First allow me to introduce myself. I am Scriptor Δ-02 (Delta-Two), employed by the Officio Lexicanum as an archivist, chronicler, and clerical worker stationed at the Imperial Palace on Terra. If you are a foreigner or even a National Leader, all the main Data Files you have read about the Victoran Empire were likely written by me.
Anyways, I have been commissioned by Lord Chancellor Conrad Tepes to, in his own words, "create a comprehensive guide of sorts in order to educate the normals (Imperial Citizens) and any National Leaders who bother to read this damned book about various things in and about our Universe such as places, people, objects, organizations, terminology, and other stuff like that".
Thusly, I present to you the Codex Imperialis: First Edition..... or what will be the Codex Imperialis First Edition when I finish writing it....
- Scriptor Δ-02
Spiral Empyrean, or simply known as "the Empyrean" is a psychic plane that is parallel to the physical plane that contains the Milky Way and many other Galaxies. During the Anchoring of the Thread, the ancient Time Lords attempted to remove irrationality from the Universe and impose their own physical laws, thus creating linear time and a history with themselves at the center. Through the Anchoring the Time Lords inadvertently created Spiral Empyrean, a psychic plane in which every thought and belief of every being throughout all of time and space (conscious, subconscious, or unconscious) becomes a physical reality. Due to the timeless nature of the Empyrean it has technically always existed, even before the Anchoring even occured.
There are two main types of energy produced by the Empyrean; Chaos (negative energies) and Order (positive energies)
Within the Empyrean there are no permanent physical laws, things such as gravity, shape, logic, reason, perception, and even time itself are in never-ending flux. There are exceptions however, safe-havens in the Empyrean, areas in which actual constant physical laws exist (some of these havens have similar physical laws to "our" own reality). These areas are referred to as a "domain"
These domains are created from "similar ideas" that have coalesced into a physical location within the Empyrean. For example; "Heaven" and "Hell" are near universal concepts found throughout all of time and space, thus "Heaven" and "Hell" have become real places within the Empyrean (in fact their are several such locations). Domains often take the forms of celestial bodies (such as planets or star systems) within the Empyrean but can also be sector sized regions containing many star systems. Despite the volatile nature of the Empyrean, their are a great number (a seemingly infinite amount) of "safe-havens", some of which are "relatively" close to one another.
Individual domains are typically ruled over by a God-like Warp Entity that "spawned" from the domain at it's inception. Domains of the same alignment have as much variance between them as they have with domains on the opposite end of the spectrum.
All domains born from Chaos collectively form the Realm of Chaos while all domains born from Order collectively form the Realm of Order.
The Empyrean is able to influence the material universe by way of "magic". When the Time Lord Rassilon banished magic from the Spiral Politic it ended up in the Empyrean where it proceeded to leak back into "reality". "Psychically gifted" individuals are able to "tap into the power of the Warp" in order to manifest potent psionic powers. My own psychic potential only manifests as "above average luck" unfortunately.
The lead Imperial researcher into the science of the Empyrean is Hayden of the Collegia Mechanica, who is stationed on Mars.
Common alternative names for the Empyrean include; the Warp, the Immaterium, the Aethyr, or the Sea of Souls
Certain cultures refer to the Immaterial Plane as Heaven, Hell, Gehenna, Oblivion, the Netherworld, and many others.
Warp Travel is achieved with the use of a psychic "Warp Drive". Using a Warp Drive a Voidship can "shift" from "Realspace" into a "corresponding point" in the Empyrean.
Travel within the Empyrean is possible but incredibly dangerous. To make Warp travel safer, many ships travel between safe-havens in the Empyrean where physical laws actually exist and are internally consistent.
Within the Empyrean, a Voidships no longer require Hyperdrives to travel faster than light. A vessel within the Empyrean appears to travel more than 8,000 times faster than it could in Hyperspace. Regardless of how long a vessel actually remains within the Empyrean, the nature of the Immarerial Realm means a Voidship can appear anywhere in time or space within Realspace. Becausw of this, Warp Travel requires the use of Psychic Navigators who "steer" the ship through the tides of the Empyrean and bring the vessel to the proper place and time.
