3
Fleet Database (Massive Rework)
CannonThe Rig - Two Oil Rigs slapped together and built upon over time. Acts as IDIF-1 HQ.
~4-8 Satellites (spy, mapping, and communications)
Roughly two carrier groups in size plus support fleet (40-50 ships)
Roughly 3.5k Sea Dragoons - 1/3 with gauss gear, 1/8 with inferior gear.
Roughly 100-110 fixed wing aircraft
Roughly 50-60 helicopters
Roughly ~100 ground vehicles
Thousands of drones probably
Nuclear Arsenal capable of arming half of all ballistic missiles with warheads ranging from 500 KT to 28 MT.
Developed jank AKVs from plans found in Snark, turns ballistic missiles into AKV delivery systems.
FleetCom
No longer fully cannon
Everything below; you can ignore it. You don’t have to but it would be a technical waste of time. But many things we do are.
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Important: Adding Fleet Command
This is the official database of the temporarily formed Inter-Dimensional UIJ Fleet 1 (IDUF-1). This database will serve to document and and inform of Fleet composition, HomeBase, logistics, and information on all ships in the fleet, among other information. All information has been compiled and catalogued here by the AI Echo.
As voted on by the fleet, here is the
”theme” of the fleet, besides the UIN theme, anyways.
I. Fleet Composition
– Task Forces
– Chain of Command
II. Logistics
III. HomeBase
IV. Ship Database
– Regular Units
– Special Units
V. "The Voice"
VI. Cargo/Artifacts
VII. Classified Information
A total of 38 vessels were transported during the “Disappearance”, of which all are still active. An additional 2 ships have been added to the fleet, bringing the total to 40 ships total. This doesn’t include the HomeBase and small craft it operates.
- - All 4 Leviathan Class Battlecruisers
- HNS Snark Advanced Hell Destroyer
- 2 Poseidon Class Aircraft Carriers
- 2 Neptune LHDs
- 2 Hydra Cruisers
- 5 Charybdis Destroyers
- 5 Capricorn Frigates
- 6 Oceanus Corvettes
- 2 Cetus Patrol Boats
- 4 Triton Attack sub
- 3 Kraken “Boomer” Sub
- 2 Support ships (Repair/Refuel/Rearm)
- Millennium (Captured)
- Infinity (Captured)
Non-names
Dies Irae
Ad Infinitum
Daelabbi
Damocles
Names
Barbatos
Belial
Astaroth
Offensive Operations
Flagship: UIS Leviathan
Motto: Steel and Blood
Class | Vessels in Class |
Leviathan Class Battlecruiser | Leviathan |
Poseidon Class Aircraft Carrier | Poseidon |
Hydra Class Cruiser | Cerberus |
Charybdis Class Destroyer | Orion |
Capricorn Class Frigate | Pathfinder |
Oceanus Class Corvette | Heath F. Junta |
Triton Class Submarine | Nemesis |
Defensive/Landing Operations
Flagship: UIS Proteus
Motto: Iron Curtain
Class | Vessels in Class |
Leviathan Class Battlecruiser | Proteus |
Neptune Class LHD | Neptune |
Capricorn Class Frigate | Keith D. Grey |
Oceanus Class Corvette | Summer Nights |
Cetus Class Patrol Ship | Noire |
Alien Arsenal Submarine | Millennium |
Triton Class Submarine | November |
Support Fleet
Flagship: James W. Richard
Motto: Towards Home
1 Frigate
1 Corvette
1 Attack Sub
3 Boomer Sub
2 Support Ship
1 R&D Ship
1 Cargo ship
1 Logistics/Command Ship
Class | Vessels in Class |
Advanced Hell Destroyer Class | Snark* |
Charybdis Class Destroyer | James W. Richard |
Class |
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Class |
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Class |
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Class |
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This needs to be reworked and updated, but generally assume this to be the immediately ready forces.
Total infantry: Over 3,600 Marines, ? Special Forces
Total aircraft: ~>87 Fixed-wing, ~65 Helicopter
Total VLS: ~3,008 VLS cells (as some types of missiles can be “multi-packed” in a single cell, this number does not represent the actual amount of missiles carried by the fleet)
Total Possible MMM-III missiles: ~12,032 missiles maximum
Total Ballistic missiles: ~376 maximum
1 Spy satellite, tiny and capable of seamlessly blending in as space junk
1 Early Warning and Coms satellite, further out than the rest. (Laser coms capable) (used for spotting enemy spacecraft and communications)
1 “Samuel” Defense Satellite (used to guide munitions and fire anti-spacecraft weaponry, also has defensive weaponry and equipment. Accurate up to a range of 1/2 AU. Primarily uses gravity to slingshot guided tungsten rods at enemies at insane speeds.)

