Governor: The Syndicated Corporations of Nedea
WA Delegate (non-executive): The Leftist Sh-tbirds of St Saratoga (elected )
Founder: The Syndicated Corporations of Nedea
Last WA Update:
Embassies: The Bar on the corner of every region, Gypsy Lands, One big Island, CISB, The Fallout Wasteland, Bus Stop, Commonwealth of Liberty, Greater Middle East, Allied Conservative States, nasunia, Barbaria, and Mitteleuropa.
Tags: Casual, Cyberpunk, Free Trade, Game Player, Independent, Magical, Map, Medium, Neutral, Post-Modern Tech, Regional Government, Role Player, and 3 others.Snarky, Social, and Sports.
New Coalition of Nations contains 12 nations, the 1,591st most in the world.
Today's World Census Report
The Most Cultured in New Coalition of Nations
After spending many tedious hours in coffee shops and concert halls, World Census experts have found the following nations to be the most cultured.
As a region, New Coalition of Nations is ranked 216th in the world for Most Cultured.
Nation | WA Category | Motto | ||
---|---|---|---|---|
1. | The High-Technate of Athretvari | New York Times Democracy | “Peace & Prosperity” | |
2. | The Aventine Empire of Croxoco | Democratic Socialists | “Aventus Est Imperare Orbi Universo” | |
3. | The Wicked Realms of Wicko | Father Knows Best State | “Wicked!” | |
4. | The Grand Duchy of 46566 | Democratic Socialists | “What does this red button do?” | |
5. | The Leftist Sh-tbirds of St Saratoga | Left-Leaning College State | “Nedea? Those poor bloated souls.” | |
6. | The Kingdom of Folik | Democratic Socialists | “Compassie Voor Iedereen” | |
7. | The Imperial Dominion of Moarfall | Capitalist Paradise | “For the Empire!” | |
8. | The Glorious Federal Republic of Ivstinian | Civil Rights Lovefest | “Aut Viam Inveniam Aut Faciam!” | |
9. | The Republic of Luhansk Peopl Republic | Moralistic Democracy | “Lugansk forever with Russia!” | |
10. | The Klingon Bird-of-Prey of KSN26 | Corrupt Dictatorship | “wo' toy'taHvIS Hegh 'e' tul Hoch tlhIngan” |
12»
Regional Happenings
- : The Wicked Realms of Wicko arrived from Osiris.
- : The Wicked Realms of Wicko ceased to exist.
- : The Commonwealth of The New Templars departed this region for Holy Order of Abraham.
- : The Empire of Comeca departed this region for The RIGHT Nations.
- : The Commonwealth of The New Templars arrived from Kantrias.
- : The Republic of Kyrname of the region Southern Equatorial Council proposed constructing embassies.
- : The GRAND★IMPERIAL★COMMONWEALTH of GOLTZBORG of the region The IMPERIUM proposed constructing embassies.
- : Dlandia 1 ceased to exist.
- : The Leftist Sh-tbirds of St Saratoga created a new regional poll: "If you had to lose one household appliance permanently which one would it be?".
- : The Leftist Sh-tbirds of St Saratoga created a new regional poll: "Best Coffee?".
New Coalition of Nations Regional Message Board
Oh okay cool!
Apologies. I had a busy end-of-week and weekend. Then, I started thinking long and hard about Nedea's map ideas. But, got side-tracked, and fell down a deep, deep black-hole on NightCafe. (Thrice! Check my new national banners. Each strategos' portrait is a unique piece of "Vari-inspired" AI-generated art. Nice, big detailed versions of each will be published to my history factbook soon, along with lots more art to start filling out Athretvari's cultural and historical side. I'm so excited! .... Ahmm, now back to serious NS business.)
Nedea: First, let me say, you don't need to do it all alone. For example, I could work on updating a weather version of the map once we have a base map set.
OK, so it seems you may have a few competing constraints and criteria for the map. First and foremost, your approach should be one that makes the job of mapmaker fun and easy for you. So, to sum-up everything below: Keep it simple, at least at first and while you build out more complex versions with time.
