by Max Barry

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The Super Cool Battlecruiser of
Father Knows Best State

Overview Factbook Dispatches Policies People Government Economy Rank Trend Cards

2

Fleet Overview/Database (Added HomeBase)(WIP)

48

224

Additional info
nation=uis_leviathan/detail=factbook

all ships designed by me unless given a * next to their name.

Charybdis Class


Bottom: UIS Charybdis in “Stealth Mode”, 2019

Category

Information

Class

ACS Stealth Destroyer

Armament

x1 6” (152mm) AGM Railgun (In Stealth housing)
x12 8 cell Mk.40 AVLS (96 cells)
x4 Mk.6 Quad Tube Hypersonic Anti-ship launchers (Retractable)
x2 Mk.13 324mm Triple Torpedo Tube launchers
x2 .50 cal MGs (stowable)

Defenses

x1 ADEW Laser CIWS
x1 Mk.5 Thunderbolt CIWS
x3 Mk.24 AMS (In Stealth housing)

AC/DLS-5 - Countermeasure Launch System
AC/ECM-6 - Radar/Missile Jammer
AC/TSD-9 - Towed Sonar Decoy
AC/ECS-RX5 - ECM/Hacking Suite
AC/AASP-RX9 - Acoustic Ant-Sub Ping (Confuses, Annoys, & Misdirects Enemy Subs)

Sensors and Processing Systems

ACS-RX9 - Advanced fire control and radar system
AC/MPU-RX5 - Part of ACS, main combat processing unit, Organic Naval Intelligence (Limited)
AC/FC-X - Part of ACS, fire control system
AC/ADR-5 - Part of ACS, air defense radar
AC/ASR-2 - Part of ACS, air search radar
AC/SSR-3 - Part of ACS, surface search radar
AC/OSA-3(B) - Part of ACS, 360* organic bow sonar array
CCSUS-3/R - Command & Combat Satellite Uplink System
ARRS-4 - Airborne Reconnaissance Radar System (used on - Helicopters)

Engine and Power Plant

Classified, assumed to be Clean Inferium Reactor with electric engines

Top Speed

32.6 knots

Length

168 m

Compliment

120 + 32 in air detachment

Vehicles

x2 medium Helicopters
x2 Helicopter scout drones
x4 Active Search Drones
Or (Or mix)
x2 Transport Aircraft (1 hangar, 1 on deck)
x2 RHIBs
x4 Unmanned Submersible Search Drone

The Charybdis Class ACS Destroyer was the second class of naval vessels designed around the new ACS system, and with stealth in mind.

WIP

Hydra Class


Bottom: UIS Pegasus in “Stealth Mode”, 2016

Category

Information

Class

ACS Stealth Cruiser

Armament

6” (152mm) AGM Railgun (In Stealth housing)
x1 8 cell Mk.40 AVLS (112 cells)
x
x
x

Defenses

x2 ADEW Laser CIWS (Retractable)
x1 Mk.5 Thunderbolt CIWS (Retractable)
x2 Mk.24 AMS (In Stealth housing)

AC/DLS-5 - Countermeasure Launch System
AC/ECM-6 - Radar/Missile Jammer
AC/TSD-9 - Towed Sonar Decoy
AC/ECS-RX5 - ECM/Hacking Suite
AC/AASP-RX9 - Acoustic Ant-Sub Ping (Confuses, Annoys, & Misdirects Enemy Subs)

Sensors and Processing Systems

ACS-RX9 - Advanced fire control and radar system
AC/MPU-RX5 - Part of ACS, main combat processing unit, Organic Naval Intelligence (Limited)
AC/FC-X - Part of ACS, fire control system
AC/ADR-5 - Part of ACS, air defense radar
AC/ASR-2 - Part of ACS, air search radar
AC/SSR-3 - Part of ACS, surface search radar
AC/OSA-3(B) - Part of ACS, 360* organic bow sonar array
CCSUS-3/R - Command & Combat Satellite Uplink System
ARRS-4 - Airborne Reconnaissance Radar System (used on - Helicopters)

