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by The Glorious FALGSC of The Federated Soviets of North America. . 121 reads.

North America in Civ


Homepage | Overview | Provinces | Cities | Tourism | Government | Military | Misc.
North America in Civ
Civ 6

Leader: Alexandria Xóchitl

Capital: Fort Zapata

Theme: Einheitsfrontlied

Start Bias: River tier 4, Plains tier 2

Architecture Set: American/Canadian buildings, recolored Dutch palace.

Nuevo Tenóchtitlan
New York
Toronto
Los Angeles
La Habana
Chicago
Ecatepec de Morelos
Debs
Montréal
Boston
Tuxtla Gutiérrez
Philladelphia
Portland
San Antonio
Nashville
Detroit
Denver
San José
Ville de Québec
Guate
Third Echota
Dḯsḯ
Tegucigalpa
New Orléans
San Salvador
Taos Ániidí
Mérida
Miami
Santo Domingo de Guzmán
Veracruz
Monterrey
Camagüey
Ottawa
San Francisco
Pòtoprens
Mexicali
Hermosillo
Chalco de Díaz Covarrubias
Kralendijk
Indianapolis
Nassau
Santa Fe
Santa Cruz
Ciudad de Panamá
Managua
Jamaica City
Belmopan
Cleveland
Seattle
Albuquerque
Guadalajara
Puebla
San Diego
Phoenix
San Juan
Las Vegas
Chihuahua
Tlaquepaque
Ixtapaluca
Ciudad de Oaxaca
Santiago de Cuba

Males:
Jonathan
Timothy
Steven
Fernando
Xavier
Alejandro
Marcus
Tlaloc
Ayimasis
Caalus

Females:
Xōchitl
Abigail
Sarah
Amber
Agacia
Juanita
Shelica
Paskus
Anacaona
Victoria

Modern Males:
John
Tim
Steve
Horatio
Javier
Wyatt
Mark
Benito
Luis
Carlos

Modern Females:
Xóchitl
Abby
Sara
Hazel
Corina
Juana
Shea
Kenisha
Chloe
Emmy

Rivers:
Río Grande
Mississippi River
Red River
Potomac River
Atoyac River
Hudson River
Balsas River
Arkansas River
Athabasca River

Volcanoes:
Volcán de Colima
Citlaltépetl
Novarupta
Mount Rainier
Mount Saint Helena
Yellowstone Caldera
Tseax Cone
Popōcatepētl

Mountain Ranges:
Appalachia
Sierra Nevada
Rocky Mountains
Sierra Madre
Sierra de Los Tuxtlas
Sierra de Tamaulipas
Sierra Chichinautzin
Zempoaltépetl
Gwazhał
Cascade Range

Deserts:
Colorado Plateau Desert
Chihuahuan Desert
Mojave Desert
Great Basin Desert
Sonoran Desert

Lakes:
Lake Texcoco
Lake Superior
Lake Huron
Lake Ontario
Lake Erie
Lake Michigan
Salt Lake

Revolutionary General: Likes civilizations that use the same government as her, and will actively seek out friendships and alliances with them. Dislikes civilizations with different governments. Hates civilizations with different governments on her home continent.

Greeting: Hello and hola, I am General Alexandria Xóchitl, and I greet you on behalf of the federation and her people. Tell me, where do you stand in the fight for liberty and equality?

Sends Delegation: I have sent a trade delegation to you capital with street tacos, a hand-carved Baseball bat, and, of course, a collection of revolutionary literature. Welcome them into your city as you would welcome me.

Accepts Delegation: Thank you! I look forward to discussing revolutionary ideals with your delegates.

Refuses Delegation: We would prefer not to at the moment.

Requests Friendship: The federation seeks allies in the fight against oppression. Do you wish to become one of them?

Accepts Friendship: I can see that you are a friend to liberty; and I am happy to accept.

Declines Friendship: The federation still has its concerns about you. Maybe another time?

It is an honor to meet you: Since you're nearby, why don't you visit one of our cities and observe a society that puts the needs of the people first?

It is an honor to meet you: We should exchange information on our capital cities, for the good of my people and yours.

Agenda-based Approval: It warms my heart to see another nation as committed to the liberation of the masses as our own.

Agenda-based Disapproval: Perhaps it would be best if your people put an end to your oppressive rule.

