Illuminati RMB

WA Delegate: The Imperial Grand Chancellory of SaintsEmpire (elected )

Founder: The Neo Globalist Empire of Rhyphix

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The Powerful:

Minister of War: The Free Land of Wintony
Minister of Foreign Affairs: The Athenian Hegemony of Amerago
Minister of Enlightenment: The Neo Globalist Empire of Rhyphix

~Imperial Senators~

The Honorable:

~Pheonix Land

ERA:The Age of Imperialism
Founded: March 25, 2005
Re-Founded: Dec. 19, 2014

Embassies: Equinox, the Rejected Realms, Glorious Nations of Iwaku, The Illuminati, Unified Coalition of Nations, Geopolity, and The Council of Noteworthy Nations.

Tags: Offsite Forums, Communist, Anarchist, Neutral, Game Player, Map, Independent, Conservative, Liberal, Libertarian, Steampunk, Regional Government, and 12 others.Democratic, Capitalist, Free Trade, Large, Socialist, Theocratic, Role Player, Imperialist, Anti-Capitalist, Religious, Serious, and World Assembly.

Regional Power: High

Illuminati contains 82 nations, the 141st most in the world.

Today's World Census Report

The Most Inclusive in Illuminati

WA analysts ranked nations based on whether all citizens were commonly treated as equally valuable members of society.

As a region, Illuminati is ranked 11,796th in the world for Most Inclusive.

#NationWA CategoryMotto
1.The Democratic Republic of NomoiaCivil Rights Lovefest“We can achieve more if we work together!”
2.The Empire of WeeksiaWA MemberScandinavian Liberal Paradise“It's better than nothing.”
3.The Semisocialist Free Democracy of The Mayonnaise Packet Smashing UnionWA MemberLeft-wing Utopia“The citizens achieve their desires.”
4.The Technocracy of SultraWA MemberCivil Rights Lovefest“Prosperity is the result of knowledge.”
5.The United Socialist States of WaterveilWA MemberScandinavian Liberal Paradise“For the People, Then the State”
6.The Democratic Socialists of HacksvilleWA MemberInoffensive Centrist Democracy“We Can Never Get Enough”
7.The Democratic States of The New Land of the SteppenwolvesWA MemberLeft-wing Utopia“Reason is paramount and knowledge is power”
8.The Republic of CentinalWA MemberFather Knows Best State“We will prevail”
9.The Allied Districts of GarkwekWA MemberLeft-Leaning College State“Nothing will stop us on our way to success.”
10.The Community of PsychlessLeft-wing Utopia“You must change your life.”
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Regional Happenings


Illuminati Regional Message Board

The Neo Globalist Empire of Rhyphix wrote:I just saw the movie Syrup, the movie they made from Max Berry's book. Great flick.



Not sure whether you may kill a Zombie with fire.
My best guess is, the Zombie, that was supposed to be killed, will continue stroll across the fire, and give you a nice, VERY warm hug.

The Neo Globalist Empire of Rhyphix wrote:I just saw the movie Syrup, the movie they made from Max Berry's book. Great flick.

Oh, Glorius founder. Will you ever remain with us?

Oh Illuminati! Will your life ever be returned to you?

The Constitutional Monarchy of Viertes Deutsches Kaiserreich wrote:Not sure whether you may kill a Zombie with fire.
My best guess is, the Zombie, that was supposed to be killed, will continue stroll across the fire, and give you a nice, VERY warm hug.

Well, ideally, the fire would be hot enough to boil the juices in the brain before it could get to you. Fire kills zombies slower than bullets but they aren't immune to it (depending on the zombie lore you use. If they're magical then, heck, I don't know how that would work). If I had a flamethrower, and assuming the zombies weren't running, then I could easily subdue a large group of them provided I have some space to maneuver in. Even if they were running, I could hop in the back of a pickup truck and train them around in a circle.

But most people don't have flamethrowers. Nonetheless, Molotov cocktails, explosive traps, homemade firebombs, they all do the trick. I could toss a bottle of vodka with a flaming rag in it at a person (or a zombie) and easily light them up. Regardless of how nonchalant the zombie is to the burning death engulfing it, its senses are going to be badly hampered. It won't be able to hear too much. It's sense of smell is going to be overwhelmed by smoke. It's eyes will boil away before long. And any nerves left in the hands and feet will be singed away. Flaming zombies (depending on how lit-up they are) will likely move slower and die within a minute or so. If they're in a hoard, they stand a chance of lighting other zombies as well, spreading the love.

Bottom line. If you're up against a wall in a wooden tree house filled with half-full gas canisters, fire might not be your best option. But otherwise, flaming zombies pose no more of a threat than a regular zombie does.

So, why does everyone think Illuminati has become so quiet recently?

Because end is nigh.

Well darnit guys, we can't let the region just die out like this! We must create something from which to derive activity.

I propose a regional competition, run by our proud military establishment of course.

All nations are to participate the rules of the competition will be this:

Take your national defense forces stat, economy stat, and scientific advancement stat. Add them all together and multiply that number by your population in billions.

The resulting number will be your "War Score" and will act as a measure of your nations military strength.

Hold on, going into class. I'll finish this in a moment.

Once you have your number, it will be recorded in a personal ledger I will manage but you should also post it in your Factbook so others can see it.

Once you have your war score, battle can begin. All nations may engage each other in combat and no one is exepmt.

To engage in combat, telegram New wintony with the name of the nation you wish to attack and either Rock, Paper, or Scissors. A notice will be sent to the defending nation that they are under attack and must respond with either Rock, Paper, or scissors. The loser of the competition will lose 10 war points (taken from their war score). If a nation reaches 0 points, then they are removed from battle and are "legally obligated" to give their national password to the nation which removed their last war point.

A nation has 24 hours after the notice of attack to respond. If no response is given, they will automatically lose the battle.

A nation may attack as many other nations as they want simultaneously but they cannot attack a single nation more than once in a turn; that is to say, you can only engage in one bout of combat with a particular nation at a time. This way, people aren't inondated with attacks from a single nation all at once.

If you so wish, you may tout your victories and the particulars of battle on the RMB but you are not at all required to do so. Nor are you required to post your current war score or the amount of points you have left. A nation may anonymously attack another nation but will lose 15 points if they lose the battle and their identity will be revealed pending the loss.

I will manage the battle telegrams (since your rock paper scissors decisions have to be hidden until the outcome is revealed so no one gets the upper hand). If anyone wishes to engage me in battle, signal your willingness to do so and wait for my response BEFORE you send me the attack telegram so I can decide which RPS option I will use. In effect, let me pick first so I don't have an unfair advantage over you.

May the odds be ever in your favor.


The Free Land of New Wintony wrote:May the odds be ever in your favor.


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by Max Barry

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