by Max Barry

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The Meow-vellous Christmas Land of
Left-wing Utopia

Overview Factbook Dispatches Policies People Government Economy Rank Trend Deck

2

Overwatch style! Along with MMORPGs and a few other stuff mixed in for the Sixty Personnel of Valentine Z. Used for RPs.

Valentijn “De Sierlijke en Vrij Valkyrie General” Samantha Maxwell Delta Weston Stijn Angelus Tracey Mitchell Constantine Sein Lin Zaw Naing

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

All-rounded

524288

70000

0.09

6300

Primary Attack: Apocalyptic Punch. Direct melee hit to the enemy or manual aim at the ground. Inaccurate against moving targets, and slow rate of attack.
Secondary Attack: Sword slam. Unsheates the blade and does a single slash. The slash does 120,000 damage direct hit, and 5000 dmg. at 20 meters AoE.
Good Radiation (Passive): 1% of maximum HP healed per second to Val, with 3% of maximum HP healed per second heal to allies around him. 20 m radius.
Seismic Slam: Strikes the ground around it. 1500-20 damage to enemies in 40 meter radius, with 8000 direct damage to the epicenter. Stuns for 3 seconds.
Throwdown: Grabs an enemy and slams it onto the ground. 2000 pure damage that ignores damage. 3 second stun after slammed, with +10% dmg. taken.
Life Drain: Stuns and drains 10% of target's maximum HP, healing Valentijn at 1500% of the HP drained. Additional damage of 2% of target's maximum HP.
Nuclear Fortitude (Ultimate): -8% of enemy's maximum HP drained in a 50 meter radius over time. Stops draining when enemy's HP is 1. Lasts 10 seconds.
Radiative Fire (Ultimate): 4.5 sec cast time. Slams a 25 meter radius area with 80000-100 damage. Additional radiation damage at 300-5 HP / sec for 8 sec.
Lunatic Strength (Ultimate): Boosts the damage of a single Apocalyptic Punch to 1000% of normal damage. 1 secs cast time, interruptible. Lasts 7 seconds.

Exuberant Surveillant Clarissa Alanis Star Breya « La Amoureux Chéri » Millie Taissa Butterfly Coraline Jolijn Trini Clementine Hollie Harumi

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

All-rounded

14000

4000

140

50

7000

Primary Attack: 2 x M134 miniguns on her shoulders. -100% movement speed when firing. Auto reload at 5 seconds after disengaging.
A Good Defense… (Passive): Reduces normal damage taken by 10%, and siege damage by 10%. Capped at 5 damage received per hit.
Forward Drive: Her happy visage inspires her nearby allies, providing +80% movement speed and +40% attack speed. Lasts 6 seconds.
RPG: Fires a RPG in a direction. 1600-50 dmg. at 6 meter AoE. The missile does not home and instead fly in a line until it hits something.
Self-maintenance: Repairs at 5% of max. HP / sec for 8 seconds. Reparation energy will regenerate back 1.5 second after not repairing.
Flight: Flies at 60 km/h for 3.2 seconds. Cancellable halfway through the flight. Hits enemies with 100 damage & knocks them back 2 m.
Hellian Laser (Ultimate): 10000 pure damage in a line over 10 secs. -90% move. speed while laser is active & firing. Can be interrupted.

Chief Aviator Gwen Tracer Hepburn “Fate” Ellen Trixie Caitlin Foxworthy Avril Evelin Celinda Sammy Wv. Oxton Arielle Lindall Leslie Allison

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2000

40

40

26

1040

Primary Attack: Twin blasters with short effective range. Recall reloads blasters at the same time. Each fire shoots 1 bullet from each gun.
Secondary Attack: Railgun that fires accelerated particles and rounds with unfathomable speeds. Deals 3000 damage per shot, 5 s reload.
Damage Amplification: Boosts damage output on self by 40% for 5 seconds. However, Gwen moves 5% slower & takes 10% more damage.
Blink: Moves in a direction for 3 meters. Note that looking up and blinking will not let Gwen move vertically. Recharges at 1 blink / 2 secs.
Recall: Goes back to the original position (with Health at that point) from 5 s. Trail is invisible to allies and enemies; Recall dispels abilities.
Pulse Bomb (Ultimate): Lobs a bomb in an arc. 2000 damage if stuck directly to the enemy. Deals 1000 - 200 spread damage in a 4-m AoE.
T-stop (Ultimate): Stops time for 6 seconds. Affects all the enemies and allies for the duration. Gwen moves 20% slower during the T-stop.
Chekov Distortion (Ultimate): Displaces enemies along a random direction for 5 meters, and enemies take 50% more damage for 6 seconds.

Foresittend Marcus Alan Ariel Maximillian Swifty Felix Prometheus Revlin Lynx Artyom Lichtenstein Haydn Taal Reynolds J. Fang Wu Ying

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

7000

1333

0.33

439.89

Primary Attack: Melee attack with the shield. The swing can damage multiple enemies, varying from 40-90% of primary damage.
Reflection (Passive): 4% chance to deflect back 100% damage. 50% damage reduction from small arms, 20% from siege & heavy.
Forward Charge: Charges towards an enemy in a line. Other enemies pushed away while pinned target takes 2500 damage at hit.
Cannon fire: Charges up a hand cannon for 2 seconds, then fires for 3 seconds. 300 damage per second. Affects multiple in a line.
Shields Up!: Raises a forward shield that protects against projectiles. 8000 health. Damaged shield recharges at a rate 1000 / sec.
Concussive Blasts (Ultimate): 2.0 sec charge up. Fires a bomb in an arc that explodes on impact. 3000-100 damage in 10 m radius.
Enraged (Ultimate): Cannon fire +50% damage, cooldown reduced to 1 sec, and Max. Health increased by 100%. Lasts 8 seconds.

Zastępca Strażnik Adriana Krystal Desiree “Manipulator Światła” Venus Kowalski Faith Stanisława Engelse I. Cherise Sztormowska Lillian

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

6000

200

20

20

400

Primary: Prism Gun with perfect accuracy and no spread. Effective range until 100 meters. Does not pierce through enemies in a line.
Force Field (Passive): Grants 10 HP worth of shield with each shot landed on an enemy. Shields stack up to +2500, and do not decay.
Prism Shield: Manipulates the energy from the force field generator to form a shaped shield. Shield's HP is 2 times amount gathered.
Flashbang: Blinds and incapacitate targets in a 90 degree cone, with 4 m radius. 0 dmg dealt by flash. Interrupts channeling abilities.
Strobelight: Slows down enemy movements in a 5-meter radius by 95%, while making friendly fire possible for them. Lasts 4 seconds.
Light The Way: Plants a spotlight that gives out enemies' location in a 8 meter AoE. Spotlight can't be destroyed, and lasts 9 seconds.
Bright Fury (Ultimate): Large laser beam of 2 m radius. Auto-locks onto nearest enemy. Max range is 5 meters. 500 damage / s for 8 s.

Vice Foresittend Jolyn Maxine Caulfield Moira Marlene Wendy Lucille Lapis Jill “Неуловимый” Nvt. Zolina ł. Natasha Vasilisa Helen Ceeta

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Support

1400

24

90

8

720

Primary Attack: Twin handguns with pinpoint accuracy. 70% damage falloff at 100 meter range, with 90% at 200 meter range.
Critical Strike (Passive): 5% chance to do 200% of critical damage on a shot to the head (i.e. Critical Headshot is 540 damage).
Art of Deception: Transforms into a desired target, 1 sec cast. If she fires in disguise, 50% bonus damage for first shots. 6 sec.
Sabotage: Disables an enemy's abilities for 4 seconds, while reducing its attack damage by 20%. 2 seconds cast, interruptible.
Stasis: Slows down an enemy's attack and movement speed by 90% for 4 seconds. Takes 0.5 secs to cast, must maintain LOS.
Weak Spots: 3 sec cast time, global range. Target takes 50% more damage from all attacks, 80% more from Jolyn. Lasts 4 sec.
EMP Blast (Ultimate): Disables enemies' abilities in a 5 meter radius for 4 seconds. Avoidable behind obstacles. Breaks shields.
Time Distortion (Ultimate): Enemies suffer slowdowns ranging from 0.20 x to 0 x, affecting damage alongside. Lasts 5 seconds.