Attacked: This will be the end of your imperialist ambitions, the federation will not yield as easily as you expect!

Declares War: The fight for liberty and equality is an undoubtedly righteous one, yet you instead chose to oppress your own people! The embers of revolution are already alight in your country, you can consider this to simply be us stoking the fire.

Defeated: You may have conquered our territory, but you will never break our spirits! The North American people will never accept your rule.

Denunciation: Your rule is needlessly cruel and unjust, and you cannot oppress your people for much longer. That, I will make sure of.

Denounced: I expected this. The federation doesn't respect the words of imperialists and oppressors such as yourself.

UA: Liberty and Equality
Districts provide +1 Production
Gain an additional +1 Food, +1 Production, +2 Appeal, and +0.5 Housing from Pastures
Pastures provide a standard (+1) adjacency bonus to all districts
Gain an extra Economic Policy Card in any government

LUA: The Revolution Triumphant
+5 Loyalty per turn on her home continent.
Loyalty pressure to other players' cities is increased by 25% on her home continent
+100% Alliance Points to civilizations with the same government as her
+3 Combat strength when within 5 tiles of her or an ally's territory
+3 Combat Strength when fighting a civilization with a different government
Unlock the Plaza of the Revolution unique district

UU: Scarlet Raider
Replaces Spec Ops
Ignores terrain cost
See through rough terrain
+1 movement
May move after attacking
Attacking, plundering Traders, and pillaging only cost 0.5 movement.
Invisible to other players unless they have a unit adjacent to it

UI: Baseball Field
Unlocked with Games and Recreation
Limit of 1 per city
Tiles with Baseball Fields can't be swapped
+1 Amenity
+2 Culture
+2 Appeal
+1 Culture for every adjacent City Center, Theater Square, Entertainment Complex, and Water Park (Increased to +2 with Professional Sports)
+4 Gold (With Professional Sports)
+2 Culture if adjacent to a Stadium

LUD: Plaza of the Revolution
Replaces Government Plaza
Provides a major (+2) adjacency bonus to all adjacent districts
+8 Loyalty to this city (Default)
Awards +1 Governor Title. (Default)
Limit of one per civilization (Default)
+4 Appeal
Gain +1 Envoy upon completion, +2 upon building your first government building, +3 after the second, and +4 after the third
Gain +5% Production to civilian units, districts, wonders, city projects, and buildings empire-wide upon completion, as well as every time you construct a government building.
Gain +1.5 Diplomatic Favor per turn upon completion, as well as every time you complete a government building.

City-States:
Chinook (Replaces Mexico City/Toronto; Cree architecture)


Civ 5

Leader: Alexandria Xóchitl

Capital: Fort Zapata

Theme: Einheitsfrontlied

Architecture Set: Native American

Music Set: European

Start Bias: River

Nuevo Tenóchtitlan
La Habana
Chicago
New York
Pòtoprens
Seattle
Debs
Tuxtla Gutiérrez
Toronto
Los Angeles
Ecatepec de Morelos
Montréal
Santiago de Cuba
Boston
Philladelphia
Orlando
Portland
San Antonio
Nashville
Quetzaltenango
Detroit
Denver
Ville de Québec
New Cahokia
Mérida
Third Echota
Belize City
Tegucigalpa
Dḯsḯ
Nuuk
New Orléans
San Salvador
Iqaluit
Saskatoon
Miami
Veracruz
Monterrey
Camagüey
Ottawa
San Francisco
Guate
Basse-Terre
Charlotte Amalie
Gustavia
Oranjestad
Port-of-Spain
San Fernando
St. George's
Mexicali
Hermosillo
San José
Chalco de Díaz Covarrubias
Kralendijk
Indianapolis
Nassau
Santa Fe
Santa Cruz
Ciudad de Panamá
Managua
Jamaica City
Belmopan
Taos Ániidí
Anchorage
Cleveland
Turner
Albuquerque
Guadalajara
Puebla
San Diego
Phoenix
San Juan
Las Vegas
Chihuahua
Tlaquepaque
Mikisiw-Wacîhk
Ixtapaluca
Ciudad de Oaxaca