Engine and Power Plant

Classified, assumed to be Clean Inferium Reactor with electric engines

Top Speed

30.2 knots

Length

255 m

Compliment

Vehicles

x
x
x
x

WIP

Leviathan Class
Into the fray, with all guns blazing


Bottom: UIS Leviathan in “Stealth Mode”, 2021

Category

Information

Class

Super ACS Guided Missile Cruiser

Armament

x2 8 inch (203mm) AGM Railguns (In stealth housing)
x12 20 cell Mk.53 AVLS (240 cells)
x8 4 cell Mk.7 ABVLS (32 cells)
x4 Mk.6 Quad Tube Hypersonic Anti-ship launchers (Retractable)
x2 Mk.13 324mm Triple Torpedo Tube launchers
x2 .50 cal MGs (Stowable)
x2 7.62 HMGs

Defenses

x2 ADEW Laser CIWS (Retractable)
x2 Mk.5 Thunderbolt CIWS (Retractable)
x4 Mk.24 AMS (In Stealth housing)
x4 Mk.3 Metal Storm CIWS (Retractable)

AC/DLS-5 - Countermeasure Launch System
AC/ECM-6 - Radar/Missile Jammer
AC/TSD-9 - Towed Sonar Decoy
AC/ECS-RX5 - ECM/Hacking Suite
AC/AASP-RX9 - Acoustic Ant-Sub Ping (Confuses, Annoys, & Misdirects Enemy Subs)

Sensors and Processing Systems

ACS-RX9 - Advanced fire control and radar system
AC/MPU-RX7 “ONI” - Part of ACS, main combat processing unit, Organic Naval Intelligence (Leviathan AI)
AC/FC-X - Part of ACS, fire control system
AC/ADR-5 - Part of ACS, air defense radar
AC/ASR-2 - Part of ACS, air search radar
AC/SSR-3 - Part of ACS, surface search radar
AC/OSA-3(B) - Part of ACS, 360* organic bow sonar array
CCSUS-3/R - Command & Combat Satellite Uplink System
ARRS-4 - Airborne Reconnaissance Radar System (used on - Helicopters)

HGCNU|#34-38|”Adam” - Part of the Human Apotheosis Project, Hell Gate Communication Network Uplink

(OOC: Don't metagame, please)

Engine and Power Plant

Classified, assumed to be Clean Inferium Reactor with electric engines

Top Speed

28.6 knots

Length

m

Compliment

276 crew + 46 in air detachment

Vehicles

x4 (heli) or x2 (large heli)
x2 Unmanned Drone helicopters (Multi-mission, capable of fire support, scouting, and anti-sub)
x2 Remote controlled Scout Drones
x4 RHIB
x2 Unmanned Underwater Scout Vehicles
x2 VTOL Jets 2021 Defense Budget Cut

The Leviathan class of ships, especially the Leviathan itself, are the pride of the UIJ Navy. These warships are capable of striking anywhere in the world in a matter of moments, and are also capable of launching ballistic weaponry, with a focus on anti-satellite weaponry. They also have the largest naval guns currently equipped on a warship, two 8 inch (203mm) railguns. Although referred to as a Cruiser, the Leviathan is more akin to a modern battleship.

With their CCSU System, they can communicate with our vast satellite network, being able to effectively target anywhere in on the globe with hypersonic cruise and ballistic missiles, with a ~20 foot margin for error. This also allows them to guide ballistic missiles into orbit where a satellite can then guide the weapon for use against other satellites, spacecraft, or naughty aliens. The Leviathan is the only ship to ever launch a satellite into orbit using this system as part of a joint venture with the space program.

The Leviathan has a larger crew than necessary in order to help with sailor fatigue. A larger crew means more crew can get more and longer rest, boosting crew efficiency. This is coupled with the spacious and comfortable interior of the Leviathan, it is quiet and clean in the ship. There are facilities allocated to the crew, including a gym, pool, and lounge. This helps reduce crew stress, and again increase crew effectiveness.

It is widely assumed that the Leviathan Class is powered by “Clean Inferium Reactors”, a idea put forward by the creator of the first Inferium Reactor. This hypothetical Reactor would only produce clean and harmless steam, reduce risk of meltdown, be able to stop mostly any radiation leak, and be able to reduce the amount of steam outputted, as well as cool the steam. This would reduce the heat signature of the ship, reduce the environmental impact, allow the crew peace of mind, and allow for cleaner air, thus more comfort.

Highly classified:

Unknown to the crew is the HGCNU ”Adam” communications system. This device is in constant contact with Hell, and will be a key in the Human Apotheosis Project, along with the GCE “Eve”. As the project is nowhere near completion, the network is mainly used to keep tabs on the ship, and is not yet capable of covering the globe yet. Losing a Leviathan is not acceptable, which is why is must remain intact, this is of the highest priority, humanity will someday count on it.

