by Max Barry

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DispatchAccountScience

by The auraverse. . 115 reads.

A glossary of Syndicate technology (WIP)


Non-typefied/base
  • Spatial Folding
    One of perhaps the most crucial technologies under the Syndicate's purvey, military or otherwise, is spatial folding. Utilizing a combination of translocatory leveraging (viz. below) and broadband Aural destabilization, a spatial folding array will strive to set the spatial boundary markers for a region of space into a state of flux, allowing them to be set to two or more contradictory sets of values simultaneously. This will, in turn, allow for a large interior space to be slotted into an externally smaller area, for as long as the array remains active. Such arrays are in fact installed on the overwhelming majority of Syndicate vessels to boost their internal capacity, and form the core for several weapon systems in Syndicate use (most notably, micromissiles - viz. below). Folding arrays are primarily limited by size - to maintain a stable pocket of foldspace, one must relegate a relatively sizeable unfolded volume to the array itself. While placing array components inside the pocket of foldspace it creates is theoretically possible, it carries with it an inherent risk of instability and collapse via paradox action. As such, it is only utilized in this manner for short-term applications (such as micromissile containment), or certain large-scale, additionally-secured constructs (such as the Director's MAGNUS array, which may perhaps represent the most ambitious usage of foldspace to date).

    A notable side-benefit of folding technology is so-called deep foldspace. Distinct from standard folded zones, it is visually distinguished by its vibrant blue coloration (for which it has earned the nickname "blu-space" among Syndicate researchers) and inexplicable, warping effects on the existence of anything possessive of a space-locator (that is, anything capable of having a concrete position). The mathematical basis for deep foldspace is such that it superimposes every internal point in space over every other internal point in space - in effect making itself both infinitely small and infinitely large in size (while remaining pliable to the same mathematical manipulation as regular foldspace, and thus the creation of cutoff within objects one does not wish to immediately lose in it), alongside granting it various other highly esoteric properties. Intriguingly, deep foldspace is distinct in that no arrays are required for its upkeep - from the moment of its "discovery", it has remained self-containing. It may be accessed through a highly specific permutation of boundary crossings, and is typically utilized by the Syndicate as a point of long-distance FTL travel, interdimensional transit, force storage during times of conflict, and rest stop for researchers in-between missions. It is currently unknown (and likely unknowable) whether deep foldspace had existed prior to its discovery by the Syndicate, or was kick-started by the initial creation of the mathematical conditions that allow for access.

    Methods of weaponizing both regular and deep foldspace directly are in fact extant, and several entities within the Syndicate have access to such. Most notably, Acus-class vessels are equipped with a comprehensive spatial manipulation suite that allows them to maliciously alter the spatiotemporal markers of target objects, often to gruesome and logic-defying ends. The Director himself also has nigh-complete access to spatial folding as a concept, and may be seen to regularly make use of deep foldspace for personal transit and highly esoteric combat purposes.


Armaments
  • The standard anti-ship armament featured on Syndicate vessels (also seen in downscaled use via specialized infantry and vehicle armaments), the Resonator comprises a system of prismatic aligners, built around a central artificially-grown Imperfect Aura Locus (in this case, created via a crystalline medium rather than the typical organic composition). When excited via targeted electron bombardment, the aligners force a target-frequency discharge from within the Locus, resulting in a non-energetic (though somewhat energy-analogous) FTL pulse that may then be directed in the desired manner - typically either a focused beam or a wide-bore pulse. A Resonator Beam has a potentially unlimited range, as Aural projection remains entirely unaffected by the scattering which hinders long-distance output on conventional directed-energy weapons. Beams projected in such a manner are practically invisible and undetectable in a vacuum environment (prior to impacting their target), but will typically interact with atmospheric gases to produce a distinctive blue contrail glow, lending them the appearance of stereotypical visible-beam weapons from popular fiction.

    Upon contact with conventional matter, a Resonator Pulse effects a temporary lessening of the residual strong force, and the subsequent decohesion of target matter into component hadrons. Higher-intensity firing may further break down matter via the negation of strong interactions, resulting in the release of temporarily free quarks, and the subsequent random recombination of target hadrons. The effects of the latter method of firing are highly unpredictable, and it is seldom used. A Resonator Pulse's interaction with conventional energy is inconsistent, and depends largely on local environmental conditions and the medium of energy in question. Typically, there is at least some measure of interaction during contact with conventional energy shielding (of the manner in use on most modern spacecraft), resulting in a lessening of the beam's effects (though typically not complete negation), alongside the rapid degeneration of the shielding in question. Other forms of defenses, such as wormhole tunneling and spatial distension, will typically either fail to interact with the beam at all, or result in a form of annihilatory cancellation (typically with explosive effects). Due to their non-conventional basis and technical non-reliance on baseline energy principles, Resonator waves are typically unimpeded by even high-tier "godtech" antienergetic defenses.