Sam
Juan
Earl
Geronimo
Zapata
Navajo
Makayla
Alejandro
Grace
Paninnguaq

UA: Liberty and Equality
+15% combat strength on your home continent
+1 Food and Production from Pastures
+1 Food and Production from cities on rivers
Completing a Pasture claims all adjacent tiles within range of a North American city

UU: Revolutionary Ranger
Replaces Machine Gun
Ignores terrain cost
+1 movement
+5 combat strength in friendly terrain
+1 range
Starts with Barrage I promotion

UB: Municipal Soviet
Replaces Garden
Unlocked with Philosophy
+25% generation of great people in this city. (default)
No terrain requirements
+1 production from specialist slots in this city. (Increased to +2 with Industrialization)
+2 Happiness

(Requires 3UC Mod) UB: Baseball Field
Replaces Colosseum
+2 Happiness (default)
+2 Culture
+2 Gold

(Requires 4UC Mod) UU: Frontiersman
Replaces Cavalry
Unlocked with Rifling
Lower Production cost (175 vs 225)
Can Build Pastures twice as quickly as Builders
+1 Movement in rough terrain

(Requires 5UC Mod) UNW: Plaza of the Revolution
Replaces National Epic
+25% Great People generation in this City (Default)
Contains 1 Great Work of Writing slot (Default)
+2 Culture per turn for every great person earned after it's completion

City-States:
Escampaba (Replaces Quebec City; Native American architecture)
Chinook (Replaces Panama City; Native American architecture)
Werowocomoco (Replaces Vancouver; Native American architecture)


Related Articles


Homepage | Overview | Provinces | Cities | Tourism | Government | Military | Misc.
Other Ideas for Civs
Civ 6
Ethiopia

Leaders: Menelik II, Gebre Mesqel

Capital (Menelik II): Addis Ababa

Capital (Gebre Mesqel): Lalibela

Start Bias: Grassland Hills tier 4

Architecture Set: Egyptian/Nubian/Sumerian/Phoenician buildings, retextured Egyptian palace.

Aksum
Gondar
Adama
Adwa
Mek’ele
Hawassa
Massawa
Bahir Dar
Dire Dawa
Dessie
Adulis
Auzalites
Arbate Asmera
Jijiga
Jimma
Keren
Shashamane
Negash
Yeha
Asaita
Walale
Zeila
Gey
Debre Zeyit
Addi Galamo
Weqro

Rivers:
Atbarah River
Nile River
Abay River
Sobat River

Volcanoes:
Adwa Volcano
Mount Alayta
Mount Ayalu
Dabbahu Volcano
Dalaffilla
Mount Dama Ali
Tullu Moje
Erta Ale
Mount Fentale
Kone
Manda Hararo
Manda-Inakir

Mountain Ranges:
Bale Mountains
Semien Mountains

Deserts:
Danakil Depression

Lakes:
Lake Turkana
Lake Tana
Lake Abaya

UA: Island of Christendom
Gain a free Relic upon founding a religion.
Relics provide +3 Production, +5 loyalty, and +1 Diplomatic Favor per turn.
Gain +20% production to military units and a 20% discount on Faith purchases in cities with a Relic.
Plans Hills and Grassland Hills tiles gain +1 Food.
Farms can be built on Plains Hills and Grassland Hills with Irrigation.

LUA (Menelik II): Spirit of Adwa
Units can be upgraded for half the usual cost.
+1 Movement and +5 Strength for ten turns after being targeted by a declaration of war or declaring either a war of territorial expansion, a golden age war, or a formal war.
Generate 50% less grievances from wars on his home continent.
Bonus Diplomatic Policy Slot upon researching Political Philosophy.
Gain the Feresenya unique unit.

LUA (Gebre Mesqel): A New Jerusalem
Double production to Holy Sites and buildings in that district.
Holy Sites gain a major (+2) adjacency bonus from Districts and Wonders in your holy city, and a standard (+1) adjacency bonus from hills.
Holy Sites provide a major (+2) adjacency bonus to Districts in your holy city.
Gain the ‘New Jerusalem’ district project from Holy Sites in cities that follow your religion, allowing you to move your Holy City to that city.
Your Holy City will never rebel.
Gain the Rock-Hewn Church unique building.

UU: Shotelai
Replaces the Swordsman.
+7 combat strength versus melee units.

