“We impose order on the chaos of faction evolution. You exist because we allow it, and you will end because we demand it.”
- The Stalker when asked the purpose of the Horsemen of the Apocalypse.
The non-aggression pact, the shameless megafaction, the backroom agreement, these are the tools of cowards and weaklings. True glory rests in the hands of those who succeed on their own merits. Strength is the only currency accepted by The Atom, and only the strong will prosper on N-Day. The Horsemen of the Apocalypse are the greatest faction in N-Day history, that is a simple fact, the highest score ever, the highest faction population ever, the most nukes ever, the most shields ever, the only faction to ever finish at #1 with no radiation, our accolades are limitless, our abilities are peerless. You all know who we are, and you know what we're about. If you wish to free yourself from the shackles placed upon you by bickering cowards and sycophants then seek us out. The ability to choose what is destroyed, when, and in what manner is the exclusive prerogative of the powerful, following the weak will only lead to you being counted among the vanquished.
RP aside, we dominated last N-day, claiming the top 10 faction ranks in the name of the Apocalypse, and we're going to win again this time even if it requires us to actually try a little. If you want to be in the #1 faction then join us, accept no substitutes.
If you want to flex on all the other nerds that play this game join our Discord now and join our faction.
And I heard as it were the noise of thunder, One of the four beasts saying come and see and I saw, and behold...
The Count Down: page=news
It's time my friends, The Horsemen of the Apocalypse ride once again.
For those who haven't ridden with us before and for those of us in need of a refresher please read over the NS News dispatch here;
N-Day is an opportunity for nations to come together and exchange nuclear weapons in a fiery Armageddon of mutually assured destruction.
Once registration opens, you can create or join a Faction. Nations outside a Faction can't attack or be attacked. You can join a Faction when you're ready and leave when you're not (to stay safe).
When the event begins, nations will be assigned a random Specialty and begin to accumulate Production. You will now be able to spend Production, fire nukes and deploy shields.
Watch your nation automatically generate Production at a rate of 1 every 2 minutes. Use it to build Nukes and Shield.
Launch Nukes at other nations and use Shield to shoot down Nukes that are launched at you.
The simplest way to play N-Day is to join whichever Faction seems most fun and start targeting Nukes at its enemies while shooting down anything incoming. Your Faction page's icon bar shows everything you need to know, including who's targeting anyone in your Faction, and who your fellow Faction members are targeting.
Attacking: Step by Step
On your Production screen, spend some of your Production to build Nukes. These go into your Stockpile.
On another nation's Nuke page, click/tap the TARGET button and select the number of Nukes to use.
Once Targeted, it takes 10 minutes for your Nukes to reach a READY state (3 for Intel Specialists). Note that your Targeted page is public: All nations can see who is targeting whom.
When your Targeted Nukes are ready, click/tap LAUNCH.
Your Nukes are now categorized as Launches for you and Incoming for your target. Launched Nukes take 3-5 minutes to reach their target. When they do, they earn Strikes for you and inflict Radiation on the target, which reduces their rate of Production. This also earns Score for your Faction and reduces the enemy Faction's Score.
Defending: Step by Step
On the Production screen, spend Production to build Shield.
Find Launched Nukes to destroy. Your top priority is any Incoming Nukes launched at you. Secondarily, you may wish to target Incoming Nukes on anyone in your Faction (see your Faction's Incoming page), and also keep an eye on Targeted Nukes that may threaten you or your Faction in the near future.
Click/tap DESTROY to deploy 1 Shield per Nuke.
Strategically, it may be wise to avoid attacks on nations or Factions until you are confident of obliterating them, since this eliminates the possibility of counter-attack. Smaller-scale attacks, which damage but don't destroy an enemy, can lead to an escalating series of grudge-related nuclear exchanges.
On the other hand, targeting an enemy can be an effective warning. And it takes Nukes 10 minutes to be ready to launch, so you can't leave it too late.
Each Nuke that reaches a target causes Radiation damage, which reduces the target's rate of Production generation and counts as a Strike for the attacker.
A Faction's Score is Strikes minus Radiation.
N-Day lasts for 24 hours, after which point, an Arms Control Agreement means that no Nukes can be launched. (In-flight nukes can still land, however.)
The "winner" is the Faction with the highest score; if, that is, nuclear war can be said to have a winner. Which we say it can. It's the Faction with the highest score.
Once registration opens, Factions can be founded by a Regional Officer of any region. Any and all Regional Officers of that region can update the Faction's official text to issue instructions to Faction members.
Factions can be made open to all members, or restricted to the region's members only.
You can leave your Faction, which is a good way to stay safe if you're signing off for the night. However, you can only do this if you're not engaged with the enemy! That means:
You must not have any nukes targeted or launched at another nation; and
No nukes can be targeted or incoming on you.
Note that in practice, this can make it challenging to leave a Faction, since you may be frequently targeted.
While outside a Faction, you cannot be targeted, and do not generate any Production.
Before joining, it's worth making sure a Faction isn't currently under mass bombardment.
Nations are randomly assigned a specialty.
