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by The Solist Empire of Lenlyvit. . 193 reads.

Lenlyvitian Dice System

The Lenlyvitian Dice Warfare System

Well, the name explains what this is pretty well I think. Over the last weeks before today (July 18th) I have been trying to create a dice warfare system for role play in my RP region, with some great ideas I suppose. My friend Candensia made a more simplified version of my system for The Hole To Hide In and Alternate History Realms, but I still think my way is better ;). Here goes!

Population Increase

Population Increase if under 10,000 population (use a 10 sided dice)

Roll---------Amount of pop.
1 --------- 150
2 --------- 300
3 --------- 450
4 --------- 600
5 --------- 750
6 --------- 900
7 --------- 1,050
8 --------- 1,200
9 --------- 1,350
10 ------- 1,500



Population Increase if over 10,000 population (use a 10 sided dice)

Roll---------Amount of pop.
1 --------- 300
2 --------- 600
3 --------- 900
4 --------- 1,200
5 --------- 1,500
6 --------- 1,800
7 --------- 2,100
8 --------- 2,400
9 --------- 2,700
10 ------- 3,000



Population Increase if over 15,000 population (use a 10 sided dice)

Roll---------Amount of pop.
1 --------- 500
2 --------- 1,000
3 --------- 1,500
4 --------- 2,000
5 --------- 2,500
6 --------- 3,000
7 --------- 3,500
8 --------- 4,000
9 --------- 4,500
10 ------- 5,000

Land Warfare

% of military forces lost (use a 20 sided dice)

Roll---------%
1-2 --------- 19%
3-4 --------- 17%
5-6 --------- 15%
7-8 --------- 13%
9-10 ------- 11%
11-12 ----- 9%
13-14 ----- 7%
15-16 ----- 5%
17-18 ----- 3%
19-20 ----- 1%



Terrain Roll (Use a 15 sided dice)

Roll --------- Terrain
1-3 --------- Mountains
4-6 --------- Plains
7-9 --------- Forests
10-12 ----- Hills
13-15 ----- City/Village/Fort



Terrain Advantage (Use an 8 sided dice)

Roll --------- Advantage
1-4 --------- Attacker
5-8 --------- Defender

(Use only if not attacking a city, village, or fort. The defender has the advantage in all those areas and the attacker will receive 5% more loses in those instances. In a normal battle the army without the advantage will receive 2% more loses.)



Weather Roll ( Use a 20 sided dice)

Roll --------- Weather
1-4 --------- Rainy
5-8 --------- Cloudy
9-12 ------- Clear
13-16 ----- Foggy
17-20 ----- Clear but Windy



Attacking a walled City/Village/Fort (Use a 10 sided dice)

Roll --------- Result
1-5 --------- No wall breach
6-10 ------- Wall Breach



Naval Warfare

% of naval vessels lost (use a 20 sided dice)

Roll---------%
1-2 --------- 19%
3-4 --------- 17%
5-6 --------- 15%
7-8 --------- 13%
9-10 ------- 11%
11-12 ----- 9%
13-14 ----- 7%
15-16 ----- 5%
17-18 ----- 3%
19-20 ----- 1%



Weather ( Use a 20 sided dice)

Roll --------- Weather
1-4 --------- Rain
5-8 --------- Thunder Storm/Hurricane (both forces lose 2% more ships)
9-12 ------- Clear
13-16 ----- Foggy
17-20 ----- Windy



Advantage (Use an 8 sided dice)

Roll --------- Advantage
1-4 --------- Attacker
5-8 --------- Defender

(In a normal battle the army without the advantage will receive 2% more loses. If in a thunderstorm it will be 4% with the weather loss.)

Expansion System

Province expansion amount (Use a 15 sided dice)

Roll --------- Province Amount
1-5 --------- 1 province expansion
6-10 ------- 2 province expansion
11-15 ----- 3 province expansion



Province Stability (Use a 16 sided dice)

Roll --------- Hostility
1-4 --------- Peaceful (no military force needed)
5-8 --------- Moderately Hostile (small army needed)
9-12 ------- Hostile (moderate army needed)
13-16 ----- Very Hostile (large army needed)



Province Population (Use a 10 sided dice)

Roll --------- Population
1 --------- 500
2 --------- 1,000
3 --------- 1,500
4 --------- 2,000
5 --------- 2,500
6 --------- 3,000
7 --------- 3,500
8 --------- 4,000
9 --------- 4,500
10 ------- 5,000


  • The expansion system is only for maps which allow expansion, such as the Magna Graecia RP map.