Head Secretary Jamie Izabella Maxie Clara “The Elegant Mathematician” Pernella Ellie Natie Marie Valerie Ruby Æstriðr F. Millicent Eirian

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

1600

5

1200

0.65

780

Primary Attack: AS-50 Sniper Rifle. No damage falloff. Leaves a thick bullet trail as it exits, which is visible to enemies.
Lucky Strike (Passive): 3% chance to instantly kill an enemy, except for invincible targets. Victims respawn 1 sec faster.
Steel Trap: Traps an enemy for 6 sec., while dealing 400 damage. Trapped enemy cannott move, takes 110% damage.
Grapple: Shoots a grappling hook at targetable ledge to fly up. The cast is uninterruptible, but Jamie can be damaged.
Rapid Fire (Ultimate): Empty all the rounds in quick succession on one target with 100% accuracy. 3 seconds cast time.

Assistant Secretary Mandy Juliet Voorzicht “La Diplomate Indiscutable” Willow Stephanie Madison Rosie Hélène Deborah Colette Vanessa

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

1500

100

36

8

288

Primary Attack: Variable rifle. Fires single pellets at fast speeds, though the damage out is rather low per pellet.
Secondary Attack: Variable shotgun. Charge up to fire up to 20 pallets. Maximum charge-up time is 3 seconds.
Biotic Field: Heals allies at a rate of 175 HP / sec for 8 seconds. The field has a 5 meter radius for area of effect.
Wired Reflexes: Deflects projectiles for 2.5 seconds. Will still take damage from non-projectiles, e.g. electricity.
Coup de force (Ultimate): Increases fully-charged shotgun's output by 300%. 0-sec charge-up. Lasts 8 seconds.

Premier Ministre Kendrick Elliott Quinton Øistein Håvard “Ustoppelig Vilje” Demetrius Barrett Anderson Jovita Eril Moff Tarvin Dsv. Andres

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

3300

100

30

8

240

Primary Attack: Short-range Tesla Cannon, hits multiple enemies. Can hit up to 20 tgts. with same dmg. output.
Hard stun: 400 flat damage, and stuns the target for 2 seconds. Hitting the ground deals 200 damage, 2 m AoE.
Bubble Shield: Drops a dome shield that protects against all projectiles. Shield has 3600 health, lasts 6 seconds.
Air Strike: Calls a bombing run in a line. 10 meter by 2 meters, 800 maximum damage to each enemy in the line.
Rocket Stomp (Ultimate): Slams the ground, dealing 100 damage in a 10 meter radius. Stuns affected for 4 secs.

Vice Premier Ministre Markus Tom Lincoln Schillinger Lewis Joyelle Wei Jaiden X. “Hraður Og Banvænn” Nordmann M. Geoff Julius Wyatt

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Support

2200

16

100

3.33

333

Primary: Dual Standard Issue Semi-automatic Pistols. Damage fall-off at 40 meters range.
Karmic Retribution: Return 50% of the damage dealt at Markus back to enemies for 7 sec.
Strength Gain: +50% Health to all allies for 4 seconds. Area of effect is an 8 meter radius.
Agility Gain: +100% movement speed to all allies for 4 seconds. AoE is a 10 meter radius.
Intelligence Gain: -1 second to all the allies' abilities' cooldowns. AoE is a 5 meter radius.
Empowered (Ultimate): Gives a target ally one of each ability (ex. ults.) with no cooldown.

Chief Senator Shannon Gwendolyn Annette “Höchste Gerechtigkeit” Melissa Liliah Nelie I. Steinhäusser Tammy Elizabeth Jennifier Wanda

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

1225

40

83

7

581

Primary Attack: Automatic Thompson submachine gun. No damage falloff, but the accuracy falls off with time. Burst shots are recommended.
Electrical Discharge (Passive): 4% chance that the bullet fired will be induced with electricity. Stuns for 0.5 seconds with each electrified shot.
Personal Shielding: +1000 health shield to self or selected ally. Shield lasts for 6 seconds, even if it is not fully depleted over time. Does stack.
Incendiary Rounds: +30 damage per sec of fire damage to every round fired. Fire Effects stack to + 200 dmg / s. Fire damage lasts 3 seconds.
Auto-aim (Ultimate): Automatically aims the nearest target. Does not aim at projectiles and abilities. +7% to electrical discharge. Lasts 10 sec.

Intelligence Officer Jenny Claudia Joy Lena Linette “Sombra De Kenshutsu Funō” Marce Tanya Mayweather Ik. Whitney Hoshiko Radiance

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

1500

60

38

13.3

505.4

Primary Attack: Submachine gun with fast firing rate and large spread. Short (10 m) effective range, but no dmg. fall-off.
Informed Choices (Passive): When an enemy's health is below 1/3, its location is revealed to Jenny, though not to allies.
Teleportation: Throws a personal translocator in an arc. Teleporter lasts 25 seconds and immune to all forms of damage.
Cloaking: Renders self invisible for 8 seconds. Moves at 200 % of normal speed. Can be broken if Jenny takes damage.
Hack: Disables the enemies’ abilities, including some passives. 1.5 second channel time, can be broken. Lasts 5 seconds.
Dual-wield (Ultimate): Takes out another gun and fires both at the same time. Deals 150% damage. Lasts for 8 seconds.
Shutdown! (Ultimate): Disables all enemies' abilities (including some passives) in 15 meters radius. Lasts for 6 seconds.

Lead Ambassador Germaine Athena “Mercy De Herzhafter Schutzengel” Sylvi Angelina Zoe Sophia Jen Alanna Rx Hailie Ziegler Constance

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Support

1700

8

800

1

800

Primary: Extremely accurate laser rifle. Short charge-up time, but -200 damage fall off at 100 meter range. Pieces multiple enemies.
Secondary: Heals at +400 HP/sec to a selected ally. The healed ally must not break line of sight with Germaine and not behind her.
Tertiary: +40% damage boost to selected ally. The dmg boosted ally must not break line of sight with Germaine and not behind her.
Regeneration (Passive): 1 s. after taking damage, Germaine regenerates her health back at 8% of max. HP / sec; 20% with Valkyrie.
Guardian Angel: Flies towards at an allied target within a line of sight. This flight is linear, and can be interrupted by self or enemy.
Valkyrie (Ultimate): Ability to fly freely, along with the healing / damage beam that bounces across multiple allies. Lasts 30 seconds.
Revive (Ultimate): Revive all the fallen allies around her in a 10 meter radius. 2 second cast time, which can be interrupted by stun.