Hexes: The great thing about our hex-system is that it is relatively easy to read and then reference a particular hex by its number, just by looking at the map. That would likely be difficult the more hexes you add, especially if we're talking several thousand or tens-of-thousands more. (At least reading the number would be more difficult. Best case scenario would be a type of mouse-tip that showed the number upon hover-over, but I know that type of stuff is very tricky on a phone or iPad where you'll have to touch/click the hex. Personally, I visit NS much more on my phone and iPad than on my desktop, where I have easy access to a mouse. However, what you envision may remove need for hex-numbering and referencing particular hexes.) Render-time for thousands of hexes filled with sprites may make loading the map a memory-heavy and slow process. (Fewer hexes need be rendered the closer you are to the ground, but if you want to see the whole world, then you're talking drawing every hex and its contents.)
I can only think of hexes being used and referenced on two occasions: One, when claiming territory, either new or RP-captured. Two, when referencing unclaimed territory that is not already incorporated into a player's nation or NPC. (I also see referencing groups and/or ranges of hexes for part of the weather forecasting.) Meaning, they're relevant only infrequently.
Devil's Advocate (at least for 1st version of map): Make a large, clean, and simple base map. This map would show only national borders and major natural features (ocean/land, rivers, lakes, and mountains, with varying tan and green land-shading to represent general amount of vegetation coverage). This map is only updated to show changes to national borders (and maybe any new or changes to existing natural features requests). Then, use sprites for all the other elements on the map — cities, forts, ruins, nation name links, etc. (If an automated process for requesting placement of particular sprites was possible, then players could even show and move military or other assets on the map. "Where's my cargo?" "Oh, the ship is still in hex blah-blah. Let's update its position." And, so on.)
I really like the idea of using sprites. They will offer a uniform look, and the ability to place multiple versions any and everywhere on the map. And, if memory serves me correctly, they can even be little gifs, like an animated exploding volcano sprite or whales swimming in part of the ocean, flocks of geese that move across the map over time, etc.
Advanced options/versions of map: I would make anything like "political union" or "alliance" maps low priority. They can be fashioned by players if a clean map showing only national borders is provided for everyone to use as a base for whatever they want to show. Either you or I can help any players draw what they want/need if they have any difficulties.
However: It's been a long while since I've done any mapmaking or programed with sprites. So, what you're envisioning may well be possible, in which case, let me know how I can help.
Alright. I give. You're absolutely right. 10s of thousands of hexes are crazy. I think I can be a bit more conservative and multiply by only a factor of 5 or 6. We'll go from nearly 3K hexes to ~15K. That should be much more manageable. The goal here is to shape the land in hexagons, so claims and terrain match up. I was only multiplying by so much to get really detailed but after plotting it out, it would be a nightmare, so yea, imagine the hexes we have now being subdivided into 5-6 hexes instead and that should give us enough to still be interesting.
I should have started from that direction honestly. I did some math to figure out how big a hex would be based on a metropolitan area, 2000sq KM but that's so small compared to the enormity of the world and it's not like we are trying to cram 100s of little cities, towns, POIs into every sq pixel (Athretvari)
But I like your idea here about starting small and adding advancements as time goes on. I can feasibly finish my assets and construct the "Base" layer as you said probably within a month and a half. With the software I'll be using, updates should be easier and enjoyable to keep people satisfied in the meantime while I program my advanced features in the backend.
So here's how it will be then. I'll make 2 maps, the Base Terrain map, and I'll curate the Political map. The Base map will be free for anyone's use to make whatever local, trade, weather, etc maps they want. And I'll manage the big picture map. This is probably the best way to do this.
Athretvari, Ivstinian, 46566, and Moarfall
Very cool! I'm still undecided on what side of the aisle I am on AI art but I like it! I should post more of the exhibits I have planned.
Athretvari, Ivstinian, and Nation M
Dang it! I keep forgetting!
really cool, I use dream.ai for RP artwork.
Athretvari and Ivstinian
Staying out of the conversation because my opinions on AI art would not be appreciated here. But I will say I do hope to see some more of your own original creations soon Ath, you're a fantastic artist and graphic designer.
Athretvari, Ivstinian, and Nation M
The new NS MEGA FUN(tm) is here!!! >:)
• The proper way to deploy toilet paper 🧻
^ Vote vote vote! Or the ghost of Millard Fillmore will steal all of your socks..
Why would anyone think going under is a good idea? In other toilet related subjects, I got a bidet. I highly recommend this.
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