by Max Barry

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The Kingdom of
Corporate Bordello

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2

Overview of Nations in Arkonos

Nations of Sokos

Capital City:
Chrysos

Population:
9,600,000

Majority Race:
Humans

Ruling Race:
Aithérios

Notable Minority Races:
Aithérios
Dwarves

Religion:
Artyanism

Description:
An ancient culture having come over the seas to what is now called the Aelythian Peninsula, the Aelythians hail from Southern Sokos, having come in a great wave over nearly Fifteen hundred years ago. For over a thousand years however, Aelythium was not a united nation, instead being a collection of city states. It took until 57 ATF for the Aelythians to unite under the Aelythine League.

In 278 however, the Aelythine League fell to Markos Stravox, creating what can be defined as modern Aelythium, having had their modern Peninsular borders figured out well before 300 ATF. Markos himself would not live long to see this, however, with only his Son Demetrios gaining the benefits of a united Aelythium.

In recent years Aelythium has struggled with rebellions from the mysterious Aitherioi. In 309, a Rebellion took Chrysos and killed Demetrios, causing his son Kryptos to flee into exile, before a human rebellion loyal to the Stravox restored him to power. However, another Aitherioi rebellion in 341 by the Charismatic Grigorios secured Aitherioi control over Aelythium, perhaps this time for good. These Aitherioi began to integrate themselves into the Aelythian Culture, with all the goods and bads that come from the volatile conversion to the local groups

Cultural inspirations:
Byzantine
Greek
Orthodoxy

Capital City:
Almuna

Population:
900,000

Majority Race:
Humans

Ruling Races:
Humans
Elves

Notable Minority Races:
Elves
Dwarves

Religion:
Artyanism

Description:
Almuna is a small kingdom that has only one big city, with the same name. It has four different royal families, each dominating a different part of the kingdom and the city, which is even divided in four by big walls. The four families are the most powerful people in the kingdom, and do not always see each other in a good light, which can sometimes lead to armed conflicts or assassinations.

Each part of the city is focused in different things and can even sometimes be considered different cultures: the western part is the most diverse of them all, as the royal family is elven and so tolerate more other races living in their area. The southern part is considered to be the most conservative and militarized, the eastern the most unstable and dangerous and the northern the most peaceful yet less developed.

The kingdom has a strong way of categorizing nobles in numbers, the lower the better. Each rank has a different kind of privileges and possibilities, so the society is greatly stratified. Moving to higher ranks is hard and can only be achieved by marriage or if the royal family says so, although most of the time the royal families accept monthly payment for the status, while going down follows the same kind of rules.

Cultural Themes:
French
Italian

Capital City:
Blacklight

Population:
6,000,000

Majority Race:
Dwarves

Ruling Race:
Dwarves

Notable Minority Race:
Humans

Religions:
The One Faith

Description:
Respect, honour, tolerance. Three pillars upon which the Blacklight Empire has strived to build its foundations upon, named after the ancestral homeland of the dwarves, Blacklight serves as the third form of a line of three Dwarven Empire’s. The most ancient city of the Sokos serves as the centrepiece of the Dwarven Emperors crown, ruled by Clan Blackiron, the Empire serves as a beacon of freedom and stability within the Northwest of Sokos, furthered by its position as a founding member of the Concordat. The Empire of Blacklight houses a great deal of diverse peoples, though with Imperial policy entirely focused on the maintenance of good relations with these peoples and the crown. And to further such, the Imperial dominion is split into several regions and kingdoms to accommodate for such, populated by both dwarves and men, divided between the Crownlands, Khivorhun, Frisolania, Alatia and Lovinar.

The former dwarven empires hadn’t practiced such ingenuity however, the First Dwarven Empire that had been helmed by Clan Rai from the Ancient Age estimated at around 1500 BTF to 650 BTF. The City of Blacklight was constructed by the hands of Blackiron slaves, the many roads weaving between the snow-capped peaks of the Westreach forged by their callused hands, all with Rai whips at their own kins backs. The First Dwarven Empire soon after fell to an unexpected Kostuan Invasion, the City of Blacklight, the city of world's desire was sacked and razed by the men of Kostua, the Dwarven Empire failed to resurface for several centuries. The Second Empire was further short lived, as the invasion of Felixtus tore the Imperial Capital assundre once more with his ravenous hordes of demons.

The Empire of Blacklight was born decades after, born from a short-lived unification of the Rai and Blackiron’s, a Third Empire that was soon to be split by their constant feuds. Throkkrin Blackiron broke the status quo after the Rai Emperor, Ivarr massacred his close kinsmen, sparking the Blackiron revolt and eventually Throkkrin’s rise as Imperial Sovereign, uniting the clans of the Westreach and expelling the Rai permanently. Blacklight now stands as the centre of trade and commerce within the Northwest, holding strong against the tides of encroaching Rolesian and Tong influence.

Cultural inspirations:
German
Austrian
Anglo-Saxon
Norse
Frankish
French
Russian
Alanic

Capital City:
Dhorvatai

Population:
2,600,000

Majority Race:
Khemakh

Ruling Race:
Khemakh

Notable Minority Races:
Dsen
Humans

Religions:
Ryuzen Ziism
Artyanism
Renatism
Khavi (Khemakh gods and shamanism)
Old Kivorod paganism
Alatti shamanism

Description:
Dhorvas is a cold region of northwest sokos. It is surrounded on three sides by water from the vast Crimson Ocean to its west, the cold Elysium Sea in the north, and the Bantry Bay that snakes along its east. To the south, it borders the dwarven Blacklight Empire and the human state of Volgaro.

The land that is now Dhorvas was originally dominated by the Dsen, who formed various states beyond the range of the old Kostuan Empire. In time, many bands of Khemakh migrated into the region, fleeing the human expansions that had driven them from areas closer to north central sokos. This upset the balance of the Dsen city-states and the region saw the continuous rise and falls of many states that attempted but failed to unify the land. Around 324 ATF, a young new raqan of the Dhorva band joined with two other Khemakh bands and set out to avenge his predecessor against a rival band, sparking the beginning of what would become the unification of Dhorvas. Unification is achieved in just a few short years, ending in 327 ATF.

Today, Dhorvas is a multi species union encompassing Dsen, Khemakh, Humans, and even Monsu. While a unified state with many decisions and laws crafted by a united council headed by the Sahraqan, Dhorvas is, in practice, a decentralized confederacy of city-states, kingdoms, and other provinces run by military governors. This system proved stable for nearly two decades. The rise of a new religious movement and the assassination of the last Sahraqan have left the future of Dhorvas in doubt as the regional warlords compete for advance and influence while facing threats from both within and beyond Dhorvas.

