by Max Barry

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The Colony of
Moralistic Democracy

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Significant Technologies of the Armada [Classified]

Significant advances in technology have been made over the years in the Armada. The most important of these are listed here.
Cryogenic Freezing and Resurrection
The earliest technological development that must be noted as significant in the history of the Armada, Cryogenic freezing and resurrection were instrumental in both the formation of the first Armada colony and the escape of the current regime from the old galaxy.

Imprisonment and Nullification Technologies
After encountering the mysterious dark mages in the final years of the Promethean regime, and during the Council Wars, the military of the Armada developed anti-magic nullification technology. When sufficient amounts of this technology is used on a single entity, any attempts by this entity to utilize anything resembling the as of yet unknown technology known as "magic" will result in no output by the mage and, utilizing nerve wiring in the neck brace of the INT, the technology will trick the brain of the mage into thinking increasing amounts of pain are being inflicted all over its body. The nerve wiring is not optional, as it is necessary to draw neurological impulses related to magic from the brain and ensure they do not reach anywhere they would be useful, but the torture mechanism is entirely optional... Although preferred.

Absolute Zero Synthesizers
Utilizing highly experimental technologies developed by a team of Scribafabri headed by Master Tratza, the AZS were created using an extremely primitive form of what is now known as "synth-matter." This early form of synth-matter had the effect of significantly altering the effect of kinetic energy on any matter it interacted with. While regular matter absorbs a portion of the kinetic energy that interacts with it and gains heat, matter treated with this early synth-matter does the opposite. When it interacts with kinetic energy, it does, in fact, absorb the kinetic energy, but due to currently little understood properties of this stage-1 synth matter, it somehow dismisses not only the kinetic energy it absorbs, but also an enormous portion of the ambient energy around it, bringing the physical temperature of the substance to 0K, if not extremely close to 0k. While scientists deny that it violates the laws of thermodynamics, the properties of stage-1 synth matter are so little understood that it is impossible to currently determine the exact distribution of the energy that appears to be "dismissed" by matter treated with stage-1 synth matter.

Synth-Matter
Anti-matter, dark matter, regular matter. These three types of particles are generally accepted as the fundamental types of matter in the universe. A clandestine operation throughout the Armada Golden Age in the old universe decided to prove otherwise. By producing a synthetic matter that does not follow the limitations of any of the three types of matter, the Armada scientists believed they could prove the superiority of Man over the Universe.
What shocked everybody was when they succeeded. Replicating the effects of the Synth Matter Stages using the standard types of matter, with varying degrees of success.
    Stage-1 Synth Matter
      S-1 Synth Matter was the earliest form of Synth Matter created by the original Promethean Council operation after nearly 300 years of uninterrupted research utilizing some of the most advanced technology ever seen by the Armada. Other than the effects described in the AZS section, the properties of S-1 Synth Matter are almost entirely unknown. It is too unstable to determine where the energy goes, but it absorbs the energy around it so it is impossible to directly study with traditional equipment. No replication attempt has succeeded.

    Stage-2 Synth Matter

      When the stability problems were discovered with S-1 Synth matter, the obvious thing to do was solve it. When they created a much more stable version of the synth matter, however, it was discovered the properties had almost entirely changed. Stage-2 synth matter was almost identical to regular matter- Down to the exact same subatomic properties and general structure. However, it cannot bond with regular matter nor antimatter. Perplexed, S-2 Synth matter has been researched more but appears to exhibit every single law and property that regular matter does, with the exception of it being entirely impossible to bind the two together. No replication attempt was necessary.

    Stage-3 Synth Matter

      Now even more intrigued than ever by their alterations of the fundamental particles of the universe, further alterations of the creation mechanism led to S-3 Synth Matter. All references to S-3 Synth Matter have been redacted, with the exception of one phrase- "God save us... The ponies are everywhere!"

    Stage-8 Synth Matter

      After several stages of synth matter even more unstable than S-1, S-8 Synth Matter was the first entirely stable stage since S-2. Initially, S-8 Synth matter did not display any unique attributes and seemed to simply be a clay-like substance, outside of not being identifiable as any known element or type of matter. However, when S-8 matter that was created in the same batch was separated to take to different labs, it was quickly discovered that whenever S-8 of the same batch was altered, every other S-8 sample from that batch was altered as if it was the one being manipulated. The uproar about this was evident quickly in the scientific communities that had clearance to observe the project, and S-8 was quickly mass produced for experimentation. Eventually, it was discovered that S-8 Synth matter utilized special "communication lanes" that did not rely on any form electromagnetic radiation for information transfer, and thus was not bound by the speed of light. These "communication lanes" exist by, in a simplified explanation, folding space between any two samples until they are the 3rd dimension equivalent of inches away from each other. When this occurs, they utilize specialized, extra-dimensional messages that travel through this 4th dimensional fold to their counterparts- The equivalent of an ultra-localized wormhole. When a sample is split with anything other than a high precision molecule laser into exactly even portions, the S-8 Synth Matter becomes unstable and quickly becomes useless. Unlike most other types of Synth-Matter, research into S-8 Synth Matter has yielded extremely productive standard matter counterparts. The Praenuntium, for example, resulted from research into how to send the 4th dimensional messages that were not bound by the speed of light without a wormhole. The success of the Praenuntium, and the rapid expansion of economic and sociopolitical success that followed gave new life to the Synth matter project. Samples of S-8 Synth matter are still occasionally produced and utilized for espionage messaging (extremely successful), teleportation technology (No progress), virtual reality testing (Small amounts of headway were made on portions of the project involving S-8, although S-11 has proven far more useful).