A Voidship can spend entire hours within the Empyrean yet seemingly arrive at its destination instantaneously. Some Voidships have been known to arrive at a point in time before they even departed. In rare occasions, vessels may even find themselves several millennia off-course or in an entirely different time period.
A skilled Navigator can guide their vessel to exit the Empyrean into an entirely different Universe or Timeline.
Another method of Warp Travel is through a Warp Gate. Warp Gates are mysterious devices of unknown origins. Each Warp Gate is made up of two gate/portal-like constructs, one in the Empyrean and the other in Realspace, that are linked together in order to provide guaranteed travel between the two points. The size and design of each gate varies wildly. Many Warp Gates can be found on planets in Realspace that link to "Haven Worlds" within the Empyrean.
Imperial Merchant and Civilian Fleets do not rely the Empyrean for FTL travel, preferring Hyperdrives as a safer alternative to Empyrran. However, Hyperdrives take days to cross the Galactic Disk whereas using a Warp-capavle Fleet can make the same journey in hours. For this reason, Warp Travel is utilized extensively by the Imperial Navy.
The Empire also uses the Empyrean as a means of trans-dimensional travel or as a "cheap alternative" to Vortex-based Time Travel.
Warp Rifts occur when the "boundary" between Realspace and the Empyrean is "torn". The exact causes of Warp Rifts vary; they can occur randomly or they can be created by divine or even mortal hands.
The size of different Warp Rifts also varies wildly. Some can be microscopic while others are the size of an entire Sector.
Warp Rifts can last a short period of time, days, years, decades, centuries, millennia, aeons, or even forever. The most well known Warp Rift in the Milky Way is the Cicatrix Dolor (Scar of Sorrow) in the Galactic East that is several Sector's large.
The Empyrean often "leaks" and "bleeds" into Realspace through these tears creating a "Warp Overlap" between the two. A Warp Overlap can take many forms; most often a storm or maelstrom of psychic energy, other times it merely twists and warps the surrounding area. Physical Laws are weakened within the Warp Overlap but are still existent. Sometimes the Warp Rift itself is invisible and only the Overlap is seen/experienced. A Warp Overlap often "dissipates" soon after it's corresponding Tear closes but can linger years afterwards (or they may never go away, forming a constant reminder of the Tear).
There have been reports of Warp Overlaps when the "boundary" between Realspace and the Empyrean has only been weakened and a Warp Rift is not present. There have also been a handful of reports involving damaged or "shoddily-crafted" Warp Gates being surrounded by Warp Overlaps.
Despite the volatile nature of the Empyrean, there are many species and creaures that call this Realm home. The most notable "Children of the Empyrean" are of course the Neverborn. The Neverborn are sentient manifestations of the Empyrean itself. These creatures are born when a collection of senses, thoughts, emotions, and purposes coalesce in the Empyrean, creating a personality and a consciousness. If one where to think of the Empyrean as an ocean, then the Neverborn originate from the foam created by the crashing of waves.
These "Neverborn" are commonly divided into two primary groups; the Daemons and the Angyls. The Angyls are said to spawn from Order whilst Daemons are said to spawn from Chaos. If this were true, it would mean each culture typically produces it's own variety of Neverborn depending on what emotions they view as "good" and what qualities they view as "bad". Considering the great deal of variance between different cultures throughout time and space, some cultures may view certain Daemons as benevolent and certain Angyls as malevolent.
There are some scholars who claim that the distinction between Angyls and Daemons is arbitrary. Thoughts and emotions are purely neutral concepts, with notions of "good" and "evil" being purely artificial constructs. For this reason there is little to no difference between the "Angyls" and the "Daemons", the only contrast between the two is how they are perceived by mortals.
Even the best and most beneficial emotion, if taken to its extreme progression, becomes a destructive vice. And extreme, destructive emotions are far more potent than mild, healthy ones (meaning they are the emotions that manifest into Neverborn).
Too much martial honor becomes warmongering. Too much righteous indignation becomes consuming hatred. Too much love or friendship becomes obsession. Too much drive to achieve becomes ruthless ambition.
There are many "subspecies" and "varieties" of Neverborn, each having unique traits, powers/abilities, cultures, and appearance. Some appear more Human like while others are more beast like, others still have a form incomprehensible to the Human mind. There are also "unique" Neverborn that are not part of a subspecies and are, well, "unique" to themselves.