Cultural Themes:
Mongolic
Turkic
Yakut
Uyghur
Tungusic
Chinese
Korean
Slavic (Primarily Russian, Croatian, Bulgarian.)
Frankish
Alanic

Capital City:
Mithranus

Population:
3,800,000

Majority Race:
Elves

Ruling Race:
Elves

Notable Minority Races:
Humans
Khemakh

Religion:
Mithallicism

Description:
The Second Empyrium of Elvhenen, the Empyrium, or simply Elvhenen, is a large nation in Southern Solos founded in 339 ATF by Tassarion Miratris. It borders Chirenai to the northeast and Rolais to the north. The Second Empyrium can be traced back directly to the First Empyrium, which formally ceased to exist after the Fall of Old Mithranus during the Great Elven War and it's remnant was dissolved after the capture and execution of Empyrian Talarin. Two years prior to its official resurrection, Tassarion Miratris called for a Clansmeet in the Central Eternals and began the process of returning the Empyrium to Sokos 1,092 years after it's destruction. The discovery of the last Temple to Mithalla directly impacted the Eternalic elves' migration south, viewing the discovery of the last of Mithalla's ancient shrines to be a sign from the Goddess herself. The decision was backed by many of the Clans, though several more remained behind in the shelter of their cradle.

Cultural Theme:
Ottoman
Berber
Zulu

Capital City:
Tidahamn

Population:
4,300,000

Majority Race:
Humans

Ruling Races:
Humans
Elves

Notable Minority Races:
Elves
Monsu

Religion:
Heillenism (Main)
Iskrenism (Secondary)
Followers of Miskunn (Minor Cult)

Description:
Eskeland (Skelja in the native language, Skeliareich in the Hallish language), know officially as the Kingdom of Eskeland is a country in Eastern Sokos, it borders Ryeongse to the east and Syrduria to the west and the Black Bay to the south. The capital and second largest city is Tidahamn, which serves as the gateway to Eskeland by way of the sea.

Eskeland was first inhabited by the ancient eskelians, warriors, traders and hunters, who came from the northern parts of Sokos seeking better conditions, establishing many tribes around the south part of the country and also bringing with them many of the migrating elves, the exact year when they settled is still debated up to this day, but it is believed that it was around the year 700 BTF. The Skelja Tribe, who resided in what today in know as the city of Nyholm, was the most powerful of them. King Skarde from the Skelja Tribe united the other tribes around the year 501 BTF, founding what we know today as Eskeland.

King Ulfberth would later on during his reign reform the government, causing a split in the royal family, the af Varbergs, which would continue ruling the country up to this day, and the av Kovalevs, today rulers of the Duchy of Apenstad. Eskeland today is a parliamentary monarchy, striving to develop a cosmopolitan culture with a higher degree of tolerance towards other cultures and competing to become the dominant trading power in the Black Bay.

Cultural Inspirations:
Scandinavian (Mainly Swedish and Norwegian)
Norse
Slavic (Mainly Ukrainian, Polish and Russian)
Kievan Rus'
Austro-Hungarian
Austrian
English
Dutch
Swiss

Capital City:
Aurosa

Population:
1,500,000

Majority Race:
Humans

Ruling Races:
Elves

Notable Minority Races:
Elves
Aithérios

Religion:
Namarian Astrological Faith

Description:
Located in Central Sokos, the Kingdom of Namalar dominates the landbridge between the continental north and south, having a controlling hand in mercantile trade and diplomatic maneuvers. The majority of Namalar belongs to the historic heartland of the Kostuan Empire; the population of Namalar primarily consists of humans as a result. Elven populations, of which the ruling government consists exclusively of, congregate along the southern coast, with recent immigrant populations in the recent capital of Aurosa. The largest elven population is the Namari, with the other two major groups being the Alscari and the Tuasal. Major human ethnicities are the Kostuans and Valli people, but a long history of slavery and raids has resulted in a multicultural human population in many coastal cities and plantations.

Namalar exhibits a caste system based on race and family pedigree, in which the pureblood, tight-knit Namari people preside over the other classes. This system, while inherently unequal, results in a diffusion of responsibilities and privileges; Namari men and women are expected, and required, to provide time for military service, while other elves and humans are not. The small population of Namari allows a large concentration of wealth per average among the elven families, and within the kingdom, great houses hold more power and authority individually than entire communities. In total, less than 15% of the population is elven, with the caste of people identified as Namari even smaller.

The wealth of the Namarian system, and the reliance on slavery, has allowed a degree of freedom for pursuit of knowledge and power unheard of in many other realms for the ruling class. Elven scholars and researchers are relatively common, and each major city hosts some form of astrological community and circles of magick studies. The process of studying cosmic phenomena, and a strong pseudo-scientific belief in arcane power being connected by heavenly bodies, has often been described as a religion to the otherwise sceptical, anti-theistic Namari.

Cultural Themes:
Semetic (broadly)
Aramean
Syriac
Moroccan
Moorish
North African (broadly)
Persian
Turkish
Welsh
Celtic
Roman
Latin
Greek
Egyptian
Finnish
Hungarian
Chinese
Mycenaean
Dravidian
Assyrian
Sumerian/Meluhha

Capital City:
Saekhuri

Population:
2,800,000

Majority Race:
Elves

Ruling Race:
Elves

Notable Minority Races:
Humans

Religions:
Saeldari
Artyanism

Description:
Qirinai was settled by a group of pre-Empyrial exiles. Upon discovering the cove where Old Omfaluos is located and its interconnected network of caves along the subterranean River Taekulii, they chose to settle in the cave system. The cave system was a natural hiding place, and the early Qirinai became extremely xenophobic, a trait that was only further enhanced when a Kostuan expedition discovered the natural resources around Omfaluos and enslaved many of the elves that lived there. It was not until long after the fall of Kostua that a new political party convinced Qirinai that it was safe to make contact with their neighbors. Qirinai has recently suffered a massive disaster that has thrown the country into chaos and is still recovering.

Qirinai is a loose confederacy of kingdoms, although only two out of the founding five are still party to the agreement. The Aunatau of Qirinai is chosen by a majority vote (with laws on eligibility varying by location) from a pool that does not include rulers from the previously ruling kingdom. There is some question as to whether this current form of power-sharing is likely to continue in the wake of the wider changes within Qirinai.

Most of Qirinai still follows the ancient elven religion of Saeldari, an animist religion that emphasizes harmony with nature and ancestor reverence.

Cultural Inspirations:
Cherokee
Pueblo
Warao
Nabataean
Indian

Capital City:
Valken

Population:
3,300,000

Majority Race:
Human

Ruling Race:
Human

Notable Minority Races:
Dwarves
Elves

Religions:
Valkenite Iskrenism
Rulavic Pantheon

Description:
Riddenheim is a northern Sokos, majority human feudal Kingdom centered in the city of Valken. The current monarch is Jander the second of house Rohmer, who have held the throne for over a century. Beneath the King is the Triarchy, a body of the Kingdoms highest ministers/advisors, each a representative of the pillars of Riddenheimic society. They Triarchy holds representatives from the church with the Lord Prelate Bartke Keisel, the Mercenary Companies with Lord Marshal Bazomir Letvin and the royal bureaucracy and merchant class with Lord Steward Lampertus Storvin. But beneath the façade of central authority lies the vast multitude of Boyars and Voivodes, the landed nobility of Riddenheim. Many have been placed under the vassalage of the Grand Princes, six men who govern great swaths of territory in the Kings name.

Until recently, Riddenheim was a small, isolated Kingdom, content with selling its sword to the various petty kings and warlords who surrounded her, growing fat off blood and strife. But after the disastrous battle of Silver Hill killed the then Crown Prince Matthias Rohmer, attitudes in Riddenheim began to change significantly. With the death of King Jander the first in 340 ATF, The newly crowned Jander the second embarked on a grand campaign of national expansion and revival. Though the official conquests ended in 342, Riddenheim has grown mighty and prosperous, despite the numerous threats that still assail her, internal and external both.