”A Home Away From Home”
HomeBase is the only “territory” the fleet owns, being a massive sea platform given to them by The Voice. It houses additional crews, troops, and helps command the fleet, as well as holding all the cargo, artifacts collected, and logistic supplies. The base holds many facilities, ranging from a world-class hospital, to a game room. It also serves as the longest-range radar platform currently known to the fleet, being seated on the top of the massive structure, which is over 300(?) meters tall, from top to bottom, though only ? of that is usually sticking out of the water.
In order to defend itself, it is armed with the following:
x4 Dual .50 cal mounts
x20 7.62mm Gatling mounts
x6 Quad MANPADs mounts
x6 laser
x2 CIWS
x2 CIMS
x594 VLS cells
x16 Torpedo tubes
Additionally, it houses its own small force of ships and aircraft.
x4 35m PT boats (armed with MGs, Autocannons, and SAMs)
x3 RHIBs
x1 Pelican Transport Helicopter
x3 Sea Sparrow Helicopters
x2 Raven Jets
Many Drones
(There is additional room in the hangar, but generally it is kept empty for other purposes)

CIC - The Command and Control center is the Brains of the fleet, and is where the highest ranking officers can usually be found. Here, information on everything from friendly and enemy locations, to local prices for fruit can be easily and efficiently managed. A large briefing room can also be found here.
Barracks - Although called the Barracks, this massive building is more like a decent, albeit cramped hotel. At least compared to the rooms on ships, anyways.
Recreational Facilities - A gym, pool, massive mess hall, entertainment lounge, “quiet lounge” (library/computer cafe sort of thing), convince store (which runs on stamps, not currency), and a barber shop.
Hospital - An Advanced, world class hospital with everything you’d need to save a solider's life. Not necessarily equipped for general health. There’s also a doctor’s office and dentist on the first level.
Labs and R&D - In order to improve our weapons and technology, as well as repair Snark, there are multiple labs and research rooms. This building is highly secretive, and only certain personnel are allowed in.
Additional Support Facilities - This was empty space that was turned into whatever else was needed. As such, these floors and rooms constitute Therapy, which consists of rooms of therapists that help those in need through tough times. A “technical college”, which is used to train crew, sailors, and marines so they may preform more than what they’re expected to back home. For example a marine may be taught how to preform maintenance on an engine. There’s also training, rooms used to help perfect and hone skills, tactics, and teamwork. There are also additional rooms for HomeBase crew, as to give more room for troops and sailors in the barracks. Finally, the military police offices, fire response teams, and the prison are located here as well.
Reactor - A Clean Inferium Reactor Powers the entire HomeBase, producing enough power to last the base (and fleet) around 50 years at full output.
Storage - Food, medical supplies, amenities, munitions, misc cargo, and artifacts. It’s storage.
Landing Pad & Hangar - Landing space for 4 large aircraft, and hangar space for 4 more.
Docks - Although not shown, the docks surround the waterline of the Support pillars, allowing ships to dock, or drop people off. The smaller pillars also house inner docks for their patrol boats.
Pillars - The largest pillars house sewage and water treatment plants, as well as life support systems, such as heating, cooling, and air purification systems.
Evac - Multiple large escape boats and hundreds of large inflatable life rafts cover the slide of the base, allowing for most people to escape.
Radar & Sensors - Housing the massive, powerful, and long range ACS phased array radar, laser communications, other radars, communications, and sensors.
Satellite Uplink - Used to communicate with all satellites owned by the fleet.
Vehicle Storage - Used to house tanks, AFVs, and other ground vehicles. Smaller drones and vehicle/drone workshops can be found here.
Equipment - Used to store ready troop equipment and supplies, this also serves as an armory, more briefing rooms, and as the barracks of the special forces. Sometimes also used to store misc supplies.
VLS Platform - One of the smaller platforms, it houses all of the VLS cells, which are always equipped with MMM-III missiles, 65% air defense/surface attack variants, 35% ballistic defense variants. There are also stores of MMM-III missiles and cranes for loading the VLS cells, allowing the base to carry up to 2,376 missiles.
Loading / Offloading - The most busy place on the base, this is the main dock of sorts, used to load and offload personnel, supplies, equipment, vehicles, etc. addioanlky used for full resupply and limited repair operations.

