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DispatchFactbookOverview

by The Snobby Community of Snooty Dragons. . 65 reads.

Official Sentient Species Database:


1)
Orobe humans:

Features:
-Heat resistant
-Lives in the Orobian desert
-Medium tech/magic

1)
Generic dragons:

Features:
-Resistant to both heat and cold
-Thick scales prevent most attacks, magical or otherwise
-Hoards treasure
-Breathes Fire
-Reptile, lays eggs
-Lives for up to 10,000 years
-Lives mainly in the northern and central continent
-Low magic, no tech but very wise
-Ruled by the dragon god, Venenum

1)
Demons:

Features:
-Resistant to heat
-Lives in the underworld
-Medium magic, no tech

1)
Spirits:

Features:
-Has no resistances but is immune to temperature unless it is magic
-Lives in the overworld and possesses humans on occasion
-Advanced magic, no tech

1)
Orcs:

Features:
-Has some resistance to cold and heat
-Lives in Plot 15 and as mercenaries throughout the land
-Low magic, High tech
-Tech is mostly military based
-Has thick skin and high adrenaline

1)
Monsters:

Features:
-varies
-Everywhere except holy land
-Advanced magic, Low tech

1)
Felae:

Features:
-Resistant to cold
-They live in the swamplands/ rainforest with the , but are adaptable and clans of Felae live on every continent
-High magic tech, Low normal tech
-Expert enchanters and elemental magic users
-More advanced Felae use necromancy

1)
Goblins:

RELROVIAN INFO CENTER

The geographic region Relrov is enclosed in has always been goblin territory, at least, as far back as goblins have recorded their own history.

IMPORTANT CHARACTERS

King-
Grurald Brinkentail

Queen-
Bridget Brinkentail

Prince-
Graaka Brinkentail

Royal scientist-
Graak Axehum

Royal guard captain-
Graakula Axetosser

General:
Bloodsippe Axegrinder

Soldiers:
Mackle
Redeyes
Sparsen
Smoora
Samant

Scholars:
Glackula
Fairfax
Nyter
Medreck
Glosseye

Admiral:
Aquarius Shield-rider

Naval soldiers:
Saltbreeze
Tethyus
Nolus
Decker

Demographics

There are three goblin types in Relrov that have traditionally been part of their own kingdoms in the past. The three species are known as the Rufskuns (rough skins), the smuthskuns (smooth skins), and the bartemins (barter-mindeds).

Rufskuns:
They live in the northernmost part of Relrov in the mountains, and are widely spread throughout southeastern Wealth. They are typically known as bandits and take great pride in looting the innocent. They live in clans and are highly territorial.

Rufskuns males have frills on their necks made of feathers, feathers on their wrist, and patches of fur around their body, under which there are thin layers of scales that are very tough to break through. Males typically average three feet, although they can get up to five. They have tusks that protrude from their mouths and a thick scaly tail as well. Though they have attributes of birds and reptiles, all goblins are mammals.

Female Rufskuns do not have tusks or frills on their necks, but they do have the feathery wrists. The females are on average about the same height as males.

Smuthskins:
The Smuthskin males live in the eastern highlands of Relrov, and are not as spread out as their neighboring goblin species. Smuthskins live exclusively in their region of Relrov and are generally known for living in the area where the river Relrver lies. The river flows from further north, where the Rufskuns are, but the southern explorers never made it that far. Smuthskins are a sedentary farming people, they live in rural communities and towns of up to one hundred goblins. These towns are typically fortified and the community takes turns guarding the area. Although they can be aggressive, Smuthskins are more prone to peace.

Smuthskin males have neck frills, but like the northern goblins, but the Smuthskin frills are typically smaller and some don’t even work. They have no wrist feathers, tusks, or scales, and instead are covered in fur. The females are very similar to the Smuthskin males, but are typically a few inches shorter. Males are typically three feet tall, but they rarely break the threshold. The tallest Smuthskin was four and a half feet tall.

Bartemins:
The most social and commonly known form of goblin in the region, Bartemins are found in the south of Relrov and are spread throughout the region via naval superiority and migrations. They are commonly known as expert tinkerers, merchants, and fishermen and have fairly large cities. The Bartemins are mainly carnivores and have specialized teeth for eating fish and cattle that they raise. They have brown fur and no neck frills at all, but are taller than both of their northern counterparts, standing at an average of four feet for males and three and a half for females. They are extremely similar to Smuthskins in everything but mannerisms, height, and spread.