Head Diplomat Charlene Jeannie Natalia Adeline Marceline “De Museoun Lipoteo” Celestie Christine Irelle Dv. Annie W. Myong Suh-Hyung

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

1550

20

85

9

765

Primary: Rapid-firing automatic pistol. Very high spread, and inaccurate at even medium ranges. Advise is to get close to an enemy as much as possible.
Protected (Passive): Charlene takes 10% less damage from all forms of attack, to min damage of 50. She can still be interrupted & taken down by abilities.
Flashbang: Stuns an enemy for 2 seconds, as well as dealing 80 damage. The stun can interrupt the channeling abilities as well as stopping momentum.
Fan of Knives: 1 knife in each cardial direction, resulting in 8 knives being thrown. Each knife deals 500 damage and damages can stack to single target.
Vulnerability (Ultimate): Enemies take 500% more damage and moves 20% slower for 15 secs. Also cause spontaneous vomits every 4 sec, stuns for 1 s.
Point Break (Ultimate): 1600 damage to single target. The knife can bounce off another enemy within 10 meters. 75% fall off damage with each bounce.

Head Engineer Tiffany Violet Sunshine Charlotte Zelina “Duō Gōngnéng Jī” Alessandra Jennesa Cassandra Haley Ps. Audrey Mariel Smiley

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

3400

150

75

8

600

Primary: Energy-based Vulcan Rifle. Slightly higher rate of fire, decent range. The spread increases grad. with time.
Fortify: Takes 15 % less damage from attacks. Tiffany cannot be pinned, interrupted, or stunned. Lasts 4.5 seconds.
Forward Shield: Drops a shield in an arc. Shield's shape is one third of a dome, has 4000 health, and lasts 10 secs.
Forced Pull: Pulls all enemies onto a point in 5 meter radius, slight stun for 0.5 seconds. Does not interrupt abilities.
Supercharger (Ultimate): +50% damage to all allies in a 8 meter radius. The charger can be damaged. Lasts 12 sec.

Trade Representative Charmaine Marissa Hannah “Universal Börsenmakler” Katherine Vivian Hadriane Gwyneth Amy Emilia Melny Teresa

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Support

1400

80

2

160

Primary: A simple fist punch. Short range and melee. A swing acts as a secondary, dealing 60 damage to multiple enemies.
Asset (Passive): Reduces all allies' abilities' cooldowns around Charmaine by 0.5 seconds. Area of Effect is 10 meter radius.
Aerial Bombardment: Calls in a rocket barrage in a 8 meter radius. 900 - 200 damage to enemies in the radius. Affects self.
Weapon Drop: Allies reload their weapons 33% faster for 6 seconds, but at the expense of dealing 5% less normal damage.
Schematics (Ultimate): 3 second cast time. Duplicates a ranged enemy's weapon. Deals 5% less damage. Lasts 15 seconds.

Head Medic Ray Klarke Zane Samson Kourtney Brian Drake Cameron “Dovitljiv Bolničar” Jona T. Jaylon Melvyn Everett Miralem Zahirović

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Support

1600

6

400

1

400

Primary: Biotic Shotgun. Heals Allies at 150% of damage dealt (i.e. 600 health). Damages Enemies at normal rate.
Secondary: Biotic Rifle. Heals Allies at 170% of damage dealt, but at a slower rate of fire. Damages at 100% rate.
Biotic Grenade: 6-m radius and lasts 5 secs. Heals allies at 10% of max. HP, damages enemies at 5% of max. HP.
Adrealine Shot: +20% attack speed and +25% movement speed to selected ally for 5 secs. Can be used for self.
Energy Blocker: -80% attack speed, 90% movement speed, -40% damage output to a targeted enemy for 4 secs.
Instant Heal (Ultimate): Heals 100% of allies' HP in a 10 meter radius. 3 second casting time, and is interruptible.

Head Aviator Hayes Trevon Leon Sergio Omarion Kirk William S “Hombre Del Ala” Aiden Baxton Dennis Victor Emiliano Bienvenida Gerrick

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

1800

30

60

8.8

528

Primary: Automatic assault rifle. Long range, damage fall off of 20 damage per shot at 100 meter range. Small spread angle.
Medkit: Drops a dispener that provides healing every 3 seconds. 1000 HP recovery with each healing pack. Lasts 9 seconds.
Helix Missiles: Double missiles that deals 400 damage each. The missiles can separate and hit two targets if first target dies.
Visor: Auto-locks on a target, at the expense of reducing damage output by 5%. Lasts 3 seconds. 0.5 secs interruptible cast.
Flight (Ultimate): Calls in a fighter plane and flies it around for 10 sec. The plane has 4000 health, miniguns & micro missiles.

Wing Commander Angeline Joyce Crystal Bella Wv. “A Estrela Alegre” Samara Sapphire Tamara Annie Estefania Carolina Tavares Alencar

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2000

60

88

4

352

Primary: Somewhat slow-firing pulse rifle. Very small spread angle, and slows Angeline down by 8% while firing.
Jetpacks (Passive): Hovers above the ground for maximum of 4 seconds. Fuel slowly regenerates when not in use.
Armored up: +200 armor pack that can either be used by self, or thrown to an ally. Armor packs stacks up thrice.
Ground Slam: Knocks back enemies in a 5 meter radius. Deals 5-30 damage, depending on range from epicentre.
Sonic Blast (Ultimate): Negates all armor on enemies in 10 meter radius, as well as stopping their regen. for 4 sec.

Chief Technician Jared Kev. Jensen Benedict Angus “Technisch Wonder” Markeith Steven Maurice Mel Van Droogenbroeck Miller Clement

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

1500

18

180

3

540

Primary: Variable-range Rivet Gun. Fires single pellets somewhat accurately in an arc, or multiple pellet burst at close range.
Fortified (Passive): -3% damage taken to allies in a 10 meter radius. This damage reduction only applies to primary weapons.
Weapon upgrades: +10% damage to an allies' primary weapon for 6 seconds, +10% att. speed, and 75 HP / sec fire damage.
Armor pack: +800 armor pack pickup. There can be up to 10 armor packs at any time on a map, & the packs do not stack up.
Turret (Ultimate): Builds a turret that lasts 20 seconds. 4000 health, 200 DPH with 4 ROF. +1000 armor to self for the duration.

Fleet Admiral Augustine Lorenzo Terry Vinto Chevy “Danno Pesante” Silas Walton Wesley Stuart Dalton Burton Miles W. Stefano Imparato

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

3500

2

600

9.167

5500.2

Primary: Double-barreled Shotgun with short range. Large amount of pellets and large spread, with slow reload speeds.
Last shot (Passive): When health is lower than 10%, auto-reload & increases damage output by 40%. 12 secs cooldown.
Drag: Shoots a hook at an enemy, stunning it and dragging it towards Augustine. Interrupts channeling abilities at once.
Rum and Cola: Drinks a bottle of the mixture, healing 1500 health over 3 secs. Takes 0.8 seconds to cast, & interruptible.
Comradeship (Unique): +200% damage to a selected ally. Leash range limited to 10 meters from Augustine. Lasts 8 secs.

Admiral Genki Matthieu Van Damme Roman Marcus Anthony Travis John Justin Clarkeson Johnny Darrius Mill E. Anderson Lee Zhuān Jiā

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2000

20

133

3

399

Primary: Semi-automatic pistol with short-medium effective range. Typical run-of-the-mill damage dealer, though not effective for most parts.
Shielding (Passive): Each ability-based attack provides 100 armor if a successful hit was done. Shielding lasts 3 seconds, & stacks up to 1000.
Karate chop: 850 damage dealt to the enemy, and 90% damage to the secondary targets around it. Enemy suffers -80% slow for 1.2 seconds.
Flying kick: 700 damage dealt, with 4 meter knockback. Deals 80% dmg. to the secondary targets around it. Launched enemies fall vertically.
Swift punch: Palm strikes an enemy with 800 damage, & stuns for 1 second. No damage to the secondary targets around it, i.e. single target.
Enhanced Reflexes (Ultimate): +100 damage to each ability, +1 extra to each ability with no cooldown, -70% cooldown duration, lasts 8 secs.

