by Max Barry

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The Wondrous Happy Feline Utopia of
Left-wing Utopia

Overview Factbook Dispatches Policies People Government Economy Rank Trend Deck

2

Overwatch style! Along with MMORPGs and a few other stuff mixed in...

How will it be like if the nation's leaders and important personnel went to a war, fight it off 6 v 6 in a friendly match, or were asked to survive as long as possible? Well, here you go!

Many, many inspirations from Overwatch, Warcraft 3 (especially Enfo's TS and X Hero Siege), DoTA, LoL...

A few of them might be overpowered; that's because they're mainly used as Bosses.

Dubbed The Sixty Men, it starts from General Valentijn down to Private Vanessa; the rest of the characters are from other nations and usually don't get involved.

Stralend en Wonderbaarlijk Licht Koningin Holly Aurora Symantha Vreugde Lavender Astrid Lilac Marlie Nova Radiant Starlight

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

All-rounded

333333

60

40

6.5

260

Primary Attack: Endothermic spheres. Reduces 2% movement speed / shot, stacking up to -90%. Each slow lasts 4 seconds.
Chilling Aura (Passive): Reduces attack speed by 50% at 4 meters radius around Holly. 50 HP / sec. drain at 1 meter radius.
Rapid Regeneration (Passive): 1 second after taking damage, Holly regenerates at a rate of 1% of maximum HP per second.
Embrace: 1200 cold damage at 10 meter radius. -90% movement speed, -70% attack speed for 4 sec to those in the radius.
Ice Shard: 2000 damage. Stuns an enemy for 3 seconds. Takes 0.5 sec. to cast, and 4 sec. of aim-time, all are interruptible.
Freezing Berserk (Ultimate): +333,333 to max HP, increases damage output by 100%. Immune to abilities. Lasts 12 seconds.
Light Burst (Ultimate): 50000 damage in a 20 meter radius. 5 secs cast. Invulnerable during the charge, and uninterruptible.

Anna “O Felicidade Eterna” Star, Personificação de Valentine Z (Anna “The Eternal Joy” Star, Personification of Valentine Z)

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

All-rounded

50000

2000

0.33

660

Primary Attack: A beam of sunlight that affects multiple enemies. Takes 2 seconds to charge and 100% accurate.
Prism (Passive): Attacks bounce to a nearby enemy, up to 5 jumps. Each jump deals 75% of the original damage.
Beacon of Hope (Passive): Reduces darkness-based attacks by 66% for self. Also gives to allies in 2 meter radius.
Happiness (Passive): Enhances healing abilities to 130% HP healed, at expense of +1 sec cooldown. 3 meter AoE.
Fade: Teleports 3 m in a direction. Location and Trail are not given away to the enemies, but allies can still see it.
Light Frenzy: +150% attack speed for 5 seconds, at the expense of taking 10% extra damage from all the attacks.
Sunburst (Ultimate): 500 damage / sec for 8 seconds in a line, while healing her at 0.5% HP per sec. Interruptible.
Revitalization (Ultimate): Restores 100% HP to all allies. Infinite range. 3 second casting time. Can be interrupted.

General Valentijn Samantha Maxwell “De Sierlijke Valkyrie” Angelus Delta Weston Tracey Mitchell Constantine Lin Thawda Zaw Naing

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

All-rounded

100000

90000

0.05556

5000.4

Primary Attack: Apocalyptic Punch. Direct melee hit to the enemy or manual aim at the ground. Inaccurate against moving targets, and slow rate of attack.
Good Radiation (Passive): 3% of maximum HP healed per second to Val, with 1% of maximum HP healed per second heal to allies around him. 20 m radius.
Seismic Slam: Strikes the ground around it. 1500-20 damage to enemies in 40 meter radius, with 8000 direct damage to the epicenter. Stuns for 3 seconds.
Throwdown: Grabs an enemy and slams it onto the ground. 2000 pure damage that ignores damage. 3 second stun after slammed, with +10% dmg. taken.
Life Drain: Stuns and drains 10% of target's maximum HP, healing Valentijn at 1500% of the HP drained. Additional damage of 2% of target's maximum HP.
Nuclear Fortitude (Ultimate): -5% of enemy's maximum HP drained in a 50 meter radius over time. Stops draining at 2% of maximum HP. Lasts 10 seconds.
Radiative Fire (Ultimate): 4.5 sec cast time. Slams a 25 meter radius area with 80000-100 damage. Additional radiation damage at 300-5 HP / sec for 8 sec.

Chief Aviator Gwen Tracer Hepburn Ellen Trixie Foxworthy Avril Celinda Sammy W. Lindall Leslie Allison

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2000

40

20

26

520

Primary Attack: Twin blasters with short effective range. Recall reloads blasters at the same time. Each fire shoots 1 bullet from each gun.
Damage Amplification: Boosts damage output on self by 40% for 5 seconds. However, Gwen moves 5% slower & takes 10% more damage.
Blink: Moves in a direction for 3 meters. Note that looking up and blinking will not let Gwen move vertically. Recharges at 1 blink / 2 secs.
Recall: Goes back to the original position (with Health at that point) from 5 s. Trail is invisible to allies and enemies; Recall dispels abilities.
Pulse Bomb (Ultimate): Lobs a bomb in an arc. 2000 damage if stuck directly to the enemy. Deals 1000 - 200 spread damage in a 4-m AoE.
T-stop (Ultimate): Stops time for 6 seconds. Affects all the enemies and allies for the duration. Gwen moves 20% slower during the T-stop.
Chekov Distortion (Ultimate): Displaces enemies along a random direction for 5 meters, and enemies take 50% more damage for 6 seconds.

