king of the Elvea-Falasse, his delegation is waiting outside over the open plain", the soldier concluded with a gesture towards the entrance. With his ice blue eyes fixed in the entrance, Dralvik II responded: "... very well, I will attend them". He got up from his chair and went to the entrance accompanied by the soldier.

From among the delegates, an elf in bright green tunic and silver hair approached Dralvik II and gave him the terms for peace to the commander. The dwarf read it made a pause and nodded to the elven delegate. "I accept the proposal of your king, we will respet this alliance and I vow never to intrude on the elven homeland." The silver hair elf smile kindly.

Dralvik II looked around and gestured to Baldur, who ran to the main tent and returned with a small silver box decorated with gold and gave it to Dralvik II, whom opened it revealing a jewel.

"Bizârul, it means 'Son of the Valley'. This amulet shall be my token to your king, that so long as Cirdan's blood and oath hold true, yet so shall my blood and oath be true to your king. The blue diamond in the middle of the amulet, is the symbol of the Clan Frostbeard. It is surrounded by two other gems, one for Mahal and the other one for his wife the Queen of the Earth... but, surely the names Aüle and Yavanna are more familiar to your ears", Dralvik II smiled.

After enjoying the dwarven hospitality, the delegation began at first light the trip to his native land.

"Your father would have refused...", Baldur said, leaning on the head of his axe.

Dralvik II watched the group fade through the woods and said: "The Frostbeard warrior fights with a battle axe and shield or with a spear for the honor of the clan and their families. But it is also the generosity that shows the duty towards the family and the clan... yet again be have to keep fighting for the seek of our people. I will go to Khazâd-gund to fight the remaining wolf-hides tribes, you stay here and scout the area, I will send news as soon as possible", Baldur nodded.

----

Accepts the alliance and friendship with Elvea-Falasseand.
Sends the amulet Bizârul as a token of good faith to Elvea-Falasseand.


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The Empire of Coldvar:

A man stands above a dead corpse of a Barbarian. His armor is bathed with blood. His cold blue eyes scan his surroundings.

A small boy runs up to him.
"Sir, a message."

The man answers in a rough voice.
"Who is it from?"

"The Etyangoldi Alliance, sir." The boy replies.

The man grabs the scroll. His bloody hands leave dark red smudges on the worn paper.
"Hmmm. They are elves. Elves are known for their cunning, and their magic. I would rather fight with a dwarf, but I don't need to fight. It would be a waste of men. Send a message that we accept the Non-aggression pact."

"Yes, sir." The boy scurries off.

The man turns toward the mountains. Soon an armored soldier joins him.

"Emperor, the men have been accounted for. We have lost around 300."

"Good men were lost today. We received a message from the Etyangoldi Alliance."

"Aren't they Elves, sir? They are dangerous people to side with."

"Yes. That is exactly why I want you to send scouts and spies to their provinces. I want to know what they are up to."

"It shall be done right away. Also sir, the troops are waiting for your orders."

"Good, have them set a swift pace for the province of Lamedon."

"Yes, sir."

He starts to walk towards the gathered troops. Just to be stopped by another squire.

"What is it now boy?"

The squire starts to shake.
"Sir, another message. It's from the Variag Order."

The Emperor grabs the scroll. Tears off the seal, and reads through it.

"You can find trouble anywhere you go.
Boy send a message back to the Variag Order. Tell them that I agreed to an Non-Aggression pact. Not an alliance. They will deal with their problems and we will deal with ours."

As he finished saying the last line. He felt a shift in the wind. His gaze flicked over his shoulder. A glint caught his eye. In a flash he tore his sword from it's sheath and swung it around his body. Two half's of the arrow fell harmlessly to the ground. He slowly turned back to the Squire.

The Squire was shaking and backing slowly.
"Ssssssiirrr, your eyes!"

Emperor Nikolai brought his sword in front of his face to see his reflection. His eyes normal blue color were replaced with a deep glowing red. He covered his eyes with his hand.

"Go! You have your orders!"
The Squire bolted.

He brought his sword back to his face. His eyes were their usual cold blue. He went to his soldiers.

----

Accepts the Non-Aggression with the Etyangoldi Alliance.
Attacks with 1700 soldiers and Hero the province of Lamedon.


.

Clan Frostbeard (message 2 of 2):

Dralvil II returned to Khazâd-gund days later, during an extremely harsh blizzard, and the kingdom rejoiced at the return of its king. Flanked by his personal guard, he entered the throne chamber and knelt before the statue of his father letting a tear slip. His silent grief was interrupted by heeding the voices of a group of dwarves in the corner, and he approached them.

"By my own beard!”, Dralvik II said as he put his hand on the shoulder of an old dwarf: "Why are you making so much scandal, Frulvik talk to me, who are these dwarves?"

“They are Easterners, your grace. Folks of King Alexius I Comnenus sovereign king of Withered Heath and ruler of The Kingdom of the Defender's Fjord. There were reports from other emissaries but given the weather conditions, I think they met their end in the thundra. But they...”, the elder dwarf look at Dralvik II and continued with a grumpy voice: "they bring a message but they don’t want to give me to me, and as your Steward, is my duty to control public relations in your absence...".

"It is not our intention to be disrespectful sir, we just want to ensure the message - your hands only", said the courier while performing a salute and ending the statement. Dralvik II, looked at the two messengers stopping at the patterns of their clothes that were so strange to him but at the same time fascinating, and said: "Very well then, give me the message let’s see its content..." He read it and excused himself in order to prepare a proper answer.

Returning with a rolled parchment Dralvik II said: "You...", pointing to one of the dwarves, "what's your name?". The messenger replied "Auxitius, your highness".

“Auxitius, you will remain in Khazâd-gund as my guest and you will tell me about the East and its customs, since they are foreign to my knowledge. And you!…” addressing the other dwarf, ”… you will deliver this parchment to your king”.

///////////////////////
// to King Alexius I //
///////////////////////
____________________________________________________________________________________________________________________________
Exalted King Alexius I Comnenus, sovereign king of Withered Heath and ruler of The Kingdom of the Defender's Fjord. I, Dralvik II son and heir of Drolvuk Frozenhelm, sovereign king of the Clan Frostbeard and ruler of Khazâd-gund greets you cordially.

I do agree with your vision of united dwarves, seeking the best for our peolpe. So far, I knew only of your allie of The Woodland Enclave in the East.

The Clan Frostbeard would be glad to call you friend and ally. To unify our agreement between the three dwarven lands I propose to open a merchant trail within The Woodland Enclave and our realms, order to benefit ourselves. Please let Barazturg know of my intentions.

Furthermore I realize that your soldiers are very well trained in the art of war, something that I admire, so I took the liberty of hosting Axitius to tell me about the customs of the East, more in these moments when I need to decimate the wolf-hides of my lands; surely he will keep you informed of the situation in my kingdom, and it seems fair to me.

We should stick together and offer any kind of assistance to one another. So if you ever find yourself in times of need send me the rune seal attached to this scroll and we will came to aid you.

