by Max Barry

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Eldarion Telcontar wrote:Good afternoon to you too!

How's it going?

Pretty good, thanks! And you?

Naittocs wrote:How's it going?

Allo, Naittoc? Dis is Lundun, do you read me?

Naittocs

Nargothond wrote:Allo, Naittoc? Dis is Lundun, do you read me?

Yes loud and clearly.

Yosemite islands

Hi!

Yosemite islands wrote:Hi!

Naittocs wrote:Yes loud and clearly.

Hello to all newcomers!

Apply for citizenship at the forums, but our govt. is in a bit of a re-shuffle.

Naittocs

Yosemite islands

Danceria wrote:Hello to all newcomers!
Apply for citizenship at the forums, but our govt. is in a bit of a re-shuffle.

How do I do that? It's been a long time since I played this game lol

Yosemite islands wrote:How do I do that? It's been a long time since I played this game lol

Well, it should be on the front page (I hope) or I could fish up a link for you.

Yosemite islands

Oh yeah there is a link up there. I think I need better glasses! I will definitely put my application in!

Yosemite islands wrote:Oh yeah there is a link up there. I think I need better glasses! I will definitely put my application in!

Excellent!

Awesome, Yosemite islands! I look forward to seeing you on our forums! If you need any help registering, please don't hesitate to ask!

I've been ninja'd by Danceria

Eldarion Telcontar wrote:I've been ninja'd by Danceria

Dancerian Spec Ops Breach and Clear
*Metal Gear Solid noises*

Eldarion Telcontar wrote:I've been ninja'd by Danceria

It's what happens when you get old. lol

The Gunslinger Girl wrote:It's what happens when you get old. lol

Eh, happens to the best of us.

Nargothond is now Capitalist and civil rights are rising rapidly. Where did I go wrong...?

Factbook writers association fwa

Europeia

Did you miss our guide about how starting a factbook?

FWA Guide: first steps to make a factbook

by Factbook writers association fwa

Factbook Writers Association Official Newspaper


Hello readers,
this guide, made with the help of Factbook Writers Association (FWA), is designed to be a small but useful guide for those interested in writing factbooks.

Currently, you have probably already seen many well written factbooks around NationStates, but you need to know a simple truth.
Any good factbook, in fact, contains threee simple sections:

-map;
-resources;
-Government.


1- Map
The first thing you need to do is work out where your nation is. What will it be? An island, a continental nation, an archipelago etc...
Now follows the enviroment: which enviroments can be found in your nation? Woods, deserts, plains, hills, mountains etc.... If you are not planning to invent the animals of your nation, you should also already know which creatures live there.
The enviroment will be strictly linked to your weather.
Now you will already have three characteristics of your nation: geography, enviroment and weather.
You can also think about developing your own national map. If your graphics skills aren't quite so good, you can ask for help from the FWA mapping service. 😄


2- Resources
Based on your weather and geography, you will have different resources on your nation. Of course you can't have them all ; later exchangin resources will also be a nice opportunity to make some roleplay with other countries. For example, you can't grow bananas in colder areas. 😄
A good idea is to choose six main resources, as a starting point.
This is also a good opportunity to decide in which point of time your nation will be Oil won't be a useful resource if you are going to make a nation based on Ancient Roman times, as well as coal won't be very useful if you choose a pre-industrial time period.
You could even have your nation set in the future, or in a fantasy world, and invent your own resources, such as powerful elements necessary to fuel your technologies.


3-Government
Third and last step to start a factbook is describing your national Government. Is it a democracy, a monarchy, an oligarchy etc?
Once decided, you could also start talking about your leader/leaders and their actions. To avoid making things too complicate at the beginning, I suggest that you only concentrate on the leader/leaders and his/her/their family.
In the future, you could also create a family tree, if you desire.
After leaders, it is a good idea to describe how laws are made in your country. If you have an absolute leader, things will be easier for you, but if you don't, you could have one or more assemblies, and describe each of their rights and duties. You may also want to mention any notable laws and policies your country has.


With this short guide, we hope to give you some ideas about how to start a factbook. There are two lasts things for you to remember:
- In writing and creating your nation, your only limit is your imagination.
This is how we suggest to write your factbook, but it's not the only way, but if you follow these main points, you're off to a good start.
- Factbooks can always be modified in the future, so don't worry too much. Your leader can have children, you can change from a dictatorship to a democracy, or anything you want. One of the most beautiful things of writing factbook is that your story is continuously developing!

Thank you for reading and stay tuned for further guides and articles!


Do you like this article? Please upvote it, post it on your regional message boards or simply send the link to friends!

Read factbook

It is 1st ranked on the dispatches' list!
386 reads!
46 upvotes!
Thank you NS!

Nargothond wrote:Nargothond is now Capitalist and civil rights are rising rapidly. Where did I go wrong...?

Come to the light side...we have increased wealth and culture...

Danceria wrote:Come to the light side...we have increased wealth and culture...

More wealth, no. Culture, yeah. Thing is, I've got everything in Literacy and I can just rush some late-game wonders to get my autocracy tennets. Got the production for it, so I might as well.

The main reaso my civil rights are going up is cause I'm letting people buy guns. Need to sell more stuff...

