First allow me to introduce myself. I am 'the Clerk', employed by the Imperial Archives as an archivist, historian, and clerical worker stationed at the Main Imperial Archive Offices within the Imperial Palace on Terra. If you are a foreigner or even a National Leader, all the main Data Files you have read about the Victoran Empire were likely written by me.
Anyways, I have been commissioned by Lord Chancellor Conrad Tepes to, in his own words, "create a comprehensive guide of sorts in order to educate the normals (Imperial Citizens) and any National Leaders who bother to read this damned book about various things in and about our Universe such as places, people, objects, organizations, terminology, and other stuff like that".
Thusly, I present to you the Codex Imperialis: First Edition..... or what will be the Codex Imperialis First Edition when I finish writing it....
Spiral Empyrean, or simply known as "the Empyrean" is a psychic plane that is parallel to the physical plane that contains the Milky Way and many other Galaxies. During the Anchoring of the Thread, the ancient Time Lords attempted to remove irrationality from the Universe and impose their own physical laws, thus creating linear time and a history with themselves at the center. Through the Anchoring the Time Lords inadvertently created Spiral Empyrean, a psychic plane in which every thought and belief of every being throughout all of time and space (conscious, subconscious, or unconscious) becomes a physical reality. Due to the timeless nature of the Empyrean it has technically always existed, even before the Anchoring even occured.
Within the Empyrean there are no permanent physical laws, things such as gravity, shape, logic, reason, perception, and even time itself are in never-ending flux. There are exceptions however, safe-havens in the Empyrean, areas in which actual constant physical laws exist (some of these havens have similar physical laws to "our" own reality).
These "havens" are created from "similar ideas" that have coalesced into a physical location within the Empyrean. For example; "Heaven" and "Hell" are near universal concepts found throughout all of time and space, thus "Heaven" and "Hell" have become real places within the Empyrean. The havens often take the forms of celestial bodies (such as planets or star systems) within the Empyrean but can also be sector sized regions containing many star systems. Despite the volatile nature of the Empyrean, their are a great number (a seemingly infinite amount) of "safe-havens", some of which are "relatively" close to one another
The Empyrean is able to influence "this" plane by way of magic. When the Time Lord Rassilon banished magic from the Spiral Politic it ended up in the Empyrean where it proceeded to leak back into "reality". "Psychically gifted" individuals are able to "tap into" the Empyrean and "manipulate Empyric energies" in order to manifest potent psionic powers. My own psychic potential only manifests as "above average luck" unfortunately.
The lead Imperial researcher into the Empyrean is Hayden of the MEDEGARD, who is stationed on Mars.
Other names for the Empyrean include; Heaven, Hell, Gehenna, the Realm of Souls, the Netherworld, the Immaterium, and many others
Travel within the Empyrean is possible but incredibly dangerous. Empyric Travel is achieved with the use of a psychic "Warp Drive". Using a Warp Drive a Voidship can "shift" from "Realspace" into a "corresponding point" in the Empyrean. Within the Empyrean, a Voidships no longer require Hyperdrives or FTL Engines to travel faster than light. To make Empyric travel safer, many ships travel between "safe-havens", areas in the Empyrean where physical laws actually exist and are internally consistent.
Due to the nature of the Empyrean, a Voidship can exit anywhere in time or space within Realspace. A Voidship can even exit the Empyrean into an entirely different Universe or Timeline. Thus Empyric Travel requires the use of Psychic Navigators who "steer" the ship through the tides of the Empyrean and bring the vessel to the proper place and time.
Another method of Empyric Travel is through a Warp Gate. Warp Gates are mysterious devices of unknown origins. Each Warp Gate is made up of two gate/portal-like constructs, one in the Empyrean and the other in Realspace, that are linked together in order to provide guaranteed travel between the two points. The size and design of each gate varies wildly. Many Warp Gates can be found on planets in Realspace that link to "Haven Worlds" within the Empyrean.
The Victoran Empire does not use the Empyrean for FTL travel, preferring safer alternatives such as Hyperdrives and FTL Engines. Instead, the Empire uses the Empyrean as a means of trans-dimensional travel. The Empire sometimes uses the Empyrean as a "cheap alternative" to Vortex-based Time Travel (which requires the use of Chronoplasmic Shells).
