by Max Barry

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The Republic of
Civil Rights Lovefest

Overview Factbook Dispatches Policies People Government Economy Rank Trend Cards

1

Weapons

The following is a reference to all weapons issued to the Republican Army and embassy Agents (The elite forces of the Republican Armed Forces, usually members of the Federal Intelligence and Security Directorate, Presidential Guard, Republican Guard, Warriors' Order, and Blackwatch; usually issued with weapons 1-6, 26-28).

1. TAR-39
2. ACR-10
3. Castellano CQC-11
4. Harbinger G290
5. Kusanagi HSR-6
6. APP-3
7. Vector .45 ACP
8. AK-47
9. SPAS-12
10. P416
11. ACE
12. IWI Desert Eagle
13. G30S
14. M4
15. SPAS-12 [1]
16. FN FAL
17. Bren
18. FN SCAR
19. SR-25
20. Barrett REC7
21. Tabuk Sniper Rifle
22. PSL Rifle
23. Dragunov Sniper Rifle
24. LR-TAKK
25. Standard Infantry Rifle
26. AK-12
27. Wrist blade
28. Adaptive Combat Rifle
29. AK-101
30. AK-103
31. AKM
32. Hechler & Koch 417
33. IWI Tavor TAR-21
34. Atchison Assault Shotgun
35. Benelli M4 Super 90
36. Barrett Model 99
37. Steyr Elite
38. M249 Light Machine Gun
39. Steyr Universal Army Rifle
40. FN F2000
41. Tango 51
42. Accuracy International Arctic Warfare
43. Lobaev Sniper Rifle
44. Remington Model 700
45. Sturmgewehr 44
46. Chinese Norinco Type 56
47. KRISS Vector (suppressor attached)
48. FN P90
49. AMT Automag III
50. Beretta M9
51. Colt Commander
52. SW1911
53. FN FNX
54. Heckler & Koch Mark 23
55. Remington XP-100
56. FX-05 Xiuhcoatl
57. Heckler & Koch MP7
58. FAMAS (FÉLIN)
59. Light Cavalry Saber
60. George Washington’s Sword
61. Turkish Kilij
62. Eagle’s Sword
63. Syrian Saber
64. Cuttoe Sword
65. Prussian Longsword
66. Shocksword
67. Ottoman War Dagger

[1] Kusanagi is a corporation that specializes in modifying and developing weapons. The SPAS-12 has been modified with a faster, semi-automatic firing rate and fixed stock