The official state religion is Iskrenism, which reveres a single deity known only as The Greatest and his Prophet upon this world, Iskren Vasnev. Long thought to be nothing more than a splinter branch of Artyanism, Iskrenism has grown rapidly, paralleling the growth of its home nation. The religion in Riddenheim has recently gone through a reformation, with the last Arch Priest, the formal head of the church being declared a heretic and burned on the pyre. Though the Synod of Prelates have so far not called a conclave to elect a new Arch Priest, there are still those who would see the church ruled by a central figure once again.

Cultural Themes:
East Slavic (Broadly)
Russian (Primarily)
Ukrainian
Bulgarian
Romanian
Serbian
Germanic

Capital City:
Tel Andes

Population:
5,000,000

Majority Race:
Humans

Ruling Race:
Humans

Notable Minority Races:
Elves
Dsen

Religion
Artyanism
Iskrenism

Description:
Born from the ashes of the Kostuan Empire, the Rolesian Empire exists in the south of Sokos and has been a key power in the world for over a century. Historically, Rolais was a large and significant province of the Kostuan Empire. Everything from its ancient history, including its culture and language were wiped out over time, and as a result the only language spoken in the Empire today is a Rolesian variation of Kostuan. The population of the Rolesian Empire has been significantly influenced by its former provincial history, such as the large movement of races through its lands, and as a result many cultures and peoples exist today inside its territories and Rolais has a large multi racial makeup. The largest of these consist of Humans, but there are also considerable Elven populations, as well as constant fluxing immigrant populations, especially in the city of Lydes, where humans are a minority. The Human Population itself, which makes up the overwhelming amount of the mainland Rolesian Population, actually consists of two different cultures which have existed since the collapse of Kostua. The Rolesians of the West, and the Kostuo-Rolesians to the east, all of which have differing attitudes and even different holidays and celebrations which occur throughout the year.

Inside the Empire, things have changed drastically. The Rolesian Empire, as part of the Imperial Reforms of Emperor Francois I has re-established citizenship, a concept practiced by the Kostuan Empire, and it now boasts a standing army, to which citizenship for all males of able body can become a part of the Empire. In the upper classes, there are always murmurs of discontent, who, especially under the reign of Emperor Francois, have seen their power curtailed, but with the legions firmly under his control there is little at current they can do. In the mean time, they busy themselves with lavish balls, parties and partake in general debauchery in order to ease their minds from the pain they're suffering. All the while, the Artyanist Church, the governing religion of the Empire, is in chaos as the new Iskrenist movement has been taking the nation by storm.

Today, the Rolesian Empire still stands, proudly, as one of the most powerful nations on the planet. Its borders resolute and its people safe behind the Anderfalls, the revered natural fortress of the Empire.

Cultural Themes
French(Broadly)
Francien(Primarily)
Norman
Breton
Carolingian
Gascon
Latin

Capital City:
Byeolsan

Population:
2,900,000

Majority Race:
Humans

Ruling Race:
Humans

Notable Minority Races:
Monsu
Dsen

Religions:
Gyunhyeongji, Ryeongsean Ziism (state faith; majority faith)
Ryeongsean Shamanism (ethnic faith, minority)
Ttsynnicism (aristocratic minority)

Description:
The Kingdom of Ryeongse is a sizable nation in Eastern Sokos, stretching from the Perennials to the Black Bay as well as all the way across to the Solstice Sea. A fledgling, primarily human nation (with notable dsen and monsu minorities) and one eager to assert itself as a Sokosian power, it was formed by King Won Jangyeon, the current ruler, when he staged a coup against the kuhang of the Ryeong Horde, the precursor to the kingdom. Unlike its relatively decentralized, feuding, and raiding-based predecessor, the absolutist centralized kingdom was born from and continues to maintain the concept of adapting to a changing world by observing the future as well as honoring the past.

However, it is not from this region to the south of the Tong Empire and to the north of Aelythium from which Ryeongseans originate. In the late second millennium BTF, Uyuti began its long and grueling conquest of the Hyannic Confederacy, a loose, sprawling collection of individual villages in North Sokos, from present-day eastern Riddenheim to present-day Saeju and the now-Uyutahn province of Hyan, named after this ancient people. A collection of human villages escaping the wrath of the Uyutahn dsen adopted a nomadic, raid-based lifestyle outside of the Hyannic Confederacy, eventually migrating across the Eternals to find their way on the peninsula to the northeast of Ryeongse. It is here where the Ryeong Horde was established shortly following the fall of Kostua, taking advantage of the dying empire as they amassed their strength from raiding Kostuan settlements. However, centuries of internal infighting, kuhang succession crises, and technological and cultural stagnation motivated Jangyeon to end the Ryeong Horde’s story in history, starting in its place the history of the Kingdom of Ryeongse to address and turn its people from the problems plaguing them for so long.

Given this bloody history full of conflict, Ryeongse’s culture is extremely martial, with most men and even some women serving in the armed forces in some way. Its history of horseback warfare has garnered the cavalry of Ryeongse in particular great prestige. With such a focus on warfare, Ryeongse has become meritocratic by nature; every man (and, occasionally, some women) can find his worth through how well he fights and by his loyalty to the king and family, regardless of birth, class, or race. Nevertheless, this has caused some friction and disdain from Ryeongse’s aristocratic families, unable to accept that their peers can and often come from humbler origins. It is this militaristic, family-centric society that is the hallmark of Ryeongsean culture, and although other aspects of Ryeongsean culture, including arts, religion, and governance are often hybrids of ethnic Hyannic roots and Uyutahn influences, Ryeongsean culture overall remains something entirely its own.

Cultural Themes:
Korean (primary)
Mongolian
Manchurian
Chinese
Japanese
Greco-Adriatic (Mavgilias only)
Irish/Gaelic (Northwestern Ryeongse)

Capital City:
Okkjeon

Population:
1,500,000

Majority Race:
Monsu

Ruling Race:
Monsu

Notable Minority Races:
Khemakh
Dsen

Religion
Ziism

Description:
Saeju was founded in the early 100s ATF, though it’s original founding is generally questioned by historians in Saeju and her surrounding neighbors. Saeju’s early age is mostly an age of consolidation, where multiple power hungry leaders would rise and fall, expanding on the other’s gains. This changed however, as the office of Gukwang was founded as a way of stabilizing the lands. The Lords and Magisters of the time would select the best among them, and thus the first Gukwang would be founded.

Following the selection of the first Guwakng, stability would reign over the country for over seventy years, where multiple Gukwang’s would rule, and administrate their realm carefully, and with care. However this did change, when the Gukwang, Gaun, forced his son to succeed him. Following this the Gukwang would be an inherited title, where father would pass on the title to son. This gave way to many week Gukwang’s, and slowly the realm began to fracture.