Commodore Cheryl Rikka Catherine Emily Paulie “The Slashing Fury” Hermione Lauren Shermaine Sabrina Juliette Rachelle Evelyn Marian

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

4000

155

1.5

232.5

Primary: Medium-range scythe that does Area of Effect dmg. in 2 meters. The Area of Effect Damage is 70% of the primary damage.
Insufferable Sate (Passive): + 4% attack speed with every enemy damaged. Stacks up to 200%. Each 4% increment lasts 4 seconds.
Vampire (Passive): Cheryl will receive back 20% of the damage that she deals on the enemies, healing her. Capped at 200 HP / strike.
Backstab: Materalise behind an enemy and does 800 damage. If the Insufferable Sate is more than 100%, this will interrupt abilities.
Deep Wound: Drains 1% of HP from an enemy for 4 seconds. The affected enemy moves 40% slower, & if it moves, +2% to HP loss.
Redistribution: Channels 10% of current HP to each of the nearby allies. WARNING: Can die from excessive channeling if HP < 10%.
Sealed Fate (Ultimate): + 100% attack speed for 8 secs., which stacks with insufferable sate. Attacks drain 0.5 % of HP from enemy.

Field Marshal Jacob Dalston Sullivan Kelvin “Pokol Száműzetés” Jamilian Sv Donald Taylor Xavier Ryman Axel Szőke Mészáros Barnabás

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

3000

4

1111

1

1111

Primary: Short-range pump-action shotgun. Good spread. Reloading is manual, that is, rounds are added one by one. 4 round reload takes 2.5 seconds.
Secondary: Short-range chainsaw that deals 400 damage with per swing. Also gives a 33% chance to deal 900 damage with the said swing. ROF is 0.4.
Glory kill: Instantly kills an enemy if it is below 5% of max. HP. Heals at 10% of target's max. HP. The kill process depends on enemy size & interruptible.
Rocket Launcher: Switches to a rocket launcher for 8 seconds. 600 damage at 3-meter splash diameter. 0.45 ROF. No reloading is needed for duration.
Plasma Rifle: Switches to a plasma rifle for 8 seconds. 100 damage at 8 ROF. The damage is splash, & varies from 90-1 depending on range. No reload.
Chaingun: Switches to a chaingun for 8 seconds. 80 damage at 12 ROF. The damage is hitscan, and the bullets spread out as time goes on. No reload.
BFG (Ultimate): Fires a BFG projectile in a straight line. -80% movement sp. to enemies in a 5-m radius. Explosion is 4000 dmg. Can collide with objects.

Marshal Benjamin Donnie Derrick Taylor Andrew A. “Ceann láidir” Harley Bennie Wattson Sidney Greyson Donovan Ó. Fiannaidhe Timothy

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2250

500

30

30

900

Primary: Short-medium range minigun. Spin increases the Rate of Fire with the time activated.
Missile Barrage: Fires 4 missiles at 0.5 second interval. Each rocket deals 300 damage. Stacks.
Energiser: Damages an enemy from its insides. Deals 1.5k flat damage, without splash damage.
Serious Damage (Ultimate): +300 % damage for 6 seconds. Also applies to the active abilities.
Linking Death (Ultimate): Links 6 enemies with the Energiser, dealing 2000 damage. 4 m leash.

Ensign Raymond Ivan Tyler Frederick Marcel Daniel “De Persistence” Mahora Tereiti Anton Zaire Lawrence I. Viole Dante Gardner Kenneth

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2100

50

75

6

450

Primary: Medium-Long Range Assault Rifle. Melee damage is 10% higher than the other units.
Sprint: Runs at an increased speed indefinitely; unable to fire weapons while sprinting around.
Defibrillator: +30% movement speed and +200% melee damage for 4 secs. Sprint unavailable.
Medkit: +50% of maximum HP. The medkit can be dropped for another ally, or use for ownself.
Predator Missile (Ultimate): Calls a guided Predator missile. 3000 damage in a 10 meter radius.

Head of Specs. Ops. Isaac Logan Carlson Phillip Randall “Det Hvislende Slange” Trevor Celin Mathias Mørk Nuller Taylor Eva. Washington

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2000

40

65

7

455

Primary: Medium-Long Range Assault Rifle. Suppressor can be added to muffle the gunshots, while dealing 90% of normal damage.
Scaling (Passive): Climbs a vertical wall up to 6 meters. The wall has to be plainly vertical; notches and ledges will be auto-climbed.
Cloak: Invisibility for 6 seconds. +400% movement speed while invisible. Taking damage during cloak will reveal Isaac for 0.33 secs.
Infiltrate: Renders an enemy immobile for 1 s, followed by being controlled for 5 s. Controlled enemy suffers damage from everyone.
Bombard (Ultimate): Automatic Grenade Launcher with 10 rounds. Unreloadable. Lasts 12 secs., or when ammo runs out, either one.

Head of Spec. Forces Hendrick Morrison Damaris Tony “De Försvarare Ov Ljus” Gaaf. Sone Backström Mikael Phoenix Aiden Ryder Lexus

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

3800

100

35

13

455

Primary: Heavy Laser Cannon that fires in a straight line. Extremely accurate, but at the expense of a shorter range.
Secondary: Accumulates 25 points of ammo and fires it as a bomb in an arc. Mid-Long range with decent splashing.
Amplification (Passive): Damage absorbed by the shields provide bonus damage to Hendrick, up to +100% damage.
Personal Shielding: Provides a shield for self that absorbs all forms of damage. Shield lasts 3 sec, & has 2000 health.
Alliance Shielding: Provides a shield for an ally that absorbs all forms of damage. Shield lasts 3 sec, has 2000 health.
Graviton Surge (Ultimate): A black hole that pulls all the enemies into the center. 8 meter radius range, 25 dmg / sec.

Senior Colonel Clarke Hattori Jansen Beatrice Grace “De Kong Na” Emmet. Trace Shawn. Kimo Somphone Vick Sengprachanh Setari Allan

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

1400

6

1000

0.55

550

Primary: Long-range Sniper Rifle. Extremely accurate and deadly, but slow rate of fire. Unscoped shots deal 50% dmg.
Art of Stealth (Passive): Renders self invisible from wall-hacks, thermal sensors, etc. Still can have abilities interrupted.
Assassinate: 100% of max. HP drained to a target enemy. Takes 3 s to cast, and must be at melee range. Interruptible.
Poisoned Dart: 500 initial damage to an enemy, along with 100 HP per second drained for 3.5 secs. Can be neutralised.
Bolt Shot: 800 pure damage to an enemy, along with an 1 second stun. Also disables enemy's abilities for 1.5 seconds.
Infrasight (Ultimate): Reveals all the enemies' locations on a map for 15 s. Infrasight will work, even after Hattori dies.

Colonel Adrian Dominic Markus Austin Manuel Ridley Lùcas “Waffenmacher” MacIomhair Aindreas Dannon Anglo Blair Trenton U. Holmes

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2200

8

500

1.88

940

Primary: Long-range rocket launcher. High dmg, but at the expense of slow ROF. Splash damage (1000 to 200) affects enemies and self.
Art of Survival (Passive): Heals self at 80 HP per sec. The ability is activated 2 seconds after taking damage. Interrupted if taking damage.
Reinforce: Decreases damage taken by enemies by 31 % for 6 seconds. Also deflects a channeled ability that is targeted towards Adrian.
Gravitational Pull: Launches a small black hole with manual detonation. Pulls enemies in a 3 meter radius upon impact. Stuns for 0.2 sec.
Homing Missile (Ultimate): Heat-seeking missile that chases a target non-linearly. Can be shot down mid-air. 4000 - 200 dmg at 4 m AoE.

