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by The Glorious FALGSC of The Federated Soviets of North America. . 18 reads.

Other ideas for Civs (OOC)


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Other Ideas for Civs
Civ 6
Ethiopia

Leaders: Menelik II, Gebre Mesqel

Capital (Menelik II): Addis Ababa

Capital (Gebre Mesqel): Lalibela

Start Bias: Grassland Hills tier 4

Architecture Set: Egyptian/Nubian/Sumerian/Phoenician buildings, custom palace and monument

Aksum
Gondar
Adama
Adwa
Dessye
Hawassa
Massawa
Bahir Dar
Mekelle
Dire Dawa
Adulis
Auzalites
Arbate Asmera
Jijiga
Jimma
Shimbra-Kure
Debre Damo
Keren
Shashamane
Negash
Yeha
Asaita
Walale
Zeila
Gey
Debre Zeyit
Addi Galamo
Weqro

Rivers:
Atbarah River
Nile River
Abay River
Sobat River

Volcanoes:
Adwa Volcano
Mount Alayta
Mount Ayalu
Dabbahu Volcano
Dalaffilla
Mount Dama Ali
Tullu Moje
Erta Ale
Mount Fentale
Kone
Manda Hararo
Manda-Inakir

Mountain Ranges:
Bale Mountains
Semien Mountains

Deserts:
Danakil Depression

Lakes:
Lake Turkana
Lake Tana
Lake Abaya

UA: Island of Christendom
Gain a free Relic upon founding a religion.
Relics provide +3 Production and +5 loyalty per turn.
Religious units gain +5 strength in Theological Combat when fighting in friendly territory, and are twice as effective when spreading Religion to a friendly city
Plans Hills and Grassland Hills tiles gain +1 Food.
Farms can be built on Plains Hills and Grassland Hills with Irrigation.

LUA (Menelik II): Spirit of Adwa
Units can be upgraded for half the usual cost.
+1 Movement and +5 Strength for ten turns after being targeted by a declaration of war or declaring either a war of territorial expansion, a golden age war, or a formal war.
Generate 50% less grievances from wars on his home continent.
Bonus Diplomatic Policy Slot upon researching Political Philosophy.
Gain the Feresenya unique unit.

LUA (Gebre Mesqel): A New Jerusalem
Double production to Holy Site buildings
Gain a 30% discount on Faith purchases in cities with a Relic
Your Holy City will never rebel.
Gain the Gedami unique district.

UU: Shotelai
Replaces the Swordsman.
+7 combat strength versus melee units.

UI: Timket Bath
Unlocked with Theology.
Must be built on a tile with Breathtaking appeal or higher.
Provides faith and culture equal to the tile’s appeal.
+2 Appeal to adjacent tiles
+1 Amenity if there’s a Geothermal Fissure in the same city.
May only build one per city, and tiles with Timket Baths can’t be swapped.

LUU (Menelik II): Feresenya
Replaces the Courser.
+10 Combat Strength versus damaged units.

LUD (Gebre Mesqel): Gedami
Replaces the Holy Site.
Receives a standard (+1) adjacency bonus for every point of appeal on it's tile
Receives a major (+2) adjacency bonus from Wonders
+1 Great Engineer point per turn
+1 Great Prophet point per turn
A Religion can be founded in the Gedami.
Religious units can be purchased in a city with a Gedami
Religious units heal in a Gedami district and in tiles adjacent to it.
Specialists add +2 Faith each.
Gain the ‘New Jerusalem’ district project from Gedamis in cities that follow your religion, allowing you to move your Holy City to that city.
Provides Tourism equal to it's adjacency bonus (With Flight)


The Pueblo

Leader: Po'pay

Capital: ȉałopháymųp’ȍhə́othə̀olbo

Start Bias: Desert tier 4

Architecture Set: Egyptian/Nubian/Sumerian/Phoenician buildings, custom palace.

Mesa Verde
Chaco Canyon
Arawageeki
Oghá P'o'oge
Tsʼah Biiʼ Kin
P'įwweltha
Kha'po Owingeh
Kewa
Kotyit
Ohkay Owingeh
Acoma
Walatowa
Kawaika
P'ohwhóge Owingeh
Dîiw'a'ane
Nambe Owingeh
Katishtya
Tuf Shur Tia
Tamaiya
Ysleta del Sur Pueblo
P'osuwaege Owingeh
Tsi’ya
Shiwinna
Tetsuge Owingeh
Hovenweep
Awatovi
Talastima
Pasiwvi
Homol'ovi
Honanki
Kitsʼiil
Bitátʼahkin
Kinishba

UA: Masters of the Drylands
+1 Food, Faith, and Production on Desert and Desert Hills tiles
May build Farms on Desert tiles upon unlocking Irrigation, and on Desert Hills with Civil Engineering
+3 Housing in Desert cities
+25% Production to districts and buildings on Desert and Desert Hills tiles
Desert and Desert Hills tiles provide a minor (+0.5) adjacency bonus to all districts

LUA: Pueblo Revolt
+5 Strength in friendly territory
Your cities are 25% harder for other players to convert
Gain an envoy in any City-State the first time you send them a Trade Route
+1 Faith from each of your Envoys in City-States
Unlock the Kiva Unique Building

UU: Hopi Bowman
Replaces the Archer
+5 Strength against cities
Only costs 40 Production

UI: Great House
Unlocked with Civil Service
+1 Food, Production, and Housing
+1 additional Production for every two adjacent Districts, Mines, or Quarries
+1 additional Food for every two adjacent Farms, Camps, or Pastures
May not be built adjacent to another Great House
+1 additional Housing with Civil Engineering

LUB: Kiva
Replaces the Temple
+4 Faith (Default)
+1 Citizen slot (Default)
+1 Great Prophet point per turn (Default)
+1 Relic slot (Default)
Allows purchasing of Apostles, Gurus, and Inquisitors in this city (Default)
+4 Production, Science, and Culture
+4 Tourism with Cultural Heritage


Argentina

Leader: Eva Perón

Capital: Buenos Aires

Start Bias: River tier 3, Grasslands tier 3

Ancient Architecture Set: Ancient Clay

Classical-Renaissance Architecture Set: Colonial buildings, default monument, Spanish palace

Industrial Architecture Set: Middle Eastern

Modern Architecture Set: Art Deco

Córdoba
Rosario
Mendoza
Tucumán
La Plata
Montevideo
Mar del Plata
Posadas
Esperanza
Vicente López
Salta
Ituzaingó
Santa Fe
San Juan
Los Toldos
Cañada de Cepeda
Lobos
Resistencia
Santiago del Estero
Corrientes
Junín
San Salvador de Jujuy
Maipú
Neuquén
José C. Paz
Bahía Blanca
Paraná
Puerto Soledad
Formosa
Santa Rosa
Quilmes
San Luis
Comodoro Rivadavia
Viedma
Paysandú
San Fernando del Valle de Catamarca
Rawson
Río Gallegos
Ushuaia
Sucre
Orcadas
Tolhuin
Río Grande
Marambio
La Rioja
Grytviken
Puerto Almanza

Pride of the People: Tries to keep her cities as happy and housed as possible, and likes civilizations that do the same. Dislikes civilizations with with low Amenities and Housing.