  • Relativistic Accelerators
    A form of miniaturized Alcubierre Drive, the Relativistic Accelerator is a mechanism of projectile propulsion founded on the basis of distending space around the projectile - via the use of negative mass, a bubble-like formation (in which space in front of the projectile is contracted, while the space behind it expands in equal measure) is created in the surrounding space, allowing for hypervelocity acceleration without the need for technical physical movement. This system is employed for the purpose of standard infantry small arms, alongside various kinetic armaments mounted on spacecraft. One notable use is the neutron packet driver, in which the Alcubierre bubble is utilized to carry a payload of metastable neutronium into a target area at near-light velocities. This allows for comparatively small craft to cause grievous damage to far larger ones, and is also utilized for the purpose of high-altitude surface bombardment.
  • Miniature self-propelled projectiles, generally only a few milimeters in diameter, fired from mass-deployment batteries in the hundreds of thousands. Utilize a rudimentary (and temporary) form of spatial folding to contain far larger payloads than what their interior dimensions would suggest, alongside a ship-grade relativistic propulsion system (allowing for potentially FTL flight velocities). May range from typical infantry-carried rocket-propelled grenades to intercontinental ballistic missiles in comparative payload "heft" - larger-yield variants are typically fitted with one of several specialized warheads and employed in the manner of WMDs. A single Murus-class Line Vessel may launch approximately 9.936x10^14 micromissiles per volley, at maximum hull reconfiguration.
  • A derivative of the Director's MAGNUS system, the Translocator denotes a form of ultraspecialized computing device that is oft utilized as a means of propulsion, projectile acceleration, and even a payload in its own right. While it does not posses any directly destructive force (and is not, in fact, an explosive in any sense whatsoever), its impact is still rather profound - via the targeted mathematical deduction of material data for all matter in a target area, they leverage a bleedover-derivative of the Observer Effect, allowing for the redefinition of certain variables with regards to local three-dimensional space - most frequently, the positioning and velocity in select matter. What this amounts to is, in layman's terms, a sudden impartment of vectored velocity, with varying outcomes. Depending on its purpose, a Translocator may, for instance, force enemy vessels to collide with each other, relocate stellar bodies for the purpose of gravitational interception, or even perform realtime FTL retargeting, resulting in hazardous jump trajectories and potentially relativistic impacts. It may also be utilized to bring various sections of a target object into conflicting vector arrangements, resulting in internal shearing, partitioning and disintegration. In a less directly-offensive role, Translocators are often employed as stand-in accelerator mechanisms for kinetic weaponry, or a means of propulsion for particularly large warships.
  • Focused Charge/Neutron Lance Warheads
    While Translocator Charges are undeniably effective, their reliance on elaborate computing arrays makes them relatively expensive and complex to manufacture, thereby limiting the self-sufficient nature and refire rate of Syndicate vessels. To remediate this disadvantage and provide a more consistent volume of firepower under combat stress, various substitute warheads are employed - chief among them, the Neutron Lance. Operating on a similar general (though not mechanical) principle to the more primitive Casaba Howitzer, each lance warhead utilizes a shaped neutronium charge to project a neutron beam towards the desired target, via the directional, partial weakening of the charge's containment field. This allows a micromissile to move within firing range of the target (which tends to be outside the targeting range of typical anti-missile defenses), fire its payload, then ram the now-spent casing into the target at potentially FTL speeds in the manner of a relativistic kill vehicle. Alternatively, the casing may be returned to a friendly ship and be reabsorbed into its hull, partially refunding the material cost of firing. The standard explosive force exhibited by a charge of this type may range anywhere between 2x1017 and 5x1017 megatons of TNT, though larger-scale charges may be constructed if the need arises.

    In certain fringe situations, the neutron charge may be substituted for a similarly-focused fission explosive. While this greatly reduces destructive yield and range, it is also far cheaper and simpler to mass-produce (as it does not necessitate gravitational containment, nor the creation of abnormally dense matter), and the effects of ionizing radiation may be beneficial in select scenarios.