At the top of the Neverborn hierarchy are the Lords of the Empyrean which are divided into two alignment-based pantheons; the Gods of Chaos and the Gods of Order (with the former being the strongest of the two pantheons).
There seems to exist a pan-Daemonic "power-ranking system"; from the nigh omnipotent Chaos Gods all the way to Petty Daemons. Typical classes of Daemons include (in ascending order); Petty Daemons, Lesser Daemons, "Common" Daemons, Greater Daemons, Daemon Lords, Daemon Princes, Archdaemons/Daemon Kings, and the Lords Malevolent. However, this "hierarchy" is incredibly loose, volatile, and almost always evolving in some regard. Some Daemons or Sub-Species don't really fit anywhere in the hierarchy while different individuals within the same Sub-Species fit into different places in the hierarchy. There is also the fact that there are many Daemonic individuals and entire Sub-Species that ignore the system altogether or use their own system.
There are many Chaos Gods that vie for ultimate power in the Immaterium. In the 11th Millennium, four in particular have begun to stick out above the rest. These Gods are; Khorne the Blood God, Tzeentch the Changer of Ways, Nurgle the Plague-Father, and Slaneesh the Prince of Excess.
The Angyls have a far more strict hierarchy who's inner functions are currently unknown to the Empire. All we know is that the numbers "9" and "3" constantly appears in all ancient records of Angylic hierarchy. Thus it can be surmised that Angyls have a "Ninefold Hierarchy" divided into 3 spheres. Like Daemons, some Angyls or Sub-Species don't really fit anywhere in the hierarchy while different individuals within the same Sub-Species fit into different places in the hierarchy. There is also the fact that there are many Angylic individuals and entire Sub-Species that ignore the system altogether or use their own system.
All Warp Entities (including the Neverborn) are capable of manifesting corporeal forms within Realspace. Upon the "death" or destruction of their corporeal form, the spirit of the Entity is returned to the Empyrean were it must construct a new corporeal form. While all Warp Entities can (in theory) be damaged or injured by "traditional means", beings of an "Immaterial persuasion" are incredibly susceptible to the art of "exorcism". There are various methods of exorcism with the most common involving rituals and chants/incantations or (if the individual is a Psyker) psychic powers. Individuals who are specifically trained in combating Warp Entities are known as Exorcists.
Warp Entities are also capable of "possession" by entering the mind and/or body of an individual (Psykers are more prone to Possession). Often times, these individuals are known simply as the Possessed but may also be called a Daemonhost (when possessed by a Daemon) or an Angylhost (when possessed by an Angyl). It is possible to free a host from possession by expelling the entity though exorcism.
Although born on one end of the "Warp sepctrum" (Order or Chaos), Neverborn are able to develop the full range of emotions, good and bad alike. These entities end up becoming "Ascended Daemons" or "Fallen Angyls".
It is also possible for a material being to cast aside their mortality and become a Transcendent Angyl or Transcendent Daemon through a ritual known as.
The Sol System is a Star System located within the Imperial Heartland and is a part of the Sol Sector and Sub-Sector Solar. The System is home to eight planets including Terra, the Throneworld of the Victoran Empire. The Sol System is located approximately 8 kiloparsecs from Galactic Zero Center.
The Sol System was previously the center of the Terran Hegemony. However, the Human Civil Wars of the 100th Century left the planets of the Sol System in a state of isolation and chaotic disarray. The Sol System was eventually unified under the banner of the Victoran nation by a Time Lord known as the Phoenix. The "Solar Reclamation" lasted one month, one week, and one day.
As the political heart of the entire Empire, the Sol System is heavily fortified and defended by the 'Throneworld Defense Forces'. Each celestial body (aka the planets, the dwarf planets their moons, and the two Asteroid Belts) has military defense stations, patrolling defense fleets, war-forges, star ports, orbital shipyards, and planet wide weapon arrays (each able to obliterate a small enemy warfleet on it's own).
All planets in the Sol System have a menagerie of Orbital Installations and Colonies, Starports, Star Forts, Star Keeps, patrolling Defense Fleets, etc.
The primary star of the Sol System is, of course, Sol. Sol is an approximately 4.6 Billion year old G-type Main-Sequence (G2V) star with a diameter of 1.39 million km. Sol is orbited by eight planets; four Terrestrial and four Gas Giants.