May your hammer strike true,

Dalvik
____________________________________________________________________________________________________________________________
///////////////////////
///////////////////////

The messenger took the rune-seal parchment, saluted Dalvik II with a bow, and salute his partner with a forearm handshake and left.

----

Accepts the military Alliance with The Kingdom of the Defender's Fjord.
Sends dwarf back to Defender's Fjord.
Defender's Fjord learns about the Clan Frostbeard's moves through Auxitius.
Propose friendship with The Woodland Enclave.


.

The Broken Tooth Tribe:

Snicklefritz sat brooding on an outcrop of rocks, watching his troops scurry about the camp.

Like rats, he thought to himself, gnawing at a bone from his meal.

All about him orcs scampered and scuttled, shouting at one another until spittle flew, pawing at everything within reach.

They mewl like elf pups not yet weaned from their mother’s breast.

Snicklefritz felt alone. He had grown to become “a large boar in a little dell.” But now, all of the lesser boars had begun to wear on his patience. They crowded in on all sides and made him feel confined. And yet alone.

What Snicklefritz required was a larger dell. There were other “large boars” out there that he might measure himself against: man-boars, elf boars...even dull-witted dwarf-boars. He would find them, tear away their lands, scatter their kinsfolk, and listen to their servile pleas. He would make them recognize in him an equal. He would carve out a place for himself at their tables.

This reminded Snicklefritz of the messengers he had sent. That had been weeks ago, by now, though he’d not received word back. Dead, surely. It matters not. Dwarves are an inscrutable, cryptic people, and one can never know why they choose one act over another. But they would receive their just deserts, in time...

-----

Attack Gorgoroth with full army and Hero


.

The barbarians of Southern Lindon (message 2 of 2):
"King Cirdan, maybe we were a bit too hasty when judging you.

I've asked around, and you are a fair king. Perhaps your words do weigh a bit so, in this case,your words will not fall on deaf ears. Therefore, I am willing to accept your olive branch in the name of the tribes of Southern Lindon. It will take a lot of time to mend old wounds, but in due time, things could change.

We ask as a first sign from you for a shipment of medicine and food and for a dozen elves to come and teach the freefolk of the Southern lands of Lindon high education."


.

Etyangoldi Alliance (message 2 of 2):
The forced march towards Minhiriath proved to be too much of a toll for the weary soldiers of Curufinwe's Etyangoldi Alliance. Realizing this, Curufinwe agreed to a change of plans; the attack of Enedhwaith instead of Minhiriath.

----
Attack of Enedhwaith instead of Minhiriath


.

Rohan:
-none-

.






The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Etyangoldi Alliance - successfully conquered 1 province: Enedhwaith.

  • The Woodland Enclave - successfully conquered 1 province: Anduin Vales.

  • The Variag Order - successfully conquered 1 province: Khand.

  • Trollshaw Realm - successfully conquered 1 province: Angmar.

  • The Empire of Coldvar - successfully conquered 1 province: Lamedon.

  • The Defender's Fjord - successfully conquered 1 province: Grey Mountain.

  • The Broken Tooth Tribe - successfully conquered 1 province: Gorgoroth.

DIPLOMACY:

  • Elvea-Falasse and The Etyangoldi Alliance have entered into an ALLIANCE.

  • Clan Frostbeard and The Defender's Fjord have entered into an ALLIANCE.

  • Clan Frostbeard and Elvea-Falasse have entered into an ALLIANCE.

  • Clan Frostbeard and The Woodland Enclave have agreed to a FRIENDSHIP.

  • The Empire of Coldvar and The Etyangoldi Alliance have agreed to a NON AGGRESSION PACT for 3 turns.








The Map of Middle Earth Roleplay - Update 02:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: -5% effectiveness

    • Favouritism: 56 (+ 0% effectiveness)

    • Regions under command: (4) : Gorgoroth, Horse Plains (C), Nurn, Upper Nurn

    • Armies under command: 1920 Orcs in Gorgoroth (with Hero)




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +5% effectiveness

    • Favouritism: 56 (+ 0% effectiveness)

    • Regions under command: (3) : Emyn Uial, Forochel (C), River Lhun

    • Armies under command: 870 Dwarves in Emyn Uial (with Hero)




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 24 (-5% effectiveness)

    • Regions under command: (2) : Northern Lindon, Mithlond (C)

    • Armies under command: 1000 Elves in Mithlond (with Hero)




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +10% effectiveness

    • Favouritism: 56 (+ 0% effectiveness)

    • Regions under command: (4) : Andrast (C), Anfalas, Lamedon, Pukel-Land

    • Armies under command: 1410 Humans in Lamedon (with Hero)




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 50 (+ 0% effectiveness)

    • Regions under command: (2) : Anorien, Rohan (C)

    • Armies under command: 2000 Humans in Rohan (with Hero)




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +5% effectiveness

    • Favouritism: 46 (+ 0% effectiveness)

    • Regions under command: (4) : Grey Mountain, Iron Hills, Northern Rhovanion, Withered Heath (C)

    • Armies under command: 730 Dwarves in Grey Mountain (with Hero)




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Barahir

    • Regions under command: (3) : Dagorlad, Ithilien (C), Foothills

    • Armies under command: 1600 Humans in Ithilien




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: Curufinwe Fallenstar

    • Regions under command: (5) : Cardolan, Dunland, Enedhwaith, Hollin (C), Redhorn Gate

    • Armies under command: 520 Elves in Enedhwaith




    • Kingdom's Name: (NPC) Gundabad Dwellers

    • Race: Orcs

    • Leader: Cvog the Vicious

    • Regions under command: (3) : High Pass, Gundabad (C), Upper Anduin

    • Armies under command: 2400 Orcs in Gundabad




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (3) : Eastern Arthedain, Southern Arthedain (C), The Shire

    • Armies under command: 1600 Humans in Southern Arthedain




    • Kingdom's Name: (NPC) The Variag Order

    • Race: Humans

    • Leader: Ulwarth the First

    • Regions under command: (3) : Khand, Near Harad, Sutherland (C)

    • Armies under command: 1280 Humans in Khand




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Barazturg (female)

    • Regions under command: (4) : Anduin Vales, Hearth of Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 650 Dwarves in Anduin Vales




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (4) : Angmar, Ettenmoors (C), Rhudaur, Upper Rhudaur

    • Armies under command: 1870 Orcs in Ettenmoors




    • Kingdom's Name: N/A












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • The Woodland Enclave

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • Etyangoldi Alliance

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • The Variag Order (2 turns remaining)

      • Etyangoldi Alliance (3 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Trollshaw Realm (2 turns remaining)

      • Empire of Coldvar (3 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  9. (NPC) Gundabad Dwellers

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  10. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  11. (NPC) The Variag Order

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Empire of Coldvar (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  12. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  13. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • The Variag Order (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  14. (Unfilled Slot)

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-










Wars timeout status throughout the realm:

  • No wars right now !
    (just wait ...)