Rivers:
Río de la Plata
Río Mojinete
Río Grande de San Juan
Uruguay River
Paraná River
Salado del Norte River
Negro River

Mountain Ranges:
Andes

Volcanos:
Cerro El Cóndor
Llullaillaco
Tipas

Greeting: Hello, I am Eva Perón, First Lady of the Argentine Republic and Spiritual Leader of the Nation.

Sends Delegation: I have sent a delegation to your capital with asado, facturas, and our greatest works of literature.

Accepts Delegation: We happily welcomed your delegates into our capital, where they are now attending a tanguería.

Refuses Delegation: Unfortunately, we must send back your delegation.

Requests Friendship: You have proved yourself a worth friend of the Argentine people, and so I request that you formalize this friendship.

Accepts Friendship: We are happy to accept your hand in friendship.

Declines Friendship: The Republic must refuse your request, at least for the time being.

It is an honor to meet you: Since you're already nearby, why don't you visit one of our cities and take in our architecture?

It is an honor to meet you: Tell me, what is your capital like?

Agenda-based Approval: I am happy to see that you place such great value in the livelihood of your people.

Agenda-based Disapproval: Are you blind? Your people's misery is unparalleled!

Attacked: The people of out great nation won't allow you to oppress us!

Declares War: I didn't wish for war, but I have been left with no choice.

Defeated: Is this how it all ends? Please, if nothing else, promise me that you will treat my people with the dignity they deserve.

Denunciation: You can only oppress your people for so long!

Denounced: How dare you?

UA: Crisol de Razas
+1 Food and +2 Culture from Pastures
+2 Tourism from Pastures (with Flight)
Double Tourism and Culture from Great Works of Music
Air units gain +10 strength when attacking Naval units

LUA: Los Descamisados
+50% Production to Theater Squares and Industrial Zones, as well as buildings and projects in those districts
Theater Squares and Industrial Zones gain a standard (+1) adjacency bonus from Districts, and a major (+2) adjacency bonus from Government Plazas
Specialists provide +2 Culture and +1 Great Person Point of their district's type

UU: Gaucho
Light Cavalry unit unlocked with Colonialism
58 Melee Strength
Costs 300 Production
5 Movement
+10 Strength when adjacent to a pasture
May build an unlimited amount of pastures

UB: Tanguería
Replaces the Broadcast Center
Unlocked with Opera and Ballet
+4 Culture
+2 Additional Culture when Powered
Base Load: 2 Power
+1 Amenity
+1 Housing
+1 Citizen slot (Default)
+1 Additional Culture per Specialist in this district (Default)
+1 Great Artist point per turn (Default)
+4 Great Musician points per turn
+2 Great Work of Music slots
Doubles this District's adjacency bonus
This District's Culture adjacency bonus provides Tourism (With Flight)


The Ashanti

Leader: Osei Kofi Tutu I

Capital: Kumasi

Start Bias: Rainforest tier 4

Architecture Set: Custom

Ashaiman
Agogo
Asokore Mampong
Kumawu
Ada Foah
Fomena
Kodie
Tepa
Akuapim-Mampong
Mankranso
Jacobu
Manso Nkwanta
Konongo
Juaso
Foase Kokoben
Nyinahin
Nkawie
Bekwai
Asiwa
Kuntenase
Ejisu
Ejura
Mamponteng
Mampong
Obuasi
Offinso
Akomadan
Drobonso
Nsuta
Effiduase
Agona Ashanti

UA: Talking Drums
Flanking bonus provides +10 strength instead of +4
The range of area-of-effect bonuses from support units and Great People is doubled
All units gain +1 movement in rough terrain
All units gain +5 strength when in formation with a support unit
Great Generals provide +10 strength and +2 movement

LUA: The Golden Stool
Foreign Trade Routes provide +2 Culture and Gold from every improved luxury resource and Kente Loom in the origin city
May purchase Envoys with 25 Diplomatic Favor
May convert envoys into 25 Diplomatic Favor
Gain Great General points from kills

UU: Adonten
Replaces the Musketman
+5 Strength versus damaged units

UB: Kente Loom
Replaces the Workshop
+3 Production (Default)
+1 Citizen Slot (Default)
+1 Great Engineer point per turn (Default)
+4 Culture
+4 Tourism (With Flight)
+1 Amenity
+20% Production to Melee, Anti-Cavalry, Ranged, Civilian, and Support units


The Cherokee

Leader: John Ross

Capital: New Echota

Theme: Amazing Grace

Start Bias: Woods tier 4, River tier 2

Ancient Architecture Set: Cree buildings and palace

Classical-Renaissance Architecture Set: American/Canadian buildings, custom palace

Chota
Tahlequah
Kituwa
Great Tellico
Cooweescoowee
Red Clay
Gun-diga-duhunyi
Ustanali
Tahlontuskey
Chickamauga
Park Hill
Lookout Mountain
Cowee
Oaks
Hulbert
Fort Gibson
Tohopeka
Great Hiwassee
Rossville
Skiatook
Ross' Landing
Brasstown
Isunigu
Oologah
Keowee
Chilhowee
Citico
Mialoquo
Kulsetsiyi
Dugiluyi
Willstown
Nikwasi
Nununyi
Delaware
Flint
Goingsnake
Illinois
Gansagiyi
Saline
Sequoyah

National Party: Likes civilizations with lots of districts in cities that are within trading range of the Cherokee, and will actively try to send trade routes to those cities. Hates civilizations that break promises or backstab their former allies.

Rivers:
Tellico River
Hiwassee River
Coosa River
Chattahoochee River
Tennessee River

Mountain Ranges:
Appalachia

Greeting: Greetings. My people know me as Guwisguwi, but you may call me John Ross, Principle Chief of the Cherokee Nation. What knowledge do you bring with you?

Sends Delegation: I have sent a delegation to your nation's capital with our people's greatest works of literature.

