by Max Barry

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[Section 2: Geography]

---Physical/Celestial Geography---

Arcadia is, for the most part, a tropical nation, with vast and lush jungles, lengthy and tall mountains, and bountiful beaches on its many celestial locations. On average, the soil is perfect for agriculture. The amount of wintry and cold biomes vary dependent on the colony. e Every colony has some sort of ocean, most being large. There also exists

The planet has 2 moons orbiting it, those being Gihon and Pishon.

Excluding the homeworld and its 2 moons, Arcadia controls 14 sites, those being [list them here]

---Human/Architectural Geography---

[Cities of Arcadia]

The general terrain dictates how a city's architecture and structure locations are formed. Smoother terrain usually leads to more regulated cities, while uneven terrain forces flowing design choices, such as slanted roofs or elongated buildings [lengthened, not built taller]. Despite this, urban areas tend to be planned out. Road designs reflect this choice, and to even out traffic, multi-level walkways and MagLev trains connect many buildings and cities for easier access. Every large- to medium-sized city, like Pirth City, has large and sleek skyscrapers with very light color schemes, with white being the most prominent. Some cities also contain large statues based on older sculptures from previous Earth civilizations.

Plazas and rooftop gardens can be found on most buildings, with some buildings even having entire greenspaces on their roofs. These greenspaces follow non-gridlike boulevards and patterns, similar to parks on ground level, which include underground plazas. The most common colors to match this are gray, white, and light blue, glass being the latter and the gray and white being the former. These skyscrapers soar up everywhere, creating a large skyline. As cities get further away from the city center, structure size sees a general decline. Most structures are made of polished stone, permacrete, steel, graphene, titanium, and imbrium metallum. This includes buildings, statues, roadways [because they have electronic paths on them], railways, and more. Every building's glass is ballistic and built in an unconventional design, reflecting the cities' unconventional building design itself.

Many cities constructed on Avalon and Caledonia are built to be styled like

Similar to unconventional design, many buildings are automated or have some form of mechanization within, which ranges from simply garages and door locks to [albeit slowly] revolving buildings and entire sections moving. The most notable example of this type of feature, the Pirth City Citadel, has many mechanized portions. Built to replace the old capitol building, it is a flowing design, with a triangular shape and 300-meter base on each side. Entire sections have the ability to move, retract, or even detach and burn away. These features work well with multiple varying styles and structure types, such as market buildings.

The home planet has many large cities, the capital being Pirth City. Pirth City is located on the continent Mu, which is the main tourist attraction, as it is the most populated continent. [continue explaining continents here]

[Pangu]

A Pangu is a gigantic upper-tier structure to a city that can no longer expand outwards. It consists of a series of massive support pillars that hold up the upper-tier's base. These pillars generally contain elevators and stairways. However, the term Pangu only refers to the supporting structure itself, not the upper nor lower cities themselves. Its interior deck contains maintenance teams' offices and storage spaces, the machinery that runs the upper city, and monorail systems. Some monorails are operated by the work crews, while civilians use others to get around the upper city.

The underside of the Pangu contains all lower-class and most middle-class civilians and corporations, as well as industry. The topside of the Pangu contains upper-class citizens and corporations with no industry, as the topside generally has higher property values and therefore costs more to operate in - Industry would downgrade the view, despite not causing pollution nad being modernized. Several of these are present in the largest cities, save for Pirth City.

[Roadways/Transportation Grid]

roadwork in progress..

Controlled by the RoadWare Traffic System, Arcadian roadways generally decide the placement and layout of the buildings, making them non-gridlike. Some roads even cross through buildings on raised platforms, copying monorail systems. Running through each city on planet Arcadia are 2 branches of highway from the Pan-Romantic Intercontinental Highway System, or LEMUCA Corridor, which is named for the main continents it runs across. Plans for this style of highway are drawn out on other planets. The highway remains at least 6 lanes in width at all times, though branches must remain at 4 or higher.

The roadways are generally designed in 2 fashions: The 1st, which is the main highway system, continues flowing west-east and east-west to keep traffic moving, utilizing as many interchanges as needed. The 2nd fashion concerns highway branchoffs, which serve as more scenic routes and city connections. Along these highways are various MagLev railways, sanitation and water lines, power grids, and universal ISP. The idea is named after Edwin Chadwick, a utilitarian 19th-century philosopher.

[Colonial Connectivity Proposal]

Because connectivity matters, transportation and communication between Arcadia proper and her colonies are important. This proposal focuses on a connected public realm while keeping the lives of civilians as civil, accessible, and stress-free as possible. It makes seamless links between every municipality possible and allows for a smooth continuation of the Arcadian land- and spacescape. The terrorist threat of the nation of Vonihove brings in more security to the Procyon System, making civilian lives safer.

Although it may seem that this project only connects the celestial bodies to each other, this is not the case. It does this and provides an updated transportation grid on Arcadia's colonies. This includes both the technology and infrastructure. New paths, roadways, and more government structures may be observed appearing. Private companies and civilian contractors, such as Liang-Dortmund and others, are able to work alongside the Arcadian government and produce their own structures in regular planned city fashion, following the above style of modernized cities. It also plans to treat landmarks and historical sites with grace and tediousness, or otherwise going around, depending on the decisions of the governing council in the area.


[Postcards from Arcadia]

















































































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