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General RMB RP and SR Ruleset V5.3 "Godmode Treaty"

Law maker: Friently
Any questions can be asked through TG or via discord.

Treaty of Movebo Deus Modus et Solve Fasciculos
(Treaty of Forbidding Godmode and reset button, also known as the godmode treaty)


This ruleset will disallow godmoding, metagaming and reset-buttoning in general RMB RolePlay as well as limiting military sizes in the StrangeReal setting, the main RMB RP setting.

Defines Godmoding as:
An unwanted way to gain supreme abilities far beyond the capabilities of a nation,
attacking others with godlike abilities where the oponent can do nothing against,
ignore defences and oponent armies.
All in an attempt to troll, win, feel good, be a tough guy, or just to be a dick.

Godmoding
When one plays a character that can never be destroyed, harmed, etc. The character, however, can hurt and/or kill the other characters without giving the other characters a chance.

This is highly illegal in most, if not all, roleplays.
Sarah = Regular player
Bob = Godmodder

-Sarah aims her arrows at Bob and then releases-
-Arrows go through Bob and Bob jumps up and reaches into Sarah's chest and drags out her beating heart, squeezing the life out of it and killing her-

Defines Metagaming as:
Using out of character knowledge and utilizing it icly for advantages.

Metagaming
When game information outside of what is available in a game is used to give a player an advantage in-game. Most commonly seen and frowned upon in many forms of role playing especially when consent has not been given.
Example:
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A dungeons and dragons adventure team comes across an unknown monster in-game. The metagamer knows this monster through out-of-game information. Using this information, the metagamer's character acts upon the monster's weaknesses and attributes despite the character having never seen the monster before.

Defines reset buttoning as:
A way to reset past events in an attempt te undo the mistake one made or to undo the victory of an oponent or one self.
This can include anything from using clones to abstain from being killed, using timetravel to reset what happened, etc

Makes all RP that has not been defined as non-canon canon in that the effects are lasting and will be recorded throughout history.

The laws on this matter will contain several rules to make RP-ing more serious and less horrific.

Any paragraph marked with a * counts for all maps and RP, paragraphs without * only count for the Strangereal RP


Credit to The Austro Germanic Union for the meme

1. Army size:
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Armies will only be allowed to be a certain size to ensure the RP remains at least a little bit sane.
*You will need two variables for the equation.
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*1. A flat 3%-=============================

*2. Your Roleplay Population (Not the population NS gives you,
the population your nation on the map has)
- -

The formula to calculate your nations allowed military size is simple and fast:
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AM=RP*0.03

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AM=Allowed Military size
RP=Roleplay Population

Note I:This means allowed in total, not at one time, so no refilling when you lose some.

Note II
: Just because you can use 3% of your population does not mean you should,
like with drugs and alcohol, use in moderation.
Know when enough is enough.

*2. Wars, Voiding and Post-War Claims:
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You can only declare war on another person or do something if both agree to it. If the other person has been baiting(doing this against people in areas that are not yours, example: piracy in international waters, killing/kidnapping peoples citizens, attempting to block people from going through land or waters that are not yours, etc) or been attacking other nations while attempting to use the void, their void will often not be allowed by the moderation team. If you are attacked against your will or if during an ongoing rp people do things that you do not want, you are able to void their actions, aka rendering their actions non-existent. You are able to request something being voided either by speaking with the person you rp with themselves or if denied there, by TGing Gameside or DMing Discordside members of the RMB RP Moderation Team. We request you attempt to come to a resolution with each other first before coming to the moderation team.
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The amount of land that can be taken from a nation can only be as much as the amount of words written times 1.5(1) and the post has to show that effort was put in(2). In the case that an attempt is made to inflate text, space it out or otherwise edited to look bigger and to get more, the amount of pixels attempted to be grabbed will be taken away from the offender.

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1. In the case of less words being written but of a higher quality the amount obtained can potentially be higher.
2. Whether or not the effort put in was enough will be decided on a case-to-case base by the RMB RP Moderation Team.