Surveillant Clarissa Alanis Star Breya Annie Millie Taissa Butterfly Coraline Jolijn V. Clementine Harumi

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

All-rounded

25000

2000

80

50

4000

Primary Attack: 2 x M134 miniguns on her shoulders. -100% movement speed when firing. Auto reload at 5 seconds after disengaging.
A Good Defense… (Passive): Reduces normal damage taken by 10%, and siege damage by 10%. Capped at 5 damage received per hit.
Forward Drive: Her happy visage inspires her nearby allies, providing +80% movement speed and +40% attack speed. Lasts 6 seconds.
RPG: Fires a RPG in a direction. 1600-50 dmg. at 6 meter AoE. The missile does not home and instead fly in a line until it hits something.
Self-maintenance: Repairs at 5% of max. HP / sec for 8 seconds. Reparation energy will regenerate back 1.5 second after not repairing.
Flight: Flies at 60 km/h for 3.2 seconds. Cancellable halfway through the flight. Hits enemies with 100 damage & knocks them back 2 m.
Hellian Laser (Ultimate): 10000 pure damage in a line over 10 seconds. -90% move. speed while laser is active & firing. Uninterruptible.

Foresittend Marcus Alan Arielian Maximillian Swifty Felix Prometheus Vt. Lynx Artyom Haydn Reynolds

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

5000

1000

0.33

330

Primary Attack: Melee attack with the shield. The swing can damage multiple enemies, varying from 40-90% of primary damage.
Reflection (Passive): 4% chance to deflect back 100% damage. 50% chance after deflect to deal 1500 normal damage for one hit.
Forward Charge: Charges towards an enemy in a line. Other enemies pushed away while pinned target takes 3000 damage at hit.
Cannon fire: Charges up a hand cannon for 2 seconds, then fires for 3 seconds. 300 damage per second. Affects multiple in a line.
Shields Up!: Raises a forward shield that protects against projectiles. 8000 health. Damaged shield recharges at a rate 1000 / sec.
Concussive Blasts (Ultimate): 2.0 sec charge up. Fires a bomb in an arc that explodes on impact. 3000-100 damage in 10 m radius.
Enraged (Ultimate): Cannon fire +50% damage, cooldown reduced to 1 sec, and Max. Health increased by 100%. Lasts 8 seconds.

Vice Foresittend Jolyn Maxine Caulfield Marlene Wendy Lucille Lapis Jill ł. Athena Vasilisa Helen Ceeta

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Support

1400

24

90

8

720

Primary Attack: Twin handguns with pinpoint accuracy. 70% damage falloff at 100 meter range, with 90% at 200 meter range.
Critical Strike (Passive): 5% chance to do 200% of critical damage on a shot to the head (i.e. Critical Headshot is 540 damage).
Art of Deception: Transforms into a desired target, 1 sec cast. If she fires in disguise, 50% bonus damage for first shots. 6 sec.
Sabotage: Disables an enemy's abilities for 4 seconds, while reducing its attack damage by 20%. 2 seconds cast, interruptible.
Weak Spots: 3 sec cast time, global range. Target takes 50% more damage from all attacks, 80% more from Jolyn. Lasts 4 sec.
EMP Blast (Ultimate): Disables enemies' abilities in a 5 meter radius for 4 seconds. Avoidable behind obstacles. Breaks shields.
Time Distortion (Ultimate): Enemies suffer slowdowns ranging from 0.20 x to 0 x, affecting damage alongside. Lasts 5 seconds.
Anachronism (Ultimate): Displaces enemies into the past while allowing in units from the future to fight for Jolyn. Lasts 13 sec.

Head Secretary Jamie Izabella Maxie Clara Pernella Ellie Marie Valerie Ruby Æstriðr F. Millicent Eirian

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

1600

5

900

0.65

585

Primary Attack: AS-50 Sniper Rifle. No damage falloff. Leaves a thick bullet trail as it exits, which is visible to enemies.
Lucky Strike (Passive): 3% chance to instantly kill an enemy, except for invincible targets. Victims respawn 10% faster.
Steel Trap: Traps an enemy for 6 sec., while dealing 400 damage. Trapped enemy cannott move, takes 110% damage.
Grapple: Shoots a grappling hook at targetable ledge to fly up. The cast is uninterruptible, but Jamie can be damaged.
Rapid Fire (Ultimate): Empty all the rounds in quick succession on one target with 100% accuracy. 3 seconds cast time.

Assistant Secretary Mandy Juliet Voorzicht Willow Stephanie Madison Rose Deborah Colette Vanessa

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

1500

100

36

8

288

Primary Attack: Variable rifle. Fires single pellets at fast speeds, though the damage out is rather low per pellet.
Secondary Attack: Variable shotgun. Charge up to fire up to 20 pallets. Maximum charge-up time is 3 seconds.
Biotic Field: Heals allies at a rate of 175 HP / sec for 8 seconds. The field has a 5 meter radius for area of effect.
Wired Reflexes: Deflects projectiles for 2.5 seconds. Will still take damage from non-projectiles, e.g. electricity.
Coup de force (Ultimate): Increases fully-charged shotgun's output by 300%. 0-sec charge-up. Lasts 8 seconds.

Premier Ministre Kendrick Elliott Quinton Matthew Demetrius Barrett Anderson W. Jovita Erick Andres

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

3000

300

2

600

Primary Attack: Short-range electric mallet that hits multiple enemies. Damage is distributed if multiples are hit.
Hard stun: 400 flat damage, and stuns the target for 2 seconds. Hitting the ground deals 200 damage, 2 m AoE.
Bubble Shield: Drops a dome shield that protects against all projectiles. Shield has 3600 health, lasts 6 seconds.
Air Strike: Calls a bombing run in a line. 10 meter by 2 meters, 800 maximum damage to each enemy in the line.
Rocket Stomp (Ultimate): Slams the ground, dealing 100 damage in a 10 meter radius. Stuns affected for 4 secs.