Military Specialists build Nukes faster: They receive 50% more Nukes when converting Production.
Strategic Specialists build Shield faster: They receive 50% more Shield when converting Production.
Economic Specialists can accumulate more Production: Their production cap is four times larger than the other specialties.
Intel Specialists can finalize targets faster: Their targetted nukes reach READY in 3 minutes instead of 10. They have no Production advantages.
Non-WA nations automatically generate Production at a rate of 1 Production per 2 minutes, up to a maximum of 50 (200 for Econ Specialists).
WA nations automatically generate Production at a rate of 10 Production per 2 minutes, up to a maximum of 150 (600 for Econ Specialists).
Production can be spent on Nukes or Shield.
World Assembly members will accumulate Production 10x faster than non-WA members, and have their Production limits increased by 3x.
It is allowed to switch WA membership to receive this benefit for different nations, but (as per regular site rules) you are only allowed to have one nation in the WA at a time.
Keep in mind that if your Production is over the non-WA limit when you resign membership on a nation, the Production on that nation will decrease down to the limit (i.e. if you resign with 75 Production on a non-Econ nation, the Production will drop to 50).
We ask that you refrain from switching WA for N-Day purposes more than once every two minutes. You will not be punished for this, but it is against the spirit of this change to the event mechanics.
Nukes are purchased with Production, kept in stockpile until ready, then targeted and launched at an enemy nation.
Launched Nukes take 3-5 minutes to reach their target. While in-flight, they can be shot down by any nation using Shield. If they're not, each Nuke generates 1% of Radiation in the target and earns 1 Strike for the attacker.
Shield can be used to knock out Launched Nukes. You can shoot down any in-flight Nukes regardless of who they are aimed at.
Locate in-flight Nukes under Launches or Incoming, and use the DESTROY button to eliminate them at a rate of 1 Shield per Nuke.
It is possible to waste Shield if multiple nations deploy Shield simultaneously to knock out the same Nukes.
Target a nation by viewing their Nuke page and clicking/tapping TARGET. You may then select how many Nukes to target from your Stockpile.
It takes a short time for a Targeted Nuke to reach a READY state, after which it may be launched. This is normally 10 minutes, but Intel Specialists are faster, finalizing targets in only 3 minutes.
If not launched after 1 hour, Targeted Nukes automatically return to your Stockpile.
Radiation is generated in a nation when it is struck by a Nuke.
Radiation proportionately reduces a nation's Production generation rate. For example, 20% Radiation reduces Production generation by 20%.
When a nation is 100% Radiated, it is destroyed and no longer able to launch any Nukes nor use any Shield.
Radiation is irreversible.
You can leave a Faction when irradiated, but this does not affect your Faction's score.
A Faction's score measures strikes and radiation that occurred while those nations were a member. It is unaffected by nations joining or leaving the Faction.
Used to buy Nukes and Shield. Automatically generated by all non-destroyed nations in a Faction.
Unholy instrument of death and destruction.
A Nuke that has been purchased with Production and is sitting idle, awaiting a target.
A Nuke that has been targeted at a nation. A targeted Nuke takes 10 minutes to achieve a READY state, after which it may be launched.
A Nuke that has been launched at a nation and is currently chewing up 3-5 minutes of in-flight time.
A unit of defensive technology. Possibly involves lasers or satellites or something.
A record of how many Nukes have successfully landed on targets.
A record of how many Nukes have struck the nation. Reduces Production generation.
A group of nations sharing a common interest in survival and/or bloodlust.
Strikes minus Radiation.
1. Join faction to start building production
2. Spend Production on missiles or shields
3. Use missile to strike foes for points, use shields to stop incoming missiles
4. Read ^ dispatch, V read the Plan.
5. Be on the Discord! >>> HERE! <<<
We show no mercy. Join us and you will be free to attack whomever you wish, we have only targets and make no non-aggression pacts.
Join us on the discord for organization hits, or pick your own targets on your own.
Stick to your specialty, if you're military build nukes, if you're strategic build shields. If you're economic do whatever you please. Whatever your specialization be ready to fight at the start, who knows how many losers from last year will try and fail to get revenge on us early.
Hail to the Riders of the Apocalypse, for we are the leaders of the Horsemen, follow us into oblivion and glory.
Best way to avoid becoming a repeated target will be to keep our defense strong, if they can't land a strike on us, and we don't attack them, they will move on. While we'll focus on earning points.
I wanna encourage folks to have a 40% offense, 60% defense slant on production. Particularly at the start of the game and while people are more active. At the start we will see a lot of attacks coming in from everywhere, so have your defenses ready. Remember it is better to stop the first attack to discourage future attacks, strikes only get easier later on.
All of this will be organized through our discord.
Altmoras is the Lord of War, leader of the Horsemen, follow his orders.
How many nations to use?
Short answer, as many as you can manage, and in relationship to the time you plan to put in.
Everyone should use at least one nation, if you plan to put in the time and effort use a few more. Remember you build resource/"production" only when the nation is in the Faction. Allowing you to buy shields and missiles, more nations means more you can build up, have one nation just for defense, one for missiles, etc.