Accepts Delegation: Thank you, friend. I have no doubt that we will be able to glean much knowledge from your delegates.

Refuses Delegation: Unfortunately, our General Council has decided that we must send back your delegates.

Requests Friendship: Can you imagine all the great things our two nations could achieve under a formal alliance?

Accepts Friendship: We are happy to accept your hand in friendship.

Declines Friendship: The Cherokee Nation must refuse your claim to friendship, at least for the time being.

It is an honor to meet you: Since you're already nearby, why don't you visit one of our cities?

It is an honor to meet you: We should exchange information on our capitals.

Agenda-based Approval: Your cities are great centers of knowledge, and we thank you for allowing our people to share in that knowledge.

Agenda-based Disapproval: You words mean nothing! You are are nothing more than an unprincipled opportunist and a traitor!

Attacked: We will fight this infringement on our liberty to the last man, if we must.

Declares War: I didn't wish for war, but the series of vexations that your nation has inflicted upon ours has left me with no choice.

Defeated: We are overwhelmed! Our hearts are sickened, our utterance is paralyzed, when we reflect on the condition in which we are placed, by the audacious practices of unprincipled men.

Denunciation: Your unprincipled opportunism has become too much for the Cherokee Nation to bear, and it is time that we tell the world of your crimes!

Denounced: Our cause is your own; it is based upon your own principles, and we have glorified your leaders as our great teachers; and yet, you still have the audacity to claim such horrendous things of our people!

UA: Acculturation
Foreign Trade Routes provide +1 Science and Production for every specialty district at their destination
Earn Great Writers 25% faster
Great Works of Writing provide +4 Science

LUA: Cherokee Moses
No Loyalty penalty during Dark Ages
May choose two dedications at the start of a Dark Age
+5 Loyalty from Great Works of Writing

UU: Ayawisgi
Replaces the Ranger
Unlocked with Gunpowder
Only costs 280 Production
Ignores rough terrain

UB: Syllabary School
Replaces the University
+6 Science
+1 Housing (Default)
+1 Citizen slot (Default)
+1 Great Scientist point per turn (Default)
+1 Great Writer point per turn
+2 slots for Great Works of Writing


Oman

Leader: Saif Bin Sultan

Capital: Muscat

Start Bias: Woods tier 4

Architecture Set: Arabian

Al-Seeb
Salalah
Bawshar
Sohar
Al Suwaiq
Ibri
Saham
Barka
Rustaq
Al-Khaburah
Doha
Muqadīshū
Mombasa
Nizwa
Sur
Najran
Zinjibār
Dukhan
Al Khawr
Umm Said
Ar Rayyan
Al Wakrah

UU: Chain of the Earth
Trade routes to foreign continents provide +25% yields
Naval units cost -1 Gold per turn to maintain
All Naval units have +10 Strength

LUU: Empire of the Indian Ocean
Cities conquered or founded on other continents will start with full loyalty, and won't lose loyalty for the first ten turns after being conquered/founded.
+25% Gold and +10% Production in cities on foreign continents

UU: Baghlah
Replaces the Caravel
+1 movement and sight

UD: Minaa'
Replaces the Harbor
Naval units trained in this city gain a free promotion
May bombard enemy units within two tiles
Omani naval units within three tiles gain +10 strength
+25% production to naval units in this city


The Inuit

Leader: Ekeuhnick

Capital: Iqaluit

Start Bias: Snow tier 4, Coast tier 2

Architecture Set: Custom

Nuuk
Ivvavik
Inuvik
Kangiqtiniq
Auyuittuq
Sirmilik
Ukkusiksalik
Qamani'tuaq
Niaqunnguut
Mitimatilik
Kingait
Qurluqtuq
Qausuittuq
Akviligjuaq
Tuninuq
Kangirliniq
Qikiqtarjuaq
Salliq
Sanikiluaq
Kugaaruk
Mid Baffin
Pangnirtung
Ipiarjuk
Ikaluktutiak
Igloolik
Uqsuqtuuq
Taloyoak
Kangiqtiniq
Sanirajak
Igluligaarjuk

UA: People of the Arctic
+1 Food and Production from Snow, Coast, and Tundra tiles
+6 Housing in tundra and snow cities

LUA: Until the Ice Breaks
Snow tiles provide +1 appeal and a standard (+1) adjacency bonus to specialty districts
+1 Amenity in Snow cities
Unlock the Unaaq unique unit

UU: Qamutiq
Unique ranged cavalry unit unlocked with Archery
15 melee strength
30 ranged strength
costs 80 production
3 movement
2 range

UI: Inuksuk
Unlocked with Pottery
Must be built on Snow, Snow Hills, Tundra, or Tundra Hills, and not adjacent to another Inuksuk
+2 Food, +1 Culture, and +0.5 housing
+1 Food and production to adjacent Snow and Tundra tiles
Culture Bomb adjacent Snow, Tundra, and Coast tiles upon completion

LUU: Unaaq
Replaces the Scout
Has a ranged attack with 1 range
Double movement in Snow tiles


Zimbabwe

Leader: Nyatsimba Mutota

Capital: Great Zimbabwe

Start Bias: Plains tier 4

Architecture Set: Custom

Zvongombe
Khami
Danamombe
Mapungubwe
Harare
Bulawayo
Chitungwiza
Mutare
Epworth
Gweru
Kwekwe
Kadoma
Masvingo
Chinhoyi
Norton
Marondera
Ruwa
Chegutu
Zvishavane
Bindura
Beitbridge
Redcliff
Victoria Falls
Rusape
Chiredzi
Kariba
Karoi
Chipinge
Gokwe
Shurugwi

UA: Great Houses of Stone
Your outgoing Trade Routes provide +2 Food and Gold for every improved luxury resource in the origin city.
+50% Production to city center and government plaza buildings.

LUA: Chitakochangonya Hill
Gain a burst of 150 gold upon settling a city.
Upon constructing a district, gain gold equal to 15 times it's adjacency bonus
Newly founded cities gain+1 Population and a free builder.