(OOC: Don't metagame, please)


”A Monster Among Men, A Beast Among Gods”
- Motto of the Leviathan

Here down is all old, and should best be ignored.

Mk.V Lightning CIWS

Your standard everyday dakka machine shiit ton of bullets spewing machine bullet hell CIWS. It's pretty much the same as the American made Phalanx CIWS, just faster, way more accurate, longer effective range, and easier & quicker to load. It's effective range is twice that of the Phalanx, which coupled with it's accuracy and rate of fire, makes it x5 times more effective at shooting down missiles and projectiles.

Metal Storm Naval CIWS

Based on the Metal Storm platform, this version uses advanced targeting, tracking, speed, and superior firepower to destroy incoming missiles, rockets, large shells, and mortars. It's long range, accuracy, high rate of fire, large shotgun-like pattern, and quick reload make this a CIWS beast. It's the same as firing a wall of lead at incoming projectiles. Very effective.


- Class

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Information

Class

Armament

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x
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x

Defenses

x
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Sensors and Processing Systems

Engine and Power Plant

Top Speed

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[/box]


Corinth Class*

Category

Information

Class

Helicopter Carrier

Armament

1 x2 6 in Autocannon turret, 6 25mm turrets, 4 GMGs, 32 VLS Cells.

Defenses

4 Lightning Bolt CIMS, 2 Thunderbolt CIWS, 1 Metal Storm CIWS,

Armor

Engine

Top Speed

Crew

Vehicles


Sparta Class*

Category

Information

Class

Command Ship/Super Carrier

Armament

4 x2 6 in Autocannon turrets, 8 25mm turrets, 6 GMGs, 4 x8 STAG Missile Launchers, 4 x4 ASSM Launchers, 64 VLS Cells, 2 x4 SSBM Launchers.

Defenses

4 Thunder Bolt CIMS, 2 Thunderbolt CIWS, 6 Metal Storm CIWS,

Armor

Thickest: 4 1/2 ft. Thinnest: 2 ft.

Engine

4 Cold Fusion Powered Turbines,

Top Speed

26 knots

Crew

800 Crew

Vehicles

, 6 RHIBs, inflatable life rafts.



Read factbook


“And lo, the fifth angel sounded his trumpet, and I saw a star that had fallen from the sky to the earth. The star was given the key to the shaft of the Abyss...”


Orbital Kinetic Delivery Satellite, “Samuel”.

Read dispatch


Super WIP, but generally accurate and usable
Important: Adding Fleet Command

Fleet Database

This is the official database of the temporarily formed Inter-Dimensional UIJ Fleet 1 (IDUF-1). This database will serve to document and and inform of Fleet composition, HomeBase, logistics, and information on all ships in the fleet, among other information. All information has been compiled and catalogued here by the AI Echo.

As voted on by the fleet, here is the [url]”theme”[/url] of the fleet, besides the UIN theme, anyways.


A total of 38 vessels were transported during the “Disappearance”, of which all are still active. An additional 2 ships have been added to the fleet, bringing the total to 40 ships total. This doesn’t include the HomeBase and small craft it operates.

    - All 4 Leviathan Class Battlecruisers
    - HNS Snark Advanced Hell Destroyer
    - 2 Poseidon Class Aircraft Carriers
    - 2 Neptune LHDs
    - 2 Hydra Cruisers
    - 5 Charybdis Destroyers
    - 5 Capricorn Frigates
    - 6 Oceanus Corvettes
    - 2 Cetus Patrol Boats
    - 4 Triton Attack sub
    - 3 Kraken “Boomer” Sub
    - 2 Support ships (Repair/Refuel/Rearm)
    - Millennium (Captured)
    - Infinity (Captured)

Non-names
Dies Irae
Ad Infinitum
Daelabbi
Damocles

Names
Barbatos*
Belial*
Astaroth*

*Archdemons


Task Force 1
Offensive Operations
Flagship: UIS Leviathan
Motto: Steel and Blood

Class

Vessels in Class

Leviathan Class Battlecruiser

Leviathan
Siren
Scylla

Poseidon Class Aircraft Carrier

Poseidon
Argonaut

Hydra Class Cruiser

Cerberus
Charon

Charybdis Class Destroyer

Orion
Zagan
Acheron

Capricorn Class Frigate

Pathfinder

Oceanus Class Corvette

Heath F. Junta
Endurance

Triton Class Submarine

Nemesis
Arcadia

Task Force 2
Defensive/Landing Operations
Flagship: UIS Proteus
Motto: Iron Curtain