3. Realism and aesthetics:
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Despite the fact that the general laws of physics apply to SR, things like aerodynamics, do not necessarily need to matter. This is to allow people to have different aesthetics to their vehicles or equipment without them becoming bad, obsolete or what have you.
An example would be someone who for whichever reason desires to have trebuchets instead of normal SPG's. Assuming the cost, reload, damage, numbers etc are the same as usual they can also have the same range since it'd be purely aesthetic.

*4. Maps:
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A. If one nation is not on the map of a RP setting but tries to RP in it, and they are not busy to get put on the map, then interactions are not fully canon until they are placed upon the map.
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B.The creation of new Roleplay Settings(maps) is not allowed, the official maps offer enough for every type of RP to be possible. RP outside of the maps is possible but limited to only two people.

*5. Sovereignty:
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No-one can decide matters in someone else's nation for them, you cannot decide how other nation's citizens behave, how they feel or what they do. Neither can you decide if there are rebels in someone else's nation, nor that there are citizens of x nation in that or your nation without that persons consent. Only the nation's owner gets to decide what happens in that nation. (Exceptions are things like peace treaties where one side gets to occupy a nation and gets to torture/enslave the people, this is allowed but highly frowned upon)

6. Restrictions On Weapons Of Mass Destruction
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Weapons of Mass Destruction, any further weapon that will be able to kill one million people or above.
They cannot be used unless both parties in the RP consent and it is green-lit by the RP Mods
7. General Weaponry restrictions
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There are several types of weapons that endanger the fun and safety of RP and which will thus be disallowed for usage
These weapons include:
Spaceships/stations with weapons and/or military personnel on them.
Orbital Weapons (excluding surface launched missiles that pass through the atmosphere for a moment)
Lasers, Plasma and other similar weaponry can only be utilized like regular firearms(see rule 3.)

*Note: If a weapon not on the list but it is weirdly powerful, ask a RP moderator if it is fine, things can still be decided to be banned or allowed on a case-to-case base.

8. Maritime borders and Canals
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[i]Maritime borders are defined by several things: location, contesting and the flow of international waters.
International waters is defined as all waters not held by a nation.
The general limit of how much water surface you can hold is around 30 pixels from shore but is limited by the previously mentioned things.

Light blue is international waters, as can be seen none of the nations maritime borders interfere with it to ensure a good, solid flow of international trade and all such. As can also be seen to the right with the island group, both have an equal right to the area an as such, share it down the middle. The larger island however can still hold the area between their large and smaller island since this area is uncontested. Same as the area held by the light green nation next to the small canal. As there is noone to contest it and noone needs to be in that bay, they get to hold the entirity of it, of course still giving way to the international waters coming through the canal. On the other hand you have the bay between the yellow and red nation to the south which have to share the bay, neither gets full control over the entrance.
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Light blue again is international waters. Now if we look at the are where in Ex. 1 there were two nations contesting the small bay, there is now only one with full control over the bay due to there being no contesting nations. And to the right island group where previously the smaller islands could hold the area between them together everything is now divided equally between all island nations. The large bay next to the canal this time too is not held by one nation, with a smaller nation in the middle contesting the waters, therefore the are is contested and as such, divided. If you look to the bottom left there was a lake hat is being contested by not two, the two on the right sharing one bay despite the one on the left and top having their bays to themselves due to a lack of contesting. The darker pink nation controling the canal has full access and control over the canal.
You are not allowed to build things outside of your maritime borders, so no oil platforms or anything of the sort.
Everything done inside ones maritime borders is counted the same as anything done inside ones nation meaning that they have full sovereignty over it.
Interfering with international waters counts towards baiting as it is interfering with peoples right of way inside international waters, this includes tolls, piracy, mining, blockading, dumping, etc.
An exception to things like tolls is areas like canals where an upkeep is to be paid for maintenance. And areas where the weather might prohibit right of way such as polar routes where a nation in its area might require icebreakers to keep the way open. This requires upkeep and allows the nation to ask a tithe for making sure the sea lanes remain open.
Additionally the owner(s) of canals, due to canals being "luxury" by lack of a better word, have full control over who has right of way through them.
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Smaller internal canals are freely allowed to be made, shipping a large traffic canals like the Suez and Panama canals irl require moderation permission to be made with a good reasoning behind its construction.

