by Max Barry

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by The Glorious FALGSC of The Federated Soviets of North America. . 66 reads.

Other ideas for Civ 6 (OOC)

[box][font=Arial][center][IMG]https://i.imgur.com/7TCeNU6.png[/IMG][hr][size=150][url=https://www.nationstates.net/nation=the_federated_soviets_of_north_america/detail=factbook/id=main]Homepage[/url] | [url=https://www.nationstates.net/page=dispatch/id=1117099]Overview[/url] | [url=https://www.nationstates.net/page=dispatch/id=1190900]Provinces[/url] | [url=https://www.nationstates.net/page=dispatch/id=1177038]Cities[/url] | [url=https://www.nationstates.net/page=dispatch/id=1177039]Tourism[/url] | [url=https://www.nationstates.net/page=dispatch/id=1228664]Government[/url] | [url=https://www.nationstates.net/page=dispatch/id=1228665]Military[/url] | [url=https://www.nationstates.net/page=dispatch/id=1190899]Misc.[/url][/size][hr][size=350][b]Other Ideas for Civ 6[/b][/size][hr][size=250][b]Civilizations[/b][/size][hr][size=150][b]The Pueblo[/b][/size][/center][hr]

[b]Leader:[/b] [i]Po'pay[/i]

[b]Capital:[/b] [i]ȉałopháymųp’ȍhə́othə̀olbo[/i]

[b]Start Bias:[/b] Desert tier 4

[b]Architecture Set:[/b] Custom

[spoiler=Show list of cities]
Mesa Verde
Chaco Canyon
Arawageeki
Oghá P'o'oge
Tsʼah Biiʼ Kin
P'įwweltha
Kha'po Owingeh
Kewa
Kotyit
Ohkay Owingeh
Acoma
Walatowa
Kawaika
P'ohwhóge Owingeh
Dîiw'a'ane
Nambe Owingeh
Katishtya
Tuf Shur Tia
Tamaiya
Ysleta del Sur Pueblo
P'osuwaege Owingeh
Tsi’ya
Shiwinna
Tetsuge Owingeh
Hovenweep
Awatovi
Talastima
Pasiwvi
Homol'ovi
Honanki
Kitsʼiil
Bitátʼahkin
Kinishba[/spoiler]

[b]UA:[/b] [i]Masters of the Drylands[/i]
+1 Food, Faith, and Production on Desert and Desert Hills tiles
May build Farms on Desert tiles upon unlocking Irrigation, and on Desert Hills with Civil Engineering
+3 Housing in Desert cities
+25% Production to districts and buildings on Desert and Desert Hills tiles
Desert and Desert Hills tiles provide a minor (+0.5) adjacency bonus to all districts

[b]LUA:[/b] [i]Pueblo Revolt[/i]
+5 Strength in friendly territory
Your cities are 25% harder for other players to convert
Gain an envoy in any City-State the first time you send them a Trade Route
+1 Faith from each of your Envoys in City-States
Unlock the Kiva Unique Building

[b]UU:[/b] [i]Hopi Bowman[/i]
Replaces the Archer
+5 Strength against cities
Only costs 40 Production

[b]UI:[/b] [i]Great House[/i]
Unlocked with Civil Service
+1 Food, Production, and Housing
+1 additional Production for every two adjacent Districts, Mines, or Quarries
+1 additional Food for every two adjacent Farms, Camps, or Pastures
May not be built adjacent to another Great House
+1 additional Housing with Civil Engineering

[b]LUB:[/b] [i]Kiva[/i]
Replaces the Temple
+4 Faith (Default)
+1 Citizen slot (Default)
+1 Great Prophet point per turn (Default)
+1 Relic slot (Default)
Allows purchasing of Apostles, Gurus, and Inquisitors in this city (Default)
+4 Production, Science, and Culture
+4 Tourism with Cultural Heritage

[hr][center][size=150][b]Argentina[/b][/size][/center][hr]

[b]Leader:[/b] [i]Eva Perón[/i]

[b]Capital:[/b] [i]Buenos Aires[/i]

[b]Start Bias:[/b] River tier 3, Grasslands tier 3

[b]Theme:[/b] [i]El Choclo[/i]

[b]Ancient Architecture Set:[/b] Ancient Clay

[b]Classical-Renaissance Architecture Set:[/b] Colonial buildings, default monument, custom palace

[b]Industrial Architecture Set:[/b] Middle Eastern

[b]Modern Architecture Set:[/b] Steel

[spoiler=Show list of cities]
Córdoba
Rosario
Mendoza
Tucumán
La Plata
Mar del Plata
Posadas
Esperanza
Vicente López
Salta
Ituzaingó
Santa Fe
San Juan
Los Toldos
Cañada de Cepeda
Lobos
Resistencia
Santiago del Estero
Corrientes
Junín
Ushuaia
San Salvador de Jujuy
Maipú
Neuquén
José C. Paz
Bahía Blanca
Paraná
Puerto Soledad
Formosa
Santa Rosa
Gaiman
Quilmes
San Luis
Comodoro Rivadavia
Viedma
Trelew
Esquel
Coronel Suárez
Trevelin
Paysandú
San Fernando del Valle de Catamarca
Rawson
Río Gallegos
Orcadas
Tolhuin
Puerto Madryn
Río Grande
Y Wladfa
Marambio
La Rioja
Grytviken
Puerto Almanza
[/spoiler]

[spoiler=Leader Agenda]
[b]Pride of the People:[/b] Tries to acquire as many Great Works as possible. Tries to keep her cities as happy and housed as possible, and likes civilizations that do the same. Dislikes civilizations with with low Amenities and Housing.
[/spoiler]

[spoiler=Names of terrain features]
[b]Rivers:[/b]
Río de la Plata
Río Mojinete
Río Grande de San Juan
Uruguay River
Paraná River
Salado del Norte River
Negro River

[b]Mountain Ranges:[/b]
Andes

[b]Volcanos:[/b]
Cerro El Cóndor
Llullaillaco
Tipas

[b]Seas:[/b]
Argentine Sea
[/spoiler]

[spoiler=Leader Dialog]
[b]Greeting:[/b] Hello, I am Eva Perón, First Lady of the Argentine Republic and Spiritual Leader of the Nation. 

[b]Sends Delegation:[/b] I have sent a delegation to your capital with [i]asado[/i], [i]facturas[/i], and mate.

[b]Accepts Delegation:[/b] We happily welcomed your delegates into our capital, where they are now attending a [i]tanguería[/i].

[b]Refuses Delegation:[/b] Unfortunately, we must send back your delegation.

[b]Requests Friendship:[/b] You have proved yourself a worth friend of the Argentine people, and so I request that you formalize this friendship.

[b]Accepts Friendship:[/b] We are happy to accept your hand in friendship.

[b]Declines Friendship:[/b] We appreciate the sentiment, but the republic must refuse your request, at least for the time being.

[b]It is an honor to meet you:[/b] Since you're already nearby, why don't you visit one of our cities and take in our architecture?

[b]It is an honor to meet you:[/b] Tell me, friend, what is your capital like?

[b]Agenda-based Approval:[/b] I am happy to see that you place such great value in the livelihood of your people.

[b]Agenda-based Disapproval:[/b] Are you deaf, blind, or just heartless? Your people cry out in misery, and yet you do nothing to aid them!

[b]Attacked:[/b] The people of out great nation won't allow you to oppress us!

[b]Declares War:[/b] I didn't wish for war, but I have been left with no choice.

[b]Defeated:[/b] Is this how it all ends? Please, if nothing else, promise me that you will treat my people with the dignity they deserve.

[b]Denunciation:[/b] You can only oppress your people for so long!

[b]Denounced:[/b] How dare you?[/spoiler]

[b]UA:[/b] [i]Crisol de Razas[/i]
Great works provide +2 Culture, Tourism, and Gold
Theater Squares get a major (+2) adjacency bonus from Neighborhoods, Entertainment Complexes, and City Centers
Theater Square buildings generate +1 GPP per turn in happy cities, and +2 in ecstatic cities

[b]LUA:[/b] [i]Los Descamisados[/i]
All worked Specialist slots provide +1 Culture and +2 Production

[b]UU:[/b] [i]Gaucho[/i]
Light Cavalry unit unlocked with Colonialism
58 Melee Strength
Costs 300 Production
5 Movement
+10 Strength when within two tiles of a pasture
May build an unlimited amount of pastures
Provides its full movement to any units in formation with it

[b]UB:[/b] [i]Tanguería[/i]
Replaces the Broadcast Center
Unlocked with Opera and Ballet
Only costs 360 Production
+6 Culture
+2 Additional Culture when Powered
Base Load: 2 Power
+2 Amenities
+1 Citizen slot (Default)
+1 Additional Culture per Specialist in this district (Default)
+1 Great Artist point per turn (Default)
+4 Great Musician points per turn
+2 Great Work of Music slots
Provides Tourism equal to double this District's adjacency bonus

[hr][center][size=150][b]The Ashanti[/b][/size][/center][hr]

[b]Leader:[/b] [i]Osei Kofi Tutu I[/i]

[b]Capital:[/b] [i]Kumasi[/i]

[b]Start Bias:[/b] Rainforest tier 4

[b]Architecture Set:[/b] Custom

[spoiler=Show list of cities]
Ashaiman
Agogo
Asokore Mampong
Kumawu
Ada Foah
Fomena
Kodie
Tepa
Akuapim-Mampong
Mankranso
Jacobu
Manso Nkwanta
Konongo
Juaso
Foase Kokoben
Nyinahin
Nkawie
Bekwai
Asiwa
Kuntenase
Ejisu
Ejura
Mamponteng
Mampong
Obuasi
Offinso
Akomadan
Drobonso
Nsuta
Effiduase
Agona Ashanti[/spoiler]

[b]UA:[/b] [i]Talking Drums[/i]
Flanking bonus provides +10 strength instead of +4
The range of area-of-effect bonuses from support units and Great People is doubled
All units gain +1 movement in rough terrain
All units gain +5 strength when in formation with a support unit
Great Generals provide +10 strength and +2 movement

[b]LUA:[/b] [i]The Golden Stool[/i]
Foreign Trade Routes provide +2 Culture and Gold from every improved luxury resource and Kente Loom in the origin city
May purchase Envoys with 25 Diplomatic Favor
May convert envoys into 25 Diplomatic Favor
Gain Great General points from kills

[b]UU:[/b] [i]Adonten[/i]
Replaces the Musketman
+5 Strength versus damaged units