In the early 300s ATF Maeng Jun would launch his notorious power play, and murder the standing Gukwang, leaving Saeju in a state of civil unrest for forty years, as warlords levied troops against one another. Finally in the 340s ATF, Cha Jun would be able to secure enough power to proclaim himself Gukwang, becoming the first Gukwang in Saeju since the 300s ATF

Cultural Themes
Korean
Japanese
Mongolian
Hunic

Capital City:
Senara

Population:
2,100,000

Majority Race:
Humans

Ruling Races:
Humans

Notable Minority Races:
Elves
Dwarves

Religions:
Zekerianism

Description:
The Kingdom of Serulea is a nation that controls the Althern Peninsula in central-western Sokos. Cosmopolitan in nature, it is composed of several constituent territories that are home to many different races and cultures.

The history of the land that Serulea encompasses is steeped in blood with conqueror after conqueror, stretching even before the hayday of the Dwarven Empire. It was originally inhabited by a non-Kostuan tribe of Humans that were conquered by their Dwarvish neighbors. When the Elven Empire was conquered by the Kostuans, elvish refugees fled to the land and were allowed to settle by the Dwarves, but it was only shortly after that the Kostuan Empire turned its gaze towards the Dwarves, and conquered them in quick succession. The Peninsula was a Province under the Kostuans and home to a branch of the Imperial Magisters based in the Opal Tower, but when Kostua collapsed some centuries later, the peninsula was further broken into a multitude of minor warring fiefdoms.

It was during this time that several other groups of people came to conquer lands on the Peninsula, namely a group of Volgars from the north that created modern Hestria (a modern province of Serulea), and the Sarians, who were from Southern Sokos and decided to sail across the Golden bay under their self proclaimed King Senar the Founder. Under his leadership, the Sarians conquered most of the peninsula and established what would become modern Serulea. Over time the Sarians mingled with native Altherans, giving way to the Alsaran culture.

At one time, Serulea was split into the Kingdoms of Cheysal and Serulea, but were reunified after a near century of separation, and grew to vassalize several neighboring territories, in particular the Norfelder Compact, and the Grand Duchy of Hestria.

Cultural Themes:
Spanish
Italians
Basque
French
English
Moors
Andalusians

Capital City:
Wyvern's Rest

Population:
7,300,000

Majority Race:
Humans

Ruling Race:
Humans

Notable Minority Races:
Elves
Dwarves

Religion:
Iskrenism (State Faith)

Description:
Syrduria, officially the Kingdom of Syrduria, is a sovereign kingdom in Central Sokos. Located on the northern coast of the Black Bay, it is bordered by Riddenheim to the north and Namalar to the west. Despite having a growing population that grows bigger by the day, it is one of the weaker states of the Black Bay, frequently subject to civil strife and internal feuding. Its capital and most populous city is Wyvern's Rest, which also serves as the kingdom's main port. The kingdom was formed when a group of tribes, the syrdurian peoples, invaded the collapsing Empire of Kostua and established a sovereign kingdom after a forty-year war.

Syrduria quickly feudalised thereafter and began expanding northwards and eastwards, often coming into conflict with the neighbouring Hallisch peoples, which were either assimilated by force into the kingdom or killed outright. By 190 ATF, it had reached its height in power and due to civil war and internal squabbling, began a decline. In the 270s ATF, a noble family called the Kristobergs managed to take control of the throne under Fryderic I. Since then, the wealthy and powerful family has kept the crown within the dynasty. In 340 ATF, a second civil war started that nearly ended in the deposing of King Steffan II Kristoberg. Syrduria is notable for being an elective monarchy, where all nobles immediately beholden to the king are given a vote to choose their next monarch, its various mercenary companies, famous for their pike square tactics, and its instability, which has since the 200s ATF become a staple part of the kingdom. As of 134 ATF, its state religion is Iskrenism, which is strictly enforced.

Cultural Themes:
Hungarian
Polish
German
Bohemian

Capital City:
Tscynyasi

Population:
4,500,000

Majority Race:
Dsen

Ruling Race:
Monsu

Notable Minority Races:
Monsu
Humans

Religion:
Ziism (majority)
Artyanism (minority)

Description:
The second iteration of the Uyutahn empire, the Tong Empire is ruled by the Tong Dynasty, headed by the current Emperor Tong Jong-Yai; the Empire is primarily located in and based in north-eastern Sokos. The Tong Empire is divided among eight provinces: Uyuti proper, Jiyun, Hyan, Tylang, Uuman, Uumanchi, Segh, and Tsokhai.
The Tong Empire, also commonly referred to as Uyuti, is one of the oldest nations on Sokos dating back several thousand years.

The Empire expresses immense political, religious, military, and economic power; its influence can be felt across the world. The Tong Empire is home to a massive army, perhaps one of if not the largest on Sokos or Tylos, coupled with a large navy second only to Aelythium in scale. To boot it is the birthplace and headquarters of the Ziist religion, home to the Satyagh, the religious head of Ziism as well as home to several Ziist temples, monasteries, shrines, and pilgrimage sites; the Empire also has a healthy Artyanist minority, having been granted a few Archservons. Economically, the Empire is wholly self-sufficient, allowing it to survive many a hardship and allow its citizenry a comfortable lifestyle while still enriching itself via exports. The Empire additionally stands as one of the foremost manufacturers of firearms and cannons, supplying them to nations both on Sokos.

Due to the Empire’s immense size and land on two continents, it is home not only to many cultures, but to many races as well. The Uyutahn Homeland is primarily dominated by Dsen, but also has a large monsu minority covering almost one third of the population, stemming primarily from the Segh province. Monsu enjoy considerable rights and privileges, many of which are shared with their bigger and stronger Dsen protectors; the Emperor and his family are also monsu.
However, Dsen and Monsu are not the only races, in the Homelands and in Tsokhai are expressed much smaller minorities of humans and elves.

Cultural Themes:
East Asian (broadly)
Chinese (primary)
Japanese
Korean
Mongolian
Tibetan

Capital City:
Myrali

Population:
1,700,000

Majority Race:
Humans

Ruling Race:
Humans

Notable Minority Races:
Elves

Majority Religion:
Velski

Description:
Volgaro is a cold land in the north of Sokos held together by ancient tradition and a warrior noble class. Volgaro has long been a conflicted nation be it along cultural,religious, or familiar ties. Volgaro was founded in its current state after a series of civil wars following the Kostuan empire's fall. With it ending in the conquest of Volgaro by the Sudenmen of Sudenburg led by Wilhelm Von Reinhardt, who was dubbed Saint Wilhelm “The Conqueror” almost leading to the complete destruction of the Volgar noble class. Throughout Wilhelm’s reign he would cement the church of saints as the prominent religion within the land of Volgaro or the “Volgareich”.

His son Ulrich Von Reinhardt would begin amending relations between the Vlgars and the Sudenmen bringing the Volgar champions into the Church of the saints and founding the combined faith of Volgaro “Velski”. It was during Ulrich’s reign that the Straki noble class was brought to prominence once again with many noble families powerful and weak now boasting long lines of warrior lineage through the different Straki orders.

However following Ulrich’s rule the Reichsherr would lose power to the nobles who began to see a overwhelming favoritism towards the Sudenmen, after a rebellion by the Volgars Wilhelm III would found the Volkiban and begin construction of Saint Ulrich’s Cathedral in the Ancestral capital of Volgaro, Myrali. The Volkiba was made to strike a balance between not only the Reichsherr and the nobles, but between the Sudemen and the Volgars.