Class

Vessels in Class

Leviathan Class Battlecruiser

Proteus

Neptune Class LHD

Neptune
Atlantis

Capricorn Class Frigate

Keith D. Grey
Zdaph

Oceanus Class Corvette

Summer Nights
Mina
Torus

Cetus Class Patrol Ship

Noire
Strike

Alien Arsenal Submarine

Millennium

Triton Class Submarine

November

Task Force 3
Support Fleet
Flagship: James W. Richard
Motto: Towards Home

1 Frigate
1 Corvette
1 Attack Sub
3 Boomer Sub
2 Support Ship
1 R&D Ship
1 Cargo ship
1 Logistics/Command Ship

Class

Vessels in Class

Advanced Hell Destroyer Class

Snark*

Charybdis Class Destroyer

James W. Richard

Class

Class

Class

Class

*Due to Snark's unreliability and extreme firepower, she’s not often used and is better used to defend TF-3

Chain of Command



This needs to be reworked and updated, but generally assume this to be the immediately ready forces.

Total infantry: Over 3,600 Marines, ? Special Forces
Total aircraft: ~>87 Fixed-wing, ~65 Helicopter
Total VLS: ~3,008 VLS cells (as some types of missiles can be “multi-packed” in a single cell, this number does not represent the actual amount of missiles carried by the fleet)
Total Possible MMM-III missiles: ~12,032 missiles maximum
Total Ballistic missiles: ~376 maximum

1 Spy satellite, tiny and capable of seamlessly blending in as space junk
1 Early Warning and Coms satellite, further out than the rest. (Laser coms capable) (used for spotting enemy spacecraft and communications)
1 “Samuel” Defense Satellite (used to guide munitions and fire anti-spacecraft weaponry, also has defensive weaponry and equipment. Accurate up to a range of 1/2 AU. Primarily uses gravity to slingshot guided tungsten rods at enemies at insane speeds.)

(classified means classified. These would appear to be just random unimportant satellites)
2 “Eve” HSP satellites, capable of producing a mini Apotheosis even when combined with Adam.


HomeBase

”A Home Away From Home”

HomeBase is the only “territory” the fleet owns, being a massive sea platform given to them by The Voice. It houses additional crews, troops, and helps command the fleet, as well as holding all the cargo, artifacts collected, and logistic supplies. The base holds many facilities, ranging from a world-class hospital, to a game room. It also serves as the longest-range radar platform currently known to the fleet, being seated on the top of the massive structure, which is over 300(?) meters tall, from top to bottom, though only ? of that is usually sticking out of the water.

In order to defend itself, it is armed with the following:
x4 Dual .50 cal mounts
x20 7.62mm Gatling mounts
x6 Quad MANPADs mounts
x6 laser
x2 CIWS
x2 CIMS
x594 VLS cells
x16 Torpedo tubes

Additionally, it houses its own small force of ships and aircraft.
x4 35m PT boats (armed with MGs, Autocannons, and SAMs)
x3 RHIBs

x1 Pelican Transport Helicopter
x3 Sea Sparrow Helicopters
x2 Raven Jets
Many Drones
(There is additional room in the hangar, but generally it is kept empty for other purposes)

Facilities

The Base serves the fleet as a home and base of operations. As such, it holds many important facilities.
  • CIC - The Command and Control center is the Brains of the fleet, and is where the highest ranking officers can usually be found. Here, information on everything from friendly and enemy locations, to local prices for fruit can be easily and efficiently managed. A large briefing room can also be found here.

  • Barracks - Although called the Barracks, this massive building is more like a decent, albeit cramped hotel. At least compared to the rooms on ships, anyways.

  • Recreational Facilities - A gym, pool, massive mess hall, entertainment lounge, “quiet lounge” (library/computer cafe sort of thing), convince store (which runs on stamps, not currency), and a barber shop.

  • Hospital - An Advanced, world class hospital with everything you’d need to save a solider's life. Not necessarily equipped for general health. There’s also a doctor’s office and dentist on the first level.