Vice Premier Ministre Markus Tom Lincoln Schillinger Lewis Joyelle Wei Jaiden X. Geoff Julius Wyatt

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

1600

60

38

13.3

505.4

Primary Attack: Submachine gun with fast firing rate and large spread. Short effective range, but no falloff damage.
Informed Choices (Passive): When an enemy's health is below 33%, its location is revealed to Markus, but not allies.
Teleportation: Throws a personal teleporter in an arc. Teleporter lasts 20 seconds and immune to all forms of damage.
Cloaking: Rendered invisible for 8 seconds. Moves at 200% of normal speed. Can be broken if Markus takes damage.
Dual-wield (Ultimate): Takes out another gun and fires both at the same time. Deals 150% damage. Lasts 8 seconds.

Chief Senator Shannon Gwendolyn Annette Meissa Liliah Nellie D. Tammie Elizabeth Jennifier Wanda

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

1200

40

83

7

581

Primary Attack: Automatic Thompson submachine gun. No damage falloff, but the accuracy falls off with time. Burst shots are recommended.
Electrical Discharge (Passive): 4% chance that the bullet fired will be induced with electricity. Stuns for 0.5 seconds with each electrified shot.
Personal Shielding: +1000 health shield to self or selected ally. Shield lasts for 6 seconds, even if it is not fully depleted over time. Does stack.
Incendiary Rounds: +30 damage per sec of fire damage to every round fired. Fire Effects stack to + 200 dmg / s. Fire damage lasts 3 seconds.
Auto-aim (Ultimate): Automatically aims the nearest target. Does not aim at projectiles and abilities. +7% to electrical discharge. Lasts 10 sec.

Intelligence Officer Jenny Claudia Joy Lena Linette Brigetta Marce Tanya Whitney Hoshiko Radiance

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Support

1400

16

100

3.33

333

Primary: Dual Standard Issue Semi-automatic Pistols. Damage fall-off at 40 meters range.
Strength Gain: +50% Health to all allies for 4 seconds. Area of effect is an 8 meter radius.
Agility Gain: +100% movement speed to all allies for 4 seconds. AoE is a 10 meter radius.
Intelligence Gain: -1 second to all the allies' abilities' cooldowns. AoE is a 5 meter radius.
Shutdown! (Ultimate): Disables all enemies' abilities in 15 meters radius. Lasts 6 seconds.

Lead Ambassador Germaine Moira “Mercy” Sylvia Angelina Zoe Sophia Jen Alanna Hailie Constance

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Support

1600

8

400

1

400

Primary: Extremely accurate laser rifle. Short charge-up time, but -200 damage fall off at 100 meter range. Pieces multiple enemies.
Secondary: Heals at +400 HP/sec to a selected ally. The healed ally must not break line of sight with Germaine and not behind her.
Tertiary: +20% damage boost to selected ally. The dmg boosted ally must not break line of sight with Germaine and not behind her.
Valkyrie (Ultimate): Ability to fly freely, along with the healing / damage beam that bounces across multiple allies. Lasts 30 seconds.
Revive (Ultimate): Revive all the fallen allies around her in a 10 meter radius. 2 second cast time, which can be interrupted by stun.

Head Diplomat Charlene Jeannie Natalia Adeline Marceline Celestie Christine Irell Myong Suh-Hyung

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

1550

20

85

9

765

Primary: Rapid-firing automatic pistol. Very high spread, and inaccurate at even medium ranges. Advised to get close to an enemy as much as possible.
Flashbang: Stuns an enemy for 2 seconds, as well as dealing 80 damage. The stun can interrupt the channeling abilities as well as stopping momentum.
Fan of Knives: 1 knife in each cardial direction, resulting in 8 knives being thrown. Each knife deals 500 damage and damages can stack to single target.
Vulnerability (Ultimate): Enemies take 500% more damage and moves 20% slower for 4 secs. Also cause spontaneous vomits every 6 sec, stuns for 1 sec.
Point Break (Ultimate): 1600 damage to single target. The knife can bounce off another enemy within 10 meters. 75% fall off damage with each bounce.

Head Engineer Tiffany Violet Sunshine Charlotte Zelina Alessandra Jennesa D. Audrey Mariel Smiley

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

3200

150

75

8

600

Primary: Energy-based Vulcan Rifle. Slightly higher rate of fire, decent range. The spread increases grad. with time.
Fortify: Takes 15 % less damage from attacks. Tiffany cannot be pinned, interrupted, or stunned. Lasts 4.5 seconds.
Forward Shield: Drops a shield in an arc. Shield's shape is one third of a dome, has 4000 health, and lasts 10 secs.
Forced Pull: Pulls all enemies onto a point in 5 meter radius, slight stun for 0.5 seconds. Does not interrupt abilities.
Supercharger (Ultimate): +50% damage to all allies in a 8 meter radius. The charger can be damaged. Lasts 12 sec.

Trade Representative Charmaine Marissa Hannah Katherine Vivian Hadriane Gwyneth Melny Teresa

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Support

1400

80

2

160

Primary: A simple fist punch. Short range and melee. A swing acts as a secondary, dealing 60 damage to multiple enemies.
Asset (Passive): Reduces all allies' abilities' cooldowns around Charmaine by 0.5 seconds. Area of Effect is 10 meter radius.
Aerial Bombardment: Calls in a rocket barrage in a 8 meter radius. 900 - 200 damage to enemies in the radius. Affects self.
Weapon Drop: Allies reload their weapons 33% faster for 6 seconds, but at the expense of dealing 5% less normal damage.
Schematics (Ultimate): 3 second cast time. Duplicates a ranged enemy's weapon. Deals 5% less damage. Lasts 15 seconds.

