The SEALs are the primary expeditionary and special operations force for Arcadia's Marine Corps, even above Owl Operatives. They are trained to operate in all environments, including space, and utilize special SEAL suits and drones to support them in their operations. Their roots can be traced back to 2190, when the Insurrection occurred. Tropical and jungle environments, locations SEALs work well in, was the majority of the war scene - This worked out well to test the new "super-soldiers" in combat. The program was a success, which led to more soldiers being inducted and more suits being made.
SEAL suits are donned by SEALs to help them during their operations and are custom made by Lethbridge Industrial for each individual. 3 helmet variants were produced for different types of operations; variants A, B, and C. Despite the differences between the helmets, they can be interchanged, as the suit does not discriminate. The requirements to use and don the suits are to have the neural implant, the strength, and the training for such - Augmentations are a large part of this. The neural implant connects to the neck and neural prosthesis, and actions with the suit are similar to that of mechanical prostheses. The neural implant attaches to the spinal cord, effortlessly transmitting the user's movements to the suit and its utilities. On the back of the suit's torso, there is a Fusion Cell battery pack, which powers the suit. It is capable of years of use.
A composite mix of steel, carbon fiber, and various other materials make up the difference between weight and protection. A gray-colored titanium nanocomposite bodysuit forms the barrier between the armor and the padded interior, being very flexible to keep the user comfortable. The interior is made of a moisture-absorbing synthetic material.
Small arms fire genuinely does not affect the suit, but enough rifle rounds or 3 direct hits from a .50 caliber round and up can disable the suit. Enough concentrated fire can penetrate the armor panels, injuring or even killing the user.
Blunt or concussive force is a risk, as a concussion or even unconsciousness is possible from close-range explosions, flying debris, or being hit by a strong enough vehicle. It is not likely to outright kill the user, however.
Joint servos connecting the suit's joints are potential weak points to rifles, and sustained damage can lead to the servos becoming useless, leaving the user's limb locked in place.
Ballistic glass covers access to the battery pack, which can be broken via sufficient assault.
The exo-skeleton suit allows the operator to pick up significantly heavier objects than they normally would be able to. Fatigue, hunger, and thirst take much longer to affect the user due to several bio-augmentations. However, if the suit's power is lost, the full weight of the suit is on the user, which could potentially stop them in their tracks or slow them down to the point of combat ineffectiveness. Mechanical augmentations that increase strength may allow for the user to crawl or move a little after the suit is disabled.
Biofoam injectors are placed in strategic locations to allow for physical injuries to be sealed and repaired to eliminate the use of external medical applications.
Due to a closed HUD, electrical system, and the onboard enclosed battery pack, electronic infiltration and EMPs are useless, save for severing outside connections and communications.
All suits are equipped with a temperature-regulating system to keep the user cool, as well as match surrounding infrared signatures to hide the user from infrared radar. This will not affect the heat signature of the thrusters on the suit's back if they are active.
Exiting the suit only requires the push of a button on the inner left wrist. It is covered with a hinged armor panel to prevent accidental activation. Once the button is pressed, the suit opens outward and the helmet hinges up, allowing the user to simply step forward to exit. If the suit is disabled, this is the only function that works.
The visor is made of several layers of dense ballistic glass capable of deflecting small arms fire with a built-in advanced filtration system that is capable of eliminating most airborne hazardous materials.
A HUD is located onboard, able to automatically update when needed. It displays a reticle for the current weapon being used, the operator's vital signs, a GPS/compass, current tasks, the suit's integrity and power level, and a camera that show the live feed of a linked drone.
A unique ability of the suit is the ability to connect to the SEAL drones and command them, much like friendly PDAs. A live feed is also possible, giving information to units in the area.
This helmet was designed with heavy combat in mind. It has a smaller ballistic visor than the previous variant and additional plating to absorb concussive force. The onboard systems match the previous variant, but also include a VISR system and a range finder.
This helmet was designed to be functional in the cold vacuum of space, but can be effective in combat situations. Its protection level matches that of variant A, but includes the HUD features of variants A and B.
2 high-intensity lights are located on either side of the helmet (2 in total) to allow clear vision during spacewalk repairs, and it has 2 sensors to detect all types of radiation. The helmet is a fully sealed airtight system and has a built-in oxygen recycler to allow lengthy periods without air. The visor is tinted to prevent harmful amounts of ultra-violet light.
Created alongside the SEAL project, these drones are perfect for remote locations and urban environments alike. Designed to work in tandem with the SEALs, a compartmentalized design was chosen. 2 permutations were manufactured; Type A [Scouter] and Type B [Carrier]. They share materials and hardware (including armor) with the SEAL suits, allowing for easier dismantling and repairs. Therefore, components can be switched between the suits and the drones, as well as between the drone variants.
Both drones feature basic artificial intelligence to perform precise or mundane actions when not being directed by a SEAL, such as analyzing combat situations and predicting the next move of an enemy. They are capable of broadcasting messages through speakers to act as lures or to relay information to troops under SEAL direction. They can gather sensory data and, while being directed by SEALs, can provide covering fire.
The chassis is thinly armored so as to not weigh the drone down, though it can stop pistol calibers. It will deflect rifle calibers, but direct hits will damage or breach the carapace. A thin sheet of ballistic glass covers the front-facing camera, sacrificing armor for clarity.
Dual-mounted microphones allow high-quality audio recording. Sensor systems allow infrared sensors, wind gauges, volume sensors, air-toxicity detectors, and even radars for AI to use.
An optical camera allows a high-quality video feed and VISR system.
The drone is powered by 2 Bio-cells charged by solar panels.
A single gun is mounted under the camera. It fires 40-50 rounds of .50 AE before needing to reload, and it slows the drones down some.