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Dispatch → Account → Other
Other ideas for Civ 6 (OOC)
[box][font=Arial][center][IMG]https://i.imgur.com/7TCeNU6.png[/IMG][hr][size=150][url=https://www.nationstates.net/nation=the_federated_soviets_of_north_america/detail=factbook/id=main]Homepage[/url] | [url=https://www.nationstates.net/page=dispatch/id=1117099]Overview[/url] | [url=https://www.nationstates.net/page=dispatch/id=1190900]Provinces[/url] | [url=https://www.nationstates.net/page=dispatch/id=1177038]Cities[/url] | [url=https://www.nationstates.net/page=dispatch/id=1177039]Tourism[/url] | [url=https://www.nationstates.net/page=dispatch/id=1228664]Government[/url] | [url=https://www.nationstates.net/page=dispatch/id=1228665]Military[/url] | [url=https://www.nationstates.net/page=dispatch/id=1190899]Misc.[/url][/size][hr][size=350][b]Other Ideas for Civ 6[/b][/size][hr][size=250][b]Civilizations[/b][/size][hr][size=150][b]The Pueblo[/b][/size][/center][hr] [b]Leader:[/b] [i]Po'pay[/i] [b]Capital:[/b] [i]ȉałopháymųp’ȍhə́othə̀olbo[/i] [b]Start Bias:[/b] Desert tier 4 [b]Architecture Set:[/b] Custom [spoiler=Show list of cities] Mesa Verde Chaco Canyon Arawageeki Oghá P'o'oge Tsʼah Biiʼ Kin P'įwweltha Kha'po Owingeh Kewa Kotyit Ohkay Owingeh Acoma Walatowa Kawaika P'ohwhóge Owingeh Dîiw'a'ane Nambe Owingeh Katishtya Tuf Shur Tia Tamaiya Ysleta del Sur Pueblo P'osuwaege Owingeh Tsi’ya Shiwinna Tetsuge Owingeh Hovenweep Awatovi Talastima Pasiwvi Homol'ovi Honanki Kitsʼiil Bitátʼahkin Kinishba[/spoiler] [b]UA:[/b] [i]Masters of the Drylands[/i] +1 Food, Faith, and Production on Desert and Desert Hills tiles May build Farms on Desert tiles upon unlocking Irrigation, and on Desert Hills with Civil Engineering +3 Housing in Desert cities +25% Production to districts and buildings on Desert and Desert Hills tiles Desert and Desert Hills tiles provide a minor (+0.5) adjacency bonus to all districts [b]LUA:[/b] [i]Pueblo Revolt[/i] +5 Strength in friendly territory Your cities are 25% harder for other players to convert Gain an envoy in any City-State the first time you send them a Trade Route +1 Faith from each of your Envoys in City-States Unlock the Kiva Unique Building [b]UU:[/b] [i]Hopi Bowman[/i] Replaces the Archer +5 Strength against cities Only costs 40 Production [b]UI:[/b] [i]Great House[/i] Unlocked with Civil Service +1 Food, Production, and Housing +1 additional Production for every two adjacent Districts, Mines, or Quarries +1 additional Food for every two adjacent Farms, Camps, or Pastures May not be built adjacent to another Great House +1 additional Housing with Civil Engineering [b]LUB:[/b] [i]Kiva[/i] Replaces the Temple +4 Faith (Default) +1 Citizen slot (Default) +1 Great Prophet point per turn (Default) +1 Relic slot (Default) Allows purchasing of Apostles, Gurus, and Inquisitors in this city (Default) +4 Production, Science, and Culture +4 Tourism with Cultural Heritage [hr][center][size=150][b]Argentina[/b][/size][/center][hr] [b]Leader:[/b] [i]Eva Perón[/i] [b]Capital:[/b] [i]Buenos Aires[/i] [b]Start Bias:[/b] River tier 3, Grasslands tier 3 [b]Theme:[/b] [i]El Choclo[/i] [b]Ancient Architecture Set:[/b] Ancient Clay [b]Classical-Renaissance Architecture Set:[/b] Colonial buildings, default monument, custom palace [b]Industrial Architecture Set:[/b] Middle Eastern [b]Modern Architecture Set:[/b] Steel [spoiler=Show list of cities] Córdoba Rosario Mendoza Tucumán La Plata Mar del Plata Posadas Esperanza Vicente López Salta Ituzaingó Santa Fe San Juan Los Toldos Cañada de Cepeda Lobos Resistencia Santiago del Estero Corrientes Junín Ushuaia San Salvador de Jujuy Maipú Neuquén José C. Paz Bahía Blanca Paraná Puerto Soledad Formosa Santa Rosa Gaiman Quilmes San Luis Comodoro Rivadavia Viedma Trelew Esquel Coronel Suárez Trevelin Paysandú San Fernando del Valle de Catamarca Rawson Río Gallegos Orcadas Tolhuin Puerto Madryn Río Grande Y Wladfa Marambio La Rioja Grytviken Puerto Almanza [/spoiler] [spoiler=Leader Agenda] [b]Pride of the People:[/b] Tries to acquire as many Great Works as possible. Tries to keep her cities as happy and housed as possible, and likes civilizations that do the same. Dislikes civilizations with with low Amenities and Housing. [/spoiler] [spoiler=Names of terrain features] [b]Rivers:[/b] Río de la Plata Río Mojinete Río Grande de San Juan Uruguay River Paraná River Salado del Norte River Negro River [b]Mountain Ranges:[/b] Andes [b]Volcanos:[/b] Cerro El Cóndor Llullaillaco Tipas [b]Seas:[/b] Argentine Sea [/spoiler] [spoiler=Leader Dialog] [b]Greeting:[/b] Hello, I am Eva Perón, First Lady of the Argentine Republic and Spiritual Leader of the Nation. [b]Sends Delegation:[/b] I have sent a delegation to your capital with [i]asado[/i], [i]facturas[/i], and mate. [b]Accepts Delegation:[/b] We happily welcomed your delegates into our capital, where they are now attending a [i]tanguería[/i]. [b]Refuses Delegation:[/b] Unfortunately, we must send back your delegation. [b]Requests Friendship:[/b] You have proved yourself a worth friend of the Argentine people, and so I request that you formalize this friendship. [b]Accepts Friendship:[/b] We are happy to accept your hand in friendship. [b]Declines Friendship:[/b] We appreciate the sentiment, but the republic must refuse your request, at least for the time being. [b]It is an honor to meet you:[/b] Since you're already nearby, why don't you visit one of our cities and take in our architecture? [b]It is an honor to meet you:[/b] Tell me, friend, what is your capital like? [b]Agenda-based Approval:[/b] I am happy to see that you place such great value in the livelihood of your people. [b]Agenda-based Disapproval:[/b] Are you deaf, blind, or just heartless? Your people cry out in misery, and yet you do nothing to aid them! [b]Attacked:[/b] The people of out great nation won't allow you to oppress us! [b]Declares War:[/b] I didn't wish for war, but I have been left with no choice. [b]Defeated:[/b] Is this how it all ends? Please, if nothing else, promise me that you will treat my people with the dignity they deserve. [b]Denunciation:[/b] You can only oppress your people for so long! [b]Denounced:[/b] How dare you?[/spoiler] [b]UA:[/b] [i]Crisol de Razas[/i] Great works provide +2 Culture, Tourism, and Gold Theater Squares get a major (+2) adjacency bonus from Neighborhoods, Entertainment Complexes, and City Centers Theater Square buildings generate +1 GPP per turn in happy cities, and +2 in ecstatic cities [b]LUA:[/b] [i]Los Descamisados[/i] All worked Specialist slots provide +1 Culture and +2 Production [b]UU:[/b] [i]Gaucho[/i] Light Cavalry unit unlocked with Colonialism 58 Melee Strength Costs 300 Production 5 Movement +10 Strength when within two tiles of a pasture May build an unlimited amount of pastures Provides its full movement to any units in formation with it [b]UB:[/b] [i]Tanguería[/i] Replaces the Broadcast Center Unlocked with Opera and Ballet Only costs 360 Production +6 Culture +2 Additional Culture when Powered Base Load: 2 Power +2 Amenities +1 Citizen slot (Default) +1 Additional Culture per Specialist in this district (Default) +1 Great Artist point per turn (Default) +4 Great Musician points per turn +2 Great Work of Music slots Provides Tourism equal to double this District's adjacency bonus [hr][center][size=150][b]The Ashanti[/b][/size][/center][hr] [b]Leader:[/b] [i]Osei Kofi Tutu I[/i] [b]Capital:[/b] [i]Kumasi[/i] [b]Start Bias:[/b] Rainforest tier 4 [b]Architecture Set:[/b] Custom [spoiler=Show list of cities] Ashaiman Agogo Asokore Mampong Kumawu Ada Foah Fomena Kodie Tepa Akuapim-Mampong Mankranso Jacobu Manso Nkwanta Konongo Juaso Foase Kokoben Nyinahin Nkawie Bekwai Asiwa Kuntenase Ejisu Ejura Mamponteng Mampong Obuasi Offinso Akomadan Drobonso Nsuta Effiduase Agona Ashanti[/spoiler] [b]UA:[/b] [i]Talking Drums[/i] Flanking bonus provides +10 strength instead of +4 The range of area-of-effect bonuses from support units and Great People is doubled All units gain +1 movement in rough terrain All units gain +5 strength when in formation with a support unit Great Generals provide +10 strength and +2 movement [b]LUA:[/b] [i]The Golden Stool[/i] Foreign Trade Routes provide +2 Culture and Gold from every improved luxury resource and Kente Loom in the origin city May purchase Envoys with 25 