RANKING: Most Provinces Controlled:


- (1st): (NPC) Etyangoldi Alliance (5 of 7)
- (2nd): (Player) Broken Tooth Tribe (4 of 5)
- (3rd): (Player) Empire of Coldvar (4 of 5)
- (Player) The Defender's Fjord (4 of 5)
- (NPC) The Woodland Enclave (4 of 7)
- (NPC) Trollshaw Realm (4 of 7)
- (NPC) The Variag Order (3 of 5)
- (Player) Clan Frostbeard (3 of 5)
- (NPC) Druwaith Folk (3 of 5)
- (NPC) Gundabad Dwellers (3 of 5)
- (NPC) Kingdom of Arthedain (3 of 5)
- (Player) Elvea-Falasse (2 of 5)
- (Player) Rohan (2 of 5)
- (Unfilled Slot)







NPC talk and decisions of this update:
.

Druwaith Folk:
As the lands of Rohan and Anorien have been left unattended by the absent king of Rohan, the Dru folk of Anorien and Ithilien laid claims to the lands of Ithilien, the empty lands of Dagorlad and the forests of the Foothills.

Generations of suffering, hunt and persecution based on their savage looks, small stature and glowing red eyes made them secretive and suspicious, and so only a small number of contacts with their outside world were made throught the years; One could definitely say that all the Druwaith Folk want to do is to be hidden and to live in peace, in their own magical mysterious ways.

The recent incursions outside of their own world have one reason, and that reason has a name: Barahir, the ruler of the Dru Folk. For the moment their plans are unknown.

----


.

Etyangoldi Alliance:
The decision to move the attack on Enedhwaith instead of Minhiriath, while having logistical reasons, proved to be a success. But, as always, a resounding victory is never enough for Curufinwe Fallenstar, as his next orders are to leave camp and attack Northern Cardolan next.

Shortly after giving the orders of attack, two Alliance soldiers came into the encampment with what appeared to be a couple of men with dim eyes.
"What is the meaning of this? Who are they?", Curufinwe asked the soldiers that stood still in front of him.
"King Curufinwe, as you well know, you sent the horsemen vanguard to pursue the rest of the rebels after Enedhwaith fell. On the border between Enedhwaith and the Pukel-Lands they noticed these men crossing over in an unmarked place. If it were not for our attack and the subsequent pursuit we might never have caught them. They have nothing on themselves and they refuse to talk."
King Curufinwe looked at the men brought in front of him. Analyzing their faces and apparel, Curufinwe addressed them:
"Welcome to the Etyangoldi Alliance. Who might you be? Perhaps desertors from the Empire of Coldvar? Or mercenaries, looking for greater glory?". Curufinwe grinned, like he knew a secret no one else does. "Tell me now, friends!"
----
Attack with all forces Northern Cardolan
Ask who are the men caught crossing the border from the Empire of Coldvar


.

Gundabad Dwellers:
After the fall of Angmar to the trolls of Trollshaw Realm the orcs and hill-men fled the province and regrouped in the mountains of Gundabad. The orcish forces of the fortress of Gundabad, ruled by Cvog the Vicious, welcomed them and, there, with the other orcish forces of the realm, proclaimed the rise of a new faction, the Gundabad Dwellers, under the rule of Cvog.

The primary goal of the Gundabad Dwellers is to reclaim Angmar, and so Cvog sent a declaration of war to the Trollshaw Realms, followed by the words:
"Ya cursed troll, leave Angmar now or be killed, you and all of your nasty ugly stupid brothers"

----
Send declaration of war to Trollshaw Realms


.

Kingdom of Arthedain:
A warlord has been working in secret to establish a new faction. He has organized the rebellion in Southern Arthedain and declared himself the new ruler of the Kingdom of Arthedain. Due to bad blood with the Etyangoldi Alliance, a number of other rebellions in progress have declared allegiance to his faction, and so the Kingdom of Arthedain has claimed the lands of Eastern and Southern Arthedain and of The Shire.

In the small citadel west to the Baranduin river, Amlaith Minyatur, the self-proclaimed human king of Southern Arthedain, was studying some maps of the realm. A newly emerged faction can be easily swayed off if the ruler lacks the influence to keep hold of his realms. And even if his kingdom of Arthedain is new, his claim on the land should not have cause to be disputed as Amlaith Minyatur is a descendent of the House of Elros, the Half-elf.

To increase his influence, three matters now have to be resolved; the first is the annexation of Western Arthedain into the realms of the Kingdom of Arthedain, the second is the initiation of diplomatic talks with the nearby kingdoms, and the third is an official stance against the brutal treatment of barbarians and rebels by the Etyangoldi Alliance, as this was one of the main reasons the lands of The Shire and of the Eastern Arthedain joined the Kingdom of Arthedain.

"While my influence still lacks to stand against the Etyangoldi Alliance, I do have enough men to complete the lands. Prepare to attack Western Arthedain!", Amlaith Minyatur proclaimed to his men, while adding "... and give me fresh maps of the realms. I want to know the borders exactly between us and the Etyangoldi Alliance, as well as who else is nearby!"

----
Attack Western Arthedain with all soldiers.


.

The Variag Order:
The capture of Khand was one more step towards a complete union of the lands south of Nurn. With what few people still follow Ulwarth, and the mercenaries he'll recruit from Khand, Ulwarth reckons that it's enough to capture the ports and the rest of the realm of Harondor. Access to the Mouths of Anduin and to the Great Sea could mean a relationship with the Corsairs and the pirates of the sea and could mean more mercenaries and an open world.

The Broken Tooth Tribe was still a cause for worry. By now, no reply from the sent emissaries most definitely means that something ire happened. Locked in this part of the world, Ruler Ulwarth has a decision to make; going north is a given, but going north past the mountains of Gorgoroth, through Ithilien and Dagorland, or going north through Nurn?

Send another emissary to the Broken Tooth Tribe. Tell them that the Variag Order withdraws their Non Aggression offer.

----
Withdraws the non aggression offer that was sent to the Broken Tooth Tribe
Attack with all forces on Harondor


.

The Woodland Enclave:
In the palisade fort quickly constructed by her dwarf-engineers after the capture of Anduin Vales, Queen Barazturg was left speechless. The emissaries from the Defender's Fjord and from Clan Frostbeard arrived back to the Woodland Enclave and have met with the Queen. And Queen Barazturg was speechless. The emissaries stood still in front of her, waiting for her to speak. But Queen Barazturg was still speechless. The emissaries grew nervous. "Some heads will roll today..." one emissary whispered to the other. "By Anumidium, it won't be me!", the other dwarf replied.