Reality Tears occur when the "boundary" between Realspace and the Empyrean is "torn". The exact causes of Reality Tears vary; they can occur randomly or they can be created by divine or even mortal hands.
The size of different Reality Tears also varies wildly. Some can be microscopic while others are the size of an entire Sector.
Reality Tears can last a short period of time, days, years, decades, centuries, millennia, aeons, or even forever. The most well known Reality Tear in the Milky Way is the massive Cicatrix Dolor (several Sectors large) in the Galactic East.
The Empyrean often "leaks" and "bleeds" into Realspace through these tears creating an "Empyric Overlap" between the two. An Empyric Overlap can take many forms; most often a storm or maelstrom of psychic energy, other times it merely twists and warps the surrounding area. Physical Laws are weakened within the Empyric Overlap but are still existent. Sometimes the Reality Tear itself is invisible and only the Overlap is seen/experienced. An Empyric Overlap often "dissipates" soon after it's corresponding Tear closes but can linger years afterwards (or they may never go away, forming a constant reminder of the Tear).
There have been reports of Empyric Overlaps when the "boundary" between Realspace and the Empyrean has only been weakened and a Reality Tear is not present. There have also been a handful of reports involving damaged or "shoddily-crafted" Warp Gates being surrounded by Empyric Overlaps.
Despite the volatile nature of the Empyrean, there are many species and creaures that call this Realm home. The most notable "Children of the Empyrean" are of course the Daemons and the Angels. These entities are beings born from the tides of the Empyrean, Angels are spawned from it's positive energies whilst Daemons are spawned from it's negative energies. If one where to think of the Empyrean as an ocean, then the Daemons and Angels originate from the foam created by the crashing of waves. Each culture typically produces it's own kinds of Angels and Daemons depending on what qualities they view as "good" and what qualities they view as "bad". Considering the great deal of variance between different cultures throughout time and space, some cultures may view certain Daemons as benevolent and certain Angels as malevolent.
There are many "subspecies" and "varieties" of Daemons and Angels, each having unique traits, powers/abilities, cultures, and appearance. Some appear more Human like while others are more beast like, others still have a form incomprehensible to the Human mind. There are also "unique" Daemons and Angels that are not part of a subspecies and are, well, "unique" to themselves.
There seems to exist a pan-Daemonic "power-ranking system"; from the god-like Archdaemons (also known as the Daemon Gods) all the way to Lesser Daemons. However, this "hierarchy" is incredibly loose. Some Daemons or Sub-Species don't really fit anywhere in the hierarchy while different individuals within the same Sub-Species fit into different places in the hierarchy. There is also the fact that there are many Daemonic individuals and entire Sub-Species that ignore the system altogether or use their own system.
The Angels have a far more strict hierarchy who's inner functions are currently unknown to the Empire. All we know is that the numbers "9" and "3" constantly appears in all ancient records of Angelic hierarchy. Thus it can be surmised that Angels have a "Ninefold Hierarchy" divided into 3 spheres. Like Daemons, some Angels or Sub-Species don't really fit anywhere in the hierarchy while different individuals within the same Sub-Species fit into different places in the hierarchy. There is also the fact that there are many Angelic individuals and entire Sub-Species that ignore the system altogether or use their own system.
Although born from one end of the emotional spectrum (positive or negative), Daemons and Angels can develop the full range of emotions, good and bad. These entities end up becoming "Ascended Daemons" or "Fallen Angels".
Some Angels and Daemons have seemed to show signs of evolution, settling on a planet and creating a brand new species. A notable example of this is a society of "Devils" that settled a world within the Sol Sector they (quite stupidly named) "the Underworld". Chief among these Devils are the members of the Gremory Clan whom maintain an uncanny relationship with the Lord-Emperor (a relationship he forbade me to even mention but whatever).
The Sol System is a Star System located within the Imperial Heartland and is a part of the Sol Sector and Sub-Sector Solar. The System is home to eight planets including Terra, the Throneworld of the Victoran Empire. The Sol System is located approximately 8 kiloparsecs from Galactic Zero Center.