Ammunition and Grenades
1. Standard projectile: Traditional projectiles, ranging from 10mm to .50 BMG/.416 Barrett/12.7×99mm NATO, with no additional capabilities
2. Kusanagi .45: Projectiles with mercury droplets placed within the bullet designed to increase penetration with the target while delivering a heat-based impact explosion.
3. Scatter projectile: Large projectiles (traditionally .50 BMG to 12.7x99mm NATO) filled with small shot pellets within a fragile casing that, upon impact with targets, collapse and project the round internally. Initially used before the development of the Kusanagi .45 projectile.
4. PP-X Gauss projectile: 5.4x56mm projectiles with encoded seek protocols per round, the PP-X is designed to track and hit selected targets in combat via weapon programming.
5. Cryogenic projectile: Medium to large projectiles with a small chamber filled with a liquid oxygen/carbon mix that expands the round upon impact with surface targets, projecting shrapnel while creating an oxyliquit explosion. The rounds, while effective, are also prone to premature combustion and may discharge if fired from a heat-based barrel: a chilled, gas-propelled barrel must be used for maximum effectiveness and less risk of premature combustion.
6. Pyrotechnic projectile: Highly powerful rounds formed with magnesium designed to burn enemies with melted shrapnel, in opposition to the oxyliquit explosions of the cryogenic projectiles. The pyrotechnic rounds, with a range of over 300 feet, resemble the Dragon’s breath shotgun pellets although the rounds are formed for other weaponry.
7. TUG projectile: The Torpedo Universal-Geschoß, primarily designed as a hunting round, has been classified as a deformation round with the projectile mushrooming upon surface contact to deliver extensive damage to the interior of the target.
8. Microfusion cells: Essentially miniature fusion reactors, microfusion cells provides a large amount of energy for weapons using the ammunition type. Such cells, however, are extremely sensitive to fire/high heat and must be kept in a chilled environment similar to cryogenic rounds. Their heat issues, coupled with its role as a modified primary battery with one-time usage, are negated by their compatibility and overall power projected in energy and plasma weaponry.
9. Electron charge packs: Powerful batteries, these packs contain a higher amount of electrolytes for charges. As primary batteries, the packs will drain upon usage in energy weapons, but the disposable factor is quickly negated by the overall power delivered in each shot. Electron charge packs also possess a small amount of charge left upon usage: while not enough to fire a weapon once more, it is enough to combine with other drained packs to refuel a larger, drained pack.
10. Implosive projectiles: High-caliber rounds with a powerful explosive attached to the projectile, the implosive projectiles create a massive implosion upon contact with targets. Ammunition such as rocket-propelled grenades and missiles create a devastating “ripple” effect sending shockwaves that deliver extensive damage to the surrounding environment.
11. Fragmentation grenade: Contains shrapnel that propels upon a radius of 20 meters, brutally maiming enemies.
12. Cryogenic grenade: Utilizes the same oxyliquit explosive technique as the cryogenic projectile, but at a larger range so as to affect multiple targets.
13. EMP grenade: Fragmentation grenades with secondary properties, such as a electromagnetic pulse device and oxyliquit chamber; EMP grenades follow a two-step discharge, with the device delivering the pulse to disrupt electrical devices excluding the traditional Republican Armed Forces frequency, before activating the oxyliquit combustion that also propels the shrapnel of the grenade.
14. M84 grenade: The standard stun grenade for most current day armed forces, the M84 is designed to deliver a high-range (170-180 decible) sound along with a bright flash to affect nearby enemies with potential blindness and deafness
15. SOL grenade: Developed by defectors of the Most Serene Republic-era SOL Corporation (private military company), the SOL grenade is a long-body grenade similar to the M84, yet contains a resin-covered package of C-4 with an audible transmitter. The SOL grenade is designed for personnel targeting: upon deployment, the outer shell of the SOL collapses on impact with the target, at which point the C-4 block is attached, with the transmitter emitting a series of beeps to signal the inevitable explosion.

Unique Weapons:
Standard Infantry Rifle: Used during the North American War, the SIR became the face of the Armed Forces due to its ease of production, compatibility, and widespread usage in the brief time between the fall of the Most Serene Republic in the Banner Revolution in May of 2176 and the beginning of the Lakotah Campaign in August 2176. Using wood furnishing as the body rather than the poly-laminate materials of 21st century rifles (while a majority of these rifles were captured and used, production was limited to elite members of the Free Republican Army: most of the former MSR Armed Forces were left wielding the SIRs in combat), the SIR could be easily replaced and produced on a record scale, outpacing the weapon production of other nations. By the end of the War, however, the SIR was rapidly replaced by poly-laminate weapons once more and rendered obsolete by the beginning of the Third Republic. The widespread usage of the SIR, however, remained a powerful legacy of the War and its influence on Republican society, similar to the T-45d power armor.

Laser rifle: A compact weapon that utilizes a crystal and microfusion cells to fire laser beams. The titanium housing hosting the crystal array allows for the beam to stay within a framed parameter. Microfusion cells are placed in a large housing cell, diverting power from each layer of cells that are then processed through a diverter, converting the cell waves into particles. A carbon housing helps to prolong the usage of the diverter, allowing for the weapon to function. The parts of the rifle, while powerful, are also delicate, which means that maintenance is a constant. Performance from a poorly-kept rifle can lead to the loss of beam intensity, overheating leading to the weapon exploding during usage, and energy regulation failure. The power of the rifle, however, is strong enough to turn an enemy to ash with a well-placed shot or at least dismember a threat. The rifle’s range, effective at medium to long range, makes it an excellent marksman weapon, but is poor in close-quarters combat. The Metal Blaster, a modified laser rifle, is the complete opposite: while devastating in short range, the transfer of energy from a single beam to nine short-range beams results in little to no strength past medium or long range attacks. The rifle itself is considered a potential mass-deployment weapon for the Republican Armed Forces, but the weapon’s constant need for proper care means only a few units have access to the rifle.