But Queen Barazturg was still silent. After even more moments of uncomfortable silence, the Queen looked dead in the eyes and peacefully said:
"Yes. Tell me."
The emissaries then proceeded to inform the Queen that the dwarves of the Defender's Fjord have not yet agreed to the alliance while the dwarves of Clan Frostbeard agreed to only a Friendship agreement. The dwarf Queen sighed and replied "This saddens me even more on this already dark day. Dwarf unity, for some, are just words in the wind. That matters not. Leave now."
With that being said the emissaries quickly left, leaving the Queen alone in the room with only her thoughts.
The news of the vanguard that she sent hit her more deeply than she would have liked. Deserted dwarf-garrisons in High Pass and one of her emissaries that she sent to Redhorn Gate found dead at the borders between Foothills and Anduin Vales. And upon checking via hidden passages the fortress of Khazad-dűm, men bearing the stindards of the Trollshaw Realms only further confirmed the dark scene. "Certainly its the doing of the Trollfolk of Ettenmoors. Only they could muster such a resentment towards the dwarf-folk of the mountains. On this day, and from this day onwards, the trolls of Trollshaws are mortal enemies of the dwarves for their vicious attack on Redhorn Gate and, possibly, High Pass."

Her whole room filled with darker thoughts. Queen Barazturg needed some time away from these thoughts, needed to calm down. Needed to think straight.
"The orcs will suffer. But send them an official war declaration for now. We still need to get the lands of Southern Mirkwood and then we'll turn our attention towards them. And give notice of our dire and dark findings to the dwarves of the Defender's Fjorn", and, after a small pause, "and to those of Clan Frostbeard."

----
Send a declaration of war towards Trollshaw Realms
Attack with all forces Southern Mirkwood
Asks the dwarves of Defender's Fjord what is their official diplomatic stance


.

Trollshaw Realm:
With the capture of Angmar, Torogok the troll felt slightly vindicated. The years of captivity still have a bitter taste, and being in Angmar is a strong reminder of that.
"Don't just stand there! Come on in!" Torogok said to the shivering human by the door. "Are the troops ready to move to engage the remaining enemy forces? They were routed to Gundabad, but that will fall just as easily".
"Commander ... " said the human
Torogok growled.
"Ccccc..omander ... they allied with the orcs of Gundabad who mustered enough forces at the borders to make any attack from us be ... a certain ...." and the human stopped.
Torogok came closer to the man, grabbed him, got him up and stared him into the eyes.
"A certain what?" Torogok asked.
And with one last sigh, the human added "A certain defeat", knowing well what comes next and making peace with it.
"I need time to think," Torogok the troll said to himself, dropping the crushed bones of the human.

----


.





Read dispatch


-- Map for Update 02: LinkHERE
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Update 01:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





THE TALK FROM THE OLD UPDATE... :

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Etyangoldi Alliance (message 1 of 2):
The land of the Etyangoldi Alliance is quite mysterious to the outsider, as there is not a lot of information regarding them. The reasons for this are currently unknown. What is known, however, are the following.

The lands of Etyangoldi Alliance are rumored to hold great treasures, artifacts and even some enchanted items. The ruler of this kingdom is an elf of royal bloodline, named Curufinwe Fallenstar. He is very charismatic, a true demagogue, knowledgeable in the art of war and has a reputation for being cunning, self-absorbed and even resentful. Quick to anger and easily provoked, he is rumored to often employ unorthodox (unconventional) tactics and to have little care for the lives of those under his command when he sets a goal in mind. In the same time, the armies of the Etyangoldi Alliance are elite, not necessarily due to their personal prowess in battle but rather due to some top tier armor and quality weapons.

Curufinwe Fallenstar and the bulk of his army was last known to be found in the province of Hollin, the capitol of the Etyangoldi Alliance. They are resting there after the successful conquest of Cardolan from the descendant kings of Numenor.

----
No army movements


.

The Variag Order:
The many clans of Southern Mordor have, apparently, united under Ulwarth the First, ruler of the Variag Order. A legitimate claim for unification in this part of the world is usually related to how big your sword is, how far can you swing it and by how many die before you. And Ulwarth is shy in no aspect; he rules the clans with an iron fist and is sure to provoke some serious damage. So, now, with the clans united he looks elsewhere to increase his gain. And the only way is up.

But walking on a path of war and death may not be sufficient in these greener pastures of the world. Allies can prove to be a necessary evil, at least for securing a front; be it northern, eastern or western. Important decisions are to be made. Until then, Ulwarth the First and his armies reside at the capitol, Sutherland, and have sent a few messages.

"To the kingdom of Rohan,

This is in part a notice and a demand. The free folk, under my rule, wish riches and wish land. Here, we lack both riches and land. As such, we are expanding. You can be our allies or you can be our enemies.

The Variag Order"

also,

"To the empire of Coldvar,

The Variag Order salutes you. Some southern kings left our lands for Andrast, Belfalas and Anfalas, and I'm sure you're a descendant of one of them as the blood of a southernern runs through your veins. Or I hope it does, for if it does not, then it means that my folk perished to the blade of your folk. And if such a case is true, then I must seek retribution.

I hope not, as my plans are to expand and I wish to have allies that I can trust. Or enemies that are worth my blade.
What say you?"

and, finally, one last message.

"To the ruler of the Broken Tooth Tribe, Snicklefritz,

I hope that this message reaches you in good omens. My folks and your folks surely fought alongside, at one point in the distant past, around the plains of Mordor. Now, its up for the taking. What are your goals, your desires, your plans? Are you interested in reigniting some sort of lost connection between the freefolks of Khand and Sutherland and the orcs and goblins? Or are you decided to take glory in your own hands and test the waters? I warn you, they're quite muddy.

Hope you get the meaning of my message. Understanding or a good fight. For Nurn, for Mordor, and, why not, for the rest of Middle Earth. Or the seeds of an alliance, a bigger clan and glory for the both of us.
"

----
No army movements
Send a message to the Kingdom of Rohan, discussing cooperation, non-aggression or a sentiment of war
Send a message to the Empire of Coldvar, discussing cooperation, non-aggression or a sentiment of war
Send a message to the Broken Tooth Tribe, discussing cooperation, non-aggression or a sentiment of war


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The Woodland Enclave:
If you're not a dwarf then you would not believe it if you were not to see it with your own eyes; but if you were to see it with your own eyes, you wouldn't be able to speak about it afterwards - as you'd either be dead, have your tongue and eyes cut out, or, if you're lucky, you'd be working for the rest of your life in the harsh mines of the Iron Hills.

I'm talking about the dwarf queen of the Woodland Enclave, Barazturg. The name means 'red beard' in the popular language but few would assume that its a female they're referring to. Yet here she is, in all her glory, at the spearhead of a dwarf battalion; beautiful contraptions, war machines and heavily armored warriors wielding powerful rune weapons and skirmishers proficient in crossbows and axe-trowing, their ever-lasting loyalty to the cause and to their queen makes for a powerful foe or a sturdy ally.

Alone, isolated in the woods, the Woodland Enclave slowly grows in power. But the craving for an united dwarf front is still a powerful cog in the dwarf mindset so Barazturg plans to try to connect with other dwarves. As such, she sends a few emissaries to other places of Middle Earth, namely to the Iron Hills, to the Grey Mountains, to the High Pass and to Moria, to Forochel and to the Blue Mountains. She wonders if there are any dwarves residing in these lands ...