UI: Timket Bath
Unlocked with Theology.
Must be built on a tile with Charming appeal or higher.
Provides faith and culture equal to the tile’s appeal.
+2 Appeal to adjacent tiles
+1 Amenity if there’s a Geothermal Fissure in the same city.
Provides Tourism equal to 150% of the tile’s appeal (With Flight).
May only build one per city, and tiles with Timket Baths can’t be swapped.

LUU (Menelik II): Feresenya
Replaces the Courser.
+10 Combat Strength versus damaged units.

LUB (Gebre Mesqel): Rock-Hewn Church
Replaces the Temple.
+4 Faith. (Default)
+1 Citizen slot. (Default)
+1 Great Prophet point per turn. (Default)
+1 Relic slot. (Default)
Allows purchasing of Apostles, Gurus, and Inquisitors in this city. (Default)
Gain Culture and Faith equal to 75% of this Holy Site’s adjacency bonus.
+1 Great Engineer point per turn.
Gain Tourism equivalent to 100% of this district’s adjacency bonus. (With Flight)


The Pueblo

Leader: Po'pay

Capital: ȉałopháymųp’ȍhə́othə̀olbo

Start Bias: Desert tier 4

Architecture Set: Egyptian/Nubian/Sumerian/Phoenician buildings, custom palace.

Mesa Verde
Chaco Canyon
Arawageeki
Oghá P'o'oge
Tsʼah Biiʼ Kin
P'įwweltha
Kha'po Owingeh
Kewa
Kotyit
Ohkay Owingeh
Acoma
Walatowa
Kawaika
P'ohwhóge Owingeh
Dîiw'a'ane
Nambe Owingeh
Katishtya
Tuf Shur Tia
Tamaiya
Ysleta del Sur Pueblo
P'osuwaege Owingeh
Tsi’ya
Shiwinna
Tetsuge Owingeh
Hovenweep
Awatovi
Talastima
Pasiwvi
Homol'ovi
Honanki
Kitsʼiil
Bitátʼahkin
Kinishba

UA: Masters of the Drylands
+1 Food, Faith, and Production on Desert and Desert Hills tiles.
May build Farms on Desert tiles upon unlocking Irrigation, and on Desert Hills with Civil Engineering.
+3 Housing in Desert cities.
+25% Production to districts and buildings on Desert and Desert Hills tiles.
Desert and Desert Hills tiles provide a minor (+0.5) adjacency bonus to all districts.

LUA: Pueblo Revolt
Your cities produce +50% loyalty pressure.
+5 Strength in friendly territory.
Your cities are 25% harder for other players to convert.
Gain an envoy in any City-State the first time you send them a Trade Route.
+1 Faith from each of your Envoys in City-States.
Unlock the Kiva Unique Building

UU: Hopi Bowman
Replaces the Archer
+5 Strength against cities.
Only costs 40 Production.

UI: Great House
Unlocked with Civil Service.
+1 Food, Production, and Housing.
+1 additional Production for every two adjacent Districts, Mines, or Quarries.
+1 additional Food for every two adjacent Farms, Camps, or Pastures.
May not be built adjacent to another Great House.
+1 additional Housing with Civil Engineering.

LUB: Kiva
Replaces the Temple.
+4 Faith. (Default)
+1 Citizen slot. (Default)
+1 Great Prophet point per turn. (Default)
+1 Relic slot. (Default)
Allows purchasing of Apostles, Gurus, and Inquisitors in this city. (Default)
+4 Production, Science, and Culture.
+4 Tourism with Cultural Heritage.


Argentina

Leaders: Eva Perón, José de San Martín

Capital: Buenos Aires

Start Bias: River tier 3, Grasslands tier 3

Architecture Set: Southern European buildings, Brazilian Palace.

Córdoba
Rosario
Mendoza
San Miguel de Tucumán
La Plata
Montevideo
Mar del Plata
Salta
Santa Fe
San Juan
Resistencia
Santiago del Estero
Corrientes
Posadas
San Salvador de Jujuy
Neuquén
Bahía Blanca
Paraná
Formosa
Santa Rosa
San Luis
Viedma
Paysandú
San Fernando del Valle de Catamarca
Rawson
Río Gallegos
Ushuaia
Sucre
La Rioja

UA: En Unión y Libertad
+1 Food and +2 Culture from pastures.
Double Tourism and Culture from Great Works of Music.
+20% Culture in Cities built along rivers.

