by Max Barry

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The United Systems of
Inoffensive Centrist Democracy

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3

Republic Ground Army (Part 1, WIP)

Republic Ground Army
Overview
(The pixel art in this factbook are of my own drawings, I hope you like them and please dont redistribute them)

The Republic Ground Army serves as our main terrestrial military force, they are responsible for both the defense of Republic worlds and the invasion of enemy lands. The Republic takes great pride in the Army and currently this branch is currently our largest branch as it is in the Republic’s military doctrine to have a large ground force for the defense of the Republic and her colonies. Troopers are also deployed in a wide array of battlegrounds, anything from space to a radioactive wasteland, as they are trained in every environment and situation that we think would happen in a battleground and war. The Army is quite mechanized, with most of the infantry units having IFVs, trucks, LRVs, and drop ships. To also support this the Army has a strong core of all-around mobile tanks, that are deployed with the infantry to support them. The idea of rapid aggression comes to mind, hitting hard, hitting fast, and overwhelming firepower.

Ranks

Formation

Formation

Size

Commanding rank

Scout

3 Troopers

Sergeant

Pack

9 Troopers

Pack Sergeant

Platoon

5 squads (63 Troopers)

Lieutenant

Company

4 Platoons (252 Troopers)

Senior Lieutenant

Battalion

5 Companies (1,260 Troopers)

Senior Captain

Regiment

6 Battalions (7,560 Troopers)

Lord Captain

Division

5 Regiments (37,800 Troopers)

Major

Corps

4 Divisions (151,200 Troopers)

Lord Major

Army

5 Corps (756,000 Troopers)

Colonel

Legion

6 Armies (4,536,000 Troopers)

Marshal

Front

5 Legions (22,680,000 Troopers)

High Marshal

Squads are usually set up like the following

Automatic Rifle squad
Count 9 Jagerschultze
Alpha Scout
---1x Pack Sergeant: (Scout Commander)(E-6, Pack Sergeant)(Armed with M9A2 Submachine gun)
---1x Automatic Rifleman Grenadier: (E-2 Private/E-3 Corporal)(Armed with M83A8 Automatic Rifle and M51 Grenade Launcher)
---1x Automatic Rifleman: (E-2 Private/E-3 Corporal)(Armed with M83A8 Automatic Rifle)
Beta Scout
---1x Automatic Rifleman: (Scout Commander)(E-5, Sergeant)(Armed with M83A8 Automatic Rifle)
---1x Marksman: (E-4, Senior Corporal)(Armed with M83A9 DMR)
---1x Automatic Rifleman Heavy Grenadier: (E-2 Private/E-3 Corporal)(Armed with M83A8 Automatic Rifle and M20 MPRL)
Charlie Scout
---1x Automatic Rifleman (Scout Commander)(E-5, Sergeant)(Armed with M83A8 Automatic Rifle)
---1x Heavy Automatic Rifleman: (E-4, Senior Corporal)(Armed with M64A1 LMG)
---1x Automatic Rifleman: (E-2 Private/E-3 Corporal)(Armed with M83A8 Automatic Rifle)

Anti Armor

Fusilier squad

Standards
The Republic Army still uses regimental standards as a way to visually distinguish a soldier’s regiment while in the chaos of battle. Through the field of smoke, war, and horror a trooper would be able to see their regiment’s colors flying proudly; directing them to the front and the enemy. The Standard of a regiment is considered to be a regiment’s most valued relic and treasure, with most standards being used back to the time of the Interplanetary Wars. This pride and importance of the Standard have led the Republic to adopt the most fanatical of troopers to protect the standard while in battle. Upon the death of the Standard-bearer, one of the fanatical troopers will take the banner and carry it for as long as they can, this process will repeat until the last standard guard is left. Upon their death, they will drive the standard into the ground as far as they can to mark the spot where the last guard fell. The staff of the standard is strong enough to pierce through fenvarian concrete and embed itself within it. If the standard-bearer is still alive and the regiment has become surrounded, the regiment will form a defensive line around the banner where the troopers will do their best to defend the banner often to their last breath.

Armor Sets

Name: Mk VI Armor Set
Availability: High
Used by: Troopers, Commissars, TAMI
Overview: The Mk VI armor set is the standard-issue trooper armor set of the Fenvaria Republic, it is tough, durable, and lightweight. The standard armor set is made up of eight parts, however, fourteen individual pieces. The armor is made to be easily customizable, modular, and repairable allowing for infantry to add and remove pieces in and out of the field without the need for any sort of specialized tools for the most part. The armor system does not feature an exoskeleton but it does come with a bodysuit (that fits under the uniform) that increases the protection of the user. Allowing them to fight in hostile environments.

Headgear: The helmet of the armor set is made up of cerami-metal and is coated with a heat resistant material. The inside of the helmet is padded for comfort and covers three-fourths of the head. Leaving the face open, the helmet does feature a built-in microphone and headphones. The headphones are stored on two large blocks that are on either side of the helmet, these blocks also house the transmitters for radio communication and the microphone ports. The microphone is activated by pressing down on a button that is on the slide of the block. The helmet does come with a built-in visor, which provides the soldier with a HUD (Heads up display). This HUD includes a targeting reticle and an ammo counter, however, it does show friendly forces that are in front of you. The built-in visor does allow the user to change from regular sights to x-ray, thermal, and night vision.

Aside from the helmet, the armor system also includes patrol caps and berets that are made out of the same fabric as the uniform. Which provides some protection against shrapnel but will not protect you from a bullet. These pieces of hearing are given a communications unit with a built-in visor. Like the built-in visor to the helmet, this unit provides a HUD and allows the user to change from regular sights to x-ray, thermal, and night vision.

Fatigues: The fatigues of the armor set consists of two major pieces, the uniform itself and a field jacket. Both of these items are made out of specialized textiles that provide some shrapnel protection but remain light enough for the user to move in around.

The first piece of the fatigues is the armored jacket that is commonly used throughout the armor system. Unlike the uniform itself, the armored jacket consists of a heavier weave that provides increased shrapnel protection but also protection from blunt weapons and knives. The armored jacket also provides limited protection from kinetic based weapons, allowing the soldier to survive lethal gunshot wounds. The jacket itself is considered to be ‘soft armor’, allowing increased protection without limiting the soldier’s mobility and reducing the weight of their kit.

The armored jackets are typically issued in standard issue solid olive green camouflage. This has earned the jacket the nickname of ‘flak greens’ by many of the Army soldiers due to their coloring. The designs of the jacket are quite simple and completely cover the upper body of the user, from the neck to the mid thigh. It also features a high collar that provides full neck protection, an off set zipper with flap, with two large pockets and adjustable cuffs.

The second piece of the fatigues is the uniform itself, this section of the fatigues consists of a shirt, pants and finally boots. The shirt is nothing fancy, rather it is a plain olive green combat turtleneck sweater, to provide some comfort against the high collar jacket and upper body. Unlike the shirt, the pants are typical battle dress uniform style pants with six pockets and feature a multi green camouflage pattern. The boots are standard issue black combat boots that have cermai-metal toes to protect against crushing objects, these boots also come with grey or green boot coverings. These coverings are worn over the boot to provide extra protection from the elements but also shrapnel or shrap objects that could cut off a soldier’s boot.