Located just above Sol's corona layer are a number of orbital installations known as "Corona Stations' that serve as space habitats and colonies.
Mercury is the first planet in the Sol System and thus closest in proximity to Sol (approximately 0.4 AU). A small planet with a population of 3 Billion inhabitants, Mercury is an Industrial World geared almost exclusively towards mining and manufacturing.
Mercury was conquered by the Phoenix early on during the Solar Reclamation before the Victorans focused their efforts on claiming the "outer planets".
The surface of Mercury is inhospitable and uninhabitable, dominated by rocky terrain and a surface temperature of 430 degrees Celsius. For this reason, Mercury's population is confined to protective cities on the surface, underground complexes, or orbital installations.
Venus is the second planet of the Sol System with an orbit of 0.72 AU. For centuries, Venus was an inhospitable Industrial Death World that the Empire terraformed into a lush and verdant Paradise World known for it's stunning natural beauty. In the days following planet's transformation, many flora and fauna once native to Ancient Terra have been transplanted to Venus. Since then, exotic flora and fauna taken to Venus from across the Galaxy. For this reasons, many areas are classified as "Protected Nature Reserves".
Following the Human Civil Wars of the 100th Century, Venus came under the control of Battle-Psyker Technomancers and their army of massive Macro-Golems. The planet was later conquered by the Phoenix (future Victoran Emperor) during the Solar Unification War.
The terraforming of Venus began in the early days of the Empire and it quickly became the largest and most expansive environmental project in the Galaxy. The massive grid-like Cupid Station was build in orbit around the planet and it was here that the project was monitored and overseen by Magrathean World-Shapers. By the end of 022.M11 the project was considered successfully complete after five years of hard work. Cupid Station was subsequently broken down and recycled over the following month.
Like all Paradise Worlds, Venus is a very cultured place, with a large proportion of it's populace dedicated solely to producing works of art, music or other forms of culture and entertainment.
The idyllic surface of Venus is dotted with luxurious entertainment complexes, stunning gardens, palatial cathedrals dedicated to the Menti Celesti and other Eternals, lavish academia campuses, grand institutes of the Collegia Psykana, opulent estates and manors of the wealthiest and most influential noble families in the Empire, and other such things.
Venus has a relatively low population of 548 Million. In the days when it was an Industrial World, Venus had a rather large population ranging in the low Billions. After the terraforming, the countless Industrial workers left Venus, many of them in pursuit of much needed work on the Imperial Frontier Worlds.
Venus was the Empire's first successful large-scale terraforming project.
Terra is the Throneworld of the Victoran Empire and the third planet of the Sol System with an orbital distance of 1 AU. As the Throneworld, Terra is the political and administrative center of the Empire and the seat of Imperial power.
The native species of Terra is Mankind, an interstellar warrior race with an indomitable will. For millennia, Terra served as the center of numerous interstellar empires, the last of which collapsed following a cataclysmic civil war in the 100th Century. Terra itself was reduced to blasted wastelands inhabited by various Techno-Barbarian States. When the Victorans arrived on Terra, the Techno-Barbarian Warlords were pacified and a semblance of civility and peace returned to the ruined planet. Under the Victoran Empire, Terra once again became the center of an interstellar hegemony and the Human race the Human race have become one of the forefront species of the Victoran Empire.
The Silurians and their cousins the Sea Devils are two reptilian races native to Old Earth. The Silurians were the dominant life-form on Terra during the 'Age of the Dinosaurs'. When the 'Chixulub Impact' wiped out the Dinosaurs the Silurians and Sea Devils retreated into hibernation underground. When the Eye of Victory was activated, the 'Earth Reptiles' were awoken. The Monarch of the Victoran Empire was able to forge an alliance with the Silurians and the Sea Devils and bring them under the banner of the Victoran Empire. Those of them who refused to submit left Terra and formed the 'Lernaean Syndicate', a terrorist organization dedicated to "reclaiming" Earth.
The total population of Terra unknown, but it is speculated to be somewhere upwards of 7 Trillion. The Imperial Palace District alone is home to more than 7 Billion inhabitants.
