by Max Barry

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Military

The Visoran




Overview


All Visora stand at 3.6 meters tall, and come mounted with in-built weaponry right off the factory line. This includes the Mandibles, designed to punch through 5 meters of a Titanium-Diamond-Carbon mixture, the in-built 'Spinner Drone' launcher, and not pictured in this example, are the two mounted 'Casters'. To prevent reverse engineering, upon the incredibly rare case of a Visoran being destroyed, a small ‘pulse matter’ charge will instantously detonate, and destroy the Visora in its interity. Tactics are also a critical part of the Horde, with highly advanced degrees of coordination meaning that the Horde can overwhelm foes set into even the most stubborn defensive line with ease.

Creation


Created out of massive 'Forge-Worlds', the Visoran are examples of Builder ingenuity. It only takes two minutes to take a Visora from 'raw-material' to 'complete'. They're uploaded with a basic personality, and highly advanced combat matrices.

Weapon Systems


Casters are the primary long-range arsenal of the Visora. Firing a bolt of 'Variable Energy', this energy can be made to replicate any form. Primarily, this is Anti-Matter. Due to the unique nature of the Visoran Casters, however, the energy can be made to curve around cover, and can be made to follow targets.

The next weapon system to cover are the 'Spinner Drones'. These drones serve as the in-atmosphere aerial support units of the Visora. Small, agile drones capable of slicing through the atmosphere at Mach 34, they use speed and agility to overwhelm hostile air-units. They all have a single-mounted caster, but can be adjusted to take on alternate 'base-forms'.

The 'Mandibles' on Visora are intended for close quarters brawling. Armed with 'Molecular Blades', they can slice clean through any kind of armor at the sub-atomic level. They can close on a target with a combined force of 150,000 Newtons, enough to literally shatter hostile tanks.

A secondary type of close-quarters weapons are the 75 MM Grenade Launchers, using a wide variety of ammo synthesized on the spot. It has a ROF of 120 RP/M. Six of these are mounted on every Visora.

Another type is the dedicated Mid-Range 'Audial Assault' weapon. It creates a vibration frequency so high that it can boil water, and can be used on a wide variety of targets for similar effects.

The next weapon to talk about, is the MK-93 'FTL' Gun. Firing a kinetic shell, one of the only weapons to do so, this heavy gun is intended for planet cracking. The shell, weighing in at 506 Kilograms, at 99.99% FTL speeds. The impact force alone can be broke down in a simple manner- 15,168,000,000,000 Newtons. 1546.71 Megatons. In impact force.

Another type of weaponry coming to the forefront is ‘Anti-Carbon’. These general use bombs are designed to specifically target carbon atoms inside organic targets, and destroy them.

Another type of special weapon employed by the Visora is Axxide Acid. Created specially for use against ships, this acid is typically fired in a torpedo. After hitting a target, it begins to chew through armor at a rate of 16 meters a second. These torpedoes are very common within the fleet for taking down nimble targets.

Besides this acid, is the Axon Acid. Originally a creation from the ancient Builders, this acid was designed to attack the atmosphere of planets itself. The ratio is about 1 ounce for roughly 5000 Cubic Liters of atmosphere- Meaning that it doesn't take much to critically damage a planets atmosphere. Visora carry as much as 15 Liters of this, and can deploy it at any time.

Out of everything the Ogalan fears about the Visora, the most feared thing isn't the manpower, or the Velore suit, or the FTL cannons. It's a strain of synthetic venom known as Hordaka Venom. Hordaka venom is feared by any soldier with a ounce of common sense. The venom strain can be deployed in a number of ways- But the most common is by deploying two sets of spinner drones, one of which does 'slashing' attacks, cutting open hostile armor and exposing skin, and then the second spinner which sprays a fine mist of said venom.

For Hordaka venom, the presence of hostile armor simply makes the process even more painful. The venom, which starts working the moment it comes into contact with an organic substance, is capable of borrowing through armor to get to the skin of targets, which is where it starts. The venom quickly injects sections of DNA into the sequencing, and begins to quickly force an evolutionary change. These changed creatures are known as Hordaka by the Visoran, and as monsters by everyone else. First, the bone-structure begins to shift and change. New bones creating themselves, and forcing themselves into place. Skin, muscles, and organic armor growing around the new additions. Eventually, the soldier begins to grow outwards, and change visibly. Armored spikes begin to jut from the spine, and then the size increases begin. Typically breaking through the armor the soldier used to be wearing in an incredibly painful process. The change also destroys portions of the mind- Over-writing them to become more feral-like. The process is typically finished in as little as two minutes, and afterwards, there is no sign of the soldier that was once there, only a raging monster, with an insatiable hunger...