Head Medic Ray Klarke Zane Samson Kourtney Brian Drake Cameron Jona T. Jaylon Melvyn Everett

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Support

1600

6

400

1

400

Primary: Biotic Shotgun. Heals Allies at 150% of damage dealt (i.e. 600 health). Damages Enemies at normal rate.
Biotic Grenade: 6-m radius and lasts 5 secs. Heals allies at 10% of max. HP, damages enemies at 5% of max. HP.
Adrealine Shot: +20% attack speed and +25% movement speed to selected ally for 5 secs. Can be used for self.
Energy Blocker: -80% attack speed, 90% movement speed, -40% damage output to a targeted enemy for 4 secs.
Instant Heal (Ultimate): Heals 100% of allies' HP in a 10 meter radius. 3 second casting time, and is interruptible.

Head Aviator Hayes Trevon Leon Sergio Omarion Kirk William S. Aiden Baxton Dennis Victor Gerrick

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

1800

30

60

8.8

528

Primary: Automatic assault rifle. Long range, damage fall off of 20 damage per shot at 100 meter range. Small spread angle.
Medkit: Drops a dispener that provides healing every 3 seconds. 1000 HP recovery with each healing pack. Lasts 9 seconds.
Helix Missiles: Double missiles that deals 400 damage each. The missiles can separate and hit two targets if first target dies.
Visor: Auto-locks on a target, at the expense of reducing damage output by 5%. Lasts 3 seconds. 0.5 secs interruptible cast.
Flight (Ultimate): Calls in a fighter plane and flies it around for 10 sec. The plane has 4000 health, miniguns & micro missiles.

Wing Commander Angeline Joyce Charlene Crystal Bella. Samara Sapphire Tamara Annie Estefania

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2000

60

88

4

352

Primary: Somewhat slow-firing pulse rifle. Very small spread angle, and slows Angeline down by 8% while firing.
Jetpacks (Passive): Hovers above the ground for maximum of 4 seconds. Fuel slowly regenerates when not in use.
Armored up: +200 armor pack that can either be used by self, or thrown to an ally. Armor packs stacks up thrice.
Ground Slam: Knocks back enemies in a 5 meter radius. Deals 5-30 damage, depending on range from epicentre.
Sonic Blast (Ultimate): Negates all armor on enemies in 10 meter radius, as well as stopping their regen. for 4 sec.

Chief Technician Jared Kevin Jensen Benedict Angus Markeith Steven Maurice Mel J Miller Clement

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

1500

18

180

3

540

Primary: Variable-range Rivet Gun. Fires single pellets somewhat accurately in an arc, or multiple pellet burst at close range.
Fortified (Passive): -3% damage taken to allies in a 10 meter radius. This damage reduction only applies to primary weapons.
Weapon upgrades: +10% damage to an allies' primary weapon for 6 seconds, +10% att. speed, and 75 HP / sec fire damage.
Armor pack: +800 armor pack pickup. There can be up to 10 armor packs at any time on a map, & the packs do not stack up.
Turret (Ultimate): Builds a turret that lasts 20 seconds. 4000 health, 200 DPH with 4 ROF. +1000 armor to self for the duration.

Fleet Admiral Augustine Lorenzo Terry Vinto Chevy Silas Walton Wesley Stuart Dalton Burton Miles

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

3500

2

400

9.167

3666.8

Primary: Double-barreled Shotgun with short range. Large amount of pellets and large spread, with slow reload speeds.
Last shot (Passive): When health is lower than 10%, auto-reload & increases damage output by 40%. 12 secs cooldown.
Drag: Shoots a hook at an enemy, stunning it and dragging it towards Augustine. Interrupts channeling abilities at once.
Rum and Cola: Drinks a bottle of the mixture, healing 1500 health over 3 secs. Takes 0.8 seconds to cast, & interruptible.
Comradeship (Unique): +200% damage to a selected ally. Leash range limited to 10 meters from Augustine. Lasts 8 secs.

Admiral Roman Marcus Anthony Genki Travis John Justin Clarkeson Johnny Darrius Mill. Anderson

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

1800

20

133

3

399

Primary: Semi-automatic pistol with short-medium effective range. Typical run-of-the-mill damage dealer, though not effective for most parts.
Shielding (Passive): Each ability-based attack provides 25 armor, if a successful hit was done. Shielding lasts for 3 seconds, stacks up to 800.
Karate chop: 850 damage dealt to the enemy, and 90% damage to the secondary targets around it. Enemy suffers -80% slow for 1.2 seconds.
Flying kick: 700 damage dealt, with 4 meter knockback. Deals 80% dmg. to the secondary targets around it. Launched enemies fall vertically.
Swift punch: Palm strikes an enemy with 800 damage, & stuns for 1 second. No damage to the secondary targets around it, i.e. single target.
Enhanced Reflexes (Ultimate): +100 damage to each ability, +1 extra to each ability with no cooldown, -70% cooldown duration, lasts 8 secs.

Commodore Cheryl Rikka Catherine Emily Paulie Hermione Lauren Shermaine Rachel Evelyn Marian

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

4000

80

1.5

120

Primary: Medium-range scythe that does Area of Effect dmg. in 2 meters. The Area of Effect Damage is 70% of the primary damage.
Insufferable Sate (Passive): + 4% attack speed with every enemy damaged. Stacks up to 200%. Each 4% increment lasts 4 seconds.
Backstab: Materalise behind an enemy and does 800 damage. If the Insufferable Sate is more than 100%, this will interrupt abilities.
Deep Wound: Drains 1% of HP from an enemy for 4 seconds. The affected enemy moves 40% slower, & if it moves, +2% to HP loss.
Redistribution: Channels 10% of current HP to each of the nearby allies. WARNING: Can die from excessive channeling if HP < 10%.
Sealed Fate (Ultimate): + 100% attack speed for 8 secs., which stacks with insufferable sate. Attacks drain 0.5 % of HP from enemy.

