by Max Barry

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by The Federation of The Auraverse. . 318 reads.

Syndicate Security

Azure Syndicate Security
To grasp a better tomorrow


Primary Combat & Internal Security Force

Troops in active service:

900,000 (human)

Reserve Troops:

560,000 (conventional reserves)
Potentially unlimited
(pseudominds currently held in stasis)

Drones & Proxies in active service:

Exact number unknown and highly mutable
At any given time, ≳3x1012

Ships in active service:

Exact number unknown and highly mutable
At any given time:
≳2x1012 Sico-class AASUs
≳1.2x1010 Lapis-class Transports
≳4x1011 Murus-class Line Vessels
≳2000 Acus-class Mobile Research Nodes

Form of Service:



ISV Caeruleum


Janset Tesheva

Military Quality Index:

Skill: 9
Discipline: 6
Morale: 8

The Azure Syndicate Security Forces (often abbreviated to "Azure Syndicate Security") constitute the Syndicate's primary defensive branch. They are, as their name implies, also employed for the purposes of internal security operations aboard the ISV Caeruleum. Though relatively meager numerically, they are supplemented by a host of cutting-edge technology, alongside a large number of semi-autonomous drone soldiers.

For a more detailed explanation of some of the weapons and devices employed by Syndicate Security, click here.


Infantry forces make up the bulk of Syndicate Security when human manpower is taken into consideration.

Arms & Equipment

The Security Suit

Each infantryman is clad in a distinctive set of refractive plating, held together by a servo-assisted framework and worn over a nanomesh bodysuit. Said bodysuit features an internal layer of highly viscous, non-newtonian gel-like substrate, which functions as an additional kinetic absorber and energy dissipator in the event of a suit breach. Both suit and plating are highly resistant to conventional small arms and explosives, and are capable of dissipating most energy-based attacks to minimize damage. Onboard self-repair functions allow for combat maintenance of the suit, even under fire, and ensure that even a single Security Officer may hold out nigh-indefinitely against an enemy force with insufficienly powerful armaments to quickly and efficiently pierce their suit.

The plating in particular comprises the outer layer of the so-called Aspida-I system - a crude mimickry of Perfect Aegis, capable of partially absorbing and rerouting energy from attacks into either onboard batteries or external discharge coils. In the former case, this serves to provide additional power for the suit's servo motors and life support functions. In the latter case, it creates a force impulse directed against the projectile or attack in question, effectively diverting a portion of its own energy back at it in a similar fashion to reactive armor. This rerouting is far more efficient when utilized against directed-energy attacks, though it will also function to a degree against conventional projectiles and explosives. Each suit is also equipped with an onboard air supply and hazardous environment suite, allowing for combat in practically any external conditions (including submarine, vacuum-based and extreme-temperature environments). Integrated thrust units and servo motors allow for increased mobility, in-atmosphere gliding, zero-g maneuvering and limited in-atmosphere flight. Due to its minimal usage of actual electronics, and heavy reliance on Aura-derivative processing units, a typical security suit is practically impossible to disable using EMP strikes.

One notable safety mechanism integrated into each suit is the so-called Warp Tether - an emergency device which triggers upon registering critical readings from either suit integrity or vital function monitors. It allows the security officer to be relocated into a pre-designated safezone via the temporary creation of a one-way, conceptually-shielded deep foldspace aperture. Such safezones are generally located within field outposts and mobile forward base-type vehicles, and only rarely aboard the Caeruleum itself.

The SCUTUM Platform

Veteran Security officers may volunteer to undergo the transition into SCUTUM operatives - a regimen of cybernetic enhancement, aural tweaking and genetic therapy results in soldiers whose physical attributes far surpass the human baseline. More importantly, they are fitted with an integral Aspida-II unit - a closer mimickry of Perfect Aegis than the Aspida-I plating utilized in security suits, it allows for the manifestation of hovering hexagonal barriers for the purpose of projectile interception and point defense. It is worth noting that the Aspida-II system still fails to reach peak energy absorption efficiency, as its effects are entirely simulated through a shelled Aura redirection array, rather than any sort of integral Awakening-esque framework. For this reason, each SCUTUM operative is also issued with a matching exosuit, which greatly improves on both the offensive and defensive capabilities of the standard security suit. It remains fitted with a powered-up variant of the standard Aspida-I system, while also featuring a set of LKS (laser/kinetic/superheated) point-defense interceptor modules.

An interesting feature of the SCUTUM Platform is the so-called Secator - an effective step-up from traditional laser designators, it operates via the selection of a spatiotemporal quantum marker. This is then forwarded to a data center aboard either a nearby Murus-class Line Vessel or the Caeruleum, which forces the necessary calculations to create a Warp Tether-esque one-way transit aperture in the vicinity of the target area. This is then utilized as a transition point for the vessel's onboard armaments (typically Resonator Beams, although alternative payloads may be delivered as necessary), which are directed at the marker. This allows SCUTUM operatives to, in effect, call down pseudo-orbital strikes on any target at any time, regardless of location, orbital sightline, environmental circumstances or enemy visibility. It may even be utilized indoors, though such usage is ill-advised due to the weapon's very nature.