Bodysuit: The bodysuit of the Mk VI is possibly one of the most important pieces of kit, as it allows the user to fight in hostile environments. This suit is placed under the uniform of the user and serves several functions. The first is providing heat regulation when in super hot or cold climates, meaning that their body temperature will stay normal when fighting in extreme cold or extreme heat. Another feature is that the bodysuit does allow the trooper to hide their thermal signature for a limited amount of time. The suit also has the added benefit of providing a seal against NBCR and vacuum elements when a full-coverage helmet or respirator is placed on. This seal provides the trooper with an internal oxygen supply that can be increased with the use of a rebreather. The bodysuit also provides some extra protection against energy and kinetic weapons.

Others: On the forearm guards, there is a built-in GPS that is mounted to the non-dominant arm of the user, this is largely due to allowing the Trooper to fire with their dominant hand if they are surprised when looking at the GPS. In each of the gauntlets, the troopers have hidden blades that extend when the trooper flicks their wrist.

Webbing: As a part of the Mk VI Armor set, the soldiers use the Mk VI webbing which is to be fitted over the armor. This piece of gear consists of a belt and suspenders which are designed to hold the weight of the soldier’s loadout. The belt features MOLLE like loops which allows the user to place ammunition pouches, typically four ammunition pouches, and other small gear onto it. The user’s canteen and bayonet are often placed on the sides and out of the way of the ammunition pouches. On the back, two large pouches allow troopers to store even more equipment, which tends to be things like cleaning kits, MREs, cooking, and sleeping equipment. The armor does feature a jump kit and is attached to the lower end of the armor, which sits on the gluteus maximus.

Accessories: As mentioned before, the Mk VI Armor set is made to be customizable, meaning there is a wide selection of different accessories that can be added or removed from the armor. This could be extra pouches, different load-bearing kits, extra knives, headlamps, shoulder laps, extra communication gear, extra optics, and so on.

Other notes: There is one variant of the Mk VI that does use exoskeleton parts, traditional body armor and built-in shielding tech, which was a prototype (Mk VI-p) however, this was quickly scrapped after the cost of the armor doubled. These prototypes were entered into the GRA’s arms acquisition competition where they were quickly picked up by the GRA. These armor sets were then quickly placed into production. But, despite the success of the exoskeleton types the Republic Armed Forces, is still favoring the traditional Mk VI due to costs and increased complexity of the armor system.

Ground Forces
Infantry

Jägerschütze
Left to right: Regular (Rifle), Regular (SMG), Regular (Heavy or rifle with rocket), Radio, Medic, android, Combat engineer
Below that there are officer and commissar with regulars with patrol cap and berets for examples

Info: Forming a core part of the Republic military, the Jägerschütze is the most basic form of infantry within the Republic Ground Army. Most of these soldiers tend to be highly motivated conscripts that are quite aggressive in combat, fighting, and often dying in the name and defense of the Republic. Like most fenvarian soldiers, they have developed a highly tenacious and territorial culture making them difficult to route and often engage in running skirmishes as they withdraw to their secondary lines. While their kit is not high tech, they are robust and efficient with the tools at hand, it is often said that wars are won on the shoulders of these warriors.

Appearance: Despite their advanced technology, the jägerschütze and like most of the Republic military, have quite the rugged look to them. Focusing on mobility rather than full-on protection. All jägerschütze within the Republic Army wear the standard-issue Mk IV body armor, this armor is designed to protect the wearer from incoming projectiles and shrapnel. It also covers the more important parts of the body like the head and chest areas but also has forearm protection. Headgear tends to vary, but most of the time soldiers are wearing either combat helmets or patrol caps, with some specialized units opting for their berets. Under the armor, soldiers wear the typical army green camo combat fatigues, but this color can vary depending on the theatre they are operating in.

Fusiliers
Info: The Fusiliers are a sub-branch of the troopers and are to be considered a light infantry formation due to them being used as a rapid reaction force. They have a reputation of being ruthless in combat, highly aggressive in taking objectives, and fanatical. But, this sense of ruthlessness, fanaticism, and highly aggressive nature makes them an elite force within the Republic Army despite their high casualty rates. This group of soldiers is broken into two different units, the Airborne Fusiliers and the Orbital Fusiliers. The Airborne Fusiliers are in a sense paratroopers since they jump out of dropships and using parachutes float down the surface. Whereas the Orbital Fusiliers are used as a shock trooper force and are dropped from orbit in either one man or four-man drop pods alongside regular trooper formations.

TAMI (Tactical Artificial Military Intelligence)
Info: Info: Just as common as the Jägerschütze , the Tactical Artificial Military Intelligence, or TAMI, serves as the standard-issue automated infantry of the Republic Ground Army. They are usually attached to packs to increase firepower to the packs, by providing rather stiff resistance, cover, and the ability to carry heavier weapons into battle. However, it has been seen where they can make up their squads. They are known for their durability on the field, often serving as a point for raids, advances, and assaults. This is largely due to their heavier armor and their use of wrist-mounted full-body shields that can expand and be placed on the ground. Aside from its offensive capabilities, the TAMI can also be used as a pack or platoon level tactician, assisting soldiers with real-time data.

Appearance: Standing at around 5 feet 5 inches to 6 feet tall, these TAMI models look like typical AMI models where they have synthetic flesh, skin and fur. Externally they look organic, however, what gives them away is their glowing eyes, ears, and nose. Most of them take the appearance of a fenvarian evandarian, or even human, with a wider range of color hues and color patterns. However, there are several differences between the regular AMI units and the TAMI units, the major ones are the reinforced shell and the inclusion of full-body shields. The armored reinforced shell allows for better survival on the field, adding to the durability of the units. Then the wrist-mounted full body shield allows the TAMI unit to cover their body and absorb incoming small arms fire, they can be placed down like a piece of cover for the rest of the squad.

Commissar
Info: Commissars are less so political officers and more so mediators for Thalduhmian battalions. They serve as specialized roles in the regular army for both enforcing/improving battlefield morale, however, mostly being a voice of restraint when it comes to officers and troopers. If it is not apparent, the Thalduhmains are extremely territorial and tenacious culture, if you tell them to hold a position they will hold it to their last breath. This means they will often fight to the last man to hold a position before the last trooper in the unit calls in an artillery strike. Seeing this to be a major hindrance and potential source of massive casualties, the Commissar role was created.

Appearance:

Infantry Weapons

M1 Bayonet
Type: Bayonet/dagger
Availability: Very High
Perhaps one of the oldest weapons in service, the M1 Bayonet has been serving the Republic Armed forces for the last 400 years. It is a pretty simple tool that is used for practically everything, from opening MREs to stabbing the enemy. The whole thing is made from cerami-metal and troopers often note that despite its rather small and light look, it has a bit of weight to it. The blade of the tool comes in at approximately 40 cm long and consists of a sharpened side. With the handle of the bayonet being rubberized for both grip and comfort, most of the time the grips being black.