As the political heart of the entire Empire, the Sol System is heavily fortified and defended by the 'Throneworld Defense Forces'. Each celestial body (aka the planets, the dwarf planets their moons, and the two Asteroid Belts) has military defense stations, patrolling defense fleets, war-forges, star ports, orbital shipyards, and planet wide weapon arrays (each able to obliterate a small enemy warfleet on it's own).
All planets in the Sol System have a menagerie of Orbital Installations and Colonies, Starports, Star Forts, Star Keeps, patrolling Defense Fleets, etc.
The primary star of the Sol System is, of course, Sol. Sol is an approximately 4.6 Billion year old G-type Main-Sequence (G2V) star with a diameter of 1.39 million km. Sol is orbited by eight planets; four Terrestrial and four Gas Giants.
Located just above Sol's corona layer are a number of orbital installations known as "Corona Stations' that serve as space habitats and colonies.
Mercury is the first planet in the Sol System and thus closest in proximity to Sol (approximately 0.4 AU). A small planet with a population of 300 Million inhabitants, Mercury is an Industrial World geared almost exclusively towards mining and manufacturing.
The surface of Mercury is inhospitable and uninhabitable, dominated by rocky terrain and a surface temperature of 430 degrees Celsius. For this reason, Mercury's population is confined to protective cities on the surface, underground complexes, or orbital installations.
Venus is the second planet of the Sol System with an orbit of 0.72 AU. Through the Empire's terraforming efforts, Venus has been transformed from an inhospitable Death World into a lush and verdant Paradise World known for it's stunning natural beauty.
Like all Paradise Worlds, Venus is a very cultured place, with a large proportion of it's populace dedicated solely to producing works of art, music or other forms of culture and entertainment.
The idyllic surface of Venus is dotted with luxurious entertainment complexes, stunning gardens, palatial cathedrals dedicated to the Church of the Menti Celesti, lavish academia campuses, grand institutes of the Collegia Arcana, opulent estates and manors of the wealthiest and most influential noble families in the Empire, and other such things.
Venus has a relatively low population of 448 Million.
Venus was the Empire's first successful large-scale terraforming project.
Terra is the Throneworld of the Victoran Empire and the third planet of the Sol System with an orbital distance of 1 AU. As the Throneworld, Terra is the political and administrative center of the Empire and the seat of Imperial power.
The native species of Terra is Mankind, a primitive warrior race with an indomitable will. Initially tensions between the Humans and the Xenos were high from being forced to share the same planet, but after a demonstration of the greatness Mankind could achieve working alongside the Terran-bound Xenos, the Human race have become one of the forefront species of the Victoran Empire.
The total population of Terra is unknown, but it is speculated to be somewhere upwards of 100 Trillion
Following the Unification of Terra, the planet quickly became blanketed in urban sprawl as the Imperial capital of Morhaven expanded to meet the needs of the growing Empire. In the present, massive labyrinthine structures and edifices of state now sprawl the entire surface area. Portions of Terra's natural biosphere have been preserved in "Garden Sanctuaries" located both on the planet's natural surface (far below the bulk of the urban sprawl) and in underground complexes.
The buildings on Terra are constructed in the "Imperial Gothic" style, which is itself a "high tech combination" of various Gothic and Roman architectural styles (with the Gothic style being the more prevalent). Notable locations on Terra include the Imperial Palace and the Basilica Celestis (headquarters of the Church of the Menti Celesti). Terra also has a few Titan Foundries which produces the eponymous combat walkers for the Terran Titan Legions.
Luna is the only natural satellite of Terra. Luna is home to a massive defense network responsible for the protection of Terra as well as a number of shipyards and starports.
Aside from it's military and defense capabilities, Luna is a civilized moon with numerous underground complexes and sprawling megacities doting it's surface along with that essentially serve as an extension of the urban sprawl of Terra. Due to the airless nature of Luna, it's inhabitants cannot leave the megacities or underground complexes environmental shields without protective equipment. The approximate population of Luna is 5 Billion.
The primary headquarters of the Imperial Inquisition, the gargantuan Arx Vigilus, is located on the dark side of Luna.
Mars is the fourth planet of the Sol System and has an orbital distance of 1.52 AU. The planet Mars is the industrial and scientific heart of the Sol System, developing, researching, and constructing technology for commercial, government, and military use. The exact classification of Mars is a difficult thing to determine, it can be considered a; Civilized World, Industrial World, Forge World, Research World, and many others.