Small Arms

Standard armaments issued to Security Forces include the following:

  • SIR-03
    The Standard Infantry Rifle (Pattern III) is the most widely-issued primary armament available to Security forces. Its firing mechanism can be easily mistaken for some form of railgun or magnetic accelerator - in fact, it is a miniaturized Alcubierre Drive, and utilizes spatial distension to grant rounds an unprecedented amount of "virtual velocity". Kinetic in nature, it relies on a variety of specialized payloads within its ammunition to effectively neutralize heavily-armored or otherwise protected enemy forces. Such ammunition types include, but are not limited to:

    • SCR
      The Standard Combat Round consists of a multi-stage, Osmium alloy penetrator, augmented by a metastable synthetic Aura field. Acting as an energetic substitute for a discarding sabot, the field's dissipation upon round firing serves to both further accelerate the round and reallocate its trajectory via a rudimentary form of target-seeking. Remnant energy bands serve to conserve the projectile prior to impact, and avoid unnecessary atmospheric friction. SCRs boast sufficient penetrative capability to retain effectiveness against even the most heavily armored vehicles (providing internal personnel are targeted), and practically any form of infantry armor. This also means a significant degree of overpenetration against unarmored infantry - while this is partially remediated by its passive Aura guidance (which diverts the round towards crucial internal organs and other vitally important points along the body), other forms of round are typically utilized when engaging such forces.

    • AOR
      The Anti-Organic Round consists of a specially-shaped vial of potent neurotoxin, held within a disposable "firing cage". Upon firing, the forces exerted on the toxin cause it to both alter its shape and undergo temporary crystallization, exiting the vial and propelling itself forward as a crystalline shard. Shortly after impact, it returns to its original, highly volatile liquid state. AOR rounds may be supplemented by external corrosive or otherwise armor-stripping charges for more reliable application of the core projectile. The neurotoxin may be substituted for an equally fast-acting form of general anaesthetic for riot control and less-lethal usage.

    • ACR
      The Anti-Carbon Round consists of a pre-sealed repolarization matrix, which serves to release targeted resonance upon unsealing, in a similar (but more precisely focused) fashion to the ship-mounted resonator beams utilized extensively by Security vessels. When the sealing process is undone on impact, the matrix effects decoherence of all carbon atoms within a small radius into component hadrons. This proves universally fatal to carbon-based lifeforms, and also serves to severely weaken carbon-containing alloys such as steel. Against primarily-carbon-based forms of armor, such as certain forms of nanopolymer and graphene composite, it causes nigh-immediate disintegration of the armor in question.

    • TDR
      The Targeted Deconstructor Round is designed for anti-armor and anti-vehicle use, and comprises a pressurized cache of nanomachines which activate upon exposure to a priming compound (which is released on round impact). From there, they operate on an internal timer to assimilate nearby matter into themselves and self-replicate, until a critical mass is reached. Upon timer expiry, they proceed to reconfigure their own internal structure into a highly explosive compound and self-detonate.

    • TIR
      The Targeted Instability Round consists of a packaged neutronium capsule, held within gravitational suspension by a concentric emitter framework which comprises the remainder of the cartridge. When fired, the framework lessens in effectiveness, and ceases to encapsulate the neutronium entirely, leaving a small gap at the tip of the cartridge - this results in a concentrated, beam-like discharge of hypervelocity neutrons. Typically used to punch through heavy-duty energy shielding and fortified structures through sheer brute force. Has been known to inflict potentially city-wide damage with a single shot. Is typically issued in limited numbers, and only to troops under the oversight of experienced officers.

    The SIR-03 is entirely non-modular. However, the nature of its internal mechanisms and quality of manufacture ensures that each example is entirely viable for any combat application. Boasting a maximum rate of fire of around 7,200 rounds per minute, several forms of detachable magazine (with the optional addition of functionally-infinite warp belts that provide direct remote access to munition fabricators), on the fly muzzle velocity adjustment (ranging from subsonic to FTL) sufficient mechanical accuracy as to render such measurements functionally obsolete at any range save the literally astronomical, functionally silent firing (when adjusted for subsonic round velocity) and a direct uplink to security suit targeting nodes, allowing for effective computer guidance of aim and round trajectories. All that said, firing one without the protection of a Security Suit (or equivalent defensive measure) is tantamount to suicide - at higher velocities, the combined recoil and shockwave are sufficient to reduce unshielded users to little more than flesh paste.

  • The SIS-02
    The Standard Infantry Sidearm (Pattern II) is the most widely-used secondary armament available to Security forces. Operating on a far more conventional magnetic-induction principle (so as to provide a backup weapon in case of local reality failure), it loses out on some of the stopping power inherent to the SIR-03, but may nevertheless chamber the same ammunition types.