----
No army movements
Send emissaries with gifts to the Iron Hills, the Grey Mountains, to the High Pass, to Moria, to Forochel and to Blue Mountains.
* emissaries can reach the Iron Hills and Forochel if the players that own those provinces want to


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Trollshaw Realm:
Ettenmoors and Rhudaur are known to be desolate marshes, woodlands and mountains filled with dark creatures, and as such many castles and towers were built on top of hills all around the realm by the good folk wishing to protect themselves against the perils of the land. But without a good coordination, a central power or at least an influencial noble to keep the reigns and assume some sort of command, bad things happen.

And in this case, those bad things had a name. Trolls. Trolls. Trolls. Big trolls. Trolls smash. And not long after, the built towers were just a pile of cracked bricks and the castles of Rhudaur looked much like small stone ruins, a reminder of old times. But these trolls are not just smash and smash and smash. You can say that they're quite smart. Especially this particular troll, Torogok. Not a big talker, but a real do-er. He realized that instead of eating folk they could thrall folk. And make the folk fight for them. Or be eaten if they refuse, of course. There's no glory in being eaten (not to mention that its quite gruesome) but there's some glory in a death on the battlefields.

Trolls, with the help of slaves, captives and servants, managed to have a good hold on Ettenmoors and Rhudaur and are now planning to expand.

There's just a small issue. Torogok the troll heard from some captives that there's a king to the South that may prove to be a small nuisance. And why fight a kingdom when you can continue to smash around, own townsfolk and conquer more land? After all, its quite nice to be a troll and not be a thrall but own a thrall.

"Send a message to the elf Curufinwe", Torogok said to one of his human servant (that appears to be quite healthy, well fed and with all his limbs still attached).
"Glory to the Etyangoldi Alliance,
The trolls of Ettenmoors salute you.
We have no quarrels with you.
You're good folk."

"And be back quickly. Or else ...", Torogok added to his servant, before to get his dinner.

----
No army movements
Send a message to Etyangoldi Alliance about a non-aggression pact.


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Etyangoldi Alliance (message 2 of 2):
The news of an emissary from the troll-lands up north reached Curufinwe Fallenstar while he was giving an inspired speech to the folk gathered at the meeting point of the rivers Sirannon and Glanduin. Promises of unmeasurable riches in the future are a good starting point to rally people before serving them the actual prerequisite of owning said riches .. the need for mithril ore.

And so, there's growing talk at corners of armed expeditions to be planned towards the Misty Mountains, where Curufinwe believes that mithril ore can be secured. Or, even better, to trade hands.

So the news of an emissary from the trolls, describing what looks to be a non aggression pact, isn't something that a good commander should hastly dismiss.

"A war on more fronts is costly, especially now after we just finished annexing Cardolan", Curufinwe said to his squire, while adding "the insolence, impertinence and lack of tact of these trolls is going to be punished, but not right now. We need the ores and the smiths of Khazad-dűm working for us, replenishing our weapons, armor and coffers. So tell the trolls that the Etyangoldi Alliance has no quarrels with the trollfolk of Ettenmoors, tell them that we can live in peace and can even fight common enemies. Tell them that the borders are secure, and tell them whatever else you wish as long as they're going to turn their attention elsewhere. For we will strike, but not right now."

----
Attack Redhorn Gate with all 800 Elves.
Send a message back to the Trollshaw Realm, agreeing to a Non Aggression Pact for 3 turns.


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The Frostbeard Clan:
The Clan had roamed the frozen tundra for generations, fishing for whales and hunting mammoths. But their new king Dralvik II wants more for his people. His father founded Khazâd-gund from an ancient ruin dating from the First Age, excavated into a glacier, and when he died he left the task of finishing it to his son. Despite this, the current king believes that he and his people should go to more promising lands, as these hostile lands and the current fight with wolfs-hides hinder optimal development for his people.

Dralvik II and his commander, Baldur, were caught in an ambush as they returned from a meeting with an emissary from the Woodland Enclave. He and his personal guard barely escaped, and the emissary separated from them by falling into the icy water. They fled through the desolate cliffs of Ice Bay on foot being chased by the wolf-hides.

"If we can get to the Gronkerna Range", Balur yelled, pointing to a peak in the mist, his voice barely perceptible by the wind. "We can meet the division that is stationed there, my lord."

Dralvik II looked across the rugged landscape of the icy tundra, across the wind-whipped gray glaciers, and shook his head: "We can't go that way. They'll beat us before we reach the middle of the mountain. You can see the breath of their wolves through the rocks.” He, toke a deep breath and with a cold gaze said: "Sharpen your axes and picks! We will cut them open and make our way to the east! Send a message to Barazturg... right now we need as many dwarves as we can..."

Balur threw a stone, watching it jump through the ice, dragging clouds of mist before it disappeared with a splash in a crack in the surface:"So it begings..."

----
Attacks Emyn Uial with all 1000 Dwarves and Hero.
Send a message to the Woodland Enclave, discussing cooperation, non-aggression or alliance.


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The Empire of Coldvar:
The Empire of Coldvar is a horrifying empire. Not, because the are cruel and evil, but because of a failed Wizard and a foolish Emperor.

Long ago, before the current Emperor was on the throne. A Wizard promising untold strength and wisdom to the Empire's citizens, came to the Emperor. And with the Emperor's approval. The Wizard cast a spell on the entire Empire.

No one knows if the spell was on propose or if the spell failed. But, the Empire learned to never trust people who play with magic.

The spell that was cast turned everyone in the Empire into half demons. Where they still had human features, but there were visible difference to normal humans.

A hatred grew in the Empire from that day. A hatred and distrust of people that use magic.

Present Day:

Emperor Nikolai sits in his command tents. He is writing on a scroll when a squire came running in. He glances up from his work, "What is it boy?"

"A Message, sir." The boy shakes with fear.

The Emperor reaches and takes the message from the Squire. Nikolai waves the boy away. The message is from the Variag Order. He finishes the message, and gets out a fresh parchment.

To the Variag Order,
"I do not know of the southern kings you speak of, but my people have been here for along time. Maybe we are descendants of who you speak of. I have no quarrel with you, and I have the same visions as you. I wish to expand my Empire, and bring glory to my people.

How about a non-aggression pact between our nations?"

As Nikolai rolls the parchment up. General Elkins walks in.
"Sir, the troops are ready."

"Good. I'll be with you in a thundercrash." The General nods and leaves.

The Emperor dons his armor, and walks out of his tent. He stops in front of his soldiers and raises his sword, "For the Empire!"

Two thousand troops respond with the thunderous noise of yelling and metal crash on metal.

----
Attacks Pukel-Lands with all 2000 Soldiers and Hero.
Send a message to The Variag Order, proposing a non-aggression pact.


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The Kingdom of the Defender's Fjord:
The Defender's Fjord was an isolationist kingdom when it was ruled by the Before-Kings. Now, King Alexius I Comnenus rules, and he wants better for his people. Sitting in his newly made war tent outside of his capital, Withered Heath, he is writing messages on two scrolls. The first one reads:

Barazturg, Queen of the Woodland Enclave Elves,
We have received your message and wholeheartedly agree with your vision of a united dwarf front. I send this emissary bearing gifts, and this scroll, where I agree to join into your new dwarf alliance.