The Martian landscape consists of rocky deserts of red-orange sand and a number of mountain ranges with two ice caps at the north and south pole. Imperial terraforming technology has been used to give Mars a breathable atmosphere but the pollution produced by the manufactorums often makes the air difficult to breathe.
Aside from the deserts, Mars is home to advanced techno-cities, expansive research complexes, and vast industrial manufacturums, and grand Titan Foundries of the Martian Titan Legions. Numerous Technoguild Enclaves and Corporate Compounds can also be found on Mars. Even the space around Mars is dedicated to reaserch, development, and production, with the planet boasting a number of orbital drydocks and research stations.
The Martian Shipyards are charged with providing Cruisers and Destroyers for Battlefleet Solar.
The current population of Mars is approximately 20 Billion
The gun-studded first moon of Mars, Phobos is the headquarters of the Martian Defense Forces. Phobos also houses a number of research complexes dedicated to research and development of cutting-edge military technologies.
The population of Phobos is 55 Million and it's physical dimensions are 17km x 22km x 18km
The second moon of Mars, Deimos is home to a number of residential blocks and industrial manufactorums. The population of Deimos is 1.93 Million and it's physical dimensions are 15km x 12km x 11km.
Millions of years ago a planet known as "Phaeton" was the fifth planet of the Sol System but was destroyed around 12,000,000 BC creating the Phaeton Asteroid Belt. The Phaeton Asteroid Belt is the innermost of the two Asteroid Fields in the Sol System. The Phaeton Asteroid Belt is the center of untold numbers of mining operations and contains hundreds of thousands of orbital habitat stations. The largest body in the Phaeton Asteroid Belt is the dwarf planet Ceres. As the largest object in the Belt, Ceres is the administrative center of the Phaeton Asteroid Belt as well as the headquarters of the Ceres Mining Guild which controls approximately 54% of the mining ventures within the Asteroid Field.
Jupiter is the fifth and largest planet in the Sol System with an orbital distance of 5.2 AU. Since Jupiter is a Gas Giant with no hard surface to inhabit, the Jovian population resides on a number of floating "cloud cities", hundreds to thousands of orbital installations, or on the planet's 79 natural satellites. As a Forge World responsible for the construction of Warships, Jupiter maintains close relations with both the Imperial Technoguild and Imperial Navy
Jupiter is classified as a Forge World, with the Jovian Shipyards being renown Galaxy-wide for the quality of their mighty Warships. Jupiter is the Imperial Navy's foremost shipyards.
Io: The first Galilean moon of Jupiter, Io is is a Forge Moon geared towards the production and manufacturing of machines for commercial or military use. Io has a population of 124 Million. Io is also home to a number of Titan Foundries and thus acts as the headquarters of the Jovian Titan Legion..
Europa: The second Galilean moon of Jupiter, Europa is a Civilized Ocean Moon with a population of 77 Million. The enitre surface of Europa is covered in a single massive ocean by early Imperial terraforming experiments.
Ganymede: The third (and largest) Galilean moon of Jupiter, Ganymede is classified as an Urban Moon, host to a population of 870 Million. Ganymede is the most populous and urbanized moon of Jupiter. The "Jovian Administration Headquarters" is also found on Ganymede.
Callisto: The fourth Galilean moon of Jupiter, Callisto is classified as an Urban Moon, being home to several sprawling megacities and is the second-most populated moon of Jupiter with a population of 440 Million. Callisto is also home to the Jovian Naval Academy.
Saturn is the sixth planet in the Sol System with an average orbital distance of 9.6 AU. As a Gas Giant, the Saturnine population cannot live directly on it's surface and are instead confined to a number of floating cloud cities, hundreds to thousands of orbital installations, or one of Saturn's 82 moons. Saturn is also known for having a massive ring system.
Mimas: The tenth moon of Saturn, Mimas is a Forge Moon the specializes in the production and manufacturing of military superweapons.
Enceladus: The fourteenth moon of Saturn, Enceladus is a frigid Fortress Moon that despite now having a breathable atmosphere is highly inhospitable. The climate of this frozen moon has made it's inhabitants a hardy folk, creating an excellent recruitment pool for the Imperial Military.