  • The LIEW-09
    The Limited-Issue Esoteric Weapon (Pattern IX) is a specialized pseudo-firearm issued exclusively to SCUTUM operatives (as it is incapable of functioning without a direct connection to a SCUTUM platform). It harnesses the internal Aura-retargeting systems that such operatives are fitted with for the purpose of creating and focusing a small-scale resonator beam, which forces the decoherence of target matter into component hadrons. When fired in short pulses, it is typically sufficient to remove large sections of enemy infantry, thereby impeding vital functions. In longer bursts, it may be used to "cut" into vehicle armor and power through energy shielding.

Awakened Personnel

Certain operatives and employees of the Syndicate are known to be in possession of Awakened Auras, and are correspondingly powerful military assets in their own right. Such individuals do not necessarily have to be within the service of Syndicate Security, but they may occasionally deploy alongside them regardless. They are typically issued with personalized LUXIN systems for enhanced combat performance, constructed by the Director himself - each one, a marvel of engineering and arms technology.

Notable Awakened personnel include:

  • Dr. Ismael Hatlen, Director of the Syndicate
    His Aura, Perfect Aegis, allows for perfectly efficient and instantaneous absorption of incoming energy. His LUXIN unit is designed to store and harness that energy, channeling it into a devastating built-in arsenal.

  • Janset Tesheva, Overseer of Syndicate Security
    Her Aura, Rais'd Cain, acts as an undirected wellspring of energy which she would ordinarily have no control over. Her LUXIN unit focuses its chaotic pulses into a coherent energy source, which may then be tapped for various (primarily explosive) purposes.

  • Tihana Juretić, HR Administrator
    Her Aura, Grimoire Miraculum, comprises a vaguely ritualistic framework of "magic" which may be harnessed to varying purposes. He LUXIN unit provides her with a mechanism for the procurement of the needed setpieces and supplies for such ritualistic interactions, alongside enhancing her physical capabilities for better battlefield survival.


Vehicles in use by Syndicate Security often fail to conform to the standard archetypes in use by most armed forces - this is because they are typically dual-purpose, and designed as both combat vehicles and mobile research platforms. Typical features of Syndicate vehicles include offroad-wheeled propulsion (typically with all-wheel drives), relatively utilitarian, monochrome armored plating, and a lack of visible onboard weapons. Notable models currently in use include:

  • The Nomad

    • Crew: 2 (skeleton) - 6 (full)

    • Passengers: 2

    • Propulsion: 4-Wheel Drive

    • Top Speed: 120km/h (on even surfaces), ≈85km/h (offroad)

    • Armaments:

      • 4 Relativistic Accelerators (Reduced-caliber)

      • 1 Resonance Pulse Emitter

      • 1 Radial Waveform Deconstructor

    The Nomad-class Light Vehicle serves as the primary method of ground-based battlefield deployment for Syndicate Security strike teams. Fitted with four internally-deployable, downscaled Alcubierre drivers (chambered for fully-guided variable-payload munitions) for anti-infantry and anti-light vehicle use, alongside a Resonance Pulsar for the elimination of heavier vehicles and structures. A Radial Waveform Deconstructor provides a method of both point-defense and close-range offense, as the broadband decoherence pulse it emits is capable of terminating most matter-based targets at a distance of ≈10 meters or less. The armor plating on each Nomad is, in effect, an upscaled Aspida-I system, with additional efficiency afforded by a potentially larger platform of mounting.

  • The Voyager

    • Crew: 3 (skeleton) - 8 (full)

    • Passengers: 10 (conventional), 500 (via the use of spatial folding)

    • Propulsion: 6-Wheel Drive

    • Top Speed: 100km/h (on even surfaces), ≈72km/h (offroad)

    • Armaments:

      • 8 Relativistic Accelerators (Reduced-caliber)

      • 2 Resonance Pulse Emitters

      • 4 Micromissile Batteries

      • 1 Neutron Packet Driver

      • 1 Radial Waveform Deconstructor

    The Voyager-class Heavy Vehicle provides the basis for a more substantial mobile research point, alongside a heavy breakthrough vehicle, troop transport and potential tank hunter. Its lower top speed is compensated for by a greatly increased offensive armament (now boasting several micromissile batteries for guided precision strikes, alongside a neutron packet driver for the long-range elimination of targets irrespective of dimensions and armor), a far heavier and more efficient Aspida-I armor array, and a set of internal dimensions modified via the use of spatial folding to appear far larger than the vehicle's exterior would suggest.

Drones & Proxies

As previously mentioned, semi-autonomous combat drones make up a large portion of Syndicate Security forces. These come in various shapes and sizes, and certain models may be constructed in terrestrial or spaceborne configurations, depending on circumstance. The most prominent few are listed below:

  • Iridite APCU
    The Iridite-pattern All-Purpose Combat Unit is the most widely-fielded model of drone combatant in use by Syndicate forces. Deployable across practically all environments, capable of effective combat in terrestrial, aerial (in-atmosphere), underwater and spaceborne conditions, it has formed the backbone of Syndicate strike teams since its inception.