However more nations also means more targets for our foes to target! So you gotta pull the weight of the nations you use. Lots of inactive targets is bad, what we want is the right amount of active folks making best use of the max production they can handle.
Does this affect my nations stats??
No! There are no long term repercussions.
History of the Horsemen
N-Day I: We made it into 30th for top strike, our offense was on point. However we didn't have nearly enough defense, we also attacked indiscriminately, started fights, and got mass attacked by everyone in return.
Member Regions: Hell, Underworld, Glass Gallows, Middle Earth, Hippy Haven, and bringers of the apocalypse.
N-Day III: We rocked the house taking 2nd place thanks to the tireless work of Altmoras, with 67,539 strikes, and only taking a mere 39 hits.
Member Regions: Hell, Underworld, Glass Gallows, Middle Earth, Hippy Haven, Citadel of Ricks, and bringers of the apocalypse.
N-Day IV: We won. We came in 1st. 332,564 strikes and not a single hit landed on us. We are the Kings of the Apocalypse!! Great work to all involved, special thanks to organizer and leader of the Horsemen Altmoras!
Member Regions: Hell, Underworld, Glass Gallows, Middle Earth, Hippy Haven, Citadel of Ricks, The Order of the Grey Wardens, Lily, St Abbaddon, and bringers of the apocalypse.
N-Day V: We took on all of NationStates. For the first 13 glorious hours of N day we rage war on all of NS. No alliances and no mercy was shown, pure slaughter and destruction followed. Eventually in the 13th hour, all of NS united against the Horsemen and finally overwhelmed us nuking us into oblivion. Ending with a score of -643,469. The remaining faction fed on our faction's corpse.
Member Regions: Hell, Underworld, Glass Gallows, Middle Earth, Hippy Haven, The Order of the Grey Wardens, Lily, St Abbaddon, and bringers of the apocalypse.
N-Day VI: We joined with the Crabs and became Crabs of the Apocalypse! Two of the most powerful factions joined as one left no chance for anyone else. First 12hours Crabs of the Apocalypse had a non-aggression pact with The Potato Alliance, and the two removed weaker factions of the board. Upon ending the non-aggression pact, TPA was destroyed, and the rest of NS shortly followed. Crabs of the Apocalypse dominated so completely all ten of top faction spots were claimed in the Crabs of the Apocalypse. Final score was an absurd 1,287,974.
Member Regions: Hell, Underworld, The West Pacific, The Pacific, Balder, United Kingdom, The Great North, The Communist Bloc, Europeia, The Leftist Assembly, The Land of Kings and Emperors, The Internationale, The Social Liberal Union, The Sasquatch Republic, Glass Gallows, Middle Earth, Hippy Haven, The Order of the Grey Wardens, Lily, St Abbaddon, and bringers of the apocalypse.
N-Day 6 News Report
N-Day VII: Horsemen of the Apocalypse returned in classic form. Naturally claiming first once more with score of 444,575.
Member Regions: Hell, Underworld, Middle Earth, Hippy Haven, The Order of the Grey Wardens, Lily, Blackstar, St Abbaddon, and bringers of the apocalypse.
N-Day 7 News Report
N-Day VIII: Horsemen of the Apocalypse once again claim the crown. Scoring a record breaking 1,652,905 score. Making the 4th N-day we’ve won, more than any other faction. First several hours the major factions built up farming smaller faction, until Potato Alliance and Cosmic Corsairs attacked Anime Nations Against Liberals (ANAL). Once the dust settled, Horsemen came in and cleaned house on Potato Alliance. ANAL and Cosmic Corsairs would continue to fist fight throughout the event. Over the course of the event the Horsemen would rain hellfire upon the remaining factions, claiming the top three positions, and largely only factions that had their nations leave the faction after scoring would remain positive.
Member Regions: Hell, Underworld, Middle Earth, Hippy Haven, The Order of the Grey Wardens, Lily, St Abbaddon, Atlantis, and bringers of the apocalypse.
N-Day 8 News Report
N-Day IX: Similar to N-day 5, we took on all of NationStates, only to eventually be overrun and destroyed. After the Horsemen were knocked out, did the other factions kill each other to declare themselves the new kings of the apocalypse? No, they kept the peace that the death of the Horsemen brought, it will go down as one of the most peaceful N-days on record. With Kingly Heathens Asserting Neighborliness claiming king victor.
Member Regions: Hell, Underworld, Middle Earth, Hippy Haven, The Order of the Grey Wardens, Lily, St Abbaddon, Atlantis, Lazarus, and bringers of the apocalypse.
N-Day 9 News Report
N-Day X: Horsemen join up with Khan to become Kingly Horsemen Asserting Neighborliness!!
Member regions:: Hell (& Company), Augustin Alliance, FOCUS, Lone Wolves United, United Regions Alliance, The Pacific, The West Pacific, and bringers of the apocalypse.
And I heard a voice in the midst of the four beasts
And I looked and behold, a pale horse
And his name that sat on him was Death
And Hell followed with him.