  • Labs and R&D - In order to improve our weapons and technology, as well as repair Snark, there are multiple labs and research rooms. This building is highly secretive, and only certain personnel are allowed in.

  • Additional Support Facilities - This was empty space that was turned into whatever else was needed. As such, these floors and rooms constitute Therapy, which consists of rooms of therapists that help those in need through tough times. A “technical college”, which is used to train crew, sailors, and marines so they may preform more than what they’re expected to back home. For example a marine may be taught how to preform maintenance on an engine. There’s also training, rooms used to help perfect and hone skills, tactics, and teamwork. There are also additional rooms for HomeBase crew, as to give more room for troops and sailors in the barracks. Finally, the military police offices, fire response teams, and the prison are located here as well.

  • Reactor - A Clean Inferium Reactor Powers the entire HomeBase, producing enough power to last the base (and fleet) around 50 years at full output.

  • Storage - Food, medical supplies, amenities, munitions, misc cargo, and artifacts. It’s storage.

  • Landing Pad & Hangar - Landing space for 4 large aircraft, and hangar space for 4 more.

  • Docks - Although not shown, the docks surround the waterline of the Support pillars, allowing ships to dock, or drop people off. The smaller pillars also house inner docks for their patrol boats.

  • Pillars - The largest pillars house sewage and water treatment plants, as well as life support systems, such as heating, cooling, and air purification systems.

  • Evac - Multiple large escape boats and hundreds of large inflatable life rafts cover the slide of the base, allowing for most people to escape.

  • Radar & Sensors - Housing the massive, powerful, and long range ACS phased array radar, laser communications, other radars, communications, and sensors.

  • Satellite Uplink - Used to communicate with all satellites owned by the fleet.

  • Vehicle Storage - Used to house tanks, AFVs, and other ground vehicles. Smaller drones and vehicle/drone workshops can be found here.

  • Equipment - Used to store ready troop equipment and supplies, this also serves as an armory, more briefing rooms, and as the barracks of the special forces. Sometimes also used to store misc supplies.

  • VLS Platform - One of the smaller platforms, it houses all of the VLS cells, which are always equipped with MMM-III missiles, 65% air defense/surface attack variants, 35% ballistic defense variants. There are also stores of MMM-III missiles and cranes for loading the VLS cells, allowing the base to carry up to 2,376 missiles.

  • Loading / Offloading - The most busy place on the base, this is the main dock of sorts, used to load and offload personnel, supplies, equipment, vehicles, etc. addioanlky used for full resupply and limited repair operations.

Misc Info / Facts

- HomeBase can hold up to 6,200 troops and 200 special forces, bumping the total number of troops in the fleet to 10,000, a full division.
- Although the loss of HomeBase doesn’t mean the fleet cannot fight anymore, the loss can often temporarily cripple the fleet and greatly reduce information gathering and ground forces. However, the fleet went 87 jumps without the base in the first place, which is over 100 battles/wars without it. It is not a weakness.
- The HomeBase has been in 57 engagements, and has been destroyed 29 times.
- HomeBase has the largest UIJ flag in the fleet flying at the highest point, a symbol of pride and a reminder of home to the entire fleet.
- 14 Children have been born on HomeBase. there were also some abortions Most notable of these, was the human-alien hybrid child, though it seems fairly normal. 6 of these were human-demon hybrids, and 1 was a full demon. The rest were human.
- HomeBase uses a turret that is literally just 4 MANPADS strapped to a targeting system for short-range air defense.
- The Base houses one of the most advanced electronic warfare systems in the fleet, thanks to R&D, allowing the Base to hack and commander satellites and electronic systems.


- Class

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Class

Armament

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x
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Sensors and Processing Systems

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Cetus Class

Category

Information

Class

Large Patrol Boat

Armament

x1 20mm autocannon turret
x4 Hunter VLS (12 Hunter-II ATGMs)
x2 .50 cal mounts
x2 Quad MANPADS Mounts

Defenses

x
x

Sensors and Processing Systems

Engine and Propulsion

Top Speed

38.7 knots

Length

5- m

Compliment

34 crew

Vehicles

2 RHIBs
6 Inflatable Rafts

Quad MANPADS mounts for close range air-defense.

The “Hunter Vertical Launch System” takes advantage of the the new, modified Hunter-II ATGM, allowing the Patrol Boat to effectively engage hostile surface targets. Bunkers, enemy positions, armor, and enemy ships. The Hunter VLS tubes each have 3 missiles in them, meaning the ship can fire up to 12 missiles before needed to be resupplied.