Field Marshal Jacob Dalston Sullivan Kelvin Jamil Donald Taylor Xavier Ryman Øistein Håvard Axel

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2000

4

500

1

500

Primary: Short-range pump-action shotgun. Good spread. Reloading is manual, that is, rounds are added one by one. 4 round reload takes 2.5 seconds.
Glory kill: Instantly kills an enemy if it is below 5% of max. HP. Heals at 10% of target's max. HP. The kill process depends on enemy size & interruptible.
Rocket Launcher: Switches to a rocket launcher for 8 seconds. 600 damage at 3-meter splash diameter. 0.45 ROF. No reloading is needed for duration.
Plasma Rifle: Switches to a plasma rifle for 8 seconds. 100 damage at 8 ROF. The damage is splash, & varies from 90-1 depending on range. No reload.
BFG (Ultimate): Fires a BFG projectile in a straight line. -80% movement sp. to enemies in a 5-m radius. Explosion is 3000 dmg. Can collide with objects.

Marshal Benjamin Donnie Derrick Taylor Andrew A. Sidney Greyson Donovan Ó Fiannaidhe Timothy

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

1800

500

10

30

300

Primary: Short-medium range minigun. Spin increases the Rate of Fire with the time activated.
Missile Barrage: Fires 4 missiles at 0.5 second interval. Each rocket deals 300 damage. Stacks.
Energiser: Damages an enemy from its insides. Deals 1000 flat damage, without splash dmg.
Serious Damage (Ultimate): +300% damage for 6 seconds. Also applies to the active abilities.
Linking Death (Ultimate): Links 6 enemies with the Energiser, dealing 900 damage. 4 m leash.

Ensign Raymond Ivan Tyler Frederick Marcel Daniel Mahora Tereiti Anton Zaire Lawrence I Kenneth

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2100

50

75

6

450

Primary: Medium-Long Range Assault Rifle. Melee damage is 10% higher than the other units.
Sprint: Runs at an increased speed indefinitely; unable to fire weapons while sprinting around.
Defibrillator: +30% movement speed and +200% melee damage for 4 secs. Sprint unavailable.
Medkit: +50% of maximum HP. The medkit can be dropped for another ally, or use for ownself.
Predator Missile (Ultimate): Calls a guided Predator missile. 3000 damage in a 10 meter radius.

Head of Specs. Ops. Isaac Logan Carlson Phillip Randall Trevor Celin Mathias Mørk N. Washington

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2000

40

65

7

455

Primary: Medium-Long Range Assault Rifle. Suppressor can be added to muffle the gunshots, while dealing 90% of normal damage.
Scaling (Passive): Climbs a vertical wall up to 6 meters. The wall has to be plainly vertical; notches and ledges will be auto-climbed.
Cloak: Invisibility for 6 seconds. +400% movement speed while invisible. Taking damage during cloak will reveal Isaac for 0.33 secs.
Infiltrate: Renders an enemy immobile for 1 s, followed by being controlled for 5 s. Controlled enemy suffers damage from everyone.
Bombard (Ultimate): Automatic Grenade Launcher with 10 rounds. Unreloadable. Lasts 12 secs., or when ammo runs out, either one.

Head of Spec. Forces Hendrick Morrison Damaris Tony Gaaf. Sone Backström Mikael Ryder Lexus

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

3800

100

35

13

455

Primary: Heavy Laser Cannon that fires in a straight line. Extremely accurate, but at the expense of a shorter range.
Secondary: Accumulates 25 points of ammo and fires it as a bomb in an arc. Mid-Long range with decent splashing.
Amplification (Passive): Damage absorbed by the shields provide bonus damage to Hendrick, up to +100% damage.
Personal Shielding: Provides a shield for self that absorbs all forms of damage. Shield lasts 3 sec, & has 2000 health.
Alliance Shielding: Provides a shield for an ally that absorbs all forms of damage. Shield lasts 3 sec, has 2000 health.
Graviton Surge (Ultimate): A black hole that pulls all the enemies into the center. 8 meter radius range, 25 dmg / sec.

Senior Col. Clarke Hattori Jansen Beatrice Grace Kimo Somphone Vick Sengprachanh Allan Setari

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

1800

5

1000

0.55

550

Primary: Long-range Sniper Rifle. Extremely accurate and deadly, but slow rate of fire. Unscoped shots deal 50% dmg.
Art of Stealth (Passive): Renders self invisible from wall-hacks, thermal sensors, etc. Still can have abilities interrupted.
Assassinate: 100% of max. HP drained to a target enemy. Takes 3 s to cast, and must be at melee range. Interruptible.
Poisoned Dart: 500 initial damage to an enemy, along with 100 HP per second drained for 3.5 secs. Can be neutralised.
Bolt Shot: 800 pure damage to an enemy, along with an 1 second stun. Also disables enemy's abilities for 1.5 seconds.
Infrasight (Ultimate): Reveals all the enemies' locations on a map for 15 s. Infrasight will work, even after Hattori dies.

