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Thu, 10 Sep 2009

MaxChat 5.0: Coming Soon!

by Max Barry

There have been lots of changes recently, so it must be time for another MaxChat! No, I'm not sure how one follows from the other either. But we're still doing it.

This is an online chat where most of the mod/admin team and I field questions from players about the game: what the hell we think we're doing, why we just did that thing we did, who put us in charge; that kind of thing. Come along armed with your own question, or just sit back and watch!

When: Roughly afternoon/night on Saturday 19th September, depending on where you live. Click here for your local time!
How: Join #nationstates on irc.gamesurge.net. See here for details!

Transcripts of previous chats can be found here: #4, #3, #2, and #1.

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Mon, 07 Sep 2009

Regional Flags

by Max Barry

Regions may now proudly hoist a flag over their domain! To ensure yours correctly symbolizes every aspect of all resident nations, speak to your WA Delegate or Founder!

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Fri, 14 Aug 2009

Double your pleasure

by Max Barry

Since nothing in the server room has caught on fire recently, we're bumping up the frequency of the (now quite poorly named) daily update. WA endorsements will now be tallied twice a day, not once, providing double the number of opportunities to make your regional WA Delegate nervous.

You can find some discussion about this here.

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Sun, 26 Jul 2009

Progress is Good

by Max Barry

Updates are coming thick and fast at the moment. A few highlights:

Speaking of which, we also have a new Resolution type!

A Liberation Resolution overrides any Delegate password in the nominated region, allowing other nations to enter freely. (It doesn't restrict the Delegate's ability to eject, ban, or do anything else; nor does it affect regions with Founders.) This allows the World Assembly to further its aims of bringing freedom and justice to the world, or grossly overstep its moral authority, depending on your perspective.

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Sun, 07 Jun 2009

Viva La Forum

by Max Barry

The new forum has officially passed its load test—thanks to everyone who helped put it through its paces! There are still a few tweaks to be made, but since it's in pretty good shape, we're peeling off the "BETA" tag.

The old Jolt forum isn't moving, but will be no longer linked from the sidebar. A permanent link to it can be found here.

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Wed, 27 May 2009

World Assembly: Commend and Condemn

by Max Barry

Now for something fun. The World Assembly has just gained two new Resolution categories:

A Commendation expresses the World Assembly's warm support and approval for the nation or region in question; a Condemnation, its outrage and dismay. Either way, the recipient is branded with the graphic you see above, ensuring their fame (or infamy) is broadcast for all to see.

The usual Resolution rules apply: you need to be a WA member with at least two endorsements to Propose a Commendation or Condemnation, and passed Resolutions can be repealed (which removes the badge).

And, of course, exactly when and why these Resolutions should be employed is a matter for World Assembly members. But I'm sure you'll think of something.

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Wed, 20 May 2009

The Sad State of NationStates 2

by Max Barry

Jolt, developer of NationStates 2 and ex-host of this site, has announced the imminent shutdown of NationStates 2, with the game to go off the air indefinitely on July 1st, 2009.

I realize that last you heard, NationStates 2 was my baby, endorsed by me and financially supporting me and this site. So allow me to clear that up.

For months now, Jolt has been operating NationStates 2 without my authorization, profiting from my trademark, domain name, and original game design while paying me nothing. As you might expect, I've been less than thrilled about this. I haven't taken action to shut them down, though, as I didn't want NS2 players to be left in the lurch. NS2 is not my favorite game—parts of it are great, but as a whole it's a pale, deformed version of the game I designed—but some people are enjoying it, and are invested in their nations. So I've let it run, even though I feel pretty ripped about Jolt taking my work.

Now Jolt says that NS2 is closing, and "substantial work" will be performed on it, and eventually it may rise again in retooled form. I have no idea what this means, but I note that Jolt's strategy these days is all about herding players from less profitable games to more profitable ones. I was told to push players from NS1 to NS2; now NS2 players are being pushed onward to something else. The ultimate destination of this quest over burning bridges, I imagine, must surely be a game in which players compete to throw the most cash at Jolt.

I also note that Jolt's two flagship products are copies of other people's games with an unrelated brand name stuck on top: "Legends of Zork," for example, is a clone of Dragon Tavern, and has little to do with Zork, while "Utopia Kingdoms" is a rebadged Khan Wars that has little to do with Utopia. Other Jolt games, like Truckz (and, for a while, NationStates), were acquired from indy designers and Jolt's contribution has been to insert ads.