Diplomatic Favor May convert envoys into 25 Diplomatic Favor Gain Great General points from kills [b]UU:[/b] [i]Adonten[/i] Replaces the Musketman +5 Strength versus damaged units [b]UB:[/b] [i]Kente Loom[/i] Replaces the Workshop +3 Production (Default) +1 Citizen Slot (Default) +1 Great Engineer point per turn (Default) +4 Culture +4 Tourism (With Flight) +1 Amenity +20% Production to Melee, Anti-Cavalry, Ranged, Civilian, and Support units [hr][center][size=150][b]The Cherokee[/b][/size][/center][hr] [b]Leader:[/b] [i]John Ross[/i] [b]Capital:[/b] [i]Echota[/i] [b]Theme:[/b] [i]Amazing Grace[/i] [b]Start Bias:[/b] Woods tier 4, River tier 2 [b]Ancient Architecture Set:[/b] Cree buildings and palace [b]Classical-Renaissance Architecture Set:[/b] American/Canadian buildings, custom palace [spoiler=Show list of cities] New Echota Tahlequah Kituwa Great Tellico Cooweescoowee Red Clay Gun-diga-duhunyi Ustanali Tahlontuskey Chickamauga Park Hill Lookout Mountain Cowee Oaks Hulbert Fort Gibson Tohopeka Great Hiwassee Rossville Skiatook Ross' Landing Brasstown Isunigu Oologah Keowee Chilhowee Citico Mialoquo Kulsetsiyi Dugiluyi Willstown Nikwasi Nununyi Delaware Flint Goingsnake Illinois Gansagiyi Saline Sequoyah[/spoiler] [spoiler=Leader Agenda] [b]National Party:[/b] Likes civilizations with lots of districts in cities that are within trading range of the Cherokee, and will actively try to send trade routes to those cities. Hates civilizations that break promises or backstab their former allies. [/spoiler] [spoiler=Names of terrain features] [b]Rivers:[/b] Tellico River Hiwassee River Coosa River Chattahoochee River Tennessee River [b]Mountain Ranges:[/b] Appalachia [/spoiler] [spoiler=Leader Dialog] [b]Greeting:[/b] Greetings. My people know me as Guwisguwi, but you may call me John Ross, Principle Chief of the Cherokee Nation. What foreign knowledge do you bring with you? [b]Sends Delegation:[/b] I have sent a delegation to your nation's capital with our people's greatest works of literature. [b]Accepts Delegation:[/b] Thank you, friend. I have no doubt that we will be able to glean much knowledge from your delegates. [b]Refuses Delegation:[/b] Unfortunately, our General Council has decided that we must send back your delegates. [b]Requests Friendship:[/b] Can you imagine all the great things our two nations could achieve under a formal alliance? [b]Accepts Friendship:[/b] We are happy to accept your hand in friendship. [b]Declines Friendship:[/b] The Cherokee Nation must refuse your claim to friendship, at least for the time being. [b]It is an honor to meet you:[/b] Since you're already nearby, why don't you visit one of our cities? [b]It is an honor to meet you:[/b] We should exchange information on our capitals. [b]Agenda-based Approval:[/b] Your cities are great centers of knowledge, and we thank you for allowing our people to share in that knowledge. [b]Agenda-based Disapproval:[/b] You words mean nothing! You are are nothing more than an unprincipled opportunist and a traitor! [b]Attacked:[/b] We will fight this infringement on our liberty to the last man, if we must. [b]Declares War:[/b] I didn't wish for war, but the series of cruel vexations that your nation has inflicted upon ours has left me with no choice. [b]Defeated:[/b] We are overwhelmed! Our hearts are sickened, our utterance is paralyzed, when we reflect on the condition in which we are placed, by the audacious practices of unprincipled men. [b]Denunciation:[/b] Your unprincipled opportunism has become too much for the Cherokee Nation to bear, and it is time that we tell the world of your crimes! [b]Denounced:[/b] Our cause is your own; it is based upon your own principles, and we have glorified your leaders as our great teachers; and yet, you still have the audacity to claim such horrendous things of our people![/spoiler] [b]UA:[/b] [i]Acculturation[/i] Foreign Trade Routes provide the origin city with +1 Science and Production for every specialty district at their destination Earn Great Writers 25% faster Great Works of Writing provide +4 Science Gain an extra Trade Route capacity for every Diplomatic Policy slot in your Government [b]LUA:[/b] [i]Cherokee Moses[/i] +25% Production towards Campuses and Industrial Zones, as well as buildings and projects in those districts No Loyalty penalty during Dark Ages May choose two dedications at the start of a Dark Age +5 Loyalty from Great Works of Writing [b]UU:[/b] [i]Ayawisgi[/i] Replaces the Ranger Unlocked with Gunpowder Only costs 280 Production Ignores rough terrain [b]UB:[/b] [i]Syllabary School[/i] Replaces the University +6 Science +1 Housing (Default) +1 Citizen slot (Default) +1 Great Scientist point per turn (Default) +2 Great Writer points per turn +2 slots for Great Works of Writing [hr][center][size=150][b]Oman[/b][/size][/center][hr] [b]Leader:[/b] [i]Saif Bin Sultan[/i] [b]Capital:[/b] [i]Muscat[/i] [b]Start Bias:[/b] Coast tier 4 [b]Architecture Set:[/b] Arabian [spoiler=Show list of cities] Al-Seeb Salalah Bawshar Sohar Al Suwaiq Ibri Saham Barka Rustaq Al-Khaburah Doha Muqadīshū Mombasa Nizwa Sur Najran Zinjibār Dukhan Al Khawr Umm Said Ar Rayyan Al Wakrah[/spoiler] [b]UU:[/b] [i]Chain of the Earth[/i] Trade routes to foreign continents provide +25% yields Naval units cost -1 Gold per turn to maintain All Naval units have +10 Strength [b]LUU:[/b] [i]Empire of the Indian Ocean[/i] Cities conquered or founded on other continents will start with full loyalty, and won't lose loyalty for the first ten turns after being conquered/founded. +25% Gold and +10% Production in cities on foreign continents [b]UU:[/b] [i]Baghlah[/i] Replaces the Caravel +1 movement and sight [b]UD:[/b] [i]Minaa'[/i] Replaces the Harbor Naval units trained in this city gain a free promotion May bombard enemy units within two tiles Omani naval units within three tiles gain +10 strength +25% production to naval units in this city [hr][center][size=150][b]The Inuit[/b][/size][/center][hr] [b]Leader:[/b] [i]Ekeuhnick[/i] [b]Capital:[/b] [i]Iqaluit[/i] [b]Start Bias:[/b] Snow tier 4, Coast tier 2 [b]Architecture Set:[/b] Custom [spoiler=Show list of cities] Nuuk Ivvavik Inuvik Kangiqtiniq Auyuittuq Sirmilik Ukkusiksalik Qamani'tuaq Niaqunnguut Mitimatilik Kingait Qurluqtuq Qausuittuq Akviligjuaq Tuninuq Kangirliniq Qikiqtarjuaq Salliq Sanikiluaq Kugaaruk Mid Baffin Pangnirtung Ipiarjuk Ikaluktutiak Igloolik Uqsuqtuuq Taloyoak Kangiqtiniq Sanirajak Igluligaarjuk[/spoiler] [b]UA:[/b] [i]Inuit Nunangat[/i] +1 Food and Production from Snow tiles +6 Housing in tundra and snow cities [b]LUA:[/b] [i]Until the Ice Breaks[/i] Snow tiles provide +1 appeal and a standard (+1) adjacency bonus to specialty districts +1 Amenity in Snow cities Unlock the Unaaq unique unit [b]UU:[/b] [i]Qamutiq[/i] Unique ranged cavalry unit unlocked with Archery 15 melee strength 30 ranged strength costs 80 production 3 movement 2 range [b]UI:[/b] [i]Inuksuk[/i] Unlocked with Pottery Must be built on Snow, Snow Hills, Tundra, or Tundra Hills, and not adjacent to another Inuksuk +2 Food, +1 Culture, and +0.5 housing +1 Food and production to adjacent Snow and Tundra tiles Culture Bomb adjacent Snow, Tundra, and Coast tiles upon completion [b]LUU:[/b] [i]Unaaq[/i] Replaces the Scout Has a ranged attack with 1 range Double movement in Snow tiles [hr][center][size=150][b]Zimbabwe[/b][/size][/center][hr] [b]Leader:[/b] [i]Nyatsimba Mutota[/i] [b]Capital:[/b] [i]Great Zimbabwe[/i] [b]Start Bias:[/b] Plains tier 4 [b]Architecture Set:[/b] Custom [spoiler=Show list of cities] Zvongombe Khami Danamombe Mapungubwe Harare Bulawayo Chitungwiza Mutare Epworth Gweru Kwekwe Kadoma Masvingo Chinhoyi Norton Marondera Ruwa Chegutu Zvishavane Bindura Beitbridge Redcliff Victoria Falls Rusape Chiredzi Kariba Karoi Chipinge Gokwe Shurugwi[/spoiler] [b]UA:[/b] [i]Great Houses of Stone[/i] Your outgoing Trade Routes provide +2 Food and Gold for every improved luxury resource in the origin city +50% Production to city center and government plaza buildings Districts can be built on Resources, and Districts provide the normal yield of the tile they are built on [b]LUA:[/b] [i]Chitakochangonya Hill[/i] Gain a burst of 150 gold upon settling a city Upon constructing a district, gain gold equal to 15 times it's adjacency bonus Newly founded cities gain+1 Population and a free