UU: Rozwi
Replaces the Swordsman
+2 combat strength for every Trade Route you own (to a maximum of +10)

UD: Zimbabwe
Replaces the Commercial Hub
Gains a standard (+1) adjacency bonus from districts and pastures, and a major (+2) bonus from mines, luxury resources, and quarries.
Provides housing equal to 50% of its adjacency bonus
+1 trade route capacity upon completion


The Mississippi

Leader: Tuskaloosa

Capital: Atahachi

Start Bias: River tier 4, Woods tier 2

Architecture Set: Custom

Cahokia
Mabila
Ouachita
Poverty Point
Hopewell
Azatalan
Vine valley
Miamisburg
Moundville
Trempet
Adena
Goodall
Trempealeau
Angel Mounds
Owl Creek
Effigy Mounds
Spiro
Etowah
Kolomoki
Grave Creek
Mound City
Fort Ancient
Miller
Serpent Mound
Rock Eagle
Criel Mound
Town Creek
East St. Louis
Citico
Lake Jackson
Kings' Mound
Newark

UA: Mound Builders
City Centers and Wonders provide a major (+2) adjacency bonus to all districts
+20% production to districts and buildings in cities that are adjacent to a river
Trade routes to foreign cities provide +2 Culture and Tourism for every era since the origin city was founded

LUA: Deception of Mabila
Settlers are produced +25% faster
Cities don't require walls to bombard enemies
+1 Envoy with city-states upon meeting them
+0.5 production in all cities for every city-state which you are the suzerain of

UU: Falcon Dancer
Replaces the Swordsman
Doesn't require Iron
Starts with XP equal to the population of the city it was trained in

UI: Platform Mound
Unlocked with Astrology
Must be built on flat land, and not adjacent to another Platform Mound
+3 Faith.
+3 Science.
+1 Amenity from the first Platform Mound in the city.
+1 Amenity from the second Platform Mound in the city (with Natural History)
+1 Food for every 2 adjacent districts
+1 Food for every adjacent district (with Replaceable Parts).
+1 Housing. (+2 with Cultural Heritage).


The Tlingit

Leader: Gush X’een

Capital: Ch’aal’in

Start Bias: Coast tier 4, Woods tier 2

Architecture Set: Custom

Chilkat
Kaliakh
Taku
Lúkaax
Sitka
Hoonah
Keex
Tuxekan
Aangoon
Klawock
Gunahoo
Deisleen
Yakutat
Stikine
Klukwan
Aa Tlien
Kake
Tongass
Chilkoot
Auke
Kuiu

UA: People of the Tides
+1 Food and Culture from Fishing Boats.
+50% Production to Districts built adjacent to the Coast.
Coastal tiles receive +2 Appeal

LUA: Sheiyksh I
Land units receive +1 Movement when adjacent to a Coast tile.
Embarking and Disembarking costs no additional Movement.
Enemy units killed along the Coast provide a Builder unit
Traders Provide +50% Gold when connecting to a landlocked city.
Gain the Noow Unique District.

UU: Xaa
Replaces the Musketman
+10 Combat Strength when fighting along the Coast.

UB: Potlach House
Replaces the Amphitheater
+4 Culture
+1 Citizen slot (Default)
+1 Great Writer point per turn (Default)
+2 Great Work of Writing slots (Default)
Unlocks the Potlach unique project, which provides +0.5 Food (And, with Flight, Tourism) for every Culture generated by this city, as well as +1 Amenity.

LUD: Noow
Replaces the Encampment
+1 Great General point per turn. (Default)
Acquires Outer Defenses and Ranged Strike along with the City Center once Walls have been built. (Default)
Spawns all Land Military Units the city produces or purchases. (Default)
Specialists provide +1 Production and +2 Gold each. (Default)
+2 Housing.
+1 Culture from every adjacent Coast tile.
Triggers a Culture Bomb upon completion.


Afghanistan

Leader: Mīrwais Khān Hotak

Capital: Kandahār

Start Bias: Hills tier 4, Mountains tier 2

Architecture Set: Arabian

Kabul
Isfahan
Herāt
Mazār-i-Sharīf
Aï Khānum
Kunduz
Jalālābād
Tāloqān
Pul-i-Khumri
Ghazni
Khōst
Sheberghān
Mundigak
Samarkand
Peshawar
Balkh
Lashkargāh
Gonur Tepe
Takṣaśilā
Togolok
Tepe Fullo
Dashli
Altyndepe
Jeitun
Namazga-Tepe
Ayaz Kala
Djarkutan
Koi Krylgan Kala
Sappali Tepe
Toprak Kala
Mathurā
Kapiś
Kapisa
Chiniot
Sialkot
Charsadda
Sirkap
Alexandria Eschate

UA: Graveyard of Empires
+10 Strength when fighting in friendly territory
+5 Strength when fighting adjacent to a mountain
+1 Trade Route capacity and a free Trader upon unlocking Defensive Tactics
Outgoing Trade Routes provide +1 Great Writer Point per turn
Cities with a Great Work of Writing gain +5 Loyalty
No movement penalty from Hills

LUA: Hotaki Dynasty
Cities gain +1 slot for a Great Work of Writing for every two Kalles in their territory
Great Works of Writing provide double their normal yields, in addition to +4 Gold

UU: Zamburak
Replaces the Ranger
+2 Movement
May move after attacking

UI: Kalle
Unlocked with Foreign Trade
Must be built on Hills, and not adjacent to another Kalle
+1 Food, Gold, and Production (+2 with Nationalism)
+4 Culture (With Cultural Heritage)
Yields doubled if adjacent to a Mountain
+1 Housing


Yugoslavia

Leader: Josip Broz Tito

Capital: Belgrade

Start Bias: Plains tier 4, Woods tier 2

Architecture Set: Hungarian

Zagreb
Sarajevo
Banja Luka
Čačak
Tuzla
Titograd
Nikšić
Zenica
Skopje
Ljubljana
Pristina
Novi Sad
Niš
Kragujevac
Prizren
Ferizaj
Split
Rijeka
Bijeljina
Mostar
Leskovac
Subotica
Kruševac
Kraljevo
Pančevo
Zrenjanin
Šabac
Smederevo
Novi Pazar

UA: Bratstvo i Jedinstvo
All cities gain +50% Loyalty
Internal Trade Routes provide 25% more Food and Production

LUA: Non-Aligned Movement
+100% Diplomatic Favor per turn from city-state suzerainty

UU: Partisan
Replaces the Spec Ops
Unlocked with Mobilization
Only Costs 500 Production

UI: Pijaca
Unlocked with Currency
May not be built adjacent to another Pijaca
+1 Food, Gold, and Housing
+1 Food for every adjacent Farm
+2 Food and Gold for every adjacent Commercial Hub
+1 Gold for every adjacent Farm (with Economics)


