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UGR Dispatch Front

History
The Uvoan Governmental Railroad, since it's foundation in 1916, has become one of the largest railroad companies in the world. It's primary business, outside of Uvoan, is helping your nation with their rail-roading needs! Whether it be an armored train, or re-building your entire railroad from the ground up, the UGRR is here to help... For a cost, of course.
If you're looking for the power behind your railroad, look no further than this section!
Maximum Speed |
Tractive Effort |
Length |
Running Distance |
Maintenance Period |
Cost Per Unit |
90 MPH / 145 KPH |
175,000 LBFs / 778,439 Newtons |
122 feet / 37.2 Meters |
4,360 Miles / 7017 Kilometers |
18 Months |
1,250,000 NSD |
The Advanced Steam Project, ASP, was a Uvoanian Governmental Railways effort to remove a dependency on foreign oil imports for the railroads of Uvoan. Due to the countries vast, natural, coal reserves. Intended to visually mirror existing locomotive designs, the ASP was designed to be a revolution in steam-based engineering. Taking use of the fact coal is far cheaper than diesel fuel, the ASP-1000 is designed to be a unit capable of punching far above it's weight.
Designed in a cab-forward setup, a Belpaire firebox, and a 4-4-4-4 notation, the ASP is already a very unusual design. Having been created with a very unique addition for a steam locomotive, a central crank-shaft designed to synchronize operations between high and low-pressure cylinders. The usage of a Belpaire firebox also increases the steaming of the locomotive, allowing more steam to be available with smaller water and coal usage. Through the use of foreign-bought microprocessor technology, the engineer can control and monitor fire stoking, water usage, and allow multiple units to be run as one set, including diesel and other ASP units, through usage of an 8 notch throttle, all from the comfort of his own seat. This offers a huge advantage over conventional steam locomotives, by removing the Fireman from the setup, reducing labor costs. With a boiler pressure rated at 300 PSI (2068.43 KiloPascals), the ASP was designed to run at a maximum speed of 90 MPH (145 KPH), but at an average speed of 60-65 MPH (97-104 KPH). Since the steam is in a looped-condensing system, a turbine-driven fan was added to draught the fire, which, incidentally, eliminated the "chuffing" sound steam locomotives were know for.
Microchip processors are also used to control anti-wheelslip systems, for maximum low-speed tractive effort power. Known as "Controlled slip", this is a series of fast-acting electronically actuated cylinder drain cocks which provide instantaneous relief of cylinder pressure for control of undesirable wheel slip. Also used, is a kind of "Dynamic braking" is provided by counter-pressure brake principals, in which cylinders are used to provide engine braking, allowing for faster stops. With additional 'non-listed' bogies on the Support Unit, the ASP-1000 is also capable of touching off with the ease of a modern diesel.
The ASP-1000 is designed to be easy to maintain, despite being covered in a streamlined cowl. The cowl, designed to be easy to remove, and being fitted with pneumatic jacks, could be removed without the usage of a crane for repairs. Designed to be easy to repair aswell, the ASP-1000 offers modularization standard, which means that repairs are as easy as removing the cover, removing the damaged module, and then replacing it. For coal and water storage, an integrated 'Support Unit' is offered, which fits 4 'packets' of 24 tons of coal each, allowing for a total of about 4,360 miles, at maximum effort and power. Through usage of condensers, superheating, and a large water tank, water capacity is good for about 4,360 miles at maximum effort. This heavily cuts down on the need for water and coaling stations, and also allows the UGR more time to treat water to improve efficiency of it.
One of the major concerns of steam based power, pollution, is also countered through the usage of Electrostatic Precipitators. Electrostatic precipitators can remove more than 99% of particulates from the flue gas. The system works by creating an electrical field to create a charge on particles which are then attracted by collection plates. This means that this coal, is actually cleaner than most diesel fuels. To deal with ash handling, the system collects it into 7.5 ton bins, which can be emptied with water flushing, or removed and placed onto flatbeds for easy transport to proper facilities.
With a thermal efficiency of about 25-30%, an incredible increase over conventional steam based designs, the ASP-1000 puts it's slugging weight into the ring with many modern diesels, capable of laying down a tractive effort of nearly 175,000 LBs, it can also pull with the best of the best. With the locomotive itself coming in at 57 feet (17.4 Meters) long, and the supporting unit at 65 feet (19.8 Meters), the total length of the unit is 122 feet (37.2 Meters). Capable of navigating turns up to 20 degrees, it is also a fairly reliable unit for the UGR.
The ASP-1000 is the answer to many problems faced when foreign oil crisis, rising oil costs... Or when a railroad simply wants to step back into the golden age of railroading.