[b]UB:[/b] [i]Kente Loom[/i]
Replaces the Workshop
+3 Production (Default)
+1 Citizen Slot (Default)
+1 Great Engineer point per turn (Default)
+4 Culture
+4 Tourism (With Flight)
+1 Amenity
+20% Production to Melee, Anti-Cavalry, Ranged, Civilian, and Support units

[hr][center][size=150][b]The Cherokee[/b][/size][/center][hr]

[b]Leader:[/b] [i]John Ross[/i]

[b]Capital:[/b] [i]Echota[/i]

[b]Theme:[/b] [i]Amazing Grace[/i]

[b]Start Bias:[/b] Woods tier 4, River tier 2

[b]Ancient Architecture Set:[/b] Cree buildings and palace

[b]Classical-Renaissance Architecture Set:[/b] American/Canadian buildings, custom palace

[spoiler=Show list of cities]
New Echota
Tahlequah
Kituwa
Great Tellico
Cooweescoowee
Red Clay
Gun-diga-duhunyi
Ustanali
Tahlontuskey
Chickamauga
Park Hill
Lookout Mountain
Cowee
Oaks
Hulbert
Fort Gibson
Tohopeka
Great Hiwassee
Rossville
Skiatook
Ross' Landing
Brasstown
Isunigu
Oologah
Keowee
Chilhowee
Citico
Mialoquo
Kulsetsiyi
Dugiluyi
Willstown
Nikwasi
Nununyi
Delaware
Flint
Goingsnake
Illinois
Gansagiyi
Saline
Sequoyah[/spoiler]

[spoiler=Leader Agenda]
[b]National Party:[/b] Likes civilizations with lots of districts in cities that are within trading range of the Cherokee, and will actively try to send trade routes to those cities. Hates civilizations that break promises or backstab their former allies.
[/spoiler]

[spoiler=Names of terrain features]
[b]Rivers:[/b]
Tellico River
Hiwassee River
Coosa River
Chattahoochee River
Tennessee River

[b]Mountain Ranges:[/b]
Appalachia
[/spoiler]

[spoiler=Leader Dialog]
[b]Greeting:[/b] Greetings. My people know me as Guwisguwi, but you may call me John Ross, Principle Chief of the Cherokee Nation. What foreign knowledge do you bring with you?

[b]Sends Delegation:[/b] I have sent a delegation to your nation's capital with our people's greatest works of literature.

[b]Accepts Delegation:[/b] Thank you, friend. I have no doubt that we will be able to glean much knowledge from your delegates.

[b]Refuses Delegation:[/b] Unfortunately, our General Council has decided that we must send back your delegates.

[b]Requests Friendship:[/b] Can you imagine all the great things our two nations could achieve under a formal alliance?

[b]Accepts Friendship:[/b] We are happy to accept your hand in friendship.

[b]Declines Friendship:[/b] The Cherokee Nation must refuse your claim to friendship, at least for the time being.

[b]It is an honor to meet you:[/b] Since you're already nearby, why don't you visit one of our cities?

[b]It is an honor to meet you:[/b] We should exchange information on our capitals.

[b]Agenda-based Approval:[/b] Your cities are great centers of knowledge, and we thank you for allowing our people to share in that knowledge.

[b]Agenda-based Disapproval:[/b] You words mean nothing! You are are nothing more than an unprincipled opportunist and a traitor!

[b]Attacked:[/b] We will fight this infringement on our liberty to the last man, if we must.

[b]Declares War:[/b] I didn't wish for war, but the series of cruel vexations that your nation has inflicted upon ours has left me with no choice.

[b]Defeated:[/b] We are overwhelmed! Our hearts are sickened, our utterance is paralyzed, when we reflect on the condition in which we are placed, by the audacious practices of unprincipled men.

[b]Denunciation:[/b] Your unprincipled opportunism has become too much for the Cherokee Nation to bear, and it is time that we tell the world of your crimes!

[b]Denounced:[/b] Our cause is your own; it is based upon your own principles, and we have glorified your leaders as our great teachers; and yet, you still have the audacity to claim such horrendous things of our people![/spoiler]

[b]UA:[/b] [i]Acculturation[/i]
Foreign Trade Routes provide the origin city with +1 Science and Production for every specialty district at their destination
Earn Great Writers 25% faster
Great Works of Writing provide +4 Science
Gain an extra Trade Route capacity for every Diplomatic Policy slot in your Government

[b]LUA:[/b] [i]Cherokee Moses[/i]
+25% Production towards Campuses and Industrial Zones, as well as buildings and projects in those districts
No Loyalty penalty during Dark Ages
May choose two dedications at the start of a Dark Age
+5 Loyalty from Great Works of Writing

[b]UU:[/b] [i]Ayawisgi[/i]
Replaces the Ranger
Unlocked with Gunpowder
Only costs 280 Production
Ignores rough terrain

[b]UB:[/b] [i]Syllabary School[/i]
Replaces the University
+6 Science
+1 Housing (Default)
+1 Citizen slot (Default)
+1 Great Scientist point per turn (Default)
+2 Great Writer points per turn
+2 slots for Great Works of Writing

[hr][center][size=150][b]Oman[/b][/size][/center][hr]

[b]Leader:[/b] [i]Saif Bin Sultan[/i]

[b]Capital:[/b] [i]Muscat[/i]

[b]Start Bias:[/b] Coast tier 4

[b]Architecture Set:[/b] Arabian

[spoiler=Show list of cities]
Al-Seeb
Salalah
Bawshar
Sohar
Al Suwaiq
Ibri
Saham
Barka
Rustaq
Al-Khaburah
Doha
Muqadīshū
Mombasa
Nizwa
Sur
Najran
Zinjibār
Dukhan
Al Khawr
Umm Said
Ar Rayyan
Al Wakrah[/spoiler]

[b]UU:[/b] [i]Chain of the Earth[/i]
Trade routes to foreign continents provide +25% yields
Naval units cost -1 Gold per turn to maintain
All Naval units have +10 Strength

[b]LUU:[/b] [i]Empire of the Indian Ocean[/i]
Cities conquered or founded on other continents will start with full loyalty, and won't lose loyalty for the first ten turns after being conquered/founded.
+25% Gold and +10% Production in cities on foreign continents

[b]UU:[/b] [i]Baghlah[/i]
Replaces the Caravel
+1 movement and sight

[b]UD:[/b] [i]Minaa'[/i]
Replaces the Harbor
Naval units trained in this city gain a free promotion
May bombard enemy units within two tiles
Omani naval units within three tiles gain +10 strength
+25% production to naval units in this city

[hr][center][size=150][b]The Inuit[/b][/size][/center][hr]

[b]Leader:[/b] [i]Ekeuhnick[/i]

[b]Capital:[/b] [i]Iqaluit[/i]

[b]Start Bias:[/b] Snow tier 4, Coast tier 2

[b]Architecture Set:[/b] Custom

[spoiler=Show list of cities]
Nuuk
Ivvavik
Inuvik
Kangiqtiniq
Auyuittuq
Sirmilik
Ukkusiksalik
Qamani'tuaq
Niaqunnguut
Mitimatilik
Kingait
Qurluqtuq
Qausuittuq
Akviligjuaq
Tuninuq
Kangirliniq
Qikiqtarjuaq
Salliq
Sanikiluaq
Kugaaruk
Mid Baffin
Pangnirtung
Ipiarjuk
Ikaluktutiak
Igloolik
Uqsuqtuuq
Taloyoak
Kangiqtiniq
Sanirajak
Igluligaarjuk[/spoiler]

[b]UA:[/b] [i]Inuit Nunangat[/i]
+1 Food and Production from Snow tiles
+6 Housing in tundra and snow cities

[b]LUA:[/b] [i]Until the Ice Breaks[/i]
Snow tiles provide +1 appeal and a standard (+1) adjacency bonus to specialty districts
+1 Amenity in Snow cities
Unlock the Unaaq unique unit

[b]UU:[/b] [i]Qamutiq[/i]
Unique ranged cavalry unit unlocked with Archery
15 melee strength
30 ranged strength
costs 80 production
3 movement
2 range

[b]UI:[/b] [i]Inuksuk[/i]
Unlocked with Pottery
Must be built on Snow, Snow Hills, Tundra, or Tundra Hills, and not adjacent to another Inuksuk
+2 Food, +1 Culture, and +0.5 housing
+1 Food and production to adjacent Snow and Tundra tiles
Culture Bomb adjacent Snow, Tundra, and Coast tiles upon completion

[b]LUU:[/b] [i]Unaaq[/i]
Replaces the Scout
Has a ranged attack with 1 range
Double movement in Snow tiles

[hr][center][size=150][b]Zimbabwe[/b][/size][/center][hr]

[b]Leader:[/b] [i]Nyatsimba Mutota[/i]

[b]Capital:[/b] [i]Great Zimbabwe[/i]

[b]Start Bias:[/b] Plains tier 4

[b]Architecture Set:[/b] Custom

[spoiler=Show list of cities]
Zvongombe
Khami
Danamombe
Mapungubwe
Harare
Bulawayo
Chitungwiza
Mutare
Epworth
Gweru
Kwekwe
Kadoma
Masvingo
Chinhoyi
Norton
Marondera
Ruwa
Chegutu
Zvishavane
Bindura
Beitbridge
Redcliff
Victoria Falls
Rusape
Chiredzi
Kariba
Karoi
Chipinge
Gokwe
Shurugwi[/spoiler]

[b]UA:[/b] [i]Great Houses of Stone[/i]
Your outgoing Trade Routes provide +2 Food and Gold for every improved luxury resource in the origin city
+50% Production to city center and government plaza buildings
Districts can be built on Resources, and Districts provide the normal yield of the tile they are built on

[b]LUA:[/b] [i]Chitakochangonya Hill[/i]
Gain a burst of 150 gold upon settling a city
Upon constructing a district, gain gold equal to 15 times it's adjacency bonus
Newly founded cities gain+1 Population and a free builder.