    Vaguely avian in appearance, each Iridite unit stands at approximately three meters in height. A pair of reconfigurable appendages may serve as wings during airborne operations, but may also unfold into prehensile "arms" whenever the wings are not in use. Each such "arm" is equipped with a set of talons, which serve as the unit's primary offensive armament in its ground-based configuration. Derivatives of the so-called Resonator Scalpel, they are capable of adapting their frequency of energetic oscillation to whatever material (or other hindrance, such as energy-based shielding) is struck with them. With each blow, such frequency-matching increases in precision, effecting a corresponding increase in strike effectiveness against the material in question, until finally they will be capable of cutting through it with practically no resistance. This tends to take varying numbers of strikes for different target materials, and is affected by such factors as target density and molecular complexity. An Iridite unit may also temporarily overcharge its talons, and release blasts of decohesive energy during swings for the purposes of ranged attack.

    Secondary armaments on each Iridite unit include a head-mounted Resonator Beam, several micromissile batteries integrated into the torso section, a secondary set of talons on the "feet" (for use during aerial operation), a pair of shoulder-mounted relativistic accelerators (of a similar design to the SIR-03 system, viz. above) and a neutron-packet driver integrated into the "sole" of each "foot" (generally utilized for the bombardment of ground targets, though it may also find usage as a weapon against enemy spacecraft and aircraft).

    While each unit is fitted with Aspida-I grade plating and a heavy duty LKS point-defense suite, its primary defensive system comes from a spatial distension array which, in this case, is utilized for the purposes of attack avoidance. An Iridite unit will generally not move in order to avoid attacks - rather, it will relocate the portion of space containing the oncoming projectile or hostile element into a position where it is poised to miss. This may also be utilized offensively, for the purposes of shifting hostile targets into lines of fire (often their own), or causing hostile aircraft to collide mid-flight.

  • Pyrite I/EACU
    The Pyrite-pattern Intra/Extra-Atmospheric Combat Unit was created to fill most roles typically occupied by smaller-scale aircraft and spacecraft (such as fighters, interceptors and bombers), regardless of external conditions, and thereby supplement the relatively meager variation in designs fielded by the Syndicate.

    Eschewing the bipedal design of the Iridite, each Pyrite unit consists of a central, hovering "core", borne aloft via localized distortions in its own quantum state, induced in a similar manner to the larger-scale Alcubierre Drives employed on mainstay spacecraft, though in a manner that does not allow for FTL travel. This core forms the basis for a flexible, multi-purpose platform that may reconfigure itself in combat to suit a multitude of roles. Such flexibility comes from the nanomechanical external body of the unit - stored within a spatially-folded pocket of the core when not in use, it may rapidly be exuded in pseudo-gaseous form and solidified into whatever configuration is deemed necessary. This includes superiority fighter craft armed with reduced-yield resonator pulsars, defensive interceptors geared for gimballed orientation-independent target locking, or even heavy bombers fielding neutron driver arrays, capable of devastating enemy spacecraft and structures at extreme distances.


Spacecraft form a crucial branch of Syndicate Security forces. While practically all vessels in use by the Syndicate are capable of operating in an unmanned state (and will often do so to conserve manpower), they do generally feature internal compartments capable of supporting life, primarily for the purposes of troop transportation.

The most notable vessel classes (aside from the Caeruleum itself, which remains the Syndicate fleet's flagship) are listed below:

  • Sico class

    • Length: 60m (main body), 4m (external ring)

    • Height: 8.5m (main body) 15m (external ring)

    • Beam: 6m (main body), 15m (external ring)

    • Class: Corvette

    • Designation: Autonomous Anticapital Strike Unit

    • Hull: Universal-grade crystal composite

    • Defenses:

      • LKS Point Defense Network

      • Nanomechanical Point Defense Network

      • Nanomechanical auto-repair systems (standard)

      • Aural Shielding (standard)

      • EM Shielding (backup)

    • Armaments:

      • 6 Relativistic Accelerators

      • 6 Resonator Beams (standard, HBE)

      • 1 Resonator Beam (ultracapital, Directed Emitter)

      • Micromissile Racks (variable number, potentially covering entire outer ring)

    • Crew: N/A

    • Passengers: N/A

    The Sico class is the smallest non-fighter spacecraft currently in Syndicate service, and serves as a budget deterrent to enemy capital ships. Despite its meager size, its interior is fitted with a spatially-folded, spinally-mounted ultracapital-caliber Resonator array - while its power supply is somewhat diminished when compared to its more conventionally-mounted brethren (thus rendering planet-cracking inefficient), it is still a considerable threat to even the largest enemy vessels, and will often destroy or disable such in a single shot. Sico craft are in fact fitted with an FTL drive, and possess a notably diminished wake signature when compared to most other Syndicate craft, thanks in part to an advanced stealth suite and elaborate translocator pattern-masking. This, alongside the extreme range provided by their Resonator armament, allows them to serve as excellent ambush craft - Sico squadrons are notorious for their ability to move into position unnoticed, and eliminate entire fleet groupings before they have a chance to react.

