Empire of Andrew RMB

WA Delegate: The EPCOT and Conch Republic of Timmy City (elected 81 days ago)

Founder: The Colony of Imperospheric Reclaimation

World Factbook Entry

Chairman and Supreme Commander: The Federation of Socialist republic of Andrew
Enforcer: The Federation of The Orson Empire
Secretary of Regional Trade and Finance:The EPCOT and Conch Republic of Timmy City
Minister of Territorial Affairs: The Constitutional Empire of Novo Wagondia
Minister of Surveillance and Counter-Terrorism: The Imperial dictatorship of Sovjetia
PLEASE BE SURE TO ENDORSE THE WA DELEGATE IF YOU ARE A WA NATION!
If you want to join the EOA, please tg the Socialist Republic of Andrew or WAD.

MORE TO BE ADDED SOON.

Infection Rate: 0.0% (zero infected, 56.49 billion survivors)

Cure Status: Distributing to infected

Infection Status: -173.5 Safe Haven

Embassies: Panessos, Sunalaya, Strategos Prime, The Gulf Empire, GREAT Britain, World Alliance, Horses and Bayonets, Land of Israel, The Darwin Allied Republics, Atlas, International Republican Union, United Federation of Planets, The United League, New Republica, Louisiana Alliance x Alliance Louisiane, United Empire of Islam, and 26 others.Hellenic Civilization, The Federation of Dethklok 1000, Eastern Roman Empire, Glorious Nations of Iwaku, Union of Free States, The Republic Nations, Lower Canada, The Axis of Resistance, Leninist Russia, ISSU, The Species Alliance, Nintendo, Asiana, Astyria, The National Alliance, Greater Dienstad, Black Mesa Islands, Alliance Of Armed Nations, The Legions of Heaven And Hell, We Welcome You, urkalgurk, The Illuminati, The Empty Quarter, Nationalist Commonwealth of Free Regions, United Nations in Solidarity, and Brannack.

Tags: Democratic, FT: FTL, Capitalist, Communist, Casual, Modern Tech, Future Tech, Password, Socialist, Past Tech, Role Player, Medium, and 3 others.Imperialist, Post-Modern Tech, and Regional Government.

Regional Power: Moderate

Empire of Andrew contains 20 nations, the 572nd most in the world.

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Today's World Census Report

The Largest Manufacturing Sector in Empire of Andrew

As a region, Empire of Andrew is ranked 511th in the world for Largest Manufacturing Sector.

#NationWA CategoryMotto
1.The Federation of The Orson EmpireInoffensive Centrist Democracy“Victory for Orson”
2.The Federation of Socialist republic of AndrewFather Knows Best State“Divide et Impera”
3.The Most Serene Grand Duchy of Santa LucijaCapitalist Paradise“Wealth and Fortune”
4.The Imperial dictatorship of SovjetiaFather Knows Best State“Forward comrades to victory!”
5.The Great United Area of QethoFather Knows Best State“We are the perfect society you want.”
6.The Infinite Empire of Cybus1Iron Fist Consumerists“Nos autem vitam et mortem.”
7.The Representative Democracy of Felucian Planetary RepublicWA MemberInoffensive Centrist Democracy“Da pacem, Domine, sperantibus.”
8.The Great Fascist Imperium of Alejcan StatesIron Fist Consumerists“Hail Thy Fatherland ”
9.The Colony of Imperospheric ReclaimationFather Knows Best State“PUPPET NATION OF SOCIALIST REPUBLIC OF ANDREW”
10.The Constitutional Empire of Novo WagondiaWA MemberCivil Rights Lovefest“Forward, Upward, Onward Together”
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Regional Happenings

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Empire of Andrew Regional Message Board

The Federation of The Orson Empire wrote:The Imperial Brotherhood turned him into a Pureblood Orsonian. As for how they did this, we don't know.

Interesting...

The Eichhorst estate was huge, but dilapidated. It used to belong to a weird German fellow who scarcely was seen or heard of. It had a large black stone wall and fence around it, and was surrounded by thick forests. It was three stories tall and had a small cupola at the top with a single round window. People would often dare each other to go past its front gate and inside, but nobody ever did. Sometimes a brave person would go inside, but would come back terrified and full of weird and wonderful things inside.

According to the various accounts, there was a huge room, starting on the first floor, with a gigantic skylight, with several large doors, and a balcony overlooking it from the third floor. In the room were various statues, but it was too dark to tell what they were. Another room had a big table, reminiscent of an operating table, several cabinets that had jars of odd fluids and other strange things, and a few cabinets that had medical books. Another room was a library, which had ancient tomes, scrolls, and odd volumes. Most of the other rooms were locked shut, but no matter what, they did not open, even when they were kicked several times.

The first floor mostly resembled a normal house, with a large kitchen, a parlour, the library, and a dining room. The second floor was rather strange, having the operating table room and a plethora of locked doors. Finally, the third floor was completely inaccessible, thanks to locked doors.

The few who entered the mansion reported a sensation of being watched, as well as it being unkempt, but not dirty. No cobwebs or dust, just a few things which appeared to be out of place. Every so often, a light would spotted in the cupola.