The average effects can be qualified in a few ways- Size tends to increase 3.5x, muscle-mass 15x, and intelligence decreases by nearly 7500x.

Capabilities


The plating on Visora, a 250 MM 'Mollet' creation, originally made by the Builders, is capable of taking incredible amounts of punishment. 1 MM Of 'Mollet' armor is capable of absorbing 750,000 Newtons of force. And thanks to Mazzin Style Dispersion, it can disperse any kind of energetic attack, up to and including dark- and anti-matter. They also have heavy shielding, known as 'Dimensional Shielding'. This heavy type of shielding essentially creates a pocket dimension around the Visora. It can be used to absorb any type of attack, up to 1.848^e95,000,000,000,000,000 Gigawatts, per generator. All Visora have four generators.

With advanced sensors capable of detecting organic life up to 250 Kilometers away, down to a microscopic level, you cannot hide from a single Visora either.

To deal with Thaumatic warfare, which is a noted presence, Visora have heavy 'K9993' generators mounted. This projects a field 3 Kilometers in a sphere around the Visora, which nullifies all Thaumatic energy inside the sphere.

Visora are capable of moving overland at 170 KP/H. Variable anti-grav engines do allow Visora to engage in ’aerial’ warfare, of speeds up to 12,300 KP/H.

Tactics


The Visoran Military is based off the 'smallest' tactical unit determined to be effective in combat- 1 Visoran.

From there, it leaps to 10, then to 50, then to 100, then to 1,000, then to 10,000 then to 100,000, and then to 1,000,000, and then to 10,000,000, and so forth until it reaches the largest formation size. The infamous '15 Zero'. 1,000,000,000,000,000.

The rough break-down of sections is nicknamed the 'Zeroes' by the Ogalan, with the largest being the '15 Zero'.

Combat landings are done in a simple way.

Thousands of swarm-craft carrying Five-Zeroes are deployed, and sent towards the target. Even if the large bulk is shot down? There will still be enough to cause chaos.

Visoran tactics, shockingly, are not to keep throwing bodies at something until it dies. They send in Vahki, recon, orbitally bombard targets, bomb targets with Anti-Carbon, send in BIP-88s to wipe up the major resistance, and then Visoran go in to clean up what little survives that.

Production



Produced in a total of 5,41,398,222 foundries, each of which pump out 15 Zero formations at a rate of 192 a day, 1,559,226,879,360,000,000,000,000,000‬ Visora are produced per day. These foundries are fed directly by ‘Matter Synthetic Foundries’, drawing trillions of tons of raw matter from the very fabric of space-time to fuel the war machine. The location of these foundries also makes them impossible to destroy. They exist outside ‘real-space’, sitting in the void between universes themselves, inside ‘pockets’ set up by the ancient Builders. These 'pockets' simply have one-way exit portals, which can be adjusted to literally pour forces onto hostile planets.

Cyber Warfare


The actual 'intelligence' of the Visora is protected by one of the most advanced encryption systems in the known universe. A massive, 4.015524852720233816377636290185^e6781340387374718100293837374738191010102928363636738101098373748390000111837474747488374626189283 string encryption, actually breaking this has been theorized to be impossible. This encryption entirely changes every 1/1000000000000th of a second, on a truly random variable set. Not to mention the fact the Visora can use their vast amount of swarm units as proxies- And often do so, putting VIs as barriers around the few weak-points which show in the network to serve as a warning.

More than this is the 'Cyber-Warfare' section... Which is really any Visora. Thanks to the basic nature, every Visora, Vahki, and BIP can act as a massive brute-force cyber warfare division. This is complemented by the specifically created 'Alpha’ class AI, Quantum AI who exist only in the digital realm. They can serve as infiltrators capable of destroying physical AI systems from across the entire universe. However, despite what one might think, the Visora are not a blunt force hacking endeavor. Each Visoran alone is match for the entire hacking force of the Ogalan union, a nation which spans 67% of the universe.