Following the Unification of Terra, the arid wastelands quickly became blanketed in urban sprawl as the Imperial capital expanded to meet the needs of the growing Empire. In the present, massive labyrinthine structures and edifices of state now sprawl much of the surface area. Flora and fauna native to Terra prior to it's devastation were 'revived' by Imperial scientists and placed in "Garden Sanctuaries" located both on the planet's natural surface and in underground complexes. In further efforts to preserve the natural flora and fauna of Terra, some of this flora and fauna were taken to Venus's Nature Sanctuaries following the planet's terraformation
The buildings on Terra are constructed in the "Imperial Gothic" style, which is itself a combination of Gothic, Roman, and "Science Fiction" architectural styles. Notable locations on Terra include the Imperial Palace and the Basilica Celestis (headquarters of the Ecclesiarchy). Terra also has a few Titan Foundries which produces the eponymous combat walkers for the Terran Titan Legions.
Luna is the only natural satellite of Terra. Luna is home to a massive defense network responsible for the protection of Terra as well as a number of shipyards and starports.
Aside from it's military and defense capabilities, Luna is a civilized moon with numerous underground complexes and sprawling megacities doting it's surface along with that essentially serve as an extension of the urban sprawl of Terra. Due to the airless nature of Luna, it's inhabitants cannot leave the megacities or underground complexes environmental shields without protective equipment. The approximate population of Luna is 5 Billion.
After the Human Civil Wars of the 100th Century, Luna came under the control of the Selenar Genesmiths. While the Terran Unification was still ongoing, the Phoenix dispatched a contingency of Proto-Archknights to conquer Luna, a task they completed in a mere six hours. The skill of Selenar Genesmiths was used to create twenty Legions of modern Archknights. Female gene-enhanced soldiers known as Warmaidens were also created be the Selenar Genesmiths.
The conquest of Luna came about when the Terran Unification was still
The primary headquarters of the Imperial Inquisition, the gargantuan Arx Vigilus, is located on the dark side of Luna.
Mars is the fourth planet of the Sol System and has an orbital distance of 1.52 AU. The planet Mars is an Industrial World that is the industrial and scientific heart of the Sol System; developing, researching, and constructing technology for commercial, government, and military use.
The Martian landscape consists of rocky deserts of red-orange sand and a number of mountain ranges with two ice caps at the north and south pole. Imperial terraforming technology has been used to give Mars a breathable atmosphere but the pollution produced by the manufactorums often makes the air difficult to breathe.
The technocratic Martian Consortium survived the Human Civil Wars of the 100th Century. When the Terran Unification was drawing to a close, the Phoenix met with the Martian leaders and negotiated a peaceful annexation of the red planet into the growing Victoran nation. Existing Victoran equipment (much of which dated back to the old Terran Hegemony) was significantly improved by the implementation of advanced Martian technology.
The native inhabitants of Mars are the reptilian race known as the Ice Warrior who are notable for their Biomechanical Armor. In ancient times, the Ice Warriors carved out a mighty Martian Empire that collapsed when Mars lost it's atmosphere. Like the Earth Reptiles, the Ice Warriors entered subterranean hibernation (while others fled across the Galaxy). The last of the Ice Warriors were believed to have been driven off of Mars after a war against Humanity in the late 21st Century. After the Victoran Empire unified the Sol System, many Ice Warriors were able to return to their ancestral homeworld and join the Empire. However, some Ice Warriors were not pleased with being subservient to another Terra-based empire and sought to reclaim Mars for the Ice Warriors. This group, known as the 'Xalaal Faction', saw themselves as the Government-in-Exile of the 'Second Martian Empire'.
Aside from the deserts, Mars is home to advanced techno-cities, expansive research complexes, and vast industrial manufacturums, and grand Titan Foundries of the Martian Titan Legions. Numerous Technoguild Enclaves and Corporate Compounds can also be found on Mars. Even the space around Mars is dedicated to research, development, and production, with the planet boasting a number of orbital drydocks and research stations.
The Martian Shipyards are charged with providing Cruisers and Destroyers for Battlefleet Solar.
The current population of Mars is approximately 20 Billion
Phobos: The gun-studded first moon of Mars, Phobos is the headquarters of the Martian Defense Forces. Phobos also houses a number of research complexes dedicated to research and development of cutting-edge military technologies. The population of Phobos is 55 Million and it's physical dimensions are 17km x 22km x 18km
Deimos: The second moon of Mars, Deimos is home to a number of residential blocks and industrial manufactorums. The population of Deimos is 1.93 Million and it's physical dimensions are 15km x 12km x 11km.