The bayonet can also be used as a throwing knife, but to an untrained person, the weight of the weapon might be too much for them. With practice, the M1 bayonet can be turned into a very deadly throwing knife. The M1 can also be used as a last weapon of defense due to its rather long length, allowing some troopers to use it as a shortsword if possible. The M1 is also highly popular outside of the military as well, with some being used for more ceremonial use at formal meetings or to show off status within one’s clan.

M1-L Long Sword
Type: Long sword
Availability: Very High
Seeing a resurgence within the Republic military, the M1-L Long Sword is an enlarged version of the M1 Bayonet and is often used by some officers, commissars, or dragoons. Like that of the bayonet version, the long sword is made of cerami-metal and despite its light look, it has some weight behind it. The blade is approximately 60-80cm long and consists of a sharpened side, while the handle of the blade has been rubberized for grip and comfort. But, unlike the bayonet, the pommel and the cross guard of the sword has a sort of knuckle guard. This is done for two reasons, the first is to protect the user from the rare blade that strikes that region. The second reason is more practical, allowing the user to use it as a blunt weapon if they can not use the blade, turning it into a pair of brass knuckles. Giving the user a weapon or something to fight back in case the blade of the weapon cannot be used.

Automatic Rifle and DMR

M83A8 Automatic Rifle
Producer: Garion Armory (Primarily)
Years in Service: 23rd Age 10th Year to Present
Type: Fully automatic Battle Rifle
Cartridge: 8x57mm
Variants: Standard, Carbine

The M83A8 is produced by Garion Armory and serves as the standard-issue rifle for the Republic Armed Forces and Home Guard forces. Its widespread use within the military is thanks to its high accuracy, likable ergonomics, rugged frame, and modular design. It is a select-fire, roller delayed blowback, air-cooled assault rifle. Leading it to be highly favored and loved by Republic soldiers. In the end, the M83 platform served as the base for a total of four different variants; carbine, designated marksman rifle, and light machine gun.

The regular length rifle is given to mainline infantry units. The carbine variant is given to specialized soldiers, like non commissioned officers and special operations forces. As well as rear echelon soldiers, like artillery crews, pilots, and so on. As mentioned before, the rifle is selective fire allowing it to fire in semi-automatic fire, three-round burst, fully automatic, and finally safe. With the selector switch being ambidextrous and situated near the trigger. The rifle also features a forward charging handle, typical trooper training calls for troopers to forcefully slap the charging handle down to cycle the bolt when reloading. The rate of fire for the M83A8 is around 450-475 rpm and comes with detachable box magazines with 24 round configurations being the standard issued version. Instead of firing an oversized full-sized cartridge like that used in the older and highly outdated A7 model, the M83A8 model instead fires a high velocity, full metal jacket, 8x57 conventional projectile.

As for the sights, the M83A8 is given a pair of standard-issue iron sights which consist of a rear rotary diopter and a hooded front post. In addition to the iron sights, the M83A8 also comes with a set of projectors for holographic screen sights. The projector sights are used most often, with the iron sights being used as back up sights if the holographic screen sights are knocked out. Due to the modularity of the platform and extensive use of rails, the M83A8 can have things like optics, under-barrel grenade launchers, under-barrel shotguns, laser sights, foregrips, and other attachments.

M83A9 Designated Marksman Rifle
Producer: Garion Armory (Primarily)
Years in Service: 23rd Age 10th Year to Present
Type: Semi Automatic Marksman Rifle
Cartridge: 8x57mm
Variants: N/A

Built upon the beloved M83 platform, the M83A9 serves as the standard-issue designated marksman rifle of the Republic Armed Forces and Home Guard forces. The rifle is produced by Garion Armory and keeping its roots, the A9 variant serves as a rugged, highly accurate, and modular rifle that can survive the harshest of troopers. It is a select-fire, roller delayed blowback, air-cooled marksman rifle.

The M83A9 only has one variant which is the standard one which comes in at 95cm long and also features a comfortable but heavy but adjustable marksman stock. It also features a longer and heavier barrel to help with the long-range fire. As mentioned before, the rifle is selective fire allowing it to fire in semi-automatic fire, burst fire, and safe. With the selector switch being ambidextrous and situated near the trigger. The trigger on the rifle is known to be heavy and precise, leading to accurate fire. The rifle also features a forward charging handle, typical trooper training calls for troopers to forcefully slap the charging handle down to cycle the bolt when reloading. The charging handle is also ambidextrous. The rifle uses the same high velocity, full metal jacket, 8x57 conventional projectile. The rate of fire was dropped down to 200-225 rpm. The A9 still uses detachable box magazines, however, due to it being more of a support rifle, the capacity of these magazines have been dropped down to 24 and 30 rounds, with 24 round magazines being preferred.

As for the sights, the M83A9 is given a pair of standard-issue iron sights which consist of a rear rotary diopter and a hooded front post. In addition to the iron sights, the M83A9 also comes with a set of projectors for holographic screen sights. However, most of the time, the rifle is outfitted with a 5x power optical scope. Due to the modularity of the platform and extensive use of rails, the M83A9 offers a great deal of customization when it comes to attachments. Thanks to the rail systems that are on the sides of the barrel and the top of the gun, like high power optics, foregrips, laser sights, and so on.

Pistols

M12 Combat pistol
Producer: Garion Armory (Primarily)
Years in Service: 23rd Age 10th Year to Present
Type: Select fire combat pistol
Cartridge: 14.7x34mm HVAP-S
Variants: M12 Standard, M12 Compact, M12 Heavy

One of the most universal pistols in the Republic, the M12 is the go-to secondary weapon for almost all personnel in the Republic Armed Forces, Home Guard, and civilian sectors. The pistol has a reputation of being small but quite an effective pistol, however, it is a slightly heavier pistol. The pistol is currently being produced by all arms manufacturers within the Republic to ensure that there is a steady flow of these pistols to the military and population. However, this pistol originated from Garion Armory. The M12 is a select-fire, short recoil-operated pistol.

The standard-issue M12 is 34cm long, this variant is by far the most popular, with heavy use by most of the military and civilian sectors. There is a second variant which is called the Compact and this variant is 28cm long, this variant is mostly used by undercover Home Guard officers, criminal organizations, as general backup pistols or conceal carry pistols. The odd thing about this pistol is that it has two different designs, one being a more traditional pistol and the other being a forward magazine fed pistol. The forward fed magazine is the heavy variant of the M12 while the traditional pistol is considered standard. The M12 IDW uses the standard-issue 14.7x34mm HVAP-S. Typical magazine sizes are 10 (Compact only), 12, 15, 20 round detachable box magazines. The M12 comes with a three-point selector switch, which features full auto, semi-automatic and safe. The M12 has a match trigger, meaning that when semi-automatic the rate of fire is dependent on how fast the operator can pull the trigger. However, when placed in the fully automatic setting, the rate of fire is around 600 rounds per minute.

