The Colony of Diaboland is a massive, cultured nation, ruled by Queen Dysnomia with a fair hand, and remarkable for its rum-swilling pirates, deadly medical pandemics, and sprawling nuclear power plants. The compassionate, hard-working, democratic population of 1.167 billion Diablans hold their civil and political rights very dear, although the wealthy and those in business tend to be viewed with suspicion.
The medium-sized, corrupt, liberal, outspoken government juggles the competing demands of Education, Industry, and Welfare. It meets to discuss matters of state in the capital city of Spira. The average income tax rate is 40.4%, but much higher for the wealthy.
The frighteningly efficient Diablian economy, worth 165 trillion cobalts a year, is fairly diversified and led by the Gambling industry, with major contributions from Information Technology, Retail, and Soda Sales. Black market activity is rampant. Average income is an impressive 141,737 cobalts, and evenly distributed, with the richest citizens earning only 2.0 times as much as the poorest.
School children asked "what is two times two?" are likely to form a symposium to discuss how different answers make them feel, the government maintains a Department of Skulduggery, celebrity wrestlers thumb their nose at due process, and the daily weather forecast often predicts light showers of debris. Crime, especially youth-related, is pervasive, probably because of the absence of a police force. Diaboland's national animal is the devil dog, which frolics freely in the nation's many lush forests.
Diaboland is ranked 4,246th in the world and 62nd in the West Pacific for Most Rebellious Youth, scoring 24 on the Stark-Dean Displacement Index.
National Happenings
Most Recent Government Activity:
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Diaboland, the daily weather forecast often predicts light showers of debris.
- : Following new legislation in
Diaboland, celebrity wrestlers thumb their nose at due process.
- : Following new legislation in
Diaboland, the government maintains a Department of Skulduggery.
- : Following new legislation in
Diaboland, school children asked "what is two times two?" are likely to form a symposium to discuss how different answers make them feel.
- : Following new legislation in
Diaboland, no one knows how to tie a reef knot.
- : Following new legislation in
Diaboland, drug lords often avoid prison time by teaching "chemistry" classes to underprivileged youth.
- : Following new legislation in
Diaboland, nuclear reactors are held together with party string and Hubba Bubba.
- : Following new legislation in
Diaboland, toy versions of heroin paraphernalia let kids pretend to be their favourite TV characters.
- : Following new legislation in
Diaboland, bungee jumpers rarely go splat.
- : Following new legislation in
Diaboland, roads are often attended by round-the-clock construction crews.