- HomeBase can hold up to 6,200 troops and 200 special forces, bumping the total number of troops in the fleet to 10,000, a full division.
- Although the loss of HomeBase doesn’t mean the fleet cannot fight anymore, the loss can often temporarily cripple the fleet and greatly reduce information gathering and ground forces. However, the fleet went 87 jumps without the base in the first place, which is over 100 battles/wars without it. It is not a weakness.
- The HomeBase has been in 57 engagements, and has been destroyed 29 times.
- HomeBase has the largest UIJ flag in the fleet flying at the highest point, a symbol of pride and a reminder of home to the entire fleet.
- 14 Children have been born on HomeBase. there were also some abortions Most notable of these, was the human-alien hybrid child, though it seems fairly normal. 6 of these were human-demon hybrids, and 1 was a full demon. The rest were human.
- HomeBase uses a turret that is literally just 4 MANPADS strapped to a targeting system for short-range air defense.
- The Base houses one of the most advanced electronic warfare systems in the fleet, thanks to R&D, allowing the Base to hack and commander satellites and electronic systems.
Category | Information |
Class |
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Armament | x |
Defenses | x |
Sensors and Processing Systems |
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Engine and Propulsion |
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Top Speed | knots |
Length | m |
Compliment |
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Vehicles |
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Category | Information |
Class |
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Armament | x |
Defenses | x |
Sensors and Processing Systems |
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Engine and Propulsion |
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Top Speed | knots |
Length | m |
Compliment |
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Vehicles |
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Category | Information |
Class | Large Patrol Boat |
Armament | x1 20mm autocannon turret |
Defenses | x |
Sensors and Processing Systems |
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Engine and Propulsion |
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Top Speed | 38.7 knots |
Length | 5- m |
Compliment | 34 crew |
Vehicles | 2 RHIBs |
Quad MANPADS mounts for close range air-defense.
The “Hunter Vertical Launch System” takes advantage of the the new, modified Hunter-II ATGM, allowing the Patrol Boat to effectively engage hostile surface targets. Bunkers, enemy positions, armor, and enemy ships. The Hunter VLS tubes each have 3 missiles in them, meaning the ship can fire up to 12 missiles before needed to be resupplied.

Category | Information |
Class | Littoral Corvette |
Armament | x1 76mm Gun |
Defenses | x1 “Thunderbolt” CIWS |
Sensors and Processing Systems |
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Engine and Propulsion |
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Top Speed | 36.5 knots |
Length | 105 m |
Compliment |
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Vehicles | x1 Sea Helicopter x2 RIHB |
The Oceanus Class corvette is a small, fast, nimble ship primarily used in littoral operations, however is capable of deep water travel and combat as well. The corvette is perfect for ant-piracy operations near hostile waters, such as the strait of Hormuz, where it can use it’s impressive armament to ward off any hostiles. They’re also perfect for supporting landing operations with LHDs. The corvette makes use of 4 water jets to move it up to 36.5 knots through the water, allowing it to chase down most enemies.