builder. [b]UU:[/b] [i]Rozwi[/i] Replaces the Swordsman +2 combat strength for every Trade Route you own (to a maximum of +10) [b]UD:[/b] [i]Zimbabwe[/i] Replaces the Commercial Hub Gains a standard (+1) adjacency bonus from districts and pastures, and a major (+2) bonus from mines, luxury resources, and quarries. Provides housing equal to 50% of its adjacency bonus +1 trade route capacity upon completion [hr][center][size=150][b]The Mississippi[/b][/size][/center][hr] [b]Leader:[/b] [i]Tuskaloosa[/i] [b]Capital:[/b] [i]Atahachi[/i] [b]Start Bias:[/b] River tier 4, Woods tier 2 [b]Architecture Set:[/b] Custom [spoiler=Show list of cities] Cahokia Mabila Ouachita Poverty Point Hopewell Azatalan Vine valley Miamisburg Moundville Trempet Adena Goodall Trempealeau Angel Mounds Owl Creek Effigy Mounds Spiro Etowah Kolomoki Grave Creek Mound City Fort Ancient Miller Serpent Mound Rock Eagle Criel Mound Town Creek East St. Louis Citico Lake Jackson Kings' Mound Newark[/spoiler] [b]UA:[/b] [i]Mound Builders[/i] Wonders provide a major (+2) adjacency bonus to all districts +15% production to districts and buildings in cities that are adjacent to a river Trade routes to foreign cities provide +2 Culture and Tourism for every era since the origin city was founded [b]LUA:[/b] [i]Deception of Mabila[/i] Settlers are produced +25% faster Cities don't require walls to bombard enemies +1 Envoy with city-states upon meeting them +0.5 production in all cities for every city-state which you are the suzerain of [b]UU:[/b] [i]Falcon Dancer[/i] Replaces the Swordsman Doesn't require Iron Starts with XP equal to the population of the city it was trained in [b]UI:[/b] [i]Platform Mound[/i] Unlocked with Astrology Must be built on flat land, and not adjacent to another Platform Mound +3 Faith +3 Science +1 Amenity from the first Platform Mound in the city +1 Amenity from the second Platform Mound in the city (with Natural History) +1 Food for every 2 adjacent districts +1 Food for every adjacent district (with Replaceable Parts) +1 Housing. (+2 with Cultural Heritage) [hr][center][size=150][b]The Tlingit[/b][/size][/center][hr] [b]Leader:[/b] [i]Gush X’een[/i] [b]Capital:[/b] [i]Ch’aal’in[/i] [b]Start Bias:[/b] Coast tier 4, Woods tier 2 [b]Architecture Set:[/b] Custom [spoiler=Show list of cities] Chilkat Kaliakh Taku Lúkaax Sitka Hoonah Keex Tuxekan Aangoon Klawock Gunahoo Deisleen Yakutat Stikine Klukwan Aa Tlien Kake Tongass Chilkoot Auke Kuiu [/spoiler] [b]UA:[/b] [i]People of the Tides[/i] +1 Food and Culture from Fishing Boats. +50% Production to Districts built adjacent to the Coast. Coastal tiles receive +2 Appeal [b]LUA:[/b] [i]Sheiyksh I[/i] Land units receive +1 Movement when adjacent to a Coast tile. Embarking and Disembarking costs no additional Movement. Enemy units killed along the Coast provide a Builder unit Traders Provide +50% Gold when connecting to a landlocked city. Gain the Noow Unique District. [b]UU:[/b] [i]Xaa[/i] Replaces the Musketman +10 Combat Strength when fighting along the Coast. [b]UB:[/b] [i]Potlach House[/i] Replaces the Amphitheater +4 Culture +1 Citizen slot (Default) +1 Great Writer point per turn (Default) +2 Great Work of Writing slots (Default) Unlocks the [i]Potlach[/i] unique project, which provides +0.5 Food (And, with Flight, Tourism) for every Culture generated by this city, as well as +1 Amenity. [b]LUD:[/b] [i]Noow[/i] Replaces the Encampment +1 Great General point per turn. (Default) Acquires Outer Defenses and Ranged Strike along with the City Center once Walls have been built. (Default) Spawns all Land Military Units the city produces or purchases. (Default) Specialists provide +1 Production and +2 Gold each. (Default) +2 Housing. +1 Culture from every adjacent Coast tile. Triggers a Culture Bomb upon completion. [hr][center][size=150][b]Afghanistan[/b][/size][/center][hr] [b]Leader:[/b] [i]Mīrwais Khān Hotak[/i] [b]Capital:[/b] [i]Kandahār[/i] [b]Start Bias:[/b] Hills tier 4, Mountains tier 2 [b]Architecture Set:[/b] Arabian [spoiler=Show list of cities] Kabul Isfahan Herāt Mazār-i-Sharīf Aï Khānum Kunduz Jalālābād Tāloqān Pul-i-Khumri Ghazni Khōst Sheberghān Mundigak Samarkand Peshawar Balkh Lashkargāh Gonur Tepe Takṣaśilā Togolok Tepe Fullo Dashli Altyndepe Jeitun Namazga-Tepe Ayaz Kala Djarkutan Koi Krylgan Kala Sappali Tepe Toprak Kala Mathurā Kapiś Kapisa Chiniot Sialkot Charsadda Sirkap Alexandria Eschate [/spoiler] [b]UA:[/b] [i]Graveyard of Empires[/i] +10 Strength when fighting in friendly territory +5 Strength when fighting adjacent to a mountain +1 Trade Route capacity and a free Trader upon unlocking Defensive Tactics Outgoing Trade Routes provide +1 Great Writer Point per turn Cities with a Great Work of Writing gain +5 Loyalty No movement penalty from Hills [b]LUA:[/b] [i]Hotaki Dynasty[/i] Cities gain +1 slot for a Great Work of Writing for every two Kalles in their territory Great Works of Writing provide double their normal yields, in addition to +4 Gold [b]UU:[/b] [i]Zamburak[/i] Replaces the Ranger +2 Movement May move after attacking [b]UI:[/b] [i]Kalle[/i] Unlocked with Foreign Trade Must be built on Hills, and not adjacent to another Kalle +1 Food, Gold, and Production (+2 with Nationalism) +4 Culture (With Cultural Heritage) Yields doubled if adjacent to a Mountain +1 Housing [hr][center][size=150][b]Yugoslavia[/b][/size][/center][hr] [b]Leader:[/b] [i]Josip Broz Tito[/i] [b]Capital:[/b] [i]Belgrade[/i] [b]Theme:[/b] [i]Uz Maršala Tita[/i] [b]Start Bias:[/b] Plains tier 4, Woods tier 2 [b]Architecture Set:[/b] Hungarian [spoiler=Show list of cities] Zagreb Sarajevo Banja Luka Čačak Tuzla Titograd Nikšić Zenica Skopje Ljubljana Pristina Novi Sad Niš Kragujevac Prizren Ferizaj Split Rijeka Bijeljina Mostar Leskovac Subotica Kruševac Kraljevo Pančevo Zrenjanin Šabac Smederevo Novi Pazar[/spoiler] [b]UA:[/b] [i]Bratstvo i Jedinstvo[/i] All cities gain +50% Loyalty Internal Trade Routes provide 25% more Food and Production [b]LUA:[/b] [i]Non-Aligned Movement[/i] +100% Diplomatic Favor per turn from city-state suzerainty [b]UU:[/b] [i]Partisan[/i] Replaces the Spec Ops Unlocked with Mobilization Only Costs 500 Production [b]UI:[/b] [i]Pijaca[/i] Unlocked with Currency May not be built adjacent to another Pijaca +1 Food, Gold, and Housing +1 Food for every adjacent Farm +2 Food and Gold for every adjacent Commercial Hub +1 Gold for every adjacent Farm (with Economics) [hr][center][size=150][b]Bulgaria[/b][/size][/center][hr] [b]Leader:[/b] [i]Simeon I[/i] [b]Capital:[/b] [i]Preslav[/i] [b]Start Bias:[/b] Plains tier 4, Mountains tier 2 [b]Architecture Set:[/b] Hungarian [spoiler=Show list of cities] Sofiya Šumen Plovdiv Plĭskovŭ Phanagóreia Varna Burgas Veliko Tarnovo Vidin Nikopol Kavarna Ruse Stara Zagora Pleven Sliven Dobrič Pernik Haskovo Yambol Skopje Ohrid Bitola [/spoiler] [b]UA:[/b] [i]Ongal[/i] Heavy Cavalry units gain +5 strength and +1 movement Heavy Cavalry units force enemy units to flee if they deal more damage in an attack; if the enemy unit can't flee, then they take additional damage. Bulgarian units fortify twice as quickly [b]LUA:[/b] [i]Bulgarian Golden Age[/i] Choose an additional dedication at the start of a Golden or Heroic Age. Foreign Trade Routes provide +2 Faith and Culture Unlock the Gimnázija unique building [b]UU:[/b] [i]Tarkan[/i] Replaces the Knight +5 Strength when attacking May move after attacking Heals after killing an enemy [b]UI:[/b] [i]Krepost[/i] Unlocked with Defensive Tactics Must be built on flat land, and not adjacent to another Krepost +4 defensive strength for stationed units +0.5 Housing (+1 with Military Science) +1 Production and Gold (+2 with Nationalism) +1 Production from every adjacent Industrial Zone, City Center, Encampment, and Aqueduct +1 Gold from every adjacent Commercial Hub, City Center, Harbor, Entertainment Complex, and Water Park +4 Culture (With Cultural Heritage) [b]LUB:[/b] [i]Gimnázija[/i] Replaces the University +4 Science (Default) +1 Housing (Default) +1 Citizen slot (Default) +1 Great Scientist point per turn (Default) Upon triggering a Eureka or Inspiration, this city's Culture output is increased by 15% for five turns (Stacks with multiple Eurekas/Inspirations) [hr][center][size=150][b]Tuva[/b][/size][/center][hr] [b]Leaders:[/b] [i]Anchimaa-Toka Khertek Amyrbit uruu, Donduk Kuular[/i] [b]Capital (Donduk Kuular):[/b] [i]Khem-Beldyr[/i] [b]Capital (Anchimaa-Toka Khertek Amyrbit uruu):[/b] [i]Kyzyl[/i] [b]Start Bias:[/b] Plains Hills tier 4 [b]Architecture Set:[/b] Mongolian [spoiler=Show list of cities] Por-Bazhyng Kaa-Khem Shagaan-Aryg Chadaana Ak-Dovurak Kyzyl-Mazhalyk Dzun-Khemchiksky Barun-Khemchiksky Bay-Tayginsky Chaa-Kholsky Chedi-Kholsky Erzinsky Kaa-Khemsky Kyzylsky Mongun-Tayginsky Ovyursky Piy-Khemsky Turan Sut-Kholsky Tandinsky Tere-Kholsky Tes-Khemsky Todzhinsky Aldyn-Bulak Choigan Nogaan-Khol Ush-Beldir Tos-Bulak Aldy-Bel[/spoiler] [b]UA:[/b] [i]Tıvalar[/i] Camps and Pastures provide +1 Production and +2 Faith Internal Trade Routes provide +1 Food, Production, and Faith for every Camp and Pasture at the destination. [b]LUA:[/b] [i]Tangnu Tuva-yin arad-un qubisγal-tu nam[/i] +50% Production to Holy Sites, Campuses, and Government Plazas, as well as buildings in those districts. Holy Sites and Campuses receive a standard (+1) adjacency bonus from Camps, Pastures, and Lager's. +25% Faith in cities with Governors. [b]UU:[/b] [i]Sherig[/i] Replaces the Swordsman +1 Movement [b]UI:[/b] [i]Lager’[/i] Unlocked with Animal Husbandry Must be built adjacent to a Camp or Pasture, and not adjacent to another Lager’ +2 Faith +1 Housing +1 Food and Production for every adjacent Camp and Pasture [hr][center][size=150][b]Benin[/b][/size][/center][hr] [b]Leader:[/b] [i]Ewuare I[/i] [b]Capital:[/b] [i]Ubini[/i] [b]Start Bias:[/b] Plains tier 4, Rainforest tier 2 [b]Architecture Set:[/b] Bantu [spoiler=Show list of cities] Udo Umoghumwun Ilé-Ifè Lagos Uromi Ibadan Owo Ekiti Akure Use Igbini Ughoton Urhonigbe Sapele Ondo Ilesha Ijebu-Ode Otun Idah Ukwu Oshogbo Wari Okha Opoji Ikate Ajiran Aja Evbohuan Ehor Uzebu Ugboko-Nosoté Ekhuele Obadan Egoro Ilorin Lokoja Ekpoma Urohi[/spoiler] [b]UA:[/b] [i]Benin Bronzes[/i] Mines over resources provide +2 Culture Relics, Statues, and Artifacts provide +4 Culture, Tourism and Gold Cities with a Relic, Statue, or Artifact receive +1 Amenity All cities receive a slot for a Relic, Statue, or Artifact for each level of walls Great Artists are generated 30% faster [b]LUA:[/b] [i]Shield of the Warrior King[/i] +50% Production to Walls, Encampments, Neighborhoods, Harbors, Government Plazas, and Commercial Hubs +10 Strength to city ranged attacks Walls provide +5 Loyalty to their city [b]UU:[/b] [i]Isienmwenro[/i] Replaces the Pikeman Ignores Zone of Control +4 flank attack bonus +1 Movement [b]UI:[/b] [i]Iya[/i] Unlocked with Civil Service Must be built adjacent to a City Center or Neighborhood +1 Food, Production, Housing, Culture, and Gold for every adjacent City Center, Neighborhood, or Iya +0.5 Food and Gold for every adjacent Farm, Plantation, Pasture, Camp, and Aqueduct (+1 with Civil Engineering) +2 Gold for every adjacent Commercial Hub or Harbor (+4 with Civil Engineering) +0.5 Production for every adjacent Mine, Quarry, Lumber Mill, Pasture, and Industrial Zone (+1 with Civil Engineering) +2 Culture for every adjacent Theater Square and Wonder [hr][center][size=150][b]The Muisca[/b][/size][/center][hr] [b]Leader:[/b] [i]Nemequene[/i] [b]Capital:[/b] [i]Bacatá[/i] [b]Start Bias:[/b] Grasslands tier 4, Hills tier 2 [b]Architecture Set:[/b] Custom [spoiler=Show list of cities] Hunza Facatativá Sugamuxi Chía Arcabuco Suba Cota Funza Súnuba Somondoco Guasca Guachetá Súachá Cajicá Sopó Teib Chocontá Tundama Turmequé Úmbita Lenguazaque Tibiritá Garagoa Sutatenza Kuntur Marqa Pasca Arbeláez Tibacuy Tibitó Soatá Tequendama Arcabuco Betacín Guayatá Boavita Oicatá Boazá Cerinza Sáchica Socotá Viracachá Chinavita Enemocón Zipaquirá Chiquinquirá Mongua Gámeza Chíquiza Chitagoto [/spoiler] [b]UA:[/b] [i]The Legend of El Dorado[/i] Relics provide +1 Amenity to up to 3 cities within 9 tiles Relics provide +4 Gold and +1 Diplomatic Favor per turn Relics provide +3 Gold and Culture to every Trade Route leaving their city You may choose your reward upon contacting a Tribal Village; however, upon choosing your reward, that reward won't be available from the next 3 Villages. Governors increase their city's Faith and Gold output by +5% for every promotion [b]LUA:[/b] [i]Code of Nemequene[/i] Gain an additional Diplomatic Policy slot upon researching Political Philosophy. +5 Loyalty and +1 Amenity in cities with Governors Military Engineers have one additional Charge [b]UU:[/b] [i]Güechá[/i] Replaces the Skirmisher +5 Ranged Strength (35 vs. 30) +20 Melee Strength (40 vs. 20) Has a Melee attack, in addition to it's Ranged attack. [b]UI:[/b] [i]Infiernito[/i] Unlocked with Theology Must be built on a Grassland, Grassland Hills, Plains, or Plains Hills tile May only build one per city (two with Cultural Heritage) +6 Faith, Culture, and Science +2 Appeal [hr][center][size=150][b]The Navajo[/b][/size][/center][hr] [b]Leader:[/b] [i]Manuelito[/i] [b]Capital:[/b] [i]Béésh Łichííʼí Bigiizh[/i] [b]Start Bias:[/b] Desert tier 4, Hills tier 2 [b]Architecture Set:[/b] Custom [spoiler=Show list of cities] Tségháhoodzání Mąʼii Deeshgiizh Tʼiistsoh To’Hajiilee Beeʼeldííl Dahsinil Chʼínílį́ Naʼnízhoozhí Tó Naneesdiz Naatʼáanii Nééz Oozéí Hayázhí Tséhootsooí Tʼiistsʼóóz Ńdeeshgizh Yootó Tsé Biiʼ Ndzisgaii Tsé Bitʼaʼí Tʼáá Bííchʼį́įdii Bitłʼááh Bitoʼ Díchʼíító Dibé Yázhí Habitiin Naʼníʼá Hasání Tsiiłchin Biiʼ Tó Kinłitsosinil Tóniłtsʼílí Deinihootso Tsézhin Dilkǫǫh Lókʼaahnteel Díwózhii Biiʼ Tó Maʼiitoʼí Hanáádlį́ Tó Hahadleeh Jádító Kʼaiʼbiiʼtó T’iis Názbąs Tó Haachʼiʼ Tʼáá Bííchʼį́įdii Tó Nehelį́į́h Bááhaztł’ah Tsééhílį́ Tsé Binííʼtóhí [/spoiler] [b]UA:[/b] [i]Diné Bahaneʼ[/i] Spies counterspy as if two levels more experienced Spies complete all missions 25% faster Yields from pillaging are doubled [b]LUA:[/b] [i]Nabááh Jiłtʼaa[/i] Light Cavalry and Recon units Start with a free promotion +50% Production to Campuses and Encampments, as well as buildings in those districts [b]UU:[/b] [i]Siláołtsooí[/i] Ranged Cavalry unit replacing the Skirmisher +2 movement May move after attacking Pillaging only costs 1 movement [b]UD:[/b] [i]Kin Shijaaʼ[/i] Replaces the Neighborhood Unlocked with Early Empire Prior to Urbanization, can only be built on Desert and Desert Hills tiles Can't be built adjacent to another Kin Shijaaʼ +3 Culture, Faith, Food, and Production if built on a Desert or Desert Hills tile +1 Great Prophet point per turn Allows farms to be built in adjacent Desert tiles Friendly units in a Kin Shijaaʼ can heal in one turn, and gain +5 Combat Strength [hr][center][size=150][b]South Africa[/b][/size][/center][hr] [b]Leader:[/b] [i]Nelson Mandela[/i] [b]Capital:[/b] [i]Pretoria[/i] [b]Theme:[/b] [i]Shosholoza[/i] [b]Start Bias:[/b] Plains tier 4, Hills tier 2 [b]Architecture Set:[/b] Mix of Western European and Bantu buildings, Dutch Palace [spoiler=Show list of cities] Cape Town Bloemfontein Johannesburg Port Elizabeth Durban Stellenbosch Pietermaritzburg Soshanguve East London Uitenhage Makhanda Graaff-Reinet Vryheid Windhoek Mahikeng Potchefstroom Mvezo Rooigrond Mthatha Grootfontein Bhisho Mbombela Polokwane Kimberley Kokstad Mapungupwe Vereeniging Klerksdorp Winburg Philippolis Griekwastad Nelspruit Vryburg Lydenburg Ladysmith Swellendam [/spoiler] [b]UA:[/b] [i]Boer Republics[/i] All civilian units gain +1 movement +25% Production to Civilian Units Units in formation with a civilian unit gain +1 movement Camps and Pastures gain +2 Food [b]LUA:[/b] [i]Rainbow Nation[/i] Gain +1 Diplomatic Favor per turn from every 50 Culture generated Cities with Governors generate +1% Culture from every population +50% Tourism from National Parks [b]UU:[/b] [i]Voortrekker[/i] Replaces the Ranger Unlocked with Colonialism May found 1 city Earns Experience 15% faster [b]UI:[/b] [i]Kraal[/i] Unlocked with Guilds Must be built adjacent to a Pasture, and not adjacent to another Kraal +1 Food, Production, and Culture from every adjacent Pasture +1 Housing [hr][center][size=150][b]Minoa[/b][/size][/center][hr] [b]Leader:[/b] [i]Minos[/i] [b]Capital:[/b] [i]Knossos[/i] [b]Start Bias:[/b] Coast tier 4 [b]Architecture Set:[/b] Southern European buildings, custom Palace [spoiler=Show list of cities] Phaistos Malia Zakros Akrotiri Vapheio Aghia Photia Sitia Lerna Chalandriani Mallia Gournia Maleme Platyvola Zou Vatypetro Saklouria Stylos Khania Kommos Lebena Monastiraki Armenoi Sklavokambos Mochlos Praisos Amnisos