Volgaro is now Ruled by the Great Granddaughter of Wilhelm III, Isabella Von Reinhardt, who has quickly turned Volgaro into a minor power in the north and opening her borders to Iskrenist priests from Riddenheim and trading heavily with the more southern powers with sokos.

Cultural inspirations:
Prussian
Polish
Russian

Nations of Tylos

Capital City:
Sorahnpu

Population:
600,000

Majority Race:
Gorrin

Ruling Race:
Gorrin

Notable Minority Races:
Ikori
Savoset

Religion:
Zoroism (Followers of Aro)

Description:
The Rachykhina of Angfaran is a polity over the large island to the southeast of Tylos locals call Fahuatai, on which the mountain Okina Yama sits. Its legacy is deeply entrenched in the Yuannic Freehold, which took over its ancient cultural iteration and which the Rachykhina claims to succeed today. Led by High Rachya Dhoyanha Phusukhwaron, Angfaran is poised to establish itself as the sole and dominant imperial power over the island, a legacy from both the days of the Yuannon as well as from the pre-Yuannon Sorahnpu.

The modern iteration of Angfar culture finds its roots in the ancient city-state entity of Sorahnpu, founded in the 500s BTF and eventually brought alongside the rest of Fahuatai into one rule by and under the God-Archon Astaria of the Yuannon. At this change, Sorahnpu’s culture assimilated into Yuannic culture, similar enough to the overarching Freehold blanket to ensure unity but different enough to sow seeds of divergence. During the height of the Yuannic Freehold, Sorahnpu nobles and other powerful figures deeply intertwined in the greater Freehold governance began to amass power for themselves and for Sorahnpu, wedging this local power from the Yuannon itself, a wedge that would only deepen amidst internal turmoil during the Freehold’s fall. At the complete destruction of the Yuannic Freehold, with the Hunger running rampant even in far-off Fahuatai and with harsh dissent centered around the claim to the title of God-Archon, the ravaged entity of Sorahnpu, deeply Hunger-stricken but determined to rebound on its own, broke away from the Yuannon and declared the start of the Rachykhiva of Angfaran, ruled by the High Rachya who asserted himself the true God-Archon of the Will of Aro, the Zoro goddess of wind and sky.

Despite this divergence, however, Angfaran builds most of its identity upon the Yuannon, viewing itself as a true successor of the Freehold. Although Angfar culture has rapidly evolved from Yuannic culture since the end of the Freehold’s golden age, the central tenet of Zoroism, specifically reverence to Aro, has persisted as a national symbol. Now, Angfaran aims to restore both the pre-Yuannon cultural glories of Sorahnpu as well as achieve Yuannon-level prosperity on Fahuatai once again, seeking to fully unite the still-contentious island under its reign. Although Angfaran controls most of the island and has proclaimed de jure rule over all of it, it is in open warfare with the southern provinces, under the leadership of what the Angfars call the Kerboutay. Despite the war defining much of Angfar independence and statehood, the current Rachya seeks to end the war during her reign, bringing all of Fahuatai under her crown as one people and followers of one Sün.

Cultural Themes:
Siamese
Majapahit
Malay
Khmer
Laotian
Burmese
Vietnamese
Southern Chinese
Greco-Japanese

Capital City:
Willkallpa

Population:
1,600,000

Majority Race:
Savoset

Ruling Race:
Savoset

Notable Minority Race:
Avernian
Gorrin (as slaves)

Religion
The Nine Priesthoods

Description
Claiming to be the continuation of the Savoset Empire, Cajapoya is a monarchy, who is the nearly powerless Emperor Suri Cachi, who is unable to compete with the intelligence and decades of powerbuilding by the nine high priests of the faith, with the High Priest Izhi being the holder of the puppet strings.

While the Emperor lies politically weak, Cajapoya has rallied around their child emperor with a zeal, as the return of the Imperial Dynasty is believed to launch a resurgence in Savoset dominance of Tylos. With a well organized army, Cajapoya remains ready for anything the continent could throw at it.

After being destroyed and reformed, Cajapoya was able to rally Savoset nations into unification, which while far more unorganized then the empire of the past, was a massive achievement by the reformed nation.

Cultural inspirations
Mesoamerican (Generally)
Inca (Primary)
Aztec
Mayan

Capital City:
Xochicipa

Population:
600,000

Majority Race:
Savoset

Ruling Race:
Savoset

Religion:
Nine Priesthoods (Derivitive)

Description:
The Kingdom of Elotomek, located far out into the Crimson Ocean, long off the eastern coast of northern Tylos, is a Savoset kingdom on the immense continent. Elotomek is ruled by a king, under which is a legislature called a ministry; their government being modeled off the Uyutahn government of Sokos.

Elotomek was once a colony of the Tong Empire, but following the Sea God Crisis, Elotomek was abandoned by the Uyutahns as the costs of the crisis set back their colonial efforts so substantially as see all Uyutahn colonies fail. Once abandoned by the Uyutahns, the island people would spend a year collecting themselves and attempting to rebuild. However, the trauma of their time as a colony did not set them back, the Elotomeki people saw their time as a colony as a sign of their own moral weakness. This invigorated the Elotomeki to recreate themselves utterly, crowning a new king, creating a Uyutahn-style ministry, and building a Sokosian-style army and navy. This would not be the end of the restructuring, as then Elotomek set off on a campaign of nation building and conquering inwards towards the Tylosian mainland.

Due to years of isolations, in the eastern waters of Tylos and its historical location in the former Savoset Empire, Elotomek remains majority Savoset to this very day. Minority races in the kingdom are so few as to be unknown, and with the intense belief of Savoset superiority, this is very unlikely to change even as the Kingdom conquers new lands and peoples. Culturally, the Elotomeki have adopted new characteristics of heavy militarism, religious fanaticism, and utter devotion and loyalty to their monarch; despite this, their architecture, clothing, and music remains bright, rich, and deeply traditional.

Cultural Theme:
Aztec
Maya
Inca

Capital City:
Ezkelon

Population:
100,000

Majority Race:
Avernian

Ruling Race:
Avernian

Notable Minority Races:
Lopexi
Ikori

Religions:
The Mandate of Heaven/Imperial Dragon Cult (minority, de facto state)
Orthodox Avernai Spiritualism (majority, tolerated)

Description:
The Domain of Kul Akeris, named for its resident mountains, was founded in the aftermath of the Hunger Crisis that swept aside the crumbling Savoset Empire and Yuannon Freehold when the Dragon Rak'kretai, messiah and leader of the Avernai rebellion in the west, led an exodus to the mountains and there resettled the long abandoned city of Ezkelon, and from there Rak'kretai's Domain grew to claim sovereignty over the whole of the west and demanding tribute and territorial authority over the surrounding regions, even if it did not directly control it.

While founded on the tenets of freedom and unity for the Avernai under Rak'kretai's leadership, his followers worshipped and continue to worship him as a living god for his deeds in protecting and leading them out of slavery (and for virtue of being a dragon, as they were practitioners of a precursor dragon cult) and the faith of the Mandate of Heaven, alternatively referred to as the Imperial Dragon Cult, quickly grew to influence a great part of the Empire's policy and while being a minority and fringe religion, grows rapidly thanks to the efforts of the Imperial Temple and its Zealots. As such, the Empire is one founded in principle on faith in the Divine Emperor as the will of the Gods and Spirits made manifest.