Stock sights are the standard three post iron sights with a holographic screen sight. Being a modular pistol the M12 comes with the option of extended magazines, pistol sights, laser sights, and different muzzles.

Submachine Guns

M9A2 Submachine Gun
Producer: Albe & Kit Industries
Years in Service: 23rd Age, 60th Year to present
Type: Fully Automatic submachine gun
Cartridge: 14.7x34mm
Variants: N/A

Produced by the Albe & Kit Industries for the last 70 years, the M9A2 serves as the Republic’s mainline submachine gun that sees exceptional service with the Armed Forces, Home Guard, and civilian contractor groups. It has mixed favorability with most of the military, with the commissars, vehicle crew, and boarding troopers still favoring this subgun for its compact but powerful nature. It still sees substantial use within the private industry for security forces due to its size and a quite cheap price point. The M9A2 is a simple fully automatic, gas-operated, air-cooled, blowback submachine gun.

The M9A2 comes in at 65cm in length and sports no other variants, however, it does feature either a collapsing buttstock or under folding buttstock. The intended role of the M9A2 was to arm specialty troops: vehicle crew, Fusiliers, Commissars, and Commandos. As well as providing a small, but powerful package for ship boarding teams instead of them having to rely on shotguns and pistols for ship boarding.

The gun features a three-point selector switch that can be switched to safe, semi-automatic, and fully automatic. The selector switch is ambidextrous and is situated near the trigger. An odd thing about the M9A2 is that it features no charging handle, instead, it features a drop bolt button. However, users have noticed that if you slap the side of the gun right where the bolt is it would drop forward. Concerns about this weapon going off upon dropping it were raised upon designing the SMG, but it was deemed a necessary fault to keep the gun cost-effective and small. The bolt will lock open upon an empty magazine. The rate of fire for the M9A2 is about 950 rounds a minute. When it comes to ammunition, the M9A2 uses standard-issue 14.7x34mm and uses detachable box magazines that come in 24, 30, 44, configurations.

Like most fenvaria firearms the M9A2 is given a pair of standard-issue iron sights which consist of a rear rotary diopter and a hooded front post. In addition to the iron sights, it also comes with a set of projectors for holographic screen sights. The projector sights are used most often, with the iron sights being used as back up sights if the holographic screen sights are knocked out. Due to the modularity of the platform and extensive use of rails, the M9A2 offers a great deal of customization when it comes to attachments, sporting things like optics, laser sights, foregrips, and other attachments.

Shotguns

M30A1 Hellhound Shotgun
Producer: Elgar Combat Systems
Years in Service: 23rd Age, 50th Year to present
Type: Pump action combat shot
Cartridge: 8 gauge buckshot, slug shells
Variants: N/A
The M30A1 Hellhound shotgun is a pump action combat shotgun that fulfills a highly specialized role within the Republic Armed Forces and Home Guard. This shotgun finds itself primarily used by combat engineers, ship boarding teams, or Home Guard officers who need heavy stopping power at extreme close ranges. The shotgun is primarily manufactured by Elgar Combat Systems, who have a solid reputation for creating deadly shotguns and other close quarter weapons.

The development of this shotgun began after the Sror Counter Insurgency Campaign as the pre-existing lever action combat shotgun were found to be obsolete. As during the campaign, the insurgents managed to create deadly single action and use shotguns. The lever action shotgun proved to be too slow, expensive, and complex to build but also repair. Another problem that the Army gathered was the buckshot itself. At the time, the Republic was using the massive 4 and 6 gauge buckshot, which was deemed too heavy for combat service and properly removed. The older shotgun shells were then replaced with the lighter 8 gauge shotgun shells that were common to the civilian market. At the same time, a newer shotgun was developed and tested against several civilian market shotguns. Eventually, the project was dropped and the Army adopted a civilian model pump action shotgun, which was developed by Elgar Combat Systems. This shotgun was deemed to be the M30 Hellhound. In the 23rd Age, 45th year the shotgun would receive upgrades for the new Hellhound shotgun shell, this newest iteration was denoted to be the M30A1 Hellhound Shotgun.

The shotgun comes in at 88cm and features either a built-in collapsing buttstock or a folding buttstock, which can easily be removed and replaced with different stocks. When in military use; these shotguns are usually given out to engineer units, military police units, breaching units, and are placed on naval ships. The M30A1 sees greater use within the Home Guard, with almost all patrol cars being outfitted with one of these shotguns.

The gun features a two-point selector switch that can be switched to semi-automatic and safe. The selector switch is ambidextrous and is situated near the trigger. The shotgun’s charging handle is the pump action operation. As for ammunition, the shotgun uses 8 gauge Hellhound, a thermite coated buckshot, however, it can also use other specialty shots and slug shells as well. Typical magazine sizes range from 7+1 internal tube magazine and 9+1 internal tube magazine.

For sights, the M30A1 uses fairly simplistic iron sights that consist of a three post iron sight and a set of projectors for holographic screen sights. Finally, the M30A1 features a fully modular system with different choices in buttstocks, tube magazines, sights, and the ability to mount different laser sights.

M31A2 "Street Sweeper" Shotgun
Producer: Elgar Combat Systems
Years in Service: 24th Age 10th Year
Type: Select fire combat shotgun
Cartridge: 8 or 20 gauge buckshot and slug shells
Variants: N/A
Availability: High
A newer shotgun that is being phased into service with selected combat units and primarily used by the Republic Army’s fusilier forces or close quarters experts. This shotgun’s main purpose is to rapidly clear out fortifications, whether it be trenches, dugouts, buildings, and so on. Thanks to its fully automatic function and large magazine size, this has led to its rather colorful nickname of the “Fen street sweeper”. Like the previous shotgun, the M31A2 is produced by Elgar Weapons Systems, making it rugged and rather comfortable to hold, but rather heavy. It is a gas-operated, fully automatic combat shotgun.

The shotgun comes in at 80cm and features either a built-in collapsing buttstock or a folding buttstock, which can easily be removed and replaced with different stocks. The gun features a three-point selector switch that can be switched to semi, fully automatic, and safe. The selector switch is ambidextrous and is situated near the trigger. Another thing to note is that the shotgun has a side-mounted charging handle which is also ambidextrous. As for ammunition, the shotgun uses either 8 or 20 gauge Hellhound, thermite-coated buckshot, however, it can also use other specialty shots and 11x70mm slug shells as well.

Where it differs with the M30A1 is that it feeds from either a 16 or 18 round detachable box magazine or a 24 round detachable drum magazine. For sights, the M31A2 uses fairly simplistic iron sights that consist of a three post iron sight and a set of projectors for holographic screen sights. Finally, it features a fully modular system with different choices in buttstocks, magazines, sights, and the ability to mount different laser sights.