Metal Blaster laser rifle: A variant of the laser rifle, the Metal Blaster is intended to be the short-range alternative to the laser rifle’s crippling weakness in close quarters. The Metal Blaster notably splits each beam of a fired bolt into nine beams, turning the Metal Blaster into a “laser shotgun” that can easily dispatch enemies in short range. The costs of this change means that the Metal Blaster loses all strength at medium or short range, but the Blaster itself deals a large amount of damage per shot, making it a balanced weapon for shotgunners.

Lightning rifle: A variant of the laser rifle, the lightning rifle notably comes equipped with a bulletproof gas tank and tube, which is attached to a secondary barrel underneath the primary one. As the user fires a laser bolt, the second tube deploys a cloud of flammable natural gas, with a second bolt soon following to deliver a wall of fire to incinerate the target. The overall function of the Lightning rifle serves as a hybrid of the laser rifle and Firemonger.

Plasma rifle: In comparison to the laser rifle, the plasma rifle is a force to be reckoned with. With usage of either microfusion cells, heavy energy cells or plasma cartridges, the plasma rifle instead turns the energy into superheated bolts that are formed in a chamber before launched through the superconductive barrel of the rifle. The compact form of the rifle allows for usage in urban combat, while serving as an effective mid-range weapon and can potentially turn an enemy into a puddle of glowing goo should a well-placed shot connect. Similarly to the laser rifle, care must be made constantly for the plasma rifle and incidents such as exploding plasma, while not seen against humans, have occurred in tests with mannequins.

Perforator: While not as advanced as the plasma or Gauss rifles, the Perforator makes up for it as a easily maintainable weapon that can be used by most troops without the need to constantly repair it. The Perforator is designed for 5.56x45mm NATO projectiles of any type, and design-wise lacks a stock while also carrying a scope and silencer for combat. In combat, the Perforator has been described as having the accuracy of a Steyr Elite, the power of a SCAR-H, and the ease of use of a M4A1. The Perforator, having been designed as an assault rifle/DMR, has been used by members of the Federal Intelligence and Security Directorate in stealth missions, along with members of the Presidential Guard in eliminating assassins.

Firemonger: Effectively a “flaming sword,” the Firemonger derived from makeshift weapons in the AEZ: inhabitants would craft the a flaming sword using a motorcycle gas tank, a lawnmower blade, a pilot light, and a handbrake (the tank would be used for its primary purpose as a fuel deposit, the handbrake would serve as both a handguard and an activator for the pilot light, the pilot light would ignite the fuel-soaked blade, and the blade served the obvious purpose as a sword, while deriving fuel from the tank with a nozzle) and could easily set enemies aflame. The effectiveness of the weapon, called a Shishkebab, led to development of the Firemonger: in comparison to the Shishkebab, the Firemonger uses a more potent fuel, negating the gas tank (which would have left the user vulnerable to burning via a punctured tank), along with the usage of either a wakizashi or a broadsword as the blade. The Firemonger’s boosted features have led to many in the Armed Forces to request the Firemonger as a side weapon for usage.

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Lancer: Another assault rifle, the Lancer is notable for its similarities to the SCAR-H as a heavy-hitting weapon. Unlike the SCAR or most weapons, the Lancer comes equipped with the chainsaw bayonet, powered by an electric motor placed near the magazine chamber. In close range combat, the Lancer serves as the victor against traditional bayonets, with wielders able to mow down enemies violently. The Lancer is designed to hold two single-chamber/double-column magazines, with a space kept between the magazines for the chainsaw to operate, which allows for usage even with full magazines. The power of the Lancer comes with the cost of being stuck on fully automatic fire, rather than semi-automatic, but the range of the Lancer has drawn comparison as a handheld turret.