Cultural inspirations:
Mesopotamians
Mesoamericans (Aztec)
Inca
Ancient Chinese
Tibetan

Capital City:
Sagamara

Population:
200,000

Majority Race:
Ikori

Ruling Race:
Ikori

Notable Minority Races:
Avernian

Religions:
Satya Viyana

Description:
Malajara is a non-religious theocratic monarchy. That's a seemingly paradoxical mouthful, so here's the breakdown. The state faith of Malajara is the Satya Viyana, or Path to Truth. It eschews any absolute deistic authority, but teaches that all faiths are paths to the same truth. While the Raja is the supreme ruler over all Malajara, he is simply an apostle of the Vaisa Shikia, the sacred Learnings of the Satya Viyana that is considered an immortal leader of the seekers of truth. If an apostle commits a great enough sin, the Learnings say that he or she should be removed from power. This has happened twice in Malajara's history, and another member of the Raja's dynasty was put in place. Theoretically, the Learnings say that the entire family should be removed under certain circumstances, but that has never been tested.
Under the Raja are Thaka, regional rulers. Five thaka rule in the capital of Sagamara itself, and eight more rule the rest of Malajara including the secondary cities. However, they are administrative rulers only. taxes are collected through the many Dhiana Ghara that are scattered across the land, and taxes go directly to the largest of them, the Suhiri Manahila located in the capital. Here, the most learned from across the land, decide how to spend the money that is taxed from the people.

Malajara's military is made up of two parts. The first is the defensive reserve. More civil watch than military, this force is made up of every Ikori age fifteen through sixteen. The members of the defensive force spend the majority of their time assisting their neighbors but they are trained to fight and can be called on to do so if necessary. After a year in the reserve, Ikori who wish to remain in the military are transferred to the Burai Mara, Malajara's main army. The military answers to the Raja, but may also be called on to oust the ruler if he ifs found to be sinful.

Cultural Inspirations:
Sikh
Punjabi

Capital City:
Kelgar

Population:
3,400,000

Majority Race:
Lopexi

Ruling Race:
Lopexi

Notable Minority Races:
Even distribution of other races (as slaves)

Religion:
Dunaeli

Description:
The north has always been untamed, its people wild and fierce, the Nevgarni are a predatory and savage people that define themselves by how they live their lives, revelling in debauchery, warfare and zealotry. The Nevgarni only kneel to a single title, the Khan himself, and even then that’s to a small extent, the bloodthirsty masses constantly battling for slaves, wives, riches. Though divided by menial matters, they unite in the face of great opposition, fielding the largest land force across Sokos and Tylos, a Great Horde. Such a horde broke the fearsome Savoset Empire at the battle of Nuwaghavi, devastating the Savoset armies and enslaving their populace.

The Nevgarni’s origins are almost entirely unknown, their earliest histories being recorded by the Savoset, noting along with all their many barbaric practices, a single central holy site that the Khanate centre’s itself entirely around. A great white tree. Its properties are magical, that much is known, however the Nevgarni had taken to worshipping it zealously, dedicating it's magically gifted with serving as shamans, appeasing the gods with sacrifices around it as they lived and died around it.

The Nevgarni are the scourge of Tylos, an unstoppable force only held back by itself. Whenever it wakes once more, may the Gods have mercy on the souls of its victims.

Cultural inspirations:
Hunnic
Mongol

Capital City:
Nikanit

Population:
100,000

Majority Race:
Avernian

Ruling Race:
Avernian

Notable Minority Races:
Lopexi
Ikori

Religion:
Piyesiwok Kitowak (Thunder Shamanism)

Description:
In the northern dominion of the Avernian Empire ride the disparate tribes of Onimiski, a collection of Avernians whose diverse cultures and lifestyles are bound together only by the single common thread of their worship of the migrating flocks of Thunderbirds that roam the open skies. Those who interpret and serve the god birds and the creator spirit, known as Kisemanito, are the Thunder Shamans, men and women drawn from all tribes and taken to the isolated island of Piyesiw to learn the languages of all the tribes and act as emissaries and ambassadors between them all.

Onimiski is made up by nineteen major tribes, each one divided into hundreds of roving bands. The tribes, in no particular order compose of: The Maskwa, the Mahikan, the Sihkos, the Akecheta, the Xaadya, the Amisk, the Kihiwak, the Waposwak, the Ongweh'onweh, the Napistim, the Pakwatastim, the Kinosew, the Sakahikan, the Kiseyin, the Asimakanishkan, the Sipihk, the Cahcakiw, the Nehiyaw and the Wihtikow.

One of the most common ways of the tribes uniting against external threats is to form confederations and alliances. While volatile, this is the only effective way of exerting infuence and power beyond the often fluid orders of traditional tribal lands. The most current major Confederation was formed at the behest of Nixkamich of the Maskwa tribe, to finally end the scourge of Lopexi slavers and prove himself worthy of being named Warden of the North.

Cultural Themes:
American Indians (Broadly)
Cree (Primary)
Metis
Ojibwe
Sioux
Salish
Iroquois
Haida

Capital City:
Saraka

Population:
2,300,000

Majority Race:
Gorrin

Ruling Races:
Gorrin
Ikori

Notable Minority Races:
Ikori
Savoset

Religion:
Zoroism

Description:
The Pink Seas is a commonwealth formed by a group of city states with a common protection and external policy goal. There is not any strictly centralized power structure, so most citylords (the cities’ leaders) can rule their own city mostly undisturbed by others. There is, however, a council, formed by many intellectuals, that also works as the citylord for the capital. To make decisions on things that concern every city the citylords and the council get together and discuss and vote on things in what are called extraordinary meetings.

Citylords are handpicked and appointed in those meetings and remain in power until death or if they resign, and everyone in the city has to follow their orders as their word is supreme.

Each city has its own military, although small, while the commonwealth itself has an army that acts mostly independently, and can only be forced to do something if it is voted so in one of the big citylord meetings. Otherwise, the Combined Forces, as they are called because of being trained for both sea and land, mind their own business, usually protecting merchant ships and other small matters that concern the commonwealth’s security.

Being a nation that encompasses many islands, a lack of resources has led the commonwealth to be a heavily trade focused and overprotective nation, so they will always try to maintain a status quo that allows for easier trade deals and no wars that can hinder the stability of the commonwealth.

Cultural Themes
-Ancient Greece
-Japan

Capital City:
Itano

Population:
100,000

Majority Race:
Lopexi

Ruling Race:
Lopexi

Religion:
Cult of the Spirits

Description:
Tokawa is a country located in the south of Tylos to its southeast it borders the Algar Gulf. Tokawa began as an expedition of Lopexi coming from the north to the south. The expedition was semi successful as the majority of its members either died on the way or were killed by others. Those who arrived found the place perfect to begin their new life.

Before the Savoset and the Yuannic Freeholds, the Lopexi prospered as independent city states but they all answered to the Heavenly King, an almost divine being according to Tokawan legends. When the Savoset invaded many of those city states fell to them but only a few kept the fight until they were able to repel them to which from there they launched a reconquest campaign to kick out the Savoset from the land.