Nirou Khani Apodhoulou Vasiliki Amnisos Palaikastro[/spoiler] [b]UA:[/b] [i]Pax Minoica[/i] Gain a free Trader and +1 Trade Route capacity with Sailing +50% Production to Harbors and Water Parks, as well as Buildings and Projects in those Districts Naval Units cost no maintenance +1 Food and Gold on all water tiles [b]LUA:[/b] [i]Daedalus' Labyrinth[/i] All districts gain a major (+2) adjacency bonus from Anaktoros +1 Amenity during District Projects [b]UU:[/b] [i]Galeá[/i] Replaces the Galley +1 Movement [b]UI:[/b] [i]Anaktoro[/i] Unlocked with Political Philosophy May only build one per city, and tiles with Anaktoros can't be swapped +2 Science, Culture, and Appeal +1 Housing +2 additional Science and Culture with Humanism When adjacent to a district, provides +1 Great Person Points of that District's type All outgoing Trade Routes provide +2 Science and Culture to this city [hr][center][size=150][b]Malta[/b][/size][/center][hr] [b]Leader:[/b] [i]Jean Parisot de Valette[/i] [b]Capital:[/b] [i]Valletta[/i] [b]Start Bias:[/b] Coast tier 4 [b]Architecture Set:[/b] Southern European [spoiler=Show list of cities] St. Paul's Bay Mdina Rabat Baħrija Victoria Mellieħa Birżebbuġa Żejtun Msida Birgu Senglea Cospicua Qormi Siġġiewi Żabbar San Ġiljan Żebbuġ Burmarrad Wardija Qawra Buġibba Xemxija Bidnija Mġarr Mosta Mnajdra Ġgantija Villa del Priorato di Malta Għaxaq Għasri Marsaxlokk Pietà San Ġwann Xgħajra Mqabba Fgura Birkirkara Mellieħa[/spoiler] [b]UA:[/b] [i]Knights of Saint John[/i] All units heal +5 Health per turn Encampments, Harbors, Holy Sites, and Theater Squares - as well as any Buildings in those Districts - can be purchased with Faith All Districts gain a major (+2) adjacency bonus from Encampments All cities gain +2 Culture and Faith from each level of Wall [b]LUA:[/b] [i]Shield of Europe[/i] All Naval Units gain +5 Strength Cities can still heal when under Siege Cities start with one level of wall Encampments, Holy Sites, and Harbors provide +1 Great Person Point of their type per turn All units have no combat penalty when damaged [b]UU:[/b] [i]Hospitaller[/i] Replaces the Pike and Shot No Combat penalty against Melee Units [b]UB:[/b] [i]De Redin Tower[/i] Replaces the Armory +4 Production +4 Faith +4 Culture +4 Tourism (With Flight) +1 Citizen slot (Default) +1 Great General point per turn (Default) +25% combat experience for all military land units trained in this city (Default) Allows training of Military Engineers in this city (Default) Strategic Resource Stockpiles increased by +10 (Default) [hr][center][size=150][b]Ireland[/b][/size][/center][hr] [b]Leader:[/b] [i]Brian Bóruma[/i] [b]Capital:[/b] [i]Corcaigh[/i] [b]Start Bias:[/b] Woods tier 4 [b]Architecture Set:[/b] Recolored Scottish [b]Theme:[/b] [i]Come Out ye Black and Tans![/i] [spoiler=Show list of cities] Dublin Inis Cluain Tarbh Kincora Belfast Limerick Armagh Derry Galway Lisburn Waterford Craigavon Drogheda Tuath Ó Siosta Swords Dundalk Bray Navan Kilkenny Carlow Tralee Newbridge Portlaoise Balbriggan Naas Athlone Mullingar Baile na Mainistreach Bangor Ballymena Newtownards Newry Carrickfergus[/spoiler] [b]UA:[/b] [i]Book of Armagh[/i] +1 Faith from Woods tiles Great Works of Writing Provide an additional +2 Culture, +2 Tourism, and +6 Faith Relics provide an additional +2 Faith, +2 Tourism, and +6 Culture Holy Sites get a standard (+1) adjacency bonus from Woods, and produce an additional Great Prophet Point per turn Holy Sites and Holy Site Buildings generate +1 Great Writer Point per turn Holy Sites have one slot for a Great Work of Writing [b]LUA:[/b] [i]Imperator Scottorum[/i] All land units get +5 strength when in formation with a Religious unit +10 strength versus Barbarians Upon killing a unit, gain Faith equal to the unit's combat strength [b]UU:[/b] [i]Ceithern[/i] Replaces the Swordsman +1 movement +5 Strength May move after attacking [b]UI:[/b] [i]Crannóg[/i] Unlocked with Defensive Tactics Must be built on a Marsh, Floodplains, Oasis, or coastal Lake tile +1 Food, Production, Faith, and Housing +1 additional Housing with Civil Service +2 Culture +3 Gold +1 Food, Faith, and Production from every adjacent Resource [hr][center][size=150][b]Paraguay[/b][/size][/center][hr] [b]Leaders:[/b] [i]José Rodríguez de Francia[/i] [b]Capital:[/b] [i]Asunción[/i] [b]Theme:[/b] [i]13 Tuyuti[/i] [b]Start Bias:[/b] Plantation resources tier 1, River tier 2 [b]Architecture Set:[/b] Iberian [spoiler=Show list of cities] Luque Ciudad del Este Concepción San Lorenzo Paraguarí Yaguarón Capiatá Lambaré Fernando de la Mora Limpio Ñemby Encarnación Mariano Roque Alonso Pedro Juan Caballero Villa Elisa Caaguazú Coronel Oviedo Hernandarias Presidente Franco Itauguá Villarrica San Antonio Pilar Caacupé Itá Mariscal Estigarribia Villa Hayes Minga Guazú San Ignacio San Estanislao Ayolas Villeta Areguá Ybycuí [/spoiler][spoiler=Leader Agenda][b]Enlightened Despot:[/b] Tries to keep high Amenities in his cities. Likes leaders with lots of Internal Trade Routes. Dislikes leaders with low Amenities[/spoiler] [b]UA:[/b] [i]Ybycuí Ironworks[/i] Industrial Zones can be built on top of Strategic Resources, and gain a major (+2) adjacency bonus from doing so Industrial Zones gain a standard (+1) adjacency bonus from other districts All districts gain a standard (+1) adjacency bonus from Strategic resources All Districts provide the base yield of whatever tile they are built on Strategic Resources are extracted twice as quickly No Appeal penalty from Mines, Quarries and Oil Wells; Industrial Zones and Dams provide +1 Appeal [b]LUA:[/b] [i]El Supremo[/i] Cannot send Trade Routes to or receive Trade Routes from other major civilizations In addition to their normal yields, internal Trade Routes also provide all of the yields that they would were they external Internal Trade Routes provide +1 Amenity to both cities Cities with both a Reducción de Indios and a Campus receive +7.5% Science, and cities with both a Reducción de Indios and an Industrial Zone receive +7.5% Production [b]UU:[/b] [i]Acá Carayá[/i] Replaces the Cuirassier -7 Strength +14 Strength when attacking May attack twice per turn Never becomes obsolete +4 Culture and Loyalty when in a City Center [b]UI:[/b] [i]Reducción de Indios[/i] Unlocked with Exploration Must be built adjacent to a Plantation or Pasture, and not adjacent to another Reducción de Indios +1 Appeal to adjacent tiles +4 Faith and Gold +1 Housing for every adjacent Plantation and Pasture +1 Food for every adjacent Plantation +1 Production for every adjacent Pasture +2 Science and Gold for every adjacent Plantation or Pasture (With The Enlightenment) Provides Tourism equal to its Food output (With Flight) [hr][center][size=150][b]Switzerland[/b][/size][/center][hr] [b]Leaders:[/b] [i]Guillaume Henri Dufour[/i] [b]Capital:[/b] [i]Bern[/i] [b]Start Bias:[/b] Mountains tier 4, Hills tier 2 [b]Architecture Set:[/b] Western European buildings, custom palace [spoiler=Show list of cities] Genèva Zürich Basel Lausanne Köniz Winterthur Nôchâtél Luzern Biel/Bienne Sankt Gallen Lugano Thoune La Chaux-de-Fonds Fribôrg Schaffhausen Vernier Chur Sion Uster Altdorf Schwyz Sarnen Stans Glarus Zug Solothurn Liestal Herisau Appenzell Aarau Frauenfeld Bellinzona Delémont [/spoiler] [b]UA:[/b] [i]Confoederatio Helvetica[/i] +10 Strength when fighting in friendly territory, but -5 strength when in foreign territory Mountain tiles gain +2 Culture and Gold Double Tourism from Ski Resorts Other players generate +200% more grievances towards Switzerland Can't declare friendship, denounce other players, or be denounced Can request recognition of Swiss neutrality from other players, providing both parties with +1 favor per turn, preventing both parties from attacking the other, providing both parties with a major relationship boost, giving them a Casus Belli against anyone who attacks you, and giving them +10 Strength against anyone at war with you [b]LUA:[/b] [i]The Red Cross[/i] Gain +25% points in scored competitions (excluding military and city-state emergencies) Gain 1 free vote in the World Congress Generate twice as much favor [b]UU:[/b] [i]Reisläufer[/i] Replaces the Pikeman +15 Strength when defending against ranged attacks No combat penalty versus melee units +5 Strength for every friendly adjacent Reisläufer [b]UB:[/b] [i]Watch Shop[/i] Replaces the