Bulgaria

Leader: Simeon I

Capital: Preslav

Start Bias: Plains tier 4, Mountains tier 2

Architecture Set: Hungarian

Sofiya
Šumen
Plovdiv
Plĭskovŭ
Phanagóreia
Varna
Burgas
Veliko Tarnovo
Vidin
Nikopol
Kavarna
Ruse
Stara Zagora
Pleven
Sliven
Dobrič
Pernik
Haskovo
Yambol
Skopje
Ohrid
Bitola

UA: Ongal
Heavy Cavalry units gain +5 strength and +1 movement
Heavy Cavalry units force enemy units to flee if they deal more damage in an attack; if the enemy unit can't flee, then they take additional damage.
Bulgarian units fortify twice as quickly

LUA: Bulgarian Golden Age
Choose an additional dedication at the start of a Golden or Heroic Age.
Foreign Trade Routes provide +2 Faith and Culture
Unlock the Gimnázija unique building

UU: Proniar
Replaces the Knight
+5 Strength when attacking
May move after attacking
Heals after killing an enemy

UI: Krepost
Unlocked with Defensive Tactics
Must be built on flat land, and not adjacent to another Krepost
+4 defensive strength for stationed units
+0.5 Housing (+1 with Military Science)
+1 Production and Gold (+2 with Nationalism)
+1 Production from every adjacent Industrial Zone, City Center, Encampment, and Aqueduct
+1 Gold from every adjacent Commercial Hub, City Center, Harbor, Entertainment Complex, and Water Park
+4 Culture (With Cultural Heritage)

LUB: Gimnázija
Replaces the University
+4 Science (Default)
+1 Housing (Default)
+1 Citizen slot (Default)
+1 Great Scientist point per turn (Default)
Upon triggering a Eureka or Inspiration, this city's Culture output is increased by 15% for five turns (Stacks with multiple Eurekas/Inspirations)


Tuva

Leaders: Anchimaa-Toka Khertek Amyrbit uruu, Donduk Kuular

Capital (Donduk Kuular): Khem-Beldyr

Capital (Anchimaa-Toka Khertek Amyrbit uruu): Kyzyl

Start Bias: Plains Hills tier 4

Architecture Set: Mongolian

Por-Bazhyng
Kaa-Khem
Shagaan-Aryg
Chadaana
Ak-Dovurak
Kyzyl-Mazhalyk
Dzun-Khemchiksky
Barun-Khemchiksky
Bay-Tayginsky
Chaa-Kholsky
Chedi-Kholsky
Erzinsky
Kaa-Khemsky
Kyzylsky
Mongun-Tayginsky
Ovyursky
Piy-Khemsky
Turan
Sut-Kholsky
Tandinsky
Tere-Kholsky
Tes-Khemsky
Todzhinsky
Aldyn-Bulak
Choigan
Nogaan-Khol
Ush-Beldir
Tos-Bulak
Aldy-Bel

UA: Tıvalar
Camps and Pastures provide +1 Production and +2 Faith
Internal Trade Routes provide +1 Food, Production, and Faith for every Camp and Pasture at the destination.

LUA (Donduk Kuular): Tangnu Tuva-yin arad-un qubisγal-tu nam
+50% Production to Holy Sites, Campuses, and Government Plazas, as well as buildings in those districts.
Holy Sites and Campuses receive a standard (+1) adjacency bonus from Camps, Pastures, and Lager's.
+25% Faith in cities with Governors.

LUA (Anchimaa-Toka Khertek Amyrbit uruu): Little Khural
Internal Trade Routes provide +1 Science for every Camp and Pasture at their destination
Industrial Zones provide Science equal to 50% of their adjacency bonus, and Campuses provide Production equal to 50% of theirs.
Unlock the Little Khural unique building

UU: Sherig
Replaces the Swordsman
+1 Movement

UI: Lager’
Unlocked with Animal Husbandry
Must be built adjacent to a Camp or Pasture, and not adjacent to another Lager’
+2 Faith
+1 Housing
+1 Food and Production for every adjacent Camp and Pasture

LUB (Anchimaa-Toka Khertek Amyrbit uruu): Little Khural
Unique tier 3 Government Building
All internal Trade Routes provide an additional +1 Food, Production, and Science from every Camp or Pasture at their destination.
+1 Trade Route capacity, and a free Trader unit.


Benin

Leader: Ewuare I

Capital: Ubini

Start Bias: Plains tier 4, Rainforest tier 2

Architecture Set: Bantu

Udo
Umoghumwun
Ilé-Ifè
Lagos
Uromi
Ibadan
Owo
Ekiti
Akure
Use
Igbini
Ughoton
Urhonigbe
Sapele
Ondo
Ilesha
Ijebu-Ode
Otun
Idah
Ukwu
Oshogbo
Wari
Okha
Opoji
Ikate
Ajiran
Aja
Evbohuan
Ehor
Uzebu
Ugboko-Nosoté
Ekhuele
Obadan
Egoro
Ilorin
Lokoja
Ekpoma
Urohi

UA: Benin Bronzes
Mines over resources provide +2 Culture
Relics, Statues, and Artifacts provide +4 Culture, Tourism and Gold
Cities with a Relic, Statue, or Artifact receive +1 Amenity
All cities receive a slot for a Relic, Statue, or Artifact for each level of walls
Great Artists are generated 30% faster

LUA: Shield of the Warrior King
+50% Production to Walls, Encampments, Neighborhoods, Harbors, Government Plazas, and Commercial Hubs
+10 Strength to city ranged attacks
Walls provide +5 Loyalty to their city

UU: Isienmwenro
Replaces the Pikeman
Ignores Zone of Control
+4 flank attack bonus
+1 Movement

UI: Iya
Unlocked with Civil Service
Must be built adjacent to a City Center or Neighborhood
+1 Food, Production, Housing, Culture, and Gold for every adjacent City Center, Neighborhood, or Iya
+0.5 Food and Gold for every adjacent Farm, Plantation, Pasture, Camp, and Aqueduct (+1 with Civil Engineering)
+2 Gold for every adjacent Commercial Hub or Harbor (+4 with Civil Engineering)
+0.5 Production for every adjacent Mine, Quarry, Lumber Mill, Pasture, and Industrial Zone (+1 with Civil Engineering)
+2 Culture for every adjacent Theater Square and Wonder


