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DispatchFactbookMiscellaneous

by The Coronaducc of The Angel of Charity. . 2,205 reads.

RULES FOR MAINSTREAM AREMBEE ARPEE

RMB RP RULESET, (FOR MAINSTREAM TEP RP)

Because of frequent godmodding, unclear rules and definitions, and the confusing proliferations of technologies, stats used, and time, this is a proposed ruleset to solve these serious and frequent issues. Given the widespread and vocal request for rules, it is in the interest of the RMB to officially set the main rules of the RP.

DEFINITION OF GODMODDING, TERMS AND DEFINITIONS

Godmodding is defined as breaking the established rules of the RP, controlling the actions of another player, or breaking the laws of reason or physics to gain an advantage over another player. Godmodding can also take the form of Metagaming, defined as using information available OOC, but not IC. Another form of this is moves without giving the other player the ability to respond, often detrimentally. This is BANNED, and is liable to get you VOIDED
OOC: Actions that occur out of roleplay. This means one on one conversation that can affect you in real life. Emotions.
OOC should have no effect on RP, besides from planning.
IC: Is any roleplay action or statement. Should have NO EFFECT on a person's emotions OOCily. As In-Character means, the person is acting as their character/person/nation/organization and thus should not involve OOC conflicts into the roleplay.


QUICK NOTE

RP is about creating a fun and engaging story with your counterpart. Almost every RP issue cones from thinking it's about winning, not having fun with your partner. Fun and storyline is far more important then "winning" or "losing" your RP, and that should be kept in mind.
Technology and Weapons

All technology in mainstream RP shall be capped at 2030. This provides a balanced atmosphere, and prevents nations from using inherently unfair weapons against a less advanced nation. Restricted technology includes;
Laser and beam weapons.
Mechs with exceeding speed and agility. (Exceptions can be made if they can be proved not to give an overwhelming edge.)
Starships.
Any sort of gravity control, time manipulation, or other future technology that is not likely to be available in the immediate future.
AI, cloning, etc, are available in very limited amounts.
Restricted modern weapons
Nuclear weapons are restricted, and capped at 50 kilotons.
-Note, restricted in this sense refers to three things. Nuclear weapons must be able to be countered (shot down) they cannot be deployed more then five times in a war, and the size cap.
Railguns and other experimental concepts are to be expensive and rare.
Cyberwarfare is to be kept within the bounds of logic, and should require significant prep and vulnerability of the enemy.
Bioweapons and genetic manipulation.
Orbital bombing, starship, etc, are banned.
All other WMDs are banned.

The goal of these caps is to balance RP around the average modern military. You can do nearly anything, physically possible or not, if it is balanced around modern equipment. For example, you can have landships, magic, etc, if they have drawbacks and if their power is roughly equivalent to their modern cost equivalent.


ALLIANCES

Alliances are to be limited in size to ten or below, to prevent extremely large alliances from choking out RP. Alliances ideally should have less then seven members, to foster closeness between members.
GRACE PERIOD

New nations are exempt from wars, or predatory practices, until a two week period is up. This grace period is null and void if a war is declared by the new nation. This is calculated from the time they join RP, not founding.
Military, size, economy, resources.

As it stands, military size should not exceed 3% of the population available to you. This is due to the extreme strain that militaries place as a segment of the population. (WIP)

NS stats are no longer canon. This includes population. Your population should be a realistic estimate based on map size and location.

VOIDING

Voiding is the act of removing the voided object from RP canon. It is typically used when a nation has persistently godmodded, or has godmodded in a post. It can also be used to remove posts or elements of a post, that have clearly violated RP rules.

Voiding can be used by nations who have not been in aggressive wars as well. This allows nations to be used in a peaceful manner without constant threats.

When a nation has godmodded, assuming there is clear evidence of it, the posts in question can be voided by the other participant in the RP. This allows the RP to continue, while clearing out the issue. When voiding, a concise reason should be given for the voiding, to help the other player learn from their mistakes.
If a nation godmods frequently, or is troublesome during RP. A role-play officer (Osterreich und Ungarn, The Angel of Charity, Zukchiva, Shavara) can void them from mainline RP. Afterwards, any action they do is not canon to the mainstream RP.

MAPPING

The current canon map is Valsora, by Nova-Columbia. It is preferable have a claim in Valsora to RP in the main timeline.
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Valsora: 2030
A publication by the Society of Valsoran Cartographers

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Est. October 8th 2018
Current Cartographer: Merlovich

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Political Map

Right-click and open in a new tab in order to view in maximum resolution.

General Symbols:
"Ruin" Pretitle: Used to memorialize nations which left a significant impact in RP, but no are no longer active.
Solid Color: Indicates full ownership and claim is recognized by most or all countries on Valsora.
Diagonal Stripes: Indicates land disputes. (Base color is original claimant, stripe color is new claimant.)
Red Star: Indicates a nation's capital city. (Often is the capital of a nation.)
Square Within Square: Significant cities.
Perforated Lines: Shows a territory of an organization. (Does not act as a state or nation. Example: terrorists.)

Unique Symbols:
Uniformly Dispersed Dots: Indicates the balkanized states, owned by New Wisconsin and Terrabithia.

Abbreviations enclosed by parentheses are colonies or otherwise extant territories of a nation.
Abbreviations unenclosed by parentheses are the heartlands of nations.

EV: Evrigenis
FRD = Fetudersialand
HUR: Holy Utopian Republic
IMF: Imperfeudal
KLK: Kilkire
KMP: Kampf
LIB = Libertanny
MA: Malairtia
MER: Merlovich
NA: Newark Aristocracy
NC: Nova-Columbia
NWE: New Wisconsin Empire
ONG: One Green Nation
OU: Osterreich und Ungarn
PLZ: Plazland
SNA: Shinnokawa
SS: San Sierra (Shavara)
SU: Sennheiser Union (Atlia Sonis and Ancobristan)
TDS: The Death Syndicate
TP: Terreich und Preussen
USR: New Union of Sovereign Soviet Republics
USRR: United Socialist Russian Republic

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Servers;

TEP EVOLVED; Official roleplay discussion server, their RMB section is dead currently though. Have great resources and advice.
https://discord.gg/gaAeJ2z

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https://discord.gg/ht3bjBb

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