Workshop +3 Production (Default) +1 Citizen Slot (Default) +1 Great Engineer point per turn (Default) +3 Gold +3 Culture +3 Tourism (With Flight) [hr][center][size=150][b]The Swahili[/b][/size][/center][hr] [b]Leaders:[/b] [i]Ali ibn al-Hassan[/i] [b]Capital:[/b] [i]Kilwa Kisiwani[/i] [b]Start Bias:[/b] Coast tier 4, Grasslands tier 2 [b]Architecture Set:[/b] Custom [spoiler=Show list of cities] Mombasa Mogadishu Zanzibar Kilindoni Malindi Mzizima Sofala Wete Kilifi Lamu Kismayo Pemba Mozambique Mahajanga Antsiranana Inhambane Mafia Comoro Songo Mnara Bazarula Chilane Primeiras Angosha Mayotta Anzwani Kerimba Mohilla Pate Gedi [/spoiler] [b]UA:[/b] [i]Coral Builders[/i] +1 Food, +3 Production, and +2 Culture from Reefs and Fishing Boats +2 Tourism from Reefs and Fishing Boats (With Flight) Reef tiles provide a major (+2) adjacency bonus to all districts Fishing Boats provide a standard (+1) adjacency bonus to all districts Reefs Provide +2 Appeal +15% Production towards districts, buildings, and wonders in coastal cities [b]LUA:[/b] [i]Trade Winds[/i] All Trade Routes gain +50% range Traders can enter Ocean tiles without the required technology, and can be sent to civilizations that you haven't met Naval Trade Routes create Trade Winds improvements as they travel, providing +2 movement to friendly units and allowing friendly units to enter Ocean tiles early Districts built adjacent to a Coast tile trigger a Culture Bomb [b]UU:[/b] [i]Dhow[/i] Replaces the Caravel Unlocked with Naval Tradition +1 Movement Has one build charge for a Fishing Boat [b]UD:[/b] [i]Coral Port[/i] Replaces the Harbor All Foreign Trade Routes originating in this city provide Food equal to 25% of the destination's Food surplus (Rounded up) Having a Foreign Trade Routes originating in a city with a Coral Port will increase your Tourism with the target civ by +25% +1 Housing for every adjacent District +1 Great Admiral point per turn (Default) Allows its parent city to build ships, even if the City Center is inland (Default) Newly produced or purchased ships will spawn at the Coral Port tile (Default) Removes movement penalties for units Embarking to and from its tile (Default) Specialists add +2 Gold, +2 Production, and +1 Food each [hr][center][size=150][b]Rwanda[/b][/size][/center][hr] [b]Leaders:[/b] [i]Kigeli IV Rwabugiri[/i] [b]Capital:[/b] [i]Nyanza[/i] [b]Start Bias:[/b] Lake tier 4, Plains tier 2 [b]Architecture Set:[/b] Custom [spoiler=Show list of cities] Kigali Byumba Gabiro Gisenye Kibuye Cyangugu Butare Rwamagana Nyamata Kicukiro Rutongo Muhanga Kamonyi Ruhango Gisagara Nyaruguru Nyamagabe Ruhengeri Kibungo Umutara Gikongoro Kibungo Kabuga Ruhengeri Kamonyi[/spoiler] [b]UA:[/b] [i]Abiiru[/i] +1 Governor Title upon entering a new Era Lake tiles Provide +1 Food, Production, and Culture Cities with a Governor build Districts 20% faster [b]LUA:[/b] [i]Realm of the Mwami[/i] Governors take 2 less turns to become established +5 Strength when within 6 tiles of a friendly city with a Governor Gain a free builder upon capturing a city Cities with a Boma gain +5 Loyalty Governors provide their city with +1 of every yield for each promotion Cities with a Governor extract Strategic Resources twice as quickly [b]UU:[/b] [i]RPF[/i] Replaces the Infantry Unlocked with Nationalism +1 Movement Only costs 400 Production Instantly heals all friendly units within 4 tiles upon liberating a city [b]UI:[/b] [i]Boma[/i] Unlocked with Political Philosophy May only build one per city, and tiles with a Boma can't be swapped +1 Housing (+3 with Urbanization) +1 Food, Production, Faith, Culture, and Gold +1 Food, Production, Faith, Culture, and Gold for every adjacent Pasture and Camp (With Feudalism) (+2 with Civil Engineering) +1 Appeal to all tiles in this city (With Cultural Heritage) [hr][center][size=150][b]Nigeria[/b][/size][/center][hr] [b]Leaders:[/b] [i]Ọbáfẹ́mi Awólọ́wọ̀[/i] [b]Capital:[/b] [i]Lagos[/i] [b]Start Bias:[/b] River tier 4, Grassland tier 2 [b]Architecture Set:[/b] Brazilian buildings and Palace, default monuments [spoiler=Show list of cities] Abuja Benin City Kano Ibadan Lokoja Port Harcourt Ilé-Ifẹ̀ Sokoto Warri Kaduna Zaria Aba Igbo-Ukwu Jos Umuahia Zungeru Énugwú Oṣogbo Owèrrè Ogbomosho Calabar Bonny Uyo Bauchi Oloko Calabar Esiẹ Oyo Katsina Osogun Ilorin Ijebu-Ode Minna Arochukwu Abeokuta Nembe Brass Ugo Onitsha Burutu Aboh Gusau Ikot Ekpene Damaturu Forçados Akassa Dutsi Ondo Abraka Kwatarkwashi Wukari Ilesa Yola Badjibo Gombe Owo Aladja Ughelli[/spoiler] [spoiler=Leader Agenda] [b]Anti-Colonial Activist:[/b] Tries to have lots of cities on his home continent. Likes civilizations that stick to their home continent. Dislikes civilizations that settle cities outside their home continent, and hates civilizations that conquer cities outside their home continent. [/spoiler] [spoiler=Names of terrain features] [b]Rivers:[/b] Niger River Benue River Oṣun River Ogun River Bonny River Njaba River Kwa Ibo River Gongola River [b]Mountain Ranges:[/b] Mandara Mountains [b]Volcanos:[/b] Biu Plateau [b]Lakes:[/b] Asejire Lake Kainji Lake Lagos Lagoon [b]Seas:[/b] Bight of Benin Bight of Biafra Gulf of Guinea [/spoiler] [spoiler=Leader Dialog] [b]Greeting:[/b] Hello, I am Ọbáfẹ́mi Awólọ́wọ̀, and I lead the Nigerian people. I hope your intentions in our nation are just. [b]Sends Delegation:[/b] Our most influential traditional leaders have assembled a cultural delegation for you: bronze sculptures from the Ọọ̀ni of Ilé-Ifẹ̀, ọjị from the Eze of Nri, and a goje from the Caliph of Sokoto. [b]Accepts Delegation:[/b] I accepted your delegates into your capital, they are currently enjoying a traditional festival. [b]Refuses Delegation:[/b] We must send back your delegation for the time being. [b]Requests Friendship:[/b] The Nigerian people hold your nation in high regard, can you say the same of us? [b]Accepts Friendship:[/b] We are ecstatic to accept your hand in friendship. [b]Declines Friendship:[/b] No, you are no friend to Nigeria. [b]Agenda-based Approval:[/b] You respect the other cultures of the world, I must commend you for this. [b]Agenda-based Disapproval:[/b] You nothing more than a colonialist and imperialist! [b]Attacked:[/b] War, it is? The Nigerian people will not allow a foreign oppressor to trample our hard-earned freedom! [b]Declares War:[/b] I didn't wish for war, but your nation has left us with no other choice. [b]Defeated:[/b] You think you can oppress Nigeria for long? We have already defeated one foreign occupier, you will simply be the second! [b]Denunciation:[/b] Your rampant imperialism has gone too far, and the world must be warned. [b]Denounced:[/b] We will do everything in our power to disprove your blatant propaganda![/spoiler] [b]UA:[/b] [i]Traditional States[/i] All cities with an established Governor get +1 Loyalty, +1 Housing, +1 Great Prophet Point, and +1 Faith for every District Cities with an established Governor gain a discount on Faith purchases equal to 1% for every population in the city [b]LUA:[/b] [i]Leader of the Yorùbá[/i] For every 3 Specialty Districts in a city, the City Center gets a free Great Work Slot that, when filled, provides +1 GPP of its type Improved Oil and Iron resources provide +2 Production and +3 Gold, and are extracted twice as quickly [b]UU:[/b] [i]Hausa Soja[/i] Unique melee unit unlocked with Colonialism 300 Production 10 Niter 5 Gold per turn to maintain 65 Strength 2 Movement +20 Strength when attacking a defensible District +10 Strength versus anti-cavalry units [b]UD:[/b] [i]Ọjà[/i] Replaces the Commercial Hub +15% growth in this city +1 Amenity Gains a standard (+1) adjacency bonus from Districts Provides Food, Housing, and (with Flight) Tourism equal to its adjacency bonus Buildings in this District provide Food equal to 75% of their Gold output +1 Great Merchant point per turn (Default) Specialists add +4 Gold each (Default) [hr][center][size=150][b]Madagascar[/b][/size][/center][hr] [b]Leaders:[/b] [i]Radama I[/i] [b]Capital:[/b] [i]Antananarivo[/i] [b]Start Bias:[/b] Hills tier 4, Coast tier 2 [b]Architecture Set:[/b] Custom [spoiler=Show list of cities] Ambohimanga Toamasina Antsirabe Fianarantsoa Mahajanga Toliara Mahavelona Antsiran̈ana Ikaloy Antanifotsy Ambovombe-Androy Amparafaravola Ambodifotatra Mananara Avaratra Tôlanaro Vohémar Belon'i Tsiribihina Nossi-bé