[b]UU:[/b] [i]Rozwi[/i]
Replaces the Swordsman
+2 combat strength for every Trade Route you own (to a maximum of +10)

[b]UD:[/b] [i]Zimbabwe[/i]
Replaces the Commercial Hub
Gains a standard (+1) adjacency bonus from districts and pastures, and a major (+2) bonus from mines, luxury resources, and quarries.
Provides housing equal to 50% of its adjacency bonus
+1 trade route capacity upon completion

[hr][center][size=150][b]The Mississippi[/b][/size][/center][hr]

[b]Leader:[/b] [i]Tuskaloosa[/i]

[b]Capital:[/b] [i]Atahachi[/i]

[b]Start Bias:[/b] River tier 4, Woods tier 2

[b]Architecture Set:[/b] Custom

[spoiler=Show list of cities]
Cahokia
Mabila
Ouachita
Poverty Point
Hopewell
Azatalan
Vine valley
Miamisburg
Moundville
Trempet
Adena
Goodall
Trempealeau
Angel Mounds
Owl Creek
Effigy Mounds
Spiro
Etowah
Kolomoki
Grave Creek
Mound City
Fort Ancient
Miller
Serpent Mound
Rock Eagle
Criel Mound
Town Creek
East St. Louis
Citico
Lake Jackson
Kings' Mound
Newark[/spoiler]

[b]UA:[/b] [i]Mound Builders[/i]
Wonders provide a major (+2) adjacency bonus to all districts
+15% production to districts and buildings in cities that are adjacent to a river
Trade routes to foreign cities provide +2 Culture and Tourism for every era since the origin city was founded

[b]LUA:[/b] [i]Deception of Mabila[/i]
Settlers are produced +25% faster
Cities don't require walls to bombard enemies
+1 Envoy with city-states upon meeting them
+0.5 production in all cities for every city-state which you are the suzerain of

[b]UU:[/b] [i]Falcon Dancer[/i]
Replaces the Swordsman
Doesn't require Iron
Starts with XP equal to the population of the city it was trained in

[b]UI:[/b] [i]Platform Mound[/i]
Unlocked with Astrology
Must be built on flat land, and not adjacent to another Platform Mound
+3 Faith
+3 Science
+1 Amenity from the first Platform Mound in the city
+1 Amenity from the second Platform Mound in the city (with Natural History)
+1 Food for every 2 adjacent districts
+1 Food for every adjacent district (with Replaceable Parts)
+1 Housing. (+2 with Cultural Heritage)

[hr][center][size=150][b]The Tlingit[/b][/size][/center][hr]

[b]Leader:[/b] [i]Gush X’een[/i]

[b]Capital:[/b] [i]Ch’aal’in[/i]

[b]Start Bias:[/b] Coast tier 4, Woods tier 2

[b]Architecture Set:[/b] Custom

[spoiler=Show list of cities]
Chilkat
Kaliakh
Taku
Lúkaax
Sitka
Hoonah
Keex
Tuxekan
Aangoon
Klawock
Gunahoo
Deisleen
Yakutat
Stikine
Klukwan
Aa Tlien
Kake
Tongass
Chilkoot
Auke
Kuiu
[/spoiler]

[b]UA:[/b] [i]People of the Tides[/i]
+1 Food and Culture from Fishing Boats.
+50% Production to Districts built adjacent to the Coast.
Coastal tiles receive +2 Appeal

[b]LUA:[/b] [i]Sheiyksh I[/i]
Land units receive +1 Movement when adjacent to a Coast tile.
Embarking and Disembarking costs no additional Movement.
Enemy units killed along the Coast provide a Builder unit
Traders Provide +50% Gold when connecting to a landlocked city.
Gain the Noow Unique District.

[b]UU:[/b] [i]Xaa[/i]
Replaces the Musketman
+10 Combat Strength when fighting along the Coast.

[b]UB:[/b] [i]Potlach House[/i]
Replaces the Amphitheater
+4 Culture
+1 Citizen slot (Default)
+1 Great Writer point per turn (Default)
+2 Great Work of Writing slots (Default)
Unlocks the [i]Potlach[/i] unique project, which provides +0.5 Food (And, with Flight, Tourism) for every Culture generated by this city, as well as +1 Amenity.

[b]LUD:[/b] [i]Noow[/i]
Replaces the Encampment
+1 Great General point per turn. (Default)
Acquires Outer Defenses and Ranged Strike along with the City Center once Walls have been built. (Default)
Spawns all Land Military Units the city produces or purchases. (Default)
Specialists provide +1 Production and +2 Gold each. (Default)
+2 Housing.
+1 Culture from every adjacent Coast tile.
Triggers a Culture Bomb upon completion.

[hr][center][size=150][b]Afghanistan[/b][/size][/center][hr]

[b]Leader:[/b] [i]Mīrwais Khān Hotak[/i]

[b]Capital:[/b] [i]Kandahār[/i]

[b]Start Bias:[/b] Hills tier 4, Mountains tier 2

[b]Architecture Set:[/b] Arabian

[spoiler=Show list of cities]
Kabul
Isfahan
Herāt
Mazār-i-Sharīf
Aï Khānum
Kunduz
Jalālābād
Tāloqān
Pul-i-Khumri
Ghazni
Khōst
Sheberghān
Mundigak
Samarkand
Peshawar
Balkh
Lashkargāh
Gonur Tepe
Takṣaśilā
Togolok
Tepe Fullo
Dashli
Altyndepe
Jeitun
Namazga-Tepe
Ayaz Kala
Djarkutan
Koi Krylgan Kala
Sappali Tepe
Toprak Kala
Mathurā
Kapiś
Kapisa
Chiniot
Sialkot
Charsadda
Sirkap
Alexandria Eschate
[/spoiler]

[b]UA:[/b] [i]Graveyard of Empires[/i]
+10 Strength when fighting in friendly territory
+5 Strength when fighting adjacent to a mountain
+1 Trade Route capacity and a free Trader upon unlocking Defensive Tactics
Outgoing Trade Routes provide +1 Great Writer Point per turn
Cities with a Great Work of Writing gain +5 Loyalty
No movement penalty from Hills

[b]LUA:[/b] [i]Hotaki Dynasty[/i]
Cities gain +1 slot for a Great Work of Writing for every two Kalles in their territory
Great Works of Writing provide double their normal yields, in addition to +4 Gold

[b]UU:[/b] [i]Zamburak[/i]
Replaces the Ranger
+2 Movement
May move after attacking

[b]UI:[/b] [i]Kalle[/i]
Unlocked with Foreign Trade
Must be built on Hills, and not adjacent to another Kalle
+1 Food, Gold, and Production (+2 with Nationalism)
+4 Culture (With Cultural Heritage)
Yields doubled if adjacent to a Mountain
+1 Housing

[hr][center][size=150][b]Yugoslavia[/b][/size][/center][hr]

[b]Leader:[/b] [i]Josip Broz Tito[/i]

[b]Capital:[/b] [i]Belgrade[/i]

[b]Theme:[/b] [i]Uz Maršala Tita[/i]

[b]Start Bias:[/b] Plains tier 4, Woods tier 2

[b]Architecture Set:[/b] Hungarian

[spoiler=Show list of cities]
Zagreb
Sarajevo
Banja Luka
Čačak
Tuzla
Titograd
Nikšić
Zenica
Skopje
Ljubljana
Pristina
Novi Sad
Niš
Kragujevac
Prizren
Ferizaj
Split
Rijeka
Bijeljina
Mostar
Leskovac
Subotica
Kruševac
Kraljevo
Pančevo
Zrenjanin
Šabac
Smederevo
Novi Pazar[/spoiler]

[b]UA:[/b] [i]Bratstvo i Jedinstvo[/i]
All cities gain +50% Loyalty
Internal Trade Routes provide 25% more Food and Production

[b]LUA:[/b] [i]Non-Aligned Movement[/i]
+100% Diplomatic Favor per turn from city-state suzerainty

[b]UU:[/b] [i]Partisan[/i]
Replaces the Spec Ops
Unlocked with Mobilization
Only Costs 500 Production

[b]UI:[/b] [i]Pijaca[/i]
Unlocked with Currency
May not be built adjacent to another Pijaca
+1 Food, Gold, and Housing
+1 Food for every adjacent Farm
+2 Food and Gold for every adjacent Commercial Hub
+1 Gold for every adjacent Farm (with Economics)

[hr][center][size=150][b]Bulgaria[/b][/size][/center][hr]

[b]Leader:[/b] [i]Simeon I[/i]

[b]Capital:[/b] [i]Preslav[/i]

[b]Start Bias:[/b] Plains tier 4, Mountains tier 2

[b]Architecture Set:[/b] Hungarian

[spoiler=Show list of cities]
Sofiya
Šumen
Plovdiv
Plĭskovŭ
Phanagóreia
Varna
Burgas
Veliko Tarnovo
Vidin
Nikopol
Kavarna
Ruse
Stara Zagora
Pleven
Sliven
Dobrič
Pernik
Haskovo
Yambol
Skopje
Ohrid
Bitola
[/spoiler]

[b]UA:[/b] [i]Ongal[/i]
Heavy Cavalry units gain +5 strength and +1 movement
Heavy Cavalry units force enemy units to flee if they deal more damage in an attack; if the enemy unit can't flee, then they take additional damage.
Bulgarian units fortify twice as quickly

[b]LUA:[/b] [i]Bulgarian Golden Age[/i]
Choose an additional dedication at the start of a Golden or Heroic Age.
Foreign Trade Routes provide +2 Faith and Culture
Unlock the Gimnázija unique building

[b]UU:[/b] [i]Tarkan[/i]
Replaces the Knight
+5 Strength when attacking
May move after attacking
Heals after killing an enemy

[b]UI:[/b] [i]Krepost[/i]
Unlocked with Defensive Tactics
Must be built on flat land, and not adjacent to another Krepost
+4 defensive strength for stationed units
+0.5 Housing (+1 with Military Science)
+1 Production and Gold (+2 with Nationalism)
+1 Production from every adjacent Industrial Zone, City Center, Encampment, and Aqueduct
+1 Gold from every adjacent Commercial Hub, City Center, Harbor, Entertainment Complex, and Water Park
+4 Culture (With Cultural Heritage)

[b]LUB:[/b] [i]Gimnázija[/i]
Replaces the University
+4 Science (Default)
+1 Housing (Default)
+1 Citizen slot (Default)
+1 Great Scientist point per turn (Default)
Upon triggering a Eureka or Inspiration, this city's Culture output is increased by 15% for five turns (Stacks with multiple Eurekas/Inspirations)

[hr][center][size=150][b]Tuva[/b][/size][/center][hr]

[b]Leaders:[/b] [i]Anchimaa-Toka Khertek Amyrbit uruu, Donduk Kuular[/i]

[b]Capital (Donduk Kuular):[/b] [i]Khem-Beldyr[/i]

[b]Capital (Anchimaa-Toka Khertek Amyrbit uruu):[/b] [i]Kyzyl[/i]

[b]Start Bias:[/b] Plains Hills tier 4

[b]Architecture Set:[/b] Mongolian

[spoiler=Show list of cities]
Por-Bazhyng
Kaa-Khem
Shagaan-Aryg
Chadaana
Ak-Dovurak
Kyzyl-Mazhalyk
Dzun-Khemchiksky
Barun-Khemchiksky
Bay-Tayginsky
Chaa-Kholsky
Chedi-Kholsky
Erzinsky
Kaa-Khemsky
Kyzylsky
Mongun-Tayginsky
Ovyursky
Piy-Khemsky
Turan
Sut-Kholsky
Tandinsky
Tere-Kholsky
Tes-Khemsky
Todzhinsky
Aldyn-Bulak
Choigan
Nogaan-Khol
Ush-Beldir
Tos-Bulak
Aldy-Bel[/spoiler]

[b]UA:[/b] [i]Tıvalar[/i]
Camps and Pastures provide +1 Production and +2 Faith
Internal Trade Routes provide +1 Food, Production, and Faith for every Camp and Pasture at the destination.