M33 Combat Boarding Carbine
Producer: Elgar Combat Systems
Years in Service: 21th Age 15th Year
Type: Pump action combat shotgun
Cartridge: 4 or 6 gauge buckshot and slug shells
Variants: N/A
Perhaps one of the oldest shotguns within the Republic Armory, the M33 Combat Boarding Carbine (CBC) has a long history within the Republic as a sidearm for clearing out trench lines, ships, or buildings. In more recent times these roles have been filled by other shotguns that focus more on ammo capacity rather than lethality, however, the M33 CBC is still retained throughout the Republic as a sidearm for boarding operations. But it also has found its way into the hands of the Home Guard, for officers who are stationed on the frontier and even for the Home Guard officers of the border patrol. The shotgun has been noted to be essentially indestructible, easy to fix, easy to make, and easy to clean. However, it suffers from a low magazine size, heavyweight, and high recoil.

As mentioned before the M33 comes in a rather handy package that is roughly 70cm long, and features no stock on the base model. However, a stock can be attached but it is rather uncommon as most of the time it is employed as a sidearm for close quarters. The shotgun features no selector switch, instead of being a pump-action shotgun. However, it makes this up by having a slam-fire action and a single point sling. But, it only holds four shells plus one on the chamber. Meaning that this is easily countered by the fact the shotgun shells are 4 or 6 gauge Hellhounds, making the shotgun less of a breaching tool and into a pure-blooded death stick of rage. There are several different types of ammunition for this shotgun ranging from the typical thermite-coated buckshot to the high explosive slugs or fragmentation slugs.

As for sights, the shotgun uses a pretty simple pair of notch and post style iron sights with no attachment points for other sights. Instead, the operator has to rely completely on its iron sights. The shotgun also does not feature any extended tube magazines due to its large shell size and efforts to keep the weapon compact. As mentioned before, stocks can be attached, but this is rare and most of the time it's a side folding stock.

Sniper Rifles and Anti-material Rifles

M90 Sniper Rifle
Producer: Garion Armory
Years in Service: 23rd Age, 90th Year to present
Type: Semi Automatic sniper rifle
Cartridge: 8x57mm
Variants: N/A

Currently being produced by Garion Armory, the M90 fills the Republic’s need for a long-range, highly precise target elimination. The rifle has deep roots within the M83 family and features many of the well loved modular features and the rugged durability that is infamously known throughout the M83 family. Because of this, it serves faithfully with the Army and Home Guard’s sniper teams for the last forty years

The rifle comes in at 118cm long and features a fixed but heavy stock with an adjustable cheek rest. As mentioned before the rifle is built on the body of the M83 family, however it features an elongated barrel and body. It also features a built in bipod that folds up, making it flush with the body of the rifle. Unlike the other M83 rifles, the M90 features a two point selector switch that is semi automatic and safe. With the selector switch being ambidextrous and situated near the trigger. The rifle also features a forward charging handle, typical training calls for troopers to forcefully slap the charging handle down to cycle the bolt when reloading. As a part of its modularity, the rifle can fit longer or shorter barrels, however it uses the typical high velocity, full metal jacket, 8x57mm conventional projectile. Standard magazine sizes tend to be eight rounds which are held in a detachable box magazine.

As for the sights, the M90 is given a 45-degree canted pair of standard-issue iron sights which consist of a rear rotary diopter and a hooded front post. In addition to the iron sights, the M90also comes with a set of projectors for holographic screen sights. The rifle is outfitted with an 8x power optical adjustable scope as standard issue, but can be outfitted with a 12x power optical adjustable scope depending on the mission

M91 Anti Material Rifle
Producer: Lance Weapon Industries
Years in Service: 23rd Age, 99th Year
Type: Semi Automatic anti material rifle
Cartridge: 14.7x110mm HVAP
Variants: N/A

With the end of the Border Crisis and the localized border skirmishes along the Commonwealth border, the Republic found itself in need of an anti material rifle to deal with light armored vehicles and powered armored units. For this, Lance Weapon Industries produced a very large and powerful, roller delayed blowback, an anti-material rifle that at first glance appears to be based on the M83 family. However, the only similarities the two have is in the gas system and the pistol grip.

With no other variants, the rifle comes in at 138cm long and features a very heavy, fixed stock that is designed to reduce the recoil of the weapon. It also features a heavy, cold-forged barrel designed to increase the barrel life and range of the rifle. The weapon also features an integrated but adjustable bipod that provides stabilization when deployed, the bipod is typically deployed when firing prone. As mentioned before, the rifle is a semi-automatic rifle with the selector switch being ambidextrous and situated near the trigger.

One of the defining features of the M91 is its forward charging handle, which leads to the rifle having a rather heavy bolt. When charged, operators have commented that the bolt makes the most authoritative ‘ka-chunk’ they have heard. However, this serves a rather practical design choice, it was to keep a very well regulated and similar manual of arms for most of the Republic weapons. This in turn allows soldiers who aren't familiar with the weapon to efficiently use it in combat. When it comes to ammunition, the rifle uses the well-proven 14.7x110mm HVAP (High-Velocity Armor Piercing) which comes in 4 to 6 round detachable box magazines.

As for the sights, the M91 is given a 45-degree canted pair of standard-issue iron sights which consist of a rear rotary diopter and a hooded front post. In addition to the iron sights, the M91 also comes with a set of projectors for holographic screen sights. The rifle is outfitted with an 8x power optical adjustable scope as standard issue but can be outfitted with a 12x power optical adjustable scope depending on the mission.

Machine Guns

M64A1 Light Machine Gun
Producer: Garion Armory (Primarily)
Years in Service: 23rd Age 10th Year to Present
Type: Fully automatic light machine gun
Cartridge: 8x57mm
Variants: N/A

The M64A1 Light Machine Gun or LMG is the standard-issue squad-based light machine gun that is in service with the Republic Armed Forces. Like that of the M83A8 and A9, the design of the rifle is completely based on the M83 platform. Leading to many interchangeable parts between the weapons as well as a great deal of familiarity for troopers. Like the other platforms in the M83 family, the M64A1 does not shine away from its rugged and modular design instead like the others, diving headfirst into its reputation. It is a select-fire, roller delayed blowback, air-cooled light machine gun.

With only one variant, the M64A1 comes in at 100cm long and features a comfortable, but adjustable stock. The machine gun comes with a longer and much heavier barrel to help with longer, sustained fire that is to be expected from a machine gun role. With the heavier barrel, it also features a built-in bipod that can be deployed for stabling automatic fire. As mentioned before, the rifle is selective fire allowing it to fire in semi-automatic fire, burst fire, and safe. With the selector switch being ambidextrous and situated near the trigger. The trigger on the rifle is known to be heavy and precise, leading to accurate fire. The rifle also features a forward charging handle, typical trooper training calls for troopers to forcefully slap the charging handle down to cycle the bolt when reloading. The charging handle is also ambidextrous. The rifle uses the same high velocity, full metal jacket, 8x57 conventional projectile. The rate of fire for the LMG has been increased to 800 rounds a minute to provide substantial suppressive fire. The weapon feeds from the right side of the rifle and is fed by disintegrating link belts. For magazine size, the LMG offers 100, 150, 200, and 250 round belts that are stored inside of a box that is mounted under the LMG.