  • Lapis class

    • Length: 58m

    • Height: 12m

    • Beam: 16m

    • Class: Utility, other

    • Designation: Universal transport

    • Hull: Universal-grade crystal composite

    • Defenses:

      • LKS Point Defense Network

      • Nanomechanical Point Defense Network

      • Nanomechanical auto-repair systems (standard)

      • Aural Shielding (standard)

    • Armaments:

      • 16 Relativistic Accelerators

      • 60 Micromissile Racks

      • 1 Resonator Beam (standard, HBE)

    • Crew: N/A (required), 5 (full)

    • Passengers: 50 (conventional), 8000 (spatial folding)

    The Lapis class constitutes the primary class of non-direct-combat-oriented starship in Syndicate Security service. While it is denoted as a transport, this designation primarily stems from its internal spatial distension array, which allows for the accommodation of a far larger cargo load or troop compliment than should ordinarily be possible considering its interior dimensions. That said, it is rather lightly armed for a vessel of its size - its armaments are primarily designed for anti-fighter use and air support during terrestrial missions, wherein the Lapis may fill a gunship role. Its true combat feasibility comes from its role as a Tether Marker - a sort of focal point for the reconfiguration of Alcubierre Drives. As such, the presence of a single Lapis-class is sufficient for the immediate relocation of a potentially infinite number of Murus-class Line Dreadnoughts to its position. This translates, in layman's terms, to the potential for immediate and unlimited reinforcements at any time and in any location. A singular Lapis vessel is often utilized as an approach vehicle to hostile fleets - as they move in to intercept the singular, comparatively tiny craft, the remainder of the strike group relocates to its position, and begins the onslaught proper.

  • Murus class (early pattern)

    • Length: 18km

    • Height: 44km

    • Beam: 5km

    • Class: Capital (Dreadnought-equivalent)

    • Designation: Line vessel, universal engagement vector

    • Hull: Heavy-grade Neutronium composite

    • Defenses:

      • LKS Point Defense Network

      • Nanomechanical Point Defense Network

      • Nanomechanical auto-repair systems (heavy-duty)

      • Aural Shielding (heavy-duty)

      • Translocatory Shielding & Countermeasures (standard)

      • EM Shielding (backup)

    • Armaments:

      • 28,000 Relativistic Accelerators

      • 12,000 Resonator Beams (standard, HBE)

      • 16 Resonator Beams (capital, HBE)

      • 1 Resonator Beam (ultracapital, Directed Emitter)

      • Micromissile Racks (variable number, potentially covering entire external hull)

      • Material Siphon

      • 1 Cruces Framework Node

      • 3 Reconfigurable Fighter Bays (Maximum Capacity: 19,000 Standard Pyrite Cores)

    • Crew: N/A (required), 200 (full)

    • Passengers: N/A (conventional), functionally infinite (spatial folding)

    The Murus-class is the primary direct combat vessel in Syndicate service, and forms the backbone of the Syndicate space navy. While not the largest of capital ships, the sheer volume of armament platforms each unit is packed with makes them a notable threat to vessels of practically any size, and the extensive numbers they are deployed in further complicate matters. In addition to their conventional armaments (which include a reconfigurable surface hull element that may, in effect, autoconstruct a potentially unlimited number of micromissile deployment points across any section of the hull at any given time), each Murus is equipped with a so-called Cruces Framework Node.

    This metapositional locator allows for the creation of linkages between individual nearby vessels - visually, these manifest as spectral tethers of bluish light. They allow for combined translocatory processing, and leverage the translocatory framework of each constituent ship to perform directed spatial transmutation, to varying effect (both in and out of combat). Cruces sub-protocols are position-dependent, requiring a specific arrangement of constituent vessels to produce the desired effect (for instance, targeted spatial shearing requires a cuboid arrangement around the target area/object, and is among the most commonly utilized offensive applications of the system). Each Murus vessel is also outfitted with a fighter bay, in which it may hold Pyrite-pattern drone cores. These will, post-deployment, construct fuselages for themselves using their internal nanomechanical caches, adapting to whatever role is currently deemed necessary.