Tethys: The fifteenth moon of Saturn, Tethys is home to an academy of the Collegia Arcana specializing in the study of Empyric entities. The Tethys Library (containing knowledge on Empyric Entities), maintained cooperatively by the Imperial Archives and the Collegia Arcana, can be found here. Tethys is also known to have a number of underground botanical gardens
Dione: The eighteenth moon of Saturn, Dione is a Civilized Moon with a number of Imperial Settlements
Rhea: The twenty-first moon of Saturn, Rhea is a Civilized Moon with a number of Imperial Settlements.
Titan: The twenty-second moon of Saturn, Titan is a Civilized Moon and is the most populated moon of Saturn. The Imperial Inquisition has errected the massive Arx Malleus on Titan's surface to serve as an Inquisitorial Fortress. The Saturnine Administrative Headquarters can also be found on Titan. Titan was the site of the Empire's first successful terraforming experiment.
Iapetus: The twenty-forth moon of Saturn, Iapetus is a small Civilized World host to a number of settlements as well as a large Naval Fortress.
Janus: The eighth moon of Saturn, Janus is an Inquisitorial Fortress and home to a high-security Daemon Prison maintained by the Inquisitorial Conclave known as the Knights of Janus.
Ymir: The ninteenth moon of Saturn, Ymir was once home to a number of gene-labs maintained by an elusive gene-cult before being placed under quarantine for reasons unknown. The highly secretive (and incredibly dangerous) Inquisitorial Conclave known as the "Subjects of Ymir" have since established themselves within Ymir's abandoned gene-labs. Other than it's shrouded history and it's equally shrouded current inhabitants, their is nothing of note about Ymir.
Uranus is the seventh planet in the Sol System with an average orbital distance of 19.2 AU. As a Gas Giant, the Uranian population cannot live directly on it's surface and are instead confined to a number of floating cloud cities, hundreds to thousands of orbital installations, or one of Uranus' 27 moons. Uranus has a large ring system though it is considerably smaller than the ring system of Saturn. Uranus is also home to two large Military Fortresses (one Army and one Navy) and two Military Academies (again one Army and one Navy). The Army Fortress and Academy is located on Titania while the Naval Fortress and Academy can be found on Oberon.
Only the five major moon's of Uranus were given breathable atmospheres and all five of them are frigid Death Worlds whose population are condensced into a number of protective cities. The five major moons of Uranus are Miranda (a Forge Moon operated by the Technoguild), Ariel, Umbriel, Titania (home to the Uranian Administrative Headquarters), and Oberon
Neptune is the eighth and farthest planet of the Sol System with an orbital distance of 30.1 AU. As a Gas Giant, the Neptunian population cannot live directly on it's surface and are instead confined to a number of floating cloud cities, hundreds to thousands of orbital installations, or one of Neptune's 14 moons.
Triton and Proteus are the only notable moons of Neptune. Triton is home to the Neptunian Administrative Headquarters while Proteus is a Forge Moon with numerous manufactorum and an infamous gene-lab. Neptune's 12 other moons are home to numerous habitation blocks, each with populations in the tens of millions.
Pluto is a dwarf planet in the Sol System with an orbital distance of 49.3 AU. Pluto is a Fortress World that acts as the headquarters of the "Kuiper Defense Network". Pluto has a single subterranean city populated by civilians, though most of the planet's population are Garrison Soldiers or other Military Personnel.
Pluto has five moons; Charon, Nix, Hydra, Styx, and Kerberos. Charon has it's own garrison of soldiers, Nix and Hydra serve as command stations, while defense systems have been established on Styx and Kerberos that are controlled from Nix and Hydra.
Eris: The farthest dwarf planet in the Sol System, Eris serves as the Primary Relay Station that monitors all craft coming in and out of the star system. Eris is protected by both defensive batteries and Garrison Soldiers on it's surface as well as a Defense Sytem located on it's moon of Dysnomia
Kuiper Relay Stations and Command Centers: There are seven dwarf planets within the Kuiper Belt that serve as Relay Stations and Command Centers for the Kuiper Defense Network, the first line of defense for the Sol System. These dwarf planets are; Huamea, Makemake, Gonggong, Quaoar, Sedna, Orcus, and Salacia