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RISING SUN | PROJECT STARGAZER (read Flying Dutchman first)
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❂ RISING SUN | PROJECT STARGAZER ❂
First Quarter Class undergoes ground attack tests | More info | Eclipse Class 2M ahead of schedule | More info | Blue Moon class enters the field | More info | Waxing Crescent class completed | More info |
🗞 Featured News 🗞
April 18, 2085>>
After adjustment to string stability and general
processing power the Waxing Gibbous Class
Flying Dutchman re-enters testing for ground
attack roles. The...
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<Read More>
April 11, 2085>>
After over 19,000 years of development in
97 research vessels the Blue Moon Class
finally reaches its final phases as it is now
able to perform the Nightfall Protocol. Resea...
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<Read More>
March 20, 2085>>
The Full Moon Class once again rushes
millennia ahead of schedule as today it has
proven fully resistant to gravitational
differences while in physical form. This...
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<Read More>
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Project Stargazer is a joint project between Rising Sun labs and research vessels aimed at improving the Flying Dutchman project. Project Stargazer has no definitive end and will continue for millennia to come to maintain a state of peace and prosperity within the Rising Sun Initiative and Synne Industries. As the amount of large multiplanetary nations grows so does the sheer number of troops and low-effort "superweapons". Due to this cross-universe arms race The Rising Sun Initiative required a new type of weapon both versatile and destructive. In 2081 Rising Sun Director ███████ █ █████ confirmed the beginning of Project Stargazer in an effort to bolster the abilities of The Flying Dutchman, during the length of the project laboratory goals have always aimed to implement new systems or find new uses for older ones instead of adding more firepower, this has led many researchers to call Project Stargazer a "sidegrade" to The Dutchman rather than a direct improvement. Project Stargazer has experimented with new technologies and has served as both a development platform for an improved Dutchman and a testing ground for other tech, all at a low cost while maintaining productivity. As of 2085 Project Stargazer has "debugged" over 28,000 flaws in the original Flying Dutchman design, over 5,000 in Project Daybreak forms and has developed 11 new forms including all 8 lunar phase classes, the blue and blood moon classes and the eclipse class. As Rising Sun officials struggle to think of new names for Flying Dutchman classes up to 1,500 forms are expected by the end of 2150. As of now all new Dutchman classes integrate some form of quantum string technology in place of standard model tech, this paired with metaspace and null-dimensional travel allows the Flying Dutchman to better combat matter deletion or singularity based superweapons such as black hole projectiles or anomalous dimensional warping which have seen increased use in recent years.
Though many new technologies will be used in the new Dutchman classes they will mostly be used for ease of control and other utilities, the majority of new Dutchman abilities will stem from new software implemented into the Dutchman non-autonomous control system. The new software will utilize older properties of The Dutchman while also implementing new fail-safes and security measures to combat in increase in interplanetary/intergalactic espionage.
Though Project Stargazer is an official Rising Sun project it has seen very little interference by Rising Sun officials and operates in an unorganized, almost tribal fashion where participating labs have formed alliances and coalitions to finish assignments before others. This competitive nature has led to improved productivity and for that reason Rising Sun Director ███████ █ █████ has personally stated that the program will not be regulated any more than it already is.
The current pay by Rising Sun Officials is an average of 450,000 Rising Sun dollar every 360 Earth days, upon completing a new class of Flying Dutchman a total of 1.8 billion Rising Sun dollars will be distributed among contributors based on a work efficiency index. Personnel taking part in Project Stargazer will be expected to live on-site for the duration of their work period, all labs and research vessels participating in the project will be listed below. along with their contributions, past accomplishments, general location and job availability. If one wishes to participate in Project Stargazer they must contact a Rising Sun Official of security level 85 or higher, themselves possess a security rank of 46 or higher and currently be employed at a Rising Sun research vessel and/or lab with 20+ years of experience. New researchers will also have to pass a high-intensity loyalty and security test and be treated for level 46 subliminal memetics, this is due to a rise in spies detected near or in Rising Sun facilities, most surfaces of Project Stargazer labs and ships will be covered in subliminal kill agents so those who are not specifically treated for such memetics are advised to remain out of visual contact with the interior of Project Stargazer labs and ships.