Millions of years ago a planet known as "Phaeton" was the fifth planet of the Sol System but was destroyed around 12,000,000 BC creating the Phaeton Asteroid Belt. The Phaeton Asteroid Belt is the innermost of the two Asteroid Fields in the Sol System. The Phaeton Asteroid Belt is the center of untold numbers of mining operations and contains hundreds of thousands of orbital habitat stations. The largest body in the Phaeton Asteroid Belt is the dwarf planet Ceres. As the largest object in the Belt, Ceres is the administrative center of the Phaeton Asteroid Belt as well as the headquarters of the Ceres Mining Guild which controls approximately 54% of the mining ventures within the Asteroid Field.
Jupiter is the fifth and largest planet in the Sol System with an orbital distance of 5.2 AU. Since Jupiter is a Gas Giant with no hard surface to inhabit, the Jovian population resides on a number of floating "cloud cities", hundreds to thousands of orbital installations, or on the planet's 79 natural satellites. As a Forge World responsible for the construction of Warships, Jupiter maintains close relations with both the Imperial Technoguild and Imperial Navy.
During the Solar Reclamation, the Phoenix and the Victorans worked alongside the Jovian Combine to overthrow the enigmatic alien overlords who ruled over the large gas giant and its moons with an iron fist. Following the Liberation of Jupiter, the planet and its moons joined under the Victoran banner.
Jupiter is classified as an Industrial World, with the Jovian Shipyards being renown Galaxy-wide for the quality of their mighty Warships. Jupiter is the Imperial Navy's foremost shipyards.
Io: The first Galilean moon of Jupiter, Io is is a Forge Moon geared towards the production and manufacturing of machines for commercial or military use. Io has a population of 870 Million. Io is also home to a number of Titan Foundries and thus acts as the headquarters of the Jovian Titan Legion.
Europa: The second Galilean moon of Jupiter, Europa is a Civilized Ocean Moon with a population of 657 Million. The entire natural surface of Europa is covered in a single massive ocean due to early Human terraforming experiments.
Ganymede: The third (and largest) Galilean moon of Jupiter, Ganymede is classified as a Hive Moon, host to a staggering population of 1.7 Trillion. Ganymede is the most populous and urbanized moon of Jupiter. The "Jovian Administration Headquarters" is also found on Ganymede.
Callisto: The fourth Galilean moon of Jupiter, Callisto is classified as an Urban Moon, being home to several sprawling megacities and is the second-most populated moon of Jupiter with a population of 1.64 Billion. Callisto is also home to the Jovian Naval Academy.
Saturn is the sixth planet in the Sol System with an average orbital distance of 9.6 AU. As a Gas Giant, the Saturnine population cannot live directly on it's surface and are instead confined to a number of floating cloud cities, hundreds to thousands of orbital installations, or one of Saturn's 82 moons. Saturn is also known for having a massive ring system.
During the Solar Reclamation, the Phoenix and the Victorans allied with the so-called "Saturnine Syndicate" to liberate the ringed world from a tyrannical warlord.
Mimas: The tenth moon of Saturn, Mimas is a Forge Moon the specializes in the production and manufacturing of military superweapons. Long ago, the Time Lords used Mimas as storage for archaeotech. This technology was later appropriated by the Victorans and used in the construction of the Imperial Matrix
Enceladus: The fourteenth moon of Saturn, Enceladus is a frigid Fortress Moon that despite now having a breathable atmosphere is highly inhospitable. The climate of this frozen moon has made it's inhabitants a hardy folk, creating an excellent recruitment pool for the Imperial Military.
Tethys: The fifteenth moon of Saturn, Tethys is home to an academy of the Collegia Psykana specializing in the study of Warp Entities. The Tethys Library (containing knowledge on Warp Entities), maintained cooperatively by the Officio Lexicanum and the Collegia Psykana, can be found here. Tethys is also known to have a number of underground botanical gardens
Dione: The eighteenth moon of Saturn, Dione is a Civilized Moon with a number of Imperial Settlements
Rhea: The twenty-first moon of Saturn, Rhea is a Civilized Moon with a number of Imperial Settlements.
