Alakor has an executive Founder, a non-executive Delegate, and 3 Officers. (?)
|Executive||Can appoint/dismiss Officers and set their authority. Founders with Executive authority can modify the authority of the Delegate, but Delegates cannot modify Founders. If the Founder is absent from the region, the Delegate gains Executive authority automatically ("by circumstance").|
|World Assembly||Can vote on World Assembly proposals and resolutions.|
|Appearance||Can modify the World Factbook Entry, Flag, and Tags, and pin Dispatches.|
|Border Control||By spending Regional Influence, can eject/ban/unban nations and set/modify/remove the region password.|
|Communications||Can send region-wide telegrams without stamps, compose Welcome telegrams, suppress & unsuppress posts on the Regional Message Board, and control who can recruit for the region.|
|Embassies||Can open/close embassies with other regions and extend embassy posting privileges.|
|Polls||Can create polls.|
|The United Peoples of Lyncanthropia||Founder||Executive Appearance Border Control Communications Embassies Polls|
|WA Delegate||World Assembly|
|The Tribal Community of Tarlas||Homeland Officer|
|The Imperium of Omnisec||Research Officer|
Nations do not require a password to enter Alakor.
No nations are banned.
Regional embassies signal that formal diplomatic relations exist between regions.
|1. Continent of Xenonia|
|3. The Hodori Archipelago|
|8. Greater Dienstad|
|10. The Embassy|
|Invitation Received From||Via||Received|
|The Bar on the corner of every region||The Big Fat Big grinning Orc of New Jermany|
Alakor Message Board
Nations in embassy regions are not permitted to post on the Alakor Regional Message Board.
Welcome Telegram: None.
Recruitment: All residents may send recruitment telegrams.