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Image of Lab/Ship interior, treated for memetics | Name of Lab/Ship | Number of researchers | Location | Jobs open | Contributions |
Anderson Labs | 8 million+ Researchers | Europa, Jupiter | 2.6 million jobs Jobs | First Quarter class, Major improvements to string tech | |
Blackmore Labs | 5 million+ Researchers | Europa, Jupiter | 500,000+ Jobs | Major contributions to Blue Moon class | |
Roswell Labs | 2.9 million Researchers | Europa, Jupiter | 9 million+ Jobs | Major contributions to Blue Moon class | |
Enrico Labs | 1.6 million Researchers | Europa, Jupiter | 493,000 Jobs | New Moon class, participation in Project Daybreak | |
Domenico Labs | 1.8 million Researchers | Europa, Jupiter | 926,000 Jobs | Major contributions to Last Quarter class | |
Kingsman Labs | 590,000 Researchers | Europa, Jupiter | No Jobs | Major contributions to all fighters | |
Wright Labs | 529,000 Researchers | Titan, Saturn | 30,000+ Jobs | Major contributions to eclipse class | |
Einstein Labs | 570,000 Researchers | Titan, Saturn | 60,000+ Jobs | Major contributions to eclipse class, Miss Lockwood | |
Newton Labs | 499,000 Researchers | Titan, Saturn | 15,000+ Jobs | Major contributions to eclipse class | |
Tesla Labs | 514,000 Researchers | Titan, Saturn | 80,000+ Jobs | Major contributions to Waning Gibbous class | |
Ford Labs | 583,000 Researchers | Titan, Saturn | 3,000+ Jobs | Major contributions to eclipse class, Lady Crimson | |
Fermi Labs | 729,000 Researchers | Titan, Saturn | No Jobs | Professor Looker | |
Haddenburg Labs | 209,000 Researchers | Titan, Saturn | 188,000+ Jobs | Major contributions to Waxing Gibbous class | |
Fitzgerald Labs | 144,000 Researchers | Triton, Neptune | 9,200 Jobs | Contributions to all both crescent classes | |
Santiago Labs | 192,000 Researchers | Triton, Neptune | 11,000+ Jobs | Major contributions to Waxing Gibbous class | |
Wick Labs | 129,000 Researchers | Charon, Pluto | 48,000+ Jobs | Major contributions to all fighters | |
Suez Labs | 114,000 Researchers | Iapetus, Saturn | 13,000+ Jobs | Major contributions to software | |
Everhart Labs | 103,000 Researchers | Moon, Earth | 9,000+ Jobs | Major contributions to fighter coordination | |
Winter Labs | 102,000 Researchers | Oberon, Uranus | 4,500+ Jobs | Major contributions to software | |
Broadway Labs | 83,000 Researchers | Io, Jupiter | 28,000+ Jobs | Major contributions to software | |
Vanburen Labs | 42,000 Researchers | Callisto, Jupiter | 32,000+ Jobs | Major contributions to drones | |
Wit Labs | 59,000 Researchers | Enceladus, Saturn | 4,900+ Jobs | Major contributions to drones | |
Seymour Labs | 41,000 Researchers | Phobos, Mars | 4,500+ Jobs | Major contributions to fighter coordination | |
Hermann Labs | 41,000 Researchers | Deimos, Mars | 4,200+ Jobs | Major contributions to software | |
Roald Labs | 36,000 Researchers | Ganymede, Jupiter | 3,400+ Jobs | Major contribution to fighter links | |
Shilage Labs | 82,000 Researchers | Umbriel, Uranus | 19,000+ Jobs | Major contributions to fighter/drone AI | |
Francisco Labs | 33,000 Researchers | Titania, Uranus | No Jobs | Major contributions to software | |
Fairchild Labs | 19,000 Researchers | Autonoe, Jupiter | No Jobs | Major contributions to software | |
SIV Forever | 109,000 Researchers | Variable, Space | 60,000+ Jobs | Major contributions to Dutchman links | |
SIV Temperance | 182,000 Researchers | Variable, Space | 2,000+ Jobs | Major contributions to all fighters | |
SIV Devil II | 73,000 Researchers | Variable, Space | No Jobs | Major contribution to bug fixing | |
SIV Fortune | 2,700 Researchers | Variable, Space | 300+ Jobs | Major contributions to software | |
SIV Justice | 5,900 Researchers | Variable, Space | 1,000+ Jobs | Contributions to software |
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🛪 Dutchman Index 🛪
✈ Number of classes: 11
🛠 Classes in development: 4
🛪 Units in operation: 1
⚙ Number of unique abilities: 180,000+
🛣 Number of active bases: 99
🙭 Maximum strike range: ∞
🏋 Maximum strike force: ∞
🗲 Top non-tunnel warp speed: ∞
👁 Maximum awareness distance: ∞
🛦 Number of escort classes: 30
🛩 Maximum Summoned Escorts: 849
⚒ Escort Classes under development: 8
🛦 Units in operation: Up to summon limit
⛭ Number of unique abilities: 72,000+
🛥 Number of vessel classes: 6
🛳 Maximum Summoned vessels: 290
🔧 vessel Classes under development: 2
⛴ Units in operation: Up to summon limit
⛮ Number of unique abilities: 83,000+
The different forms of The Flying Dutchman developed during Project Stargazer are both vastly different than and very similar to the original Flying Dutchman design. Due to the amount of forms and the many features of said forms this article will only give a brief description along with any major abilities unique to the class along with top speeds, special aircraft manifestations, radar detectability and images treated for memetic effects. Below is a list of traits present in the Project Stargazer family of Flying Dutchman classes.
🟈Protrusions as seen on classic Dutchman
🟈Empty turbofans as seen on classic Dutchman
🟈Lack of landing gear as seen in classic Dutchman
🟈Lack of stall speed as seen in classic Dutchman
🟈Usage of control surfaces in vacuum
🟈Passive radar-lock immunity
🟈Loss of length preservation
🟈Only manifests as Class's specified craft
🟈Ability to render body unaffected by a mass's gravity for any duration of time
🟈Image distortions more pronounced
🟈Explosive ability telegraphed through quantum strings and information
🟈Ability to freely manipulate quantum strings
🟈Will only exist in 0 time/space "meta dimension" constructed with information unable to be accessed by any other mass than The Dutchman
🟈"Physical Form" will be projected as a mass of hard light photon matter similar to that of Professor Looker, can be physically interacted with
🟈Can exist freely in any environment of dimensions with any number of dimensions of time and space
🟈Quantum leaps are replaced by rapid displacement of information from one point of a body of space to another resulting in a similar mode of transport
🟈Can manipulate the information of an object to a degree
🟈Can ignore the laws of conservation while attacking and change matter to energy efficiency over 100% with limits dictated by current class
Note: Escort statistics are not representative of the normal variant of the manifested aircraft
Note: The infographics provided below are laced with level 80 subliminal pre-emptive kill memetics. By opening these documents you are essentially priming a bomb in your brain. If you are to share these documents without proper clearance that bomb will detonate and you will die instantly from cardiac arrest or stroke.
You have been warned.
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This section is under construction
This section is under construction