Read factbook

1)
Beastkin:

The Grendari Clans

by The grendari

Overview
The majority of the Grendari lands in divide between five great clans. These clans, although tend to not be the friendliest towards each other, have seen past their differences to form a confederacy to ensure the survival of their individual races. With a common enemy in most of the other races, these brutal beast clans shall bare their fangs and claws to defend what’s rightfully theirs.
Current Population- 500,000

Scorchblade’s Legion

The proud and vicious Scorchblade’s Legion. Although not as large as The Maw or the Brayherd, the legion is considered to possibly be the strongest clan of the Grendari. If it’s not the strongest, it is certainly one of the most feared of the clans by other races. Of the clans the legion is the most industrious and warlike, building great siege engines for the sole purpose of slaughtering their foes. The warriors of the legion are know to be brutal and savage fighters, even by Grendari standards. Although they’ve agreed to work together, there is still a strong rivalry between Scorchblade’s Legion and The Maw of the Bloodgrin.
Percent of Population- 22%

Division of Population
Charr- 14%
Boarkin- 8%

Shakal’s Brayherd

“The ground began to rumbling like an earthquake and the booming sounds of hooves, like thunder, came closer. The Brayherd has come.”
Dregdox’s Brayherd, is the largest of the Grendari Clans. Compare to the rest the Brayherd is possible the most diverse containing four different types of beastkin and all their subtypes. A brutal clan built on raiding and ambushing its enemies, no one knows when an army of these beasts will appear from their forest home.
Percent of Population- 40%

Division of Population
Satyrs- 15%
Minotaurs- 10%
Fauns- 10%
Centaurs- 5%

The Maw of the Bloodgrin

The Maw of the Bloodgrin, or just The Maw as it’s known as, is one of the five great clans of the Grendari. Controlling the North Eastern hills, forests, and beaches of the Grendari lands. Honor and faith are the core principals of the Maw, which puts them at odds with their largest rival, Scorchblade’s Legion. The Maw is consider to be the least savage of the great clans and sometimes will trade with people from outside the Wild Lands. The Maw is most commonly know for its ships and raiders that terrorize the local seas.
Percent of Population- 28%

Division of Population
Wulven- 10%
Gnoll- 15%
Ursine- 5%

The Darkkin

Little is known about this savage clan or the beasts in it. They live in and around the small mountain range and rarely ever come down from it. They are extremely territorial however and most trespassers do not survive long once they cross over to it. They occupy the parts of the southern most territory in the Grendari Confederacy.
Percent of Population- 1%

Cnocstrum Tribe

The newest clan to enter the Grendari, Cnocstrum Tribe is a gathering of Jotunns who banded together for mutual protection. Passing through the high mountains of the Spine, they settled near the roots of the mountains. They first came into contact with the Brayherd, who considered them invaders. After several skirmishes, the Brayherd relented and gave the territory to the Jotunn. Soon after, the other Grendari clans tested the strength of the Jotunns, only to be pushed back time and time again. Eventually the clans grew to respect their new giant neighbors, due to the Jotunn’s immense strength and savagery. Thusly, the Jotunn’s were offered a place on the Grendari High Council.
Percent of Population- 3%

Vel Vaskul Matriarchy

(WIP)
Read factbook

1)
Lizaa:

Features:
-Resistant to heat
-They live in the southern continent
-Medium magic, average tech
-Reptilian, thrives on heat and lays eggs
-Regenerates quickly
-Cannot survive in cold climates
-Can be underwater for long periods of time

1)
Salamanders:

Features:
-Resistant to heat
-They live in the eastern continent
-low magic, average tech but good fishing tech
-Amphibious, lays eggs
-Smooth skin not scales
-Babies are hatched in the water and grow up to live on land
-Mostly live on plot 2 of the eastern Continent

1)
Eku:

Features:
-Resistant to cold
-They live in the central continent, on islands
-Medium magic, extremely high tech
-They are birds and have hollow bones, but are too big to fly
-Samurai culture
-Lay eggs

1)
Spider people:

Features:
-Resistant to the cold
-They live in plot 42, 43,44, 45, 46, 47, and 48 of the central continent
-High magic, Medium tech
-Lay eggs
-Arachnids
-Spiders create magic webs that can be used as a special type of silk

1)
Mustelids:

Features:
-Resistant to the cold
-They live in the central continent
-Low magic, High tech

1)
Selkies:

Features:
-Resistant to the cold
-They live in the central continent and northern continent underwater normally
-High nature magic, Low tech
-Turn into humans when on land and seals in the water

1)
Centaurs:

Features:
-Slightly Resistant to the cold
-They live in the central continent in the plains
-Low magic, Low tech but they are great archers and are quite mobile

1)
Mermaids:

Features:
-Quite Resistant to the cold
-They live all around wealth in the water
-Medium magic, Low tech
-They are mammals and fish at the same time, can give birth to live young or lay eggs

1)
Elves:

Features:
-very Resistant to the cold
-They live in the central continent in one of Naturae's segments
-High magic, Medium tech
-Live up to 500 years
-Quite good archers
-Found in the northern continent and forests as well, but not in full cities

1)
Yeti:

Features:
-Highly cold resistant
-They live in the east
-Medium magic, low tech

1)
Faeries:

Features:
-cold resistant
-They live in the central continent in the upper area
-Extremely high magic, low tech

1) Vulpines

Features:
-Resistant to heat and cold
-They live in the forests and mountains next to Mustelidia
-High magic tech, Medium normal tech
-Expert enchanters and elemental magic users
-More advanced Vulpines use necromancy

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