Anosibe An'ala Fenoarivo Atsinanana Ikongo Midongy-Atsimo Sambava Tsaratanana Ampasimanolotra Ambatondrazaka Farafangana Bekily[/spoiler] [b]UA:[/b] [i]Fanompoana[/i] +25% Production towards civilian units +15% Production towards Districts, Wonders, and Buildings on Hill tiles All Districts built on Hill tiles gain a standard (+1) adjacency bonus (Doubled if also built adjacent to another District) +50% Tourism and Gold from Seaside Resorts Cities with a Rova may perform the Famadihana Project [b]LUA:[/b] [i]Malagasy Modernization[/i] Type bonuses from Suzerainty are doubled, as are bonuses from Alliances [b]UU:[/b] [i]Voromahery Warrior[/i] Replaces the Skirmisher Starts with a free Promotion [b]UI:[/b] [i]Rova[/i] Unlocked with Divine Right Must be built on Hills, and may only build one per city. Tiles with a Rova can't be swapped. +1 Culture and Faith +1 Culture and Faith from every adjacent Hills tile +4 Housing +2 Appeal Provides Culture and Faith Equal to the Appeal of it's tile (With Cultural Heritage) [b]UP:[/b] [i]Famadihana[/i] Provides Culture and Faith per turn, and a massive burst of Religious Pressure to nearby cities upon completion [hr][center][size=150][b]Morocco[/b][/size][/center][hr] [b]Leaders:[/b] [i]Ahmad al-Mansur[/i] [b]Capital:[/b] [i]Marrakesh[/i] [b]Start Bias:[/b] Desert tier 4, Coast tier 2 [b]Architecture Set:[/b] Arabian buildings, custom palace [spoiler=Show list of cities] Fez Casablanca Rabat Tangiers Salé Ouarzazate Chefchaouen Tombouctu Meknes Djenné Agadir Oujda Kenitra Tetouan Essaouira Safi Taroudannt Al Mohammedia El Aaiun Beni Mella El Jadida Ksar el Kebir Taza Fquih ben Salah Khouribga Nador Settat Berrechid Larache Khemisset Guelmim Dakhla Ben Guerir El Kelaa des Sraghna Erfoud[/spoiler] [b]UA:[/b] [i]Gateway to Africa[/i] Trade Routes sent to foreign cities provide +1 Gold and +1 Culture for every Resource at their destination [b]LUA:[/b] [i]Conquest of Songhai[/i] Cities generate +5% Gold for every Governor promotion Upon Pillaging a tile improvement, all enemy units within two tiles take 15 damage [b]UU:[/b] [i]Berber Cavalry[/i] Replaces the Cavalry +1 Movement +5 Strength in Desert [b]UI:[/b] [i]Kasbah[/i] Unlocked with Guilds Must be built on Desert or Desert Hills, and not adjacent to another Kasbah +2 Food and Production +1 Housing Provides +2 Culture if built on a tile with Charming appeal, and +5 if built on a tile with Breathtaking appeal +1 Gold for every adjacent Resource and District +1 Appeal [hr][center][size=150][b]Kanem-Bornu[/b][/size][/center][hr] [b]Leaders:[/b] [i]Idris Alawma[/i] [b]Capital:[/b] [i]Ngazargamu[/i] [b]Start Bias:[/b] Plains tier 4 [b]Architecture Set:[/b] Malian [spoiler=Show list of cities] N'Djamena Njimi Manan Yao Nkongsamba Bornu Tahoua Abalak Bafoussam Birni Bamenda Madaoua Ngaoundere Tessaoua Magaria Maradi Agadem Diffa Djimi Dunkula Djado Nayy Magzha Djadja Kuri Badi Kawar Tadmekka Kawkaw Gazargamo Tamalma[/spoiler] [b]UA:[/b] [i]Diwan[/i] +1 Faith from every Trading Post in a foreign city Gain a burst of Faith and Great Prophet Points upon building a district [b]LUA:[/b] [i]None to fear but God[/i] Cities gain +75% Production towards their first District Newly-built units gain +1 experience for every religious citizen in their city Pillaging tiles and combat victories apply religious pressure to nearby cities All units gain +3 Strength for every Promotion [b]UU:[/b] [i]Askawr[/i] Replaces the Knight +1 Movement No Movement cost from Pillaging [b]UB:[/b] [i]Wasiliram[/i] Replaces the Market +1 Amenity +1 Faith for every Building in this city +3 Gold +1 Citizen slot +1 Great Merchant point per turn +1 Trade Route capacity if this city doesn't have a Lighthouse [hr][center][size=150][b]Hawai'i[/b][/size][/center][hr] [b]Leaders:[/b] [i]Kamehameha I[/i] [b]Capital:[/b] [i]Honolulu[/i] [b]Start Bias:[/b] Coast tier 4, Volcano tier 4 [b]Architecture Set:[/b] Recolored Māori [spoiler=Show list of cities] Hilo O'ahu Kailua Mokuʻōhai Kīpapa Lāhainā Waipahū Moʻokini Heiau Kohola ʻAiea Kailua-Kona Ainakea Wailuku Hāmākua Kāneʻohe Mililani Olowalu Kapaʻa Līhuʻe Nānākuli Kahului Waipio Kīhei Makakilo Wahiawā Kapolei 'Ewa Halawa Waimalu Māʻili Waianae Kalaoa Waimea He'eia Waihe'e-Waiehu Ahuimanu Hōlualoa [/spoiler] [b]UA:[/b] [i]Ali'i Nui[/i] +1 Production from Coast tiles Volcanoes can be worked, providing +4 Faith, Culture, and (with Flight) Tourism Volcanoes provide a major (+2) adjacency bonus to Holy Sites, Industrial Zones, Theater Squares, and Campuses Volcanoes provide +4 appeal to adjacent tiles Volcanoes don't pillage tiles or kill population when erupting [b]LUA:[/b] [i]Law of the Splintered Paddle[/i] Established Governors provide their city with +1 Amenity, +2 Housing, and +10% Faith and Culture Gain the Kākoʻo Unique Unit [b]UU:[/b] [i]Koa Hola[/i] Replaces the Swordsman Requires no Strategic Resources +5 Strength when attacking [b]UB:[/b] [i]Heiau[/i] Replaces the Temple +6 Faith +6 additional Faith if Built adjacent to a Volcano +1 Citizen slot (Default) +1 Great Prophet point per turn (Default) +1 Relic slot (Default) [b]LUU:[/b] [i]Kākoʻo[/i] Replaces the Frigate Only costs 200 Production +1 Movement [hr][center][size=150][b]Dahomey[/b][/size][/center][hr] [b]Leaders:[/b] [i]Agaja[/i] [b]Capital:[/b] [i]Abomey[/i] [b]Start Bias:[/b] Coast tier 4, Plains tier 2 [b]Architecture Set:[/b] Custom [spoiler=Show list of cities] Xɔ̀gbónù Kútɔ̀nú Grand-Popo Xwéda Sakété Allada Sèmè-Kpodji Pobè Abeokuta Parakou Houéyogbé Dassa-Zoumé Ifangni Athiémè Godomey Abomey-Cala Djougou Kétou Adja-Ouèrè Bohicon Nikki Donga Bopa Alibori Lokossa Aplahoué Atakora Zou Comè Ouaké Ouémé Copargo Adjarra Mono Adjohoun Aguégués Bassila Akpro-Missérété Avrankou Bonou Dangbo Kouffo[/spoiler] [b]UA:[/b] [i]Xwetanu[/i] The Palace provides +3 Faith, Science, Production, and Culture Districts and Buildings in the capital provide +1 GPP of their type +15% Science and Culture in the capital [b]LUA:[/b] [i]Yovogan[/i] All land units trained in cities with a Governor gain +4 Strength and provide a builder upon killing an enemy land unit Cities with a Governor build units 15% faster [b]UU:[/b] [i]Mino[/i] Unique melee unit unlocked with Colonialism 280 Production 62 Strength [b]UD:[/b] [i]Akuehue[/i] Replaces the Government Plaza +8 Loyalty to this city (Default) +1 adjacency bonus to all adjacent districts (Default) Awards +1 Governor Title (Default) Limit of one per civilization (Default) Builders may be expended on this tile, providing a burst of Faith and Production equal to the number of unlocked techs/civics (Whichever you have more of) multiplied by the number of remaining Build Charges [hr][center][size=150][b]Samoa[/b][/size][/center][hr] [b]Leaders:[/b] [i]Salamāsina, Ta'isi Olaf Frederick Nelson[/i] [b]Capital:[/b] [i]Apai[/i] [b]Start Bias:[/b] Coast tier 4 [b]Architecture Set:[/b] Custom [spoiler=Show list of cities] Pago Pago Salelologa Tāfuna Vaitele Nu'uuli Sapapali'i Faleasiu Vailele 'Ili'ili Le'auva'a Fale'ula 'Aūa Utulei Fūtiga Malie Pava'ia'i Siusega Vaiusu Nu'u Fasito'o Uta Afega Laulii Nofoali'i Vaitogi Faleniu Fagatogo Solosolo Fagali'i Manono Uta Falefa Fasito'o Tai Vailoatai Matavai Malaeimi Mapusagafou Gatavai Faga'alu[/spoiler] [b]UA:[/b] [i]Navigator Islands[/i] All units may embark and enter ocean tiles from the beginning All cities get +1 Food and Production from every coast or lake tile adjacent to the city center [b]LUA (Salamāsina):[/b] [i]Tafa‘ifā[/i] Cities with an established Governor gain +5% Culture per turn for every civilization you have met that you aren't currently at war with [b]LUA (Ta'isi Olaf Frederick Nelson):[/b] [i]Mau[/i] Other players generate double the normal amount of Grievances against you +1.5 (Rounded up) Diplomatic Favor per turn from every Diplomatic Policy in your current Government [b]UU:[/b] [i]Nifo'oti[/i] Standalone melee unit unlocked with Theology 32 Strength 75 Production 2 Movement -5 Combat Strength to all adjacent enemy units [b]UD:[/b] [i]Fale Tele[/i] Replaces the Government Plaza +4 Loyalty to this city +1 adjacency bonus to all adjacent districts (Default) Can be built in multiple cities; however, the main bonus from Buildings in this District will only apply to the first city to build a building of that tier. Upon building a government building of a particular tier in any Fale