The reconquest of the lands from the Savoset forced the Lopexi to unite and centralise the state to from the modern Tokawan state of today. Each city is ruled by a clan but at the end of the day they all work and live under one banner. Tokawa today is stable and peaceful and it will do anything possible to keep it that way.

Cultural Inspiration:
Japanese
Korean
Chinese
Manchu
Mongolian
Vietnamese
Asian

City States of Arkonos

Capital City:
Grafsburg

Population:
100,000

Majority Race:
Humans

Ruling Race:
Humans

Notable Minority Races:
Elves
Dwarves

Religion
Iskrenism (Anti-Reformist)

Description:
County Alvaringen is a small exclave surrounded entirely by Syrduria. The state came into being after the collapse of the Kostuan Empire, which left many disparate groups of formerly Kostuan-administered Hallish peoples in autonomy. The formation of fiefs and minor polities along the modern-day border were consolidated in the aftermath of Syrdish raids and banditry in the region, when the legendary Alvar the Knight, a semi-mythological founding figure of the county, formed an alliance out of nobles and knights.

The official formation of the county did not come until 162, when the league of Hallish barons and noblemen formally consolidated into an Alvarish administration. Though the current ruling family, the Walings, was part of this initial formation, they did not come to power in the county until the early 3rd Century ATF.

In the present day, Alvaringen is ruled by Countess Anna Katherein. The government of Alvaringen being a male-inheritance feudal state has led to conflict and social issues with the recent succession, and the power of the Countess is tempered by a tradition of ‘first among equals’ with the peers of the realm, limiting legal authority.

Cultural Themes
German

Capital City:
Aurogiena

Population:
300,000

Majority Race:
Human

Ruling Race:
Human

Notable Minority Races:
Dwarf
Elf

Religions:
Zekerianism (state religion)
Artyanism
Iskrenism

Description:
The Kingdom of Aurogiena, resting on a sloping, gentle peninsula into the Golden Bay, is a bustling trade and commerce city-state, built on a tradition of exploiting its geographical position to become a nexus, gateway, and transit point for regional maritime trade. With the flux of cultures arriving in Aurogiena over the past hundreds of years, from traders to influences, Aurogiena’s own culture was refined in the process, expressed distinctly from its neighbors through art, music, cuisine, and customs patronized by city nobles as well as the royalty itself.

Following the Kostuan conquest of the First Dwarven Empire, the new human kingdom found itself in control over much of the Golden Bay, a control solidified over the next decades. Directly across Tel Andes, in what would later become Rolais, a Kostuan port city was founded, first as a motley conglomeration of sailors in need of rest and wine but later exploding into a bustling metropolis of trade and commerce. Although Kostuan culture was dominant, it soon began to form its own identity from Altheran, dwarven, and elven subcultures, to the extent that the wealthy Uisiamus family procured governorship over Aurogiena and slowly began to transform Aurogiena’s relationship with Aurosa from that of direct rule to that of suzerainty. Aurogiena was still loyal to the Kostuan crown but managed to gain traces of autonomy since then, especially accelerated during Kostua’s stagnation and fall in the first half-millennium BTF. By the time of the fall, Aurogiena was able to declare its independence with little obligations and losses to the crown. For the next three and a half hundred years, with the fracturing of the Kostuan Empire leading to smaller states vying for power and control, Aurogiena manipulated its status as a multinational trade port to play states off of one another and remove potential targets on its own back. Although Aurogiena’s government had evolved since then, and not without bloodshed and civil wars of its own, the city finds itself manifesting its long-standing legacy of exchange and culture, a symbol of continental fusion and unity through even something as simple as a pasta dish.

Aurogiena is currently ruled by the Royal House of Tassemina, who came to power in 188 ATF after a brutal civil struggle. Under the king are the nobility, rich landowners and mercantile heads who frequently patronize artists not just in Aurogiena but regionally as well. Specifically, however, the Aurogienese artists, architects, poets, and authors that have been sponsored by noble families are funded in part to create commissioned pieces for these families but also to attract popularity to Aurogiena, bringing in more people and, subsequently, raking in more funds from tolls, sales, and trade. As such, with the nobility and even the royalty engaging in this relatively sustainable venture of funding Aurogienese arts, culture is the spotlight in the city, not aimed at becoming the best over all of Sokos but merely aiming to be the best it can be at any given moment.

Cultural Themes:
Italian (broadly)
Neapolitan (primarily)
Maltese
Basque
French

Capital City:
Brelogne

Population:
200,000

Majority Race:
Humans

Ruling Race:
Humans

Notable Minority Races:
Elves

Religion:
Artyanism

Description:
Brelogne, officially the Grand Duchy of Brelogne (Francescan: Le Grande Duché de Brelogne), is a sovereign state in central Sokos, located within the Golden Bay. It's capital and most populous city is Brelogne.

In the year 462 BTF, the early days of the golden age of the Kostuan Empire, Brelogne was established as one of the many fortresses used to secure Kostuan naval superiority and security for the inner sections of the Golden Bay. For several decades, Brelogne was used as a supply post for ships of the Kostuan navy and for private merchant ships as a relief port awaiting their turn in the port cities of Kostua proper. The fortress-city served this purpose for centuries, it's walls repaired, replaced or torn down to accommodate new sections of the city for it's growing population. Over the years of it's dominion as an Imperial Kostuan city, it's population and wealth constantly shifted in times of war, peace, drought, and shortage. It would all soon come to an end during the fall of the Empire.

In 1 ATF, as it's provinces sensed weakness, especially that of Rolais, there was nothing left but for them to announce open rebellion. During the Rolesian capture of the city of Andes, many of the city's youth were sent to Kostua's Army of Light to help bring order back to the Empire's dominions. The effort failed with much of the Brelognese youth dying in the battles, and thus leaving Brelogne without it's future. After the Battle of Westion, thousands of Kostuan citizens fled their homes from the further provinces, many of them from Brelogne. As Kostua's hold on it's empire began to slip further and further away, protection for the fortress-city could no longer be guaranteed. In 8 ATF, seven thousand soldiers belonging to the Artyanist faith led by Gerard Pueyrredón, would launch an assault on the fortress's walls in an effort to secure a foothold near Kostua's heartland. With so few of it's defenders left and it's population unwilling to suffer through a siege that would cost them so many more lives, the city surrendered. With it's portcullis retracted, the self-proclaimed "Crusaders" stormed the city, disarming any of those that were deemed to be armed defenders and established control. Gerard Pueyrredón declared himself military governor and commander of northern forces during Rolais's continued fight against Kostua and it's draining reserves of Yazarasuans within it's own population. For years after the ousting of the Yazarasuan faith from the city and the Artyanist consolidation into the city, the Kostuan military response was scattered and piecemeal at best. With Namarian attacks from their southern end, much of their military had been bogged down to deal with Gerard, allowing the Artyanists to launch strikes at Kostuan villages and towns east of the city essentially unmolested.

Cultural Themes:
French
Latin

Capital City:
Versalen

Population:
100,000

Majority Race:
Human

Ruling Races:
Human

Religions:
Arcane Secularism (minority, unofficial state),
Iskrenism (majority, sanctioned)

Description:
Die Zaubersreich des Eisenmark, the Magocracy of the Iron March, is a city-state based from the citadel metropolis of Versalen and settled in the middle of the Halenthal Valley.