The Muisca

Leader: Nemequene

Capital: Bacatá

Start Bias: Grasslands tier 4, Hills tier 2

Architecture Set: Custom

Hunza
Facatativá
Sugamuxi
Chía
Arcabuco
Suba
Cota
Funza
Súnuba
Somondoco
Guasca
Guachetá
Súachá
Cajicá
Sopó
Teib
Chocontá
Tundama
Turmequé
Úmbita
Lenguazaque
Tibiritá
Garagoa
Sutatenza
Kuntur Marqa
Pasca
Arbeláez
Tibacuy
Tibitó
Soatá
Tequendama
Arcabuco
Betacín
Guayatá
Boavita
Oicatá
Boazá
Cerinza
Sáchica
Socotá
Viracachá
Chinavita
Enemocón
Zipaquirá
Chiquinquirá
Mongua
Gámeza
Chíquiza
Chitagoto

UA: The Legend of El Dorado
Relics provide +1 Amenity to up to 3 cities within 9 tiles
Relics provide +4 Gold and +1 Diplomatic Favor per turn
Relics provide +3 Gold and Culture to every Trade Route leaving their city
You may choose your reward upon contacting a Tribal Village; however, upon choosing your reward, that reward won't be available from the next 3 Villages.
Governors increase their city's Faith and Gold output by +5% for every promotion

LUA: Code of Nemequene
Gain an additional Diplomatic Policy slot upon researching Political Philosophy.
+5 Loyalty and +1 Amenity in cities with Governors
Military Engineers have one additional Charge

UU: Güechá
Replaces the Skirmisher
+5 Ranged Strength (35 vs. 30)
+20 Melee Strength (40 vs. 20)
Has a Melee attack, in addition to it's Ranged attack.

UI: Infiernito
Unlocked with Theology
Must be built on a Grassland, Grassland Hills, Plains, or Plains Hills tile
May only build one per city (two with Cultural Heritage)
+6 Faith, Culture, and Science
+2 Appeal


The Navajo

Leader: Manuelito

Capital: Béésh Łichííʼí Bigiizh

Start Bias: Desert tier 4, Hills tier 2

Architecture Set: Custom

Tségháhoodzání
Mąʼii Deeshgiizh
Tʼiistsoh
To’Hajiilee
Beeʼeldííl Dahsinil
Chʼínílį́
Naʼnízhoozhí
Tó Naneesdiz
Naatʼáanii Nééz
Oozéí Hayázhí
Tséhootsooí
Tʼiistsʼóóz Ńdeeshgizh
Yootó
Tsé Biiʼ Ndzisgaii
Tsé Bitʼaʼí
Tʼáá Bííchʼį́įdii
Bitłʼááh Bitoʼ
Díchʼíító
Dibé Yázhí Habitiin
Naʼníʼá Hasání
Tsiiłchin Biiʼ Tó
Kinłitsosinil
Tóniłtsʼílí
Deinihootso
Tsézhin Dilkǫǫh
Lókʼaahnteel
Díwózhii Biiʼ Tó
Maʼiitoʼí
Hanáádlį́
Tó Hahadleeh
Jádító
Kʼaiʼbiiʼtó
Tó Dínéeshzheeʼ
Łeeyi’ tó
Łichíiʼii
Tsiizizii
Lókʼaaʼchʼégai
Dáʼákʼeh Halání
Naayízí
Nahashchʼidí
Bis Deezʼáhí
Niʼiijíhí
Tóta
Naatsisʼáán
Ooljééʼtó
Názlíní
Tséłgaii
Beʼekʼid Baa Ahoodzání
Tό Bééhwiisgání
Tsé Nikání
Niinahnízaad
Tséʼałnáoztʼiʼí
Náhodeeshgiizh Chʼínílíní
Tsé Nitsaa Deezʼáhí
Tséchʼízhí
Niʼiijííh Hasání
Tó Hałtsooí
Shą́ą́ʼtóhí
Dlǫ́ʼí Yázhí
Tʼiisyaakin
Tsʼíhootso
Hóyééʼ
T’iis Názbąs
Tó Haachʼiʼ
Tʼáá Bííchʼį́įdii
Tó Nehelį́į́h
Bááhaztł’ah
Tsééhílį́
Tsé Binííʼtóhí

UA: Diné Bahaneʼ
Spies counterspy as if two levels more experienced
Spies complete all missions 25% faster
Yields from pillaging are doubled

LUA: Nabááh Jiłtʼaa
Light Cavalry and Recon units Start with a free promotion
+50% Production to Campuses and Encampments, as well as buildings in those districts

UU: Siláołtsooí
Ranged Cavalry unit replacing the Skirmisher
+2 movement
May move after attacking
Pillaging only costs 1 movement

UD: Kin Shijaaʼ
Replaces the Neighborhood
Unlocked with Early Empire
Prior to Urbanization, can only be built on Desert and Desert Hills tiles
Can't be built adjacent to another Kin Shijaaʼ
+3 Culture, Faith, Food, and Production if built on a Desert or Desert Hills tile
+1 Great Prophet point per turn
Allows farms to be built in adjacent Desert tiles
Friendly units in a Kin Shijaaʼ can heal in one turn, and gain +5 Combat Strength


South Africa

Leader: Nelson Mandela

Capital: Pretoria

Start Bias: Plains tier 4, Hills tier 2

Architecture Set: Mix of Dutch and Bantu buildings, Dutch Palace

Cape Town
Bloemfontein
Johannesburg
Port Elizabeth
Durban
Stellenbosch
Pietermaritzburg
Soshanguve
East London
Uitenhage
Makhanda
Graaff-Reinet
Vryheid
Windhoek
Mahikeng
Potchefstroom
Mvezo
Rooigrond
Mthatha
Grootfontein
Bhisho
Mbombela
Polokwane
Kimberley
Kokstad
Mapungupwe
Vereeniging
Klerksdorp
Winburg
Philippolis
Griekwastad
Nelspruit
Vryburg
Lydenburg
Ladysmith
Swellendam

UA: Boer Republics
All civilian units gain +1 movement
+25% Production to Civilian Units
Units in formation with a civilian unit gain +1 movement
Camps and Pastures gain +2 Food

LUA: Rainbow Nation
Gain +1 Diplomatic Favor per turn from every 50 Culture generated
Cities with Governors generate +1% Culture from every population
+50% Tourism from National Parks

UU: Voortrekker
Replaces the Ranger
Unlocked with Colonialism
May found 1 city
Earns Experience 15% faster

UI: Kraal
Unlocked with Guilds
Must be built adjacent to a Pasture, and not adjacent to another Kraal
+1 Food, Production, and Culture from every adjacent Pasture
+1 Housing