Maximum Speed |
Tractive Effort |
Length |
Running Distance |
Maintenance Period |
Cost Per Unit |
90 MPH / 145 KPH |
600,000 LBFs / 2,668,933 Newtons |
160 feet / 48.8 Meters |
7500 Miles / 12,070 Kilometers |
6 Months |
5,000,000 NSD |
Where-as the ASP-1000 is intended for middle-weight duties... The ASP-2000 is a locomotive that will dig it's teeth into 5-6 mile long trains, and get them rolling. It's monstrous pulling ability is dampened by it's cost, however, and the extensive rebuilds that come with such a powerful, and expensive, unit.
Maximum Speed |
Tractive Effort |
Length |
Running Distance |
Maintenance Period |
Cost Per Unit |
75 MPH / 120 KPH |
100,000 LBFs / 444,822 Newtons |
90 feet /27.4 Meters |
930 Miles / 1450 Kilometers |
24 Months |
1,000,000 NSD |
Despite it's small stature, the SD-4 is a design that packs a hearty punch. It's mighty V-16 engine can propel this locomotive along at 75 MPH, with a full 100 cars of goods. It's austere nature also makes it possible to spend very little on it's repairs- Despite it's quite hefty up-front price tag. Alongside being a road engine, it can serve just as well within yards, with excellent vision afforded by it's two cabs. And, indeed, this function helps to cut down on turn-around times- Simply run the locomotive around a train, no turntable needed!
If you are looking for a sturdy locomotive, that will serve well, and for many years to come? Look no further than the SD-4.
Maximum Speed |
Tractive Effort |
Length |
Running Distance |
Maintenance Period |
Cost Per Unit |
75 MPH / 120 KPH |
200,000 LBFs / 889,644 Newtons |
160 feet / 48.8 Meters |
2500 Miles / 4023 Kilometers |
12 Months |
2,000,000 NSD |
Compared to the SD-4, the Standard Diesel 5 is a beast of a locomotive. This thing will gladly take any train you tell it to, with ease. With twice the pulling power, and a much greater range, this locomotive will waltz over your rail-network with the ease of a reliable beast. However, this does come with increased costs- A much closer eye for repairs, and a far heftier cost to purchase... Yet if you are looking to move freight about? Look no further, unless you want speed.
If you are in the need of a freight hauler? Buy the SD-5!
If your railroad is looking for the equipment to run trains- Not locomotives or rails, but wheels, and wagons? Yet again, look no further!
Type |
Cost Per Unit |
High-Cube Boxcar |
150,000 NSD |
Boxcar |
100,000 NSD |
100 Hopper |
100,000 NSD |
50,000 Gallon Tankcar |
100,000 NSD |
Stake-Car |
50,000 NSD |
Container-Car |
50,000 NSD |
Gondola Car |
50,000 NSD |
Flat Car |
50,000 NSD |
Passenger Car, Express |
250,000 NSD |
Passenger Car, Local |
200,000 NSD |
Ballast Car |
25,000 NSD |
Short Tanker |
25,000 NSD |
The standard troop-car is heavily armored aswell- Stick this onto any train for a good, secure, car. It can move up to 75 soldiers at once- And sleep all of them comfortably. It comes with on-board filtration, and cooking facilities. It has rifle slits that soldiers can open and fire out of to defend themselves- Along with other additions, including ERA additions. (Not pictured above)
Or perhaps your railroad is in-need of track-age- Well, the UGR can help with that aswell- With reasonable costs for all your project needs. Do you need a one-track rail-line to a new quarry? We can build that. Do you need a massive, 6-track electrified mainline to send your locomotives singing down the rails at 500 KP/H? We can build that. Or do you need something inbetween? Whatever it is, we can still build that... For a cost.
1 Kilometer, Standard |
1 Kilometer, Electric |
1 Kilometer, High-Speed |
1 Kilometer, High-Speed, Electric |
950,000 NSD |
1,000,000 NSD |
1,500,000 NSD |
1,550,000 NSD |
The costs above are per kilometer, for a single track line.
Armored Trains
Do you happen to be looking for some firepower to protect your rail-lines? Cavalry attacks have you down in the dumps? Need to protect yourself in 6" of solid armor? Well, the UGR has you covered.
The UGR offers a variety of armored trains- From singular gun cars, to monstrous 15 car armored trains capable of destroying a small town with ease. And then from small armored cars for protecting yourself, to a full on-private armored train, which will whisk you across the rail-lines in safety!*
Pick your armor, than your defensive armament- Cost includes general furnishing, including sleeping accommodations, and communications arrays.