Oceanus Class

Category

Information

Class

Littoral Corvette

Armament

x1 76mm Gun
x2 Quad Hypersonic Anti-Ship Missile launchers
x1 8 cell Mk.53 VLS (32 MMM-IIIs, or 8 Mjolnir Cruise Missiles, or 8 ASVLMs)
x2 .50 cal mounts
x2 7.62 HMG mounts

Defenses

x1 “Thunderbolt” CIWS
x1 CIMS
x

Sensors and Processing Systems

Engine and Propulsion

Top Speed

36.5 knots

Length

105 m

Compliment

Vehicles

x1 Sea Helicopter
x? ? Drones

x2 RIHB
x4 Inflatable rafts

The Oceanus Class corvette is a small, fast, nimble ship primarily used in littoral operations, however is capable of deep water travel and combat as well. The corvette is perfect for ant-piracy operations near hostile waters, such as the strait of Hormuz, where it can use it’s impressive armament to ward off any hostiles. They’re also perfect for supporting landing operations with LHDs. The corvette makes use of 4 water jets to move it up to 36.5 knots through the water, allowing it to chase down most enemies.

Capricorn Class

Category

Information

Class

Multirole Stealth Frigate

Armament

x1 76mm Gun in stealth housing
x4 8 cell Mk.53 VLS (192 MMM-IIIs, or 48 Mjolnir Cruise Missiles, or 48 ASVLMs)
x2 Quad Hypersonic Anti-Ship Missile launchers (Retractable)
x2 324mm 3-Tube Torpedo Launcher
x2 7.62 Gatling gun mounts (Retractable)

Defenses

x4 Decoy/VMIS Launchers
x

Interjector ECM System

Sensors and Processing Systems

ACS stuff
Active/Passive radar
Sonar
Other stuff

Engine and Propulsion

Diesel-Electric
Pump Jets

Top Speed

37.5 knots

Length

150 m

Compliment

112 Crew

Vehicles

x1 Sea Sparrow Helicopter
x2 ? Drones
x? ? Drones

x2 RHIBs

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HNS Snark

Note: Snark w/out superstructure, outer armor, or non-organic weaponry

Category

Information

Class

Advanced Hell Destroyer

Armament

“Father's Hand” EM System
x2 Inferium Beam Cannons (rated at 1.5 terawatts (1,500 gigawatts) each)
x6 8 inch (203mm) AGM slug Dispensers
x2 64 cell S1 Drone VLS
x1 32 cell S2 Drone VLS
x2 8 cell S3 Drone VLS
x2 Mk.16 Quad Tube Hypersonic Anti-ship launchers
x4 “Sickle” Organic Torpedo Tubes
x4 .50 cal mounts

(These are Classified, Please don't metagame.)
“Adam” Bomb - Directly connected to Eve detonator
“Eve” Self-Detonator - Used to activate Adam bomb

Defenses

x10 “Flower” Inferium Laser Defense System
“Mother’s Embrace” Defense System

AC/DLS-5 - Countermeasure Launch System
AC/ECS-RX5 - ECM/Hacking Suite
AC/AASP-RX9 - Acoustic Ant-Sub Ping

6” of S4 Chitin Armor all around
3” layer of graphene covering the entire outer hull
1” layer of graphene covering sensitive internal systems

Sensors and Processing Systems

ACS-RX9 - Advanced fire control and radar system
6th-SENSE - Organic Phased Array Radar, extremely sensitive

Engine and Propulsion

Assumed to be likely a fully organic Inferium reactor, propulsion is completely organic.

Top Speed

37.7 knots

Length

~195 m

Compliment

~50 Crew (?)

Vehicles

x2 Helicopters
x48 Drones
x2 Heavy Drone
x4 Organic Recon Drone

x10 Inflatable Life Rafts

More information on the HNS Snark can be found here.