Category | Information |
Class | Multirole Stealth Frigate |
Armament | x1 76mm Gun in stealth housing |
Defenses | x4 Decoy/VMIS Launchers Interjector ECM System |
Sensors and Processing Systems | ACS stuff |
Engine and Propulsion | Diesel-Electric |
Top Speed | 37.5 knots |
Length | 150 m |
Compliment | 112 Crew |
Vehicles | x1 Sea Sparrow Helicopter x2 RHIBs |
Category | Information |
Class |
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Armament | x |
Defenses | x |
Sensors and Processing Systems |
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Engine and Propulsion |
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Top Speed | knots |
Length | m |
Compliment |
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Vehicles |
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Note: Snark w/out superstructure, outer armor, or non-organic weaponry
Category | Information |
Class | Advanced Hell Destroyer |
Armament | “Father's Hand” EM System |
Defenses | x10 “Flower” Inferium Laser Defense System AC/DLS-5 - Countermeasure Launch System 6” of S4 Chitin Armor all around |
Sensors and Processing Systems | ACS-RX9 - Advanced fire control and radar system |
Engine and Propulsion | Assumed to be likely a fully organic Inferium reactor, propulsion is completely organic. |
Top Speed | 37.7 knots |
Length | ~195 m |
Compliment | ~50 Crew (?) |
Vehicles | x2 Helicopters x10 Inflatable Life Rafts |
More information on the HNS Snark can be found here.

Millennium in original colors, click
here for new paint job. Notice the blue-gray hull plating, taken from spare partsCategory | Information |
Class | Alien Arsenal Submarine |
Armament | x6 Forward Tubes |
Defenses | x3 Alien Interception Units (66 tubes each, 198 total) |
Sensors and Processing Systems | Alien Radar (Phased?) |
Engine and Propulsion | Alien Nuclear Reactor |
Top Speed | 28 knots (32 knots underwater) |
Length | 118 m |
Compliment | 187 Crew |
Vehicles | None |
During the ending battle of the 309th Jump, the alien forces retreated, leaving a ship behind that had particularly annoyed the fleet. The ship was damaged, and was close to sinking, deciding to take time to capture and repair it using spare parts. The ship was disabled by 2 railgun shots, which went cleanly through the hull, and could be repaired temporarily with spare hull plating. The Interception Units rely on "The Voice" fleet to be reloaded, however in emergencies, a supply ship caries additional ammunition. These Units were studied and copied onto all submarines, they can intercept enemy missile and torpedo munitions with a high hit probability.
The ship was given an additional modified CIMS for additional defense against missiles, and the Alien EN Laser was upgraded to be on par with UIJ laser defense systems. Although the Alien EN Laser could practically aim anywhere, it was considered weaker than UIJ lasers.
Millennium Can carry up to 400 cruise missiles, which is more than practically all surface fleets, and more than the Kraken Class Ballistic Submarine.
The sensor, processing, and ECM systems of the ship are considerably advanced, but due to barriers, research is slow. They aren't optimally used and suffer from less effectiveness in the untrained crew, however time has proven an ally, as experience and understanding of the systems grow.

Category | Information |
Class | Logistics Ship |
Armament | x2 .50 cal mounts |
Defenses | x2 “Thunderbolt” CIWS |
Sensors and Processing Systems |
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Engine and Propulsion |
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Top Speed | 28.8 knots |
Length | 2- m |
Compliment |
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Vehicles |
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Refuel, resupply, and repair
Category | Information |
Class |
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Armament | x |
Defenses | x |
Sensors and Processing Systems |
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Engine and Propulsion |
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Top Speed | knots |
Length | m |
Compliment |
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Vehicles |
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Category | Information |
Class |
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Armament | x |
Defenses | x |
Sensors and Processing Systems |
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Engine and Propulsion |
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Top Speed | knots |
Length | m |
Compliment |
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Vehicles |
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