    Stage-9 Synth Matter

      S-9 Synth Matter is as unstable as S-1, but not nearly as useful. While the process of its degradation is far more explosive than S-1's, S-9 is far more unpredictable, and has been observed to degrade mere moments after creation, up until an unknown time after. When the Armda was forced to abandon their galaxy, there was a sample of S-9 that had been created in the first batch of the process that had still not gone off. Due to the high strength of the explosion, S-9 is often considered a possibility for warfare, if only the stability could be controlled to go off only when the Armada wanted it to. As S-9's primary property is explosiveness, reproduction of it is unnecessary.

    Stage-10 Synth Matter

      Information to S-10 Synth Matter has been classified to the highest level under the "Final Code" amendment.

    Stage-11 Synth Matter

      S-11 Synth Matter has the unusual effect of being highly capable of storing and transferring neurological impulses, but few to no other forms of electricity. While the exact method used to do this is highly complex and not understood by many except experts on S-11, the closest to a layman's explanation they have been able to provide is that the S-11's structure has intrinsic similarities to neurons and gray matter. It is a far more efficient, and far more reliable, conductor of neurological impulses than almost anything else. As such, research related to virtual reality and stimulation of comatose patients have increasingly utilized research and samples from S-11 in their designs, with success that has slowly been increasing. While a large portion of the research was lost when the old galaxy was abandoned, scientists, doctors, and corporate R&D groups with clearance have not given up in their projects. It is believed that the earliest versions of the VR technology will be released relatively soon thanks to the S-11 Synth Matter. Reproduction of the S-11 Synth matter and its effects has been relatively successful, but never to the degree of efficiency and reliability as the S-11, and often at a much larger expense. As such, most attempts to do this have stopped.

    Stage-12 Synth Matter

      Displaying the unique ability to transform regular and anti-matter into Synth Matter via an unknown process, experimentation into S-12 was canceled after event O-8-C, the destruction of sector 3-7-6 of the old galaxy, epicenter planet Ertya, research world. Several billion colonists died during that event, and without the quick action of the Armada military, samples of the S-12 would have made it out of the sector. Research into S-12 is forbidden by executive order, and most of it is redacted. Strangely, however, some portions of the research, instead of being redacted by the military, are labeled as having been redacted by the "Final Code" amendment.

    Stage-15 Synth Matter

      After several failures, another stable sample of Synth Matter was produced. Strangely, however, another sample of the same type could not be reproduced. After a small amount of research into this new type, the ship carrying the sample was destroyed by pirates, the remains being dragged into a nearby black hole. During this, however, another sample of S-15 was successfully created. With further research, it appears that only one sample of S-15 may ever exist. Should any more be created, they will not be stable enough to even observe for a moment. It is the only known stage of Synth Matter that can bind with all other stages. It gives a rather odd effect to each stable stage, while the unstable stages are temporarily stabilized, though they collapse again shortly after, destroying the sample of S-15.

The Praenuntium
Often called the Prayer for short, the Praenuntium utilizes extra-dimensional communication lanes discovered by utilizing the synthetic Stage-8 synth matter. Prayer systems have since replaced nearly every traditional communications network- Radio, cell stations, etc. all use Prayer systems to send their signals, as opposed to the old ways. Unfortunately, as miniaturization is still in progress, so the average Prayer system is currently a landline, as opposed to a mobile device. In the military, however, miniaturization experiments have led to both mobile devices and even Prayer earpieces- The ultimate miniaturization feat. It is believed this will be rolled out to the public relatively soon.

Telepathic Implants
Highly classified neurological implants designed to enable telepathic communication between any two individuals. This technology was developed for the Red Siblings, and is only ever utilized by them, by executive order. When two people utilize this technology, over time, their thoughts cease to be hidden to one another. They become almost one in mind. Their communication slowly speeds, to the point of instant communication over an entire galaxy's distance. It is highly dangerous and prone to extreme failure... But the Red Siblings must use it.

Stun Rifles
Utilized by the Guild of Police when guarding people of importance, Stun Rifles are designed to incapacitate from a distance. Electrical impulses are coded into a taser-like bolt that knocks the target unconscious. It is only utilized when guarding PoI due to it's inaccuracies- If a person is too large, it will simply hurt them. If a person is too small, it could kill them. The latter, especially, causes it to be too dangerous for regular use.

The Patch
A personal device created with General Grayrider's instruction by the Casters after he was blinded in the Elak war, the Patch is far more than it seems. While General Grayrider's optic nerve was irreparably damaged by the assassination attempt, the Patch's artificial replacement is far more powerful. Through the Patch, he can see on seven different wavelengths, and is wired into the Armada's government network. He can identify anyone in the database from nearly 50 yards. More, if he's using any sort of vision enhancement technology to see either farther or clearer. It also records everything he sees and backs it up to a highly secure database that very few people have access to.

The Caster's Forge
An enormous facility designed with one purpose- For the Casters to forge weapons to a high degree of perfection. The forges there have been continuously enhanced in quality over several centuries, to the point where, if they were so commissioned, it likely would not be outside the realm of possibility to create a blade that could split molecular bonds.

Hyper-Advanced Encryption Technology
During their hegemony in the previous galaxy, the people of the Armada nearly perfected the art of electronic encryption. It is nearly impossible to resist Armada probes and even more so to find your way into encrypted systems, particularly of the military or corporate variety.

Technologies the Armada no longer controls

Anti-matter
The Armada was once the premier nation in regards to anti-matter manipulation, but this was almost entirely shut down after Rai'Tanzo-Zet betrayed the Armada. Now it is only pursued to the point of deactivation of anti-matter weapons, a field that has been met with mostly failure.

[Not done, temporary stop.]

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