9. Misc Strangereal Rules
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Genocide and Slavery can only be RPed upon being allowed by the RMB RP Moderation team and needs to have a proper reasoning behind it
Space Colonisation is not allowed
Space Mining is not allowed
Building bases in space or on planets is not allowed
There is no extraterrestrial life other than the worms of Arrakis
Space Exploration is limited to the Heliosystem
and one can only land on some planets for research, circle in orbit or observe the others

*10. Violators
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Violators of this ruleset will have their godmode posts been declared null and void,
meaning that any post containing malicious godmoding is not recognized and does not exist,
only non-godmode posts will be accepted.
Any attempt to use loopholes will result in moderation sticking their feet in a certain dark location owned by the offender

*11. Judgement:
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The severity and judgement on whether something is godmoding will be on a case-to-case base by the RMB RP Moderators[/i]

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The Treaty of Recte Vivere
(Treaty of Right to live, also known as the imperialism treaty)
Original lawmaker: Yukkira

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The purpose of this treaty is to define the acceptable limits of Imperialism. Imperialism is defined as the practice of extending the power, rule and dominion by one nation over another nation, especially by direct territorial acquisitions(taking pixels via war) or by gaining indirect control over the political or economic life of other areas. This treaty's ultimate defining characteristic is to allow for the protection of all members of the community of Role-Playing nations within the North Pacific's Regional Message Board from getting essentially bullied out of their land or sovereignty.

*1. TERMS/CLAUSES

1 - When a new nation (known henceforth as 'nation A') initially enters into the RMB and expresses intent on joining (whether through the direct saying thereof or beginning RP thereof), that nation will be noted by any "regulars" as fulfilling the condition of appearing.

2 - The condition of appearing is voided if said nation A immediately commits to any of the below acts listed under Conditions - 2A

3 - After the condition of appearing is noted, nation A, if defined as "fledgling" or "small," will be given a total of fourteen days to converse with community members, understand the community dynamic, and determine if it wants to become a "regular" of the RMB RP community. This phase is called its trial.

4 - Any nation considered as "regular" of the RMB RP community that attempts to violate the above clause with the intentions listed under Conditions - 4A, will have its actions voided unless nation A has committed to any of the listed acts listed under Conditions - 2A

5 - After the satisfaction of Term/Clause 3, nation A will be considered as a "regular" and will now be subject to the clauses/terms and conditions of this treaty in relation to the perspective of being a "regular" rather than a new nation.

*2. CONDITIONS

1A - Appearing is defined as entering into the RMB in a non-hostile or non-disruptive manner.

2A - Immediately declaring war/open hostilities on any nations, both new and regulars; godmodding as defined above; spamming repeatedly of hostile or otherwise negatively connotative or denotative comments without plausible or acceptable warrant; the intentional harassment of community members

3A - Trial is defined as the probationary period offourteen days in which a new nation, if considered as "fledgling" or "small," will be given a total of fourteen days in order to partake in the actions listed under Terms -3

4A - Contempt of clause 4 under Terms will be defined as wanting to annex/take control thereof (without consent).

*3. PUPPET NATIONS

Any nation found guilty of contempt against the above conditions or clauses will no longer be covered under the above treaty thereafter. This includes but may not be limited to:

-bad puppet nations

Bad puppet nations are defined as nations determined to be similiar to the actions and behaviors thereof a nation that has appeared before it. A bad puppet nation may also not act or behave in the same way as the nation that the community associates it with, but still be under the same owner as the nation it is associated with.

If the community determines that a nation that might be covered under this treaty is, in fact, a puppet nation of a nation, they lose the rights under this treaty and are to be reported to either the RMB mods or the Cartography Staff


This all to ensure good RP, as less malicious godmoding as possible and the reduction of godmode based spam and a base for peace.
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