Millennium

Millennium in original colors, click Linkhere for new paint job. Notice the blue-gray hull plating, taken from spare parts

Category

Information

Class

Alien Arsenal Submarine

Armament

x6 Forward Tubes
x2 Rear Tubes
x48 Tubes (48 Ballistic Missiles or 7 Mjolnir Cruise Missiles each (336))
x2 32 cell VLS (64)(256 MMM-IIIs or 64 Mjolnir Cruise Missiles)

Defenses

x3 Alien Interception Units (66 tubes each, 198 total)
x1 CIMS
x1 Alien EN Laser

Sensors and Processing Systems

Alien Radar (Phased?)
Alien Sensor/Processor Suite (optical, electronic, etc)
Alien ECM Suite
Alien Sonar

Engine and Propulsion

Alien Nuclear Reactor
2 Alien electric engines

Top Speed

28 knots (32 knots underwater)

Length

118 m

Compliment

187 Crew

Vehicles

None

During the ending battle of the 309th Jump, the alien forces retreated, leaving a ship behind that had particularly annoyed the fleet. The ship was damaged, and was close to sinking, deciding to take time to capture and repair it using spare parts. The ship was disabled by 2 railgun shots, which went cleanly through the hull, and could be repaired temporarily with spare hull plating. The Interception Units rely on "The Voice" fleet to be reloaded, however in emergencies, a supply ship caries additional ammunition. These Units were studied and copied onto all submarines, they can intercept enemy missile and torpedo munitions with a high hit probability.

The ship was given an additional modified CIMS for additional defense against missiles, and the Alien EN Laser was upgraded to be on par with UIJ laser defense systems. Although the Alien EN Laser could practically aim anywhere, it was considered weaker than UIJ lasers.

Millennium Can carry up to 400 cruise missiles, which is more than practically all surface fleets, and more than the Kraken Class Ballistic Submarine.

The sensor, processing, and ECM systems of the ship are considerably advanced, but due to barriers, research is slow. They aren't optimally used and suffer from less effectiveness in the untrained crew, however time has proven an ally, as experience and understanding of the systems grow.

- Class

Category

Information

Class

Logistics Ship

Armament

x2 .50 cal mounts

Defenses

x2 “Thunderbolt” CIWS

Sensors and Processing Systems

Engine and Propulsion

Top Speed

28.8 knots

Length

2- m

Compliment

Vehicles

Refuel, resupply, and repair

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x
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known info
fleet of light
attempts at engaging


Food
Treasure/riches
Weird alien weapons
Weird alien artifacts
The 1st Key


Incident “Instability”
siren
evolved
betrayal

Knowledge of this incident is fuzzy, however cameras and sensors recorded most of the incident

During the 42nd “jump” to another dimension, the fleet was tasked with harassing some supply lines of a hostile space empire. The planet they were on was inhabited by this empire, but their targets were either in orbit and/or near the planet's largest moon. Senors read that something was affecting HNS Snark, but nothing obvious was happening and there was no time to do a check-up on her.

At approximately 4 hours after the appearance of the fleet, a large enemy spacecraft appeared, one that the rods and missiles had zero effect on. Snark was used to engage it, however it also had no effect. After 27 minutes of Snark engaging, she went offline, with Task Force 3 reporting her dead in the water again. However, the sky above snark suddenly changed color, rapidly expanding to cover the entire fleet, estimated to be over 1,000 km in diameter. (See Reference 1)

Snark was lifted out of the water, floating about 50 meters above the surface of the water. Her superstructure and armor melted off, revealing her to be glowing white, a white halo suddenly appearing above her before expanding into a massive, what is assumed, “spell circle” or something of the sort. (See reference 2). This split, another, larger one floated above it. (See Reference 3) Then, once more, another one, this being the largest. (See Reference 4) A beam of multi-colored light shot down from the overhead storm mass, directly through the circles into Snark, where it was seemingly absorbed into her.

Snark then seemed to move the circles towards the enemy ship, redirecting this beam into the sky, hitting the target. Cameras could not capture the impact, but the ship and anything near it ceased to show up on radar, and the moon was gone. Not destroyed, but gone. Once the beam was gone, the circles disappeared slowly, Snark stopped glowing, and crashed into the sea. The red storm above the fleet slowly dissipated, revealing a clear, green sky.

Investigations proved useless, and Snark didn’t activate until 5 jumps later. Her memory either is also just has fuzzy and jumbled as the rest of the crew and AI, or due to lack of communication ability with Snark herself, she cannot be asked what happened.

Reference 1


Image taken by spy satellite
Reference 2


Image recreated with art software, this is the only one that did more than slowly spin
Reference 3


Image recreated with art software, this one could be slightly translated to read “Deus Ex” and what translated to “Lucifage”
Reference 4


Image recreated with art software, this was the largest

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