[b]LUA:[/b] [i]Tangnu Tuva-yin arad-un qubisγal-tu nam[/i]
+50% Production to Holy Sites, Campuses, and Government Plazas, as well as buildings in those districts.
Holy Sites and Campuses receive a standard (+1) adjacency bonus from Camps, Pastures, and Lager's.
+25% Faith in cities with Governors.


[b]UU:[/b] [i]Sherig[/i]
Replaces the Swordsman
+1 Movement

[b]UI:[/b] [i]Lager’[/i]
Unlocked with Animal Husbandry
Must be built adjacent to a Camp or Pasture, and not adjacent to another Lager’
+2 Faith
+1 Housing
+1 Food and Production for every adjacent Camp and Pasture

[hr][center][size=150][b]Benin[/b][/size][/center][hr]

[b]Leader:[/b] [i]Ewuare I[/i]

[b]Capital:[/b] [i]Ubini[/i]

[b]Start Bias:[/b] Plains tier 4, Rainforest tier 2

[b]Architecture Set:[/b] Bantu

[spoiler=Show list of cities]
Udo
Umoghumwun
Ilé-Ifè
Lagos
Uromi
Ibadan
Owo
Ekiti
Akure
Use
Igbini
Ughoton
Urhonigbe
Sapele
Ondo
Ilesha
Ijebu-Ode
Otun
Idah
Ukwu
Oshogbo
Wari
Okha
Opoji
Ikate
Ajiran
Aja
Evbohuan
Ehor
Uzebu
Ugboko-Nosoté
Ekhuele
Obadan
Egoro
Ilorin
Lokoja
Ekpoma
Urohi[/spoiler]

[b]UA:[/b] [i]Benin Bronzes[/i]
Mines over resources provide +2 Culture
Relics, Statues, and Artifacts provide +4 Culture, Tourism and Gold
Cities with a Relic, Statue, or Artifact receive +1 Amenity
All cities receive a slot for a Relic, Statue, or Artifact for each level of walls
Great Artists are generated 30% faster

[b]LUA:[/b] [i]Shield of the Warrior King[/i]
+50% Production to Walls, Encampments, Neighborhoods, Harbors, Government Plazas, and Commercial Hubs
+10 Strength to city ranged attacks
Walls provide +5 Loyalty to their city

[b]UU:[/b] [i]Isienmwenro[/i]
Replaces the Pikeman
Ignores Zone of Control
+4 flank attack bonus
+1 Movement

[b]UI:[/b] [i]Iya[/i]
Unlocked with Civil Service
Must be built adjacent to a City Center or Neighborhood
+1 Food, Production, Housing, Culture, and Gold for every adjacent City Center, Neighborhood, or Iya
+0.5 Food and Gold for every adjacent Farm, Plantation, Pasture, Camp, and Aqueduct (+1 with Civil Engineering)
+2 Gold for every adjacent Commercial Hub or Harbor (+4 with Civil Engineering)
+0.5 Production for every adjacent Mine, Quarry, Lumber Mill, Pasture, and Industrial Zone (+1 with Civil Engineering)
+2 Culture for every adjacent Theater Square and Wonder

[hr][center][size=150][b]The Muisca[/b][/size][/center][hr]

[b]Leader:[/b] [i]Nemequene[/i]

[b]Capital:[/b] [i]Bacatá[/i]

[b]Start Bias:[/b] Grasslands tier 4, Hills tier 2

[b]Architecture Set:[/b] Custom

[spoiler=Show list of cities]
Hunza
Facatativá
Sugamuxi
Chía
Arcabuco
Suba
Cota
Funza
Súnuba
Somondoco
Guasca
Guachetá
Súachá
Cajicá
Sopó
Teib
Chocontá
Tundama
Turmequé
Úmbita
Lenguazaque
Tibiritá
Garagoa
Sutatenza
Kuntur Marqa
Pasca
Arbeláez
Tibacuy
Tibitó
Soatá
Tequendama
Arcabuco
Betacín
Guayatá
Boavita
Oicatá
Boazá
Cerinza
Sáchica
Socotá
Viracachá
Chinavita
Enemocón
Zipaquirá
Chiquinquirá
Mongua
Gámeza
Chíquiza
Chitagoto
[/spoiler]

[b]UA:[/b] [i]The Legend of El Dorado[/i]
Relics provide +1 Amenity to up to 3 cities within 9 tiles
Relics provide +4 Gold and +1 Diplomatic Favor per turn
Relics provide +3 Gold and Culture to every Trade Route leaving their city
You may choose your reward upon contacting a Tribal Village; however, upon choosing your reward, that reward won't be available from the next 3 Villages.
Governors increase their city's Faith and Gold output by +5% for every promotion

[b]LUA:[/b] [i]Code of Nemequene[/i]
Gain an additional Diplomatic Policy slot upon researching Political Philosophy.
+5 Loyalty and +1 Amenity in cities with Governors
Military Engineers have one additional Charge

[b]UU:[/b] [i]Güechá[/i]
Replaces the Skirmisher
+5 Ranged Strength (35 vs. 30)
+20 Melee Strength (40 vs. 20)
Has a Melee attack, in addition to it's Ranged attack.

[b]UI:[/b] [i]Infiernito[/i]
Unlocked with Theology
Must be built on a Grassland, Grassland Hills, Plains, or Plains Hills tile
May only build one per city (two with Cultural Heritage)
+6 Faith, Culture, and Science
+2 Appeal

[hr][center][size=150][b]The Navajo[/b][/size][/center][hr]

[b]Leader:[/b] [i]Manuelito[/i]

[b]Capital:[/b] [i]Béésh Łichííʼí Bigiizh[/i]

[b]Start Bias:[/b] Desert tier 4, Hills tier 2

[b]Architecture Set:[/b] Custom

[spoiler=Show list of cities]
Tségháhoodzání
Mąʼii Deeshgiizh
Tʼiistsoh
To’Hajiilee
Beeʼeldííl Dahsinil
Chʼínílį́
Naʼnízhoozhí
Tó Naneesdiz
Naatʼáanii Nééz
Oozéí Hayázhí
Tséhootsooí
Tʼiistsʼóóz Ńdeeshgizh
Yootó
Tsé Biiʼ Ndzisgaii
Tsé Bitʼaʼí
Tʼáá Bííchʼį́įdii
Bitłʼááh Bitoʼ
Díchʼíító
Dibé Yázhí Habitiin
Naʼníʼá Hasání
Tsiiłchin Biiʼ Tó
Kinłitsosinil
Tóniłtsʼílí
Deinihootso
Tsézhin Dilkǫǫh
Lókʼaahnteel
Díwózhii Biiʼ Tó
Maʼiitoʼí
Hanáádlį́
Tó Hahadleeh
Jádító
Kʼaiʼbiiʼtó
T’iis Názbąs
Tó Haachʼiʼ
Tʼáá Bííchʼį́įdii
Tó Nehelį́į́h
Bááhaztł’ah
Tsééhílį́
Tsé Binííʼtóhí
[/spoiler]

[b]UA:[/b] [i]Diné Bahaneʼ[/i]
Spies counterspy as if two levels more experienced
Spies complete all missions 25% faster
Yields from pillaging are doubled

[b]LUA:[/b] [i]Nabááh Jiłtʼaa[/i]
Light Cavalry and Recon units Start with a free promotion
+50% Production to Campuses and Encampments, as well as buildings in those districts

[b]UU:[/b] [i]Siláołtsooí[/i]
Ranged Cavalry unit replacing the Skirmisher
+2 movement
May move after attacking
Pillaging only costs 1 movement

[b]UD:[/b] [i]Kin Shijaaʼ[/i]
Replaces the Neighborhood
Unlocked with Early Empire
Prior to Urbanization, can only be built on Desert and Desert Hills tiles
Can't be built adjacent to another Kin Shijaaʼ
+3 Culture, Faith, Food, and Production if built on a Desert or Desert Hills tile
+1 Great Prophet point per turn
Allows farms to be built in adjacent Desert tiles
Friendly units in a Kin Shijaaʼ can heal in one turn, and gain +5 Combat Strength

[hr][center][size=150][b]South Africa[/b][/size][/center][hr]

[b]Leader:[/b] [i]Nelson Mandela[/i]

[b]Capital:[/b] [i]Pretoria[/i]

[b]Theme:[/b] [i]Shosholoza[/i]

[b]Start Bias:[/b] Plains tier 4, Hills tier 2

[b]Architecture Set:[/b] Mix of Western European and Bantu buildings, Dutch Palace

[spoiler=Show list of cities]
Cape Town
Bloemfontein
Johannesburg
Port Elizabeth
Durban
Stellenbosch
Pietermaritzburg
Soshanguve
East London
Uitenhage
Makhanda
Graaff-Reinet
Vryheid
Windhoek
Mahikeng
Potchefstroom
Mvezo
Rooigrond
Mthatha
Grootfontein
Bhisho
Mbombela
Polokwane
Kimberley
Kokstad
Mapungupwe
Vereeniging
Klerksdorp
Winburg
Philippolis
Griekwastad
Nelspruit
Vryburg
Lydenburg
Ladysmith
Swellendam
[/spoiler]

[b]UA:[/b] [i]Boer Republics[/i]
All civilian units gain +1 movement
+25% Production to Civilian Units
Units in formation with a civilian unit gain +1 movement
Camps and Pastures gain +2 Food

[b]LUA:[/b] [i]Rainbow Nation[/i]
Gain +1 Diplomatic Favor per turn from every 50 Culture generated
Cities with Governors generate +1% Culture from every population
+50% Tourism from National Parks