As for the sights, the M64A1 is given a pair of standard-issue iron sights which consist of a rear rotary diopter and a hooded front post. In addition to the iron sights, the M64A1 also comes with a set of projectors for holographic screen sights. Due to the modularity of the platform and extensive use of rails, like high power optics, foregrips, laser sights, and so on.

M70 Heavy Machine Gun
Producer: Garion Armory
Years in Service: 21st Age, 80th Year to present
Type: Blowback Heavy machine
Cartridge: 14.7x110mm HVAP
Variants: N/A

Created almost 250 years ago, the M70 is most likely the oldest weapon in service due to it was created around the same time as the 14.7mm HVAP round. The machine gun was created by Garion Armory, however, since its initial development and adoption into the Republic it has been produced by every major arms manufacturer within the nation. It saw extensive service through the 40 Years War, Sror Counter-Insurgency, Border Crisis, and many smaller conflicts throughout the region leading to its reputation as a dependable and likable gun. The machine gun also features a built-in rail assisted system that allows ammunition to be sped up further increasing the lethality of the rifle. However, the rifle can still be fired even without the rail system.

Coming in at 157 cm long, the M70 Heavy Machine gun is a blowback weapon, using the energy of the recoil to cycle the action. It does not feature a stock, instead opting for a pair of butterfly style triggers and handles. The machine gun also features a heavy barrel to help with wear from the rate of fire and increase the durability of the barrel during continuous fire. The charging handle of the M70 diverges from the traditional slap handle, instead, it features a simple pull back charging handle that reciprocates with every shot. One of the major advantages the M70 has is its ammo capacity, as it feeds from typically 250 or 300 round belts. These belts are typically stored in boxes that are mounted on the side of the weapon. The belt is then fed from the box and into the side of the machine gun. The M70 Heavy Machine Gun is chambered in one cartridge and that is 14.7mm HVAP, allowing the machine gun to spit deadly fire at armored and unarmored targets. Finally, for sights, the M70 is given a simple three post sight and features a top rail and some side rails on the main block to mount some extra sighting equipment.

Heavy Weapons

M20 Multi-Purpose Rocket Launcher
Producer: Lance Weapon Enterprises
Years in Service: 23rd Age, 50th Year to present
Type: Reusable Semi Automatic Rocket Launcher
Cartridge: 120mm HEAT shells
Variants: N/A

Produced by Lance Weapon Enterprises, the M20 Multi-Purpose Rocket Launcher (MPRL) is the FR’s universally equipped reusable infantry rocket launcher. The M20 is a 109cm long block and tube. This design has earned it the name of the “Mallet” from the Fenvaria ground forces. However, it does allow the tube of the M20 to telescope, cutting the length of the M20 to a more reasonable length when it is in storage. As for ammunition, the M20 fires a 120mm shaped charge, this charge can be HEAT, Surface to Air, or even nuclear. Standard magazine size is a two rocket canister, this allows for the crew to double-tap targets, as well as cut down on reload time as well as the time between shots. As what the M20 lacks in individual shots it makes up in volume of fire. Factory issue sights are iron sights w/ built-in holographic screen sights. But the M20 can be outfitted with 2x and 4x telescopic sights. As for technology, the M20 has Infrared Tracking, Magnetic Tracking, vehicle/airlock on. The M20 can mount several different types of warheads, anything from HEAT to nuclear warheads. This allows for rocket crews to be adaptable when it comes to different situations, however, most of the time these rockets are outfitted with HEAT. Another feature is that the M20 can be mounted on vehicles, tripods, and other mounting devices.

M24 Automatic Micro Missile launcher
Producer: Lance Weapon Enterprises
Years in Service: 23rd Age 83rd Year to present
Type: Semi Automatic Rocket Launcher
Cartridge: 25mm Micro Rockets
Variants: N/A

Another heavy weapon product from Lance Weapon Enterprises, the M24 serves as a complement to the M20 MPRL, providing even more rapid-fire rocket firepower. The M24 has a traditional rifle looking layout, but loads from a side-mounted box and is about 70cm long. The AMML does feature a folding stock that can cut the overall length of the weapon down. As for the ammunition, the M24 AMML fires 25mm micro rockets that come in three flavors, the standard-issue one either being a HEAT one or a HEFM (High Explosive Fragmentation Missile) that explode upon contact. The third one being an AI-controlled warhead that adjusts its heading and remotely explodes. While considerably weaker compared to the M20, the weapon makes it up in sheer volume of fire, allowing it to overwhelm enemy countermeasures or fortifications.

The rifle comes in two modes, semi-automatic and fully automatic. It feeds from a side-mounted box magazine that carries around 20 micro rockets and can be operated by one person. Unlike the M20, the M24 does not have a lock-on system, instead, it has to be manually aimed. But, it can be mounted on vehicles and belt-fed. The Republic often puts two of these side by side and uses them as power armor and light vehicle rocket machine guns.

M10 Infantry Mortar
Producer: Lance Weapon Enterprise/Garion Armory
Years in Service: 23rd Age, 44th Year to present
Type: Semi Automatic Mortar
Cartridge: 77mm mortar shell
Variants: N/A

Designed and manufactured by both Lance Weapon Enterprises and Garion Armory, the M10 serves as the FR’s answer to a mortar. Designed as a light mortar the M10 fits that role to a point, it is light enough to be carried by infantry and used by infantry. However, it lacks a bit in the firepower department as it uses a 77mm mortar shell, but makes up for it with the sheer rate of fire. The length of the tube is 127 cm and has an elevation range of 45 degrees to 85 degrees, with a traverse of 360 degrees. As for range, the M10 has a range of 90 meters to 5,600 meters. The mortar also features a smoothbore tube.

As for the ammunition feed system, the M10 can be fired from one of two ways, a single top open insert, or a 5 round detachable box magazine that can be mounted to the side. The ammunition of the M10, as mentioned before it uses a 77mm shell that is fin-stabilized and comes in many different flavors, everything from the standard high explosive (HE) shells to the more exotic nuclear munitions. This wide range of ammunition types allows the M10 and its crews to be adaptive in what the situation calls for. A typical crew for an M10 is around two to three, a loader and a spotter. Or two loaders and a spotter. An interesting feature that the M10 has is that this mortar can be set up and remotely fired from anywhere, meaning that infantry can deploy them then move off into some other area. When the enemy engages the infantry they can remotely fire the mortars. As for sights, the M10 comes with both a manual rangefinder as well as an automatic one, it is also adjustable to the same degree as the tube and has the same traverse.

