by Max Barry

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by The Resurrected Empire of The Legion of Mankind. . 232 reads.


Rules for the Monarchist and Democratic Alliance rp
Rule 1: Give people a chance in a fight (made by dragon)

RULE 2:Fair wars and fair everything.

Rule 3: explain everything before you say it
For ex: someone must say That they have that instead of just saying they do and we have no idea where it came from

Rule 4: We must have at least reasonable fights
This mainly goes to the hand to hand scenes and magic and all in general
For example: Ace and some other guy must have a realistic fight
Ace punches someone and then they type block or something like that.
And martial arts do play a factor in a fight

Rule 5: Take turns with scenes in the roleplay
For ex:If there is a scene going on when you join in, Don't ruin the scene!

Rule 6: Don't ruin someone's fun when you join into a fight or scene
For EX: When Vivian and Hayden were fighting Jade and Seto, Ra'an jumped in and ruined the fight with his "powers"

Rule 7: Please don’t argue about a action in the RP unless it’s actually reasonable,
For ex: when Delta Got mad at me for saying that he godmodded, And he did which everyone else agreed with me.

Rule 8: We will do a poll on NS on god modding unless Legion ,Kumari and dragon, and emer.... we will put bias aside and only put it up If we all say so.

Rule 9:Don't kill off characters that are not yours! UNLESS! THAT PERSON WHO OWNS THE CHARACTER SAYS SO!
List of main characters:Jade Emerson, Seto Kaiba, Yassine Kabbal, comet X, Triple Strike, and blue,Quinn, and Natalie , Otto, The Fuhrer (or any current leader of the Legion), the FAMILY OF THE LEGIONS LEADERAce, the Generals that have a name.... Dieter, Hoszt Enstin, cause he can't die , and All of Delta’s characters

Rule 10: When the villains always know where Jade or Seto are.... or any character for that matter so no meta.

Rule 11: must be semi realistic when a fight concludes or is happening.... such as War debt, Death, etc.

Rule 12: Not Lore break
Lore breaking is when a character breaks lore, which is anything that likely affects a character or scenario. The basis for these commonalities is origin, culture, and known historical events. Lorebending, a similar term, is when existing lore is lightly modified (Hence the term lore bending), but not significantly or in a way that detracts from the role-playing experience. Often this has to do with ideas that are neither supported nor contradicted by existing lore.

Rule 13:Do Not Auto (Auto hit, Auto walk, etc)
Auto is when a player performs an action without giving the affected players a chance to respond to those around him. More advanced role-players will go into detail with their actions and emphasize their attempts.

Example: *John grabs the target by the neck and kisses them.*

Rule 14: Do Not God-mod
God modding is when a character features god-like abilities, such as invincibility, mind control, or other unrealistic powers that might not fit with lore. Another form is when your character does something impossible that could kill them, or just being extremely over powered and not have a care for what happened.

Example: *Eric would grab the sharp edge of the sword with his bare hand, not having his palm or fingers cut in half.*

Rule 15:Do Not Play Mary-Sues or Gary-Stus

A Mary-Sue is a specific kind of character that has a lot of feats, and no flaws. A Mary-Sue is any character (of any gender, age, race, or species) who fits one or more of these descriptions:

A character who’s too perfect, lacking realistic or logical flaws, or whose flaws do not affect them in any ways.
A character who’s exactly like their creator, except idealized or made “better”.
A character who’s far too powerful, especially whose abilities exceed that which is possible for his/her race in the setting of the story. Particularly if said character has abilities that do not exist within the boundaries of the story’s world. Often these characters are technically legitimate, but are very, "Look at how unique and cool I am!"
A character who’s cliched, having qualities or characteristics that are overused by people trying to have a powerful/perfect/cool character

Rule 16:A character cannot be in 3 places at once, even if the scene is taking place at different times. It can get confusing, and mess up the timeline. But, there are exceptions to this rule.

For Example: When Seto's everywhere at different times, it gets confusing. But, if he's like in only two places, and they are combined into one scene, that's fine.

Some exceptions so far: Role-play is about creativity and while these rules are not just needed they can at times during very deep and important role-play points be a bit constricting. That being said, like many things in life the rules of role-play are not the be-all and end-all. It takes skill and knowledge to know when one can bend one of the above rules to affect a role-play in a positive manner, this is usually done in small groups where the people involved know what they are getting into and are okay with it. This takes a long time to understand and should only be attempted by advanced role-players.

Always keep in mind that the purpose of role-playing online is to have fun - for everyone, not just yourself.