  • Murus class (late pattern)

    • Length: 18km

    • Height: 48km

    • Beam: 12km

    • Class: Capital (Dreadnought-equivalent)

    • Designation: Line vessel, universal engagement vector

    • Hull: Heavy-grade Neutronium composite

    • Defenses:

      • LKS Point Defense Network

      • Nanomechanical Point Defense Network

      • Nanomechanical auto-repair systems (heavy-duty)

      • Aural Shielding (heavy-duty)

      • Translocatory Shielding & Countermeasures (standard)

      • EM Shielding (backup)

      • Warp Shielding (experimental)

    • Armaments:

      • 36,000 Relativistic Accelerators

      • 13,000 Resonator Beams (standard, HBE)

      • 18 Resonator Beams (capital, HBE)

      • 2 Resonator Beams (ultracapital, HBE)

      • Micromissile Racks (variable number, potentially covering entire external hull)

      • Material Siphon

      • 3 Cruces Framework Nodes

      • 3 Reconfigurable Fighter Bays (Maximum Capacity: 22,000 Standard Pyrite Cores)

    • Crew: N/A (required), 250 (full)

    • Passengers: N/A (conventional), functionally infinite (spatial folding)

    A refit and modernization of the standard Murus class, the late pattern of such vessels is characterized by a far more efficient pseudo-Aspida-I playing array, a somewhat heavier compliment of weapons, and a total of three Cruces Framework Nodes per vessel, allowing individual units to perform basic Cruces formations without the need for linkage. Most Murus-class vessels currently in use are of the late-pattern variant, although due to their sheer quantity, there still remains a sizeable portion of reserve vessels that have not yet been converted.

  • Acus class

    • Length: 7km (main body), 34km (external ring)

    • Height: 53km (main body) 2km (external ring)

    • Beam: 5km (main body), 34km (external ring)

    • Class: Capital (Other)

    • Designation: Mobile research node

    • Hull: Heavy-grade Neutronium composite

    • Defenses:

      • LKS Point Defense Network

      • Nanomechanical Point Defense Network

      • Nanomechanical auto-repair systems (heavy-duty)

      • Aural Shielding (heavy-duty)

      • EM Shielding (backup)

      • Warp Shielding (experimental)

    • Armaments:

      • 20,000 Relativistic Accelerators

      • 36,000 Resonator Beams (standard, HBE)

      • 20 Resonator Beams (capital, HBE)

      • 1 Resonator Beam (ultracapital+, Directed Emitter)

      • Micromissile Racks (variable number, potentially covering entire outer ring)

      • Material Siphon (enhanced, frequency-boosted deconstructor matrix)

      • 6 Cruces Framework Nodes

      • Combined Translocatory/Folding Spatial Manipulation Suite (CT/FSMS)

    • Crew: N/A (required), 200 (full)

    • Passengers: 1300 (conventional), functionally infinite (spatial folding)

    Acus class vessels are not, strictly speaking, under the purvey of Syndicate Security. They are employed as mobile research stations by the Syndicate as a whole, and are typically inhabited by research personnel during extended postings away from the Caeruleum. It is somewhat paradoxical, then, that such vessels bear an even heavier class of armament than their combat-oriented parallel models. Each Acus consists of a central spire-like hull, featuring the primary habitable area, control center and core modules of the vessel. It is surrounded by an outer ring structure, which mounts the vast majority of the vessel's offensive armaments.

    Several noteworthy forms of weapon are in use solely with the Acus, including a repurposed, upscaled Material Siphon array, which utilizes a far more complex nanomechanical component capable of autonomous, potentially FTL, transit independently of its mothership. This allows for the targeted disabling and deconstruction of vessels at a far greater range, alongside the in-flight interception and absorption of projectiles. The siphon is actually utilized in place of a fighter wing, and is sufficiently complex to form its own independently-articulated subunits for fighter-esque use. The Acus also boasts a spinally-mounted Resonator Beam of unprecedented proportions - surpassed in intensity only by the Caeruleum's onboard armaments, this fearsome device requires the pivoting of the central hull into alignment with potential targets prior to firing, and has been documented as devastating entire systems at even its lowest operational amplitudes. Finally the translocatory shielding and spatial folding suites mounted aboard such craft have been merged into a single, comprehensive and marginally more powerful system, capable of effecting direct material alteration and offensive translocatory strikes within a considerable area. This comes in addition to its six integral Cruces nodes, allowing for a highly versatile array of battlefield manipulation options.

    The Acus primarily sees combat use in the form of a long-range support platform, though even this role is rarely capitalized upon. Instead, it may typically be found orbiting various stellar bodies and acting as a point of contact and observation for large-scale Syndicate expeditions.

Collaborative/Esoteric Assets

While the Security division makes up the primary defensive and offensive branch of the Syndicate, most research departments possess the capabilities for the production of various military assets. These are often deployed in tandem with Security forces, both for the purpose of bolstering their effectiveness and for testing the assets themselves in a battlefield setting.

