WA Delegate (non-executive): The Poetic Tendencies of Aersoldorf (elected 19 days ago)
Founder: The United States of Grub
Embassies: Texas, Yggdrasil, Urbanites, Renegade Islands Alliance, Canada, European Union, Wysteria, Mordor, Global Right Alliance, the Rejected Realms, The East Pacific, Philosophy 115, Deutschland, ITALIA, Nederland, France, and 8 others.India, Valhalla, Wintreath, Australia, Middle Earth, belgium, Spiritus, and The Coalition of Democratic Nations.
Regional Power: Extremely High
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The Most Avoided in 10000 Islands
Nations ranked highly are considered by many to be the most inhospitable, charmless, and ghastly places to spend a vacation, or, indeed, any time at all.
As a region, 10000 Islands is ranked 15,784th in the world for Most Avoided.
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10000 Islands Regional Message Board
I've also played the entire Trilogy multiple times, almost always as a paragon and while I think Liara is a very good character I liked Tali'Zorah better. One of the things I did in the game that actually felt really good was getting the Geth and the Quarians to agree on peace. My three favorite places hands down have to be Ilos, Illium, and the Citadel. I'd much rather BioWare did what the first mentioned which is making every decision you make throughout the series have an impact on the ending, but what's done is done. We can only hope that the next game will be better in that aspect.
Ahhh, ME1's Citadel......What a beautiful place. Garrus, Tali, Liara, and Joker are some of my favorites simply from them following you no matter what course you take. I'm currently working on the last three achievements for ME3 then I'll go back to ME2 and see what I can do, however I'm not looking forward to getting all those resources again. :(
I would probably go with how badly BioWare messed up the ending, or the hours spent in ME2 just gathering resources.
Few believe it is the worst game ever. And while the ending is disappointing, I think many people would be much more understanding if they truly understood game development and just what happened during ME3's production. As a sound designer for video games, I really have to say that the production process for larger projects is more than difficult. Not to mention the fact that Bioware had the misfortune of having their lead/story writer leaving midway through production. Couple that with the leak of said writer's original ending and a looming deadline, I'd say they did a rather fantastic job. The original ending had to do with the brief, but notable mentions of 'dark energy' in ME2. When it was leaked and the lead writer left, Mac Walters (a character writer) and Casey Hudson (project lead) were forced to find an alternative ending. With the time restraints, stress, and complications, their solution was -- while lackluster -- fitting for the Mass Effect themes. Throughout the entire trilogy, the conflict between organic and synthetic life was certainly more of a centerpiece than 'dark energy' ever was. So, overall, I'd give ME3 a 9/10 in terms of experience. Sure, the ending was a bit low quality, but they did all they could to patch it up while sticking to their artistic integrity and budget. Not bad, to be honest.
Even though I found the ending disappointing, I still believe that it is a very good game. I love games that give me choices, and let me change the endings depending on what I do. I also Love the soundtrack for all of the games, and the visuals throughout. I may point out some of the bad things, but that doesn't mean I think it's a bad game by a long shot. I think it's good to point out flaws in games, it helps the developers produce a better product in the future.
The last mission of ME2 was the cat's pajamas.