BIP-88s


However- Despite all of this information, even the Visoran Horde, which can already be described as the Soviet Union on steroids, has its own dedicated swarm units which outnumber even the Visora.

The BIP-88 is a redesign of multiple previous units. Designed to be infinitely cheaper than the Visora, the BIP-88 stands at 2.1 meters tall, and carries a down-sized caster. Intended for rapid fire, at a dramatic cut in power, the downsized caster is jokingly referred to as an 88% cut. Despite this, it is still capable of slicing through 95 meters of titanium. And despite their smaller size, they are just as mobile as any human- if not more so than average. Capable of sprinting overland at 85 KP/H, and jumping up to 53 meters vertically.

The BIP is even more numerous than the Visoran, due to its ability to produced at a literal thousandth of the material cost. Equipped with a non-learning VI, a single Visoran unit can control up to 15,000 units at a single time.

A good rule of thumb for BIP units on the battlefield, is to take the number of Visora, and multiply it by 15,000. An estimate 6.4401371488957824e+38 BIP-88s exist.

Vahki


Even further down than this on the horde of endless units, is the Vahki. These ancient 'police' were made by the Builders. They are the dedicated police deployment units of the Visoran Horde, typically following up behind a horde to help pacify the recently annexed planets, or among already conquered territories.

The Vahki also serve a more... Tainted role, in the eyes of some people. They're the information gatherers, and infiltrators of the Visoran. As such, the average infiltrator Vahki can be re-arranged in millions of different ways by a Visora with the appropiate command codes. And due to the Visoras backround of where they came from? A Vahki in infiltration mode is near impossible to detect, capable of faking every biological trigger, along with its incredibly limited Psychonesis abilities...

Another thing feared by the Ogalan, is the Vahkis ability to 'over-write' any data technology... Including organic brains. With their purpose of being infiltration and information gathering, this makes complete sense. Using technology left-over from the age of the Builders, a single Vahki is capable of 'downloading' all information inside an organic brain, and then 'uploading' false memories to said organic, or simply leaving said organic an information less husk, whose only purpose is to distract gaurds long enough for the Vahki to repeat the process over and over again.

Besides being the infiltrators and spies, they are also deployed as the police and pacification forces, in a more normal 'Base' form, inside conquered galaxies. And, in some cases, they serve as even more manpower for the endless Visoran swarm.

Typically mounted with stun-batons, or with rapid-fire casters, these 'police' units are something to not be trifled with, even outside of an infiltration role. They're also built with extensive CQC knowledge, which is also shared and updated among units fairly consistently, so that any singular style can be quickly countered, and learned. They also have a fairly basic VI, with programmed selections of personalities.

The 'Base' forms stands at a typical 2.3 meters tall, while it can go between as tall as 4 meters, and as small as 1.1 meters for its varying infiltration forms.

V-N01 Combat Suits


These heavily upgraded battle-suits are intended for taking on entire hostile armies, singularly. Standing at 12.3 meters tall at their highest tip, and 3.3 at their tallest 'hull' point, they have two in-built X-KL Caster Artillery Cannons, and six 'spinner' deployed automated combat drones, each mounted with rapid-fire Caster machine guns. Mounted underneath the 'chin' is two mounted rapid-fire Super Heavy Caster Machine Guns. Mounted on the back are two Long-Range Caster Anti-Tank rifles, alongside 1.5 Meters of Mollet armor. They can also launch small scale swarm missiles, en-mass. They are up-mounted with 8 'Dimensional' shield generators.

These V-N01 suits are operated by a standard Visora 'transferring' their 'consciousness' into the suits Databanks, and take control from there.

Alpha Class Super-AI



The 'Alpha' Class Super-AI are... Incredible examples of engineering. Built into artificial words, these huge AI are capable of calculating centillions of outcomes a nano-second, and determining the best combat route. They feed information to the Horde, and serve as advanced cyber warfare assets. These AI are capable of out-matching the entire total of the Visoran hordes processing power, by a multitude of 9.7493737380109273636378000012938474747e^98488212474748371747489100847474770001837474748 zero. There are a total of 178,636,999,263,122,045,100 Alpha AIs in service.

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