  • Biomorphs
    Responsible departments: Genetics & Bioengineering, Xenobiology
    Role: Ground/naval warfare asset, terror weapon
    Biomorphs are a rather worrying development in artificial life, created specifically for combat implementation by the department of Genetics & Bioengineering (with reference material and guidance provided by the department of Xenobiology). In themselves, Biomorphs possess no fixed appearance - they constitute a conglomerate megacolony of mutually-cooperating microorganisms, which presents itself as an amorphous blob of varying size. Said microorganisms are extremophilic, and higly resistant to environmental conditions, capable of surviving extreme temperatures, corrosive atmospheres and even (temporarily) vacuum exposure. Furthermore, their form makes them highly resistant to most armaments - ballistic projectiles generally pass through the mass without causing damage, while explosives and certain forms of energy weapon are either absorbed or merely cause a temporary scattering. The only truly vulnerable area within a typical Biomorph is the control core - a small device, only a few milimeters across, which is responsible for the transmission of signals allowing for the remote direction of the mass. It also provides the unit with a rudimentary form of telepathic inter-cellular communication via the projection of an artificial pseudo-aura. This core is usually well-hidden, and in constant motion within the mass, to prevent targeting.

    A Biomorph's method of locomotion varies depending on the environment, but is typically achieved via the formation of pseudopods while on solid ground, and a series of jellyfish-like undulations while in a marine setting. Each individual organism within the Biomorph's body is capable of secreting a wide variety of potent enzymes and corrosive agents, and will typically use these to break down most matter it comes into contact with (including practically all metals, most carbon-containing compounds and various exotic materials), utilizing the byproducts of the breakdown to reproduce. As such, a Biomorph may be considered a form of organic Von-Neumann device, operating on the consumption of enemy assets and constant self-replication. It is also capable of replicating its control core, and will do so once a mass threshold is reached, thereafter dividing into two separate units. These traits combined mean that once deployed, even a small unit of Biomorphs may quickly overwhelm and consume a numerically superior enemy force.

    Most notable, however, is the capability of the controlling intelligence (typically some form of combat AI, though some researchers may directly control Biomorphs on occasion) to alter each unit's genetic makeup and cellular structure in the midst of combat, allowing for an unprecedented level of adaptability. Documented uses of this function have included the creation of solid, crystalline shielding for the purpose of refracting energy weapons, pressure-chambers designed to propel fragments of Biomorph mass as self-replicating projectiles, and even gas bladders for the purpose of flight.

  • Magisters
    Responsible departments: Quantum Engineering, Paratechnology
    Role: Universally-applicable extraspatial combat platform, conceputal defensive framework
    A joint venture between the various subdepartments falling under Quantum Engineering and Paratechnology, the Magister project was originally envisioned as a theoretical research tool - that being said, its applicability in combat situations quickly rose to prominence post-creation, and the project now represents the primary vector by which the aforementioned departments directly interface with Security operations. A Magister has no fixed form - rather, it is an aggregate informationspace construct, existing only as a metaconceptual "thoughtform". Each Magister is typically under the control of one or more researcher consciousnesses, though less complex, autonomous variants have been created for various purposes in the past. While the Magister is incapable of directly interacting with most forms of realspace, the influence it may exert on certain alternative planes (e.g. the noosphere) allows for proxy intervention in physical matters, including consciousness manipulation and reality warping. More significantly, its capability for direct interaction within informationspace allows for the directed conceptual manipulation of practically any established construct possessive of equivalent spatiotemporal markers, alongside interaction with (and therefore potential combat against) hostile information-based entities and weapons.

    Magisters are deployed with surprising frequency, though this deployment is seldom detectable or apparent in any way - their primary purpose in most such scenarios is the gathering of data, alongside certain small-scale testing of realspace probability manipulation. If faced with a suitably challenging opponent, however, the bulk of the Security force may call upon such passive observers to assume a more active combat role. They may also deign to do so themselves for the purposes of field testing, or in the event of detecting potentially hostile informationspace entities.

  • Riders
    Responsible departments: Aural Energetics, Engineering
    Role: All-environment infiltration & espionage unit, specialized ground warfare platform
    The Rider is an ultraspecialized, modified variant of the standard Pyrite I/EACU unit, wherein a significant portion of its combat capabilities is re-geared towards the installation of a specialized Aural Resonance Array. This allows the Rider to selectively "phase" itself into a state resembling infoconceptual essence rather than conventional matter. While in such a state, it may not interact with conventional matter or energy directly, resulting in complete intangibility, invisibility, and undetectability (provided it is not picked up by Aura-based sensing equipment). Due to the inability to conventionally locomote, it must instead propel itself via its own anchoring to positional locators and conceptual vectors, allowing it to "latch" onto objects in motion, and even FTL-jumping space vessels. The inherent instability of the technology required for this severely limits the unit's dimensions, and disallows any significant degree of spatial folding - as such, even the largest Rider units are typically no more than two meters in length (and/or height, depending on their configuration). They are also bereft of conventional weaponry - however, due to their nanomechanical outer chassis, they are very much capable of forming rudimentary melee weapons. These are made more effective by their selective phasing, and may be utilized to strike at core enemy components through most forms of armor and shielding. This makes Riders a highly potent anti-infantry weapon, although it remains of limited use in spaceborne conditions. Riders are typically used for infiltration and espionage, and may often be "attached" to specific enemy vessels or vehicles to track their movements and actions remotely. They are also occasionally deployed for the targeted elimination of VIPs in an infantry setting, although such usage is rare.