The carriage appears only in the fall and winter. It formerly belonged to a very wealthy man, a young man, murdered one cold winter's night by a friend. His possessions and wealth were taken by uncaring relatives or the Government. The old horse-drawn carriage trundles along the icy, tree-lined path to the ruins of his ancient, now decrepit stone house. As it pulls up to the gate, there is a jingling of coins, as though a person is stepping out of the carriage, followed by footsteps in the snow, the sound of a gunshot, and the coins spilling on the snow. Anyone trying to retrieve the coins is assailed by a flock of Ravens, pecking and scratching at the faces of the would-be robbers, before snatching up the coins and fluttering off inside the carriage or the moonlit trees. People have learned to leave the apparition to his only friends; The Ravens. The Ravens vanish every morning at dawn, seemingly disappearing before the eyes of onlookers, in winks of black and red light.

I am about to post about the Carrington Villa....and trust me....It....Is....Long....

Information on the Carrington Villa:
The Carrington Villa is, of course, on the coast of the Octavian Islands, surrounded by cliffs on both its Eastern and Western sides. At the top of the cliffs is the Villa's Observatory, which is accessible by a footpath taken through a cave from the Eastern side of the Villa. The Observatory area is at the edge of the cliffs, where the peak barely reaches above the observatory itself, but not in a way to where the sky view is blocked, and also has a full view of the Villa. Nearing the end of the footpath from the Observatory to the Villa, the path splits into two, the left leading to the entrance of the Villa and the Villa's Helipad. The right path goes to a wall to where people have to turn left, which leads to the farthest part of the Villa to the beach (other than the Pier), but the beach entrance is blocked off by a small barricade-like wall. From the left path, if turning to the Villa and not the helipad, their is another footpath which leads up to the Front Entrance of the Villa and the Front Gate (a massive black wall-like structure). If ignoring the second footpath, then there would be stairs that would lead up to the back entrance of the Villa, which leads to the first floor, where the waiting room/"relaxation" room is along with a similar room that contains two computers. In the main room there are stairs that lead to the guest room, the dining room, a small office room, and two hallways that lead to the kitchen area (where a door that leads to the pier can be found). In the corner of the Kitchen Area is another flight of stairs that leads to a large unused room used for viewing the outside of the Villa and the Windmill Generator. In that room is another door that leads to another flight of stairs. At the end of the stairs, to the right is a room with a clear view of the pier (which is in front of the windows) and the beach shore (which is directly in front of the windows), with a pool right behind the room. If taking a direct left and turning around to face the stairs, there will be another door that leads to the Generator systems (the hallway goes straight to a massive cave-like area with metal cross-ways over water, and also goes left: with another left and right turn...Left turns to the Windmill Activation Generator, Right turns to another door and stairway). The lowest room of the Villa, from the stairway at the Generators, is the massive Carrington Institute (Villa) Wine Cellar.

How is that long? Mine have been longer.

Anywho, good job! Nice description.

Also, that is not Eichhorsts real house. His real house is much larger and not even slightly dilapidated.

I am currently making up a draft for what my first post on the Party RP will be like to introduce the party and such. Right now I am working on having people move things around for any guests. Once it is finished, I will create and post the RP.

A Halloween story, I presume.

Here are (the best that I can find) pictures of the Carrington Villa:
Roof to Pier View: http://img4.wikia.nocookie.net/__cb20130804020613/perfectdark/images/a/ae/Zperfect-dark-ss-perfect-dark-xbla-048.jpg

Pier to Rood View: https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcSh94af-gqo7Tv773ofB2_dULQDBkiSSM7p0Xp_-TcUjo8sAZpN

Observatory to Villa View: https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcSQeWQhRFHmQELPBy6BymKQDC0KEv4Rl2RhiW6_jH03Hejx_fZL

The Pool: https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcR_4v52HWYam8rhLDdY19Wfizv0tr6tgEET0FkbYpsMIAOITNQb

Room next to Front Entrance: https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcT78qSMA_cHOys9olNK5PlHJXL7PfGwQeHKpY2jJZjzj22FecnTsw

Party Room: http://blondesearch.ru/img/e9/e9d/Perfect_Dark_XBLA_Mission_2_1_Carrington_Villa_Hostage_One.jpg

Kitchen Area: http://i.ytimg.com/vi/yZgau6lY1d0/maxresdefault.jpg

Pier: http://tcrf.net/images/a/ae/PerfectDark-NTSCBetaVillaJoCombat.png

Part of the Wine Cellar: http://i.ytimg.com/vi/AJ-83zCS1S0/0.jpg

Windmill Generator Room: http://i.ytimg.com/vi/m1LqFDEPGRk/hqdefault.jpg

Path that leads to Windmill Gen-Room and Wine Cellar: http://i.ytimg.com/vi/nzWbauQraDg/0.jpg

Generator Room with Water (Entrance): http://i.ytimg.com/vi/kBToNs0j7OE/hqdefault.jpg

Generator Room with Water: http://i.ytimg.com/vi/4mjIgF5RwIo/0.jpg

Villa Front Entrance: http://i.ytimg.com/vi/LqRKIU0Gjl0/mqdefault.jpg

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by Max Barry

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