One of the few Magocratic societies of Sokos and Arkonos at large, Eisenmark as it is today was founded in the mid to late 1st century ATF when a prolonged rebellion by mages long persecuted by Versalen's post-Kostuan warlord, managed to supplant the rulers and proclaim a new realm where Mages would not simply remain free from persecution, but manage to thrive and learn to better understand their gifts.

At the heart and height of Eisenmarker society stands the Zaubersrat Magocracy and its System of the Six Houses. Headed by the Grand Sorcerer elected from among their number following the death of the previous, the Council of Arch-Magi is composed of each head of the Six Houses respectively, entitled to representation and equal say in the matters of the state. Though who exactly becomes an Arch-Mage is decided based upon each individual house's preferences, it is undeniable that each one is at least a master in their field.

By largely leaving the common, non-magically gifted folk to have their beliefs, providing protection to those under its care, and offering its magical services has the Magocracy been able to retain its power unchallenged for the past three centuries, though that isn't to say that there have not been incidents, particularly for its nature as a Magocratic society, and the Iskrenist beliefs about mages.

Cultural inspirations:
German

Capital City:
Kohlenbirke

Population:
100,000

Majority Race:
Humans

Ruling Race:
Humans

Notable Minority Races:
Dwarves
Elves

Religion:
Iskrenism
Velksi

Description:
Situated on a bend in the Konesburg River - the river that runs down the center of the two adjoined counties that make up the Grand Duchy of Konesburg - Kohlenbirke was the former home of a robber baron that Duke Sigismund put out of commission. After his ouster, the city knew a fairly peaceful existence for a generation, but when the war for the deceased Duke's title kicked off, it was revealed that Gustav von Waling had been preparing his forces for years, and the center of his power was here, in Kohlenbirke.

The city is home to just over sixty-five thousand people, including the military that is stationed there. Over the years, the city has sprawled across the river to its opposite bank where Kohlenbirke's garrison is located, and the bridge at its southern edge creates a good bulwark against possible incursions from their southern neighbor - incursions that have never actually materialized. Still, it doesn't stop the Kohlenbirker army from preparing for that possibility.

Besides the military, a broad assortment of craftsmen and traders work here to produce items that would probably be considered crude in most of the more civilized areas of Sokos. Kohlenbirke's food supply comes from the villages that dot the countryside around the city. Notable among them - notable for Kohlenbirke at any rate - are Einzenhugel where a secondary castle was built in Duke Sigismund's later years, and Runedorf, home to a sizeable number of dwarven expatriates - most of whom came to Kohlenbirke to build that castle.

Cultural Inspirations:
German

Capital City:
Mariskburc

Population:
200,000

Majority Race:
Humans

Ruling Race:
Humans

Religion:
Iskrenite

Description:
Founded at the height of the Kostuan Empire, Mariskburc is a land of wine and honey, founded on a hill just off of the coast of the Golden bay.

Early on Mariskburc was simply an Iskrenite settlement, built around Treuborc Abbey . Iskrenite pilgrims visited it, with some staying for good as the settlement grew larger and larger, which caught the attention of the Kostuans. After Mariskburc was elevated into a City and assigned a Kostuan Governor, money began flowing to develop it. While money flowed in quite quickly, cash seldomly left Mariskburc as the City rarely traded with the rest of Kostua, and the local priests were always an annoyance to governors as they came. While rarely trading with the rest of the Empire, the Mariskburcers instead granted warriors to fight alongside the Kostuans to expand, or later hold their borders.

When Kostua Fell, Mariskburc became independent, and someone would have to rule the City after the Empire fell. The Rothric clan quickly rose to prominence, and soon enough rose to such prominence as to be made Monarchs of the City, proclaiming it a principality. Restrictions on trade were lifted, and Mariskburc’s position on the Golden bay made it flourish.

However, the squabbles between the Iskrenites and the newly established Merchant class became more and more an issue after the passing of each Prince. With Arnulf Rothric as the current Prince, the Iskrenites and Merchants are evenly split, with the Prince having to keep both in mind while making sure he doesn’t ignore his own people. The Knights and Pikemen of Mariskburc are easily able to be granted as mercenaries, the Holy Order “the Knights of Saint Adaltrude of Treuborc Abbey,” also known as the Warjans, and “the Bastskujan Order,” Skujans, are the two rival groups representing both sides, with others like the Palatins and Marisk Company also being on the sidelines.

Cultural inspirations:
Frankish
Holy Orders
Amalfi

Capital City:
Szlachecka

Population:
200,000

Majority Race:
Humans

Ruling Races:
Humans

Notable Minority Races:
Dwarves
Elves

Religion:
Yazaraite

Description:
Szlachecka is a city state and home of the Szlachen tribes, a proud warlike people that settled as merchants and traders. Founded in 431 BTF as a reward by the Kostuan Emperor Turis V for their loyal service as Kostuan auxiliaries and shock cavalry. The city was built upon the ruins of a previous civilization of either elven or dwarven origin.

Szlachen nobles fought for the Kostuan Empire for generations up until the Fall. As the Empire collapsed the Kostuan House Malachi intermarried with the royal Szlachen Mehic family, merging the two families and their positions into the new title of Serene Viceroy. Formally an elective monarchy the nobles of Szlachecka traditionally elect a Mehic-Malachi for the royal position of Serene Viceroy.

Trade is the lifeblood of Szlachecka who prides itself as a safe harbour for craftsmen and merchants. Kostuan racial laws were disbanded and laws on slavery were greatly loosened. Freed slaves were granted the status of commoner in Szlacheckan law and could pursue work as any freeborn man. Even elves and dwarves have been known to hold high positions of nobility and social rank within modern Szlachecka. Today the walled city stands as a port of call for refugees, smugglers, businessmen, diplomats and travelers.

The main Religion of Szlachecka is the intermingled coexistence of the Szlachen Priesthood and the Yazaraite Temple. The priesthood worships an ancient earth mother together with the sun god Yazarasu. Yazaraites in turn follow more traditional Kostuan polytheism with Yazarasu as the supreme ruler of all gods.

Cultural Inspirations:
Slavic
Polish

Capital City:
Kaiserhude

Population:
100,000

Majority Race:
Human

Ruling Race :
Human

Minority races:
None

Religions:
Iskrenism
Artyanism
Heillenism (Minority)

Description:

Windstaat, officially The County of Windstaat, informally Weiland, is a country located in the center of Sokos. It borders Riddenheim to the north and Syrduria to the east.

Founded as a small trading post back in the 900s BTF, it soon came under control of the Kostuans when they began their conquests. During their time under the Kostuan rule, the country prospered and grew becoming a major hub for trade in the area, thanks to the efficient administration of its governors. This caused an immigration from many places, giving birth to its unique culture.

When the empire began to fracture, the last governor of the territory, Matthijs van der Vollegraaf, obtained the independence of the county around the year 50 ATF, founding also the current ruling family. Today Windstaat is still a strong trading hub and its unique culture makes it stand amongst the others. The country is very well known for its cheeses, its milk, the clothing and shoe wear of its citizens

Cultural inspirations:
Dutch
Flemish
Belgian
Luxemburgish
Wallonian
Limburgian
Frisian
Tyrolean

The Kingdom of Riddenheim

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