  • If trying to expand into a peaceful region, you won't need to fight a battle as there will be no military there and your expansion will be an immediate success.

  • If trying to expand into a moderately hostile, hostile, or very hostile region be prepared to fight for it. A moderately hostile region will have a military of 5% of the population, a hostile region will have a military of 10% of the population, and a very hostile region will have a military of 15% of the population.



Role Play Examples
Land Warfare

Terra Voltera vs Asder Crats

Terra Voltera: 500
Asder crats: 300

% of military forces lost (use a 20 sided dice)

Terra Voltera
Dice Roll: 13, Percent of forces lost: 30%
Men lost: 150, Forces remaining after roll: 350

Asder crats
Dice Roll: 9, Percent of forces lost: 50%
Men lost: 150, Forces remaining after roll: 150



Terrain Roll (Use a 15 sided dice)

Roll --------- Result
13 --------- Attacker is attacking a City/Village/Fort



Terrain Advantage (Use an 8 sided dice)

Roll --------- Result
2 --------- Defender

Advantage is to Asder Crats, Terra Voltera loses 2% more forces.

Terra Voltera: 32% losses, totaling 160 men. Remaining forces are 340 men.

Asder crats: 50% losses still, totaling 150 men. Remaining forces are still 150 men.


Roll is not applicable as defender has advantage in a city/village/fort terrain. Attacker receives 5% more loses, making Terra Voltera's losses equal 35%.

Terra Voltera: 35% losses, totaling 175 men. Remaining forces are 325 men.

Asder crats: 50% losses still, totaling 150 men. Remaining forces are still 150 men.



Weather ( Use a 20 sided dice)

Roll --------- Result
19 --------- Clear but windy

Remember that if you have archers!



Attacking a walled City/Village/Fort (Use a 10 sided dice)

Roll --------- Result
7 --------- Wall Breached



Terra Voltera wrote:

RP: To Battle!

In the year 150 BCE, the city states ruled their own territories. There were no major empires in Greece, no major kingdoms or alliances. It was each their own, one city pitted against another.

It is in this year that the state of Athens, then ruled by Queen Kagawi Yuuki because it had ceased to be a democracy, renamed itself to Terra Voltera. Of course, it had its malcontents who despised the queen and wanted to be free from her rule. Deciding to seperate from the newly created Terran Volteran Kingdom, they created the city of Asder Crats just to the west.

Queen Kagawi Yuuki, not liking this threat to her new kingdom, immediately ordered the marshalling of the 500 man army to march to war. Within days the army had reached the city walls of Asder Crats, catching them off guard and cornering them within the city walls.

Asder crats wrote:

RP: A Surprise

In the year 150 BCE a new city had formed, named Asder Crats, that was created by the remnants of a democratic Athens. Unfortunately for them, the queen they were trying to escape would not let them live in peace. Within months of their cities creation an army of 500 Terran Volterans showed up outside their walls, effectively blocking them in.

Untz Kongai, democratically elected leader of Asder Crats, would have nothing to do with a tyrant leader. He immediately ordered the 300 man military to shore up the cities defenses, having them man the wall in defense of their homes. There they would await their enemies attack, and hopefully repel it.

Terra Voltera wrote:

RP: Advance

On a clear but windy day in the afternoon the military of Terra Voltera, headed by Leng Volkan, amassed to the west of the city with the sun behind them and the wind blowing towards the east. With the sun directly behind them it was shining in the eyes of the defenders, making it hard for them to see anything coming their way.

Of course, the wind was blowing to the east as well so Leng Volkan had to have his archers stationed a little closer to the city walls. Once his men were lined up he gave the order to advance, sending the battering ram ahead to target the gate.

Asder crats wrote:

RP: Incoming!

Untz Kongai, leader of the Asder Crats military, was standing at the wall crenelations when the enemy military started its advance. As the sun was directly in his eyes he couldn't see very well, not noticing the incoming arrows before they had already fallen among his men. As soldiers went down left and right of him, he ordered his own archers to open fire.

Splitting targets between themselves, half the archers targeted the battering ram while the other half targeted the enemy archers. Due to an easterly wind the archers had to adjust, for their arrows would be carried farther upon the wind than normal.



* To be Continued

The Solist Empire of Lenlyvit

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