[b]UU:[/b] [i]Voortrekker[/i]
Replaces the Ranger
Unlocked with Colonialism
May found 1 city
Earns Experience 15% faster

[b]UI:[/b] [i]Kraal[/i]
Unlocked with Guilds
Must be built adjacent to a Pasture, and not adjacent to another Kraal
+1 Food, Production, and Culture from every adjacent Pasture
+1 Housing

[hr][center][size=150][b]Minoa[/b][/size][/center][hr]

[b]Leader:[/b] [i]Minos[/i]

[b]Capital:[/b] [i]Knossos[/i]

[b]Start Bias:[/b] Coast tier 4

[b]Architecture Set:[/b] Southern European buildings, custom Palace

[spoiler=Show list of cities]
Phaistos
Malia
Zakros
Akrotiri
Vapheio
Aghia Photia
Sitia
Lerna
Chalandriani
Mallia
Gournia
Maleme
Platyvola
Zou
Vatypetro
Saklouria
Stylos
Khania
Kommos
Lebena
Monastiraki
Armenoi
Sklavokambos
Mochlos
Praisos
Amnisos
Nirou Khani
Apodhoulou
Vasiliki
Amnisos
Palaikastro[/spoiler]

[b]UA:[/b] [i]Pax Minoica[/i]
Gain a free Trader and +1 Trade Route capacity with Sailing
+50% Production to Harbors and Water Parks, as well as Buildings and Projects in those Districts
Naval Units cost no maintenance
+1 Food and Gold on all water tiles

[b]LUA:[/b] [i]Daedalus' Labyrinth[/i]
All districts gain a major (+2) adjacency bonus from Anaktoros
+1 Amenity during District Projects

[b]UU:[/b] [i]Galeá[/i]
Replaces the Galley
+1 Movement

[b]UI:[/b] [i]Anaktoro[/i]
Unlocked with Political Philosophy
May only build one per city, and tiles with Anaktoros can't be swapped
+2 Science, Culture, and Appeal
+1 Housing
+2 additional Science and Culture with Humanism
When adjacent to a district, provides +1 Great Person Points of that District's type
All outgoing Trade Routes provide +2 Science and Culture to this city

[hr][center][size=150][b]Malta[/b][/size][/center][hr]

[b]Leader:[/b] [i]Jean Parisot de Valette[/i]

[b]Capital:[/b] [i]Valletta[/i]

[b]Start Bias:[/b] Coast tier 4

[b]Architecture Set:[/b] Southern European

[spoiler=Show list of cities]
St. Paul's Bay
Mdina
Rabat
Baħrija
Victoria
Mellieħa
Birżebbuġa 
Żejtun 
Msida
Birgu 
Senglea
Cospicua
Qormi
Siġġiewi
Żabbar
San Ġiljan
Żebbuġ
Burmarrad
Wardija
Qawra
Buġibba
Xemxija
Bidnija
Mġarr
Mosta
Mnajdra
Ġgantija
Villa del Priorato di Malta
Għaxaq
Għasri
Marsaxlokk
Pietà
San Ġwann
Xgħajra
Mqabba
Fgura
Birkirkara
Mellieħa[/spoiler]

[b]UA:[/b] [i]Knights of Saint John[/i]
All units heal +5 Health per turn
Encampments, Harbors, Holy Sites, and Theater Squares - as well as any Buildings in those Districts - can be purchased with Faith
All Districts gain a major (+2) adjacency bonus from Encampments
All cities gain +2 Culture and Faith from each level of Wall

[b]LUA:[/b] [i]Shield of Europe[/i]
All Naval Units gain +5 Strength
Cities can still heal when under Siege
Cities start with one level of wall
Encampments, Holy Sites, and Harbors provide +1 Great Person Point of their type per turn
All units have no combat penalty when damaged

[b]UU:[/b] [i]Hospitaller[/i]
Replaces the Pike and Shot
No Combat penalty against Melee Units

[b]UB:[/b] [i]De Redin Tower[/i]
Replaces the Armory
+4 Production
+4 Faith
+4 Culture
+4 Tourism (With Flight)
+1 Citizen slot (Default)
+1 Great General point per turn (Default)
+25% combat experience for all military land units trained in this city (Default)
Allows training of Military Engineers in this city (Default)
Strategic Resource Stockpiles increased by +10 (Default)

[hr][center][size=150][b]Ireland[/b][/size][/center][hr]

[b]Leader:[/b] [i]Brian Bóruma[/i]

[b]Capital:[/b] [i]Corcaigh[/i]

[b]Start Bias:[/b] Woods tier 4

[b]Architecture Set:[/b] Recolored Scottish

[b]Theme:[/b] [i]Come Out ye Black and Tans![/i]

[spoiler=Show list of cities]
Dublin
Inis
Cluain Tarbh
Kincora
Belfast
Limerick
Armagh
Derry
Galway
Lisburn
Waterford
Craigavon
Drogheda
Tuath Ó Siosta
Swords
Dundalk
Bray
Navan
Kilkenny
Carlow
Tralee
Newbridge
Portlaoise
Balbriggan
Naas
Athlone
Mullingar
Baile na Mainistreach
Bangor
Ballymena
Newtownards
Newry
Carrickfergus[/spoiler]

[b]UA:[/b] [i]Book of Armagh[/i]
+1 Faith from Woods tiles
Great Works of Writing Provide an additional +2 Culture, +2 Tourism, and +6 Faith
Relics provide an additional +2 Faith, +2 Tourism, and +6 Culture
Holy Sites get a standard (+1) adjacency bonus from Woods, and produce an additional Great Prophet Point per turn
Holy Sites and Holy Site Buildings generate +1 Great Writer Point per turn
Holy Sites have one slot for a Great Work of Writing

[b]LUA:[/b] [i]Imperator Scottorum[/i]
All land units get +5 strength when in formation with a Religious unit
+10 strength versus Barbarians
Upon killing a unit, gain Faith equal to the unit's combat strength

[b]UU:[/b] [i]Ceithern[/i]
Replaces the Swordsman
+1 movement
+5 Strength
May move after attacking

[b]UI:[/b] [i]Crannóg[/i]
Unlocked with Defensive Tactics
Must be built on a Marsh, Floodplains, Oasis, or coastal Lake tile
+1 Food, Production, Faith, and Housing
+1 additional Housing with Civil Service
+2 Culture
+3 Gold
+1 Food, Faith, and Production from every adjacent Resource

[hr][center][size=150][b]Paraguay[/b][/size][/center][hr]

[b]Leaders:[/b] [i]José Rodríguez de Francia[/i]

[b]Capital:[/b] [i]Asunción[/i]

[b]Theme:[/b] [i]13 Tuyuti[/i]

[b]Start Bias:[/b] Plantation resources tier 1, River tier 2

[b]Architecture Set:[/b] Iberian

[spoiler=Show list of cities]
Luque
Ciudad del Este
Concepción
San Lorenzo
Paraguarí
Yaguarón
Capiatá
Lambaré
Fernando de la Mora
Limpio
Ñemby
Encarnación
Mariano Roque Alonso
Pedro Juan Caballero
Villa Elisa
Caaguazú
Coronel Oviedo
Hernandarias
Presidente Franco
Itauguá
Villarrica
San Antonio
Pilar
Caacupé
Itá
Mariscal Estigarribia
Villa Hayes
Minga Guazú
San Ignacio
San Estanislao
Ayolas
Villeta
Areguá
Ybycuí
[/spoiler][spoiler=Leader Agenda][b]Enlightened Despot:[/b] Tries to keep high Amenities in his cities. Likes leaders with lots of Internal Trade Routes. Dislikes leaders with low Amenities[/spoiler]

[b]UA:[/b] [i]Ybycuí Ironworks[/i]
Industrial Zones can be built on top of Strategic Resources, and gain a major (+2) adjacency bonus from doing so
Industrial Zones gain a standard (+1) adjacency bonus from other districts
All districts gain a standard (+1) adjacency bonus from Strategic resources
All Districts provide the base yield of whatever tile they are built on
Strategic Resources are extracted twice as quickly
No Appeal penalty from Mines, Quarries and Oil Wells; Industrial Zones and Dams provide +1 Appeal

[b]LUA:[/b] [i]El Supremo[/i]
Cannot send Trade Routes to or receive Trade Routes from other major civilizations
In addition to their normal yields, internal Trade Routes also provide all of the yields that they would were they external
Internal Trade Routes provide +1 Amenity to both cities
Cities with both a Reducción de Indios and a Campus receive +7.5% Science, and cities with both a Reducción de Indios and an Industrial Zone receive +7.5% Production

[b]UU:[/b] [i]Acá Carayá[/i]
Replaces the Cuirassier 
-7 Strength 
+14 Strength when attacking 
May attack twice per turn
Never becomes obsolete
+4 Culture and Loyalty when in a City Center 

[b]UI:[/b] [i]Reducción de Indios[/i]
Unlocked with Exploration
Must be built adjacent to a Plantation or Pasture, and not adjacent to another Reducción de Indios
+1 Appeal to adjacent tiles
+4 Faith and Gold
+1 Housing for every adjacent Plantation and Pasture
+1 Food for every adjacent Plantation
+1 Production for every adjacent Pasture
+2 Science and Gold for every adjacent Plantation or Pasture (With The Enlightenment)
Provides Tourism equal to its Food output (With Flight)

[hr][center][size=150][b]Switzerland[/b][/size][/center][hr]

[b]Leaders:[/b] [i]Guillaume Henri Dufour[/i]

[b]Capital:[/b] [i]Bern[/i]

[b]Start Bias:[/b] Mountains tier 4, Hills tier 2

[b]Architecture Set:[/b] Western European buildings, custom palace

[spoiler=Show list of cities]
Genèva
Zürich
Basel
Lausanne
Köniz
Winterthur
Nôchâtél
Luzern
Biel/Bienne
Sankt Gallen
Lugano
Thoune
La Chaux-de-Fonds
Fribôrg
Schaffhausen
Vernier
Chur
Sion
Uster
Altdorf
Schwyz
Sarnen
Stans
Glarus
Zug
Solothurn
Liestal
Herisau
Appenzell
Aarau
Frauenfeld
Bellinzona
Delémont
[/spoiler]