  • Clepsydra
    Responsible departments: Paratechnology, Temporal Engineering, Quantum Engineering
    Role: Universally-applicable extratemporal combat platform
    [Th̸is̸ ̕is̛ ͠an ̶áut̕òma̢te҉d ̢mes͡s̴a̴ge.͝ T̵h͏e re͢que͝s̡ted d̛a͝ta ap͜pe͟a̢r͝s ̴to͢ be҉ n̶o҉n-e͏x̵ta̡n̨t. ͘On̡e (͡1̶)̵ ̨i̡n̴ştance̴ ͝of͢ ta͞m̴p̸er͢i͠ng̛ l̶og̵ged̶ ̵- ͡d͝a͠te ́and̀ ͡time͡ ͜im͝p͜o͢s͢s͟i͠b̡l͘e ͠t̸o r̨e͏lay̴ ͟d̕ue ̨ţo̸ c҉aus̴alit̨y ͜m͢ismanage͞m͏ent҉.͝ ͜Ple̛a̵s̨e ͘c̀on͞t͘a̶c̶t̕ t́he͝ ҉t͏em̶por͘al͏ ̸eng͢i͡nee̢ŗing ͝d͜e̸p̕a͏rtm͟ent ͘for͡ ͟f͜u͏rt͝h̵er̕ in͞format̢ion.͜]

  • Eidolons
    Responsible departments: N/A
    Role: Multirole combat platform, direct-interface vector
    Unlike most external assets employed by Syndicate Security, Eidolon units are not under the jurisdiction of any one department. Instead, they are mobile, semi-autonomous extensions of the MAGNUS array, and as such may be considered subcomponents of the Director himself. Typically deployed as observers and enforcers into locations of personally-vested interest, they operate as direct executors of Hatlen's goals, and generally appear to assist Security forces against overwhelming enemy concentrations where a losing outcome would go against Hatlen's express wishes. Each Eidolon is effectively a proxy body for the Director, and as such has access to Perfect Aegis, though they lack the capacity to reploarize its effects (and as such, are incapable of utilizing certain specialty techniques such as Counter and Perfect Gladius). To compensate for this, they make extensive usage of deep foldspace and translocation in a combat environment. This grants them numerous esoteric capabilities, including the alteration their own bodily proportions and spatial perspective, relocating target matter (including themselves) at potentially FTL pseudo-speeds, and the formation of so-called "tearblades" - temporary transitional apertures of variable shape, capable of forcing matter into an unshielded foldspace transition on contact (resulting in significant dimensional shearing and potential direct annihilation). In addition, each Eidolon is equipped with a Resonance Emitter, forming its "head" appendage, granting it a more conventional method of ranged attack.

  • Oryza
    Responsible departments: ???
    Role: ???
    The Oryza is an enigmatic entity and/or asset that may occasionally be seen to be referred to by certain protocols and subsystems within the Syndicate defense network. Signs point to its nature as a pet project of the Director himself, though no concrete links have been established. Mentions of Oryza, along with its implied presence at select sites is often accompanied by the rapid disappearance of surface moisture, "a bland taste" in sapient bystanders and an expressed desire for the addition of butter to an unspecified foodstuff and/or object (even in individuals and species with no prior concept of butter, or awareness of its existence). Typical after-effects of implied Oryza events include the aforementioned phenomena on a far larger and more hazardous scale (often effecting permanent climatological alterations and disruptions in the growth of local flora), alongside the occasional appearance of short, paired lengths of wood, compressed dessicated algal material and fresh piscine muscular tissue.


An early prototype security suit - note the absence of most armored plating present in later models.

A security officer standing guard during a routine patrol.

A typical SCUTUM operative, wielding a LIEW-09. Partial Aspida-II deployment visible.

An Iridite-pattern drone combatant.

A Pyrite-pattern core unit. Note partial expulsion of nanomechanical exterior matrix.

A Voyager-class Heavy Vehicle (above), alongside a Nomad-class Light Vehicle (below).
Both to scale (relative to each other). A human silhouette is provided for comparison.

A Lapis-class Transport Vessel during atmospheric operation.

Two early-pattern Murus-class Line Vessels, alongside a fighter drone escort, navigating an asteroid field.

A late-pattern Murus-class Line Vessel, preparing to admit scout drones for docking.

An Acus-class Mobile Research Node, in position above a planetary body of interest.

A pair of Sico-class Autonomous Anticapital Strike Units, engaged in planetary defensive maneuvers.

A typical Biomorph. Note partial differentiation of organic sensing arrays.

An Eidolon unit.