M40 Light Railgun
Producer: Elgar Combat Systems, Garion Armory, Lance Weapon Enterprises
Years in Service: 23rd Age 80th Year to Present
Type: Semi Automatic Railgun
Cartridge: 20mm solid slug
Variants: N/A

The M40 Railgun is one of the newer weapons in republic service, however, it is one of the most expensive weapons that a Republic trooper can carry. The primary purpose of the Light Railgun is to be an anti-armor and anti-material weapon, allowing the infantry to have some sort of extra firepower when facing power armor infantry or light vehicles. The weapon is also odd since it uses solid slugs instead of the more conventional munitions that are quite common within the Republic. Since the weapon is newer, it suffers from being rather temperamental to deal with, and thus soldiers who are issued the M40 complain about the amount of maintenance this weapon has.

Coming in at 105cm long, the M40 is a rather long and heavy railgun but it does have one interesting feature. Which is its loading process, instead of feeding on a detachable box magazine or being belt-fed; the M40 is a single shot, break action railgun. This means that with every shot, the operator has to open the action, insert a new slug, and then close it. The front of the railgun is made to pivot, similar to the old fashion double-barrel shotguns. When it comes to its ammunition the M40 railgun uses a heavy, solid 20mm slug. There are no other variants outside of the standard produced model, the M40 does have some mountings for things like high power optics, foregrips, laser sights, and so on. As for sights, M40 is given a pair of standard-issue iron sights which consist of a rear rotary diopter and a hooded front post. In addition to the iron sights, the M40 also comes with a set of projectors for holographic screen sights.

M50 Grenade Launcher
Producer: Garion Armory
Years in Service: 23rd Age, 59th Year to Present
Type: Semi Automatic Grenade launcher
Cartridge: 50mm Grenade
Variants: N/A
With the end of the Sror Counter Insurgency Campaign the Republic started to shift away from rifle grenades and into the era of grenade launchers, first employing a three round semi automatic grenade launcher. This proved effective until the start of the Border Crisis where the grenade launcher was expensive to produce, thanks to its revolving cylinder and loading mechanism. But also the grenadiers often complained about the weapon’s weight and disassembly. So during the Crisis, the Republic researched and eventually designed a single round, break action grenade launcher that was simpler to produce and maintain. But, the grenade launcher also used a newer and powerful cartridge that was finished testing, the 50mm grenade family. The grenade launcher showed effective promise during the midpoint of the war, where its trade of volume of fire for accurate fire made the weapon quite deadly. With the infantry nicknamed the grenade launcher, the ‘boomstick’ or the ‘thunder tube’ for the crack that it gave off when it fired.

The grenade launcher is produced by Garion Armory, the M51 Grenade Launcher serves as a light indirect weapon designed to take out enemy light fortifications or cover. It was intended to provide infantry with explosive munitions without carrying around heavier weapons like the Infantry mortar or expending valuable anti-tank weapons like the M20 MPRL on enemy fortifications. Common doctrine often called for the grenadiers to work with the infantry

The overall length of the M51 comes in at 72cm long with a fixed stock. The grenade launcher operates under a break action and holds a single shell that is automatically ejected when the action is broken. The grenade launcher uses the standard issue 50mm grenade which comes in a multitude of different types like High Explosive, HEDP (High Explosive Dual Purpose), thermobaric, airburst, anti-tank, tracking/smart, smoke, less than lethal, riot control, and nuclear payloads. Unlike most Republic weapons, this weapon does not feature any other stocks or specialized sights for the weapon.

Name: M99 Modular Grenade System
Type: Grenade system
Availability: Very high
When it comes to grenades the Republic often relies on the M99 Modular Grenade System (MGS), a grenade system that has been in service for the last 200 years. It has a reputation for being lethal against light/unarmored infantry as well as lightly armored vehicles. It is also averagely effective when used in enclosed (fortifications, cities, bunkers) and open environments (plains, wide city streets, etc). As for the design, it is pretty simple, the explosive load is held in a cylindrical object that is connected to a metallic stick that holds more explosive material and the priming device. This metallic stick is covered in wood for a better grip. At the bottom of the stick, there is a metallic cap and a pin, to arm the grenade, one must remove the pin and then twist the cap. After which it would be thrown and will explode after three seconds. The head of the grenade is made to be removable, allowing the stick to have different ammunition types and styles ranging from typical fragmentation to plastic explosive style warheads.

-M99-S Fragmentation Grenade
-M99-F Flashbang Grenade
-M99-T Thermite Grenade
-M99-E Electromagnetic Pulse Grenade
-M99-WP White Phosphorus Grenade
-M99-SM Smoke Grenade
-M99-D Decoy Grenade
-M99-PE Plastic Explosive
-M99-FGS Fenvarium Gas Grenade
-M99-PC Portable Cover


Towed Artillery Pieces

M-90 (AT) Anti Tank Gun
Type: Towed Anti tank gun
Availability: High
The M-90 or more commonly known as the M-90 (AT) serves as the mainline towed anti-tank gun used by the Fenvaria Republic, this gun was developed to provide additional fire/anti-tank support to motorized infantry in a much smaller package. Allowing motorized units to still be mobile without the need for heavy anti-tank guns or tanks. While the M-90’s main purpose is anti-tank warfare, it also can be used as an indirect weapon, allowing it to become a limited artillery piece. It has a traverse of 70 degrees, and an elevation of -6 to +25 degrees. The overall unit comes in at 7 meters long, with the gun being 3.5 meters long, 2.08 meters wide, and 1.3 meters tall. An armored shield protects the front part of the gun, the breech, and the crew of the gun. This shield is quite durable and is made to protect from small arms fire, it consists of three plates that are set in front of one another and are spaced. The gun does come with a light kinetic shield that surrounds the entire gun and protects the crew as well. The kinetic shield is there to protect against shrapnel that might hit the gun or the crew. Finally, the breech of the gun is a horizontal block and comes with an auto ejector, however, the gun can be unloaded manually. This is done by pushing open the release lever, where the shell can be removed by hand.

In addition to its semi-automatic feature, the M-90 is also rail assisted, meaning that the cartridge is accelerated by electromagnetic rails. This allows the gun to have exceptionally high accuracy, range, and increased firepower. The piece has a caliber of 90mm and uses a plethora of different ammunition types. Some of these shells include; HE (High Explosive), APCR (armor-piercing composite rigid), armor-piercing ballistic capped, API (armor-piercing incendiary), APFSDS (armor-piercing, fin-stabilized, discarding sabots), APPC (armor-piercing plasma capped), APTh (armor-piercing thermobaric) and so on. The gun’s rate of fire is about 14 rounds a minute, and its action is semi-automatic. The whole gun sits on a split rail carriage, allowing for greater stability and easier access to the breech of the gun. Crew wise, this gun takes a three-man crew to operate.