Colonel Adrian Dominic Markus Austin Manuel Ridley Lùcas MacIomhair Aindreas Dannon Trenton

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2200

4

1000

0.33

330

Primary: Long-range rocket launcher. High dmg, but at the expense of slow ROF. Splash damage (1000 to 200) affects enemies and self.
Art of Survival (Passive): Heals self at 80 HP per sec. The ability is activated 2 seconds after taking damage. Interrupted if taking damage.
Reinforce: Decreases damage taken by enemies by 31 % for 6 seconds. Also deflects a channeled ability that is targeted towards Adrian.
Gravitational Pull: Launches a small black hole with manual detonation. Pulls enemies in a 3 meter radius upon impact. Stuns for 0.2 sec.
Homing Missile (Ultimate): Heat-seeking missile that chases a target non-linearly. Can be shot down mid-air. 4000 - 200 dmg at 4 m AoE.

Lt. Col. Marcus Dylan Alexzander Marquis Nelson Farad Farzin Arsalan Vox. Danesh Tobias Philip

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

1800

8

800

0.4

320

Primary: Pump-action shotgun with short effective range. Full damage until 6 meters range, & deals 1 damage at a maximum 20 m.
Reinforcements: Brings in two well-armed allies to help Marcus out. Each ally has 2000 health, & 400 DPS with a submachine gun.
Slug Rounds: Fills in the subsequent 8 rounds with long-range rounds. 700 damage per shot, but max range increases to 15 meters.
Phosphorous Rounds: 8 rounds. Explodes after 2 s. 40 dmg / pellet with 20 pellets. Burn damage is 10 dmg / sec per pellet per sec.
Super Shot (Ultimate): Empties 8 rounds in a quick succession, with 1000 damage per shot, with 8000 damage in total. Interruptible.

Major Jamie Stefanie Evangeline Jaiden Layla Autumn Charmaine Justine Emma Kat Lim Tian Zhi

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2400

20

360

1.2

432

Primary: Plasma cannon with medium effective range. Deals splash damage from 360 to 20, at up to 3 meter radius.
Charged Shot: Charges up the cannon for up to 5 seconds. Deals up to 1800 damage to a single target. Interruptible.
Plasma Grenade: Shoots a volatile grenade at an arc. Grenade deals 600 - 20 damage in 5 meter AoE, slows by 40%.
Railgun (Ultimate): 2 second charge-up time, auto-fires after 7 secs. Deals 3000 dmg. in a straight line, up to 100 m.

1st Cpt. Angela Stella Trista Josephine Natalie R. Bethany Melissa Valeska Allyson Tan Fang Ling

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

4000

600

8.1

40

324

Primary: Rapid-firing Martian plasma pistol. Short effective range of 40 m, but insane rate of fire. Overheat is used to its advantage.
Burn-out (Passive): Fully heats up after 1200 consecutive shots. Discharges to the surrounding at 200 damage in 2 meter radius AoE.
Searing Laser: Fires a beam of heated up ions that deals 10 damage / 0.1 sec for 4 s. Disable enemy's abilities after being hit for 2 s.
Tetrashot: Fires 4 rounds per shot, consuming 300% more ammunition. Shots are spread that they are 10 degrees apart one another.
Spaceship (Ultimate): 8000 HP ship that can carry up to 2 other allies. Flies at 70 km/h while dealing 500 damage per collision. 14 s.

2nd Cpt. Annabelle Grace Whitney Zoey Luminisa Costiniu Frumoasa Clara E. Danielle Tricia Kora

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

3800

100

1.7

170

Primary: Short-range axe that hits enemies in a line. Secondary enemies take from 80% to 95% of the primary damage, 4 m range.
Confidence Level (Passive): Increases damage dealt by 10% with each successful hit. Each increment lasts 8 sec. Stacks to 200%.
Fan of Blades: Unleashes 2-16 blades in a 360 degree angle, depends on number of targets (1 per target). 800 damage per blade.
Battle Sphere: Provides anti-stun shield to an ally. Dispels abilities casted on the ally, both positive and negative. Lasts 6 seconds.
Judgement: Embues an ally or an enemy with enchantments. Deals 150-600 damage to enemies every 3 sec in a 4.5 meter radius.
Whiriwind (Ultimate): Spins around with the axe for 6 secs. 800 damage per hit at 3 meter radius. -40% move speed while casting.

3rd Cpt. Linus Maverick Winston Nelson Esteban Drak Veer Hanuman Yao-Yun Karmatha Merrick

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2100

60

40

16

640

Primary: Twin micro submachine guns with high rate of fire. Fires one bullet from each gun per shot. 60 m effective range.
Saving Grace (Passive): When Linus' health is below 10%, 4 s bullet time is given to kill an enemy. If successful, +1000 HP.
Bullet Time: Reduces damage taken from attacks by 50%, while giving a 40% chance to completely avoid an attack. 8 sec.
Painkillers: Heals 20% of the maximum HP, while also rendering Linus invincinble for 4 s. 1.2 sec channeling, interruptible.
The Matrix (Ultimate): Takes out a revolver for 8 seconds and locks on enemies in line of sight. 100 to 8000 damage (8 sec).

4th Cpt. Hayes Trevon Leon Sergio Omarion Toch Meng Sangha Amelie Kastovook Victor Gannon

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Support

1800

10

400

1

400

Primary: Shockwave launcher that fires linear soundwaves. Pierces up to 3 targets in line.
Crossfade: Switch between the 3 songs. Switching songs are effortless with no cooldown.
Song 1: Abilities of this slot will depend on the song chosen for this slot in the spawn area.
Song 2: Abilities of this slot will depend on the song chosen for this slot in the spawn area.
Song 3: Abilities of this slot will depend on the song chosen for this slot in the spawn area.
Sound Barrier: + 6000 health to allies around in 10 meters radius. Drains at 1200 HP / sec.