[b]UA:[/b] [i]Confoederatio Helvetica[/i]
+10 Strength when fighting in friendly territory, but -5 strength when in foreign territory
Mountain tiles gain +2 Culture and Gold
Double Tourism from Ski Resorts
Other players generate +200% more grievances towards Switzerland
Can't declare friendship, denounce other players, or be denounced
Can request recognition of Swiss neutrality from other players, providing both parties with +1 favor per turn, preventing both parties from attacking the other, providing both parties with a major relationship boost, giving them a Casus Belli against anyone who attacks you, and giving them +10 Strength against anyone at war with you

[b]LUA:[/b] [i]The Red Cross[/i]
Gain +25% points in scored competitions (excluding military and city-state emergencies)
Gain 1 free vote in the World Congress
Generate twice as much favor

[b]UU:[/b] [i]Reisläufer[/i]
Replaces the Pikeman
+15 Strength when defending against ranged attacks
No combat penalty versus melee units
+5 Strength for every friendly adjacent Reisläufer 

[b]UB:[/b] [i]Watch Shop[/i]
Replaces the Workshop
+3 Production (Default)
+1 Citizen Slot (Default)
+1 Great Engineer point per turn (Default)
+3 Gold
+3 Culture
+3 Tourism (With Flight)

[hr][center][size=150][b]The Swahili[/b][/size][/center][hr]

[b]Leaders:[/b] [i]Ali ibn al-Hassan[/i]

[b]Capital:[/b] [i]Kilwa Kisiwani[/i]

[b]Start Bias:[/b] Coast tier 4, Grasslands tier 2

[b]Architecture Set:[/b] Custom

[spoiler=Show list of cities]
Mombasa
Mogadishu
Zanzibar
Kilindoni
Malindi
Mzizima
Sofala
Wete
Kilifi
Lamu
Kismayo
Pemba
Mozambique
Mahajanga
Antsiranana
Inhambane
Mafia
Comoro
Songo Mnara
Bazarula
Chilane
Primeiras
Angosha
Mayotta
Anzwani
Kerimba
Mohilla
Pate
Gedi
[/spoiler]

[b]UA:[/b] [i]Coral Builders[/i]
+1 Food, +3 Production, and +2 Culture from Reefs and Fishing Boats
+2 Tourism from Reefs and Fishing Boats (With Flight)
Reef tiles provide a major (+2) adjacency bonus to all districts
Fishing Boats provide a standard (+1) adjacency bonus to all districts
Reefs Provide +2 Appeal
+15% Production towards districts, buildings, and wonders in coastal cities

[b]LUA:[/b] [i]Trade Winds[/i]
All Trade Routes gain +50% range
Traders can enter Ocean tiles without the required technology, and can be sent to civilizations that you haven't met
Naval Trade Routes create Trade Winds improvements as they travel, providing +2 movement to friendly units and allowing friendly units to enter Ocean tiles early
Districts built adjacent to a Coast tile trigger a Culture Bomb

[b]UU:[/b] [i]Dhow[/i]
Replaces the Caravel
Unlocked with Naval Tradition
+1 Movement
Has one build charge for a Fishing Boat

[b]UD:[/b] [i]Coral Port[/i]
Replaces the Harbor
All Foreign Trade Routes originating in this city provide Food equal to 25% of the destination's Food surplus (Rounded up)
Having a Foreign Trade Routes originating in a city with a Coral Port will increase your Tourism with the target civ by +25%
+1 Housing for every adjacent District
+1 Great Admiral point per turn (Default)
Allows its parent city to build ships, even if the City Center is inland (Default)
Newly produced or purchased ships will spawn at the Coral Port tile (Default)
Removes movement penalties for units Embarking to and from its tile (Default)
Specialists add +2 Gold, +2 Production, and +1 Food each

[hr][center][size=150][b]Rwanda[/b][/size][/center][hr]

[b]Leaders:[/b] [i]Kigeli IV Rwabugiri[/i]

[b]Capital:[/b] [i]Nyanza[/i]

[b]Start Bias:[/b] Lake tier 4, Plains tier 2

[b]Architecture Set:[/b] Custom

[spoiler=Show list of cities]
Kigali
Byumba
Gabiro
Gisenye
Kibuye
Cyangugu
Butare
Rwamagana
Nyamata
Kicukiro
Rutongo
Muhanga
Kamonyi
Ruhango
Gisagara
Nyaruguru
Nyamagabe
Ruhengeri
Kibungo
Umutara
Gikongoro
Kibungo
Kabuga
Ruhengeri
Kamonyi[/spoiler]

[b]UA:[/b] [i]Abiiru[/i]
+1 Governor Title upon entering a new Era
Lake tiles Provide +1 Food, Production, and Culture
Cities with a Governor build Districts 20% faster

[b]LUA:[/b] [i]Realm of the Mwami[/i]
Governors take 2 less turns to become established
+5 Strength when within 6 tiles of a friendly city with a Governor
Gain a free builder upon capturing a city
Cities with a Boma gain +5 Loyalty
Governors provide their city with +1 of every yield for each promotion
Cities with a Governor extract Strategic Resources twice as quickly

[b]UU:[/b] [i]RPF[/i]
Replaces the Infantry
Unlocked with Nationalism
+1 Movement
Only costs 400 Production
Instantly heals all friendly units within 4 tiles upon liberating a city

[b]UI:[/b] [i]Boma[/i]
Unlocked with Political Philosophy
May only build one per city, and tiles with a Boma can't be swapped
+1 Housing (+3 with Urbanization)
+1 Food, Production, Faith, Culture, and Gold
+1 Food, Production, Faith, Culture, and Gold for every adjacent Pasture and Camp (With Feudalism) (+2 with Civil Engineering)
+1 Appeal to all tiles in this city (With Cultural Heritage)

[hr][center][size=150][b]Nigeria[/b][/size][/center][hr]

[b]Leaders:[/b] [i]Ọbáfẹ́mi Awólọ́wọ̀[/i]

[b]Capital:[/b] [i]Lagos[/i]

[b]Start Bias:[/b] River tier 4, Grassland tier 2

[b]Architecture Set:[/b]  Brazilian buildings and Palace, default monuments

[spoiler=Show list of cities]
Abuja
Benin City
Kano
Ibadan
Lokoja
Port Harcourt
Ilé-Ifẹ̀
Sokoto
Warri
Kaduna
Zaria
Aba
Igbo-Ukwu
Jos
Umuahia
Zungeru
Énugwú
Oṣogbo
Owèrrè
Ogbomosho
Calabar
Bonny
Uyo
Bauchi
Oloko
Calabar
Esiẹ
Oyo
Katsina
Osogun
Ilorin
Ijebu-Ode
Minna
Arochukwu
Abeokuta
Nembe
Brass
Ugo
Onitsha
Burutu
Aboh
Gusau
Ikot Ekpene
Damaturu
Forçados
Akassa
Dutsi 
Ondo
Abraka
Kwatarkwashi
Wukari
Ilesa
Yola
Badjibo
Gombe
Owo
Aladja
Ughelli[/spoiler]

[spoiler=Leader Agenda]
[b]Anti-Colonial Activist:[/b] Tries to have lots of cities on his home continent. Likes civilizations that stick to their home continent. Dislikes civilizations that settle cities outside their home continent, and hates civilizations that conquer cities outside their home continent.
[/spoiler]

[spoiler=Names of terrain features]
[b]Rivers:[/b]
Niger River
Benue River
Oṣun River
Ogun River
Bonny River
Njaba River
Kwa Ibo River
Gongola River

[b]Mountain Ranges:[/b]
Mandara Mountains

[b]Volcanos:[/b]
Biu Plateau

[b]Lakes:[/b]
Asejire Lake
Kainji Lake
Lagos Lagoon

[b]Seas:[/b]
Bight of Benin
Bight of Biafra
Gulf of Guinea
[/spoiler]

[spoiler=Leader Dialog]
[b]Greeting:[/b] Hello, I am Ọbáfẹ́mi Awólọ́wọ̀, and I lead the Nigerian people. I hope your intentions in our nation are just.

[b]Sends Delegation:[/b] Our most influential traditional leaders have assembled a cultural delegation for you: bronze sculptures from the Ọọ̀ni of Ilé-Ifẹ̀, ọjị from the Eze of Nri, and a goje from the Caliph of Sokoto.

[b]Accepts Delegation:[/b] I accepted your delegates into your capital, they are currently enjoying a traditional festival.

[b]Refuses Delegation:[/b] We must send back your delegation for the time being.

[b]Requests Friendship:[/b] The Nigerian people hold your nation in high regard, can you say the same of us?

[b]Accepts Friendship:[/b] We are ecstatic to accept your hand in friendship.

[b]Declines Friendship:[/b] No, you are no friend to Nigeria.

[b]Agenda-based Approval:[/b] You respect the other cultures of the world, I must commend you for this.

[b]Agenda-based Disapproval:[/b] You nothing more than a colonialist and imperialist!

[b]Attacked:[/b] War, it is? The Nigerian people will not allow a foreign oppressor to trample our hard-earned freedom!

[b]Declares War:[/b] I didn't wish for war, but your nation has left us with no other choice.

[b]Defeated:[/b] You think you can oppress Nigeria for long? We have already defeated one foreign occupier, you will simply be the second!

[b]Denunciation:[/b] Your rampant imperialism has gone too far, and the world must be warned.