M-175 (A) Artillery Gun
Type: Towed artillery gun
Availability: High
Like that of the M-90 (AT), the M-175 (A) artillery gun serves as the mainline towed artillery piece for the Fenvaria Republic. Developed around the same time as the M-90 (AT), the M-175 was designed for motorized units so they could have some sort of artillery support in the absence of heavier self-propelled guns like that of the M75 Jaguar. Not surprisingly; the M-175 (A) is mostly used as an indirect fire weapon. However, it is capable of being used as a direct fire weapon if such an event was to occur. It has a traverse of 70 degrees, and an elevation of 0 to +72.5 degrees. The M-175 is quite a long piece of artillery, with the whole unit measuring around 11.5 meters long, with the barrel of the M-175 being 6 meters long. However, the whole unit can be shortened down to about 7 meters for better transportation. An armored shield protects the front part of the gun, the breech, and the crew of the gun. This shield is quite durable and is made to protect from small arms fire, it consists of three plates that are set in front of one another and are spaced. This gun shield can be removed when the gun is being used in rear line action, however, most of the time it is seen equipped with the gun shield. The gun does come with a light kinetic shield that surrounds the entire gun and protects the crew as well. The kinetic shield is there to protect against shrapnel that might hit the gun or the crew. Finally, the breech of the gun is a horizontal block and comes with an auto ejector, however, the gun can be unloaded manually. This is done by pushing open the release lever, where the shell can be removed by hand.

The M-175 has a semi-automatic function, but it is quite slow this leads means the rate of fire is around 2-6 shells a minute due to the heavier shell that it uses. In addition to its semi-automatic feature, it has a rail assisted action. Meaning that the range, accuracy, and lethality of the cannon is considerably increased. When it comes to caliber, the M-175 uses a 175mm projectile with a wide range of different shell types. These shell types include things like the traditional HE (High Explosive) however, it does also include HEBP (High Explosive Ballistic Capped), HEI (High Explosive Incendiary), HENT (High Explosive Nano-Thermite), HECM (High Explosive Cluster Munitions), HEHVS (High Explosive Hyper Velocity Shrapnel), and finally HEPC (High Explosive Plasma Capped). The M-175 also uses guided munitions and long-range munitions such as the LRGM-HE (Long Range Guided Munitions- High Explosive), LRGM-HEHVS (Long Range Guided Munitions-High Explosive Hyper Velocity Shrapnel), LRGM-HECM (Long Range Guided Munitions- High Explosive Cluster Munitions). Finally, the M-175 can use more exotic shells like nuclear, chemical, and biological shells. The whole gun sits on a split rail carriage, allowing for greater stability and easier access to the breech of the gun. Crew wise, this gun takes a three-man crew to operate.

M22 (LAAG) Light Anti Aircraft Gun
Type: Towed light anti aircraft gun
Availability: High
The M22 (LAAG) serves as the Republic’s primary towed artillery piece for motorized and non-motorized units. This piece of artillery shares a very similar start with the M175 and M90 towed artillery pieces in that they were developed around the same time. Mostly as a way to provide lighter artillery pieces to infantry and motorized units without deploying heavier and costly artillery pieces. While it is primarily used in an anti-aircraft role, it can be and often will be used in an anti-personnel role. Where it earns its nickname as “Meat Chopper” due to it ripping through unarmored and lightly armored soldiers. It also has the more famous nickname of “Iron Curtain” due to its rather high rate of fire. The unit has a 360-degree traverse and has an elevation of -12 degrees to 90 degrees, allowing it to have a full range of motion.

The unit is fairly compact, coming in at 4.14 meters long, 1.9 meters wide, and 1.7 meters tall. This is done by having it sit on a two-wheeled carriage with the towing hitch also featuring as an anchoring point for the whole assembly. It has two twin-linked cannons that fire in alternate patterns as well as a gun shield that is mounted on the front of the gun. This is done to protect the user from incoming small arms fire and shrapnel. This shield is quite durable and is made to protect from small arms fire, it consists of three plates that are set in front of one another and are spaced. This gun shield can be removed when the gun is being used in rear line action, however, most of the time it is seen equipped with the gun shield. In addition to the gun shield, the M22 also had a light kinetic shielding unit to help provide some basic protection for the crew against shrapnel. The M22 took a crew of 3, depending on the model.

As for the gun of the M22, it uses twin-linked high velocity, rail assisted 37mm cannons which are fully automatic and feed from a 40 round box magazine. The M22 could fire a wide range of munitions type aside from the standard-issue High Explosive and Armor Piercing ammunition, these other munitions included; HE-T (High Explosive-Tracer), HEI-T (High Explosive Incendiary-Tracer), HEI (High Explosive Incendiary), APHE-T (Armor Piercing High Explosive-Tracer), APHE (Armor Piercing High Explosive), API (Armor Piercing Incendiary).

Being a rather successful unit, the M22 has spawned several different models; one is a lightweight model for airborne units, another being placed on a quad mount for emplaced positions. Finally, the second most popular model the M22/4, which is pretty much the same as the standard model, but it has four 37mm cannons instead of two.

M66 (MAAG) Medium Anti Aircraft Gun
Type: Towed Medium anti aircraft gun
Availability: Medium
As the Republic expanded its borders and met other nations it became apparent that larger and harder hitting artillery pieces would be needed as other nations had higher reaching or better-armored fighters and bombers. Thus the M66 Medium Anti Aircraft Gun was planned and tested. Like the M22 before it, its intended purpose was to be deployed along motorized formations to provide extra firepower without the intervention of heavier AA pieces, like that of the Bobcat. It also serves as a dual-purpose weapon, taking on both heavily armored/high reaching aircraft and in a direct fire role. It has a moderate rate of fire and has been given the nickname of “The Thunder” due to the thunder-like crack that it makes when fired. It also has a 360-degree traverse, and an elevation of -5 to 88 degrees, this allows it to be highly flexible and can hit most targets.

The unit is fairly large, coming in at 5.9 meters long, 2.4 meters wide, and 2.2 meters tall; but it is a fairly stable and smooth firing gun. This is done by having it sit on a four-wheeled carriage with the towing hitch also featuring as an anchoring point for the whole assembly, on the sides of the carriage four anchor points further stabilize the platform when firing. Unlike the M22, the M66 features a single, semi-automatic, large-caliber gun. Like most artillery pieces, it also features a gun shield. This is done to protect the user from incoming small arms fire and shrapnel. This shield is quite durable and is made to protect from small arms fire, it consists of three plates that are set in front of one another and are spaced. This gun shield can be removed when the gun is being used in rear line action, however, most of the time it is seen equipped with the gun shield. In addition to the gun shield, the M66 also had a light kinetic shielding unit to help provide some basic protection for the crew against shrapnel. The M66 takes a crew of 6.

As for the gun of the M66, it uses a single rail assisted, high velocity, 105mm cannon could fire a wide range of munitions type aside from the standard-issue High Explosive and Armor Piercing ammunition, these other munitions included; HE-T (High Explosive-Tracer), HEI-T (High Explosive Incendiary-Tracer), HEI (High Explosive Incendiary), APHE-T (Armor Piercing High Explosive-Tracer), APHE (Armor Piercing High Explosive), API (Armor Piercing Incendiary). It was also determined that the 105mm cannon was such an effective tank killer that they placed it on the M93A1 Sabertooth and Tiger Tank destroyer to give it even more firepower.


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