Armor
2"/50.8MM Armor |
3"/76.2MM Armor |
4"/101.6MM Armor |
5"/127MM Armor |
6"/152.4MM Armor |
35,000 NSD |
45,000 NSD |
55,000 NSD |
70,000 NSD |
100,000 NSD |
Car-Mounted Defensive Weapons
2x 12.7x107MM |
4x 12.7x107MM |
6x 12.7x107MM |
28,000 NSD |
56,000 NSD |
144,000 NSD |
Of course, there are hundreds of varieties of guncars- This includes missile systems, RADAR, conventional weapons, AAA, and so many other options- So don't be afraid to experiment! We will attempt to work with whatever order you give us, as long as you can pay!
Armor
2"/50.8MM Armor |
3"/76.2MM Armor |
4"/101.6MM Armor |
5"/127MM Armor |
6"/152.4MM Armor |
10"/254MM Armor |
18"/254MM Armor |
35,000 NSD |
45,000 NSD |
55,000 NSD |
70,000 NSD |
100,000 NSD |
500,000 NSD |
2,500,000 NSD |
Car-Mounted Defensive Weapons, Machine Guns
2x 12.7x107MM |
4x 12.7x107MM |
6x 12.7x107MM |
28,000 NSD |
56,000 NSD |
144,000 NSD |
Car-Mounted Defensive Weapons, Primary Guns
2x 5"/38 (Dual Barreled/Dual Purpose) |
2x 5"/38 (Dual Purpose) |
2x 5"/54 (Autoloader, Dual Purpose) |
2,500,000 NSD |
1,000,000 NSD |
4,500,000 NSD |
Of course- If you're in a hurry to get an armored train, and don't have the time to wait on a custom order, the UGR has 4 pre-built sets to purchase from... Or pre-existing cars to purchase.
Cost Per Unit |
2,000,000 NSD |
The Guncar, MK-48 is armed with 2x Dual-Barreled 5" turrets, outfitted for your autoloading and dual-purpose needs. For defense, soldiers inside can also open up the gun-slits, and use their own carried weapons to fire outside. It also has four pintle mounted 12.7x107 MMs- One per gun. Equipped with some of the most advanced radar and detection equipment, you don't want to get on the wrong side of this gun-car!
Cost Per Unit |
1,000,000 NSD |
The standard troop-car is heavily armored aswell- Stick this onto any train for a good, secure, car. It can move up to 75 soldiers at once- And sleep all of them comfortably. It comes with on-board filtration, and cooking facilities. It has rifle slits that soldiers can open and fire out of to defend themselves- Along with other additions, including ERA additions. (Not pictured above)
Cost Per Unit |
1,500,000 NSD |
Meet a neccesary aspect for any armored train- An anti-aircraft car. Armed with either 2x Quad 40MM bofors, or 2x Quad 14.5 Machineguns, you don't want to end up on the wrongside of some of these guns.
The City class of armored train is intended to be hidden inside tunnels, warehouses, old-rip tracks, and anywhere else you can stuff 15 cars worth of armored train. Why? Because these mobile trains, form one of the cores of uvoans 'responsive anti-air defense'.
Car Number |
Car Type |
Car Weapons |
Car Role |
01 |
Flatcar |
N/A |
Leading Car |
02 |
Flatcar |
2x L/70 40MM Bofors, 2x L85 20MM Oerlikon |
AA-Car |
03 |
Flatcar |
1x Mk 49 Guided Missile Launching System (21) |
AA-Car |
04 |
Boxcar |
2x M2 Browning |
Radar Guidance Car/Ammo Car |
05 |
Flatcar |
1x Mk 49 Guided Missile Launching System (21) |
AA-Car |
06 |
Flatcar |
2x L/70 40MM Bofors, 2x L85 20MM Oerlikon |
AA-Car |
07 |
Boxcar |
2x M2 Browning |
Personel Car |
08 |
Locomotive |
N/A |
Engine |
09 |
Boxcar |
2x M2 Browning |
Personel Car |
10 |
Flatcar |
2x L/70 40MM Bofors, 2x L85 20MM Oerlikon |
AA-Car |
11 |
Flatcar |
1x Mk 49 Guided Missile Launching System (21) |
AA-Car |
12 |
Boxcar |
2x M2 Browning |
Radar Guidance Car/Ammo Car |
13 |
Flatcar |
1x Mk 49 Guided Missile Launching System (21) |
AA-Car |
14 |
Flatcar |
2x L/70 40MM Bofors, 2x L85 20MM Oerlikon |
AA-Car |
15 |
Flatcar |
N/A |
Trailing Car |
The Hurricane class of armored train is a more conventional 'battle-line' train. Intended to provide fast, mobile, and very capable, fire support, it is parallel to most heavy cruisers in terms of sheer firepower.