[b]Denounced:[/b] We will do everything in our power to disprove your blatant propaganda![/spoiler]


[b]UA:[/b] [i]Traditional States[/i]
All cities with an established Governor get +1 Loyalty, +1 Housing, +1 Great Prophet Point, and +1 Faith for every District
Cities with an established Governor gain a discount on Faith purchases equal to 1% for every population in the city

[b]LUA:[/b] [i]Leader of the Yorùbá[/i]
For every 3 Specialty Districts in a city, the City Center gets a free Great Work Slot that, when filled, provides +1 GPP of its type
Improved Oil and Iron resources provide +2 Production and +3 Gold, and are extracted twice as quickly

[b]UU:[/b] [i]Hausa Soja[/i]
Unique melee unit unlocked with Colonialism
300 Production
10 Niter
5 Gold per turn to maintain
65 Strength
2 Movement
+20 Strength when attacking a defensible District
+10 Strength versus anti-cavalry units

[b]UD:[/b] [i]Ọjà[/i]
Replaces the Commercial Hub
+15% growth in this city
+1 Amenity
Gains a standard (+1) adjacency bonus from Districts
Provides Food, Housing, and (with Flight) Tourism equal to its adjacency bonus
Buildings in this District provide Food equal to 75% of their Gold output
+1 Great Merchant point per turn (Default)
Specialists add +4 Gold each (Default)

[hr][center][size=150][b]Madagascar[/b][/size][/center][hr]

[b]Leaders:[/b] [i]Radama I[/i]

[b]Capital:[/b] [i]Antananarivo[/i]

[b]Start Bias:[/b] Hills tier 4, Coast tier 2

[b]Architecture Set:[/b] Custom

[spoiler=Show list of cities]
Ambohimanga
Toamasina
Antsirabe
Fianarantsoa
Mahajanga
Toliara
Mahavelona
Antsiran̈ana
Ikaloy
Antanifotsy
Ambovombe-Androy
Amparafaravola
Ambodifotatra
Mananara Avaratra
Tôlanaro
Vohémar
Belon'i Tsiribihina
Nossi-bé
Anosibe An'ala
Fenoarivo Atsinanana
Ikongo
Midongy-Atsimo
Sambava
Tsaratanana
Ampasimanolotra
Ambatondrazaka
Farafangana
Bekily[/spoiler]

[b]UA:[/b] [i]Fanompoana[/i]
+25% Production towards civilian units
+15% Production towards Districts, Wonders, and Buildings on Hill tiles
All Districts built on Hill tiles gain a standard (+1) adjacency bonus (Doubled if also built adjacent to another District)
+50% Tourism and Gold from Seaside Resorts
Cities with a Rova may perform the Famadihana Project

[b]LUA:[/b] [i]Malagasy Modernization[/i]
Type bonuses from Suzerainty are doubled, as are bonuses from Alliances

[b]UU:[/b] [i]Voromahery Warrior[/i]
Replaces the Skirmisher
Starts with a free Promotion

[b]UI:[/b] [i]Rova[/i]
Unlocked with Divine Right
Must be built on Hills, and may only build one per city. Tiles with a Rova can't be swapped.
+1 Culture and Faith
+1 Culture and Faith from every adjacent Hills tile
+4 Housing
+2 Appeal
Provides Culture and Faith Equal to the Appeal of it's tile (With Cultural Heritage)

[b]UP:[/b] [i]Famadihana[/i]
Provides Culture and Faith per turn, and a massive burst of Religious Pressure to nearby cities upon completion

[hr][center][size=150][b]Morocco[/b][/size][/center][hr]

[b]Leaders:[/b] [i]Ahmad al-Mansur[/i]

[b]Capital:[/b] [i]Marrakesh[/i]

[b]Start Bias:[/b] Desert tier 4, Coast tier 2

[b]Architecture Set:[/b] Arabian buildings, custom palace

[spoiler=Show list of cities]
Fez
Casablanca
Rabat
Tangiers
Salé
Ouarzazate
Chefchaouen
Tombouctu
Meknes
Djenné
Agadir
Oujda
Kenitra
Tetouan
Essaouira
Safi
Taroudannt
Al Mohammedia
El Aaiun
Beni Mella
El Jadida
Ksar el Kebir
Taza
Fquih ben Salah
Khouribga
Nador
Settat
Berrechid
Larache
Khemisset
Guelmim
Dakhla
Ben Guerir
El Kelaa des Sraghna
Erfoud[/spoiler]

[b]UA:[/b] [i]Gateway to Africa[/i]
Trade Routes sent to foreign cities provide +1 Gold and +1 Culture for every Resource at their destination

[b]LUA:[/b] [i]Conquest of Songhai[/i]
Cities generate +5% Gold for every Governor promotion
Upon Pillaging a tile improvement, all enemy units within two tiles take 15 damage

[b]UU:[/b] [i]Berber Cavalry[/i]
Replaces the Cavalry
+1 Movement
+5 Strength in Desert

[b]UI:[/b] [i]Kasbah[/i]
Unlocked with Guilds
Must be built on Desert or Desert Hills, and not adjacent to another Kasbah
+2 Food and Production
+1 Housing
Provides +2 Culture if built on a tile with Charming appeal, and +5 if built on a tile with Breathtaking appeal
+1 Gold for every adjacent Resource and District
+1 Appeal

[hr][center][size=150][b]Kanem-Bornu[/b][/size][/center][hr]

[b]Leaders:[/b] [i]Idris Alawma[/i]

[b]Capital:[/b] [i]Ngazargamu[/i]

[b]Start Bias:[/b] Plains tier 4

[b]Architecture Set:[/b] Malian

[spoiler=Show list of cities]
N'Djamena
Njimi
Manan
Yao
Nkongsamba
Bornu
Tahoua
Abalak
Bafoussam
Birni
Bamenda
Madaoua
Ngaoundere
Tessaoua
Magaria
Maradi
Agadem
Diffa
Djimi
Dunkula
Djado
Nayy
Magzha
Djadja
Kuri
Badi
Kawar
Tadmekka
Kawkaw
Gazargamo
Tamalma[/spoiler]

[b]UA:[/b] [i]Diwan[/i]
+1 Faith from every Trading Post in a foreign city
Gain a burst of Faith and Great Prophet Points upon building a district

[b]LUA:[/b] [i]None to fear but God[/i]
Cities gain +75% Production towards their first District
Newly-built units gain +1 experience for every religious citizen in their city
Pillaging tiles and combat victories apply religious pressure to nearby cities
All units gain +3 Strength for every Promotion

[b]UU:[/b] [i]Askawr[/i]
Replaces the Knight
+1 Movement
No Movement cost from Pillaging

[b]UB:[/b] [i]Wasiliram[/i]
Replaces the Market
+1 Amenity
+1 Faith for every Building in this city
+3 Gold 
+1 Citizen slot
+1 Great Merchant point per turn
+1 Trade Route capacity if this city doesn't have a Lighthouse

[hr][center][size=150][b]Hawai'i[/b][/size][/center][hr]

[b]Leaders:[/b] [i]Kamehameha I[/i]

[b]Capital:[/b] [i]Honolulu[/i]

[b]Start Bias:[/b] Coast tier 4, Volcano tier 4

[b]Architecture Set:[/b] Recolored Māori

[spoiler=Show list of cities]
Hilo
O'ahu
Kailua
Mokuʻōhai
Kīpapa
Lāhainā
Waipahū
Moʻokini Heiau
Kohola
ʻAiea
Kailua-Kona
Ainakea
Wailuku
Hāmākua
Kāneʻohe
Mililani
Olowalu
Kapaʻa
Līhuʻe
Nānākuli
Kahului
Waipio
Kīhei
Makakilo
Wahiawā
Kapolei
'Ewa
Halawa
Waimalu
Māʻili
Waianae
Kalaoa
Waimea
He'eia
Waihe'e-Waiehu
Ahuimanu
Hōlualoa
[/spoiler]

[b]UA:[/b] [i]Ali'i Nui[/i]
+1 Production from Coast tiles
Volcanoes can be worked, providing +4 Faith, Culture, and (with Flight) Tourism
Volcanoes provide a major (+2) adjacency bonus to Holy Sites, Industrial Zones, Theater Squares, and Campuses
Volcanoes provide +4 appeal to adjacent tiles
Volcanoes don't pillage tiles or kill population when erupting

[b]LUA:[/b] [i]Law of the Splintered Paddle[/i]
Established Governors provide their city with +1 Amenity, +2 Housing, and +10% Faith and Culture
Gain the Kākoʻo Unique Unit

[b]UU:[/b] [i]Koa Hola[/i]
Replaces the Swordsman
Requires no Strategic Resources
+5 Strength when attacking

[b]UB:[/b] [i]Heiau[/i]
Replaces the Temple
+6 Faith
+6 additional Faith if Built adjacent to a Volcano
+1 Citizen slot (Default)
+1 Great Prophet point per turn (Default)
+1 Relic slot (Default)

[b]LUU:[/b] [i]Kākoʻo[/i]
Replaces the Frigate
Only costs 200 Production
+1 Movement

[hr][center][size=150][b]Dahomey[/b][/size][/center][hr]

[b]Leaders:[/b] [i]Agaja[/i]

[b]Capital:[/b] [i]Abomey[/i]

[b]Start Bias:[/b] Coast tier 4, Plains tier 2

[b]Architecture Set:[/b] Custom

[spoiler=Show list of cities]
Xɔ̀gbónù
Kútɔ̀nú
Grand-Popo
Xwéda
Sakété
Allada
Sèmè-Kpodji
Pobè
Abeokuta
Parakou
Houéyogbé
Dassa-Zoumé
Ifangni
Athiémè
Godomey
Abomey-Cala
Djougou
Kétou
Adja-Ouèrè
Bohicon
Nikki
Donga
Bopa
Alibori
Lokossa
Aplahoué
Atakora
Zou
Comè
Ouaké
Ouémé
Copargo
Adjarra
Mono
Adjohoun
Aguégués
Bassila
Akpro-Missérété
Avrankou
Bonou
Dangbo
Kouffo[/spoiler]

[b]UA:[/b] [i]Xwetanu[/i]
The Palace provides +3 Faith, Science, Production, and Culture
Districts and Buildings in the capital provide +1 GPP of their type
+15% Science and Culture in the capital

[b]LUA:[/b] [i]Yovogan[/i]
All land units trained in cities with a Governor gain +4 Strength and provide a builder upon killing an enemy land unit
Cities with a Governor build units 15% faster

[b]UU:[/b] [i]Mino[/i]
Unique melee unit unlocked with Colonialism
280 Production
62 Strength

[b]UD:[/b] [i]Akuehue[/i]
Replaces the Government Plaza
+8 Loyalty to this city (Default)
+1 adjacency bonus to all adjacent districts (Default)
Awards +1 Governor Title (Default)
Limit of one per civilization (Default)
Builders may be expended on this tile, providing a burst of Faith and Production equal to the number of unlocked techs/civics (Whichever you have more of) multiplied by the number of remaining Build Charges

[hr][center][size=150][b]Samoa[/b][/size][/center][hr]

[b]Leaders:[/b] [i]Salamāsina, Ta'isi Olaf Frederick Nelson[/i]

[b]Capital:[/b] [i]Apai[/i]

[b]Start Bias:[/b] Coast tier 4

[b]Architecture Set:[/b] Custom

[spoiler=Show list of cities]
Pago Pago
Salelologa
Tāfuna
Vaitele
Nu'uuli
Sapapali'i
Faleasiu
Vailele
'Ili'ili
Le'auva'a
Fale'ula
'Aūa
Utulei
Fūtiga
Malie
Pava'ia'i
Siusega
Vaiusu
Nu'u
Fasito'o Uta
Afega
Laulii
Nofoali'i
Vaitogi
Faleniu
Fagatogo
Solosolo
Fagali'i
Manono Uta
Falefa
Fasito'o Tai
Vailoatai
Matavai
Malaeimi
Mapusagafou
Gatavai
Faga'alu[/spoiler]