Minoa

Leader: Minos

Capital: Knossos

Start Bias: Coast tier 4

Architecture Set: Southern European buildings, custom Palace

Phaistos
Malia
Zakros
Akrotiri
Vapheio
Aghia Photia
Sitia
Lerna
Chalandriani
Mallia
Gournia
Maleme
Platyvola
Zou
Vatypetro
Saklouria
Stylos
Khania
Kommos
Lebena
Monastiraki
Armenoi
Sklavokambos
Mochlos
Praisos
Amnisos
Nirou Khani
Apodhoulou
Vasiliki
Amnisos
Palaikastro

UA: Pax Minoica
Gain a free Trader and +1 Trade Route capacity with Sailing
+50% Production to Harbors and Water Parks, as well as Buildings and Projects in those Districts
Naval Units cost no maintenance
+1 Food and Gold on all water tiles

LUA: Daedalus' Labyrinth
All districts gain a major (+2) adjacency bonus from Anaktoros
+1 Amenity during District Projects

UU: Galeá
Replaces the Galley
+1 Movement

UI: Anaktoro
Unlocked with Political Philosophy
May only build one per city, and tiles with Anaktoros can't be swapped
+2 Science, Culture, and Appeal
+1 Housing
+2 additional Science and Culture with Humanism
When adjacent to a district, provides +1 Great Person Points of that District's type
All outgoing Trade Routes provide +2 Science and Culture to this city


Malta

Leader: Jean Parisot de Valette

Capital: Valletta

Start Bias: Coast tier 4

Architecture Set: Southern European

St. Paul's Bay
Mdina
Rabat
Baħrija
Victoria
Mellieħa
Birżebbuġa
Żejtun
Msida
Birgu
Senglea
Cospicua
Qormi
Siġġiewi
Żabbar
San Ġiljan
Żebbuġ
Burmarrad
Wardija
Qawra
Buġibba
Xemxija
Bidnija
Mġarr
Mosta
Mnajdra
Ġgantija
Villa del Priorato di Malta
Għaxaq
Għasri
Marsaxlokk
Pietà
San Ġwann
Xgħajra
Mqabba
Fgura
Birkirkara
Mellieħa

UA: Knights of Saint John
All units heal +5 Health per turn
Encampments, Harbors, Holy Sites, and Theater Squares- as well as any Buildings in those Districts - can be purchased with Faith
All Districts gain a major (+2) adjacency bonus from Encampments
All cities gain +2 Culture and Faith from each level of Wall

LUA: Shield of Europe
All Naval Units gain +5 Strength
Cities can still heal when under Siege
Cities start with one level of wall
Encampments, Holy Sites, and Harbors provide +1 Great Person Point of their type per turn
All units have no combat penalty when damaged

UU: Hospitaller
Replaces the Pike and Shot
No Combat penalty against Melee Units

UB: De Redin Tower
Replaces the Armory
+4 Production
+4 Faith
+4 Culture
+4 Tourism (With Flight)
+1 Citizen slot (Default)
+1 Great General point per turn (Default)
+25% combat experience for all military land units trained in this city (Default)
Allows training of Military Engineers in this city (Default)
Strategic Resource Stockpiles increased by +10 (Default)


Ireland

Leader: Brian Bóruma

Capital: Corcaigh

Start Bias: Woods tier 4

Architecture Set: Recolored Scottish

Dublin
Inis
Cluain Tarbh
Kincora
Belfast
Limerick
Armagh
Derry
Galway
Lisburn
Waterford
Craigavon
Drogheda
Tuath Ó Siosta
Swords
Dundalk
Bray
Navan
Kilkenny
Carlow
Tralee
Newbridge
Portlaoise
Balbriggan
Naas
Athlone
Mullingar
Baile na Mainistreach
Bangor
Ballymena
Newtownards
Newry
Carrickfergus

UA: Book of Armagh
+1 Faith from Woods tiles
Great Works of Writing Provide an additional +2 Culture, +2 Tourism, and +6 Faith
Relics provide an additional +2 Faith, +2 Tourism, and +6 Culture
Holy Sites get a standard (+1) adjacency bonus from Woods, and produce an additional Great Prophet Point per turn
Holy Sites and Holy Site Buildings generate +1 Great Writer Point per turn
Holy Sites have one slot for a Great Work of Writing

LUA: Imperator Scottorum
All land units get +5 strength when in formation with a Religious unit
+10 strength versus Barbarians
Upon killing a unit, gain Faith equal to the unit's combat strength

UU: Ceithern
Replaces the Swordsman
+1 movement
+5 Strength
May move after attacking

UI: Crannóg
Unlocked with Defensive Tactics
Must be built on a Marsh, Floodplains, Oasis, or coastal Lake tile
+1 Food, Production, Faith, and Housing
+1 additional Housing with Civil Service
+2 Culture
+3 Gold
+1 Food, Faith, and Production from every adjacent Resource


The Maya

Leader: Yuknoom Ch'een II

Capital: Kalakmul

Start Bias: Rainforest tier 4

Architecture Set: Custom

Palenque
Naranjo
Chichén Itzá
Yaxchilan
Uxmal
Tikal
Kopán
Edzná
Quiriguá
Toniná
Nim Li Punit
Dzibilchaltún
Kaminaljuyú
Toniná
Seibal
Pomoná
Lamanai
Tulum
Kobá
Mayapán
Bonampak
Ukanal
Sayaxché
Kankuén
Itzan
Aguateka
Tamarindito
Dos Pilas
Isla de Jaina
Piedras Negras
Xunantunich

UA: Long Count
Gain a free Great Person upon entering a Normal or Dark Age, two upon entering a Golden Age, and three upon entering a Heroic Age. However, Great Artists cannot be recruited this way prior to researching Humanism, and Great Musicians require Opera and Ballet
All worked Specialist slots provide +2 Science

LUA: Star War
Upon killing a non-Barbarian unit, gain Science equal to it's strength
Holy Sites and Kuuchil Ah Eks provide each other with a major (+2) adjacency bonus

UU: Tupile
Replaces the Swordsman
+5 Strength
Doesn't require any Strategic Resources to build

UD: Kuuchil Ah Ek
Replaces the Campus
Receive a Major (+2) adjacency bonus from Geothermal Fissures (Default)
+1 Great Scientist Point per turn (Default)
+1 Great Prophet point per turn
Specialists add +2 Science each (Default)
Receive a standard (+1) adjacency bonus from Rainforests, Districts, and Wonders


The Iroquois (WIP)