  • Spatial Cavitation Warheads
    An alternate means of offensive Translocation, the SCW consists of a sealed projector matrix - effectively a block of solid, high-density material (typically tungsten) surrounded by a set of stabilizer nodes, to which a Translocator bracket is applied prior to firing. Unlike conventional Translocation, the operations that may be performed on such a warhead are strictly limited to metastable spatial repositioning, resulting in the partial dimensional shearing of the central mass block. It is prevented from fully reverting to its post-translocation state by the stabilizer nodes, until the moment of detonation - once the nodes are disabled, the block "snaps" through the remainder of the Translocation process, generating a warp-shockwave that reapplies its parameter bracket to all matter within its area of effect. What this functionally means is that anything susceptible to such material alteration will be subjected to seemingly-sourceless internal force, resulting in the destruction of complex structures and positional warping of any significant volumes of matter. While its applications are decidedly more limited than those of a conventional translocator warhead, the SCW requires no onboard computing arrays or complex fold maintenance (and may in fact be reconstructed, again and again, with the aid of only a single onboard translocator mounted on the firing vessel).
  • Material Siphons
    While not strictly-speaking intended for combat, the Material Siphon is a universally-mounted appliance on all large-scale Syndicate ships, and may be utilized as a makeshift ship-to-ship weapon to potentially devastating effect against poorly-shielded and/or damaged spacecraft, or unprotected stellar objects. Designed as a resupply tool for field operations, the siphon utilizes a combination of nanomechanical remote tooling, induced graviton pull and Translocator-based molecular shearing to partition target matter and draw it into a collecting aperture, through which it is then passed into an onboard material reconfigurator and converted into a more compact form for storage (typically neutronium). This serves to provide a feedstock for the fabrication of ammunition, as well as a directly-applied armor material (since stored matter is directly added onto existing neutronium plates, viz. below) and potential source of emergency energy (by means of direct singularity conversion). The harvesting process may in fact be carried out at range, although the aforementioned nanomechanical component is typically limited by sublight speeds. That said, recorded usage has involved its delivery via mass drivers or micromissile caches, and the subsequent addition of a secondary, autoconstructing relaunch vehicle package to allow for an FTL return trip. Syndicate vessels are also documented as utilizing Translocator armaments (viz. below) in order to draw in damaged enemy vessels and harvest them during combat.

Defensive Measures
  • Neutron degenerate matter (or simply neutronium) plays a crucial role in certain armament technologies employed by the Syndicate, typically by medium of the pseudo-explosive decay it undergoes when isolated into (astronomically) small quantities. By medium of spatial folding, it may also be adapted into a remarkably efficacious form of shipboard armor - in its typical configuration as part of a composite matrix, one may expect anywhere from half to two stellar masses of neutronium to be condensed into an external volume equivalent to a plate, no more than a few millimeters in thickness. Such plates are then layered into a gridwork of nanocomposites and metalloid suspension nets. When a plate is breached by a projectile or other form of offensive impulse, the impulse in question is distended in order to compensate for an unshielded volume transition into foldspace - in physical media, this generally results in their material makeup being scattered across an astronomically-large area, while energetic projectiles and beams are diffracted to the point of near-uselessness. The thus-affected impulse then impacts several stellar masses worth of neutronium within foldspace, generally resulting in such unquantifiably tiny damage so as to be practically null. Should an offensive impulse possess sufficient energy to critically breach a plate, the resultant neutron scattering is typically funneled out of the hull via wormhole apertures, and directed into an impromptu offensive beam, with exerted energies scaling up to around 8x1028 megatons of TNT. This is followed by a forceful collapse of the foldspace pocket, which typically exerts a wide-bore shockwave that may prove additionally damaging to nearby vessels.

    The mass of neutronium making up each plate is actually utilized as a form of matter storage by the vessel it is mounted on, and is also utilized for the construction of munitions. As such, it may be replenished via standard material siphoning as part of a resupply operation.

  • Translocatory Shielding
    A derivative of the Translocator (viz. above), translocatory shielding allows Syndicate vessels to avoid incoming fire by forcibly changing its course, oft retargeting physical projectiles back at their originators and "curving" directed-energy beams to a similar effect. It is typically coupled with an interface system which serves to modulate the interior distension arrays on Syndicate equipment, linking them into a heavily baroquified computational grid, thereby severely complicating unauthorized forms of instantaneous transit pertaining to said areas via the substitution of spatiotemporal markers.
  • Various elements of Syndicate military technology in particular make use of replicated examples of the Director's Aura - Perfect Aegis. While perfect replication (and thus, mass-produced de-facto indestructible shielding) remains impossible for the moment, replicas retain PA's capacity for energetic capture and redirection, albeit at a drastically reduced efficiency. The most notable examples of this lie in the Aspida series of protective systems, widely utilized among SynSec forces for everything from infantry protection to warship armor. Aspida-I units take the form of physical capture-plating, capable of siphoning some measure of impact energy from incoming fire or ambient radiation, and are typically geared to either transfer it to onboard storage and power whatever device they are mounted on, or return it directly as a counter-impulse, thus further diminishing the impact of enemy fire in a similar manner to more archaic reactive armor. Aspida-II units, by contrast, attempt to mirror the Director's aura more closely, and allow for the creation of spatially-locked pseudoenergetic barriers, which act as a far more efficient (though still notably imperfect) capture medium.


The auraverse

Edited:

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