Car Number |
Car Type |
Car Weapons |
Car Role |
01 |
Flatcar |
N/A |
Leading Car |
02 |
Flatcar |
2x L/70 40MM Bofors, 2x L85 20MM Oerlikon |
AA-Car |
03 |
High-Cube |
2x Dual-Barrled 127MM DP/AUTO, 2x M61A2 |
Gun-Car |
04 |
High-Cube |
2x Dual-Barrled 127MM DP/AUTO |
Gun-Car |
05 |
High-Cube |
2x Dual-Barrled 127MM DP/AUTO, 2x M61A2 |
Gun-Car |
06 |
High-Cube |
2x Dual-Barrled 127MM DP/AUTO |
Gun-Car |
07 |
Boxcar |
2x M2 Browning |
Personel Car |
08 |
Locomotive |
N/A |
Engine |
09 |
Boxcar |
2x M2 Browning |
Personel Car |
10 |
High-Cube |
2x Dual-Barrled 127MM DP/AUTO |
Gun-Car |
11 |
High-Cube |
2x Dual-Barrled 127MM DP/AUTO, 2x M61A2 |
Gun-Car |
12 |
High-Cube |
2x Dual-Barrled 127MM DP/AUTO |
Gun-Car |
13 |
High-Cube |
2x Dual-Barrled 127MM DP/AUTO, 2x M61A2 |
Gun-Car |
14 |
Flatcar |
2x L/70 40MM Bofors, 2x L85 20MM Oerlikon |
AA-Car |
15 |
Flatcar |
N/A |
Trailing Car |
The Spitfire is any infantry commanders worst nightmare. A roaming behemoth of a train, with far too many heavy machine guns, it can slice apart anything less than a tank that gets caught in it's line of fire.
Car Number |
Car Type |
Car Weapons |
Car Role |
01 |
Flatcar |
N/A |
Leading Car |
02 |
Flatcar |
4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2 |
AP-Car |
03 |
Flatcar |
4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2 |
AP-Car |
04 |
Flatcar |
4x Quad .50, 2x L85 20MM Oerlikon, 1x 81MM Mortar |
AP-Car |
05 |
Flatcar |
4x Quad .50, 2x L85 20MM Oerlikon, 1x 81MM Mortar |
AP-Car |
06 |
Flatcar |
4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2 |
AP-Car |
07 |
Boxcar |
2x M2 Browning |
Personel Car |
08 |
Locomotive |
N/A |
Engine |
09 |
Boxcar |
2x M2 Browning |
Personel Car |
10 |
Flatcar |
4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2 |
AP-Car |
11 |
Flatcar |
4x Quad .50, 2x L85 20MM Oerlikon, 1x 81MM Mortar |
AP-Car |
12 |
Flatcar |
4x Quad .50, 2x L85 20MM Oerlikon, 1x 81MM Mortar |
AP-Car |
13 |
Flatcar |
4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2 |
AP-Car |
14 |
Flatcar |
4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2 |
AP-Car |
15 |
Flatcar |
N/A |
Trailing Car |
The Iron class of Armored Train is a mixed use one. Capable of fullfilling nearly any role, it's a good standard use armored train for the Uvoanian Rail Batallions.
Car Number |
Car Type |
Car Weapons |
Car Role |
01 |
Flatcar |
N/A |
Leading Car |
02 |
Flatcar |
2x L/70 40MM Bofors, 2x L85 20MM Oerlikon |
AA-Car |
03 |
Flatcar |
4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2 |
AP-Car |
04 |
High-Cube |
2x Dual-Barrled 127MM DP/AUTO |
Gun-Car |
05 |
Flatcar |
4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2 |
AP-Car |
06 |
High-Cube |
2x Dual-Barrled 127MM DP/AUTO |
Gun-Car |
07 |
Boxcar |
2x M2 Browning |
Personel Car |
08 |
Locomotive |
N/A |
Engine |
09 |
Boxcar |
2x M2 Browning |
Personel Car |
10 |
High-Cube |
2x Dual-Barrled 127MM DP/AUTO |
Gun-Car |
11 |
High-Cube |
2x Dual-Barrled 127MM DP/AUTO, 2x M61A2 |
Gun-Car |
12 |
Flatcar |
4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2 |
AP-Car |
13 |
High-Cube |
2x Dual-Barrled 127MM DP/AUTO, 2x M61A2 |
Gun-Car |
14 |
Flatcar |
4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2 |
AP-Car |
15 |
Flatcar |
N/A |
Trailing Car |
*safety not guaranteed, contact your lawyer for further details
In order to, well, order, please send a TG to this nation, containing the below forum- And make all checks payable to the UGR.
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