Lt. Col. Marcus Dylan Alexzander Marquis Nelson Farad Farzin Arsalan Vox. Danesh Tobias Rockington Caleb Riley Harv. Safavi Yv. Philip

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

1800

8

1166

0.4

466.4

Primary: Pump-action shotgun with short effective range. Full damage until 6 meters range, & deals 1 damage at a maximum 20 m.
Reinforcements: Brings in two well-armed allies to help Marcus out. Each ally has 2000 health, & 150 DPS with a submachine gun.
Slug Rounds: Fills in the subsequent 8 rounds with long-range rounds. 700 damage per shot, but max range increases to 15 meters.
Phosphorous Rounds: 8 rounds. Explodes after 2 s. 40 dmg / pellet with 20 pellets. Burn damage is 10 dmg / sec per pellet per sec.
Super Shot (Ultimate): Empties 8 rounds in a quick succession, with 1000 damage per shot, with 8000 damage in total. Interruptible.

Major Jamie Stefanie Evangeline Jaiden Layla Autumn Celeste Jane Justine Emma “Shen” Samara Kaitlinn Madelief Kat Mvt. Lim Tian Zhi

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2400

20

360

1.2

432

Primary: Plasma cannon with medium effective range. Deals splash damage from 360 to 20, at up to 3 meter radius.
Charged Shot: Charges up the cannon for up to 5 seconds. Deals up to 1800 damage to a single target. Interruptible.
Plasma Grenade: Shoots a volatile grenade at an arc. Grenade deals 600 - 20 damage in 5 meter AoE, slows by 40%.
Railgun (Ultimate): 2 second charge-up time, auto-fires after 7 secs. Deals 3000 dmg. in a straight line, up to 100 m.

1st Cpt. Angela Stella Trista Josephine Natalie Rv. “The Explorer” Bethany Alyssa Valeska Payton. Mikayla Gosling Hannah Tan Fang Ling

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

4000

600

8

100

800

Primary: Rapid-firing Martian plasma pistol. Short effective range of 40 m, but insane rate of fire. Overheat is used to its advantage.
Burn-out (Passive): Fully heats up after 1200 consecutive shots. Discharges to the surrounding at 200 damage in 2 meter radius AoE.
Searing Laser: Fires a beam of heated up ions that deals 10 damage / 0.1 sec for 4 s. Disable enemy's abilities after being hit for 2 s.
Tetrashot: Fires 4 rounds per shot, consuming 300% more ammunition. Shots are spread that they are 10 degrees apart one another.
Teleporter: Places a teleporter between Stella's current location and the designated area, allowing allies and herself to use it. 8 sec.
Spaceship (Ultimate): 8000 HP ship that can carry up to 2 other allies. Flies at 70 km/h while dealing 500 damage per collision. 14 s.

2nd Cpt. Annabelle Grace Whitney Zoey Luminisa “Percepţie Extrasenzorială” Costiniu Frumoasa Corinna Claire Estevi Danielle Tricia Kora

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

3950

100

1.7

170

Primary: Short-range axe that hits enemies in a line. Secondary enemies take from 80% to 95% of the primary damage, 4 m range.
Confidence Level (Passive): Increases damage dealt by 10% with each successful hit. Each increment lasts 8 sec. Stacks to 200%.
Fan of Blades: Unleashes 2-16 blades in a 360 degree angle, depends on number of targets (1 per target). 800 damage per blade.
Battle Sphere: Provides anti-stun shield to an ally. Dispels abilities casted on the ally, both positive and negative. Lasts 6 seconds.
Judgement: Embues an ally or an enemy with enchantments. Deals 150-600 damage to enemies every 3 sec in a 4.5 meter radius.
Whiriwind (Ultimate): Spins around with the axe for 6 secs. 800 damage per hit at 3 meter radius. -40% move speed while casting.

3rd Cpt. Linus Maverick Winston Nelson Esteban Drak Veer Hanuman “Mī Cheāwn̒” Stefan Sanda Claude Ecta. Yao-Yun Karmatha Merrick

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2100

60

40

16

640

Primary: Twin micro submachine guns with high rate of fire. Fires one bullet from each gun per shot. 60 m effective range.
Saving Grace (Passive): When Linus' health is below 10%, 4 s bullet time is given to kill an enemy. If successful, +1000 HP.
Bullet Time: Reduces damage taken from attacks by 50%, while giving a 40% chance to completely avoid an attack. 8 sec.
Painkillers: Heals 20% of the maximum HP, while also rendering Linus invincinble for 4 s. 1.2 sec channeling, interruptible.
The Matrix (Ultimate): Takes out a revolver for 6 sec and locks on enemies in line of sight. 100 - 6000 dmg, uninterruptible.

4th Cpt. Hayes Trevon Leon Sergio Omarion Toch Meng Sangha Amelie “Itthipl Changveak” Strider Sotearith Tg. Kastovook Victor Gannon

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Support

1800

10

400

1

400

Primary: Shockwave launcher that fires linear soundwaves. Pierces up to 3 targets in line.
Crossfade: Switch between 2 of 5 songs. Switching songs are effortless with no cooldown.
Song 1: Abilities of this slot will depend on the song chosen for this slot in the spawn area.
Song 2: Abilities of this slot will depend on the song chosen for this slot in the spawn area.
Song 3: Abilities of this slot will depend on the song chosen for this slot in the spawn area.
Song 4: Abilities of this slot will depend on the song chosen for this slot in the spawn area.
Song 5: Abilities of this slot will depend on the song chosen for this slot in the spawn area.
Sound Barrier (Ultimate): + 6000 health to allies around in 10 meters AoE. Lasts 5 seconds.

Commander Michelle Karen Kassandra Zann Harley Iliana “Nezastavitelná Síla” Breya Angelina Valérie Vítková Breanna Shirley G. Pavlína

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

1900

6

400

2

800

Primary: Semi-automatic revolver, effective at ranges up to 70 meters; 70% damage falloff at 70-120 meters. Little to no spreading.
Fan The Hammer: Fires all the shots in one succession. The shots are wild and inaccurate, but still has the ability to do a headshot.
Combat Roll: Rolls in a given direction for a quick 0.5 second. Reloads the revolver whilst doing the roll. Still interruptible as usual.
Stun Grenade: 500-10 dmg to enemies in a 8 m AoE, jarring their vision & hearing for 4-0.5 sec. 3 second fuse that can be cooked.
The Highest of Noons (Ultimate): Auto-reloads and aims for 8 secs., locking enemies in line of sight. 100 - 8000 dmg, interruptible.

2nd Com. Carissa Beatrice Amanda Sammi Astriella C. Dawn “Tere Toa” Schlechter Mavis Trina Arona Harriet Bonnie Zaira. Eliana Natana

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

1800

40

78

9

702

Primary: Medium-range Uzi. Decent amount of damage and a fast rate of fire, but at the expense of short 30 meters effective range.
Grapple: Shoots a hook towards a ledge, retracting towards it, launching Dawn along with it. Suspends her for 8 secs. Interruptible.
Hit-mark: Pins down an enemy and strikes it repeatedly at 1 strike / sec, increasing to 800% at 2 sec. 400 damage / strike for 4 secs.
Skid: Slides off in a direction at 15 m / s. until stop is prompted. 600 damage if Dawn strikes an enemy along the way. Interruptible.
Dual-blades (Ultimate): Unsheathes a pair of blades that deals 200 damage per strike. Rate of Fire is capped at 9 strikes / sec. 8 sec.