And the second one:

Snicklefritz, Exalted Ruler of the Broken Tooth Tribe,
I hope this scroll and this emissary finds you in good faith. Seeing as you and I share the same edge of this realm, I propose a non-aggression pact and an alliance, to strengthen our two nations.

The King stands up and sees a boy standing at the entrance to his tent. "See that these scrolls are distributed to the two emissaries I have prepared.", the king says. The boy salutes him and leaves. The king then walks out of his tent and confronts his 1000-man army of dwarves, and addresses them. "Fellow men, today, we reclaim our ancestral lands and link back up with our fellow dwarves, and united, no one will be able to stop us!", the gathered soldiers roar in a patriotic fervor.

----
Attacks Northern Rhovanion with all 1000 men and Hero.
Sends Emissaries to Western Mirkwood and Horse Plains.


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The Broken Tooth Tribe:
The Broken Tooth tribe had long forgotten its name. Since the fall of their chieftan, in times without memory, they had existed scattered, leaderless, and wild. None among them were sufficiently powerful or clever to unite the dispersed tribe. Patches of them skulked here and there -- within the darkest woods, among the uncaring crags, roaming the interior of the poor-soiled steppe -- scavenging and stealing and scraping an existence from out of whatever surroundings they found themselves.

Snikelfritz was unlike the other orcs: larger than those around him, craftier than them, by far, and less fearful of the more organized races. Most of all, he recognized the inherent limitations of his brethren, and knew how to use that to his advantage -- going on to gather his scattered brothers about himself and mold them into a real tribe, with a real sense of purpose. And what better purpose for an orc than war?

Present

As Snicklefritz stomped about the camp, roaring and rallying his tribesmen in preparation for a fight, two smallish orcs dragged the body of a dwarf to his feet. One of them handed him a scroll, which read:
Snicklefritz, Exalted Ruler of the Broken Tooth Tribe,
I hope this scroll and this emissary finds you in good faith. Seeing as you and I share the same edge of this realm, I propose a non-aggression pact and an alliance, to strengthen our two nations
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The orc chieftain snickered and looked down at the body of the emissary-

"Good faith"

In red ochre, Snicklefritz scrawled a message on the back of the dwarven scroll, hastily conveying contempt at the idea of any sort of cooperation, but also making clear that his sword would be seeking to whet its appetite for battle elsewhere, at least for now.

Snicklefritz also made sure his message conveyed nothing of the fear he felt in his heart for the dwarf race and their stout courage. Handing the scroll back to the two small orcs, he sent them off to deliver the message in whatever way they found appropriate. Stooping low over the dead dwarf, he reached out his knife and plucked out a number of teeth, dropping them into his pouch for safe-keeping, perhaps later to be made into a necklace, or maybe to decorate the battle standard...

"Now, boys, we march south," he growled.

-----

Attack Nurn with all 3000 soldiers and the Hero
Send emissary to the Defender's Fjord denying an alliance


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Elvea-Falasse:
Quenyan for 'The Coast of Starlight', the Elven kingdom of Elvea-Falasse has from times forgotten and listless been the place where people sail towards the western continent of Aman. Since the death of High King Gil-galad in the War of the Last Alliance, an elf named Cirdan the Shipwright has led the people of Elvea-Falasse. Boundless in wisdom, with eyes that have witnessed days even secondborn elfs have never seen, he oversees the major cities of Mithlond, Forlond, and Harlond, and all the realms of elves west of the Blue Mountains. Along with the sacred duty over the western passages, Elvea-Falasse oversees the mysterious fortresses of the Western Isles, where it is said the laments of Maglor of the House of Feanor can be heard in the mystifying winds. At present, a group of elves goes to meet with the human barbarians that have migrated into South Lindon in the hopes of a friendship between the two, and the integration of the rest of South Lindon into Elvea-Falasse. Also, Elvea-Falasse sends a delegation to the Frostbeard Clan, with a proposal of alliance and friendship and a vow never to intrude on the dwarf homeland in the northern Blue Mountains.
----
Sends a proposal to alliance and friendship to the Frostbeard Clan

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Rohan:
-none-

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The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Etyangoldi Alliance - successfully conquered 1 province: Redhorn Gate.

  • Clan Frostbeard - successfully conquered 1 province: Emyn Uial.

  • The Empire of Coldvar - successfully conquered 1 province: Pukel-Land.

  • The Defender's Fjord - successfully conquered 1 province: Northern Rhovanion.

  • The Broken Tooth Tribe - successfully conquered 1 province: Nurn.

DIPLOMACY:

  • The Etyangoldi Alliance has agreed to a NON AGGRESSION PACT with Trollshaw Realm for 3 turns.

  • The Empire of Coldvar has agreed to a NON AGGRESSION PACT with The Variag Order for 3 turns.








The Map of Middle Earth Roleplay - Update 01:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: -5% effectiveness

    • Favouritism: 53 (+ 0% effectiveness)

    • Regions under command: (3) : Horse Plains (C), Nurn, Upper Nurn

    • Armies under command: 2460 Orcs in Nurn (with Hero)




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +10% effectiveness

    • Favouritism: 53 (+ 0% effectiveness)

    • Regions under command: (3) : Emyn Uial, Forochel (C), River Lhun

    • Armies under command: 870 Dwarves in Emyn Uial (with Hero)




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 42 (+ 0% effectiveness)

    • Regions under command: (2) : Northern Lindon, Mithlond (C)

    • Armies under command: 1000 Elves in Mithlond (with Hero)




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +10% effectiveness

    • Favouritism: 53 (+ 0% effectiveness)

    • Regions under command: (3) : Andrast (C), Anfalas, Pukel-Land

    • Armies under command: 1700 Humans in Pukel-Land (with Hero)




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 50 (+ 0% effectiveness)

    • Regions under command: (2) : Anorien, Rohan (C)

    • Armies under command: 2000 Humans in Rohan (with Hero)




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +5% effectiveness

    • Favouritism: 53 (+ 0% effectiveness)

    • Regions under command: (3) : Iron Hills, Northern Rhovanion, Withered Heath (C)

    • Armies under command: 870 Dwarves in Northern Rhovanion (with Hero)




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: Curufinwe Fallenstar

    • Regions under command: (4) : Cardolan, Dunland, Hollin (C), Redhorn Gate

    • Armies under command: 660 Elves in Redhorn Gate




    • Kingdom's Name: (NPC) The Variag Order

    • Race: Humans

    • Leader: Ulwarth the First

    • Regions under command: (2) : Near Harad, Sutherland (C)

    • Armies under command: 1600 Humans in Sutherland




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Barazturg (female)

    • Regions under command: (3) : Hearth of Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 800 Dwarves in Western Mirkwood




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (3) : Ettenmoors (C), Rhudaur, Upper Rhudaur

    • Armies under command: 2400 Orcs in Ettenmoors




    • Kingdom's Name: N/A




    • Kingdom's Name: N/A




    • Kingdom's Name: N/A




    • Kingdom's Name: N/A












DIPLOMATIC STATUS THROUGHOUT THE REALM:

  • Broken Tooth Tribe

    • Official Allies: -none-

    • Official Enemies: -none-

    • Non Aggression Pacts: -none-

  • Clan Frostbeard

    • Official Allies: -none-

    • Official Enemies: -none-

    • Non Aggression Pacts: -none-

  • Elvea-Falasse

    • Official Allies: -none-

    • Official Enemies: -none-

    • Non Aggression Pacts: -none-

  • Empire of Coldvar

    • Official Allies: -none-

    • Official Enemies: -none-

    • Non Aggression Pacts: The Variag Order (3 turns remaining)

  • Rohan

    • Official Allies: -none-

    • Official Enemies: -none-

    • Non Aggression Pacts: -none-

  • The Defender's Fjord

    • Official Allies: -none-

    • Official Enemies: -none-

    • Non Aggression Pacts: -none-

  • (NPC) Etyangoldi Alliance

    • Official Allies: -none-

    • Official Enemies: -none-

    • Non Aggression Pacts: Trollshaw Realm (3 turns remaining)

  • (NPC) The Variag Order

    • Official Allies: -none-

    • Official Enemies: -none-

    • Non Aggression Pacts: Empire of Coldvar (3 turns remaining)

  • (NPC) The Woodland Enclave

    • Official Allies: -none-

    • Official Enemies: -none-

    • Non Aggression Pacts: -none-

  • (NPC) Trollshaw Realm

    • Official Allies: -none-

    • Official Enemies: -none-

    • Non Aggression Pacts: The Variag Order (3 turns remaining)

  • (Unfilled Slot)

    • Official Allies: -none-

    • Official Enemies: -none-

    • Non Aggression Pacts: -none-

  • (Unfilled Slot)

    • Official Allies: -none-

    • Official Enemies: -none-

    • Non Aggression Pacts: -none-

  • (Unfilled Slot)

    • Official Allies: -none-

    • Official Enemies: -none-

    • Non Aggression Pacts: -none-








Wars timeout status throughout the realm:

  • Nothing happened so far !
    (The Roleplay just started ..)








RANKING: Most Provinces Controlled:


- (1st): (NPC) Etyangoldi Alliance (4 of 7)
- (2nd): (Player) Broken Tooth Tribe (3 of 5)
- (3rd): (Player) Clan Frostbeard (3 of 5)
- (Player) Empire of Coldvar (3 of 5)
- (Player) The Defender's Fjord (3 of 5)
- (NPC) The Woodland Enclave (3 of 7)
- (NPC) Trollshaw Realm (3 of 7)
- (NPC) The Variag Order (2 of 5)
- (Player) Elvea-Falasse (2 of 5)
- (Player) Rohan (2 of 5)
- (Unfilled Slot)
- (Unfilled Slot)
- (Unfilled Slot)
- (Unfilled Slot)







NPC talk and decisions of this update:
.

The barbarians of Southern Lindon
The humans of Southern Lindon are suspicious enough of the elves of Northern Lindon. Those arrogant high-elves with their ships, their weapons and their medicine. When the blight came to Southern Lindon where were the elves? They sailed back to Mithlond and to Northern Lindon, leaving the small communities of men to suffer from the pestilence of the land. Many have perished from sickness and from malnutrition, and the small groups here and there unite against one banner and one goal; not to trust elves ever again.
----
Provocation of the elves of Elvea-Falasse

.

Etyangoldi Alliance:
With a swift move the sword of Curufinwe Fallenstar killed the last dwarf of the fortress beneath the mountains of Moria. Blood spilled from the throat of the dwarf on the walls of the small ready room of the fortress, adding only to the mosaic of the other blood splatters of elf and dwarf alike that were decorating now the innards of the mountain. Some rest was now needed, especially after the perilous march up the mountains, the search for mithril, the climb on Caradhras peak, the fighting at the entrance of the fortress beneath Caradhras, the fighting on the corridors and culminating with the bloodbath on the halls of Khazad-dűm.

Interesting was also the fact that, beneath all the rubble of the fight and the dead, there was a party of dwarves with different clothes, distinct from the rest, more reddish and pompous in nature. Definitely did not belong in this wretchy harsh climate of the mountains. What that represents or who they are is a mystery right now, seeing as there's none left alive to tell the story. But ... wait ... there's a small blood trail leaving from the premises ... going through the halls ... and leaving, from where it appears to be the other side of the mountain. "I suppose that we're going to hear from them later on, if they survive ... " Curufinwe said.

"We rest today but tomorrow we're starting those machineries. You, emissary, go to the Trollshaws and tell them that we need some of their slaves to mine under these mountains. Tell them that part of the non aggression they expect from us has to be rewarded with small gestures like these. Add that trolls are not excluded from entering the Etyangoldi Alliance and watch how his eyes react to that", Curufinwe added.

In the mean time, from the riders Curufinwe sent to the four cardinal directions three have already arrived. The one to the North reported a dwarf settlement inhabiting Forochel, past the Trollshaws, the one to the west reported elves inhabiting parts of Lindon and the one to the South reported humans in Andrast and advancing in the old Pukel-Lands, uncomfortably close to the borders of the Etyangoldi Alliance.

"It seems we're surrounded on all sides by folks of every race. If I know how to take these orcs of Ettenmoors, I'm less certain of the Dwarves of Forochel and the Humans of Andrast. With the elves of Lindon I'm fairly certain that a bond exists, that transcends these petty sentiments and quarrels of who owns what in Middle Earth. Nonetheless, send an emissary to the elves of Lindon:
--- Exalted king Cirdan of the Elvea-Falasse, the elves of the Etyangoldi Alliance greet you warmly. I'm fairly sure that you have already noticed, but there's a shortage of elves living in the Middle Earth. So far, I know only of your folk and those of my alliance of elves and humans. The scarcity of our brethren means that we should stick together and offer any kind of assistance to one another. My scouts report that you even have a glorious shipyard in Mithlond with what I assume to be magnificent ships. You should consider entering the Etyangoldi Alliance and I can use your ships to sail my armies to other parts of Middle Earth, only to assume a better hold of the elvish land.

To show my benevolence, I propose that we split the lands of Eryn Vorn and Minhiriath among ourselves, and let those, and Cardolan, be the border that separates our two lands. Obviously, if you're not interested then my plan is to secure the shores and so to get both provinces for my alliance.---

Now, bring here another emissary!", and after a few moments, "Good. You will be sent to the humans of the Empire of Coldvar, with the following:
--- King Nikolai Nāves, congratulations on conquering the Pukel-Lands from the barbarian clans that resided there. Good call. The Etyangoldi Alliance has an eye on you for great potential, so we will be watching closely your next moves. A strong ally on our southern borders will mean that we can direct our attention elsewhere, as you also might have noticed, there are some really easy pickings to the east, past the White Mountains. There's also, what appears to be, a dwarf infestation. We just successfully cleared one of their outsposts deep in the mountains above the Redhorn gate. They must be stopped, they twist the fabrics of life by creating and using magical enchantments on armor, weapons, even doorways and gates. I'm sure that they even instill life in horrendous machineries, but that is still inconclusive from what we gathered so far.---"
, Curufinwe added, and smiled afterwards.