Tele, that building will become the only one available in other Fale Teles, and further copies of that building will provide their own, minor, bonus to their city. Awards +1 Governor Title upon being built for the first time [spoiler=Fale Tele Building Bonuses] [b]Tier 1:[/b] [i]Warlord's Throne:[/i] +15% Production towards Units, Encampments, and Encampment buildings in this city [i]Audience Chamber:[/i] +1 Amenity and +2 Housing in this city [i]Ancestral Hall:[/i] +25% Production towards Settlers in this city [b]Tier 2:[/b] [i]Grand Master's Chapel:[/i] +4 Faith [i]Foreign Ministry:[/i] +0.5 Favor per turn if this city has a trade route sent to a foreign capital [i]Intelligence Agency:[/i] Enemy Spies operate at 1 level below usual in this city [b]Tier 3:[/b] [i]National History Museum:[/i] +5 Culture and Tourism [i]Royal Society:[/i] +15% Production towards District Projects in this city [i]War Department:[/i] Free Promotion and 50% Strategic Resource discount for all units trained in this city[/spoiler] [hr][center][size=150][b]New Zealand[/b][/size][/center][hr] [b]Leader:[/b] [i]Michael Joseph Savage[/i] [b]Capital:[/b] [i]Wellington[/i] [b]Theme:[/b] [i]The Dying Bushman/God Defend New Zealand[/i] [b]Start Bias:[/b] Coast tier 5, Woods tier 3, Grasslands tier 2 [b]Architecture Set:[/b] Australian [spoiler=Show list of cities] Auckland Christchurch Hamilton Tauranga Waitangi Napier Hastings Dunedin Palmerston North Nelson Rotorua*** Whangarei New Plymouth Invercargill Whanganui Gisborne Blenheim Queenstown Pukekokohe Timaru Dannevirke Taupo Waikanae Ashhurst Paraparaumu Stratford Frankton Ross Dairy Flat Eastbourne Edgecumbe Raumati Otaihanga Paekakariki Atafu Fakaofo Alofi Avarua Apai[/spoiler] [spoiler=Leader Agenda] [b]Commonwealth Ties:[/b] Tries to support his allies in war and liberate cities wherever possible, and likes civilizations that do the same. Dislikes civilizations that go to war with his allies or conquer cities.[/spoiler] [spoiler=Leader Dialog] [b]Greeting:[/b] Prime Minister Michael Joseph Savage, at your service. If you respect the sovereignty of your neighbors, then I'm sure we'll become fast friends. [b]Sends Delegation:[/b] A Kiwi delegation bearing delicious pavlova is en route to your capital. [b]Accepts Delegation:[/b] I happily accept your delegation, and greatly enjoyed challenging them to a rugby match. [b]Refuses Delegation:[/b] I feel that I must reject your delegation, at least until I can be sure of your true intentions. [b]Requests Friendship:[/b] In a world like ours, peace-loving nations must stick together. [b]Accepts Friendship:[/b] My people hold yours in high regard, we would be honored to enter into a formal friendship. [b]Declines Friendship:[/b] No, at least not yet. [b]Agenda-based Approval:[/b] Your respect for international law is a shining beacon of goodness in a dark world. [b]Agenda-based Disapproval:[/b] Your rampant aggression won't go unchecked for long. That, I will ensure. [b]Attacked:[/b] Do as you may, but be warned: the people of New Zealand will fight tooth-and-nail against your vicious aggression. [b]Declares War:[/b] I like to say that you can pay too high a price, even for peace. I didn't wish for war, but allowing your rampant aggression to continue would be too high a price to pay.. [b]Defeated:[/b] Is this how freedom dies, at the barrel of a gun? So be it then, I suppose. [b]Denunciation:[/b] Your aggression has gone for far too long, and the world must be warned. [b]Denounced:[/b] No matter what you may claim, New Zealand will still stand strong.[/spoiler] [b]UA:[/b] [i]Imperial Conference[/i] Gain +1 Envoy upon recruiting or promoting a Governor Trade Routes to City-States you have Suzerainty over provide +3 Culture All cities with an established Governor gain +2 Amenities and +6 Housing [b]LUA:[/b] [i]Where She Goes[/i] Alliances provide both parties with +2 Diplomatic Favor per turn and +1 Trade Route slot Both you and your allies gain +3 Strength when fighting a common foe [b]UU:[/b] [i]Defender[/i] Replaces the Ironclad +5 Strength when within 3 tiles of friendly territory Starts with a free promotion Only costs 320 Production [b]UB:[/b] [i]Rātana Chapel[/i] Replaces the Temple +4 Faith (Default) +1 Citizen slot (Default) +1 Great Prophet point per turn (Default) +1 Relic slot (Default) Allows purchasing of Apostles, Gurus, and Inquisitors in this city (Default) +2 Appeal to all land within 6 tiles 15% discount on Faith purchases in this city [center][hr][size=250][b]Wonders[/b][/size][hr][size=150][b]Empire State Building[/b][/size][/center][hr]"[i]People often think of New York as a city, a concrete jungle with soaring skyscrapers and yellow taxis and the bright lights of Times Square. And it is that, in part. But beyond that, it's rolling hills of fruit orchards and fields of grain and ice-cold waters brimming with oysters.[/i]" -Daniel Humm [b]Requirements:[/b] Unlocked with Capitalism Costs 1450 Production [b]Placement:[/b] Must be built on flat land adjacent to a City Center [b]Effects:[/b] +4 Housing All Neighborhoods in your empire provide Gold equal to twice their Housing [center][hr][size=150][b]CN Tower[/b][/size][/center][hr]"[i]Nothing travels faster than light with the possible exception of bad news, which obeys its own special rules.[/i]" -Douglas Adams [b]Requirements:[/b] Unlocked with Telecommunications Costs 1740 Production [b]Placement:[/b] Must be built adjacent to a Theater Square with a Broadcast Center [b]Effects:[/b] +1 Amenity in all cities Theater Square Buildings provide double the normal amount of Culture [center][hr][size=150][b]Pan-American Highway[/b][/size][/center][hr]"[i]¡Viva el Panamericanismo![/i]" -the Richardson Expedition [b]Requirements:[/b] Unlocked with Combustion Costs 1620 Production [b]Placement:[/b] Must be built on a Road or Railroad and on the same Continent as your Capital [b]Effects:[/b] +2 Trade Route capacity and 2 free Traders Instantly builds Roads connecting every city on this Continent Roads and Railroads on this Continent provide +2 Movement to your units, and +1 movement to everyone else's +5 Gold and +2 Production from all Trade Routes you send to this Continent Gain +1 Envoy with every City-State on this Continent [center][hr][size=150][b]Yellowstone Lodge[/b][/size][/center][hr]"[i]There can be nothing in the world more beautiful than the Yosemite, the groves of the giant sequoias and redwoods, the Canyon of the Colorado, the Canyon of the Yellowstone, the Three Tetons; and our people should see to it that they are preserved for their children and their children's children forever, with their majestic beauty all unmarred.[/i]" -Theodore Roosevelt [b]Requirements:[/b] Unlocked with Conservation Costs 1240 Production [b]Placement:[/b] Must be built on a Woods or Rainforest tile in a National Park [b]Effects:[/b] +1 Amenity +50% Tourism from National Parks empire-wide [center][hr][size=150][b]Palace of Nations[/b][/size][/center][hr]"[i]A general association of nations must be formed under specific covenants for the purpose of affording mutual guarantees of political independence and territorial integrity to great and small states alike.[/i]" -Woodrow Wilson [b]Requirements:[/b] Unlocked with Mobilization Costs 1240 Production [b]Placement:[/b] Must be built in the city with the Government Plaza [b]Effects:[/b] +4 Diplomatic Favor per turn Your first vote in World Congress Resolutions counts as 2 votes [center][hr][size=150][b]Gate of the Sun[/b][/size][/center][hr]"[i]Trust in dreams, for in them is hidden the gate to eternity.[/i]" -Khalil Gibran [b]Requirements:[/b] Unlocked with Education Costs 710 Production [b]Placement:[/b] Must be built on Hills adjacent to a Mountain [b]Effects:[/b] +4 Culture +4 Faith +20% Production to Wonders in this city [center][hr][size=150][b]Monks' Mound[/b][/size][/center][hr]"[i]Around it like echoes were as many as 120 smaller mounds, some topped by tall wooden palisades, which were in turn ringed by a network of irrigation and transport canals.[/i]" -Charles C. Mann [b]Requirements:[/b] Unlocked with Divine Right Costs 710 Production [b]Placement:[/b] Must be built on flat land, adjacent to a Holy Site, and along a River [b]Effects:[/b] +10 Faith All Holy Sites get a major (+2) adjacency bonus from Aqueducts, Dams, and Canals [/font][/box]