Leader: Jigonhsasee

Capital: Onondaga

Start Bias: Woods tier 4, Lake tier 2

Architecture Set: Custom

Osininka
Akwesasne
Ohsweken
Canajoharie
Ganienkeh
Stadacona
Kanehsatà:ke
Hochelaga
Tyendinaga
Kanatsiokareke
Taenhatentaron
Kahnawá:ke
Konondaigua
Ganneious
Kente
Kentsio
Ganaraske
Ganatsekwyagon
Teiaiagon
Quinaouatoua
Ashwaubenon
Hobart
Outagamie
Ganondagan
Onaquaga
Teonatale
Gahaoose
Canastota
Syracuse
Salamanca
Gowanda
Akron
Goiogouen
Chondote
Canajoharie
Nedrow
Kanonwalohale
Schoharie

UA: Haudenosaunee
+2 Food and +4 Gold from Camps
+1 Production from Woods and Rainforest tiles
Gain a free Envoy upon settling a city

LUA: Great Law of Peace
Gain access to a unique Governor: Deganawida, the Great Peacemaker
Unlock the Council Fire unique Government Building

UU: Mohawk Warrior
Replaces the Musketman
+1 Movement
+1 Movement and +7 Strength when fighting in Woods or Rainforest terrain

UI: Longhouse
Unlocked with Construction
Must be built on Woods or Rainforest, and not adjacent to another Longhouse
+1 Food, Production and Housing
+1 additional Housing with Urbanization
+1 Culture for every Woods or Rainforest tile here or adjacent (With Nationalism)

LUB: Council Fire
Unique Tier 2 Government Building
+0.5 Influence Points per turn for every city in your Empire that you settled
+0.5 Diplomatic Favor per turn from every City-State you are Suzerain of

LUG: Deganawida, the Great Peacemaker


Vietnam

Leaders: Trần Hưng Đạo, Hồ Chí Minh

Capital: Hà Nội

Start Bias: Rainforest tier 4

Architecture Set: Chinese

Ssu-Ming
Vijaya
Châu Hóa
Sài Gòn
Hải Phòng
Đà Nẵng
Thanh Hóa
Cần Thơ
Biên Hòa
Nha Trang
Vinh
Hải Dương
Đà Lạt
Buôn Ma Thuột
Huế
Thái Nguyên
Vũng Tàu
Qui Nhơn
Long Xuyên
Việt Trì
Bắc Ninh
Thủ Dầu Một
Thái Bình
Thuận Châu
Hà Tĩnh
Vạn Kiếp

UA: Dragon Kingdom
All land units gain +5 strength and +1 movement in friendly territory
+1 Food and Production from Rainforest tiles

LUA (Trần Hưng Đạo): Đại Việt Quốc
Great Works increase a city's defensive strength by +5, and provide +1 Housing, Food, and Production

LUA (Hồ Chí Minh): Đường Trường Sơn
May use roads and railroads in enemy territory
All military units have three build charges that can be used for roads or railroads
Great Generals have an additional charge

UU: Việt Cộng
Replaces the Spec Ops
+1 movement
May move after attacking

UB: Water Puppet Theater
Replaces the Amphitheater
+4 Culture
+1 Citizen slot (Default)
+2 Great Writer points per turn
+2 Great Work of Writing slots (Default)
+10% Great Person Points per turn in this city


Switzerland

Leaders: Guillaume Henri Dufour

Capital: Bern

Start Bias: Mountains tier 4, Hills tier 2

Architecture Set: Custom

Genèva
Zürich
Basel
Lausanne
Köniz
Winterthur
Nôchâtél
Luzern
Biel/Bienne
Sankt Gallen
Lugano
Thoune
La Chaux-de-Fonds
Fribôrg
Schaffhausen
Vernier
Chur
Sion
Uster
Altdorf
Schwyz
Sarnen
Stans
Glarus
Zug
Solothurn
Liestal
Herisau
Appenzell
Aarau
Frauenfeld
Bellinzona
Delémont

UA: Confoederatio Helvetica
All land units gain +10 strength when fighting in friendly territory, but -5 strength when in enemy territory
Mountains provide a standard (+1) adjacency bonus to Commercial Hubs
Mountain tiles gain +2 Culture and Gold
Double Tourism from Ski Resorts
Other players generate +200% more grievances towards Switzerland
Can't enter into Military Alliances or denounce other players, and isn't pulled into wars when their ally is attacked

LUA: The Red Cross
Gain +25% points in scored competitions (excluding military and city-state emergencies)
All damaged units gain +10 health per turn
Gain 1 free vote in the World Congress
Generate +15% more favor

UU: Reislaufer
Replaces the Pikeman
Starts with a free promotion
No combat penalty versus melee units

UB: Watch Shop
Replaces the Workshop
+3 Production (Default)
+1 Citizen Slot (Default)
+1 Great Engineer point per turn (Default)
+3 Gold
+3 Culture
+3 Tourism (With Flight)


The Swahili

Leaders: Ali ibn al-Hassan

Capital: Kilwa Kisiwani

Start Bias: Coast tier 4, Grasslands tier 2

Architecture Set: Custom

Mombasa
Mogadishu
Zanzibar
Malindi
Sofala
Wete
Kilifi
Lamu
Kismayo
Mzizima
Pemba
Mozambique
Mahajanga
Antsiranana
Inhambane
Mafia
Comoro
Songo Mnara
Bazarula
Chilane
Primeiras
Angosha
Mayotta
Anzwani
Kerimba
Mohilla
Pate
Gedi

UA: Coral Builders
+1 Food, Production, Gold, and Culture from Reefs and Fishing Boats
+1 Tourism from Reefs and Fishing Boats (With Flight)
Reef tiles provide a major (+2) adjacency bonus to all districts
Sea Resources provide a standard (+1) adjacency bonus to all districts
Reefs Provide +2 Appeal
+20% Production towards districts, buildings, and wonders in coastal cities

LUA: Trade Winds
All Trade Routes gain +50% range
Trade routes can enter Ocean tiles without the required technology, and can be sent to civilizations that you haven't met
Naval Trade Routes create Trade Wind improvements as they travel, providing +1 movement to Swahili units and allowing Swahili units to enter Ocean tiles early

UU: Dhow
Replaces the Caravel
Unlocked with Naval Tradition
+1 Movement

UD: Coral Port
Replaces the Harbor
All Foreign Trade Routes originating in this city provide Food equal to 50% of the destination's Food surplus
All Foreign Trade Routes originating in this city increase your Tourism with the target civ by +25% (with Flight)
+1 Great Admiral point per turn (Default)
Allows its parent city to build ships, even if the City Center is inland (Default)
Newly produced or purchased ships will spawn at the Coral Port tile (Default)
Removes movement penalties for units Embarking to and from its tile (Default)
Specialists add +2 Gold and +1 Food each (Default)

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