3rd Com. Colleen Selina Heather Lizzie Andrina Leon Verônica Leah Whitford “Pássaro de Fogo” Vale Zakiti Adelaida Codorniu Irene Tessa

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

1500

80

60

8

480

Primary: Short-range flamethrower. Fire damage at 15 HP / second for 4 seconds. Flames stack up to 10 times max, at 150 HP / second.
Flaming Spirit (Passive): Immunity to Colleen's own fire-based weapons, as well as a 60 % damage reduction from enemy's fire attacks.
Napalm Bomb: 400 initial damage in a 5 meter radius. Additional 100 HP / sec for 5 seconds in the affected area. Flames last 5 seconds.
Oil Patch: Splashes oil on targets, making it take 200% additional damage from fire, but increases move sp. by 10%. 8 seconds duration.
Fireball: Shoots a fireball at a target, dealing 600 absolute damage. Extra 300 damage dealt with oil patch. The ability is uninterruptible.
Inferno (Ultimate): Shoots out a circular wave of flames, dealing 500 initial damage. Additional 300 HP / second damage dealt for 5 sec.

Lt. Com. Linda Valerie Scarlett Anne-Marie Annalise Mercedes Jasmine I. “Exagerar” Fatima Candela Serena María Barrueco Mary Sandra

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

5000

100

40

8

320

Primary: Armored Personnel Carrier with twin machine guns (160 DPS per gun x 2). Decent range and rate of fire, but with slow initial ROF.
Capacity (Passive): Ability to carry up to 2 allies. Allies inside the APC will not receive any damage, as well as heal at 4 % max HP / second.
Auto-eject (Passive): Upon damage of the APC, Linda will eject out of the damaged vehicle. Linda herself has an auto pistol to fend herself.
Call-up (Passive): As a separate Ult, Linda can call up another APC to drive around if meter is filled up. Airdrop deals 400 dmg in 2 m AoE.
Turbo Boost: Boosts up the APC from 16 km/h to a decent 50 km/h. Enemies along the way will take 800 crushing damage if getting hit by.
Cluster Rockets: Launches 16 micro-rockets in a 5-meter radius, dealing 20 dmg per micro-rocket. The rockets don't have a splash damage.
Self-Destruct (Ultimate): Sets the APC on fire, priming it to blow up 3 secs later. Deals 8000-400 dmg in a 25 m AoE. Grants new APC after.
Zeppelin (Ultimate): Drops bombs dealing 2000 damage each at 16 meter AoE. Rate of fire is 1 bomb / sec. Zeppelin has 6000 HP, lasts 8 s.

1st Lt. Robert Calvin Osbaldo Patrick Stanley Bartev “Mt’ut’yuny” Atam Armen Dzovag Vanagan Gogbashian Jettison Jackie Y. Lawerence

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

2500

20

200

3

600

Primary: Orbs of Void that is amassed and homed at an enemy. Projectile, homing and no damage falloff.
Soul-eater: Eats a soul, rendering the enemy unrevivable, though respawn timer remains. Heals 500 HP.
Soul-drain: Attaches an energy sap to the enemy, draining 50 HP per sec as long as line-of-sight is kept.
Tendril Strike: Shoots out a tendril at an enemy, dealing 200 initial damage, then slams it at 700 damage.
Tendril Bite: Shoots out a biting tendril at en enemy's head, dealing 300 HP / sec for 5 sec. Interruptible.
Darkness (Ultimate): +100% HP and +100% dmg to self. -200 HP / sec drain to enemies. Lasts for 6 secs.

2nd Lt. Sylvie Peyton Amy Ximena Melanie Ying Kristina “Празнина” Rakocevic Sharrat-Sippar Zorana Bosiljka Đoko Jovana M Cx. Katrin

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Support

1250

30

46

6

276

Primary: Long-range Void Rifle. High rate of fire, but the damage is rather small for start.
Feeding (Passive): +5% damage taken by enemies if shot with void. Stacks up to +100%.
Unnerving Gaze (Passive): +20% damage taken to an enemy within Sylvie's line-of-sight.
Nullify: Disables all abilities of a target. Lasts 5 seconds. 1.5 sec. cast time, interruptible.
Pacify: Reduces attack of a target by 80%. Lasts 4 seconds. 1 sec cast time, interruptible.
Negotiate (Ultimate): Nullifies and Pacifies all enemies in a 6 meter AoE. Lasts 4 seconds.
Death Pact (Ultimate): If Sylvie dies during the 1 min Pact, she will revive back within 5 s.

3rd Lt. Leonard Clinton Tyrell Clement Danny “Meedoënlose” Yusef Stiaan Heinrich Jonathan Isabeau Zander Karl Fale Erco Van Der Linde

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

2200

5

1000

0.3

300

Primary: Spring-loading M1 Garand. Hard hitting and accurate, but with slow rate of fire from manual loading mechanism.
Forced March: Increases the movement speed of all allies in a 10 meter AoE by 100 % for foot units. 40 % for vehicles. 4 s.
Art of Command: Increases the damage output of all allies in a 10 meter AoE by 200 % for the melee units. Lasts 5 seconds.
LMG Post: Deploys a LMG at a designated place. The LMG lasts for 200 rounds with 7 ROF, & 60 dmg / shot. Has 3000 HP.
Trench: Digs a 3 m x 3 m trench at a designated place. The trench lasts for 20 seconds. 5% dmg reduction from projectiles.
Napalm Party (Ultimate): 30 fire bombs dropped in 20 m radius. Each bomb deals 300 to 10 fire damage in 4 meters radius.

Chief Warrant Officer Joshua Kelly Allen Valench Dimitri “Nguvu” Rashid Fanaka Darweshi H. Terv Kertarajasa Olwethu Nkokheli Mthobeni

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

5500

6

850

0.5

425

Primary: Heavy shockwave rifle that produces large sound waves. Knocks back enemies a distance of 6 m to 1 m in 10 meter range, 45-deg. cone.
Soundquake: Generates a shockwave in a circle, propagnating 5 meters outwards with 300 damage to all enemies affected. Stuns for 1.5 seconds.
Barrier: Generates a 8 meter high cylindrical shield that has 8000 HP. The shield will break when the HP reaches 0, or it has lasted more than 8 s.
Induced Nausea: Targets an enemy with low frequency soundwaves, lasting 6 sec if meter is filled. Enemy moves 90% slower. Meter refills itself.
Power! (Ultimate): Increases the damage dealt by self by 100% for a duration of 8 seconds, while initially knocking enemies in 8 m AoE, 800 dmg.

1st Warrant Officer Stanley Walton Orion Mako I “Patience” Donovanna Valery F. Annison Mikel Hiamovi Sequoyah Degotoga Cheasequah

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Support

1900

10

300

2.5

750

Primary: Semi-automatic volley of energy orbs that travels in a straight line, and are projectiles. Does not have falloff damage.
Orb of Harmony: Attaches an energetic orb to an ally. +10% damage dealt and heals at 60 HP per sec. Requires Line-of-sight.
Orb of Discordance: Attaches a damaging orb to an enemy, increasing its dmg. taken by 50 %. Requires Line-of-sight to work.
Tranquility (Ultimate): 1500 HP per sec heal to an allies in a 4 meter radius. Stanley is invincible at this duration. Lasts for 6 s.
God-Hand (Ultimate): Amasses all the energy into his arms and delivers a straight punch. 4000 damage strike, holds for 5 sec.