Tesla cannon: A powerful, lightweight weapon, the Tesla cannon’s primary function is to serve as an anti-tank/anti-materiel weapon equivalent to an AMR. The Tesla cannon notably features a Tesla coil within the center portion of the cannon, while the end of the cannon has a slot for electron charge packs to deliver shots. The Tesla cannon is designed as a manual weapon: the user inserts a pack into the back slot of the cannon before placed on the shoulder and fired using a hand pump near the barrel. The power of the Tesla cannon can easily be seen once fired: a large bolt of electricity is fired upon the target, with an aftershock effect hitting any subject in range of the target. The Tesla cannon’s power is offset by the single-shot limit of the cannon, but its power makes it comparable to the Barrett M-99 AMR: a single-shot weapon that can easily eliminate most foes. As such, groups such as mortar crews are most entrusted to use the Tesla cannon in combat.

Gauss rifle: Also known as a coil gun, the Gauss rifle uses electromagnetic coils to propel metal bolts at ferocious speeds. The rifle’s strength allows it to knock down targets, along with eliminating enemies at long range. Microfusion cells are needed to fuel the coils and deliver the shot against a threat. The Gauss rifle notably has a crank system, which is designed to drain the cell before puncturing the inner part of the cell as a projectile, leaving a hollowed husk as a remnant. The power of the Gauss rifle, while too much for users in close to medium range, can be used on targets in a similar manner that anti-materiel rifles are against tanks, with long range precision used to eliminate threats.

Destroyer – A highly powerful anti-materiel rifle, the Destroyer is notable for its similarities to the Barrett M-99 AMR and is considered to be a variant despite key differences in construction (The Destroyer uses a magazine and is in the form of a conventional rifle, rather than the single-shot bullpup design of the Barrett M-99). Although the magazine only hosts 2 .50 BMG rounds, the power of the Destroyer is unmatched by any other conventional weapon and is capable of eliminating armored vehicles in one shot via momentum and power.

Tri-beam laser rifle – Considered to be the best design of the laser rifle family, the tri-beam rifle manages to balance both range and beam projection. As its name suggests, the tri-beam rifle fires three beams instead of the singular beam of both the standard and lightning rifle and the nine beams of the Metal Blaster, though the intensity of the beams are the same as a single beam. In comparison to each rifle, the tri-beam has the long-range precision of the standard rifle yet retains the high-damage mark at short range that the Metal Blaster specializes in. Due to similarities with the standard rifle, the tri-beam requires more reloads as each beam drains the microfusion cell pack needed to fire, in comparison to the Metal Blaster only using a singular charge per shot. Despite the sacrifice of energy usage, the tri-beam rifle is considered superior in combat due to its address for issues plaguing the other rifle designs in the family. Current projections of deployment are uncertain – minimum time projection of release estimated by 2220, maximum by 2225 which may lead to issues concerning technological advancement and superiority with both standard universe and multiverse foes.

Plasma Seneschal rifle – In comparison to the standard plasma rifle, the Seneschal rifle serves as the ultimate in offensive capabilities. The most notable difference between the two rifles are the Seneschal’s inclusion of two additional barrels, allowing for the wielder to fire three shots at once, similar to the tri-beam rifle. In comparison, however, the Seneschal does not sacrifice energy capacity nor range: reloads are the same as the standard rifle and range is at the same projection. Deployment time for the Seneschal is projected from the minimum time in 2221 to the maximum in 2227, leading to concerns over technological monopoly in comparison to private weapon contractors and national weapon facilities.

Plasma Sierra-Echo rifle – A secondary design of the plasma rifle, the Sierra-Echo was created as the most accurate form of plasma rifle, beating out both the standard and the Seneschal rifles. The Sierra-Echo is unique for hosting a long-range barrel and targeting system which consists of a green laser and scope designed for laser detection and alignment: all components unite to form a powerful long-range rifle that trumps even the most powerful of sniper rifles and AMRs. The accuracy and power of the Sierra-Echo have drawn attention as a jack-of-all-trades precision rifle capable of eliminating both soldiers and vehicles from combat maneuvers. Projection time estimated from 2221 to 2229 for potential adoption by the Armed Forces.

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