Commander Michelle Karen Kassandra Zann Harley Iliana Breya A Valérie Vítková Breanna Shirley

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

1900

6

400

2

800

Primary: Semi-automatic revolver, effective at ranges up to 70 meters; 70% damage falloff at 70-120 meters. Little to no spreading.
Fan The Hammer:

2nd Com. Dawn Carissa Beatrice Amanda Sammi Astriella Charliane Marie Schlechter Vixie Trina

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

3rd Com. Colleen Selina Heather Lizzie Dimity Andrina Natalie Zakiti Adelaida Codorniu Sx. Tessa

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

1500

80

60

8

480

Primary: Short-range flamethrower. Fire damage at 15 HP / second for 4 seconds. Flames stack up to 10 times max, at 150 HP / second.
Napalm Bomb: 400 initial damage in a 5 meter radius. Additional 100 HP / sec for 5 seconds in the affected area. Flames last 5 seconds.
Oil Patch: Splashes oil on targets, making it take 200% additional damage from fire, but increases move sp. by 10%. 8 seconds duration.
Fireball: Shoots a fireball at a target, dealing 600 absolute damage. Extra 300 damage dealt with oil patch. The ability is uninterruptible.
Inferno (Ultimate): Shoots out a circular wave of flames, dealing 500 initial damage. Additional 300 HP / second damage dealt for 5 sec.

Lt. Com. Linda Valerie Scarlett Anne-Marie Annalise Jasmine K. Fatima Candela Barrueco Sandra

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

1st Lt. Adriana Krystal Desiree Venus Kowalski Faith Ingrid Stanislawa Sztormowska Lidia Lillian

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

4500

200

20

20

400

Primary: Prism Gun with perfect accuracy and no spread. Effective range until 100 meters. Does not pierce through enemies in a line.
Force Field (Passive): Grants +1 HP worth of shield with each shot landed on an enemy. Shields stack up to +1500, and do not decay.
Flashbang: Blinds and incapacitate targets in a 90 degree cone, with 4 m radius. 0 dmg dealt by flash. Interrupts channeling abilities.
Light The Way: Plants a spotlight that gives out enemies' location in a 8 meter AoE. Spotlight can't be destroyed, and lasts 9 seconds.
Bright Fury (Ultimate): Large laser beam of 2 m radius. Auto-locks onto nearest enemy. Max range is 5 meters. 500 damage / s for 8 s.

2nd Lt. Robert Calvin Osbaldo Patrick Stanley Bartev Atam Vanagan Gogbashian Jett Lawerence

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

3rd Lt. Sylvie Peyton Amy Ximena Melanie Ying Kristina Rakocevic Sharrat-Sippar Jovana Katrin

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Support

1250

30

46

6

276

Primary: Long-range Void Rifle. High rate of fire, but the damage is rather small for start.
Feeding (Passive): +5% damage taken by enemies if shot with void. Stacks up to +100%.
Unnerving Gaze (Passive): +20% damage taken to an enemy within Sylvie's line-of-sight.
Nullify: Disables all abilities of a target. Lasts 5 seconds. 1.5 sec. cast time, interruptible.
Pacify: Reduces attack of a target by 80%. Lasts 4 seconds. 1 sec cast time, interruptible.
Negotiate (Ultimate): Nullifies and Pacifies all enemies in a 6 meter AoE. Lasts 4 seconds.

4th Lt. Leonard Clinton Tyrell Clement Danny Yusef Stiaan Heinrich Jonathan Erco Van Der Linde

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

Chief Warrant Officer Joshua Kelly Allen Valench Dimitri Kertarajasa Olwethu Nkokheli Mthobeni

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

1st Warrant Officer Stanley Walton Orion Mako I Donovanna Annison Mikel Hiamovi Cheasequah

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

2nd Warrant Officer Adrian Deston Emile Immanuel Warren Kostyantyn Volodymyrovych Dudnyk

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

3rd Warrant Officer Pinky Amelia Felicia Florence Katarina Mirjam Celine Tihan E Ruža Magovac

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Support

1300

16

133

2

266

Primary: Etheral stream that homes in on an enemy. 20 meters max range. Automatically locks into the nearest enemy aimed by the reticle.
Howl of Terror: Increases damage taken by enemies by 50% - 5%. The roar's maximum range is 10 meters, spread in an expanding sphere.
Healing Spirit: Surrounds an ally with the spirits that transfers energy to the ally. 80 HP / spirit, with max. 15 spirits. They will not overheal.
Possession: Have a spirit possess an enemy for 6 seconds. Enemy suffers 3% HP loss per second, along with -10% attack and move speed.
Form Switch: Turns into a human, or back into a spirit. Human form grants +700 HP and 40% extra damage, but loses the ability to free fly.
Pure Terror (Ultimate): Weakens all enemies in a 7 meter AoE. +1000% damage taken initially, then slow decay back to +0% at 3rd second.

4th Warrant Officer Genevieve Meredith Amy Sadie Rachelle Marhabbat Talshin Winter Nurlanov

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

Mst. Sgt. Ariel Naomi Diamond Maria Destini Tierra Alita Candace Xin. Melati Ratna Kartawijaya

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

Staff Sgt. Ezekiel Victor Brennen Zaine Sterling Cedric Doog Beelwade Azaria Faris Dt. Maxamed

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

Sgt. Maj. Nicholas Carlos Devin M. Jeremy Ned Jovan Yogarasa Varuni Chanda Seth Satavelekar

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

1st Sgt. Gustav Ernest Desmond Jefferson Canice Aldrick Žilvinas Alannis Skirgaila Ambraziejus

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2150

100

88

6

528

Primary: Rapid-firing Light Machine Gun. Good rate of fire, but at the expense of a large spread. 80% damage falloff at 50 m.
Imbued Firepower: Increases damage output by 20% for 4 secs. to self. Additionally negates fall-off damage for the duration.
High Explosive (HE) Grenade: Throws a grenade in an arc. 2 second fuse time, with 800-20 damage dealt in a 4 meter radius.
Backstab: 900 pure damage dealt with a knife to an enemy, but from behind. It takes 2.5 seconds to cast, and is interruptible.
Commando (Ultimate): +200% damage and +50% damage resistance for 6 seconds. Abilities are locked during this duration.
Balloon Bomb (Ultimate): Fills up a balloon with hydrogen and some antimatter. Controllable. Lasts 12 s, with 2000-100 dmg.