Nargothond wrote:More wealth, no. Culture, yeah. Thing is, I've got everything in Literacy and I can just rush some late-game wonders to get my autocracy tennets. Got the production for it, so I might as well.
The main reaso my civil rights are going up is cause I'm letting people buy guns. Need to sell more stuff...

You cannot out-produce your little bruder

Nargothond wrote:More wealth, no. Culture, yeah. Thing is, I've got everything in Literacy and I can just rush some late-game wonders to get my autocracy tennets. Got the production for it, so I might as well.
The main reaso my civil rights are going up is cause I'm letting people buy guns. Need to sell more stuff...

Autocracy?
Order ftw.
The production bonuses far outweigh any slight quality increases you might get from Autocracy, and, more importantly, are useful for any victory type you're going for.

The Bermudan Pentagram wrote:Autocracy?
Order ftw.
The production bonuses far outweigh any slight quality increases you might get from Autocracy, and, more importantly, are useful for any victory type you're going for.

You're kidding, right?

Autocracy has the best tennets if you're going domination (As you should, cause it's the only real victory). Autocracy gives you Klausewitz' legacy, double strategic resources, the ability to support a hundred cities through the free hapiness, free exp and way more.

Order is the worst pick, unless you're going for a production-based space race with a large empire, which requires you to have gone both tall, big and never have fought a war in the game. I challenge you to win a single deity game with order. You simply can't. Autocracy is the only way forward. (that or freedom, which is the real space-race one)

Danceria wrote:You cannot out-produce your little bruder

Slave labour, robotics, no trade unions, no minimum wage, infinitesimally small taxes. I can outproduce you a hundredfold, little Bruder.

Nargothond wrote:You're kidding, right?
Autocracy has the best tennets if you're going domination (As you should, cause it's the only real victory). Autocracy gives you Klausewitz' legacy, double strategic resources, the ability to support a hundred cities through the free hapiness, free exp and way more.
Order is the worst pick, unless you're going for a production-based space race with a large empire, which requires you to have gone both tall, big and never have fought a war in the game. I challenge you to win a single deity game with order. You simply can't. Autocracy is the only way forward. (that or freedom, which is the real space-race one)

I wouldn't play Deity, simply because the game stops being 'fun' difficult and starts being 'annoying' difficult for me after King.
We clearly play quite differently.

The Bermudan Pentagram wrote:I wouldn't play Deity, simply because the game stops being 'fun' difficult and starts being 'annoying' difficult for me after King.
We clearly play quite differently.

I do play deity, mainly because I can, at this point play king and end the game with a space victory while everyone else is in the Industrial or barely modern era. I then proceed to continue to play, beat everyone with a culture victory too, then do the diplomatic one, then finally domination, after giving them some time to catch up. Even immortal isn't fun tbh.
Deity on the other hand is way better. On turn one, evryone else has 7 techs that you don't, they get massive growth bonuses you couldn't hope for, start with a pretty sizeable army and a settler and they get a free worker too. Then, of course, they have the massive bias to declare war only on you, so you end up in a perpetual war, after only 3 turns, fighting on both sides, trying desperately to hold them back. That's when you realise that the only pantheon worth taking is faith healers, then ignore religion as you amass whatever troops you can to hold them back. Combined arms no longer matter, as they have twice the cities and 3 times the production and even if you can get behind their lines and wreck their siege stuff with your horsemen, they still produce a unit a turn on freaking turn 50 and you have two cities, only one of which is growing and almost no hope.

This, of course is all assuming you can survive the fact that you have literally no hapiness, which criples your game, as you get no growth and debuffs on your prodction, which you really shouldn't have on turn 50 and realising the enemy is getting everything way more than you are. After 6 hours of stress and constant worry, you manage to fend them all off and if you're good, you now have 6 - 7 cities cause you took their places when you pushed back. You have completed the honor tree even though you know you shouldn't and are in the modern era while freaking Korea who's been turtling all game and hasn't been attacked is launching spaceship parts. You try to stop them and taking their cities, but since you've been fighting all game you have a massive warmonger-score and the entire world has a defensive pact together. Now, you're underteched, unable to grow and Brazil's influential over you cause you've had crap culture all game. You try to attack Korea since they're a priority target, but your cities start revolting and you've just been embargoed, not that it matters cause you were trading yourself food anyway, trying to get the capital to grow, cause that'd be the best science-gain and lose you the least amount of hapiness, which you really need, cause you had no time to build any of the hapiness wonders due to having to make units all game and noone wants to trade you anything. Finally, you take Korea's capital, after a ridiculously long war, then Brazil, with their Blasted Pracinhas invades it, cause of course it was in the jungle (Jungling takes on a whole new meaning there) and as you try to move your artillery to fire on the oncoming troops, they nuke you twice, then blow what's left of your army to smithereens with stealth bombers. Naturally, the whole world sees this and attacks you as well, cause you're clearly the warmonger here. You of course, can't build nukes, so you content yourself with holding the line by the Koreans' second city, which is useless for another 19 turns and you watch in horror as Brazil gets influential over Ethiopia and wins the game.

Deity is fun like high-pressure colonic irrigation is. Once the pain stops, it's hilarious.

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