by Max Barry

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Classification of settlements

Fenvaria Republic, types of settlements
Overview: When the Fenvaria set up colonies on planets the first ones down are usually military forces, who set up the basic infrastructure of the colony, everything from basic power grids to roads. The military is sent down first for a myriad of different reasons, however it serves two main functions, establishing a fortified foothold and the military base serves as the heart of the colony. Holding both military and government personnel as well as the first real colonists of the colony. Over time the military base will expand and be upgraded as the colony develops. Colonists will move outside of the main fort and develop smaller bases, which will serve later as hearts of towns, cities and so on.

Below are the different levels and types of colonies that one might encounter when visiting the Fenvaria Republic

-Outpost: The smallest of all of the classifications, these settlements are just recently established military bases, also they have very few colonists with in their zones. Most of the structures in the boundaries of the outpost are of military design and function. However there is some R&R buildings and other relaxation buildings.

-Settlement: Larger and more developed than an outpost, a settlement is the beginning stages of more civilian colonization. More civilian structures and accommodations have been constructed within the boundaries of the outpost.

-Colony: The first full step towards civilian colonization, this type of colonization has seen a massive increase in civilian structures, and has some buildings outside of the protective walls of the forts. There is also a considerable civilian population, smaller outposts and colonized zones will be established outside of the walls. This type is broken up into two types, rural and mining.

--Rural: A more spread out sub-group of a colony, this type of colony type is more of an all rounder type.

--Mining: A highly focused type of colony, which is the extraction of mineral resources. Strip mines and mining towns dot the colony. These minerals can be anything from iron to the more valuable and highly precious types of minerals that are used in ship construction.

-Rim-world: A more populous type of colony, this worlds have several small cities spread out across, however staying relatively rural across the surface. These worlds tend to me agrarian with some heavy or light manufacturing with mining operations as well.

-Civilized world: A highly populous style of colony, these types of colonies have several cities and have moved from the agrarian colony into a more industrial colony. Heavy industry and highly dense population centers have popped up and have become more prevalent. This category is split into three areas, all of which have various levels of urban centers and industry.

--Tier 3: Some heavy industry has been developed in the more built up areas, few cities have appeared on its surface. Cities are about medium sized and are not that built up, mostly having condos or low skyscrapers.

--Tier 2: Larger centers of heavy industry and other industries have popped up and have become more developed, cities have also grown slightly. First true skyscrapers have been built, either for commercial or residential use.

--Tier 1: Most of the cities on the colonized world have started developing more and more skyscrapers and/or taller residential buildings. The boom of heavy industry has started to slow down. Wide green spaces still are present between cities and towns, several hundred parks have also sprung up around the cities and inside of them.

-Core world: The most populous types of worlds, these worlds are also some of the oldest. Heavy industry has plateaued in growth, with small spurts of increase every so often. Cities have become heavily urbanized and nearly all of the buildings are skyscrapers. These types of worlds are also the most fortified, as centuries of building up has led to the dramatic increase in fortified positions, anti orbital defenses (AOD), AA, and so on.

-Terrestrial: These are colonies that form on non Jovian planets, they do not require as much specialized technology like that of the Jovian colonies. These colonies are either open air, or domed. Open air colonies are colonies that have settled on habitable worlds (worlds that have a breathable atmosphere and suitable gravity. Do not require the use of space suits to walk around outside). Or can be domed cities, where large domes are applied over the colony to create a stable and breathable atmosphere. The population of these colonies tends to be a fair mix of organic and robotic population, or a slightly higher organic population. Terrestrial colonies follow the standard fenvarian architecture, with extensive fortifications and shelters buried into the surface of each planet.

-Jovian: These are a special type of colony that have been purpose built to withstand the pressure and the environment of gas giants. These include floating habitation blocks that are fully enclosed, these colonies are usually lightly populated and have extensive robotic workers. Like all fenvarian colonies, these ones are heavily defended and follow the same idea of turning every building into a fortified position. Below is a description of Fuchs VIII, a Jovian colony in the capital system of the Republic.

“There wasn't much to Fuchs VIII it was a gas mining colony, also one of the most remote in the system. The colony was also lightly populated, with something like a thousand people and ten percent of that was made up of robots that manned the docking yards. Little lights twinkled in the gas giant as they passed by it, it looked peaceful and relatively undefended, however the cruel fact was that it was defended. Quite considerably, PD lasers hovered in the upper atmosphere, then followed by flak cannons, smaller anti orbital guns and finally heavy anti orbital railgun batteries at the heart of the colony. Then each one of the floating habitation blocks were built like bunkers, each room had to be taken and cleared. On top of that they were filled with charges and in the case of losing the block could have their grav fields cut remotely, dropping the parts of the block into the gas giant. Enclosed, narrow walkways between the blocks where long and offered little cover, not to mention they were filled with charges. Each hallway featured an uphill climb, as well as a fortified position that featured anti grenade traps and ditches. In short, it was going to be hell to take this position, as like most of the fenvarian architecture was made to resist enemy attacks. Slow down the enemy and force the battle to be drawn out, causing the enemy to quite literally grind themselves to death upon the position.”

-Penal: A highly specialized style of colony that is set up to house the fortunate criminals of the Fenvaria Republic that have managed to avoid the death penalty. However most of their crimes do not warrant the death penalty, but they are confinded here so they can get away from what environment they grew up in and readjust themselves. They are given a great deal of tools and materials to help readjust themselves, however they are still under the strict supervision of both the prison guards and the prisoners that have been given the job of policing themselves. If a penal colonist was to break any laws or conduct within the penal colony then they would be exiled into the wild. These types of colonies are usually set up on rather remote and rather hostile planets.

Tomb Worlds: These are worlds that have a “dead” atmosphere, constantly wracked with radiation storms, and other dangers to organic life. While they are colonizable, they oppose significant risk to the colonist, so colonization on these types of planet is not recommended.

--Relic: These types of worlds were once populated by the Fenvaria Republic, their surface dotted in several cities. However these cities are abandoned and devoid of life. If there is any sort of life here, it has evolved to adapt to the hellish conditions or it is a pack of scavengers looking for quick cash by hunting for relics. The surface of these planets also generally have tremendous amounts of shell craters, trench lines and other evidence of warfare. High levels of radiation have been reported, as well as traces of unexploded nuclear weapons litter the surface. However, there are also traces of chemical weapons and other WMDs across the surface of these planets. Most of the gear on these planets can be traced back to the 40 Years War, thus have been called Relic Tomb Worlds. As it holds relics to pre 40 years war Fenavria Republic in terms of technology, weapons, cultural items, and daily life. Most of the relics are highly corroded and in poor condition, but they are considerably valuable to both regular market, grey market and black market buyers.