2nd Sgt. Malcolm Theodore Xavier Brian Julian Fidel Seimanis Venantijs Rennas. Kostas Bērzīts

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

3rd Sgt. Tracie Valentina Kat Pauline Sarah R. Alexi Kyllikki Terhikki Anni Sam, Ilmatar Hyvärinen

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

4th Sgt. Harris Anthony Leroy Gabriel Taylor Stephen Ozakar Yakup Farid Reyhan Tekir Q Sezgin

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2000

8

160

3

480

Primary: Semi-automatic hunting rifle. 70% damage falloff at 100 meters. Kickback can damage an immediate enemy behind at 50 dmg / shot.
Instinct (Passive): Enemies' locations are given out if they are within 5 meter radius of Harris, and they have less than 80% of their max. health.
Claw: Increases non-ability damage taken by the enemy by 20% for 5 seconds. Location is given away to the allies for the duration. 1 sec cast.
Lick: Heals wounds rapidly at a rate of 400 HP per sec. Lasts 3 s. Harris cannot shoot or use other abilities while using this ability. Interruptible.
Voracity: Increases attack speed by 100%, while taking 10% more damage. Lasts 4 secs. Terror Swipes cannot be cast while Voracity is actived.
Terror Swipes (Ultimate): Melee. Deals 133 pure dmg / strike. Attack rate fixed to 6 strikes / sec. Each strike stuns for 0.5 secs. Lasts 8 seconds.

Mst. Cpl. Chloe Lucy Jeanna Tammie Taylor Erin Beliah Mariah Pharad Ta-roten-sekhet Sabbagh

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

Senior L. Cpl. Amanda Rhianna Zann Lilly H. Kendall Vesna Euphemia Neola Minerv Gianopoulou

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

L. Cpl. Matthew Russell Victor Zackary James Adrian Jarchigudai Shinghk Aspertia Emlig Mauci

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

Senior Pvt. Freddy Greyson Ericson Marvin Anthony Tornike Bidzina Babken Murtaz Aslanishvili

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

Pvt. Vanessa Josephina Kelly Estelle Mizuki Vox. Joana Sudha Vumija Rishika An. Bhattacharya

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

Supreme Leader Samantha-Higgs Anastazie Prudence Marie Vangelija “Zwart Hart” Vixie Thida Htet Nway Aye

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

All-rounded

40000

80

212

6

1272

Primary: Enhanced Caduceus Pistol with no spread and long effective range. 100% accuracy with no damage falloff for 800 meters.
Secondary: Enhanced Caduceus Staff that heals allies at 400 HP per second. Healing rate increases by 900% of normal for Clarissa.
Tertiary: Enhanced Caduceus Staff that boosts damage output of allies by 200%. Boosting increased by 800% of normal for Clarissa.
Energy Sap (Passive): 5 meter AoE aura that affects enemies' abilities. Increases cooldown duration of the enemy's abilities by 50%.
Hex: Disables a target's attack for 4 seconds, as well as turning it into a random critter. Takes 0.5 seconds to cast, and interruptible.
Witchcraft: Increases self's maximum hit points by 50%, and movement speed by 100%. Lasts for 6 sec. Grants immunity to abilities.
Overcharge (Ultimate): Staff heals at 1000 HP / sec, & 10000 HP / sec for Superintendent Clarissa. Pistol damage increased by 100%.

Superintendent Clarissa Alanis Star Breya Annie Maxine Taissa Leviathan Coraline T. Jolijn Clementine Harumi

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

All-rounded

200000

12000

96

100

9600

Primary: Vulcan Minigun. Effective at all ranges. 6 Vulcan Miniguns with separable target mapping. No fire spreading.
Fortified (Passive): Takes 50% less damage from small-arms, but takes 100% more damage from siege-based attacks.
Craft: Creates a randomised mechanical critter with either offensive or defensive capabilities. Robot lasts 15 seconds.
Rooted: Stand ground, being unable to be knocked or stunned. Takes 1 second to cast, interruptible. Lasts 5 seconds.
Enhanced Micro Missiles: Fires 100 homing missiles with 200 damage each. Multiple missiles can lock into one target.
Chemical Warfare: Fires a pod that spreads deadly chemicals in 40 meter radius. 100 damage / 0.5 sec for 30 seconds.
Overdrive (Ultimate): 500% attack speed, +2000% damage, and -80% on weapon and ability cooldowns for 13 seconds.
Earthquake (Ultimate): Slams the ground in a 100 meter radius, -90% movement speed and -50 HP / sec for 8 seconds.

Anarchist Jamison Mad Max Peyton Nathan Arielian

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

President Brook Angelo Pythos R. Voorstein Taylor

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

President Nikola Maxwell E. Steiner Wattson Tesla

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

0

The Orange Tabby

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Head Tinkerer Veelboki Walston Rezes Kixvet Coarsechart Silverbolt

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

De Aanzienlijk Hederlig Valkyrie Charlotte Moira Jayne Victoria Michelle Anne-Marije Trijntje Genadig Holsen

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

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