LUA (Eva Perón): Los Descamisados
+50% Production to Theater Squares and Industrial Zones, as well as buildings and projects in those districts.
Adjacency bonuses in Theater Squares and Industrial Zones are increased by 50%.
+1 Amenity in Cities with a Theater Square or Industrial Zone

LUA (José de San Martín): El Revolución de Mayo
+50% Production towards mounted units.
Mounted unit get a free promotion upon being built.
Gain points toward cultural great people after kills.
Combats in friendly territory provide Culture equal to 50% of the number of damage taken by both parties.

UU: Gaucho
Light Cavalry unit unlocked with Colonialism.
58 Melee Strength
Costs 300 Production
+10 Strength when adjacent to a pasture.
May build an unlimited amount of pastures.

UI: Tanguería
Unlocked with Opera and Ballet.
+4 Culture.
+2 Culture from every adjacent district and wonder.
+2 Great Musician Points per turn.
+1 slot for a Great Work of Music.
+2 Appeal.
May only build one per city.


The Ashanti

Leader: Osei Kofi Tutu I

Capital: Kumasi

Start Bias: Rainforest tier 4

Architecture Set: Custom buildings, Kongolese palace.

Ashaiman
Agogo
Asokore Mampong
Kumawu
Ada Foah
Fomena
Kodie
Tepa
Akuapim-Mampong
Mankranso
Jacobu
Manso Nkwanta
Konongo
Juaso
Foase Kokoben
Nyinahin
Nkawie
Bekwai
Asiwa
Kuntenase
Ejisu
Ejura
Mamponteng
Mampong
Obuasi
Offinso
Akomadan
Drobonso
Nsuta
Effiduase
Agona Ashanti

UA: Talking Drums
Flanking bonus provides +10 strength instead of +4
The range of area-of-effect bonuses from support units and Great Generals is doubled.
All units gain +1 movement in rough terrain.

LUA: The Golden Stool
Great Generals provide +10 strength and +2 movement.
Gain Great General points from kills.
Foreign Trade Routes provide +2 Culture and Gold from every improved luxury resource and Kente Loom in the origin city.
May purchase Envoys with Diplomatic Favor.

UU: Adonten
Replaces the Musketman
+10 Strength versus damaged units

UB: Kente Loom
Replaces the Workshop
+3 Production (Default)
+1 Citizen Slot (Default)
+1 Great Engineer point per turn (Default)
+4 Culture
+4 Tourism (With Flight)
+1 Amenity
+20% Production to Melee, Anti-Cavalry, Ranged, Civilian, and Support units.


The Cherokee

Leader: John Ross

Capital: Chota

Theme: Amazing Grace

Start Bias: Woods tier 4

Ancient Architecture Set: Cree buildings and palace

Classical-Renaissance Architecture Set: American/Canadian buildings, custom palace

New Echota
Tahlequah
Kituwa
Great Tellico
Cooweescoowee
Gun'-di'ga-duhun'yi
Tahlontuskey
Chickamauga
Park Hill
Lookout Mountain
Cowee
Oaks
Hulbert
Fort Gibson
Tohopeka
Great Hiwassee
Rossville
Skiatook
Chattanooga
Brasstown
Isunigu
Oologah
Keowee
Chilhowee
Citico
Mialoquo
Kulsetsiyi
Dugiluyi
Willstown
Nikwasi
Nununyi
Delaware
Flint
Goingsnake
Illinois
Saline
Sequoyah

National Party: Likes civilizations that keep promises, hates civilizations that break promises or backstab their former allies.

Rivers:
Tellico River
Hiwassee River
Coosa River

Mountain Ranges:
Appalachia

UA: Five Civilized Tribes
Foreign Trade Routes provide +1 Science and Production for every specialty district at their destination. (Increased to +2 with Nationalism)
Earn Great Writers 25% faster

LUA: Cherokee Moses
No Loyalty penalty during Dark Ages
May choose two dedications at the start of a Dark Age
Great Works of Writing provide Science equal to their Culture yield
+4 Loyalty in cities with a Great Work of Writing

UU: Aniwina
Replaces the Ranger
Unlocked with Gunpowder
Only costs 280 Production
Ignores zone of control
Ignores rough terrain