2nd Warrant Officer Adrian Deston Emile Immanuel Warren Jack “Шокер” Sammie L. Marston Josyp Kostyantyn Volodymyrovych Dudnyk

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

2000

5

885

0.4

354

Primary: Semi-automatic crossbow that fires lead spears. Slow-travelling, but linear and high-damage dealers. Damage fall-off of 90 % at 100 m.
Trip Bolt: Converts all the bolts in the magazine into trip wires. Electrified line wires last indefinitely, has 50 HP, & deals 400 one-time shock dmg.
Incinerating Bolt: Converts all the bolts in the magazine into fire bolts. Ignites an enemy, dealing 200 impact damage, 200 damage for 5 seconds.
Grappler: Fires a grappling hook at en enemy (50 dmg), dragging it towards Adrian, who then melees and stuns the enemy for 700 damage & 1 s.
Harpoon (Ultimate): Coverts all the bolts in the magazine into harpoons, which pin enemies if hit. Pinned enemies suffer 100 + 50 / s dmg for 5 s.

3rd Warrant Officer Pinky Amelia Felicia Florence “Nezaustavljiva Duša” Katarina Mirjam Celine Tihan Elle O. Laura Marina Ruža Magovac

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Support

1300

16

133

2

266

Primary: Etheral stream that homes in on an enemy. 20 meters max range. Automatically locks into the nearest enemy aimed by the reticle.
Howl of Terror: Increases damage taken by enemies by 50% - 5%. The roar's maximum range is 10 meters, spread in an expanding sphere.
Healing Spirit: Surrounds an ally with the spirits that transfers energy to the ally. 80 HP / spirit, with max. 15 spirits. They will not overheal.
Possession: Have a spirit possess an enemy for 6 seconds. Enemy suffers 3% HP loss per second, along with -10% attack and move speed.
Form Switch: Turns into a human, or back into a spirit. Human form grants +700 HP and 40% extra damage, but loses the ability to free fly.
Pure Terror (Ultimate): Weakens all enemies in a 7 meter AoE. +1000% damage taken initially, then slow decay back to +0% at 3rd second.

4th Warrant Officer Genevieve Meredith Amy Sadie “Tabïğat Küşi” Rachell. Winter Marhabbat Tamara Talshin Mariam Daniarova Nurlanov

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

1800

8

240

2

480

Primary: High-caliber semi-automatic Desert Eagle. Good range and good damage, but slow rate of fire. 60% damage falloff at 80 meter range.
Ability Steal: Takes a random ability from an enemy, making it available for Genevieve. 8 secs when not used. Cooldown equal to stolen ability.
Sonic Blast: Unleashes a gale in a 60 degree cone, 4 meter AoE. Enemies take 600-20 damage, being pushed back from 20 meters to 2 meters.
Freeze Blast: Unleashes a flurry of icicles towards an enemy, dealing 300 dmg, while slowing down by 50% for att. and mov. speed for 4 secs.
Incinerate!: Unleashes an instantaneous bolt of fire at an enemy, dealing 300 dmg / sec to it for 4 seconds. Takes bonus damage from oil slick.
Force of Nature: Conjures up a field of healing energy, healing allies at a rate of 2 % of their maximum HP / second, for duration of 10 seconds.
Faust de Sol (Ultimate): An orb of fire that follows Genevieve around, dealing 1600 damage per 0.8 sec in 3 m AoE. Lasts 5 sec, uninterruptible.

Mst. Sgt. Arielian Naomi Diamond Maria Destini Tierra Alita Elizabeth “Wanita Badai” Candace J. Vera Cheyenne Melati Ratna Kartawijaya

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

2000

71

60

10

600

Primary: Rapid firing submachine gun with high damage and ROF. Hitscan weapon that spreads rather quickly. 50 % damage falloff at 30 meters.
Murderous Crow: Unleashes a wave of regenerating crows in a 20 m AoE; follows Ariel around. Each crow has 300 HP, deals 33 dmg / hit. 6 sec.
Tornado: Surrounds self with a tornado that renders Ariel invincible. The tornado deals 20 dmg per sec to enemies in 3 meter radius. Lasts 6 secs.
Telekinesis (Normal): Picks up a single projectile (including the enemy's) and hurls it back at the enemy. Damage varies with the nature of object.
Telekinesis (Higher): Picks up an enemy for 5 seconds and hurls them at a distance 4x their height. Damage dealt is Height (cm) x 6 to Height x 1.
Thunder Storm (Ultimate): Conjures a dark cloud that covers a 30 meter radius. Shoots out lightning bolts at 0.4 sec interval, 400 dmg each. 4 sec.

Staff Sgt. Ezekiel Victor Brennen Zaine Sterling Cedric Uubato Beelwade “Go'aamiye” Azaria Faris Daltese Joni Xareed Darmaan Maxamed

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

2200

16

200

1

200

Primary: Dart Rifle that fires darts filled with viruses and deadly diseases. Affected enemies take further 150 dmg / 0.33 sec for 1 second.
Infect (Passive): Upon death, drops a canister of virus that explodes on impact and spreads the virus in 2 meter AoE. 100 dmg / s for 3 s.
Mutation: Rapidly mutates a target to a point beyond recognition for 4 seconds, disabiling its abilities and reducing dmg. output by 40%.
Gene Amplification: Increases the damage output of the dart rifle by 20%, while increasing self's melee damage by 80%. Lasts 4 seconds.
Pandemic (Ultimate): Unleashes the super virus in a 5 meter radius. Enemies take 120 damage every 0.1 sec for a duration of 10 seconds.

Sgt. Maj. Gabriel Nicholas Carlos Devin M. Jeremy “Maut de Magere Hein” Ned Jovan Reece T. Yogarasa Varuni Chanda Seth Satavelekar

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2300

8

333

3

999

Primary: Dual Hellfire shotguns with high damage but slow rate of fire and range. Damage falloff at 1 meter.
Vampiric Aura (Passive): Heals back 90% of the damage dealt. Healing is instantaneous and uninterruptible.
Shadow Step: Teleports to a designated spot, taking 1 second to cast, and another 1 sec to land at location.
Wraith Form: Changes into a wraith that is invincible to damage. 4 seconds and only interruptible by prompt.
Totentanz (Ultimate): Fires the shotguns rapidly, dealing 3200 damage in 3 meter AoE for 3 sec. Interruptible.
Hand Cannons (Ultimate): Gives splash damage to the shotguns, increases damage by 90%. Lasts 8 seconds.

1st Sgt. Gustav Ernest Desmond Jefferson “Grūdintas Kareivis” Canice Aldrick Žilvinas Alannis Florijonas Nojus Hs. Skirgaila Ambraziejus

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2150

100

88

6

528

Primary: Rapid-firing Light Machine Gun. Good rate of fire, but at the expense of a large spread. 80% damage falloff at 50 m.
Imbued Firepower: Increases damage output by 20% for 4 secs. to self. Additionally negates fall-off damage for the duration.
High Explosive (HE) Grenade: Throws a grenade in an arc. 2 second fuse time, with 800-20 damage dealt in a 4 meter radius.
Backstab: 900 pure damage dealt with a knife to an enemy, but from behind. It takes 2.5 seconds to cast, and is interruptible.
Commando (Ultimate): +200% damage and +50% damage resistance for 6 seconds. Abilities are locked during this duration.
Balloon Bomb (Ultimate): Fills up a balloon with hydrogen and some antimatter. Controllable. Lasts 12 s, with 2000-100 dmg.