[b]UA:[/b] [i]Navigator Islands[/i]
All units may embark and enter ocean tiles from the beginning
All cities get +1 Food and Production from every coast or lake tile adjacent to the city center

[b]LUA (Salamāsina):[/b] [i]Tafa‘ifā[/i]
Cities with an established Governor gain +5% Culture per turn for every civilization you have met that you aren't currently at war with

[b]LUA (Ta'isi Olaf Frederick Nelson):[/b] [i]Mau[/i]
Other players generate double the normal amount of Grievances against you
+1.5 (Rounded up) Diplomatic Favor per turn from every Diplomatic Policy in your current Government

[b]UU:[/b] [i]Nifo'oti[/i]
Standalone melee unit unlocked with Theology
32 Strength
75 Production
2 Movement
-5 Combat Strength to all adjacent enemy units

[b]UD:[/b] [i]Fale Tele[/i]
Replaces the Government Plaza
+4 Loyalty to this city
+1 adjacency bonus to all adjacent districts (Default)
Can be built in multiple cities; however, the main bonus from Buildings in this District will only apply to the first city to build a building of that tier. Upon building a government building of a particular tier in any Fale Tele, that building will become the only one available in other Fale Teles, and further copies of that building will provide their own, minor, bonus to their city.
Awards +1 Governor Title upon being built for the first time
[spoiler=Fale Tele Building Bonuses]
[b]Tier 1:[/b]
[i]Warlord's Throne:[/i] +15% Production towards Units, Encampments, and Encampment buildings in this city
[i]Audience Chamber:[/i] +1 Amenity and +2 Housing in this city
[i]Ancestral Hall:[/i] +25% Production towards Settlers in this city

[b]Tier 2:[/b]
[i]Grand Master's Chapel:[/i] +4 Faith
[i]Foreign Ministry:[/i] +0.5 Favor per turn if this city has a trade route sent to a foreign capital
[i]Intelligence Agency:[/i] Enemy Spies operate at 1 level below usual in this city

[b]Tier 3:[/b]
[i]National History Museum:[/i] +5 Culture and Tourism
[i]Royal Society:[/i] +15% Production towards District Projects in this city
[i]War Department:[/i] Free Promotion and 50% Strategic Resource discount for all units trained in this city[/spoiler]

[hr][center][size=150][b]New Zealand[/b][/size][/center][hr]

[b]Leader:[/b] [i]Michael Joseph Savage[/i]

[b]Capital:[/b] [i]Wellington[/i]

[b]Theme:[/b] [i]The Dying Bushman/God Defend New Zealand[/i]

[b]Start Bias:[/b] Coast tier 5, Woods tier 3, Grasslands tier 2

[b]Architecture Set:[/b] Australian

[spoiler=Show list of cities]
Auckland
Christchurch
Hamilton
Tauranga
Waitangi
Napier
Hastings
Dunedin
Palmerston North
Nelson
Rotorua***
Whangarei
New Plymouth
Invercargill
Whanganui
Gisborne
Blenheim
Queenstown
Pukekokohe
Timaru
Dannevirke
Taupo
Waikanae
Ashhurst
Paraparaumu
Stratford
Frankton
Ross
Dairy Flat
Eastbourne
Edgecumbe
Raumati
Otaihanga
Paekakariki
Atafu
Fakaofo
Alofi
Avarua
Apai[/spoiler]

[spoiler=Leader Agenda]
[b]Commonwealth Ties:[/b] Tries to support his allies in war and liberate cities wherever possible, and likes civilizations that do the same. Dislikes civilizations that go to war with his allies or conquer cities.[/spoiler]

[spoiler=Leader Dialog]
[b]Greeting:[/b] Prime Minister Michael Joseph Savage, at your service. If you respect the sovereignty of your neighbors, then I'm sure we'll become fast friends.

[b]Sends Delegation:[/b] A Kiwi delegation bearing delicious pavlova is en route to your capital.

[b]Accepts Delegation:[/b] I happily accept your delegation, and greatly enjoyed challenging them to a rugby match.

[b]Refuses Delegation:[/b] I feel that I must reject your delegation, at least until I can be sure of your true intentions.

[b]Requests Friendship:[/b] In a world like ours, peace-loving nations must stick together.

[b]Accepts Friendship:[/b] My people hold yours in high regard, we would be honored to enter into a formal friendship.

[b]Declines Friendship:[/b] No, at least not yet.

[b]Agenda-based Approval:[/b] Your respect for international law is a shining beacon of goodness in a dark world.

[b]Agenda-based Disapproval:[/b] Your rampant aggression won't go unchecked for long. That, I will ensure.

[b]Attacked:[/b] Do as you may, but be warned: the people of New Zealand will fight tooth-and-nail against your vicious aggression.

[b]Declares War:[/b] I like to say that you can pay too high a price, even for peace. I didn't wish for war, but allowing your rampant aggression to continue would be too high a price to pay..

[b]Defeated:[/b] Is this how freedom dies, at the barrel of a gun? So be it then, I suppose.

[b]Denunciation:[/b] Your aggression has gone for far too long, and the world must be warned.

[b]Denounced:[/b] No matter what you may claim, New Zealand will still stand strong.[/spoiler]

[b]UA:[/b] [i]Imperial Conference[/i]
Gain +1 Envoy upon recruiting or promoting a Governor
Trade Routes to City-States you have Suzerainty over provide +3 Culture
All cities with an established Governor gain +2 Amenities and +6 Housing

[b]LUA:[/b] [i]Where She Goes[/i]
Alliances provide both parties with +2 Diplomatic Favor per turn and +1 Trade Route slot
Both you and your allies gain +3 Strength when fighting a common foe

[b]UU:[/b] [i]Defender[/i]
Replaces the Ironclad
+5 Strength when within 3 tiles of friendly territory
Starts with a free promotion
Only costs 320 Production

[b]UB:[/b] [i]Rātana Chapel[/i]
Replaces the Temple
+4 Faith (Default)
+1 Citizen slot (Default)
+1 Great Prophet point per turn (Default)
+1 Relic slot (Default)
Allows purchasing of Apostles, Gurus, and Inquisitors in this city (Default)
+2 Appeal to all land within 6 tiles 
15% discount on Faith purchases in this city

[center][hr][size=250][b]Wonders[/b][/size][hr][size=150][b]Empire State Building[/b][/size][/center][hr]"[i]People often think of New York as a city, a concrete jungle with soaring skyscrapers and yellow taxis and the bright lights of Times Square. And it is that, in part. But beyond that, it's rolling hills of fruit orchards and fields of grain and ice-cold waters brimming with oysters.[/i]" 
-Daniel Humm

[b]Requirements:[/b]
Unlocked with Capitalism
Costs 1450 Production

[b]Placement:[/b]
Must be built on flat land adjacent to a City Center

[b]Effects:[/b]
+4 Housing
All Neighborhoods in your empire provide Gold equal to twice their Housing

[center][hr][size=150][b]CN Tower[/b][/size][/center][hr]"[i]Nothing travels faster than light with the possible exception of bad news, which obeys its own special rules.[/i]" 
-Douglas Adams

[b]Requirements:[/b]
Unlocked with Telecommunications
Costs 1740 Production

[b]Placement:[/b]
Must be built adjacent to a Theater Square with a Broadcast Center

[b]Effects:[/b]
+1 Amenity in all cities
Theater Square Buildings provide double the normal amount of Culture

[center][hr][size=150][b]Pan-American Highway[/b][/size][/center][hr]"[i]¡Viva el Panamericanismo![/i]" 
-the Richardson Expedition

[b]Requirements:[/b]
Unlocked with Combustion
Costs 1620 Production

[b]Placement:[/b]
Must be built on a Road or Railroad and on the same Continent as your Capital

[b]Effects:[/b]
+2 Trade Route capacity and 2 free Traders
Instantly builds Roads connecting every city on this Continent
Roads and Railroads on this Continent provide +2 Movement to your units, and +1 movement to everyone else's
+5 Gold and +2 Production from all Trade Routes you send to this Continent
Gain +1 Envoy with every City-State on this Continent

[center][hr][size=150][b]Yellowstone Lodge[/b][/size][/center][hr]"[i]There can be nothing in the world more beautiful than the Yosemite, the groves of the giant sequoias and redwoods, the Canyon of the Colorado, the Canyon of the Yellowstone, the Three Tetons; and our people should see to it that they are preserved for their children and their children's children forever, with their majestic beauty all unmarred.[/i]" 
-Theodore Roosevelt

[b]Requirements:[/b]
Unlocked with Conservation
Costs 1240 Production

[b]Placement:[/b]
Must be built on a Woods or Rainforest tile in a National Park

[b]Effects:[/b]
+1 Amenity
+50% Tourism from National Parks empire-wide

[center][hr][size=150][b]Palace of Nations[/b][/size][/center][hr]"[i]A general association of nations must be formed under specific covenants for the purpose of affording mutual guarantees of political independence and territorial integrity to great and small states alike.[/i]" 
-Woodrow Wilson

[b]Requirements:[/b]
Unlocked with Mobilization
Costs 1240 Production

[b]Placement:[/b]
Must be built in the city with the Government Plaza

[b]Effects:[/b]
+4 Diplomatic Favor per turn
Your first vote in World Congress Resolutions counts as 2 votes

[center][hr][size=150][b]Gate of the Sun[/b][/size][/center][hr]"[i]Trust in dreams, for in them is hidden the gate to eternity.[/i]" 
-Khalil Gibran

[b]Requirements:[/b]
Unlocked with Education
Costs 710 Production

[b]Placement:[/b]
Must be built on Hills adjacent to a Mountain

[b]Effects:[/b]
+4 Culture
+4 Faith
+20% Production to Wonders in this city

[center][hr][size=150][b]Monks' Mound[/b][/size][/center][hr]"[i]Around it like echoes were as many as 120 smaller mounds, some topped by tall wooden palisades, which were in turn ringed by a network of irrigation and transport canals.[/i]" 
-Charles C. Mann

[b]Requirements:[/b]
Unlocked with Divine Right
Costs 710 Production

[b]Placement:[/b]
Must be built on flat land, adjacent to a Holy Site, and along a River 

[b]Effects:[/b]
+10 Faith
All Holy Sites get a major (+2) adjacency bonus from Aqueducts, Dams, and Canals
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