UB: Syllabary School
Replaces the University
+6 Science
+1 Housing (Default)
+1 Citizen slot (Default)
+1 Great Scientist point per turn (Default)
+1 Great Writer point per turn
+2 slots for Great Works of Writing


Oman

Leader: Saif Bin Sultan

Capital: Muscat

Start Bias: Woods tier 4

Architecture Set: Arabian

Al-Seeb
Salalah
Bawshar
Sohar
Al Suwaiq
Ibri
Saham
Barka
Rustaq
Al-Khaburah
Doha
Muqadīshū
Mombasa
Nizwa
Sur
Najran
Zinjibār
Dukhan
Al Khawr
Umm Said
Ar Rayyan
Al Wakrah

UU: Chain of the Earth
Trade routes to foreign continents provide +25% yields
Naval units cost -1 gold per turn to maintain

LUU: Empire of the Indian Ocean
Cities conquered on other continents won't lose loyalty for the first ten turns after being conquered.
+25% gold in cities on foreign continents

UU: Baghlah
Replaces the Caravel
+1 movement and sight

UD: Minaa'
Replaces the Harbor
Naval units trained in this city gain a free promotion
May bombard enemy units within two tiles
Omani naval units within three tiles gain +10 strength
+25% production to naval units in this city


The Inuit

Leader: Ekeuhnick

Capital: Iqaluit

Start Bias: Snow tier 4, Coast tier 2

Architecture Set: Custom

Nuuk
Ivvavik
Inuvik
Kangiqtiniq
Auyuittuq
Sirmilik
Ukkusiksalik
Qamani'tuaq
Niaqunnguut
Mitimatilik
Kingait
Qurluqtuq
Qausuittuq
Akviligjuaq
Tuninuq
Kangirliniq
Qikiqtarjuaq
Salliq
Sanikiluaq
Kugaaruk
Mid Baffin
Pangnirtung
Ipiarjuk
Ikaluktutiak
Igloolik
Uqsuqtuuq
Taloyoak
Kangiqtiniq
Sanirajak
Igluligaarjuk

UA: People of the Arctic
+1 Food and Production from Snow, Coast, and Tundra tiles
+6 Housing in tundra and snow cities

LUA: Until the Ice Breaks
Snow tiles provide +1 appeal and a standard (+1) adjacency bonus to specialty districts
+1 Amenity in Snow cities
Unlock the Unaaq unique unit

UU: Qamutiq
Unique ranged cavalry unit unlocked with Archery
15 melee strength
30 ranged strength
costs 80 production
3 movement
2 range

UI: Inuksuk
Unlocked with Pottery
Must be built on Snow, Snow Hills, Tundra, or Tundra Hills
+2 Food, +1 Culture, and +0.5 housing
+1 Food and production to adjacent Snow and Tundra tiles
Culture Bomb adjacent Snow, Tundra, and Coast tiles upon completion

LUU: Unaaq
Replaces the Scout
Has a ranged attack with 1 range
Double movement in Snow tiles


Zimbabwe

Leader: Nyatsimba Mutota

Capital: Great Zimbabwe

Start Bias: Plains tier 4

Architecture Set: Custom

Zvongombe
Khami
Danamombe
Mapungubwe
Harare
Bulawayo
Chitungwiza
Mutare
Epworth
Gweru
Kwekwe
Kadoma
Masvingo
Chinhoyi
Norton
Marondera
Ruwa
Chegutu
Zvishavane
Bindura
Beitbridge
Redcliff
Victoria Falls
Rusape
Chiredzi
Kariba
Karoi
Chipinge
Gokwe
Shurugwi

UA: Gold Traders
Your outgoing Trade Routes provide +2 Food and Gold for every improved luxury resource in the origin city.

LUA: Chitakochangonya Hill
Gain a burst of 150 gold upon settling a city.
Newly founded cities gain a free builder.

UU: Gano Axeman
Replaces the Swordsman
+2 combat strength for every Trade Route you own (to a maximum of +10)

UD: Dzimbabwe
Replaces the Commercial Hub
Gains a standard (+1) adjacency bonus from districts and pastures, and a major (+2) bonus from mines and quarries.
Provides housing equal to its adjacency bonus
+1 trade route capacity upon completion

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