2nd Sgt. Malcolm Theodore Xavier Brian Julian Fidel “Ātrs Skrējējs” Seimanis Venantijs Rennas. Alina Sigvars Alvits K. Ph. Kostas Bērzīts

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

1350

900

0.4

360

Primary: Wing strike at melee range. Slow rate of attack, but deals high damage and also stuns the enemy around for 0.5 seconds.
Killing Speed (Passive): After every 2 seconds of run, gains extra speed that can knock enemies off with 500 dmg. It stacks 4 times.
Beak Strike: Forward strike at an enemy at close range. Initial dmg. is 800, but can be amplified from 1.1x to 2.5x by Killing Speed.
Jumpscare: Frightens the enemy at close range, dealing 80 damage, while also increasing damage taken by 50%. Lasts 4 seconds.
Blazing Trail (Ultimate): Runs at unfathomable speeds that the trail it took caught fire, dealing 500 dmg / sec to enemies for 5 secs.

3rd Sgt. Tracie Valentina Kat Pauline Sarah R. Alexi “Merisotilas” Susanna Jemina E. Kyllikki Terhikki Annie Elliah Sam. Ilmatar Hyvärinen

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

3600

100

111

4

444

Primary: Long range plasma cannon with no spread and good range. Slow rate of fire, and damage falloff of 60% at a 60 meters range.
Defensive Matrix: Activates a matrix that absorbs all forms of projectile and hitscan damage. Lasts 4 sec, regenerates when not in use.
Ball Form: Converts into a sphere that moves 50% faster. Enemies take 500 knockback damage from the rolls. Can't use primary attack.
Slam Down (Ball Form): Slams down a ground with great force, damaging enemies from 50 to 800 dmg., depending on range & height.
Tether (Ball Form): Hooks up to a structure and swings to gain momentum. Knockback damage increases to 700, movement sp. to 90%.
Cluster Bombardment (Ultimate): Reloads & uses up all of the rounds, shooting 10 plasma bombs that bounces up to 4 times on struct.

4th Sgt. Harris Anthony Leroy Gabriel Taylor Stephen “Kedi” Ozakar Yakup Farid Reyhan Seda Demirtug Ermis Ceyhun Tekir Q Dsr. Sezgin

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2000

8

160

3

480

Primary: Semi-automatic hunting rifle. 70% damage falloff at 100 meters. Kickback can damage an immediate enemy behind at 50 dmg / shot.
Instinct (Passive): Enemies' locations are given out if they are within 5 meter radius of Harris, and they have less than 80% of their max. health.
Claw: Increases non-ability damage taken by the enemy by 20% for 5 seconds. Location is given away to the allies for the duration. 1 sec cast.
Lick: Heals wounds rapidly at a rate of 400 HP per sec. Lasts 3 s. Harris cannot shoot or use other abilities while using this ability. Interruptible.
Voracity: Increases attack speed by 100%, while taking 10% more damage. Lasts 4 secs. Terror Swipes cannot be cast while Voracity is actived.
Terror Swipes (Ultimate): Melee. Deals 133 pure dmg / strike. Attack rate fixed to 6 strikes / sec. Each strike stuns for 0.5 secs. Lasts 8 seconds.

Mst. Cpl. Chloe Lucy Jeanna Tammie Taylor Erin Anna-Maria Beliah Mariah Pharad Ta-roten-sekhet Zalika Heba Raneem Kattan Sabbagh

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

2000

1100

0.33

363

Primary: Variable bow and arrow. The longer the pull, the higher the damage and range. Arrows drop in an arc.
Sonic Arrow: Reveals all enemies in a 6 meter Area of Effect for 8 seconds. Invisiblity abilites will not work here.
Rapid Volley: At the cost of dealing 70% of the normal dmg. per arrow, fires 8 arrows semi-automatically for 6 s.
Dash Barrage: Locks on to an enemy and dashes in its direction for 10 meters, while launching 6 arrows at once.
Anubian Strike (Ultimate): Unleashes 2 spirits in a line, dealing 800 dmg / sec. Spirits move at 6 m/s indefinitely.

Senior L. Cpl. Amanda Rhianna Zann Lilly “Σπαρτιάτης” Hi. Kendall Vesna Euphemia Neola Minerv Evlampia Athanasia Kollia Gianopoulou

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

2050

18

200

3.5

700

Primary: Needler Rifle. The needles stick to an enemy for 8 seconds. Long range, damage fall-off of 80% at 100 meters range.
Supercombine (Passive): If 5 needles are stuck to an enemy at one time, the needles will combine and explode with 500 dmg.
Crystalisation: Backstabs an enemy with one of the needles from the rifle, dealing 400 damage, and stunning it for 2 seconds.
Crystal Grenade: Throws a primed magazine of dense crystals, exploding 20 needles on impact, each needle deals 40 damage.
Licht Wall (Ultimate): Forms a large light-based shield that spans infinitely in both directions. Has 10000 HP, and lasts 15 sec.

L. Cpl. Matthew Russell Victor Zackary James Adrian “Гэрэл” Rayleigh Vn. Jarchigudai Shinghk Aspertia Duruljiayiji Yerentai Emlig Mauci

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Tank

4800

300

0.75

225

Primary: Long lance that hits enemies in a max. 2 m range AoE. Affects multiple enemies, with everyone taking 100 % of the damage.
Spear Hook: Stabs an enemy with the spear for a duration of 10 seconds, dealing 50 damage. At this point, hooked enemy takes dmg.
Spear Slam: After hooking the enemy, slams it to the ground for 300 dmg per hit with 4 hits, then throws the enemy off for 50 damage.
Spear Charge: After hooking the enemy, charges along with it for 10 m., damages surrounding units for 100 dmg. Throws for 50 dmg.
Lance Combo: A series of spear swings that damages enemy for 200, 250, and 300 damage respectively, with a finishing 300 dmg att.
Light Shield: Forms a shield around himself, as well as the immediate 4 meter AoE. Shield can take 4000 damage, and lasts 8 seconds.
Light Slam (Ultimate): In a 10-meter AoE, lifts off the enemies from the ground and hits them twice with light, dealing 3000 dmg each.

Senior Pvt. Aziz Freddy Greyson H. Ericson “Easifat Ramalia” Marvin Anthony Jamison U Tornike Bidzina Babken Nawaar Fayyaad el-Wali

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Defense

2000

30

111

4

444

Primary: Medium-range rifle that fires ricocheting rounds. No damage falloff, though projectiles disappear after 6 seconds.
Prop: Places a prop that blends in with the surroundings, and gives off location of enemies in 8 m AoE. Lasts 12 sec, 60 HP.
Sand Wall: Places a 8 meter tall sand wall that absorbs a maximum of 5000 damage. Lasts 6 secs, but interruptible by user.
Sandstorm (Ultimate): Reduces the visibility for the enemies in a 50 meter AoE. Lasts 10 sec. The sands deal 50 dmg. / sec.

Pvt. Vanessa Josephina Kelly Estelle Mizuki Vox. “Dhan'yabāda” Joanna Devi Mallika Iswari Lalia Sudha Vumija Rishika An. Bhattacharya

Class

HP

Mag. Size

Dmg.

ROF / s

DPS

Abilities

Offense

2200

24

133

6

798

Primary: Short daggers that were thrown in rapid successions of threes. Projectiles with no damage fall-off, travels in a line.
Reflexes (Passive): Ability to climb a wall at a short distance (5 m), while being able to perform a mid double jump in the air.
Fire-daggers: Infuses the 24 daggers (single mag) with fire, increasing the damage taken by enemy for 3%. Unlimited stacks.
Deflect: Reflect the projectiles fired towards Vanessa, re-directing it back to the enemy. The deflect duration is 2.5 seconds.
Fire-saber (Ultimate): Infuse flames on the saber, dealing 1200 damage per strike at a rate of 0.8 strikes / s. Lasts 7 seconds.

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