Which is fine; after all, Jolt is a business, albeit one that ignores my invoices. But this is not the kind of thing that implies a commitment to gameplay or community. So if I was a NationStates 2 player, I would not hold out much hope that this "substantial work," if it occurs, is for my benefit. I would guess it is more about developing exciting new ways to pay Jolt money. And I would not be surprised if any reworked NS2, if it does eventually emerge, turns out to be an entirely new game, copied from somewhere else, with a big brand name and no real connection to NationStates.

I've always said that if it ever became impossible for me to host NationStates, I'd release the source code for free. Because I'm not here to make money. Even when I created this game, back in 2002, I hoped it could help promote my novels, but a big reason for doing it was just because I thought it would be cool. And that's the main reason I run this site today: because we're a cool site, with a smart, quirky, sometimes prickly, and occasionally bizarre community, a style of debate and discussion you don't see anywhere else, and almost seven years of history.

We have millions of nations, and probably as many stories. Players here reminisce about regions that rose and fell, about Delegates who were betrayed, about alliances that were infiltrated, and ideological battles waged on the forum. I don't think Jolt gets that. I don't think they understand there's more to a game than its revenue—that games can become universes, and people live there. And that sincerely disappoints me, because I hoped NS2 could be something special.

NationStates—the original—is, thankfully, self-hosted these days. We have some plans, but our most important one is to not go anywhere. Thanks for sticking with us.

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Wed, 13 May 2009

Tags for Everyone!

by Max Barry

Those new NSCode tags proved popular, so now you can also use them in telegrams and Regional Message Board posts. For examples, see the Technical section of the FAQ.

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Sat, 09 May 2009

A Few Good Tags

by Max Barry

Regional leaders, you have a couple of new tags to spice up your World Factbook Entries. We've added [nation] and [region] tags, so you can steer visitors directly to the person they need to endorse to avoid your wrath. And there's a new [url] tag for creating links to your region's own site (or perhaps a key thread in our very own new forum!). See your Regional Control panel for details.

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Wed, 29 Apr 2009

Brave New Forum

by Max Barry

We are trialing a new forum! Check it:

http://forum.nationstates.net

Things to know:

Hosting our own forum will give us a lot of flexibility, but for now we're just trying to figure out whether it's viable! If we get through the load test, we'll look more at tweaking the cosmetics and features.

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Tue, 31 Mar 2009

NationStates on Nintendo DS!

by Max Barry

I'm pleased to announce the latest NationStates expansion: NationStates DS!

We looked at a variety of mobile platforms--the Apple iPhone, Google Android, PlayStation PS--before settling on the Nintendo DS. It's a terrific, cutting-edge device that's just beginning to attract some attention... just like us!

For more information about this exciting development, see http://nintendo.nationstates.net!

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Wed, 25 Feb 2009

We're indy, baby

by Max Barry

I had a dream: we would snuggle close to a professional games development company, and they would deliver a brilliant, shining NationStates sequel while hosting us here for all eternity. But that didn't really work out, so we split.

NationStates is now hosted by me, and doesn't have terribly much to do with NS2 any more. The good news is that means we are free to do what we like here, including adding a few new features.

One thing this experience has taught me is how special the game is. We have something here. And it's due a little love and attention.

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Wed, 18 Feb 2009

Off We Go Again

by Max Barry

Well! That didn't last long. We are on the move to a new host, and so will suffer a little downtime over the next few days.

The "Nation Restoration" feature has been temporarily turned off, so we can shift those two million archived nations across without bringing down the entire game. Once we're moved, you will once again be able to restore that old, deleted nation.

Thanks for your patience!

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Sun, 10 Aug 2008

NS2 Name Reservation

by Max Barry

You might have noticed there's a new link on your nation page that allows you to reserve its name for NationStates 2. No? Huh. That's weird. It's really obvious. I'm kind of surprised you could miss that. It's--yes, that's it.

Click away, and when NationStates 2 arrives (not long now!), you'll be able to use the same name!

And if--wait, you really can't find that link? Did you use it already? Because it disappears if you do that. Okay, then log in and click here.