Titan: The twenty-second moon of Saturn, Titan is a Civilized Moon and is the most populated moon of Saturn. The Imperial Inquisition has erected the massive Arx Malleus on Titan's surface to serve as an Inquisitorial Fortress. The Saturnine Administrative Headquarters can also be found on Titan. Titan was the site of the Empire's first successful terraforming experiment.
Iapetus: The twenty-forth moon of Saturn, Iapetus is a small Civilized World host to a number of settlements as well as a large Naval Fortress.
Janus: The eighth moon of Saturn, Janus is an Inquisitorial Fortress and home to a high-security Daemon Prison maintained by the Inquisitorial Conclave known as the Knights of Janus.
Ymir: The ninteenth moon of Saturn, Ymir was once home to a number of gene-labs maintained by an elusive gene-cult for the sake of furthering 'Project Neo Genesis'. Ymir was eventually placed under quarantine and the gene-cult forced out. The highly secretive (and incredibly dangerous) Inquisitorial Conclave known as the "Subjects of Ymir" have since established themselves within Ymir's abandoned gene-labs. Other than it's shrouded history and it's equally shrouded current inhabitants, =][= THERE IS NOTHING OF NOTE ABOUT YMIR =][=
Uranus is the seventh planet in the Sol System with an average orbital distance of 19.2 AU. As a Gas Giant, the Uranian population cannot live directly on it's surface and are instead confined to a number of floating cloud cities, hundreds to thousands of orbital installations, or one of Uranus' 27 moons. Uranus has a large ring system though it is considerably smaller than the ring system of Saturn. Uranus is also home to two large Military Fortresses (one Army and one Navy) and two Military Academies (again one Army and one Navy). The Army Fortress and Academy is located on Titania while the Naval Fortress and Academy can be found on Oberon.
During the Solar Reclamation, the Victorans saved the people of Uranus from pirate gangs and mutant hordes. The Victorans used this as leverage to "peacefully" annex Uranus and its moons.
Only the five major moon's of Uranus were given breathable atmospheres and all five of them are frigid Death Worlds whose population are condensced into a number of protective cities. The five major moons of Uranus are Miranda (a Forge Moon operated by the Technoguild), Ariel, Umbriel, Titania (home to the Uranian Administrative Headquarters), and Oberon
Neptune is the eighth and farthest planet of the Sol System with an orbital distance of 30.1 AU. As a Gas Giant, the Neptunian population cannot live directly on it's surface and are instead confined to a number of floating cloud cities, hundreds to thousands of orbital installations, or one of Neptune's 14 moons.
As the furthest planet from the light of Sol, Neptune was the last planet to be conquered by the Victorans during the Solar Reclamation.
Triton and Proteus are the only notable moons of Neptune. Triton is home to the Neptunian Administrative Headquarters while Proteus is a Forge Moon with numerous manufactorum and an infamous gene-lab. Neptune's 12 other moons are home to numerous habitation blocks, each with populations in the tens of millions.
Pluto is a dwarf planet in the Sol System with an orbital distance of 49.3 AU. Pluto is a Fortress World that acts as the headquarters of the "Kuiper Defense Network". Pluto has a single subterranean city populated by civilians, though most of the planet's population are Garrison Soldiers or other Military Personnel.
Pluto has five moons; Charon, Nix, Hydra, Styx, and Kerberos. Charon has it's own garrison of soldiers, Nix and Hydra serve as command stations, while defense systems have been established on Styx and Kerberos that are controlled from Nix and Hydra.
Eris: The farthest dwarf planet in the Sol System, Eris serves as the Primary Relay Station that monitors all craft coming in and out of the star system. Eris is protected by both defensive batteries and Garrison Soldiers on it's surface as well as a Defense Sytem located on it's moon of Dysnomia
Kuiper Relay Stations and Command Centers: There are seven dwarf planets within the Kuiper Belt that serve as Relay Stations and Command Centers for the Kuiper Defense Network, the first line of defense for the Sol System. These dwarf planets are; Huamea, Makemake, Gonggong, Quaoar, Sedna, Orcus, and Salacia
- Scriptor Δ-02
- Scriptor Δ-02