The scout did report that the Empire of Coldvar appears to be anti magic, so why not use this information to shape a mind? Who cares if Curufinwe himself uses enchanted armor or that he plans to use the mithril ore under the Misty Mountains to create weapons and armor imbued with magical properties? Not even his trusted advisors know the full extent of Curufinwe plans so an enemy king surely will not mind something he does not have knowledge of.

"Let's see. Slaves for the mines, alliance with the Elvea-Falasse, non-aggression pact for the time being with the humans of Coldvar ... ah, yes. And an attack on Minhiriath. Let's see what's the answer from King Cirdan on that Eryn Vorn realm ...

----
All army attacks Minhiriath
Sends an alliance proposal to the Elvea-Falasse
Sends a non aggression pact to the Empire of Coldvar


.

The Variag Order:
Looking through the scrolls and parchments on his inpromptu desk, ruler Ulwarth the First noticed no reply from the king of Rohan and from the Broken Tooth Tribe. Moreover, recent reports mentioned the Broken Tooth Tribe to have even advanced into Nurn. "It's not yet a declaration of war", Ulwarth muttered, "but it's quite close. We're going to wait for just a while longer and then we decide what to do with these two actors. Recruit some mercenaries from the Southron Oasis to guard the gap between Sutherland and Nurn while the bulk of the army is to go and unite the lands of Khand to the rest of the realm. Let's finish uniting these inhabitable lands so we can migrate north to greener pastures."

There were still some good news. The Empire of Coldvar agreed to a non aggression pact, even if there may be no common heritage between the two factions. But just to be sure, Ulwarth is going to send another message to king Nikolai Nāves:
" King Nikolai, let us use this non aggression plan as a stepping stone for our future cooperation. Perhaps we have no common ancestor, although we're both men of respect and rulers in our own right. In my previous message to you I hinted at the troubles we had in the past that brew past the Mountains of Shadow, in Gorgoroth, the magic in Mount Doom, the raids by the black forces and, obviously, the corruption, enslavement and sacrifices. I know that many of those dark chapters in our past forced good men to flee north towards Ithilien and west towards the elven shores."

----
Attack with all forces the province of Khand.
Still awaits some answer from Rohan and from the Broken Tooth Tribe.


.

The Woodland Enclave:
Some of the emissaries she dispatched a while ago to the west and to the east on the dwarf-road of Mirkwood have returned to the Woodland Enclave. They were waiting for the arrival of Barazturg in a long hall, ornated with ceremonious trinklets and decorated in red, definitely a leitmotif for the Woodland Enclave. Still waiting for the arrival of Barazturg from a hunt party, they were discussing and exchanging opinions regarding to what they saw in those distant realms, from the prosperous lands of the Iron Hills to the icy tundra and the icebays of Forochel. As Barazturg was announced to have arrived, silence fell. Its a well known fact in the Woodland Enclave that Barazturg has the first word, and one should never interrupt nor talk before her.

After formal greetings and minute talks regarding their experiences, the main idea was that both the dwarves of Forochel and the dwarves of the Iron Hills agree to working together and form an alliance. There's nothing known yet about the dwarves of Khazad-dűm and the dwarves of Blue Mountains, or if there still are any dwarves residing in those realms. Even so, the answers to the first call of unity are positive enough to warrant drafting an official alliance between the dwarf houses of the Woodland Enclave, of the Frostbeard Clan and of the Defender's Fjord.

After a few more days the final version of the draft was ready. Reading it minutiously, Barazturg took her pen and striked some words, changed some other here and there and finally exclamed "There we go. It's suitable. Send these parchments to be ratified by Leader Dralvik II of the Frostbeard Clan and by King Alexius Comnenus of the Defender's Fjord, so we enter into a formal alliance of mutual benefits, including military aid and exchanging of information."

Now Barazturg fell on darker thoughts. "The Blue Mountains are quite distant, so no news are still good news. But no reply from the High Pass and from the Redhorn Gate? Our emissaries made it back successfully from the harsh lands of Forochel ... I know, I know, there were reports of orcs and trolls roaming the lands, so maybe some ill-fate happened to the emissaries.".

After a few more moments of pondering, Barazturg added to her generals. "Let's rally our troops and move towards Anduin Vales. We'll send a party in the vanguard to investigate things before our main army arrives."

----
All army is to attack Anduin Vales
Send a parchment with the alliance to be ratified by the Frostbeard Clan and by the Kingdom of the Defender's Fjord.


.

Trollshaw Realm:
Reading the news from the elves of Etyangoldi Alliance and the dwarves of the Frostbeard Clan, Torogok felt a bit trapped between hammer and anvil. Not a good feeling for a ruler, but one that further cemented his motivation. Trolls were for far too long hunted, in some places even close to extintion. So the troll legacy of Ettenmoors has to live on, and has to live on through Torogok.
"Agree, and send to Curufinwe Fallenstar a fresh batch of slaves. We need to secure at least one border," Torogok told to his loyal squire. "Our wait has served its purpose. After the destruction of the last human bastion in Rhudaur we now leave the marshes of Ettenmoors to be the breeding grounds for future generations of trolls. Our attention is now towards the lands of Angmar, for a long overdue, but well deserved, punishment for them. We'll attack tomorrow.".

Torogok was remembering some memories from his distant past. He, too, has been hunted down, captured, and tormented by the evil race of hill-men of the Iron Home. In the chaos of the fights of Mount Gundabad between the hill-men, the orcs and dwarves, Torogok fled through a hidden pass in the mountains and reached Ettenmoors yet again. He swore never to trust men and to punish them on every occasion.
"Now bring me some of that tasty two-legged food, I'm hungry!", Torogok shouted.

----
Attack with all army the province of Angmar
Sends a batch of human slaves to Etyangoldi Alliance


.





Read dispatch


-- Map for Update 01: LinkHERE
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Update 00:

** REMEMBER! ON EACH THREE UPDATES YOU GET AN INFLUX OF UNITS **






More info:





FROM THE OLD UPDATE... :

Nothing to post from earlier updates as the roleplay just started!







What has been done until this update :

Nothing to post from earlier updates as the roleplay just started!








The Map of Middle Earth Roleplay - Update 00:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: -5% effectiveness

    • Favouritism: 50 (+ 0% effectiveness)

    • Regions under command: (2) : Horse Plains (C), Upper Nurn

    • Armies under command: 3000 Orcs in Horse Plains (with Hero)




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +10% effectiveness

    • Favouritism: 50 (+ 0% effectiveness)

    • Regions under command: (2) : Forochel (C), River Lhun

    • Armies under command: 1000 Dwarves in Forochel (with Hero)




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 50 (+ 0% effectiveness)

    • Regions under command: (2) : Northern Lindon, Mithlond (C)

    • Armies under command: 1000 Elves in Mithlond (with Hero)