This is probably a good time to reiterate that NS2 isn't replacing this game: your current nation(s) will continue here. You can operate nations in both games, if you like. I mean, you know, if you're cool enough.

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Mon, 28 Jul 2008

OpenId is now supported

by SalusaSecondus

OpenId is used throughout the web to identify yourself for sites such as blogs and comments. Now, you can use NationStates to do this. For the first time, you can prove to sites that you control a specific nation. Unfortunately, this is a bit of a technical feature to use. We only provide delegation so you'll need to link your nation to another OpenId account. If you have any questions, please post them in the technical forum, and we'll try to help.

YOU SHOULD STILL NEVER GIVE OUT YOUR NATIONSTATES PASSWORD TO ANYONE OR ENTER IT ON ANY SITE OTHER THAN NATIONSTATES.NET.

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Thu, 01 May 2008

New and Improved Hosting with OMAC Industries

by Max Barry

Hi,

The same folks who are working like demons on the epic masterpiece that is NationStates2 have now taken over the hosting and general maintenance of NS. Although the current forums are still hosted in Jolt (we're working on that as well), you should find the site a lot faster as we've migrated it to very beefy servers in our data centre (in New York City, if you're interested).

To cover a little of the monthly server cost (these are not cheap at all!) and make sure that we've got extra resources for general NS development, we're going to put a very small piece of advertising in the left-hand panel of the game. We promise it won't be intrusive and it helps make the game better for everyone :)

Thanks, Tilt

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Mon, 21 Apr 2008

NationStates 2: Coming Soon!

by Max Barry

I know a bunch of you just choked on your wheat flakes, but it's true: NationStates 2 is happening. It's taken five years of discussion, plans, tears, hopes, trials, and floundering, but at last it's come together: I have the right people working on the right design.

Five years ago, I created this site, NationStates, in my spare time, never expecting it to find the popularity it has. I actually designed it to be a passing fancy, something you might find fun for a little while, then move on.

With NS2, the design from day one has been all about longer-term gameplay. While the core principles of NationStates haven't changed—micromanagement is still a dirty word, diplomacy is the focus, and customization rules—NS2 greatly expands your nation's ability to affect its world. It's all about giving you top-level control and letting you take your nation wherever the hell you want.

I'm thrilled about this. I hope you are, too. For more information, including an NS2 FAQ, check out www.nationstates2.com.

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Mon, 14 Apr 2008

There Are No Bans

by Max Barry

The World Assembly wishes to announce that it does not intend to enforce bans ordered by the now-defunct United Nations. It is, in the World Assembly's educated opinion, highly likely that such bans were the result of filing errors, bureaucratic bungling, or pure incompetence. Thus, if your nation was banned from joining the UN, it may apply for membership of the WA.

One should note, however, that the World Assembly intends to ensure that the rule restricting players to one WA nation each is vigorously policed. Any violations will receive a WA ban, to be upheld until the end of time or the collapse of the World Assembly, whichever comes first.

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Tue, 01 Apr 2008

April Fools No-Prank

by Max Barry

So it's April 2. And we still have a World Assembly. What this means is if you were thinking this year's April Fool's prank wasn't very believable and didn't fool you for a second... you've been no-pranked.

No joke: the United Nations really has demanded we cease & desist from using their name. That's a real cease and desist letter.

[ Get the full story here! ]

When the letter arrived, the whole thing sounded so much like an April Fool's gag, we decided to use it as one. It was perfect: experienced NationStates players, hardened to our April 1 shenanigans, could no longer be fooled by anything... except the truth.

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Mon, 31 Mar 2008

United Nations orders closure of United Nations

by Max Barry

[ Read the full Cease & Desist notice here ]

The (real) United Nations has demanded NationStates "immediately cease and desist from using the United Nations name and emblem," as it "is unauthorized and in violation of of the provisions of international and U.S. laws."

Reaction inside the NationStates world was swift and brutal: faced with this extra-dimensional incursion, the NS United Nations collapsed. Stunned member nations stared on in disbelief; Gatesville regional residents wandered about in a daze, unsure how to feel and wondering what to do with their lives.

But bureaucracy abhors a vacuum, so almost immediately the proposals rang out for a new organization, one that would serve the same, admirable function as the United Nations, but without the lawsuits. Thus, behold! The World Assembly!

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