by Max Barry

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The Agency of
Inoffensive Centrist Democracy

Overview Factbook Dispatches Policies People Government Economy Rank Trend Cards

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Currencies

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~~ RULES & GUIDELINES ~~

*It should be noted that GDPs will still be evaluated in Nominal terms, not in Purchasing-Power Parity (PPP) terms*

The Currency system allows for Nations to create and maintain their own currencies, in a dynamic and exciting way. The Regional Credit (RC$), set to the value of the US Dollar in real life, will serve as the default currency of Geopolity. All other currencies will be judged in relation to its value.

When you apply for roleplay in the region, you can choose your own currency, and the current exchange rate to the RC$ (RL US Dollar).
As an example, lets use a fictional currency called "Atlantic Ducat". When You applied, you stated that ten (10) Atlantic Ducats, equals 1 RC$. This will be added to the fact.

When you have been accepted for RP, your currency will be added to the Regional Currency Factbook, where your exchange rate to the RC$, and the other currencies in the region, will be recorded.
You can ask the Regional Admin to change your Exchange rate if a significant event happens in your nation. (You are embargoed, you are at war, you begin printing tons of money etc. These all affect the value of your currency). In order for the change to be official and game-legal you must notify the RA. This is to avoid confusions among players.

You can also choose from any of the Worlds Real Life Currencies to be the exchange rate of your fictional currency. As an example, lets use a fictional currency called "Mediterranean Lira". When You applied, you stated that currency is based off of the Turkish Lira. This will be reflected in the Regions National Currency Factbook.

This means that your currency, the Mediterranean Lira, will always be equal in value to the Real Life Turkish Lira. A third option is asking another player if you can use their currency. Likewise, a player can choose to just use the default regional currency, the RC$. There's no obligation to have an actual exchange rate different to the traditional 1=1 rate.

Changing the exchange rate with the goal of making military purchases cheaper or giving your allies cheaper military sales will not be allowed. For example, strengthening your currency to make a $100 million fighter jet cost very little relative to your currency and then after said purchase, reverting back to the original exchange rate will not be allowed.

~~ HOW CURRENCIES AFFECT YOU ~~

Having a weaker currency than the regional default is better for export oriented countries, as it provides a boost to exports, whilst making foreign goods more expensive. Should a country with a weak currency import a lot, this would result in a rise in prices, and as a result an increase in inflation. This is also a problem if your debt is serviced in a stronger currency, as you will need more of your currency for each dollar served.

Having a stronger currency than the regional default is better for import oriented countries, as although it hurts exports, it improves the purchasing power of your people. This means they can better afford foreign goods, especially if those goods come from a country with a weaker currency.

~~ GUIDELINE FOR INTERNAL CONFLICTS ~~

When the internal situation of a country deteriorates to the point of armed conflict/civil war, the economic standards of said nation suffer a marked decrease overall, which often translate to a drop in the GDP and a depreciation of the currency, due the destruction of necessary infrastructure and an increase in spending.

Said economic consequences must translate to RP, to maintain realism. Nations choosing to RP a civil war and/or other kind of internal conflict (regardless if they already have their own currency or are still pegged to the Regional Credit) will be monitored by the RP Coordinators to ensure they comply with this measure.

The following guideline shall be used by the RP Coordinators as a reference for an "average situation" and therefore, the listed values may vary, depending on the severity and duration of a particular internal conflict and the assessment that the RP Coordinators make of it.

1 year
- GDP decrease: 5%
- Currency depreciation: 1 ~ 12.00

2 years
- GDP decrease: 10%
- Currency depreciation: 1 ~ 24.00

3 years
- GDP decrease: 15%
- Currency depreciation: 1 ~ 48.00

4 years
- GDP decrease: 20%
- Currency depreciation: 1 ~ 96.00

~~ LinkCURRENCY CALCULATOR ~~

This tool allows you to calculate the value of currencies that do not exist in RL. It can be helpful for finding the exact amount a project, purchase or program can cost in Regional Credits (USD) without the hassle of doing the math manually.

EXCHANGE RATES LIST

CURRENCY (SYMBOL)

RC$ ~ "X" CURRENCY

NATION

Regional Credit (RC$)

US$ 1 = RC$ 1 ~ 1

All Nations not listed

Intermark (IMK)

1 ~ 8.30

USSR (CCCP-), Danubia (Donau-Bundesreich), The Hellenes League

Romanovan Imperial Ruble (И‎₽)

1 ~ 14.25

Romanovskaya

Infinian Azuleya (I₳)

1 ~ 4.15

Infiny

Egyptian Pound (EŁ)

1 ~ 15.68

The Arab-African Republic Of Egypt

Union Silver Plate (USP$)

1 ~ 6.67

Far Eastern Union of Soviet Republics

Dhan Baleer($B)

1 ~ 20.00

The Republic of Dhan

Marathan Rupee (₹)

1 ~ 72.38

Maratha-Empire

Confederation Unit (₭)

1 ~ 9,119.83

Indochina (Vashnal)

Transural Ruble (Т‎₽)

1 ~ 50.00

Transural Democratic Republic

Greater Cape Real (R$)

1 ~ 5.44

Greater Cape

Balkandinar (BD)

1 ~ 5.23

Crositria

Renminbi (CNY)

1 ~ 6.47

Republic of China (Duma)


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